魔兽世界:午夜在线修正 - 4月17日
原题:官方蓝贴主题:World of Warcraft: Midnight Hotfixes - April 17
## 热修
2026年4月17日
### 地下堡
达到午夜第1赛季地下堡行者之旅的10级将正确奖励“虚空破袭者”头衔。
### 地下城与团队副本
#### 麦萨拉洞穴
##### 拉克图尔
* 灵残迹持续时间增加至...
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
在线修正
2026年4月17日
地下堡
达到午夜赛季1地下堡行者之旅第10级将正确奖励"虚空破袭者"头衔。
地下城和团队副本
玛伊萨拉洞穴
拉克图尔
幽灵残渣持续时间延长至40秒。
幽灵残渣的额外施加不再刷新持续时间。
执政团之座
修复了无情镇压者的"镇压锁链"可能被意外打断的问题。
虚空尖塔
陨落之王萨尔哈达尔
修复了虚空灌注可能覆盖首领进入狂暴阶段的问题。
光缚先锋
修复了使用团队跳跃功能可能导致该战斗无法刷新全部三位圣骑士的问题。
2026年4月14日
地下城和团队副本
玛伊萨拉洞穴
狂乱狂战士的生命值降低13%。
锐眼猎头者的生命值降低10%。
穆罗金与奈克拉斯
修复了腐肉俯冲偶尔会击中奈克拉斯背后的单位或对玩家造成两次伤害的问题。
执政团之座
修复了地下城部分区域意外增强生物的问题。
在鲁拉的战斗中,虚空虹吸现在被标记为重要技能。
在晋升者祖拉尔的战斗中,"毁灭"现在拥有战斗警告。
通天峰
堕落的标记现在会在目标单位框架上显示减益效果。
风行者尖塔
指挥官克洛鲁克
修复了指挥官克洛鲁克可能基于其目标在房间内的位置而跳跃失败的问题。
虚空尖塔
瓦埃尔戈与埃佐拉克
修复了瓦埃尔戈和所有玩家阵亡后,埃佐拉克可能继续战斗光缚先锋的问题。
光缚先锋
战争牧师塞恩的和平光环沉默效果不再由神圣新星、寒冰箭或银河守护者月火术触发。
修复了死刑宣判的易伤效果有时在史诗难度下无法生效的问题。
史诗难度下生命值降低5%。
开发者注释:我们希望通过此改动鼓励更多样化的团队阵容在该战斗中取得成功。
宇宙之冠
英雄难度下,奥蕾莉亚与裂隙幻象的生命值降低5%。
英雄难度下,宇宙屏障的吸收量降低5%。
非史诗难度下,银光猛击弹射宽度增加至5码(原为4码)。
非史诗难度下,不朽虚空行者的附近玩家侦测范围降低至10码(原为15码)。
进军奎尔达纳斯
- 卢拉在史诗难度下的生命值降低5%。
终结矩阵
- 终结应用次数降低至4次(原为5次)。
- 终结施法时间提高至2秒(原为1.5秒)。
天刃
- 英雄和史诗难度下每次施放的刀片数量降低至5个(原为6个)。
- 英雄和史诗难度下的最大持续时间降低至2分钟(原为3分钟)。
阴郁交响曲
- 旋律不再重复同一个黑暗符文两次。
- 第二次施法现在顺时针旋转(原为逆时针)。
- 日蚀治疗吸收效果在史诗难度下降低10%。
- 过载电流伤害在英雄难度下降低20%。
- 临界状态的最后一次施法现在每颗黎明水晶触发2个卢拉之泪(原为3个)。
- 黑暗星座预施法时间在史诗难度下提高至2.5秒(原为2秒)。
任务
- 修复了一个错误,该错误导致玩家无法在沃顿的松散沙堆中为任务“沙丘的芬芳”收集沙子。
2026年4月13日
职业
- 猎人
- 修复了一个问题:如果狂野怒火的冲刺导致宠物超出范围,则狂野怒火无法造成伤害。
地下城与团队副本
- 艾格希尔学院
- 解决了一个问题:克劳斯的震耳尖啸的负面效果在战斗结束后可能持续存在。
