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ArkInventoryRules_GoodForMe

ArkInventoryRules_GoodForMe 是一款魔兽世界插件,主要用于背包、银行、专业制造或物品整理。建议根据自己的版本和插件环境先测试兼容性。

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中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。

玩家一句话点评
ArkInventoryRules_GoodForMe 适合需要幻化、界面增强或玩法辅助的玩家,建议结合自己的职业和版本先测试再长期使用。
适用场景
  • 背包、银行和物品整理
  • 界面布局、头像框、姓名板和动作条优化

ArkInventoryRules_GoodForMe 插件下载与使用指南

本页整理了 ArkInventoryRules_GoodForMe 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。

适合谁用

ArkInventoryRules_GoodForMe 是一款 角色扮演 / 背包与库存 / 幻化 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。

基本信息

  • 插件作者:Somnioblivyolo
  • 插件分类:角色扮演 / 背包与库存 / 幻化
  • 适配版本:7.0.3
  • 累计下载:6,978

安装方法

  1. 点击上方下载按钮获取 ArkInventoryRules_GoodForMe插件文件。
  2. 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
  3. 重启游戏或在角色界面点击插件,确认 ArkInventoryRules_GoodForMe 已启用。
  4. 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。

使用建议

ArkInventoryRules_GoodForMe 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。

ArkInventoryRules_GoodForMe 常见问题

这个插件适合哪些玩家?

ArkInventoryRules_GoodForMe 适合需要 角色扮演 / 背包与库存 / 幻化 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。

下载后怎么安装?

下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。

为什么插件不显示或不生效?

常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。

有没有类似插件可以替代?

可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。

插件 AI 问答

可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。

ArkInventoryRules_GoodForMe 是一款魔兽世界插件,主要用于背包、银行、专业制造或物品整理。建议根据自己的版本和插件环境先测试兼容性。

插件用途

ArkInventoryRules_GoodForMe 主要面向需要幻化功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。

适用场景

  • 背包、银行、专业制造或物品整理

使用建议

安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。

Update... I have no plans to update this at the moment... you should use ArkInventoryRules_MoreRules 

 

Transition assistance to AI_MR:  Replace the following to get your rules working again:

  • gfm() --> classgear()
  • tfm() --> tmog()

-------------------------------

Good For Me!

This plugin adds two new rule functions to ArkInventory:

  • gfm( ) (Flags items that your current class would use in a normal combat setting)
  • tfm( ) (Flags any item that your current class can equip and thus unlock in the appearances tab (Ex: Daggers on warriors, Guns on Rogues, etc...) Unlike GFM, TFM does NOT flag jewelry (trinkets, rings, and necklaces) as those items do not have item models.

GFM actually grew into TFM based on the core purpose of this mod which was to support transmog hunters, but after some consideration I realized that GFM is still very useful for players who may not be as interested in hunting transmoggable items so much as just keeping their items separate from the random non-usable gear we acquire oh-so-often.

Example rules:

loc( "bag" ) and gfm() and type( "Weapon", "Armor" )


The above rule will grab any weapons or armor in your bag that your current character would use in combat.

The gfm() rule flags items useable for your CURRENT class only, which means the rule will dynamically flag items depending on the class of the active character. For example, while on your Paladin, the above rule will snag all that juicy plate and 2-Hander swords and shields but ignore all the Staves and Cloth armor, but this same rule will then IGNORE plate and 2-h weapons and whatnot when you log over to your Mage.

Yay!!! No more piles of cloth and leather to sort through on your Plate wearer!!

A few other examples

Non-usable, non-unlockable BoE Items
Makes it a lot easier to quickly see which BoEs you can (Sell/Mail to an alt) and which ones you need to equip

type( "armor", "weapon" ) and not sb( ) and not tfm( )



Old Transmoggable gear in your bag

loc( "bag" ) and gfm() and type( "Weapon", "Armor" ) and ireq( 0,90 ) and
not equip( "Trinket", "Finger", "Neck", "Tabard", "Wrist" )



Old non-Transmoggable gear in your bank

loc( "bank" ) and gfm() and ireq( 10,90 ) and

 

equip( "Trinket", "Finger", "Neck" )



ilvl 650+ usable Weapons or armor

gfm() and ilvl( 650, 735 )



Just usable head armor
This type of rule is awesome for keeping your bank a little more tidy

gfm() and equip( "head" )



Any item that your class does not use in combat but can use to unlock models
Fun rule for the neat freaks out there

tfm() and not (gfm() or outfit())



Transmogable Armor BoE
Protip: Set a second rule to catch ALL BoEs but make sure that the rule below is set to a higher priority (lower number)

tfm() and type( "armor" ) and not sb()



Just Transmogable Armor from the rest of the loot
but ignores any items that are Account Bound or Part of an Equipment Outfit

gfm( ) and sb( ) and type( "armor" ) and not (ab( ) or outfit( ))



Future feature goals:

  1. Allowing arguments that will act as filters so you can target or ignore specific item types (with standard boolean logic).
  2. An option to unflag items if you have already collected the items appearance. I think this would be pretty useful for readily identifying BoEs that have a model you are missing.
  3. More better scanning aborts to increase efficiency (throwing false for any grey or white items for example)
  4. Stuff
  5. Things

Side note: Huge thanks to Arkayenro for helping me get this goin' and for all the work they have put into ArkInventory!

Note: Help Wanted

Looking for help on converting this mod for localization support! If anyone would like to help with that please let me know!

Also, please let me know if you have any questions or ideas, as I try to be as responsive as possible!

CurseForge: https://www.curseforge.com/wow/addons/arkinventoryrules_goodforme

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