魔兽世界:午夜在线修正 - 6月30日
原题:官方蓝贴主题:World of Warcraft: Midnight Hotfixes - July 28
热修
2026年6月30日
职业
德鲁伊
平衡
所有伤害提高4%。
野性
开发者注释:野性在史诗钥石中表现良好,但他们在团本中的总伤害偏低。这些改动加强了其单体伤害……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
热修
2026年6月30日
职业
德鲁伊
平衡
所有伤害提高4%。
野性
开发者注释:野性在史诗钥石中表现良好,但在团队副本中的整体伤害偏低。这些改动将强化其单体目标能力和团队副本总伤害。
所有伤害提高3%。该效果不适用于PvP战斗。
近战自动攻击伤害提高15%。
撕扯伤害提高5%。该效果不适用于PvP战斗。
狂野怒意伤害降低15%。该效果不适用于PvP战斗。
恢复
开发者注释:与其他治疗者相比,恢复德鲁伊的伤害低于我们的预期。我们将把恢复德鲁伊的部分伤害从痛击转移到其他技能中。
所有伤害提高15%。
熊形态痛击伤害降低25%。
唤魔师
湮灭
所有技能伤害提高3%。
法师
奥术
所有技能伤害提高3%。
牧师
神圣
神圣赞美诗治疗量提高20%。
神圣净化治疗量提高20%。
萨满祭司
元素
修正了净化烈焰可能导致熔岩爆裂产生的漩涡值低于预期的问题。
恢复
所有治疗效果提高4%。该效果不适用于PvP战斗。
玩家对玩家
恶魔猎手
吞噬者
开发者注释:吞噬者恶魔猎手的表现超出预期,尤其是在防御方面,因此将降低其自我治疗能力。
在PvP战斗中,破碎灵魂每消耗一个灵魂碎片恢复最大生命值的0.5%(原为1%)。
死亡骑士
邪恶
开发者注释:邪恶的爆发伤害过于频繁且过高,因此将降低相关技能的伤害,并将部分总体伤害转移到死亡瘟疫的持续输出中。
在PvP战斗中,凋零缠绕伤害降低15%。
在PvP战斗中,灵魂收割者伤害降低15%。
在PvP战斗中,死亡瘟疫伤害提高15%。
德鲁伊
守护
开发者注释:守护德鲁伊在PvP中利用其顶级天赋的爆发潜力超出了我们对坦克专精的预期。
在PvP战斗中,野性守护者现在以50%的效果进行回响(原为200%)。
唤魔师
修复了在唤魔师入门任务中,火焰吐息灌注者无法重置火焰吐息冷却时间的问题。
增辉
在PvP战斗中,所有伤害提高8%。
恩护
开发者注释:守护巨龙唤魔师在PvP中表现略有超标,因此我们在本轮中对其进行一项额外的定向削弱。时空爆发导致敌人难以应对“梦游”等关键施法,因此我们将降低其效果。
时空爆发在PvP战斗中提供的急速、移动速度和冷却恢复速度加成降低至15%(原为30%)。
猎人
射击
技巧射击现在使瞄准射击的伤害降低至16%效果,或使你的下一次急速射击额外射出16%发箭矢(原为40%)。
开发者注释:我们正在降低技巧射击的爆发潜力,让敌方玩家有更多时间应对射击猎人的即将到来的伤害。
生存
所有伤害在PvP战斗中提高3%。
法师
冰霜
开发者注释:我们正在将冰霜法师的部分伤害从冰霜射线中重新分配到其他技能中,旨在降低其爆发能力并提升其持续压力。
冰霜射线在PvP战斗中的伤害降低20%。
所有伤害在PvP战斗中提高3%。
圣骑士
防护
开发者注释:圣殿骑士的爆发能力使得防护圣骑士在PvP中的进攻威胁超出了我们的预期。
神圣征伐在PvP战斗中再次施放神圣鸣钟的效果降低至25%(原为75%)。
光之锤在PvP战斗中的伤害降低30%。
惩戒
开发者注释:惩戒圣骑表现优于预期,因此我们将进行小幅伤害削减。
所有技能伤害在PvP战斗中降低3%。
牧师
戒律
开发者注释:虚空编织者牧师在PvP中造成过高伤害。我们降低部分伤害并增加其治疗量作为补偿。
赎罪在PvP战斗中造成的伤害相当于从暗言术:痛中消耗量的200%(原为300%)。
无法逃脱的折磨在PvP战斗中的伤害降低25%。
暗言术:痛在PvP战斗中的伤害降低10%。
虚空编织者:赎罪的治疗效果提高15%。
预言者:预防措施使苦修、惩击、神圣新星的伤害提高20%(原为15%)。
终极苦修的治疗效果提高25%。
暗影
开发者注释:除了整体伤害需要提升外,暗言术:灭也获得加强,使其在敌人低生命值阈值时造成的伤害更具价值。
所有技能在PvP战斗中的伤害提高4%。
暗言术:灭在PvP战斗中的伤害提高45%。
萨满祭司
恢复
开发者注释:与图腾祭司相比,先知恢复萨满在PvP中的表现一直落后,我们正在提高先知天赋及其先祖提供的治疗和效果的吞吐量,以缩小差距。
先知:涡流至尊在PvP中使受影响法术的治疗效果提高20%(原为15%)。
先知:水之护盾在PvP中的效果不再降低(原降低20%)。
先知:先祖召唤施放的治疗法术在PvP中提高30%(原为20%)。
战士
武器、防护
开发者注释:我们正在略微降低巨像吸收伤害的能力,使其成为更可行的击杀目标。
肌肉与疤痕之山在PvP战斗中使受到的伤害降低3%(原为5%)。
术士
痛苦
所有伤害在PvP战斗中提高3%。
对已受到腐蚀之种影响的目标消耗夜幕,并重新施放腐蚀之种时,将使已有的腐蚀之种引爆。
恶魔学识
开发者注释:恶魔学识在自由施法时的伤害未达到预期效果,因此我们针对暗影箭和恶魔箭进行调整,旨在提高其惩罚敌人允许连续施法的能力。
暗影箭在PvP战斗中的伤害提高200%。
恶魔箭在PvP战斗中的伤害提高30%。
毁灭
烧尽在PvP战斗中的伤害提高50%。
地下城和团队副本
黑心林地
玩家现在必须击败德雷萨隆才能完成时光漫游难度的该地下城。
奈迦塔尔
玩家在奈迦塔尔的运输艇上时不再会受到攻击。
2026年6月25日
地下堡
当坦克瓦莉拉与治疗者同行时,她受到的伤害显著降低,从1级降低45%至11级降低29%。
地下城和团队副本
孢子林
修复了一个导致玩家能够与真菌谷中的门互动的问题。
奈迦塔尔
玩家在登出奈迦塔尔后将不再失去“光钩抓钩”技能。
全能宝典
从第2周开始,每周任务“寻求知识”的前置条件现在为战网通行证共享。角色仍需完成逐日者全能宝典解锁任务线,才能在小号上开启每周任务。
任务
内容类型:4
所有《全能法典》所需的、以及解锁和进入瓦尔或奈格塔尔所需的任务现在都被标记为重要任务。
修复了一个阻止新的仲夏节任务奖励经验的错误。
瓦尔
重力镣铐词缀伤害降低50%。
调整了世界任务“异议与分裂”。
增加了在为目标选择不恰当的对话选项时出现有利对话反应的几率。
提高了对话目标的基准刷新阈值。
在任务区域周围添加了额外的织幕者。
增加了击杀对话目标的部分进度。
为多玛纳伪装添加了移动速度加成。
调整了世界任务“畸变解放”。
将任务目标计数减少至10个(原为12个)。
击杀现在为整个队伍提供进度(原为互动玩家)。
当多名玩家在场时,改进了刷新速度。
灵魂医者现在能正确地刷新在瓦尔。
2026年6月23日
物品
腐沼的孢子之心现在再次由吸血治疗触发。
博学者漫步
在洛阿博学者漫步(以及暗矛传承)期间,卢库的传送门现在可以在战斗中提供传送。
仲夏火焰节
“重燃天空:奥格瑞玛”和“重燃天空:暴风城”仲夏节日常任务现在为战网共享。
修复了“冷藏物资包”的内容每次打开都会重新随机的问题。
夏日节彩绘巨翼鸮从“冷藏物资包”中掉落的几率在战网首次获得时翻倍。从第一个物资包开始的掉落率每天都会增加,直到获得该物品为止。
玩家对战
修复了某些重要效果和主要减伤技能未在敌方玩家姓名板上显示的问题。
专业技能
修复了“强力覆盖”会导致未采集到草药的问题。
任务
莉亚德琳女士每周提供的物品现在应再次为玩家提供四种选择。
瓦尔
对世界任务“直至完成”进行了调整,增加了任务进度获取并提高了生物的刷新速度。
2026年6月22日
地下堡
发掘场9号和巷弄水闸地下堡现在应能可靠地显示正确的名称。
物品
修复了“龙族无光披风”使用了非预期外观的问题。该物品现在计入“流光裁决法衣”幻化套装。
增加了更多弹跳蘑菇,以帮助抵达一些难以到达的位置。
孢子浮标的缓落效果现在对骑乘状态的玩家也生效。
全能圣典
修复了虚空腐化之壳符文的提示文字问题。
任务
“挑战重力”现在应该能正常与修复后的佩拉达克斯巢穴互动。
仪式场所
除了在活跃仪式场所外,玩家现在也可以在银月城中接取黑暗格伦女士关于第6级仪式场所的新任务。
2026年6月18日
物品
修复了腐沼孢子之心效果无法由特定治疗来源触发的问题。
博学者之路
洛阿博学者之路的奖励现在应该能一直提升到90级。
奈格塔尔
稀有怪物现在在刷新后的前3分钟内被阴影笼罩,无法被攻击,为玩家提供额外时间抵达战斗地点。
玩家对战
修复了部落在猎手高地的格斗场争夺战中获胜时可能导致联盟兵力减少而非部落的问题。
2026年6月17日
丰饶
修复了玩家无法在虚空风暴开始丰饶仪式的问题。所有因该问题丢失敦敦碎片的玩家将在即将到来的在线修正中获得无瑕丰饶作为补偿。
海岛探险
海岛探险现在应该能再次正确排队。
物品
修复了虚空之触火炬智力属性低于预期的问题。
博学者之路
修复了“欲为王者”的初始目标对话无法完成的问题。
奈格塔尔
奈格塔尔中的“弹跳蘑菇”、“气生孢子”和“抓钩”解锁现在为账号通用。
修复了纳克萨长舰长莱瑟尔无法掉落“击倒顶端(英雄)”任务物品的问题。遇到该问题的玩家可以通过再次英雄击杀纳克萨长舰长莱瑟尔或完成一个未完成的包裹任务来获得徽记。
2026年6月9日
地下堡
当维里尔遭遇邪恶诅咒蟾蜍攻击时,她将不再无视它们。
地下城
暗焰裂口
修复了蜡烛车可能无法前进的问题。
任务
修复了“克服未知:愤怒纠缠的流浪者”任务未能正确显示给玩家的问题。
以下是中文翻译:
**内容类型:已修复问题**
修复了导致部分角色无法完成“失落的传说”任务的问题。受影响的角色需要放弃任务“失落的传说”,并从哈兰达的巢穴中的祖尔阿沙尔·卡萨梅那里重新接取。
2026年6月2日
**职业**
**死亡骑士**
**邪恶**
修复了导致“邪恶光环”和“禁忌仪式”提前取消的问题。
**物品**
修复了暗月马戏团:鲜血饰品在多个属性均为最低值时,会触发多个属性的问题。
2026年5月26日
**职业**
**恶魔猎手**
**开发者注释:** 奥达奇收割者的表现低于其替代英雄天赋选项,因此我们强化其部分效果以减少差距。
**浩劫**
- 死亡横扫的伤害提高10%。
**开发者注释:** 这修复了此前更新中“刃舞”伤害提高,但“死亡横扫”伤害未能同步更新的问题。“死亡横扫”的基础伤害应比“刃舞”高30%。
- 奥达奇收割者:收割者战刃的伤害提高15%。
- 奥达奇收割者:战刃之饥的伤害提高55%。
- 奥达奇收割者:重伤猎物现在对“收割者印记”目标造成30%的物理伤害(原为25%)。
**复仇**
- 奥达奇收割者:收割者战刃的伤害提高30%。
- 奥达奇收割者:战刃之饥的伤害提高55%。
- 奥达奇收割者:重伤猎物现在对“收割者印记”目标造成25%的物理伤害(原为20%)。
**德鲁伊**
**野性**
- 所有造成的伤害提高4%。
**法师**
**奥术**
**开发者注释:** 除了整体伤害提升外,我们希望能让“烈日”的伤害更接近“咒术师”。
- 所有技能伤害提高5%。该效果不适用于PvP。
- 奥术飞弹伤害提高10%。该效果不适用于PvP。
- 烈日:力量之担——奥术冲击的伤害加成提高至30%(原为25%)。奥术脉冲的伤害加成提高至20%(原为15%)。
**火焰**
**开发者注释:** 这些改动旨在提高火焰专精的单体伤害。所有英雄天赋选项的提升幅度应大致相当。
- 炎爆术伤害提高8%。该效果不适用于PvP。
- 霜火:霜火箭伤害提高5%。该效果不适用于PvP。
**冰霜**
开发者注释:霜火的整体输出表现落后于法术射手,这未达到我们的预期,因此我们将增强其多个天赋,以提升单体和范围伤害。
霜火:霜火箭伤害提高5%。此改动不作用于PvP。
