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反馈:午夜第二赛季职业套装

原题:官方蓝贴主题:Feedback: Midnight Season 2 Class Sets
US论坛蓝贴主题Linxy2026-07-28 13:07阅读 45
我们很高兴能与大家分享《午夜》第2赛季即将推出的新套装奖励。 **《午夜》第2赛季职业套装设计** 针对《午夜》第2赛季的套装奖励,我们设定了以下几个设计目标: 创造能够……的套装奖励

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
我们很高兴与大家分享即将在午夜赛季2中推出的全新套装奖励。 **午夜赛季2套装设计** 我们对午夜赛季2的套装奖励设定了以下设计目标: - 制作比赛季1更复杂的套装奖励。 - 打造酷炫且有影响力的套装奖励,为赛季2引入多样化的玩法。 - 在合适的场景下利用冷却管理器(Cooldown Manager)与这些套装奖励联动。套装奖励在很大程度上是对当前所玩专精的延伸,我们应当善用可用的工具。请注意,套装奖励的冷却管理器条目默认不会启用,因此你需要手动选择开启。 - 这些套装奖励应提升伤害的稳定性。配合我们更大的爆发伤害削减计划,我们既希望降低你的爆发伤害,又不希望因新的套装奖励效果而立刻重新引入显著的爆发伤害。 **体验这些奖励并提供反馈** 我们认为测试、反馈、最终设计和调整的流程对于新职业套装这类游戏内容的成功至关重要。当你在测试新的午夜赛季2职业套装并在此处提供反馈时,请遵循以下指南。 若要发布反馈帖,请提供以下信息: - 所讨论的职业和专精。 - 所指的游戏内容类型(团本、大秘境、PvP)。 - 你认为你的套装奖励在何时何地最有用和最没用。 最有用的反馈帖应包含以上所有内容,并可能进一步详述: - 考虑到该职业通常的玩法,奖励可能无法达到预期价值的情况。 - 奖励在单目标和多目标场景下价值差异巨大的情况。 - 奖励在与玩家相关的特定情境中是否有帮助或没有帮助。 - 可能对循环产生的负面或非预期影响,包括: - 在多目标场合使用单目标技能,反之亦然。 - 资源获取过快,导致消耗不及。 - 被鼓励重复使用核心技能,或完全不使用核心技能。 我们始终关注那些描述现有天赋构建发生重大变革的帖子。 请在PTR上测试这些套装奖励,在奥格瑞玛和暴风城当前PvP和专业技能供应商附近寻找Setzertauren。请通过游戏内错误报告工具提交您发现的任何错误,并在此帖中分享您对奖励的反馈。 职业套装奖励 死亡骑士 鲜血 2件套装奖励:你的攻击速度提高15%,且赤色天灾的触发几率额外提高5%。 4件套装奖励:赤色天灾使你的下一次死亡凋零伤害提高100%,并且在消耗赤色天灾时为你提供5%爆击几率,持续8秒。 冰霜 2件套装奖励:每当凛风冲击至少伤害1名敌人时,获得冰霜风暴,使你的攻击速度提高2%,冰霜死亡洪流伤害提高4%,持续5秒,可叠加。 4件套装奖励:凛风冲击的伤害频率提高25%,且冰霜风暴的持续时间延长5秒。 邪恶 2件套装奖励:你的亡者魔导师和亡者大军指挥官会施放更强力的死灵箭代替冰霜箭,并施放枯萎之握代替暗影箭。 4件套装奖励:对生命值低于35%的敌人,死灵箭的伤害提高130%,枯萎之握的伤害提高130%。 恶魔猎手 掠夺者 2件套装奖励:通过收割收集4个或更多灵魂碎片时,有20%的几率使你的下一次吞噬变为瞬发,并爆炸产生灵魂爆裂,对附近敌人造成宇宙伤害。 4件套装奖励:灵魂爆裂产生8个灵魂碎片,并提供渴望时刻。收割的伤害提高20%。 浩劫 2件套装奖励:刃舞、混乱打击和精华破碎的伤害提高12%。 4件套装奖励:精华破碎现在会施加仇恨循环的效果并从中受益,其初始打击伤害提高25%,持续延长2秒。 复仇 2件套装奖励:烈焰符咒的持续伤害提高50%。灵魂劈裂使你的主要目标身上的烈焰符咒持续时间延长2秒。 4件套装奖励:献祭光环和怨念符咒对你烈焰符咒影响的目标造成的伤害提高100%。 德鲁伊 平衡 2件套装奖励:星涌术伤害提高20%。星落术在施放时会立即对范围内所有有效敌人造成星界伤害。 4件套装奖励:在任意日月之蚀状态下,你的伤害提高10%。该加成在日月之蚀中点处衰减至2%,然后在结束时重新增长至10%。 野性 2件套装效果:当狂暴或化身结束时,根据期间消耗的每个连击点数,使造成的伤害提高10%,持续1秒。 开发者注释:如果你已学习化身和阿莎曼的指引,该增伤效果的持续时间将减少25%。该天赋组合与这个套装效果仍然强势,但若不进行调整,我们觉得它的强度会导致玩法多样性降低,超出我们乐意接受的范围。 4件套装效果:狂暴和化身的持续时间延长10秒。 守护 2件套装效果:横扫有20%的几率使你的下一次裂伤造成的伤害提高100%。 4件套装效果:横扫召唤3根荆棘,每根对一名目标造成自然伤害,并对附近最多5名敌人造成额外自然伤害,同时使狂暴的持续时间延长0.5秒,最多延长5秒。 恢复 2件套装效果:回春术有15%的几率、自然迅捷有100%的几率触发创生,使你所有持续治疗效果在8秒内提高25%。多次触发效果可叠加。 4件套装效果:创生的持续时间增加4秒,且获得创生时将触发清晰预兆。 唤魔师 增辉 2件套装效果:地壳激变的冷却时间缩短10秒。 4件套装效果:地壳激变强化你的命运丝线效果,持续8秒,使复制的伤害提高至45%。 湮灭 2件套装效果:碎裂星辰的伤害提高150%,且施放时始终视为达到最大蓄力等级。 4件套装效果:因果律在你每次触发效果时,额外缩短蓄力法术0.1秒的剩余冷却时间。永恒之涌的伤害提高10%。 恩护 2件套装效果:消耗精华迸发时,对目标发射一道以150%效果生效的活化烈焰;若主要目标生命值已满,则改为对附近一名受伤目标发射。 4件套装效果:绿色法术的治疗效果提高5%,且翠绿拥抱有100%的几率触发精华迸发。 猎人 兽王 2件套装效果:倒刺射击使你的宠物额外践踏1次,效果为50%。 4件套装效果:践踏使你的下一次眼镜蛇射击要么以20%的效果获得野兽顺劈,要么对主目标造成30%的额外伤害,可叠加最多4层。 射击 2件套装效果:爆炸射击的持续时间延长1秒,伤害提高20%。 生存猎 2件套:猛禽一击伤害提高15%。 4件套:雄鹰之怒还会使野火炸弹的伤害提高10%。 法师 奥术 2件套:奥术飞弹额外发射1枚飞弹,伤害提高20%。 4件套:每一波奥术飞弹会使你的下一次奥术冲击、奥术涌流或棱光弹的伤害提高5%,最多叠加至40%。 火焰 2件套:熔岩瀑流使烈焰风暴和炎爆术必定暴击。 4件套:熔岩瀑流使烈焰风暴和炎爆术的施法时间缩短20%,其伤害加成提高20%。 冰霜 2件套:每层碎冰有5%几率生成一根冰刺。冰川尖刺伤害提高25%。 4件套:消耗冰川尖刺有较小几率获得冰川尖刺。碎冰伤害提高15%。 