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wow-build-tools

wow-build-tools 是一款魔兽世界插件,主要用于界面框架、头像、动作条或冷却显示优化。建议根据自己的版本和插件环境先测试兼容性。

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插件中文资料库

中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。

玩家一句话点评
wow-build-tools 适合需要开发工具、界面增强或玩法辅助的玩家,建议结合自己的职业和版本先测试再长期使用。
适用场景
  • 界面布局、头像框、姓名板和动作条优化

wow-build-tools 插件下载与使用指南

本页整理了 wow-build-tools 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。

适合谁用

wow-build-tools 是一款 开发工具 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。

基本信息

  • 插件作者:McTalian
  • 插件分类:开发工具
  • 适配版本:11.1.0
  • 累计下载:5,425

安装方法

  1. 点击上方下载按钮获取 wow-build-tools插件文件。
  2. 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
  3. 重启游戏或在角色界面点击插件,确认 wow-build-tools 已启用。
  4. 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。

使用建议

wow-build-tools 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。

wow-build-tools 常见问题

这个插件适合哪些玩家?

wow-build-tools 适合需要 开发工具 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。

下载后怎么安装?

下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。

为什么插件不显示或不生效?

常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。

有没有类似插件可以替代?

可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。

插件 AI 问答

可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。

wow-build-tools 是一款魔兽世界插件,主要用于界面框架、头像、动作条或冷却显示优化。建议根据自己的版本和插件环境先测试兼容性。

插件用途

wow-build-tools 主要面向需要开发工具功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。

适用场景

  • 界面框架、头像、动作条或冷却显示优化

使用建议

安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。

wow-build-tools

wow-build-tools

This repository is aims to be a collection of tools to help with the development of World of Warcraft addons. The main focus is on speed and ease of use, with the goal of making the development process as smooth as possible.

Features

I have many plans for this project, and I will communicate those plans at a later date.

BigWigsMods/packager feature parity

To start, I'd like wow-build-tools to be as close to a drop-in replacement for BigWigsMods/packager as possible. That means, ideally, it should be able to handle all of the same features as packager with the same level of ease and speed or better:

  • Support for WoW addons leveraging the following VCS (in order of priority):
    • Git
    • SVN
    • Mercurial
  • Support storing secrets in a .env file
  • Parse a .pkgmeta file including support for the following fields:
    • package-as
    • externals in various forms:
    • Backward-compatible for legacy URLs (e.g. git.curseforge.com, svn.wowace.com, etc.)
    • "Bare" externals (e.g. Libs/LibStub: https://repos.wowace.com/wow/ace3/trunk/LibStub)
    • url
    • tag
    • branch
    • commit
    • type
    • curse-slug
    • path
    • ignore (test_e2e/test_ignores)
    • plain-copy - needs to be a pattern, and it does not get token replacement
    • move-folders
    • tools-used
    • required-dependencies
    • optional-dependencies
    • embedded-libraries
    • enable-nolib-creation
    • enable-toc-creation
    • license-output
    • manual-changelog
    • filename
    • markup-type (markdown, html, text)
    • changelog-title
    • wowi-create-changelog
    • wowi-convert-changelog
    • wowi-archive-previous
  • Handle CLI arguments:
    • -c Skip copying files to package directory
    • -d Skip uploading/distributing
    • -e Skip fetching externals
    • -l Skip @localization@ token replacement
    • -L Only do @localization@ token replacement (skip upload to CurseForge)
    • -o Keep existing package directory, overwrite contents
    • -s Create "nolib" package
    • -S Split toc file for multiple game types
    • -u Use Unix line-endings
    • -z Skip zip file creation
    • -t topdir Specify the top directory of the repository
    • -r releasedir Specify the directory to copy files to
    • -p curse-id Specify the CurseForge project ID
    • -w wowi-id Specify the WoWInterface project ID
    • -a wago-id Specify the Wago.io project ID
    • -g game-version Specify the game version for uploading
    • -m pkgmeta-file Specify the pkgmeta file to use
    • -n "{template}" Tokenized zip file and upload label names
  • Support multiple styles of toc files:
    • Si`ngle TOC and Single Game Type/Flavor
    • Single TOC and Multiple Game Types/Flavors
    • Multiple TOCs per Game Type/Flavor
    • Splitting a single TOC into multiple TOCs
  • Download external dependencies (at least happy path)
    • Git Externals (test_e2e/test_git_externals)
    • SVN Externals (test_e2e/test_svn_externals)
    • Mercurial Externals
  • Copy non-ignored files to a "release" directory
  • Handle token replacement for the following tokens in .toc, .lua, and .xml files (also undocumented .md and .txt files also support token replacement):
    • @package-name@
    • @project-version@
    • @project-hash@
    • @project-abbreviated-hash@
    • @project-author@
    • @project-date-iso@
    • @project-date-integer@
    • @project-timestamp@
    • @project-revision@
    • @file-revision@
    • @file-hash@
    • @file-abbreviated-hash@
    • @file-author@
    • @file-date-iso@
    • @file-date-integer@
    • @file-timestamp@
    • @build-date@
    • @build-date-iso@
    • @build-date-integer@
    • @build-timestamp@
  • Handle @localization@ token replacement
  • Handle build-type conditional blocks of code through tokens:
    • @alpha@
    • @debug@
    • @do-not-package@
    • @no-lib-strip@
    • @retail@
    • @version-retail@
    • @version-classic@
    • @version-bcc@
    • @version-wrath@
    • @version-cata@
    • @version-mop@ - assuming the trend continues
    • @version-wod@
    • @version-legion@
    • @version-bfa@
    • @version-sl@
    • @version-df@
    • @version-tww@
  • Move folders to a different location within the release directory
  • Create a zip file of the package directory
  • Create a nolib zip file of the package directory
  • Handle tokenized naming for the zip file:
    • {package-name}
    • {project-version}
    • {project-hash}
    • {project-abbreviated-hash}
    • {project-author}
    • {project-date-iso}
    • {project-date-integer}
    • {project-timestamp}
    • {project-revision}
    • {game-type}
    • {release-type}
    • {alpha}
    • {beta}
    • {nolib}
    • {classic}
  • Handle tokenized naming for the release label (when uploaded to CurseForge, WoWInterface, etc.)
    • {package-name}
    • {project-version}
    • {project-hash}
    • {project-abbreviated-hash}
    • {project-author}
    • {project-date-iso}
    • {project-date-integer}
    • {project-timestamp}
    • {project-revision}
    • {game-type}
    • {release-type}
    • {alpha}
    • {beta}
    • {nolib}
    • {classic}
  • Generate a changelog
    • Git
    • SVN
    • Mercurial
  • Creating and Updating GitHub Releases
    • Upload output assets to GitHub Releases
  • Upload to CurseForge
  • Upload to WoWInterface
  • Upload to Wago.io
  • A GitHub Action available via the GitHub Marketplace

Since WoW has been around since 2004, there are a lot of addons that have been around for a long time. The landscape of technology has changed a lot since then, so I will be prioritizing features that I believe are more widely used and more relevant to the current state of the game. If you have a use case that isn't possible yet, please open an issue and I will do my best to address it!

Additional features

In addition to feature parity with BigWigsMods/packager, I have a few ideas for additional features that I think would be useful for addon authors:

  • Autoupdating the tool itself
  • Guided tour of the tool
  • Various warnings and checks to help catch issues with the addon before packaging
  • Monorepo support
  • Automatic propagation of addon changes to all installed and compatible game versions
  • New Addon Scaffolding
  • A badge to proudly display that your addon is built with wow-build-tools!

Inspiration and acknowledgements

My main inspiration comes from my desire to always make developer experience as smooth as possible. I've had a few different roles across different companies and industries that have focused on developer experience, and I've always found it to be a rewarding challenge and a force multiplier for teams. What better way to give back to the WoW community than to align my passions and expertise to help make the development process easier for addon authors?

I was also heavily inspired by BigWigsMods/packager which provides (to my knowledge) the most widely used tool for packaging addons for distribution via CurseForge, WoWInterface, and Wago.io. Thank you to the authors and contributors of that project for all of their hard work and dedication!

CurseForge: https://www.curseforge.com/wow/addons/wow-build-tools

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