- 解决了一个问题:阿尔法鹰在空中时可能开始施放阵风。
- 迈萨拉洞穴
- 解决了一个导致空心灵魂撕裂者的冰霜新星偶尔在错误位置造成伤害的问题。
- 萨隆深渊
- 熔炉之主加弗斯特
- 修复了一个可能导致暗夜精灵复仇恶魔猎手无法躲在萨隆矿堆后面的问题。
进军奎尔达纳斯
- 贝洛伦,阿尔之子
- 贝洛伦的第二阶段生命值在史诗难度下降低10%。
- 灰烬祝福每层效果在所有难度下降低至5%(原为10%)。
- 在所有难度下降低了战斗中守护者法令的施放频率。
- 虚空尖顶
- 修正了一个问题:使用团队跳过后,光盲先锋可能无法出现。
- 维尔格与埃佐拉克
- 解决了一个问题:首领可能在吞噬堡垒的顶部而非其竞技场重生。
物品
- 光明保存药水现在提供更多治疗量。
2026年4月9日
职业
- 猎人
- 兽王
- 修正了一个问题:野性本能天赋在对抗单个目标时造成的伤害高于预期。
- 牧师
## 职业
### 牧师
#### 戒律
* **先知**:修复了“光焰之华”未对敌人施加减速效果的问题。
#### 神圣
* **先知**:修复了“预防性护理”使“持久之言”的恢复持续时间增加25%而非预期40%的问题。
### 术士
#### 恶魔学识
* 修复了“阿古斯的支配”召唤的恶魔不会优先攻击你当前目标的问题。
* **魔修师**:修复了魔修师恶魔不会优先攻击你当前目标的问题。
* **魔修师**:当“恶魔艺术”被移除时,若召唤者未处于战斗中,则不再召唤霸王、混沌之母和深渊领主。
## 地下堡
* 瓦莉拉现在在地下堡中说话频率降低。
## 地下城和团队副本
### 魔导师平台
* 修复了非首领敌人可能无法正确生成的罕见问题。
### 梦涌
#### 无梦之神喀弥厄斯
* 解决了喀弥厄斯可能卡入环境中的问题。
### 虚空尖塔
#### 宇宙之冠
* 史诗难度下,“虚空之握”的第二个目标现在将优先选择非治疗专精角色。
### 恐怖幻象
* 修复了在奥格瑞玛幻象中,如果玩家击杀湮灭元素过快,无法获得完成进度的问题。
## 任务
* “午夜:哈兰尼尔传说”不再出现在每周活动选择选项中。
* **开发者注释**:“哈兰尼尔传说”任务每个战团每周只能完成一次,但该每周活动对所有角色开放。此更改解决了玩家用一个角色完成了每周哈兰尼尔传说任务后,无法在另一个角色上完成该每周活动的问题。
---
2026年4月7日
## 职业
### 死亡骑士
#### 鲜血
* 近战自动攻击伤害提高25%。
* 灵界打击伤害提高12%。
* 血之护甲护甲值提高至45%(原为35%)。
* 白骨之盾现在使力量提供的护甲提高180%(原为150%)。
#### 冰霜
* **开发者注释**:冰霜死亡骑士的单体伤害低于预期,因此我们提高了湮灭和冰霜打击的伤害,以更有针对性地增强单体场景,同时提高了冰霜灾祸的伤害,以帮助天启骑士在多个目标场景中表现更佳。
* 湮灭伤害提高12%(此效果不作用于PvP战斗)。
* 冰霜打击和冰霜灾祸伤害提高15%(此效果不作用于PvP战斗)。
#### 邪恶
修复了导致套装光环“枯萎”干扰纳兹格林征服数值提升的问题。
恶魔猎手
复仇
开发者备注:复仇的单体伤害一直低于预期,因此正在提升单体伤害来源。
近战自动攻击伤害提高40%。
灵魂裂劈对主目标的聚焦劈裂伤害加成提高至60%(原为50%)。
灵魂切割者伤害提高50%。
德鲁伊
平衡
星涌术伤害提高16%。未应用于PvP战斗。
至日日蚀的月火术伤害提高10%。未应用于PvP战斗。
守护