武僧 酒仙 2件套:火焰之息点燃你的下一次猛虎掌,使其接触目标时爆炸,对主目标造成额外的烈焰打击伤害,对其他目标造成较低伤害。 4件套:被点燃的猛虎掌会使被击中的敌人受到你的物理技能伤害提高8%,并在脚下留下一片火焰,每秒造成火焰伤害,持续5秒。 织雾 2件套:旭日东升踢伤害提高30%,翔龙踢的治疗效果提高100%。 4件套:旭日东升踢和翔龙踢有几率使其下次施放无视冷却时间,且法力值消耗降低100%。 踏风 2件套:怒雷破在其引导开始时额外攻击一次,造成50%效果。 4件套:怒雷破每次攻击会使你的下一次旭日东升踢伤害提高10%或翔龙踢伤害提高20%,最多叠加6层。 圣骑士 神圣 2件套:圣光灌注使圣光闪现的治疗效果额外提高75%,并使圣洁裁决的护盾吸收量额外提高75%。 4件套:审判现在有20%几率触发圣光灌注。圣光术现在有50%几率触发圣光灌注。 防护 以下是简体中文翻译: **2件套奖励:** 奉献的范围扩大30%,并且处于奉献范围内的敌人会被照亮,使你的技能对其造成暴击的几率提高5%。 **4件套奖励:** 被审判或十字军打击命中的敌人额外承受20%的神圣伤害。如果被暴击命中,该额外伤害提高200%。 **惩戒** **2件套奖励:** 神圣意志的触发几率额外提高10%,并且消耗神圣意志时会获得神圣能量,使你的神圣伤害提高10%,持续12秒。 **4件套奖励:** 通过神圣风暴消耗神圣意志会使你的下一次最终审判不消耗资源,并对其目标释放神圣仲裁者,造成神圣伤害,并对8码范围内的敌人造成神圣伤害。 **牧师** **戒律** **2件套奖励:** 苦修的伤害和治疗效果提高20%。施放苦修会使心灵震爆的冷却时间缩短2秒。 **4件套奖励:** 施放心灵震爆后,你的下一个真言术:盾或虚空之盾的吸收量提高25%。 **神圣** **2件套奖励:** 你的恢复每影响一个目标,你的急速就提高2%,最多提高6%。 **4件套奖励:** 恢复的治疗效果提高10%。圣光回响现在有100%的几率在愈合祷言的第一个治疗目标身上留下恢复效果。 **暗影** **开发者注:** 暗影牧师的套装将在PTR第二周可用。 **2件套奖励:** 触须猛击的冷却时间缩短3秒,其伤害提高100%。 **4件套奖励:** 施放触须猛击后,你的下一个吸血鬼之触变为瞬发,额外产生4点狂乱值,并召唤暗影幻灵,造成200%的正常伤害。 **潜行者** **刺杀** **2件套奖励:** 毒伤的伤害提高10%,并且使你的造成伤害提高3%。 **4件套奖励:** 致命毒药使你对目标造成的流血伤害提高10%。对带有你增效毒药的目标进行的自动攻击,每层效果额外提高2%的伤害。致伤毒药会额外造成一次伤害。 **狂徒** **2件套奖励:** 斩击的伤害提高15%。 **4件套奖励:** 影袭和伏击有12%的几率使你的下一次斩击不消耗资源,并且造成的伤害如同消耗了最大连击点数。 **敏锐** **2件套奖励:** 背刺的能量消耗降低10点,伤害提高100%。刀扇的能量消耗降低5点,伤害提高60%。 **4件套奖励:** 幽暗之影现在也以100%的效果作用于刺骨和黑火药。 **萨满祭司** **元素** ### 萨满祭司 #### 元素 - **2件套奖励**:地震术、元素冲击和地震的伤害提高25%。 - **4件套奖励**:当风暴守护者或升腾消失时,你的接下来2次闪电箭、闪电链或熔岩爆裂造成25%额外伤害,并使你的下一次地震、地震术或元素冲击消耗的漩涡减少100%。 #### 增强 - **2件套奖励**:闪电烈焰使你的主目标每2秒爆发一次火焰新星,持续6秒。如果火焰新星只击中单个目标,其伤害提高200%。 - **4件套奖励**:火焰新星使闪电轰击的冷却时间缩短2秒,并使你的下一次闪电轰击伤害提高8%,最多叠加5层。 #### 恢复 - **2件套奖励**:治疗波和治疗链有一定几率在目标位置制造一片治疗之雨,持续10秒。 - **4件套奖励**:每1秒,治疗之雨内的1名盟友会获得一面水盾,吸收伤害,持续10秒。 ### 术士 #### 痛苦 - **2件套奖励**:消耗灵魂碎片后,有20%几率返还一块灵魂碎片。 - **4件套奖励**:每个活跃的痛苦无常使你的法术和技能造成的伤害提高2%,最多6%。腐蚀之种以50%效果为目标施加痛苦无常。 #### 恶魔学识 - **2件套奖励**:野生小鬼的伤害提高10%。内爆的伤害提高20%。 - **4件套奖励**:当能量耗尽时,野生小鬼有20%几率向目标猛冲,并以150%效果内爆主目标,对其他目标以125%效果内爆。 #### 毁灭 - **2件套奖励**:烧尽的伤害提高25%,并且烧尽触发萨格拉斯回响的几率提高10%。 - **4件套奖励**:被萨格拉斯回响命中的目标在6秒内受到萨格拉斯回响的伤害提高6%。 ### 战士 #### 武器 - **2件套奖励**:致死打击的伤害提高10%,并且当你猛击一个目标时,猛击也会对目标8码范围内的敌人造成伤害。超过5个目标时伤害降低。 - **4件套奖励**:压制的伤害提高15%。致死打击和压制使你的下一次猛击伤害提高10%,最多叠加3层。 #### 狂怒 - **2件套奖励**:暴怒之击的伤害提高15%,并且在鲁莽期间,暴怒之击会使鲁莽的持续时间延长2秒,最多延长6秒。 4件套奖励:嗜血伤害提高10%,并且在鲁莽期间,嗜血会使鲁莽的爆击奖励额外提高5%,最多提高10%。 防护 2件套奖励:免费复仇造成15%的额外伤害,并使你的下一次盾牌猛击造成20%的额外伤害。 4件套奖励:破坏者以及你的免费复仇会使所有目标在12秒内受到流血伤害。破坏者的冷却时间缩短30秒。 编辑:添加了野性德鲁伊两件套奖励的开发者注释。
We’re excited to share the new set bonuses coming in Midnight Season 2. Midnight Season 2 Tier Set Design There are a few design goals we are looking towards for Midnight Season 2 set bonuses: Create set bonuses that are more complex than the Season 1 set bonuses. Create cool, impactful set bonuses that introduce a variety of gameplay in Season 2. Utilize the Cooldown Manager where it feels correct with these set bonuses. The set bonuses are largely an extension of the spec