霜火:二元性 - 炎爆术伤害提高25%。
霜火:双施大师 - 碎冰的伤害加成提高至40%(原为15%)。
霜火:散热 - 冰风暴的伤害加成提高至25%(原为10%)。
霜火:爆裂半径 - 彗星风暴的伤害加成提高至50%(原为20%)。
圣骑士
惩戒
开发者注释:太阳使者的整体输出落后于圣殿骑士。为了提升其输出,我们将通过额外增加一层黎明之光充能来延长有效伤害窗口。同时,我们还旨在通过提升神圣风暴提供的持续时间延长效果,进一步改善其范围输出表现。
灰烬觉醒现在会使接下来的3次消耗神圣能量的技能施加黎明之光(原为2次)。
无尽辉光现在在神圣风暴击中至少2个黎明之光时,额外延长黎明之光的持续时间0.5秒(原为0.3秒)。
牧师
神圣
开发者注释:我们正在降低一些核心法术的法力消耗,使神圣牧师能够更自如地施放治疗祷言和快速治疗,特别是在团队副本场景中。
快速治疗的法力消耗降低8%。
祝福的法力消耗降低8%。
恢复祷言的法力消耗降低8%。
治疗祷言的法力消耗降低8%。
潜行者
开发者注释:对于大多数内容和伤害模型,追猎者的伤害均低于其他英雄天赋选项,其中以刺杀专精最为明显,敏锐专精的单体输出受影响最小。这些调整旨在提升追猎者相对于各专精替代天赋的整体表现。
刺杀
追猎者:追猎者印记的伤害提高30%。
追猎者:清除目击者现在使刀扇的伤害提高60%(原为40%)。
追猎者:追杀伤害提高25%。
追猎者:血之腐蚀现在使割裂的伤害提高20%(原为10%)。
追猎者:至暗之夜效果现在使毒伤的伤害提高35%(原为30%)。
敏锐
追猎者:追猎者印记的伤害提高30%。
追猎者:清除目击者现在使手里剑风暴的伤害提高60%(原为40%)。
萨满
元素
**先知**:来自先知英雄天赋树的先祖之灵现在可以受益于元素之怒天赋的爆击伤害加成。
**恢复**
开发者注:我们正在调整恢复萨满部分基础法术的法力消耗,以使他们在团队副本环境中能够更灵活地将法力用于法术如治疗链。
治疗链、治疗波和激流的法力消耗降低了5%。
**战士**
开发者注:这些改动旨在提升巨像流派在单体目标中的表现,以及山丘领主流派在群体目标中的表现,与其他英雄天赋选项相比。
**武器**
巨像:精准打击——致死打击和猛击伤害提高25%(原为15%)。此效果不适用于PvP。
**狂暴**
山丘领主:雷轰伤害提高30%。此效果不适用于PvP。
**防护**
巨像:精准打击——盾牌猛击伤害提高25%(原为15%)。此效果不适用于PvP。
山丘领主:雷轰伤害提高30%。此效果不适用于PvP。
**玩家对战**
**死亡骑士**
**邪恶**
萨莱因:吸血鬼打击在PvP战斗中的伤害提高30%。
**德鲁伊**
**平衡**
艾露恩钦选者:月神之唤现在在PvP战斗中使星火术的伤害额外提高20%。
**野性**
利爪德鲁伊:毁灭在PvP战斗中的伤害提高20%。
**唤魔师**
**恩护**
开发者注:恩护唤魔师目前领先于其他治疗者,部分原因是他们能抵御控制效果,但也由于他们强大的治疗输出。我们正在降低他们的部分治疗能力,并减少虚空斗篷的持续时间,以使其与其他治疗者持平。
在PvP战斗中,所有治疗效果降低5%。
虚空斗篷的持续时间缩短至3秒(原为4秒)。
梦境吐息在PvP战斗中的即时治疗效果降低17%。
**猎人**
**生存**
开发者注:生存猎人在使用杀戮命令时有强大的爆发窗口,但除此之外,他们表现不足。我们打算降低杀戮命令的爆发伤害,并将这部分强度分配到其他技能上。
杀戮命令在PvP中的伤害降低25%。
所有法术和技能在PvP中的伤害提高6%。
**法师**
**火焰**
开发者注:我们希望通过调整火球术以鼓励施法来提升火焰法师的稳态伤害,而流星在PvP中的选择优先级一直低于我们的预期。
火球术和霜火之箭在PvP战斗中的伤害提高35%。
# 职业改动
## 法师
- 流星在PvP战斗中的直接伤害提高30%。
## 圣骑士
### 神圣
- **开发者注释:** 圣光术的法力消耗在PvP中的限制超出预期,因此我们调整了神恩术,使其长期使用不那么苛刻。
- 神恩术现在使圣光术在PvP战斗中的法力消耗降低30%(原为10%)。
- 修复了谴责的伤害不随等级或复仇之怒等增益效果缩放的问题。这使其基础输出提高了约90%。
### 防护
- **开发者注释:** 防护圣骑士的伤害能力对于一个拥有其功能性专精而言过高。
- 所有伤害在PvP战斗中降低10%。
### 惩戒
- **开发者注释:** 我们正在调整神圣惩戒的效果,以减少惩戒的爆发窗口。
- 圣殿骑士:神圣惩戒在PvP战斗中降低至75%(原为150%)。
## 牧师
### 神圣
- **开发者注释:** 本周我们降低了神圣牧师的几个核心法术的法力消耗(详见PvE改动),目的是帮助在长时间战斗中恢复。此外,与神谕者相比,执政官感觉较弱,因此我们增强了神圣新星以提高其可行性。
- 执政官:神圣新星在PvP战斗中的伤害和治疗效果提高25%。
### 暗影
- **开发者注释:** 我们认为虚空编织者在PvP中处于良好状态。相比之下,执政官的压力不足,因此我们针对其部分法术来提高输出。
- 执政官:神圣新星在PvP战斗中的伤害和治疗效果提高25%。
- 执政官:心灵惊骇(精神鞭笞·疯狂)在PvP战斗中的伤害提高25%。
## 萨满
### 元素
- **开发者注释:** 元素萨满经常依赖升腾来击杀,因为其爆发潜力高。这些改动旨在提高总体压力,同时减少对冷却技能来获得击杀的依赖。
- 通过萨满之道获得的嗜血和英勇现在使急速提高15%(原为20%)。
- 升腾现在使PvP战斗中的元素过载伤害提高10%(原为25%)。
- 熔岩爆裂在PvP战斗中的伤害提高15%。
- 闪电箭在PvP战斗中的伤害提高15%。
### 增强
- **开发者注释:** 由于我们正在修复的一个漩涡武器bug,增强萨满在冷却期间的爆发很难应对。此外,我们正在下调通过萨满之道获得的急速,以减少萨满伤害专精的冷却压力。
- 通过萨满之道获得的嗜血和英勇在PvP中现在使急速提高15%(原为20%)。
类型:内容修补
修复了在末日之风期间,托里姆之祈触发的漩涡武器终结技造成伤害高于预期的问题。
术士
痛苦
开发者注释:召唤恶鬼相较于灵魂收割者表现不佳,我们希望能缩小这一差距。
召唤恶鬼:PvP战斗中黑化灵魂伤害提高35%。
召唤恶鬼:PvP战斗中枯萎伤害提高15%。
召唤恶鬼:萨维斯的印记现在使黑化灵魂在PvP战斗中每层枯萎造成4%的额外伤害(原为2%)。
恶魔学识
开发者注释:对于恶魔学识和毁灭术士,我们正在回调之前对献祭和毁灭的削弱,因为事实证明这些削弱有些过头。同时提升核心技能(如烧尽和古尔丹之手)的伤害,以更好地奖励成功施法的术士。
PvP战斗中古尔丹之手伤害提高30%。
恶魔使:PvP战斗中毁灭伤害提高100%。
毁灭
PvP战斗中烧尽伤害提高30%。
PvP战斗中献祭伤害提高60%。
恶魔使:PvP战斗中毁灭伤害提高100%。
战士
开发者注释:狂暴怒吼的持续时间造成了过多的干扰。缩短其持续时间应为玩家应对该效果时提供更多选择。
狂暴怒吼的持续时间降低至5秒(原为10秒)。
武器
开发者注释:武器的整体压制输出略高于我们的预期,因此我们下调其伤害以使其处于更健康的水平。
PvP战斗中所有伤害降低3%。
2026年5月22日
职业
死亡骑士
邪恶
修复了禁忌仪式光环会永久保留在死亡骑士身上的问题。
德鲁伊
恢复
减少了使用“繁盛”天赋配合“宁静”时播放的音效和视觉效果数量。
牧师
戒律
“掌控黑暗”现在可在冷却管理器中追踪。
玩家对战
玩家可累积的血腥令牌总数不再有上限。
修复了在控制所有基地后可能无法获得“弑君者之巅控制权”的问题。
圣骑士
防护
修复了“被遗忘女王守护者”无法被某些控制效果按预期打断的问题。
2026年5月19日
职业
圣骑士
惩戒
**内容**
**圣殿骑士**:修复了在高急速情况下“圣光之锤”无法正确施放的问题。
**术士**
**痛苦**
修复了进入或离开副本区域时,“灵魂交换”会携带“痛苦无常”层数的问题。
**地下城与团队副本**
**进军奎尔丹纳斯**
已完成史诗难度的玩家名人堂现已关闭。
**午夜陨落**
修复了史诗难度下进入最终阶段时,“黑暗天使”有时不会取消的问题。
“天堂之刃”的最大持续时间缩短至1分钟(原为2分钟)。
史诗难度下“午夜水晶”的扩散范围减小。
史诗难度下“碎星者”的初始伤害降低20%。
“临界性”伤害降低20%。
**物品和奖励**
每位玩家可累积的升级徽章数量不再有上限。
**玩家对玩家**
第1赛季剩余时间内,可获取的征服点数不再有上限。
**任务**
重复任务“哈拉尼尔传奇”现在可供战团中拥有已完成该任务首次版本的角色的玩家角色接取,并且每周可以多个战团角色获取。
2026年5月15日
**成就**
“单人预订”现在将授予在同一场次中多次收集史诗级鱼肉肉的玩家。
此外,修复了“深渊钓鱼者”中“帕赫勇士”生物在玩家捕获前消失的问题。
**职业**
**探索**
“宿敌小队”不应再生成于“帕拉赫利翁广场”的世界下方。
**装饰对决**
隐藏者不再能与“附魔诱饵”交换位置。
**地下城与团队副本**
**虚空尖塔**
使用团队捷径且仍有首领需要击败的团队将在奎尔丹纳斯岛出现一个传送板。
**落王萨尔哈达尔**
修复了“破碎誓言”警告在编辑模式下无法移动的问题。
**玩家对玩家**
**猎人**
**野兽控制**
“狂野怒火”现在会在敌人姓名板上显示为重要技能。
2026年5月12日
**成就**
**深渊钓鱼者**:“深度油脂”不再需要“强化关节”升级。
**职业**
**死亡骑士**
**鲜血**
**内容类型:数据更新**
**开发者注释:** 我们正关注通过提高血死亡骑士巅峰天赋的覆盖率和稳定性,来平滑其减伤技能窗口之外的伤害承受。为了进一步帮助这些高伤害承受窗口,我们还提高了其生命值和死亡打击的治疗量。
* 符文武器舞动:提供25%招架(原为20%)。
* 血之强化:提供40%耐力(原为35%)。
* 强化死亡打击:治疗量提高至15%(原为5%)。
* 午夜之舞:使符文武器舞动持续8秒(原为6秒)。
* 午夜之舞的触发几率提高至12.5%(原为10%)。
**邪恶**
* 死亡凋零现在可以在冷却管理器中进行追踪。
**恶魔猎手**
**复仇**
**开发者注释:** 复仇恶魔猎手的基线防御是其最欠缺的,而减伤技能的可用性和数值目前表现良好。因此,我们将主要针对生命值和减伤的核心数值进行提升,并对护甲进行额外的小幅提高。
* 恶魔结界:现在使所有受到的伤害降低12%(原为8%)。
* 厚皮:现在提供55%耐力加成(原为50%)。
* 精通:邪能之血的效能提高20%。
* 虚空掠夺者:现在使脆弱令受到的伤害降低5%(原为4%)。
**德鲁伊**
**守护**
* 痛击:直接伤害降低25%。
* 艾露恩的青睐:现在治疗量为奥术伤害的15%(原为25%)。
**开发者注释:** 这些改动旨在使这套构筑接近预期的输出水平:相较其他坦克造成高伤害,但不会异常地高。此前对守护德鲁伊的近期调整使艾露恩之选构筑强于预期。通过本次调整,我们选择不打破艾露恩之选构筑,也不强制要求使用巅峰天赋。我们计划在未来补丁中对守护德鲁伊的巅峰天赋进行更新,以提供更多灵活性,并缓解当前德鲁伊的一些痛点。
**猎人**
**射击**
* 修正了由齐射天赋施加的爆炸射击无法正确通过弹片射击天赋获得锁定装填的问题。
**圣骑士**
**防护**
**开发者注释:** 通过这些改动,我们旨在通过提高对有效生命有贡献的被动效果,来改善防护圣骑士的基线韧性。同时,我们也会通过对减伤技能的覆盖范围和强度的调整,来应对按需生存能力的问题。
内容类型:?13?