闪烁月光现在使月火术降低对你造成的伤害6%/12%(原为5%/10%)。
撕裂创伤现在使痛击每层降低目标对你造成的伤害3%(原为2%)。
唤魔师
增辉
亘古吐息的作用范围提高至500码(原为100码)。
湮灭
开发者备注:焰心宗师在单体目标场景中的表现相较于鳞长指挥官低于预期。此次调整旨在提高焰心宗师的可行性,同时不否定唤魔师们为有效掌握鳞长指挥官玩法所投入的时间与精力。
焰心宗师:吞噬烈焰现在使裂解引爆150%的火焰吐息伤害(原为115%)。
圣骑士
神圣
开发者备注:神圣圣骑士的治疗输出低于我们的预期,因此我们计划提高其圣能消耗技能的数值,以强化核心玩法循环,并使资源使用更具满足感。
荣耀圣令治疗量提高20%。该效果也适用于永恒之火及其周期性治疗效果。
黎明圣光治疗量提高20%。
防护
开发者备注:我们观察到防护圣骑士在史诗钥石地下城中面对魔法伤害和周期性伤害时存在困难。本次调整旨在通过结合直接减伤和自疗来提高生存能力和自主性。
自动攻击伤害提高50%。未应用于PvP战斗。
先锋荣耀(2级/3级)使审判的伤害提高20%/40%(原为10%/20%)。未应用于PvP战斗。
先锋荣耀(4级)使正义盾击对主目标的伤害提高100%(原为50%)。未应用于PvP战斗。
大审判现在会使你的下一个正义盾击对目标造成的伤害提高50%(原为40%)。该效果不适用于PvP战斗。
强化盾牌现在使受到的魔法伤害降低12%(原为10%)。
堡垒现在根据损失的生命值最多使护甲提高60%(原为50%)。
泰坦之光的治疗效果在受到有害周期性效果影响时提高200%(原为100%)。
武僧
酒仙
开发者注释:进入《午夜》版本后,酒仙获得了显著的自疗能力。虽然这弥补了该专精长期存在的弱点之一,但我们发现其综合防御能力略强。这些调整旨在削弱自疗效果,缩小武僧与其他坦克专精之间的差距。
生机火焰现在使你从法术和技能造成的所有火焰或自然伤害中恢复40%的生命值(原为50%)。
影踪派:预判训练现在使所有受到的伤害降低8%(原为10%)。
踏风
怒雷破现在对次要目标造成其主目标伤害的60%(原为54%)。
潜行者
刺杀
腐蚀飞溅现在使你的自然伤害击中附近敌人,造成20%的伤害(原为18%)。
锁喉和割裂的伤害提高5%。
刀扇和猩红风暴的伤害提高10%。
狂徒
所有伤害提高4%。
剑刃乱舞现在使你的技能对附近敌人造成相当于伤害28%的效果(原为30%)。
命运之缚:命运交织使剑刃乱舞扩散的伤害百分比提高5点(原为6点)。
诡诈:迅捷乱舞在完美形态激活期间使剑刃乱舞的伤害提高25%(原为30%)。
萨满祭司
增强
开发者注释:我们对增强萨满进行了一些调整,旨在加强爆发窗口期以外的稳定伤害来源,同时略微倾向于让风暴使者的表现更接近图腾祭司。
闪电箭的伤害提高8%。该效果不适用于PvP战斗。
闪电链的伤害提高25%。该效果不适用于PvP战斗。
闪电打击的初始冲击伤害提高20%。该效果不适用于PvP战斗。
闪电打击的武器强化效果伤害提高10%。该效果不适用于PvP战斗。
风暴打击和风打击的伤害提高15%。该效果不适用于PvP战斗。
术士
修复了如果生命吸取专门对地下堡敌人使用,地狱受益者无法恢复预期生命值的问题。
恶魔学识
修复了恶魔学识可能比预期更频繁激活的问题。
地下堡
圣化圣杯的“希望”层数在脱战后不再消失。
修复了在记忆海湾中瓦莉拉有时会受到额外伤害的问题。
地下城与团队副本
魔导师平台
修复了迪根崔斯战斗中可能出现多个不稳定虚空精华同时存在的问题。
