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Achievement Track

Achievement Track 是一款魔兽世界插件,主要用于界面框架、头像、动作条或冷却显示优化、背包、银行、专业制造或物品整理、插件库、数据接口或依赖支持。建议根据自己的版本和插件环境先测试兼容性。

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插件中文资料库

中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。

玩家一句话点评
Achievement Track 适合需要背包与库存、界面增强或玩法辅助的玩家,建议结合自己的职业和版本先测试再长期使用。
适用场景
  • 背包、银行和物品整理
  • 界面布局、头像框、姓名板和动作条优化

Achievement Track 插件下载与使用指南

本页整理了 Achievement Track 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。

适合谁用

Achievement Track 是一款 成就 / 背包与库存 / 其他插件 / 插件扩展 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。

基本信息

  • 插件作者:lfsousa
  • 插件分类:成就 / 背包与库存 / 其他插件 / 插件扩展
  • 适配版本:12.0.5
  • 累计下载:10,567

安装方法

  1. 点击上方下载按钮获取 Achievement Track插件文件。
  2. 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
  3. 重启游戏或在角色界面点击插件,确认 Achievement Track 已启用。
  4. 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。

使用建议

Achievement Track 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。

Achievement Track 常见问题

这个插件适合哪些玩家?

Achievement Track 适合需要 成就 / 背包与库存 / 其他插件 / 插件扩展 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。

下载后怎么安装?

下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。

为什么插件不显示或不生效?

常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。

有没有类似插件可以替代?

可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。

插件 AI 问答

可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。

Achievement Track 是一款魔兽世界插件,主要用于界面框架、头像、动作条或冷却显示优化、背包、银行、专业制造或物品整理、插件库、数据接口或依赖支持。建议根据自己的版本和插件环境先测试兼容性。

插件用途

Achievement Track 主要面向需要背包与库存功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。

适用场景

  • 界面框架、头像、动作条或冷却显示优化
  • 背包、银行、专业制造或物品整理
  • 插件库、数据接口或依赖支持

使用建议

安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。

🏆 AchievementTracker

A roadmap of the achievements you're still missing — sorted from easy, do-it-solo-right-now to needs-a-group-or-weeks-of-grind.

The game has achievement panels, and there are addons that list what you're missing. None of them order things by what's realistic to do RIGHT NOW, solo, with little effort.

You open the achievement UI, see thousands of incomplete entries, and have no idea which ones are a quick 10-minute solo win and which are a multi-week raid grind. AchievementTracker answers exactly that.

AchievementTracker's killer feature: for every achievement you're missing, it tells you how hard it really iscan you solo it? how long does it take? is it RNG? is it even still obtainable? — and sorts the whole list so the easy solo wins float to the top, while group content and long grinds sink to the bottom.

It's the sibling project to MountTracker, reusing the same battle-tested architecture — but where MountTracker detects hidden eligibility, AchievementTracker is all about difficulty curation.


📸 Screenshots

The roadmap — your missing achievements, easiest/solo first, each with its difficulty tier and progress:

Roadmap

A row, explained — name + tier badge, the dimensions line, and your criteria progress:

Row

Click any row for a detail panel — the criteria checklist and the prerequisites that block a meta:

Detail panel

Filters — category → subcategory, expansion, and the Solo / Completed / Unobtainable / Current-zone toggles:

Filters

Minimap button — drag it anywhere, click to open:

Minimap


🎯 What it does

  • Scans your whole account's achievements live (categories + criteria progress).
  • Builds a prioritized roadmap of what's missing — easiest / solo first.
  • Tags each one with a difficulty tier — Easy·Solo, Medium, Grind/Long-term, Group, Hard/RNG, Unobtainable — derived from a hand-curated difficulty overlay plus your live progress.
  • Shows your progress per achievement (X / N criteria) and what blocks it (gated by another achievement).
  • Estimates the average time to finish (from community comments) so the genuinely-quick wins rise above the slow ones.
  • Filters by category → subcategory, expansion, your current zone, and toggles: Solo only, Show completed, Show unobtainable.

⭐ Features at a glance

Feature What it gives you
🟢 Difficulty tiers Every missing achievement gets a colored badge: 🟢 Easy·Solo, 🟡 Medium, 🟠 Grind/Long-term, 🔵 Group, 🔴 Hard/RNG, ⚫ Unobtainable.
🥇 Easy-solo-first ordering A difficulty score puts the quick solo wins on top; group/raid and multi-week grinds sink to the bottom.
⏱️ Average-time signal Achievements people report finishing fast rank above slow grinds, even within the same tier.
🧩 Criteria progress Each row shows X / N criteria; the detail panel lists every criterion with a ✓ and its quantity.
🔒 Solo vs. group Old raids you can solo today are treated as easy; content that still needs a group is pushed down and can be hidden with one toggle.
📂 Category → Subcategory filter Pick a top category and then its subcategory — no more endless scrolling through one giant list.
🗺️ Current-zone filter Show only what's tied to the zone you're standing in (for curated entries with a location).
🧭 Minimap button Drag it anywhere around the ring; click to open.
🔗 One-click Wowhead Every achievement has a Wowhead link — copy it from the detail panel.
🛡️ No mid-screen errors Every entry point is sandboxed; failures become a quiet chat message, never a Lua error popup.
Never freezes The scan runs incrementally in the background — the window opens instantly and fills in as it loads.
🪶 Zero dependencies Pure Blizzard API. No Ace3, no LibDBIcon — nothing else to install.