**圣骑士**
- 黄昏祝福:受到的伤害降低最多20%,随生命值降低而提高(原为10%)。
- 圣化板甲:耐力提高7/15%(原为5/10%)。
- 炽热防御者:持续时间延长至12秒(原为8秒)。
- 炽热防御者:现在使受到的伤害降低30%(原为20%)。
- 提尔之眼:持续时间延长至20秒(原为16秒)。
**萨满祭司**
- 恢复
- 修正了倾盆大雨会消耗自然迅捷和先祖迅捷的问题。
**术士**
- 恶魔使:修正了邪能眼球会攻击未与召唤者交战的生物的问题。
**战士**
- 防护
- 开发者注释:防护专精的近战伤害减免非常强大,但在魔法攻击和持续伤害效果方面稍显落后。这些改动旨在加强这些方面,并使维持健康的忽略痛苦数值更容易。
- 烈焰之御:受到的魔法伤害降低6%(原为4%)。
- 方阵:敌人对你造成的伤害降低8%(原为5%)。
- 忽略痛苦:效果提高8%。
**地下堡**
- 碎日圣所的轻灵孢子不再打断引导法术。
**房屋**
- 购买了“鲁弗斯”套装包的玩家现在可以从暴风城(图拉恩)、奥格瑞玛(加比)和银月城(丹妮娅·银舌)的促销装饰补给商处购买该套装包内的额外装饰复制品。
**物品**
- 修正了“敦敦的富足旅行法”玩具会将玩家传送到错误位置的问题。
- 修正了在12.0.5之前制造的武器和饰品无法进行“升腾虚空核心”升级的问题。
**猎物**
- 移除了“优先猎杀”的每周一次限制,该技能会生成具有自定义参数的狩猎。在第一赛季猎物之旅达到10级后,玩家可以任意次数进行自定义狩猎,但每周后续的自定义狩猎奖励减少。
- 提高了通过完成世界任务、击败伏击、完成回击以及与痛苦残迹互动获得的猎物狩猎进度。
- 移除了困难和噩梦模式猎物狩猎中的“猎人动力”。
- 显著增加了室外世界中凝聚痛苦的出现数量。
**玩家对战**
- 显著提高了完成2v2、3v3和单排轮斗比赛获得的评级提升。
**5月8日**
**开发者备注:** 此调整旨在随着赛季推进显著提升进度体验,以支持更健康的天梯流动。我们将继续监控评级分布,并在必要时进行进一步调整。
**虚空突击**
提升了部分虚空突击步骤的进度获取量。
**深渊垂钓者**
修复了深渊垂钓者中部分玩家即使满足正确条件也无法完成成就“深度润滑”的问题。
**职业**
**武僧**
**织雾**
修复了疾风踢的治疗有时失效的问题。
**地下城与团队副本**
**魔导师平台**
修复了若玩家在“星界束缚”期间死亡,双子星有时无法恢复使用技能的问题。
**节点之巅·赛娜斯**
修复了“法力电池”在施放“核心过载”时显示为中立阵营的问题。
**虚空尖塔**
使用团队副本跳过现在不再导致玩家在返回入口时自动传送。
**任务**
修复了阻止重复进行“回响之锅的故事”任务的问题。
修复了若玩家在祖阿曼战役期间已完成“迷雾中的地穴”,则可能无法接取“暗影救援”任务的问题。
**用户界面**
修复了导致“虚空之翼”意外出现在法术书中的错误。
---
**5月6日**
**深渊垂钓者**
当你获得“认证深渊潜水员”后,卡巴布水豚现在将加入你的深渊垂钓者潜水活动。
解决了深渊垂钓者中部分玩家即使满足正确条件也无法完成成就“深度润滑”的问题。
**职业**
**德鲁伊**
**恢复**
当点出“植树造林”天赋而未选择“化身:生命之树”时,“化身:生命之树”的持续时间现在可在冷却管理器中进行追踪。
**武僧**
**酒仙**
修复了“疾风打击”未正确产生威胁值的问题。
修复了“活力之火”和“提神饮品”错误产生治疗威胁值的问题。
**术士**
**痛苦**
修复了“枯萎”有时不替换“腐蚀术”的问题。
**灵魂收割者:** 修复了“萨塔伊尔的意志”有时停止提供其腐蚀术修正效果的问题。
**毁灭**
修复了“混沌之焰”未提高“暗影灼烧”伤害的问题。
**装饰对决**
队伍现在可以通过队伍查找器排队进入装饰对决。
**地下城与团队副本**
**萨隆矿坑**
* 复活的士兵与秘法师残骸不再能被魅惑。
* 伊克和克里克:修复了克里克可能无法施放"抓住他们,伊克!"的问题。
**风行者尖塔**
* 破败双子:为被拉奇的强力拖拽瞄准的玩家添加了一个头顶箭头(除了现有的动态标记外,该标记会显示路径中最接近的目标)。当玩家站在拉奇的强力拖拽路径中时,增加了屏幕特效。修复了若干拉奇的强力拖拽可能表现异常的情况。调整了卡丽丝在强力拖拽期间的传送位置,使其与竞技场边缘保持更大距离。
**虚空尖塔**
* 修正了在副本软重置后玩家无法传送至"前进之路"的问题。
**玩家对玩家**
**战士**
* 狂怒之嚎现在会在敌方姓名板上显示为重要增益效果。
**2026年5月5日**
**职业**
**死亡骑士**
**冰霜**
* 所有伤害提高5%。此效果不影响PvP战斗。
**邪恶**
* **开发者注释:** 在最近的错误修复和12.0.5版本改动后,邪恶死亡骑士的表现超出了预期。
* 亡者魔导师的暗影箭伤害降低15%。此效果不影响PvP战斗。
* 墓穴之疫伤害降低15%。此效果不影响PvP战斗。
* 天启骑士:怀特迈恩的传染伤害降低25%。此效果不影响PvP战斗。
* 天启骑士:托尔贝恩的冰霜之怒伤害降低25%。此效果不影响PvP战斗。
* 萨莱因:鲜血刺激现在使恐惧之疫和剧毒之疫的伤害提高10%(原为5%)。
**恶魔猎手**
**噬敌者**
* 所有伤害降低3%。
* 歼灭者:虚空陨星流星伤害降低12%。
* 歼灭者:流星升腾使虚空射线的伤害加成降低至10%(原为15%)。
**复仇**
* 厚皮现在使护甲提高190%(原为150%)。
**德鲁伊**
**守护**
* 狂野守护者现在会在进入竞技场和战场时,以及在开始大秘境或团队副本首领战时被清除。
* **开发者注释:** 守护德鲁伊在单体目标场景中持续表现过强,同时在冷却技能之外面临威胁和持续伤害的困难。通过这些改动,我们旨在降低爆发潜力,并将部分强度转移到更可靠、更稳定的能力上,以帮助产生和维持仇恨。
* 狂野守护者的回响效果降低至200%(原为300%)。
* 赤月伤害降低20%。
**内容**
**德鲁伊**
**守护**
重殴伤害降低15%。
裂伤伤害降低15%。
割裂伤害降低15%。
横扫直接伤害提高200%。
横扫流血伤害提高100%。
**恢复**
所有治疗效果降低3%。此效果不适用于PvP战斗。
百花绽放的愈合效果现在为生命绽放最终愈合的20/40%(原为25/50%)。此效果不适用于PvP战斗。
长者之唤的冷却时间现在可在冷却管理器中进行追踪。
**唤魔师**
**增辉**
所有技能伤害和宠物伤害降低5%。
修正了炽焰祝福的伤害未正确受专精基础被动效果影响的问题。炽焰祝福的法术伤害系数已相应调整,其有效伤害将仅根据上述调整发生变化。
先知先觉:修正了轰炸伤害未正确受专精基础被动效果影响的问题。轰炸的伤害计算已相应调整。
**开发者注释:** 对于湮灭而言,有效伤害将保持不变;对于增辉,上述调整仅使其伤害降低5%。
**猎人**
**兽群领袖:** 修正了当杀死目标的杀戮命令本应召唤野猪或熊时,兽群领袖的嚎叫不会召唤野猪或熊的问题。
**兽群领袖:** 修正了如果你的野猪的主要目标在野猪到达之前死亡,则兽群领袖野猪的冲锋不会提供任何野猪骑手伤害加成或造成范围伤害的问题。
**野兽控制**
你与你的宠物造成的所有伤害提高4%。此效果不适用于PvP战斗。
修正了穿刺獠牙天赋未对自然盟友召唤的额外宠物造成爆击伤害加成的问题。
**射击**
急速射击伤害提高20%。此效果不影响PvP战斗。
爆炸射击伤害提高100%。
奥术射击和多重射击伤害提高30%。
稳固射击伤害提高100%。
**法师**
**冰霜**
对主目标的碎冰伤害降低6%。
**开发者注释:** 上周对寒冰指和冰枪术的错误修复为冰霜法师提供了显著的伤害提升。此项调整主要旨在抵消这些修复带来的增益。
**武僧**
**酒仙**
高耐受天赋在处于高段醉拳时施放,会返还净化醉酿2/4秒的冷却时间(原为3/6秒)。
玄牛之态根据已损失生命值提高醉拳效果的比例为15%(原为20%)。
修复了第一赛季职业套装4件套奖励“额外踢击”可能将非预期生物作为目标的问题。
圣骑士
神圣
- 永恒之火治疗量提高15%。
- 荣耀圣令治疗量提高15%。
- 黎明之光治疗量提高15%。
防护
- 基础护甲值提高10%。
牧师
戒律
开发者注释:我们的目标是略微削弱赎罪在团队副本中的治疗贡献,同时保持其在小型队伍内容中的有效性。
- 赎罪的伤害转移提升至30%(原为28%)。不适用于PvP战斗。
- 赎罪的治疗效果在超过5个目标后衰减速度加快。
开发者注释:例如,当赎罪治疗20名受伤盟友时,此前会降低50%的效果。按新机制,将降低60%。
神圣
- 所有治疗量提高6%。不适用于PvP战斗。
潜行者
狂徒
- 所有伤害提高9%。不适用于PvP战斗。
- 欺诈者:云遮雾绕的主效果与副效果持续时间缩短至6秒(原为10秒)。
- 欺诈者:云遮雾绕现在使“晕头转向”额外叠加1层(原为2层)。
- 欺诈者:毫无顾忌的暴击几率加成提高至12%(原为10%)。
- 欺诈者:由云遮雾绕提供的额外“晕头转向”层数不再增加副效果的强度,例如“烟幕”天赋的伤害减免效果。
敏锐
- 所有伤害提高7%。不适用于PvP战斗。
- 欺诈者:云遮雾绕的主效果与副效果持续时间缩短至6秒(原为10秒)。
- 欺诈者:毫无顾忌的暴击几率加成提高至12%(原为10%)。
- 欺诈者:由云遮雾绕提供的额外“晕头转向”层数不再增加副效果的强度,例如“烟幕”天赋的伤害减免效果。
萨满祭司
增强
开发者注释:增强萨满在团本和大秘境内容中表现不佳。通过这些改动,我们旨在提升输出能力,并帮助风暴使者流派追赶上图腾大师流派。同时修复了一个影响表现的Bug,因此我们会密切关注效果。
- 所有技能伤害提高5%。
- 自动攻击伤害提高10%。
- 修复了在漩涡武器不足10层时,托里姆的召唤施放的闪电箭、闪电链和风暴的效能高于预期的问题。
内容类型:?18?