修复了在同一个副本的史诗难度下击败奥术守卫后,通往塞拉奈尔·日华的敌人可能在史诗钥石中无法生成的问题。
纽克萨斯之点·泽纳斯
修复了阻止“污迹”继续行动的问题。
通天峰
修复了玩家在鲁克朗战斗中团灭后可能卡在战斗状态的问题。
在鲁克朗战斗中掉落平台的玩家现在将被传送回平台。
奎尔丹纳斯进军
贝洛伦,阿尔之子
史诗难度下,贝洛伦第一阶段生命值降低10%。
史诗难度下,“灌注之刺”在战斗过程中目标数减少。
史诗难度下,“余烬重生”的伤害效果大幅降低。
所有难度下,“守护者敕令”使贝洛伦造成的伤害提高20%。
所有难度下,“光跃”和“虚空跃”的伤害大幅降低。
英雄和史诗难度下,“光之回响”和“虚空回响”的伤害降低。
梦魇裂隙
非史诗难度下,未梦之神奇美鲁斯的“蜂拥暗影”生命值在小型团队规模中降低最多35%。
非史诗难度下,“萦绕精华”生命值在小型团队规模中降低最多29%。
非史诗难度下,“巨型恐怖”生命值在小型团队规模中降低最多10%。
虚空之尖
瓦艾尔戈与艾佐拉克
普通和英雄难度下,完全削弱“阴郁”之力所需的玩家数量减少1人。
根据团队人数从30人降至10人,虚空宝珠生命值降低最多10%。
光盲先锋
“践踏”伤害降低50%。
宇宙之冠
非史诗难度下,德米亚尔、莫瑞乌斯和沃雷鲁斯生命值在小型团队规模中降低最多14%。
非史诗难度下,奥蕾莉亚与裂隙幻象生命值在小型团队规模中降低最多10%。
非史诗难度下,“空无之冠”的吸收治疗量在小型团队规模中降低最多24%。
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虚空爆发在非史诗难度下,对于较小规模的团队,伤害降低最多10%。
宇宙屏障在非史诗难度下,对于较小规模的团队,吸收的伤害降低最多10%。
重力坍塌在非史诗难度下,对于较小规模的团队,伤害降低最多12%。
物品
光明连队队旗现在适用于坦克专精。
玩家对战
恶魔猎手
修复了一个问题,该问题导致伊利达雷学识在PvP战斗中每点只降低1.8%的魔法伤害,而非2%。
吞噬者
开发者注释:我们正在提高吞噬者的被动减伤能力,因为他们在PvP中的生存能力低于我们的预期。我们也在再次调整两个英雄天赋树的爆发潜力,并提高总体伤害以作补偿。
在PvP战斗中,所有造成的伤害提高8%。
伊利达雷学识现在在PvP战斗中降低4%/8%的魔法伤害(原为1.8%/3.6%)。
灵魂护甲现在使护甲值提高100%(原为50%)。
虚空烙印:虚空涌动在PvP战斗中伤害降低20%。
湮灭者:虚空陨星在PvP战斗中伤害降低10%。
湮灭者:异界专注现在在PvP战斗中攻击单个目标时,使坍塌之星和虚空陨星的伤害提高15%(原为35%)。
猎人
野兽控制
在PvP战斗中,所有伤害降低5%。
武僧
踏风
开发者注释:我们正在针对踏风武僧的几个爆发伤害来源以及总体伤害进行调整,以减少其过高的爆发能力,并微调其总体压力。
在PvP战斗中,所有伤害降低3%。
黎明荣光在PvP战斗中伤害降低50%。
风之武器现在在PvP战斗中使顶峰期间的伤害提高5%(原为10%)。
圣骑士
防护
开发者注释:我们正在再次削弱防护圣骑士的强度,针对其部分爆发和治疗能力。
在PvP战斗中,所有治疗量降低10%。
先锋之荣在PvP战斗中伤害降低25%。
潜行者
刺杀
开发者注释:毁伤在PvP战斗中的预期贡献低于期望。我们正在施加一个可观的增强,旨在提高稳定的伤害输出。
毁伤在PvP战斗中伤害提高180%。
狂徒