that you’re currently playing and we should leverage the tools available to us. Note that any Cooldown Manager entry for tier set bonuses are not enabled by default on the Cooldown Manager, so you will have to opt into that. These set bonuses should increase consistency of damage. Alongside our larger burst damage reduction initiative, we didn’t want to reduce your burst damage and then immediately reintroduce significant burst damage with the new set bonus effects. Playing with These Bonuses and Providing Feedback We consider the flow of testing, feedback, final design, and adjustments to be crucial to the success of an addition to the game like new class sets. As you test the new Midnight Season 2 class sets and provide your feedback here, please review the following guidelines. To make a feedback post here, please provide: The class and specialization being discussed. The game content type being referred to (raiding, M+ dungeons, PvP). When and where you feel like your set bonuses will be the most and least useful. The types of feedback posts that are most useful include all of the above, and might also detail: How bonuses may not have their expected value, given how the class is often played. How bonuses could have very different value in single target and AOE situations. How bonuses help or don’t help in specific situations that are relevant to players. Likely degenerate or unintended impacts on rotations, including: Using single target abilities in AOE or vice versa. Being flooded with resources faster than they can be spent. Being encouraged to use core abilities repetitively, or not at all. We’re always on the lookout for posts describing major upheaval in established talent builds. To try these set bonuses on the PTR, look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share any bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread. Class Set Bonuses Death Knight Blood 2-Set Bonus: Your attack speed is increased by 15%, and Crimson Scourge’s chance to occur is increased by an additional 5%. 4-Set Bonus: Crimson Scourge increases the damage of your next Death and Decay by 100%, and grants 5% critical strike chance for 8 seconds when consumed. Frost 2-Set Bonus: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking. 4-Set Bonus: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 seconds longer. Unholy 2-Set Bonus: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt. 4-Set Bonus: Necrotic Bolt’s damage is increased by 130%, and Withering Grasp’s damage is increased by 130%, against enemies below 35% health. Demon Hunter Devourer 2-Set Bonus: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing Cosmic damage to nearby enemies. 4-Set Bonus: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage. Havoc 2-Set Bonus: Blade Dance, Chaos Strike, and Essence Break deal 12% increased damage. 