**风暴使者**:自然天赋现在使技能的自然伤害提高6%(原为2%)。
**风暴使者**:电涌现在使闪电轰击和闪电链的伤害提高20%(原为10%)。
**术士**
**痛苦**
- 痛苦无常的伤害提高20%。
- 种子腐蚀的伤害提高10%。
- 腐蚀术的伤害提高20%。
*开发者注释:此改动不影响枯萎。*
- 痛苦之痛的伤害提高10%。
**战士**
*开发者注释:这些平衡调整旨在整体提升战士的表现,并弥补上周重伤错误修复造成的伤害损失。我们将继续监控战士的表现,并在必要时进行进一步调整。*
**武器**
- 斩杀伤害提高20%。
- 压制伤害提高20%。
- **屠戮者**:屠戮者打击伤害提高40%。
- **屠戮者**:收割风暴伤害提高30%。
**狂怒**
- 所有伤害提高5%。
- 斩杀伤害提高20%。
- 怒击伤害提高20%。
- **屠戮者**:屠戮者打击伤害提高40%。
- **屠戮者**:收割风暴伤害提高30%。
- **山丘领主**:大地电流伤害提高50%。
**防护**
- 斩杀伤害提高20%。
- **山丘领主**:雷霆爆裂伤害提高30%。
- **山丘领主**:大地电流伤害提高50%。
**装饰品对决**
- 修复了附魔沙漏的计时器会卡在1秒的错误。
- 附魔沙漏现在仅限沙漏所有者与其互动。
**地下城与团队副本**
**萨隆矿坑**
- 修复了天灾领主泰兰努斯可能跳出战斗区域并无法返回的问题。
**擎天峰**
- 修复了回旋镖飞轮可能伤害宠物的问题。
**亚贝鲁斯,梦境之愿**
- 修复了击败拉罗达尔后可能阻碍进度推进的问题。
**虚空尖塔**
**宇宙之冠**
- 史诗难度下,艾莉娅的生命值降低5%。
- 史诗难度下,艾莉娅的狂暴计时延长15秒。
- 史诗难度下,第一阶段中德米亚尔、莫里乌斯和沃雷鲁斯的生命值降低10%。
- 史诗难度下,第二阶段中艾莉娅的能量生成速率降低10%。
- 史诗难度下,裂隙幻象的生命值降低10%。
- 史诗难度下,第三阶段中德米亚尔、莫里乌斯和沃雷鲁斯的能量生成速率降低13%。
- 史诗难度下,第二、第三阶段中裂隙幻象的能量生成速率降低13%。
裂隙拟像和宇宙传送门之间的刷新时间在史诗难度下略微增加。
虚空行者之刺在第三阶段减少10%的目标数量。
银刺弹射宽度在史诗难度下增加到5码(原为4码),以与其他难度保持一致。
**进军奎尔丹纳斯**
阿洛尔之子贝洛伦
复活术在所有难度下变为40秒施法时间(原为30秒)。
在所有难度下减少了光明与虚空敕令的击退效果。
**午夜陨落**
午夜水晶的生命值在史诗难度下降低5%。
开发者注释:以下调整旨在降低小型团队的难度,其中对10人团队的调整幅度最大。这些调整影响随机团队、普通和英雄难度。
午夜水晶的生命值在小型团队规模下最多降低20%。
宇宙崩裂的施法时间增加到14秒(原为12秒)。
日蚀伤害在小型团队规模下最多降低20%。
碎星者的施法频率在英雄难度下降低至每1.3秒一次(原为每1秒一次)。
过载电流的伤害降低20%。
**敌人与NPC**
仪式场所的稀有敌人不再因队伍规模而出现错误的缩放。
**物品**
永冻精华现在提供的爆击降低59%。
**玩家对战**
开发者注释:目前PvP战斗的节奏过快,导致爆发伤害能快速击杀。我们正在增加PvP战斗中玩家的生命值以略微放缓节奏,让玩家有更多反应时间。
角斗士的荣耀(PvP饰品套装奖励)现在额外提高玩家5%的耐力。
虚空石护盾阵列的吸收效果在PvP战斗中降低50%。
**恶魔猎手**
吞噬者
开发者注释:吞噬者爆发击杀敌人的能力略高。
虚空伤疤:虚空涌动在PvP战斗中的伤害降低20%。
**德鲁伊**
平衡
开发者注释:总体而言,平衡德鲁伊表现尚可,但星辰坠落的表现不佳。我们正在提高星辰坠落的伤害,让平衡德鲁伊有更多机会贡献单体爆发。
星辰坠落伤害在PvP战斗中提高18%。
**猎人**
野兽控制
你与你的宠物造成的所有伤害在PvP战斗中降低3%。
**射击**
开发者注释:我们在近期的热修中削弱了射击猎人的伤害,但这些改动过于激进。我们正在回调黑箭与整体伤害的部分削弱,使射击猎人回归合理水平。
黑箭在PvP战斗中的伤害提高11%。
所有技能在PvP战斗中的伤害提高5%。
**法师**
**奥术**
开发者注释:奥法目前落后于其他法师专精,因此我们提高了部分核心法术的伤害。这些法术需要完整引导的难度更高,我们希望施放时能带来更大的成就感。
奥术冲击在PvP战斗中的伤害提高15%。
奥术飞弹在PvP战斗中的伤害提高15%。
**火焰**
开发者注释:火焰法师(尤其是日怒)在燃烧爆发期间能造成大量伤害。我们希望对这一点进行削弱,但施放火球术仍需保持满足感。
炎爆术在PvP战斗中的伤害降低6%。
火球术在PvP战斗中的伤害提高80%。
日怒:逐日者法典现在在PvP战斗中每消耗一层灼焰之球使燃烧期间的法术伤害提高1%(原为2%)。
**冰霜**
冰霜射线在PvP战斗中的伤害降低10%。
**武僧**
**酒仙**
所有技能在PvP战斗中的伤害降低15%。
**圣骑士**
**神圣**
法力恢复在PvP战斗中降低35%(原为45%)。
**防护**
圣殿骑士:神圣征伐现在使神圣棱镜在PvP战斗中额外触发2次,效果为75%(原为150%)。
**牧师**
**暗影**
开发者注释:暗牧的持续伤害效果相当出色,但单体法术伤害低于预期。我们将提高暗言术:疯与心灵震爆的伤害,使其单体爆发更为有效。
暗言术:疯在PvP战斗中的伤害提高25%。
心灵震爆与虚空爆发在PvP战斗中的伤害提高20%。
**潜行者**
**狂徒**
开发者注释:狂徒的伤害在近期调整后过高,尤其是12.0.5补丁中的正中眉心。我们将对其削弱,并同时降低云卷云舒在PvE和PvP中的效果。
正中眉心在PvP战斗中的伤害降低15%。
所有技能伤害降低5%。
**萨满祭司**
**恢复**
治疗波在PvP战斗中的治疗效果提高10%。
激流在PvP战斗中的治疗效果提高15%。
**术士**
**毁灭**
### 2026年5月1日
#### 职业
**圣骑士**
* 神圣
* 修复了导致“神圣光芒”有时无法将“圣光术”或“圣光闪现”的治疗量转移给目标的错误。
**潜行者**
* 刺杀
* 修复了一个导致“死亡印记”产生的能量值低于预期的错误。
#### 敌人与NPC
* 破信者盖尔洛克被拉离仪式平台后,现在会返回平台。
#### 音效
* 降低了“阿尔瑟之凝视”的音效音量。
### 2026年4月30日
#### 职业
**萨满祭司**
* 修正了“急流”天赋无法移除进入“风怒图腾”区域盟友身上的减速效果的问题。
* 恢复
* 修正了释放“风暴之流图腾”时的初始治疗效果不受“精通:深度治疗”影响的问题。
* 先知:修正了释放“风暴之流图腾”时召唤的祖先不会施放“治疗链”的问题。
* 图腾:修正了“唤潮者守卫”护盾附魔的效果在死亡并复活后消失的问题。
#### 住房
* 玩家现在可以放置非默认地板,离开房屋后返回,地板仍保留在放置位置。
#### 物品
* 修复了一个阻止玩家在通过任何物品解锁“虚空腐蚀日怒长柄斧”之前购买“虚空腐蚀武器箱”的错误。
#### 玩家对战
* 战士
* 修复了“缴械”与定身效果错误共享递减的问题。
#### 用户界面
* 解决了进入载具时动作条物品仍持续显示的问题。
#### 世界
* 修复了一个稀有错误,该错误可能导致使用DirectX 11的玩家看到整个区域的图形损坏。
### 2026年4月29日
#### 职业
**唤魔师**
* 塑焰者:双焰将不再弹射至唤魔师未进入战斗的敌方目标。
* 修复了“泰坦的赠礼”和“泰坦之怒”未能增加“守护”和“湮灭”唤魔师的“解体”最后几跳伤害的问题。
**萨满祭司**
* 恢复
* 所有伤害提高约12%。
* 开发者注释:恢复萨满在12.0.5版本发布时本应获得30%的伤害提升,但错误导致其实际提升仅有约一半。此次12%的提升使其总伤害相对于12.0.5版本之前达到+30%。
**术士**
* 痛苦
* 修复了“致命回响”激活时消耗灵魂碎片的问题。
2026年4月28日
职业
德鲁伊
恢复
修复了“盛放注入”会将“自然之赐”或“繁盛生长”的每个目标计为一次额外施法的问题。
法师
冰霜
修复了在队伍同步期间部分法术被错误锁定的问题。
术士
痛苦
修复了“深渊焚化者”4件套加成未能正确将“痛苦无常”的初始层数增加2层的问题。
修复了通过“致命回响”施加的“痛苦无常”会消耗“碎片不稳定”的问题。
装饰对决
附魔沙漏现在拥有进度条,且其计时器现在与玩具的持续时间更加匹配。
房屋
修复了邻域周常任务“失落的动物”在完成过一次后可能对玩家不可用的问题。
物品
宇宙猎手的战刃与入侵者的獠牙现在应为吞噬者恶魔猎手提供智力值。
专业
烹饪
修复了标准饱腹食物刷新“丰盛饱腹”效果的问题。
声望
午夜世界任务现在在“使者印记”激活时正确提供额外的声望。
虚空突袭
帕提纳克斯·元首在永歌森林虚空入侵期间不再轻易死亡。
修复了一个可能导致部分正确参与战斗的玩家无法获得“宇宙杀手”成就进度的问题。
2026年4月27日
职业
恶魔猎手
浩劫
修复了在特定条件下使用“集体痛楚”时,浩劫能从复仇的“歼灭者”天赋“流星升腾”中获益的问题。
复仇
修复了“不稳定痛苦”会消耗所有层数的“碎片不稳定”的问题。
战士
武器
来自“战斗狂热”的猛击造成暴击后,现在能正确触发“致伤打击”。
由“斩杀”施加的“重伤”不再造成两倍于预期的伤害。
装饰对决
修复了一个可能导致寻求者无法获得参与奖励的问题。
地下城与团队副本
阿尔盖萨学院
限时增加至31分钟(原为30分钟)。
梅萨拉洞穴
穆罗金与奈克拉斯
协同突袭伤害降低30%,现在无视护甲。
进军奎尔丹纳斯
午夜陷落
修复了德鲁伊在变形状态下进入暗井后变得无法被选中的问题。
毁灭者:修复了导致“星辰回响”每次施放“裂伤”额外提供5点怒气,而非原本3点怒气的问题。
唤魔师
修复了“焕发烈焰”在某些攻击下不触发治疗效果的问题。
法师
冰霜
修复了“寒冰之手”2级无法为每层“碎裂”提供正确百分比几率提升的问题。
修复了在施放不受“冰霜之脑”影响的“冰风暴”后,立即施放“冰风暴”时,该技能无法完全享受“冰霜之脑”伤害加成的问题。
修复了“霜火”的一些追踪增益效果显示不正确的问题。
现在施放“群体隐形”会正确打断法师当前的施法。
武僧
风行
“业报之触”现在会在团队框架中显示为大型防御增益效果。
潜行者
欺诈者:“云覆”的视觉效果现在在所有情况下仅对施法者可见。
敏锐
将“无情”的追踪增益效果分为两个元素,以便通过冷却管理器单独追踪。
能量恢复速度提升的持续时间。
“毒伤”结束时获得的能量恢复量。
术士
痛苦
修复了施放诅咒后“共享痛苦”不生效的问题。
唤魔师:修复了“萨兰的残酷”不提高“纳斯雷兹姆之怒”暴击几率的问题。
修复了“痛苦无常”造成的周期性伤害不受“死亡之拥”影响的问题。
灵魂收割者:修复了通过“痛苦无常”消耗“夜幕”时不触发“邪恶收割”的问题。
恶魔学识
修复了“恶魔武装”使“恶魔风暴”的冷却时间减少20秒,而非原本10秒的问题。
地下堡
暗路
腐化魔网在超出范围后不再继续施放“侦测!”。
阴影议会
修复了角色拾取镜子后失去平移能力的问题。
物品与奖励
修复了宏伟宝库中世界行显示“仪式据点”5级为272装等,而非原本269装等的显示错误。
玩家对玩家
恶魔猎手
修复了使用“伊利丹之握”时,目标投掷效果不可用的问题。
浩劫
修复了选择“血月”PvP天赋时,“吞噬魔法”会从主目标身上额外移除一个魔法效果的问题。
以下是魔兽世界官方蓝贴的简体中文翻译:
---
**内容类型:24?**
**任务**
修复了完成“阿尔珊的传说”任务的玩家,在未先完成该任务的情况下,其小号无法拾取该任务的问题。
2026年4月24日
**成就**
午夜钥石大师:第一赛季——现已对在午夜第一赛季获得至少3400分史诗钥石评分的玩家开放。
**角色**
在开场动画序列中直升的熊猫人角色现在将能够传送回他们的房屋。
**职业**
**死亡骑士**
**邪恶**
溃烂之镰现在是一个作用于玩家自身的光环,解决了延长瘟疫持续时间时出现的问题。
开发者注释:基础问题由于多种原因被证明难以处理,我们觉得目前这是最稳妥的方案。
修复了导致死亡法师在召唤后不立即行动的问题。
修复了导致禁忌知识第4层激活频率低于描述的问题。
修复了导致邪恶热忱额外提供急速,而非仅提高攻击速度和能量恢复的问题。
疾病之云现在由憎恶施放,解决了其不与宠物缩放天赋交互的问题。
**恶魔猎手**
**掠夺者**
修复了导致单键助手和辅助高亮在近战范围外不推荐坍缩之星的问题。
**复仇**
修复了导致殊死坚守效果触发时,恶魔变形进入冷却的问题。
**猎人**
**射击**
修复了坚不可摧的纽带可能将减伤效果施加给猎人而非其宠物的问题。
**法师**
**冰霜**
修复了冰霜之手(第2层)未正确提供每层碎裂效果对应百分比几率提升的问题。
**圣骑士**
**神圣**
修复了神圣军械导致帧率显著下降的问题。
**牧师**
**暗影**
虚空编织者:修复了压制暗影提高心灵震爆伤害的问题。
**潜行者**
**诡术师:** 修复了乌云盖顶效果消耗30点能量才能激活的问题。
**诡术师:** 乌云盖顶的视觉效果现在在所有情况下仅对施法者可见。
**术士**
**痛苦**
修复了未选择脏话连篇天赋时,厄运灾厄不生效的问题。
**恶魔学识**
修复了恶魔传送门会为恶疾统御提供收益的问题。
**地下堡**
瓦莉拉现在不再拒绝攻击毒镖蛙或巨型诅咒牛蛙。
阿塔阿曼
### 内容更新(版本号25)
- 调整了两个故事变体中若干范围外的圣化旗帜的放置位置。
- **暗路**:腐化魔网在超出范围后,将不再偶尔继续施放“侦测到!”。
### 地下城与团队副本
- **麦萨拉洞穴**:修复了击败沃尔达扎后玩家可能仍处于战斗状态的问题。
### 住房
- **装饰用多恩诺加尔蛋白石**(小型、中型、大型)现已可在银月城的伪装装饰决斗商人处购买。
### 玩家对玩家
- **猎人**
- **射击**
- 精准射击在PvP战斗中现在对杀戮射击和黑箭的收益为50%。
- 黑箭在PvP战斗中的伤害降低30%。
- 所有伤害在PvP战斗中降低10%。
- *开发者注释:12.0.5版本中的若干天赋改动导致射击猎在PvP中表现过强。本次更新针对黑箭及其整体伤害进行调整,以应对新的交互效果,并降低其在爆发伤害和持续压力方面的能力。*
- **法师**
- 群体隐形将不再作用于深运峡谷中携带深运晶石的玩家。
- **牧师**
- 修复了在牧师激活灵能斗篷时,旋风仍可能被施加的问题。
### 任务
- 修复了部分联盟玩家无法看到“沙丘芬芳”任务中“重锚”的问题。
- 修复了在“侵略巧计”任务中,玩家无法将虚空核心交给德西穆斯的问题。
- 修复了在阿尔坎蒂纳任务“世代时刻”中,与劳娜·克劳利对话时可能使其相位消失的问题。
---
### 2026年4月23日
### 职业
- **猎人**
- **射击**
- 修复了玩家在结合使用“牢不可破的羁绊”天赋与“狡诈”或“坚韧”天赋时,可能获得寻路或耐力训练双倍收益的问题。
- 修复了在“狡诈”与“坚韧”天赋选择节点之间切换时,狡诈或坚韧宠物有时会丢失耐力训练和寻路的宠物被动加成的问题。
- **术士**
- 修复了频繁旅行者在使用其他术士的恶魔传送门时无法生效的问题。
- **恶魔学识**:修复了在点了暴虐统御天赋时,深渊统御的持续时间与恶魔暴君不匹配的问题。
- **痛苦**:修复了虚弱之秽和方言在冷却管理器上显示不正确的问题。
- **毁灭**:无相关改动。
内容类型:?26?