开发者注:狂徒贼过度依赖冲动,在冲动之外伤害不足。此次改动提升整体伤害,同时保留冲动的效果。
所有技能伤害在PvP战斗中提高8%。
冲动期间,威吓猛攻的伤害加成在PvP战斗中降低至10%(原为20%)。
敏锐
欺诈者:完美形态现在每层使终结技伤害提高2%(原为4%)。
萨满祭司
恢复
治疗波在PvP战斗中的治疗量提高20%。
术士
痛苦
所有伤害在PvP战斗中提高12%。
痛楚无常在PvP战斗中的伤害提高15%。
战士
武器
开发者注:武器战的目标是提升整体伤害,因为其持续压制力低于我们的预期。同时,我们降低了巨像爆发窗口的强度,因为其伤害集中在了过短的时间段内。
所有伤害在PvP战斗中提高3%。
撕裂在PvP战斗中的伤害提高15%。
重伤在PvP战斗中的伤害提高100%。
巨像:破灭在PvP战斗中的伤害降低15%。
巨像:迅疾终局现在使破灭的最后一击令你的下一次致死打击暴击几率提高15%(原为100%)。
任务
修复了虚空风暴世界任务“遭遇意外”中敌人重生时间过长的问题。
已完成“进军奎尔丹纳斯”的角色将不再重复接到该任务。
用户界面
降低了某些专业装饰物品相关视觉效果的显示优先级。
2026年4月3日
职业
死亡骑士
邪恶
解决了在萨隆矿坑的伊克与克莱克战斗中,腐化无法生效的问题。
午夜间第一赛季4件套加成——枯萎效果不再可被取消。
德鲁伊
恢复
森林再生在团队副本脱战后不再叠加。
术士
毁灭
恶魔使:修复了混沌箭无法触发眼球爆炸的问题。
地下堡
逐日者圣所
角色在击败首领后死亡时,将不再被传送出地下堡。
地下城与团队副本
魔导师平台
织法之仆生命值降低20%,现在计入敌方进度。
苏雷兹节点城·塞纳克斯
洛萨克森
内容修正:
修正了“辉煌散射”可能对目标玩家造成多次伤害的问题。
萨隆矿坑
亡灵法师卡达弗
现在被标记为精英生物,其伤害和生命值不变。
现在拥有法力条。
视觉效果和尺寸已调整以提高可见性。
擎天峰
“死亡印记”影响下的“太阳之翼”的可见性已提高。
鲁克玛
修正了“尖啸”在鲁克玛与玩家近战战斗时可能被触发的问题。
虚空之柱
沃拉斯乌斯
提高了沃拉斯乌斯“暗影之爪猛击”打击区的可见性。
“暗影之爪猛击”的视觉效果现在应更准确地反映其范围效果。
维尔戈与埃佐拉克
提高了“恐惧吐息”目标的视觉清晰度。
光盲先锋
提高了“复仇者之盾”和“神圣鸣钟”的视觉清晰度。
修正了“神圣鸣钟”可能多次击中玩家的问题。
物品
“日光飞蛾幼崽”对“寻心者”进度的检查将不再重置。
开发者注释:我们提前发布了此修复,以防止更多玩家遇到该问题。后续计划在12.0.5版本中加入一项改动,以检测你的账号是否已解锁“日光飞蛾幼崽”。
任务
阿托尔现在应该再次可见,以便其他角色完成“桥梁之战”任务。
2026年4月2日
职业
德鲁伊
野性
“溢能之力”堆叠光环现在被排除在“秘密数值”系统之外。
圣骑士
惩戒
修正了导致“愤怒之锤”无法与“精通:高阶领主的审判”互动的问题。
烈日先知
修正了“晨星”对“黎明之光”的增伤效果在第二个“黎明之光”施加于同一目标时停止生效的问题。
修正了“苍穹遗赠”导致“黎明之光”目标选择不一致的问题。
修正了“黎明之光”通过“神圣风暴”错误地以小动物和宠物为目标的问题。
修正了“晨星”让施法者以外的圣骑士受益的问题。
潜行者
刺杀
通过“强化锁喉”施加并被“猩红风暴”传播的锁喉现在能在潜行者属性变化时正确更新伤害。
通过“猩红风暴”传播的强化锁喉现在能在敌方姓名板上正确显示强化版锁喉图标。
地下城
史诗钥石
修正了“虚空之缚使者”在生成后立即消失的问题。
