乌拉克的诅咒中的插件与光环
原题:官方蓝贴主题:Addons and Auras in Curse of Ula’tek
自《午夜》上线以来,我们一直持续迭代在《午夜》预补丁中引入的插件相关改动。在12.1版本《乌拉泰克的诅咒》更新中,我们很高兴能在此项工作上迈出下一步……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。暂未点名具体职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
未明确点名
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
通用冷却、Buff/Debuff 和职业资源监控 WA
自从《午夜》上线以来,我们持续迭代了在《午夜》前夕补丁中引入的插件相关改动。在12.1版本《乌拉泰克的诅咒》更新中,我们很高兴能在这方面迈出下一个重要步骤。这些工作反映了社区分享的见解和反馈,主要聚焦于玩家常说的增益和减益效果的光环。
这些改动旨在防止光环(无论是作用于玩家、敌人,还是小队和团队成员)泄露可用于战斗自动化的关键战斗信息。与此同时,我们希望插件能继续以多样化的自定义方式显示光环。
为了支持这一目标,《乌拉泰克的诅咒》将引入新的API,允许插件以定制方式显示过滤后的光环集合,同时不暴露可能用于自动化的底层光环信息。当前显示光环的插件需要更新以支持这些新API,我们将在《乌拉泰克的诅咒》PTR测试期间直接与插件作者合作,帮助他们适应这些改动并在测试中收集反馈。
Since the launch of Midnight, we’ve continued to iterate on the addon-related changes introduced in the Midnight pre-patch. In the 12.1 Curse of Ula’tek update, we are pleased to be taking the next major step in that work. This work reflects the insights and feedback shared by our community, with a focus on auras, commonly referred to by players as buffs and debuffs.
These changes focus on preventing auras (whether on the player, enemies, or party and raid members) from leaking important combat information that can be used for combat automation. At the same time, we want addons to continue being able to show auras in a variety of custom ways.
To support that goal, Curse of Ula’tek will introduce new APIs that allow addons to display filtered sets of auras in customized ways, without exposing the underlying aura information that could be used for automation. Addons that currently display auras will need to be updated to support these new APIs, and we’ll be working directly with addon authors throughout the Curse of Ula’tek PTR to help them adapt to these changes and gather feedback during testing.