从冷却时间管理器中移除了数个法术,因为这些法术已不再存在于游戏中。
装饰决斗
隐藏玩家不再能靠近搜寻者的等候室。
开发者注释:此前出现了一种应急策略,隐藏者会在搜寻者入口附近放置大量陷阱,阻止他们离开。
地下城与团队副本
魔导师平台
修复了德根特里乌斯的“吞噬熵能”可能对免疫该效果的玩家造成伤害的问题。
风行者之塔
修复了指挥官克洛卢克在施放剑刃风暴后可能立即进行近战攻击的问题。
虚空尖塔
宇宙之冠
引力崩塌的伤害降低10%。
2026年4月22日
角色
修复了一个可能导致某些暗夜精灵角色缺失先前选择的“亚麻眼罩”选项的bug。
职业
死亡骑士
修复了“亡灵指挥官”伤害增益光环被错误施加给死亡骑士的问题。
唤魔师
守护
修复了“梦境吐息”无法存入“静滞”的问题。
圣骑士
神圣
修复了一个可能导致神圣圣骑士造成的伤害低于预期的bug。
潜行者
修复了潜行者进入潜行时无法播放预期音效的bug。
装饰决斗
修复了因错误判定玩家为暂离状态,导致装饰决斗参与者无法获得基础幻象硬币奖励的bug。
人形追踪能力不再能揭示装饰决斗中的玩家。
在装饰决斗中获得的成就现在如预期般为账号共享。
地下城与团队副本
修复了“林多米的引导”可能被施加给史诗钥石地下城之外玩家的问题。
进军奎尔丹纳斯
午夜降临
修复了“火炬手”无法阻止玩家获得“午夜”层数或无法移除“午夜”层数的问题。
物品
修复了从午夜名望商人处获得的勇士物品无法添加插槽的问题。
修复了使用奎尔多雷功勋奖章获得虚无虚空核心时,会导致德西穆斯在交任务时仅给予每周两个虚无虚空核心中的一个的问题。
开发者注释:如果在货币窗口中显示两个虚无虚空核心,但显示“赛季上限:1/2”,玩家现在可以安全地再次完成德西穆斯的任一任务,以获取缺失的虚无虚空核心。
专业
调整了萨拉斯竞争者链甲外套的成本,现在需要5枚纹章(原为4枚),以与其他制作的PvP胸甲保持一致。
任务
远古视像石现在可以再次与“哈兰达尔可重复传说任务”‘无声烈焰的故事’和‘鲁苏拉的延伸的故事’进行交互。
修复了一个错误,该错误导致日常任务“短暂假面舞会”看起来像是低等级任务,而非应有的蓝色感叹号。
Hotfixes
June 30, 2026
Classes
Druid
Balance
All damage increased by 4%.
Feral
Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.
All damage increased by 3%. Does not apply to PvP combat.
Melee auto-attack damage increased by 15%.
Rip damage increased by 5%. Does not apply to PvP combat.
Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.
Restoration
Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit.
All damage increased by 15%.
Bear Form Thrash damage reduced by 25%.
Evoker
Devastation
All ability damage increased by 3%.
Mage
Arcane
All ability damage increased by 3%.
Priest
Holy
Holy Word: Serenity healing increased by 20%.
Holy Word: Sanctify healing increased by 20%.
Shaman
Elemental
Corrected an issue where Purging Flames could cause Lava Burst to generate less Maelstrom than intended.
Restoration
All healing increased by 4%. This does not apply to PvP combat.
Player versus Player
Demon Hunter
Devourer
Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced.
Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat.
Death Knight
Unholy
Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague.
Putrify damage reduced by 15% in PvP combat.
Soul Reaper damage reduced by 15% in PvP combat.
Dread Plague damage increased by 15% in PvP combat.
Druid
Guardian
Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP.
Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat.
Evoker
Fixed an issue where the Fire Breath Infuser during Evoker’s introductory quests would not reset the cooldown of Fire Breath.
Augmentation
All damage increased by 8% in PvP combat.
Preservation
Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness.
Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%).
Hunter
Marksmanship
Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%).
Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage.
Survival
All damage increased by 3% in PvP Combat.
Mage
Frost
Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure.
Ray of Frost damage decreased by 20% in PvP combat.
All damage increased 3% in PvP combat.
Paladin
Protection
Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP.
Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat.
Hammer of Light damage decreased by 30% in PvP combat.
Retribution
Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction.
All ability damage reduced by 3% in PvP combat.
Priest
Discipline
Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate.
Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%).
Inescapable Torment damage reduced by 25% in PvP combat.
Shadow Word: Pain damage reduced by 10% in PvP combat.
Voidweaver: Atonement healing increased by 15%.
Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%).
Ultimate Penitence healing increased by 25%.
Shadow
Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold.
All ability damage increased by 4% in PvP combat.
Shadow Word: Death damage increased by 45% in PvP combat.
Shaman
Restoration
Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap.
Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%).
Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction).
Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%).
Warrior
Arms, Protection
Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target.
Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%).
Warlock
Affliction
All damage increased by 3% in PvP combat.
Consuming Nightfall with Seed of Corruption on a target already afflicted with Seed of Corruption will cause the preexisting Seed of Corruption to detonate.
Demonology
Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together.
Shadow Bolt damage increased by 200% in PvP combat.
Demonbolt damage increased by 30% in PvP combat.
Destruction
Incinerate damage increased by 50% in PvP combat.
Dungeons and Raids
Darkheart Thicket
Players must now defeat Dresaron to complete the dungeon on Timewalking difficulty.
Naigtal
Players can no longer be attacked while on Transport Skiffs in Naigtal.
June 25, 2026
Delves
When tank Valeera is accompanied by a healer, she now takes significantly less damage, scaling from 45% less damage at Tier 1 to 29% less damage at Tier 11.
Dungeons and Raids
Sporefall
Resolved an issue causing players to be able to interact with the door to Funggor Hollow.
Naigtal
Players will no longer lose their “Lighthook Grapple” ability when they log out of Naigtal.
Omnium Folio
Starting with Week 2, the weekly Seeking Knowledge quest prerequisites are now account-wide. Characters must still complete the Sunstrider Omnium unlock questline to access the weekly quests on alts.
Quests
All of the quests required for the Omnium Folio and to unlock and enter Val or Naigtal are now marked as Important quests.
Fixed a bug preventing new Midsummer quests from rewarding XP.
Val
Gravity Shackles affix damage reduced by 50%.
Adjusted the World Quest “Dissent and Divide”.
Increased the chances of a favorable gossip reaction even when selecting inappropriate gossip options for the target.
Increased base spawn thresholds for conversation targets.
Added additional Veilcasters around the quest area.
Added partial credit for killing gossip targets.
Added a movement bonus to the Domanaar disguise.
Adjusted the World Quest “Aberration Liberation”.
Reduced the quest objective count to 10 (was 12).
Kills now give credit to the whole party (was the interacting player).
Improved respawning when many players are present.
Spirit Healers now correctly spawn in Val.
June 23, 2026
Items
Rotmire’s Sporeheart once again triggers from Leech healing.
Lorewalking
During Loa Lorewalking (and Darkspear Heritage), Lukou’s portals will now allow transport while in combat.
Midsummer Fire Festival
“Reignite the Skies: Orgrimmar” and “Reignite the Skies: Stormwind” Midsummer dailies unlocks are now account-wide.
Fixed an issue that allowed the contents Satchel of Chilled Goods to reroll each time it was opened.
Sun Festival Painted Roc’s chance to drop in Satchel of Chilled Goods has been doubled for the first drop of the day on the account. The drop rate from the first satchel will continue to increase each day until it is obtained.
Player versus Player
Fixed an issue where some important effects and major defensives were not displaying on enemy player nameplates.
Professions
Fixed an issue where Empowered Mulch would result in no herbs being gathered.
Quests
The weekly offerings from Lady Liadrin should once again offer four choices to players.
Val
Adjustments made to the “Until it is Done” world quest, improving quest credit earned and increasing creature respawn rates.
June 22, 2026
Delves
The Excavation Site 9 and Sidestreet Sluice delves should be reliably displaying the correct names again.
Items
Fixed an issue causing the Draconic Nullcape cloak to use an unintended appearance. This item now contributes towards the Luminant Verdict’s Vestments transmog sets.
Naigtal
More bouncy mushrooms have been added to help with some hard-to-reach locations.
The Spore Buoy’s slowfall effect now works on mounted players.
Omnium Folio
Fixed an issue with Rune of Void-Tainted Shell’s tooltip.
Quests
“Defying Gravity” should once again function with the Lair of Predaxas restored.
Ritual Sites
Players can now pick up Lady Darkglen’s new quest for Tier 6 Ritual Sites in the Silvermoon hub in addition to outside the active Ritual Site.
June 18, 2026
Items
Fixed an issue that could prevent Rotmire’s Sporeheart’s effect from triggering from certain sources of healing.
Lorewalking
Rewards from the Loa Lorewalking campaign should now scale all the way to level 90.
Naigtal
Rares are now enveloped in shadow for the first 3 minutes after spawning and cannot be attacked, giving players additional time to reach the encounter.
Player versus Player
Resolved an issue that could cause Horde to lose reinforcements instead of Alliance when they capture the Sparring Grounds in Slayer’s Rise.
June 17, 2026
Abundance
Fixed an issue where players could not begin Abundance in Voidstorm. All players who lost Shards of Dundun due to this issue will be refunded with Unalloyed Abundance in an upcoming hotfix.
Island Expeditions
Island Expeditions should be queueing correctly once again.
Items
Fixed an issue where the Void-Touched Torch had lower Intellect than intended.
Lorewalking
Fixed an issue where the initial objective conversation for “The Prince Who Would Be King” would not complete.
Naigtal
The “Bouncy Mushrooms,” “Aerospores”, and “The Grappler” unlocks in Naigtal are now account wide.
Fixed an issue that prevented Nexus-Captain Leth’ir from dropping the quest item for “Knocking Off the Top (Heroic).” Characters that encountered the issue can earn their emblem from another Heroic kill of Nexus-Captain Leth’ir or from a wrapper quest they have not completed.
June 9, 2026
Delves
Valeera will no longer ignore Vile Cursed Toads when they attack you in a delve.
Dungeons
Darkflame Cleft
Fixed an issue that could prevent the candle cart from progressing.
Quests
Fixed an issue where the quest “Overcoming the Unknown: Rage-Riddled Drifter” was not properly appearing for players.
Fixed an issue that could prevent some characters from being able to complete “Lost Legends”. Affected characters will need to abandon the quest “Lost Legends” and pick it back up from Zur’Ashar Kassameh in The Den in Harandar.
June 2, 2026
Classes
Death Knight
Unholy
Resolved an issue causing Unholy Aura and Forbidden Ritual to be canceled earlier than expected.
Items
Fixed an issue with the Darkmoon Dominion: Blood trinket proccing for multiple stats if they’re all equally the lowest stat.
May 26, 2026
Classes
Demon Hunter
Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
Havoc
Death Sweep damage increased by 10%.
Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance.
Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
Vengeance
Aldrachi Reaver: Reaver’s Glaive damage increased by 30%.
Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
Druid
Feral
All damage dealt increased by 4%.
Mage
Arcane
Developers’ notes: In addition to an overall damage buff, we’d like to get Sunfury’s damage closer to Spellslinger’s.
All ability damage increased by 5%. Does not apply to PvP.
Arcane Missiles damage increased by 10%. Does not apply to PvP.
Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
Fire
Developers’ notes: These changes are intended to increase Fire’s single target damage. The value of the increase should be comparable for all Hero Talent options.
Pyroblast damage increased by 8%. Does not apply to PvP.
Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
Frost
Developers’ notes: Frostfire performance is farther behind Spellslinger than we’re happy with, so we’re boosting a number of its talents to increase their single target and AOE damage.
Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
Frostfire: Duality - Pyroblast damage increased by 25%.
Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
Paladin
Retribution
Developers’ notes: Herald of the Sun has been trailing behind Templar in overall throughput. To improve its output, we’re extending its effective damage window by granting an additional Dawnlight charge. We’re also aiming to further improve its AoE performance by increasing the duration extension provided by Divine Storm.
Wake of Ashes now causes the next 3 Holy Power spending abilities to apply a Dawnlight (was 2).
Endless Gleam now extends Dawnlight’s duration by an additional 0.5 seconds when Divine Storm strikes at least 2 Dawnlights (was 0.3 seconds).
Priest
Holy
Developers’ notes: We’re reducing the mana costs of some core spell casts so Holy Priest can feel more comfortable casting Prayer of Healing and Flash Heal, particularly in raid settings.
Flash Heal mana cost reduced by 8%.
Benediction mana cost reduced by 8%.
Prayer of Mending mana cost reduced by 8%.
Prayer of Healing mana cost reduced by 8%.
Rogue
Developers’ notes: Deathstalker damage is below the other Hero Talent options for most content and damage profiles, especially for Assassination, and to the least degree for Subtlety single target output. Changes are targeted at improving Deathstalker’s total performance compared to each specialization’s alternative.
Assassination
Deathstalker: Deathstalker’s Mark damage increased by 30%.
Deathstalker: Clear the Witnesses now increases Fan of Knives damage by 60% (was 40%).
Deathstalker: Hunt Them Down damage increased by 25%.
Deathstalker: Corrupt the Blood now increases Rupture damage by 20% (was 10%).
Deathstalker: Darkest Night effect now increases Envenom damage by 35% (was 30%).
Subtlety
Deathstalker: Deathstalker’s Mark damage increased by 30%.
Deathstalker: Clear the Witnesses now increases Shuriken Storm damage by 60% (was 40%).
Shaman
Elemental
Farseer: Ancestral Spirits from the Farseer Hero Talent tree now benefit from the critical damage increase of the Elemental Fury talent.
Restoration
Developers’ notes: We’re adjusting the mana costs of some of Restoration Shaman’s basic spell casts to give them more room to spend mana on things like Chain Heal particularly in raid settings.
The mana cost of Chain Heal, Healing Wave, and Riptide has been reduced by 5%.
Warrior
Developers’ notes: These change aim to improve Colossus’ performance in single target and Mountain Thane’s performance in AOE relative to other Hero Talent options.
Arms
Colossus: Practiced Strikes - Mortal Strike and Slam damage increased by 25% (was 15%). Does not apply to PvP.
Fury
Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
Protection
Colossus: Practiced Strikes - Shield Slam damage increased by 25% (was 15%). Does not apply to PvP.
Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
Player versus Player
Death Knight
Unholy
San’layn: Vampiric Strike damage increased by 30% in PvP combat.
Druid
Balance
Elune’s Chosen: Lunar Calling now increases Starfire damage by an additional 20% in PvP combat.
Feral
Druid of the Claw: Ravage damage increased by 20% in PvP combat.
Evoker
Preservation
Developers’ notes: Preservation has pulled ahead of the other healers partially due to their ability to withstand crowd control but also due to their raw healing output. We’re reducing some of their throughput capabilities and also the uptime on Nullifying Shroud to bring them in line.
All healing reduced by 5% in PvP combat.
Nullifying Shroud duration reduced to 3 seconds (was 4 seconds).
Dream Breath instant healing reduced by 17% in PvP combat.
Hunter
Survival
Developers’ notes: Survival has a strong burst window with Takedown, but outside of that, they are lacking. We’d like to reduce the heavy burst of Takedown and redistribute that power to compensate.
Takedown damage reduced by 25% in PvP.
Damage of all spells and abilities increased by 6% in PvP.
Mage
Fire
Developers’ notes: We’d like to increase Fire’s steady state damage by adjusting Fireball to reward casting, and Meteor has been harder to justify picking up than we would like in PvP.
Fireball and Frostfire Bolt damage increased by 35% in PvP combat.
Meteor direct damage increased by 30% in PvP combat.
Paladin
Holy
Developers’ notes: Holy Light’s mana cost is more restrictive in PvP than intended, so we’re adjusting Divine Favor to make its use less punishing long-term.
Divine Favor now reduces the mana cost of Holy Light by 30% (was 10%) in PvP combat.
Fixed an issue that caused Denounce to not scale its damage with level or with buffs such as Avenging Wrath. This is about a 90% increase to its baseline output.
Protection
Developers’ notes: Protection Paladin’s damage capabilities have been higher than healthy for a spec with its utility.
All damage reduced by 10% in PvP combat.
Retribution
Developers’ notes: We’re adjusting Divine Exaction’s effectiveness to reduce Retribution’s burst window.
Templar: Divine Exaction down to 75% (was 150%) in PvP combat.
Priest
Holy
Developers’ notes: We’re reducing the mana cost of a few core spells for Holy Priest this week (see PvE changes for details) which is intended to help with healing in longer engagements. Additionally, Archon has felt weak compared to Oracle, so we’re targeting a buff to Halo to improve its viability.
Archon: Halo damage and healing increased by 25% in PvP combat.
Shadow
Developers’ notes: We feel Voidweaver is in a good position in PvP. Archon’s pressure is lacking in comparison, so we’re targeting some of its spells to improve its output.
Archon: Halo damage and healing increased by 25% in PvP combat.
Archon: Mind Flay Insanity damage increased by 25% in PvP combat.
Shaman
Elemental
Developers’ notes: Elemental is often relying on Ascendance for kills due to its high burst potential. These changes are intended to increase overall pressure while reducing reliance on cooldowns to score skills.
Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%)
Ascendance now increases Elemental Overload damage by 10% in PvP Combat (was 25%).
Lava Burst damage increased by 15% in PvP combat.
Lightning Bolt damage increased by 15% in PvP combat.
Enhancement
Developers’ notes: Enhancement burst has been hard to react to during cooldowns due to a Maelstrom Weapon bug we’re fixing. In addition, we’re toning down the haste gained from Shamanism to reduce the cooldown pressure from Shaman DPS specializations.
Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%) in PvP.
Resolved an issue causing Malestrom Weapon spenders from Thorim’s Invocation during Doom Winds to deal more damage than intended.
Warlock
Affliction
Developers’ notes: Hellcaller has underperformed compared to Soul Harvester and we would like to shrink that gap.
Hellcaller: Blackened Soul damage increased by 35% in PvP combat.
Hellcaller: Wither damage increased by 15% in PvP combat.
Hellcaller: Mark of Xavius now causes Blackened Soul to deal 4% increased damage per stack of Wither in PvP combat (was 2%).
Demonology
Developers’ notes: For Demonology and Destruction, we’re pulling back on some of the previous reductions to Conflagrate and Ruination as they were proving to be a little heavy handed. We’re also bringing up the damage of core casts like Incinerate and Hand of Gul’dan to reward Warlocks more for successful casts.
Hand of Gul’dan damage increased by 30% in PvP combat.
Diabolist: Ruination damage increased by 100% in PvP combat.
Destruction
Incinerate damage increased by 30% in PvP combat.
Conflagrate damage increased by 60% in PvP combat.
Diabolist: Ruination damage increased by 100% in PvP combat.
Warrior
Developers’ notes: Berserker Roar’s duration has been overly disruptive. Decreasing it should open up more options when deciding how to handle its effect.
Berserker Roar’s duration reduced to 5 seconds (was 10 seconds).
Arms
Developers’ notes: Arms’ overall pressure output has been slightly higher than we would like, so we’re tweaking their damage down to land them in a healthier spot.
All damage reduced by 3% in PvP combat.
May 22, 2026
Classes
Death Knight
Unholy
Resolved an issue causing Forbidden Ritual aura to remain permanently on the Death Knight.
Druid
Restoration
Reduced the number of sounds and visuals that play when using the talent Flourish with Tranquility.
Priest
Discipline
Master the Darkness can now be tracked in the cooldown manager.
Player versus Player
There is no longer a cap on the total number of Bloody Tokens a player may accumulate.
Resolved an issue that could prevent players from earning Slayer’s Rise Dominance while holding all bases.
Paladin
Protection
Fixed an issue where Guardian of the Forgotten Queen could not be interrupted by some crowd control effects as intended.
May 19, 2026
Classes
Paladin
Retribution
Templar: Resolved an issue causing Hammer of Light to not cast properly in high haste situations.
Warlock
Affliction
Fixed an issue where Soul Swap would carry Unstable Affliction stacks when entering or exiting an instanced area.
Dungeons and Raids
March on Quel’Danas
The Hall of Fame for players who have completed Mythic difficulty is now closed.
Midnight Falls
Fixed an issue causing The Dark Archangel to sometimes not cancel upon triggering the final phase on Mythic difficulty.
Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes).
Reduced the spread of Midnight Crystals on Mythic difficulty.
Starsplinter initial damage reduced by 20% on Mythic difficulty.
Criticality damage reduced by 20%.
Items and Rewards
There is no longer a cap on the amount of upgrade Crests that can be accumulated by each player.
Player versus Player
There is no longer a cap on the amount of Conquest that can be earned, for the rest of Season 1.
Quests
The repeatable “Legends of the Haranir” quests are now available to player-characters who belong to a Warband that includes a character who has completed the first-time versions of the quests, and they may now be obtained by more than one character in your warband per week.
May 15, 2026
Achievements
Reservation for One will now be granted to players who collect Mythic-tier fish meat multiple times in the same run.
Additionally fixed issues with the Champion of Pahk creature in Abyss Anglers that caused it to disappear before players could catch it.
Classes
Delves
Nemesis Squads should no longer spawn under the world in Parhelion Plaza.
Decor Duel
Hiders can no longer swap with Enchanted Decoys.
Dungeons and Raids
The Voidspire
A teleport pad now appears in the Isle of Quel’Danas for raid groups that used the raid shortcut and have bosses to defeat.
Fallen-King Salhadaar
Resolved an issue making the Broken Oath warning unmovable in Edit Mode.
Player versus Player
Hunter
Beast Mastery
Bestial Wrath now displays as important on enemy nameplates.
May 12, 2026
Achievements
Abyss Anglers: Depth Grease no longer requires the Reinforced Joints upgrade.
Classes
Death Knight
Blood
Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
Dancing Rune Weapon grants 25% Parry (was 20%).
Blood Fortification grants 40% Stamina (was 35%).
Improved Death Strike healing increased to 15% (was 5%).
Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
Dance of Midnight chance to proc increased to 12.5% (was 10%).
Unholy
Death and Decay can now be tracked in the cooldown manager.
Demon Hunter
Vengeance
Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
Demonic Wards now reduces all damage taken by 12% (was 8%).
Thick Skin now grants 55% increased Stamina (was 50%).
Effectiveness of Mastery: Fel Blood increased by 20%.
Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
Druid
Guardian
Thrash direct damage reduced by 25%.
Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
Developers’ notes: These changes aim to bring this build closer to its expected output: high-damage relative to other tanks, but not abnormally so. Recent previous adjustments to Guardian have made the Elune’s Chosen build stronger than intended. With this tuning, we’re choosing to not break the Elune’s Chosen build or require the Apex talent. We have further plans to update the Guardian Apex Talent in a future patch to give us more flexibility with it and alleviate some of the current pain points for Druids.
Hunter
Marksmanship
Corrected an issue where Explosive Shot applied from the Salvo talent did not properly grant Lock and Load from the Shrapnel Shot talent when applied.
Paladin
Protection
Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
Sanctified Plates increases stamina by 7/15% (was 5/10%).
Ardent Defender duration increased to 12 seconds (was 8 seconds).
Ardent Defender now reduces damage taken by 30% (was 20%).
Sentinel duration increased to 20 seconds (was 16 seconds).
Shaman
Restoration
Corrected an issue where Downpour would consume Nature’s Swiftness and Ancestral Swiftness.
Warlock
Diabolist: Fixed an issue where Diabolic Oculi would target creatures that are not in combat with their summoner.
Warrior
Protection
Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
Fight Through Flames reduces magic damage taken by 6% (was 4%).
Phalanx reduces damage enemies deal to you by 8% (was 5%).
Ignore Pain effectiveness increased by 8%.
Delves
Light spores in Sunkiller Sanctum should no longer interrupt channeled spells.
Housing
Players who purchased the Roofus bundle can now buy additional copies of the decor in that bundle from promotional decor resupply vendors in Stormwind (Tuuran), Orgrimmar (Gabbi), and Silvermoon City (Dennia Silvertongue).
Items
Fixed an issue where the Dundun’s Abundant Travel Method toy would teleport players to the incorrect location.
Fixed an issue preventing weapons and trinkets crafted before 12.0.5 from being eligible for Ascendant Voidcore upgrades.
Prey
Removed the once per week restriction on Preferential Killing which generates a hunt with custom parameters. Players may complete Custom Hunts as often as desired after reaching rank 10 in the Season 1 Prey Journey, but subsequent Custom Hunts in a week give reduced rewards.
Increased Prey hunt progress gained from completing World Quests, defeating Ambushes, delivering Ripostes, and interacting with Remnants of Anguish.
Removed Hunter’s Momentum from Hard and Nightmare mode Prey hunts.
Significantly increased the number of the Coalescing Anguish spawns in the outdoor world.
Player versus Player
Significantly increased rating gains from completing 2v2, 3v3, and Solo Shuffle matches.
Developers’ notes: This adjustment is intended to meaningfully improve progression as the season continues to support healthier ladder movement. We’ll continue to monitor rating distribution and make further adjustments if needed.