4-Set Bonus: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 25% increased initial strike damage, and has 2 seconds of increased duration. Vengeance 2-Set Bonus: Sigil of Flame’s damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2 seconds. 4-Set Bonus: Immolation Aura and Sigil of Spite deal 100% increased damage against targets affected by your Sigil of Flame. Druid Balance 2-Set Bonus: Starsurge damage increased by 20%. Starfall also deals Astral damage instantly to all valid enemies in range when cast. 4-Set Bonus: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end. Feral 2-Set Bonus: When Berserk or Incarnation ends, you deal 10% increased damage for 1 second for each combo point spent during Berserk or Incarnation. Developers’ notes: The duration of the increased damage effect is reduced by 25% if you have learned Incarnation and Ashamane’s Guidance. That talent combination is still strong with this set bonus, but without this adjustment we feel its power would reduce build diversity more than we’re happy with. 4-Set Bonus: Berserk and Incarnation last 10 seconds longer. Guardian 2-Set Bonus: Thrash has a 20% chance to make your next Mangle deal 100% increased damage. 4-Set Bonus: Thrash calls up 3 thorns, each impaling a target for Nature damage and dealing additional Nature damage to up to 5 nearby enemies, and extends the duration of Berserk by 0.5 seconds, up to 5 seconds. Restoration 2-Set Bonus: Rejuvenation has a 15% chance and Nature’s Swiftness has a 100% chance to grant Genesis, causing all your heal over time effects to heal for 25% more for 8 seconds. Multiple applications may overlap. 4-Set Bonus: Genesis duration is increased by 4 seconds, and gaining Genesis grants Clearcasting. Evoker Augmentation 2-Set Bonus: Upheaval’s cooldown is reduced by 10 seconds. 4-Set Bonus: Upheaval magnifies your Fate Mirror effects for 8 seconds, increasing the amount of damage echoed to 45%. Devastation 2-Set Bonus: Shattering Star’s damage is increased by 150%, and it always casts as if you had reached maximum empower level. 4-Set Bonus: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 seconds each time the effect occurs. Eternity Surge deals 10% increased damage. Preservation 2-Set Bonus: Consuming Essence Burst sends forth a Living Flame at your target at 150% effectiveness, or at a nearby injured target if your primary target is at full health. 4-Set Bonus: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst. Hunter Beast Mastery 2-Set Bonus: Barbed Shot causes your pets to stomp 1 additional time at 50% effectiveness. 4-Set Bonus: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 30% additional damage, stacking up to 4 times. Marksmanship 2-Set Bonus: Explosive Shot lasts 1 second longer and deals 20% increased damage. 4-Set Bonus: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 seconds. Survival 2-Set Bonus: Raptor Strike damage increased by 15%. 