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职业调整即将到来 – 6月30日

原题:官方蓝贴主题:Class Tuning Incoming – June 30
US论坛蓝贴主题Kaivax2026-07-03 01:13阅读 15
在每个地区每周例行维护期间,我们将进行平衡性调整,主要针对在团队内容中表现不佳的专精。 在PvP方面,我们将继续加强表现不佳的专精,增加...

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、牧师、死亡骑士、萨满祭司、法师、术士、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、牧师、死亡骑士、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
在每周例行维护中,我们将对各区域进行平衡性调整,主要针对在组队内容中表现不佳的专精。 在PvP方面,我们将继续加强表现欠佳的专精、削弱表现过强的专精,并调整爆发伤害过高或过低的专精。 **职业** **德鲁伊** **平衡** 所有伤害提高4%。 **野性** 开发者注释:野性德鲁伊在大秘境中表现良好,但团本中的总伤害偏低。这些调整将增强其单目标输出能力及团本总伤害。 所有伤害提高3%(不适用于PvP战斗)。 近战自动攻击伤害提高15%。 撕扯伤害提高5%(不适用于PvP战斗)。 凶猛狂乱伤害降低15%(不适用于PvP战斗)。 **恢复** 开发者注释:与其他治疗者相比,恢复德鲁伊的伤害低于预期。我们将调整其部分伤害从痛击转移至其他技能。 所有伤害提高15%。 熊形态痛击伤害降低25%。 **唤魔师** **湮灭** 所有技能伤害提高3%。 **法师** **奥术** 所有技能伤害提高3%。 **牧师** **神圣** 神圣之言:静的治疗效果提高20%。 神圣之言:圣的治疗效果提高20%。 **萨满祭司** **恢复** 所有治疗效果提高4%(不适用于PvP战斗)。 **玩家对玩家** **恶魔猎手** **吞噬** 开发者注释:吞噬恶魔猎手的表现超出预期,尤其是在防御方面,因此将降低其自我治疗能力。 在PvP战斗中,破碎灵魂每消耗一个灵魂碎片恢复的最大生命值比例从1%降低至0.5%。 **死亡骑士** **邪恶** 开发者注释:邪恶死亡骑士的爆发伤害过于频繁,因此将削弱相关技能,并将部分总体伤害转移至更稳定的天灾瘟疫输出。 在PvP战斗中,溃烂之伤伤害降低15%。 在PvP战斗中,灵魂收割伤害降低15%。 在PvP战斗中,天灾瘟疫伤害提高15%。 **德鲁伊** **守护** 开发者注释:守护德鲁伊凭借其终极天赋的爆发潜力在PvP中表现过高,不符合坦克专精的预期。 在PvP战斗中,狂野守护者的反击效果从200%降低至50%。 **唤魔师** **增辉** 在PvP战斗中,所有伤害提高8%。 **守护** 开发者注释:在PvP中,唤魔师(恩护)的表现略高于预期,因此我们在此次调整中额外对其进行了一次针对性削弱。时空爆发使敌人难以对关键施法(如“休眠迷踪”)做出反应,因此我们降低了其效果。 时空爆发:在PvP战斗中,急速、移动速度和技能冷却恢复速度提高15%(原为30%)。 猎人 射击 双重射击现在使瞄准射击的伤害效果降低至16%,或使你的下一次急速射击额外发射16%的箭矢(原为40%)。 开发者注释:我们正在降低双重射击的爆发潜力,让敌方玩家有更多时间对射击猎人的来袭伤害做出反应。 生存 在PvP战斗中,所有伤害提高3%。 法师 冰霜 开发者注释:我们正在将冰霜法师的部分伤害从冰霜射线中重新分配到其他技能中,目的是降低其爆发能力并提升持续压制力。 冰霜射线在PvP战斗中的伤害降低20%。 在PvP战斗中,所有伤害提高3%。 圣骑士 防护 开发者注释:圣殿骑士的爆发能力使得防护圣骑士在PvP中的进攻威胁超出了我们的预期。 神圣征讨:在PvP战斗中,再次施放神圣鸣钟的效果降低至25%(原为75%)。 圣光之锤在PvP战斗中的伤害降低30%。 惩戒 开发者注释:惩戒圣骑士的表现优于预期,因此我们对其进行了小幅伤害降低。 在PvP战斗中,所有技能伤害降低3%。 牧师 戒律 开发者注释:虚空编织者牧师在PvP中造成的伤害过高。我们将降低部分伤害并提升其治疗量作为补偿。 赎罪:在PvP战斗中,造成的伤害相当于从暗言术:痛中消耗量的200%(原为300%)。 无休折磨在PvP战斗中的伤害降低25%。 暗言术:痛在PvP战斗中的伤害降低10%。 虚空编织者:救赎的治疗效果提高15%。 预言者:预防措施使苦修、惩击、神圣新星的伤害提高20%(原为15%)。 终极苦修的治疗效果提高25%。 暗影 开发者注释:除了整体伤害的必要提升外,暗言术:死也获得了增强,旨在使其在攻击低生命值阈值敌人时造成的伤害更加值得。 所有技能在PvP战斗中的伤害提高4%。 暗言术:灭在PvP战斗中的伤害提高45%。 萨满祭司 恢复 开发者注释:相较于图腾祭司,先知恢复萨满在PvP中的表现一直落后,我们正在提高先知天赋及其先祖提供的治疗量和效果,以缩小差距。 先知:漩涡统御在PvP中使受影响法术的治疗效果提高20%(原为15%)。 先知:水泡在PvP中的效果不再降低(原降低20%)。 先知:由先祖召唤施放的治疗法术在PvP中提高30%(原为20%)。 战士 武器、防护 开发者注释:我们正在略微降低巨像吸收伤害的能力,使其成为更容易被击杀的目标。 肌肉与疤痕之山在PvP战斗中使受到的伤害降低3%(原为5%)。 术士 痛苦 所有伤害在PvP战斗中提高3%。 恶魔学识 开发者注释:恶魔学识在自由施法状态下的伤害未达到预期,因此我们针对暗影箭和恶魔箭进行了一些调整,旨在提高它们惩罚敌人允许其连续施法的能力。 暗影箭在PvP战斗中的伤害提高200%。 恶魔箭在PvP战斗中的伤害提高30%。 毁灭 献祭在PvP战斗中的伤害提高50%。
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at specs that are unperforming in group content. In PvP, we’re continuing to improve underperforming specs, address over-performing specs, and adjust burst damage where specs have too much or too little. Classes Druid Balance All damage increased by 4%. Feral Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage. All damage increased by 3%. Does not apply to PvP combat. Melee auto-attack damage increased by 15%. Rip damage increased by 5%. Does not apply to PvP combat. Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat. Restoration Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit. All damage increased by 15%. Bear Form Thrash damage reduced by 25%. Evoker Devastation All ability damage increased by 3%. Mage Arcane All ability damage increased by 3%. Priest Holy Holy Word: Serenity healing increased by 20%. Holy Word: Sanctify healing increased by 20%. Shaman Restoration All healing increased by 4%. This does not apply to PvP combat. Player versus Player Demon Hunter Devourer Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced. Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat. Death Knight Unholy Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague. Putrify damage reduced by 15% in PvP combat. Soul Reaper damage reduced by 15% in PvP combat. Dread Plague damage increased by 15% in PvP combat. Druid Guardian Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP. Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat. Evoker Augmentation All damage increased by 8% in PvP combat. Preservation Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness. Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%). Hunter Marksmanship Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%). Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage. Survival All damage increased by 3% in PvP Combat. Mage Frost Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure. Ray of Frost damage decreased by 20% in PvP combat. All damage increased 3% in PvP combat. Paladin Protection Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP. Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat. Hammer of Light damage decreased by 30% in PvP combat. Retribution Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction. All ability damage reduced by 3% in PvP combat. Priest Discipline Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate. Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%). Inescapable Torment damage reduced by 25% in PvP combat. Shadow Word: Pain damage reduced by 10% in PvP combat. Voidweaver: Atonement healing increased by 15%. Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%). Ultimate Penitence healing increased by 25%. Shadow Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold. All ability damage increased by 4% in PvP combat. Shadow Word: Death damage increased by 45% in PvP combat. Shaman Restoration Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap. Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%). Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction). Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%). Warrior Arms, Protection Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target. Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%). Warlock Affliction All damage increased by 3% in PvP combat. Demonology Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together. Shadow Bolt damage increased by 200% in PvP combat. Demonbolt damage increased by 30% in PvP combat. Destruction Incinerate damage increased by 50% in PvP combat.