Void Assaults
Increased the progress gained for certain Void Assault steps.
May 8, 2026
Abyss Anglers
Resolved an issue in Abyss Anglers where some players weren’t able to complete the Achievement Depth Grease, even if they had met the correct conditions.
Classes
Monk
Mistweaver
Fixed an issue that caused Rushing Wind Kick’s heal to sometimes fail.
Dungeons and Raids
Magisters Terrace
Fixed an issue where sometimes Gemellus would fail to resume using abilities if a player died during Astral Grasp.
Nexus-Point Xenas
Fixed an issue causing Mana Batteries to appear as a neutral faction while casting Corespark Overload.
The Voidspire
Using the raid skip no longer causes players to automatically teleport when returning to the entrance.
Quests
Fixed an issue that prevented repeat play of “The Story of the Cauldron of Echoes”.
Resolved an issue where players could be blocked from accepting “Rescue in the Shadows” if they had completed “Crypt in the Mist” during the Zul’Aman campaign.
User Interface
Fixed a bug causing Wings of the Void to unintentionally appear in the Spellbook.
May 6, 2026
Abyss Anglers
Ka’bubb the capybara will now join your Abyss Anglers dives once you’ve earned the Certified Depthdiver
Solved an issue in Abyss Anglers where some players couldn’t complete the Achievement Depth Grease, even if they had accomplished the correct conditions.
Classes
Druid
Restoration
Incarnation: Tree of Life’s duration can now be tracked in the cooldown manager while talented into Reforestation without Incarnation: Tree of Life.
Monk
Brewmaster
Fixed an issue where Flurry Strikes did not correctly generate threat.
Fixed an issue where Vital Flame and Refreshing Drink incorrectly generated healing threat.
Warlock
Affliction
Fixed an issue where sometimes Wither would not replace Corruption.
Soul Harvester: Fixed an issue where Sataiel’s Volition would sometimes stop providing its Corruption modifier.
Destruction
Fixed an issue where Conflagration of Chaos would not increase the damage of Shadowburn.
Decor Duel
Groups may now queue into Decor Duel through the Group Finder.
Dungeons and Raids
Pit of Saron
Risen Soldiers and Arcanist Cadavers can no longer be charmed.
Ick and Krick
Addressed an issue where Krick could fail to cast Get 'Em, Ick!
Windrunner Spire
Derelict Duo
Added an arrow over the head of the player being aimed at by Latch’s Heaving Yank (in addition to the existing dynamic marker showing the closet target within the path).
Added a screen effect for when a player is standing in the path of Latch’s Heaving Yank.
Addressed a few situations where Latch’s Heaving Yank could behave unexpectedly.
Adjusted Kalis’s teleport locations during Heaving Yank to leave more space between her and the edges of the arena.
The Voidspire
Corrected an issue where players were unable to teleport to The Approach after the instance has been soft reset.
Player versus Player
Warrior
Berserker Roar now displays as an important buff on enemy nameplates.
May 5, 2026
Classes
Death Knight
Frost
All damage increased by 5%. Does not affect PvP combat.
Unholy
Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes.
Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat.
Graveyard damage reduced by 15%. Does not affect PvP combat.
Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat.
Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Does not affect PvP combat.
San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
Demon Hunter
Devourer
All damage reduced by 3%.
Annihilator: Voidfall Meteor damage reduced by 12%.
Annihilator: Meteoric Rise damage bonus for Void Ray reduced to 10% (was 15%).
Vengeance
Thick Skin now increases Armor by 190% (was 150%).
Druid
Guardian
Wild Guardian now clears when entering Arena and Battlegrounds, and when starting a Mythic+ dungeon or a raid encounter.
Developers’ notes: Guardian Druids have continued to overperform in single target contexts, while experiencing difficulties with threat and sustained damage outside of cooldowns. With these changes, we’re aiming to reduce burst potential and transfer some of that power into more reliable and consistent abilities to aid in generating and maintaining threat.
Wild Guardian echo effectiveness reduced to 200% (was 300%).
Red Moon damage reduced by 20%.
Maul damage reduced by 15%.
Raze damage reduced by 15%.
Ravage damage reduced by 15%.
Thrash direct damage increased by 200%.
Thrash bleed damage increased by 100%.
Restoration
All healing reduced by 3%. Does not apply to PvP combat.
Everbloom heals for 20/40% of Lifebloom’s final heal (was 25/50%). Does not apply to PvP combat.
Call of the Elder Druid’s cooldown is now trackable in the cooldown manager.
Evoker
Augmentation
All ability damage and pet damage reduced by 5%.
Fixed an issue where Inferno’s Blessing damage was not properly modified by the specialization baseline passive. Inferno’s Blessing’s spell damage coefficient has been adjusted to compensate, so its effective damage will only be changed per the above adjustment.
Scalecommander: Fixed an issue where Bombardment damage was not properly modified by the specialization’s baseline passives. Bombardment’s damage calculations have been adjusted to compensate.
Developers’ notes: Effective damage will be unchanged for Devastation and only reduced by 5% for Augmentation with the above adjustment.
Hunter
Pack Leader: Corrected an issue where Howl of the Pack Leader would not summon a Boar or a Bear if the Kill Command that would summon the Boar or Bear killed your target.
Pack Leader: Corrected an issue where the Pack Leader Boar’s charge would not grant any of the Hogstrider damage bonuses or deal area damage if your Boar’s primary target died before the Boar reached it.
Beast Mastery
All damage dealt by you and your pets increased by 4%. Does not apply to PvP combat.
Corrected an issue where the Piercing Fangs talent did not apply a critical damage bonus to the bonus pet summoned from Nature’s Ally.
Marksmanship
Rapid Fire damage increased by 20%. Does not affect PvP combat.
Explosive Shot damage increased by 100%.
Arcane Shot and Multi-Shot damage increased by 30%.
Steady Shot damage increased by 100%.
Mage
Frost
Shatter damage to the primary target reduced by 6%.
Developers’ notes: Bug fixes last week to Hand of Frost and Flurry provided a meaningful damage increase to Frost. This change is primarily intended to offset the boost from those fixes.
Monk
Brewmaster
High Tolerance refunds 2/4 seconds of Purifying Brew’s cooldown when cast at Elevated Stagger (was 3/6 seconds).
Zen State increases stagger effectiveness by 15%, based on missing health (was 20%).
Fixed an issue where the Season 1 class set 4-piece Extra Kick could target unintended creatures.
Paladin
Holy
Eternal Flame healing increased by 15%.
Word of Glory healing increased by 15%.
Light of Dawn healing increased by 15%.
Protection
Base armor increased by 10%.
Priest
Discipline
Developers’ notes: Our goal here is to slightly rein in Atonement’s healing contribution in raid environments while keeping its effectiveness in smaller group content.
Atonement damage transfer has been increased to 30% (was 28%). Not applied to PvP combat.
Atonement healing now decays more rapidly beyond 5 targets.
Developers’ notes: For example, when healing 20 injured allies with Atonement, it would previously be reduced by 50%. With the new scaling, it will be reduced by 60%.
Holy
All healing increased by 6%. Not applied to PvP combat.
Rogue
Outlaw
All damage increased by 9%. Does not affect PvP combat.
Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
Trickster: Cloud Cover now causes Fazed to stack 1 additional time (was 2).
Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
Subtlety
All damage increased by 7%. Does not affect PvP combat.
Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
Shaman
Enhancement
Developers’ notes: Enhancement Shaman has been underperforming in both Raid and M+ content. With these changes, we’re aiming to increase throughput and help Stormbringer catch up to Totemic. We’re also resolving a bug, which would have a negative impact on performance, so we’re watching the results carefully.
All ability damage increased by 5%.
Auto attack damage increased by 10%.
Resolved an issue causing Thorim’s Invocation to cast Lightning Bolt, Chain Lightning and Tempest at with more effectiveness than intended when cast below 10 Maelstrom Weapon.
Stormbringer: Natural Gift now increases Nature damage of abilities by 6% (was 2%).
Stormbringer: Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 20% (was 10%).
Warlock
Affliction
Unstable Affliction damage increased by 20%.
Seed of Corruption damage increased by 10%.
Corruption damage increased by 20%.
Developers’ notes: This change does not affect Wither.
Agony damage increased by 10%.
Warrior
Developers’ notes: These tuning changes are aimed at improving Warrior performance overall as well as compensating for damage lost due to the Deep Wounds bug fix last week. We will continue to monitor Warrior performance and make further adjustments as needed.
Arms
Execute damage increased by 20%.
Overpower damage increased by 20%.
Slayer: Slayer’s Strike damage increased by 40%.
Slayer: Reap the Storm damage increased by 30%.
Fury
All damage increased by 5%.
Execute damage increased by 20%.
Raging Blow damage increased by 20%.
Slayer: Slayer’s Strike damage increased by 40%.
Slayer: Reap the Storm damage increased by 30%.
Mountain Thane: Ground Current damage increased by 50%.
Protection
Execute damage increased by 20%.
Mountain Thane: Thunder Blast damage increased by 30%.
Mountain Thane: Ground Current damage increased by 50%.
Decor Duel
Fixed a bug with the Enchanted Hourglass where the timer would get stuck at 1 second.
The Enchanted Hourglass can now only be interacted with by the hourglass’s owner.
Dungeons and Raids
Pit of Saron
Addressed an issue where Scourgelord Tyrannus could jump out of the playspace and be unable to return.
Skyreach
Addressed an issue where Richocheting Chakram can damage pets.
Amirdrassil, the Dream’s Hope
Addressed an issue that could block progression after defeating Larodar.
The Voidspire
Crown of the Cosmos
Alleria health reduced by 5% in Mythic difficulty.
Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty.
Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty.
Rift Simulacrum health reduced by 10% in Mythic difficulty.
Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty.
Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty.
Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty.
Voidstalker Sting targets 10% fewer players in Stage Three.
Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
March on Quel’Danas
Belo’ren, Child of Al’ar
Rebirth is now a 40 second cast on all difficulties (was 30 seconds).
Reduced the knockback on Light and Void Edict on all difficulties.
Midnight Falls
Midnight Crystal health reduced by 5% on Mythic difficulty.
Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
Midnight Crystal health reduced by up to 20% in smaller group sizes.
Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
Eclipsed damage reduced by up to 20% in smaller group sizes.
Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 second).
Overkill Current damage reduced by 20%.
Enemies and NPCs
Rare enemies in Ritual Sites no longer scale incorrectly while in a party.
Items
Permafrost Essence now provides 59% less critical strike.
Player versus Player
Developers’ notes: The pace of PvP combat is a little too fast right now, resulting in quick kills from burst damage. We’re increasing player health in PvP combat to slow this down slightly and give players more time to react.
Gladiator’s Distinction (PvP trinket set bonus) now increases player Stamina by an additional 5%.
Voidstone Shielding Array absorption is reduced by 50% in PvP combat.
Demon Hunter
Devourer
Developers’ notes: Devourer’s ability to burst enemies down is a little too high.
Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
Druid
Balance
Developers’ notes: Overall, Balance Druid is performing reasonably well, with the notable exception of Starsurge feeling underwhelming. We’re increasing Starsurge damage to give Balance more opportunities to contribute single-target burst.
Starsurge damage increased by 18% in PvP combat.
Hunter
Beast Mastery
All damage dealt by you and your pets reduced by 3% in PvP combat.
Marksmanship
Developers’ notes: We reduced Marksmanship damage in a recent hotfix, but those changes were too aggressive. We’re pulling back on some of the reductions to Black Arrow and overall damage to bring Marksmanship back up to a reasonable spot.
Black Arrow damage increased by 11% in PvP combat.
All damage increased by 5% in PvP combat.
Mage
Arcane
Developers’ notes: Arcane is behind the other Mage specializations, so we’re increasing the damage of some of their core spells. These are the more difficult spells to fully channel, so we’d like them to feel more rewarding when you do cast them.
Arcane Blast damage increased by 15% in PvP combat.
Arcane Missile damage increased by 15% in PvP combat.
Fire
Developers’ notes: Fire, particularly Sunfury, is able to deal significant burst during their Combustion windows. We’d like to reduce that with that caveat that casting Fireball should still feel rewarding.
Pyroblast damage reduced by 6% in PvP combat.
Fireball damage increased by 80% in PvP combat.
Sunfury: Codex of the Sunstriders now increases spell damage during Combustion by 1% for each Spellfire Sphere consumed in PvP combat (was 2%).
Frost
Ray of Frost damage reduced by 10% in PvP combat.
Monk
Brewmaster
All damage reduced by 15% in PvP combat.
Paladin
Holy
Mana regeneration is now reduced by 35% in PvP combat (was 45%).
Protection
Templar: Divine Exaction now causes Divine Toll to cast 2 additional times at 75% effectiveness in PvP combat (was 150%).
Priest
Shadow
Developers’ notes: Shadow’s consistent damage over time is quite effective, but their single target spells are lower than intended. We’re increasing Shadow Word: Madness and Mind Blast damage to help them contribute single target burst a bit more effectively.
Shadow Word: Madness damage increased by 25% in PvP combat.
Mind Blast and Void Blast damage increased by 20% in PvP combat.
Rogue
Outlaw
Developers’ notes: Outlaw’s damage ended up being quite high after recent adjustments, particularly Between the Eyes with patch 12.0.5. We’re reducing that along with some reductions to Cloud Cover for both PvE and PvP.
Between the Eyes damage reduced by 15% in PvP combat.
All ability damage reduced by 5%.
Shaman
Restoration
Healing Wave healing increased by 10% in PvP combat.
Riptide healing increased by 15% in PvP combat.