4-Set Bonus: Mongoose Fury also increases the damage of Wildfire Bomb by 10%. Mage Arcane 2-Set Bonus: Arcane Missiles fires 1 additional missile and deals 20% increased damage. 4-Set Bonus: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%. Fire 2-Set Bonus: Pyroclasm causes Flamestrike and Pyroblast to always critically strike. 4-Set Bonus: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 20%. Frost 2-Set Bonus: Each stack of Freezing Shattered has a 5% chance to generate an Icicle. Glacial Spike damage increased by 25%. 4-Set Bonus: Consuming Glacial Spike has a small chance to grant Glacial Spike. Shatter damage increased by 15%. Monk Brewmaster 2-Set Bonus: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing additional Flamestrike damage to its primary target and reduced damage to additional targets. 4-Set Bonus: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing Fire damage each second for 5 seconds. Mistweaver 2-Set Bonus: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick’s healing is increased by 100%. 4-Set Bonus: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and have their mana cost reduced by 100%. Windwalker 2-Set Bonus: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness. 4-Set Bonus: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times. Paladin Holy 2-Set Bonus: Infusion of Light increases the healing of Flash of Light by an additional 75% and the absorb from Greater Judgment by an additional 75%. 4-Set Bonus: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 50% chance to grant Infusion of Light. Protection 2-Set Bonus: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%. 4-Set Bonus: Enemies struck by Judgment or Crusader Strike take 20% additional Holy damage. If they are struck by a critical strike, the additional damage is increased by 200%. Retribution 2-Set Bonus: Divine Purpose has an additional 10% chance to activate and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 seconds. 4-Set Bonus: Consuming Divine Purpose with Divine Storm causes your next Final Verdict to be free and unleash Divine Arbiter at its target, dealing Holy damage and Holy damage to enemies within 8 yards. Priest Discipline 2-Set Bonus: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2 seconds. 4-Set Bonus: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage. Holy 2-Set Bonus: Each target affected by your Renew increases your Haste by 2%, up to 6%. 4-Set Bonus: Renew healing increased by 10%. Light’s Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals. Shadow Developers’ notes: The Shadow Priest set will be available PTR week 2. 2-Set Bonus: Tentacle Slam cooldown reduced by 3 seconds and its damage is increased by 100%. 4-Set Bonus: After casting Tentacle Slam, your next Vampiric Touch is instant, generates 4 additional Insanity, and conjures Shadowy Apparitions that deal 200% of normal damage. Rogue Assassination 2-Set Bonus: Envenom damage increased by 10% and it increases your damage dealt by 3%. 