🧠 How it works

A hybrid model, just like MountTracker:

  1. Live state from the API. The game answers what exists, did you complete it, and partial criteria progress — read live, scanned incrementally so it never freezes the game.
  2. Curated difficulty overlay — the magic. A hand-verified table (keyed by achievementID, fed by reading Wowhead descriptions and comments) adds what the API can't: is it solo or group, how hard, how long, RNG, accessibility. From those dimensions a score is computed; sorting by it puts the easy solo wins on top.

Achievements without a curated entry still show up, in a neutral Uncurated tier, until someone classifies them — curation is incremental, expansion by expansion / category by category.

Unlike mounts, most of the value here is the manual difficulty curation. The API gives the skeleton (list, progress); the intelligence ("this is easy and solo", "this needs 5 people", "this takes weeks") is curated by hand.


📥 Installation

  1. Install with the CurseForge app (recommended) — it auto-updates.
  2. Or download manually from GitHub Releases and extract the AchievementTracker folder into World of Warcraft\_retail_\Interface\AddOns\.
  3. Restart the game (a brand-new addon isn't picked up by /reload), and make sure AchievementTracker is enabled on the character screen.

Targets Midnight 12.0.5 (## Interface: 120005). On a different build? Edit the ## Interface: line in AchievementTracker.toc, or tick "Load out of date AddOns."


⌨️ Slash commands

Open the window with the minimap button or any of these: /achtrack, /atr, /achievementtracker.

Command What it does
/achtrack Open / close the roadmap window.
/achtrack scan Rescan and print a summary (totals, pending, completed, overlay coverage).
/achtrack find <name> Find an achievement's internal ID by (part of) its name.
/achtrack dump Export all achievements to SavedVariables (for the curation tooling).
/achtrack zone Show the zone names the addon detects and how many missing achievements match.
/achtrack marked List the achievements you manually marked as done.
/achtrack hidden List the achievements you manually hid.
/achtrack unhide <name> Unhide one achievement (without wiping all your overrides).
/achtrack minimap Show / hide the minimap button.
/achtrack reset Clear your manual overrides (marked-done / hidden).
/achtrack help List all commands.

Click any row to open its detail panel, where you'll find the criteria checklist, the curated note, the Wowhead link, and the actions: Mark as done / Unmark and Hide / Unhide (plus a waypoint button when the curated entry has a location).


❓ FAQ

Why is an achievement in the "Uncurated" tier? Its difficulty hasn't been hand-classified yet. The roadmap still shows it (in a neutral tier) — curation is incremental, so coverage grows over time. Found one you know well? Reports are very welcome.

Why does an old raid achievement show as Easy? Because it's been curated as soloable today. Content you can clear alone now is treated as a solo win, even if it originally needed a raid.

The window shows "scanning…" for a moment. The first time you open it, the addon scans your whole account incrementally so it never freezes the game — results appear as they load. After that it only refreshes when you earn an achievement.

Does it work cross-character? Achievements are account-wide, so the roadmap is too. Criteria progress is read live for the character you're on.

Is it safe? Any dependencies? Zero dependencies (pure Blizzard API) and every code path is error-sandboxed, so it never throws mid-screen Lua errors. It handles Midnight's "Secret Values" gracefully too.


🐛 Found a bug or a wrong difficulty? Want a feature?

This addon is open source and actively maintained. The fastest way to get something fixed is to open an issue with the achievement name and what's wrong:

If you can include the output of /achtrack find <name> (the achievement's ID), that makes the fix much faster.


🐎 You might also like — MountTracker

Enjoying the roadmap-for-achievements idea? Its sibling addon does the exact same thing for mounts:

👉 MountTracker — your personal mount-collecting roadmap

Same easy-to-use approach, pointed at your mount collection: it cross-references your live reputation, renown, currencies and achievements against every mount you don't own and lights up the ones you can already claim right now with a pulsing green border, then builds a roadmap of the rest — easiest first — with the exact vendor, location and cost. Zero dependencies, same clean UI.


🌍 Language

The interface is in English.

📜 License

Released under the MIT License — free to use, study and contribute to.


Made for the WoW achievement-hunting community. If AchievementTracker helped you finally knock out an achievement you'd been ignoring, consider leaving a comment or a ⭐ on GitHub!

CurseForge: https://www.curseforge.com/wow/addons/achievement-track

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