Warlock
Destruction
All damage increased by 5% in PvP combat.
May 1, 2026
Classes
Paladin
Holy
Fixed an issue that caused Beacon of Light to sometimes not transfer healing from Holy Light or Flash of Light.
Rogue
Assassination
Fixed a bug causing Deathmark to generate less Energy than intended.
Enemies and NPCs
Faithbreaker Ger’lok will now return to his ritual platform if he is pulled far away.
Sound
Reduced the volume of the Gaze of the Alnseer sound effect.
April 30, 2026
Classes
Shaman
Corrected an issue where the Jet Stream talent would not remove snare effects from allies who enter your Wind Rush Totem’s area.
Restoration
Corrected an issue where the initial healing from dropping a Stormstream Totem was not affected by Mastery: Deep Healing.
Farseer: Corrected an issue where summoned Ancestors would not cast Chain Heal when dropping Stormstream Totem.
Totemic: Corrected an issue where the effects of the Tidecaller’s Guard shield imbuement would be lost upon dying and resurrecting.
Housing
Players can again place non-default flooring, leave their House, and return to find the flooring where they placed it.
Items
Fixed a bug preventing players from purchasing the Cache of Void-Touched Weapons before unlocking the Void-Touched Sunfury Poleaxe from any item.
Player versus Player
Warrior
Fixed an issue where Disarm was incorrectly sharing a diminishing return with root effects.
User Interface
Resolved an issue with Action Bar items persisting when you enter a vehicle.
World
Fixed a rare bug that could cause players using DirectX 11 to see zone-wide graphical corruption.
April 29, 2026
Classes
Evoker
Flameshaper: Twin Flame will no longer bounce to enemy targets that the Evoker is not in combat with.
Fixed an issue where Titan’s Gift and Titanic Wrath were not increasing the damage of the final few ticks of Disintegrate for Preservation and Devastation Evokers.
Shaman
Restoration
All damage dealt increased by approximately 12%.
Developers’ notes: Restoration shamans were intended to gain a 30% damage increase with the release of patch 12.0.5, but an error resulted in them gaining about half of that amount. This 12% increase brings them up to a total of +30% damage when compared to before patch 12.0.5.
Warlock
Affliction
Fixed an issue where Fatal Echoes would consume a Soul Shard when activated.
Fixed an issue where Unstable Affliction would consume all stacks of Shard Instability.
Warrior
Arms
Slams from Fervor of Battle which critically strike will now correctly trigger Mortal Wounds.
Deep Wounds applied by Execute no longer deal double the intended damage.
Decor Duel
The Enchanted Hourglass now has a progress bar, and its timer is now better aligned with the toy’s duration.
Housing
Fixed a bug where the neighborhood weekly quest “Lost Animals” could become unavailable to players who completed it previously.
Items
Cosmic Hunter’s Glaive and Fangs of the Invader should now have Intellect for Devourer Demon Hunters.
Professions
Cooking
Fixed an issue with Hearty Well Fed being refreshed by standard Well Fed foods.
Reputation
Midnight World Quests now correctly award increased reputation while Sign of the Emissary is active.
Void Assaults
Imperator Pertinax should no longer die easily during the Eversong Void Incursion.
Fixed a bug that could prevent some players who were properly in combat with the Void-Corrupted creature from receiving credit toward the Cosmic Slayer achievement.
April 28, 2026
Classes
Druid
Restoration
Fixed an issue where Blooming Infusion was counting each target of Nature’s Bounty or Rampant Growth as an additional cast.
Mage
Frost
Fixed an issue causing some spells to be incorrectly locked during Party Sync.
Warlock
Affliction
Fixed an issue where the Abyssal Immolator 4-piece set bonus would not correctly increase the initial stack count of Agony by 2.
Fixed an issue where Unstable Affliction applied through Fatal Echoes would consume Shard Instability.
Decor Duel
Fixed a bug that could prevent seekers from receiving participation credit.
Dungeons and Raids
Algeth’ar Academy
Timer increased to 31 minutes (was 30 minutes).
Maisara Caverns
Muro’jin and Nekraxx
Coordinated Assault damage reduced by 30%, and now ignores armor.
March on Quel’Danas
Midnight Falls
Fixed an issue causing Druids to become untargetable after entering the Darkwell while shapeshifted.
April 27, 2026
Classes
Demon Hunter
Havoc
Fixed an issue that allowed Havoc to benefit from Vengeance’s Annihilator talent Meteoric Rise when using Collective Anguish in specific conditions.
Vengeance
Annihilator: Fixed an issue that caused Celestial Echoes to grant 5 additional Fury per Fracture instead of the intended 3 Fury.
Evoker
Fixed an issue where Renewing Blaze would not always trigger its healing effect from certain attacks.
Mage
Frost
Fixed an issue causing Hand of Frost Rank 2 to not provide the correct percent chance increase per stack of Shatter.
Fixed an issue that could cause Flurry to not benefit fully from the damage bonus of Brain Freeze, when a non-Brain-Freeze-affected Flurry was cast immediately afterwards.
Fixed an issue causing some Tracked Buffs for Frostfire to not display correctly.
Casting Mass Invisibility now correctly interrupts the Mage’s current spell.
Monk
Windwalker
Touch of Karma now shows as a large defensive buff on raid frames.
Rogue
Trickster: Cloud Cover’s visual effect is now only visible to the caster in all circumstances.
Assassination
Separated the tracked buffs for Implacable into two elements so they can be tracked separately with the Cooldown Manager.
Duration of increased Energy generation.
Amount of Energy regeneration you’ll receive when Envenom expires.
Warlock
Affliction
Fixed an issue where Shared Agony would not function after casting a Curse.
Hellcaller: Fixed an issue where Xalan’s Cruelty would not increase the critical strike chance of Wrath of Nathreza.
Fixed an issue where periodic damage caused by Malefic Grasp is unaffected by Death’s Embrace.
Soul Harvester: Fixed an issue where consuming Nightfall with Malefic Grasp would not activate Wicked Reaping.
Demonology
Fixed an issue where Fel Armaments would reduce the cooldown of Felstorm by 20 seconds, rather than the intended 10 seconds.
Delves
The Darkway
Corrupted Leyline will no longer sometimes continue to cast Detected! after it’s out of range.
The Shadow Enclave
Fixed an issue where characters could lose the ability to strafe after picking up a mirror.
Items and Rewards
Fixed a Great Vault display bug where the World Row indicated an item level of 272 for the Tier 5 Ritual Site, instead of the intended 269 item level.
Player versus Player
Demon Hunter
Fixed an issue that prevented the target throw effect from being available while using Illidan’s Grasp.
Havoc
Fixed an issue that caused Consume Magic to remove an additional Magic effect from the primary target when the Blood Moon PvP Talent was selected.
Quests
Resolved an issue where players who completed the quest “The Legend of Aln’Sharan” could not gather them on alts without completing the quest first.
April 24, 2026
Achievements
Midnight Keystone Myth - Season One is now available to players who attained a Mythic+ Rating of at least 3400 during Midnight Season 1.
Characters
Pandaren characters who boost during the intro sequence will now be able to port to their houses.
Classes
Death Knight
Unholy
Festering Scythe is now an aura on the player, resolving issues that occur when extending the duration of plagues.
Developers’ notes: The underlying issue here was proving to be problematic for a number of reasons and we felt like this would be the safest approach for now.
Resolved an issue causing Magus of the Dead to not take action immediately on spawn.
Resolved an issue causing Forbidden Knowledge Rank 4 to activate less than stated.
Resolved an issue causing Unholy Devotion to grant Haste in addition to attack speed and energy regeneration.
Disease Cloud is now cast by the Abomination, resolving issues such as it not interacting with pet scaling talents.
Demon Hunter
Devourer
Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not recommend Collapsing Star outside of melee range.
Vengeance
Fixed an issue that caused Metamorphosis to be put on cooldown when Last Resort’s effect triggered.
Hunter
Marksmanship
Corrected an issue where Unbreakable Bond could give the damage reduction effect to the hunter rather than their pet.
Mage
Frost
Fixed an issue causing Hand of Frost (Rank 2) to not provide the correct percent chance increase per stack of Shatter.
Paladin
Holy
Fixed an issue that caused Holy Armaments to significantly impact framerates.
Priest
Shadow
Voidweaver: Fixed an issue causing Overwhelming Shadows to increase the damage of Mind Blast.
Rogue
Trickster: Fixed an issue that caused Cloud Cover’s effect to cost 30 Energy to activate.
Trickster: Cloud Cover’s visual effect is now only visible to the caster in all circumstances.
Warlock
Affliction
Fixed an issue where Jinx would not function if Foul Mouth was not talented.
Demonology
Fixed an issue where Demonic Gateway would benefit Hellbent Commander.
Delves
Valeera is no longer unwilling to attack Poison Dart Frog or Giant Cursed Bullfrog.
Atal’Aman
Adjusted the placement of several out-of-range Sanctified Banners in two story variants.
The Darkway
The Corrupted Leyline will no longer sometimes continue to cast Detected! after being out of its range.
Dungeons and Raids
Maisara Caverns
Addressed an issue where players could remain in combat after defeating Vordaza.
Housing
Decorative Dornogal Opals (small, medium and large) are now available for purchase from the Disguised Decor Duel Vendor in Silvermoon.
Player versus Player
Hunter
Marksmanship
Precise Shots now benefits Kill Shot and Black Arrow at 50% effectiveness in PvP combat.
Black Arrow damage reduced by 30% in PvP combat.
All damage reduced by 10% in PvP combat.
Developers’ notes: Several talent changes in 12.0.5 led to Marksmanship overperforming in PvP. These updates target changes to Black Arrow and their overall damage to account for the new interactions and reduce their effectiveness at both burst damage and overall pressure.
Mage
Mass Invisibility will no longer target players carrying the Deephaul Crystal in Deephaul Ravine.
Priest
Fixed an issue causing Cyclone to be able to be applied while a Priest has Psychic Shroud active.
Quests
Fixed an issue where some Alliance players were unable to see the “Heavy Anchor” for “The Fragrance of the Dunes” quest.
Fixed an issue causing players to be unable to turn in Nebulous Voidcores to Decimus while on the quest “Artifice of Aggression”.
Fixed an issue that could cause Lorna Crowley to phase out when engaged for the Arcantina quest “A Generational Moment”.
April 23, 2026
Classes
Hunter
Marksmanship
Corrected an issue where players could gain double the benefit of Pathfinding or Endurance Training when using the Unbreakable Bond talent in combination with the Cunning or Tenacious talents.
Cunning or Tenacity pets should no longer sometimes lose their pet passive bonuses of Endurance Training and Pathfinding when changing between the Cunning and Tenacity talent choice node.
Warlock
Fixed an issue where Frequent Traveler would not function when using another Warlock’s Demonic Gateway.
Diabolist: Fixed an issue where Abyssal Dominion would not match the duration of Demonic Tyrant with Reign of Tyranny talented.
Affliction
Fixed an issue where Blight of Weakness and Tongues would not properly display on the Cooldown Manager.
Destruction
Removed several spells from the Cooldown Manager, as they are no longer present in-game.
Décor Duel
Hiding players can no longer go near the Seeker’s waiting room.
Developers’ notes: There was an emergent tactic where hiders would place a bunch of traps near the seekers’ entrance, preventing them from leaving.
Dungeons and Raids
Magisters’ Terrace
Addressed an issue where Degentrius’ Devouring Entropy could damage players who were immune to it.
Windrunner Spire
Addressed an issue where Commander Kroluk could melee after finishing casting Bladestorm.
The Voidspire
Crown of the Cosmos
Gravity Collapse damage reduced by 10%.
April 22, 2026
Characters
Fixed a bug that could cause some Night Elf characters to be missing the intended Linen Blindfold option they previously chose.
Classes
Death Knight
Resolved an issue causing the Commander of the Dead damage increase aura to be applied to Death Knights.
Evoker
Preservation
Fixed an issue where Dream Breath was not being stored in Stasis.
Paladin
Holy
Fixed a bug that could cause Holy Paladins to do less damage than intended.
Rogue
Fixed a bug that prevented the expected audio from playing when a Rogue enters stealth.
Decor Duel
Fixed a bug that could prevent Decor Duel participants from receiving base Illusionary Coin rewards by incorrectly evaluating them to be AFK.
Humanoid tracking abilities no longer reveal players in Decor Duel.
Achievements earned in Decor Duel are now account-wide, as intended.
Dungeons and Raids
Addressed an issue where Lindormi’s Guidance could be applied to players outside of Mythic+ dungeons.
March on Quel’Danas
Midnight Falls
Resolved issues with Torchbearer failing to prevent players from receiving applications of Midnight or failing to remove applications of Midnight.
Items
Addressed an issue preventing sockets from being added to Champion items obtained from Midnight Renown vendors.
Fixed an issue where acquiring a Nebulous Voidcore with Thalassian Tokens of Merit would cause Decimus to only grant one of his two weekly Nebulous Voidcores upon quest turn-in.
Developers’ notes: Players who have two Nebulous Voidcores in their currency window while showing “Season Maximum: 1/2” can now safely complete any of Decimus’s quests again to receive their missing Nebulous Voidcore.
Professions
Adjusted the cost of Thalassian Competitor’s Chain Tunic to 5 Heraldry (was 4) to be in line with other crafted PvP chestpieces.
Quests
The Ancient Visionstone can once again be interacted with for the Harandar repeatable legends quests “The Story of the Echoless Flame” and “The Story of Russula’s Outreach”.
Fixed a bug where the daily quest “Ephemeral Masquerade” appeared to be a low-level quest, rather than the intended blue exclamation point.