4-Set Bonus: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks against targets with your Amplifying Poison deal 2% increased damage per stack. Wound Poison hits a second time. Outlaw 2-Set Bonus: Dispatch damage increased by 15%. 4-Set Bonus: Sinister Strike and Ambush have a 12% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points. Subtlety 2-Set Bonus: Backstab costs 10 less Energy and deals 100% increased damage. Shuriken Storm costs 5 less Energy and deals 60% increased damage. 4-Set Bonus: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness. Shaman Elemental 2-Set Bonus: Earth Shock, Elemental Blast, and Earthquake damage increased by 25%. 4-Set Bonus: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom. Enhancement 2-Set Bonus: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 seconds for 6 seconds. Fire Nova damage is increased by 200% if it only strikes a single target. 4-Set Bonus: Fire Nova reduces the cooldown of Crash Lightning by 2 seconds and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times. Restoration 2-Set Bonus: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target’s location for 10 seconds. 4-Set Bonus: Every 1 second, 1 ally inside of Healing Rain gains a watery shield that absorbs damage for 10 seconds. Warlock Affliction 2-Set Bonus: You have a 20% chance to refund a Soul Shard after spending a Soul Shard. 4-Set Bonus: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 50% effectiveness to your target. Demonology 2-Set Bonus: Wild Imp damage increased by 10%. Implosion damage increased by 20%. 4-Set Bonus: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 150% effectiveness to their main target and 125% effectiveness to other targets. Destruction 2-Set Bonus: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras. 4-Set Bonus: Targets damaged by Echo of Sargeras take 6% increased damage from Echo of Sargeras for 6 seconds. Warrior Arms 2-Set Bonus: Mortal Strike damage increased by 10% and when you Slam a target, Slam also deals damage to enemies within 8 yards of it. Deals reduced damage beyond 5 targets. 4-Set Bonus: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 10%, stacking up to 3 times. Fury 2-Set Bonus: Raging Blow damage increased by 15% and during Recklessness, Raging Blow extends the Duration of Recklessness by 2 seconds, up to 6 seconds. 4-Set Bonus: Bloodthirst damage increased by 10% and during Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%. Protection 2-Set Bonus: Free revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage. 4-Set Bonus: Ravager and your free Revenges cause all targets to bleed for damage over 12 seconds. Ravager’s cooldown is reduced by 30 seconds. edit: Added Feral 2-set bonus developer’s note.