时光漫游
**内容类型:?10?**
修复了升级过程中获得的时光漫游地下城物品所需角色等级高于预期的问题。
**物品**
“猎魂者之面”已更名为“猎魂者罩衣”。
“粗糙的僵尸皮带”已更名为“粗糙的僵尸腰带”。
**任务**
大法师艾萨斯·夺日者现已决定在银月城市集现身,供那些共享了其任务但无法看到他以完成任务的角色查看。
**2026年4月1日**
**丰饶**
为解决延迟问题,“丰收之宴”将不再于当周世界首领活跃的区域可用。
**职业**
**恶魔猎手**
* **吞噬者**:修复了导致“虚空射线”和“根除”击中高空敌人的问题。
**猎人**
* 修复了在使用“指挥宠物”时“原始狂怒”未能施放的问题。
* **生存**:修复了导致“野火炸弹”和“火枪”等范围伤害技能未能稳定对主目标施加“哨兵印记”的问题。
**牧师**
* **戒律**:修复了“沉沦欢愉”未能提高“暗言术:痛”伤害的问题。
**地下堡**
修复了从纳丽黛·河光处购买的“修复的宝匣钥匙”未被计入货币的问题。
**地下城与团队副本**
**玛伊萨拉洞穴**
* 修复了在大秘境难度下,“虚空束缚使者”可能在拉克图尔中场阶段刷新的问题。
**奎尔丹纳斯进军**
* **贝洛伦**:修复了“永恒燃烧”未能正确作用于玩家的问题。
* 修复了如果目标死亡,“圣光余烬”和“虚空余烬”未能进行俯冲轰炸的问题。
* 修复了“虚空斑块”看起来比“圣光斑块”稍大的问题。
* 修复了坦克可能被注入相同颜色羽毛的问题。
**时光漫游**
修复了时光漫游难度地下城和团队副本中敌人的生命值高于预期的问题。
**物品**
“坚毅永歌钻石”插槽后现在可正确提供其护甲加成。
**玩家对玩家**
**圣骑士**
* “灼热凝视”现在会作为重要光环显示在团队框架上。
* “终极牺牲”现在会作为大型减伤技能显示在团队框架上,并作为增益效果显示在敌方姓名板上。
**萨满祭司**
* **增强**:“毁灭之风”和“升腾”现在会显示在敌方姓名板的增益效果上。
**任务**
如果玩家同时拥有“桥梁之战”和“奎尔丹纳斯进军”任务并准备提交,“阿拉托尔”现在应该会正常出现。
洛瑟玛现在应当允许玩家在“精灵集会”期间提交“斩草除根”任务。
2026年3月31日
职业
死亡骑士
冰霜
所有伤害提高4%。此效果不适用于PvP战斗。
恶魔猎手
掠夺者
“位移”技能现在会正确受到唤魔师的“青铜龙的祝福”和“时光螺旋”法术影响。
德鲁伊
野性
所有伤害提高3%。此效果不适用于PvP战斗。
“狂乱 frenzy”伤害降低8%。此效果不适用于PvP战斗。
开发者备注:我们的目的是提升野性德鲁伊在团队副本中的伤害,同时避免增加其在大秘境中的伤害——目前该专精在大秘境中的表现已具有竞争力。
猎人
修复了“猎人印记”效果可能叠加多次的问题。
野兽控制
你与宠物造成的所有伤害提高4%。此效果不适用于PvP战斗。
生存
你与宠物造成的所有伤害提高4%。
法师
奥术
日怒:“力量负担”现在使奥术冲击的伤害提高25%(原为5%),并使奥术脉冲的伤害提高15%(原为5%)。
开发者备注:奥术日怒专精在单体目标伤害方面略低于我们的预期。
火焰
修复了当选择目标施放版烈焰风暴天赋时,一键辅助与高亮辅助功能不会推荐施放该技能的问题。
武僧
织雾
修复了“宁静活力”无法生效的问题。
圣骑士
修复了“光铸祝福”无法治疗的问题。
防护
“引导祈祷”不再消耗“圣光闪烁”。
修复了“荣耀圣令”返还法力值数值错误的问题。
修复了“残影”施放的“荣耀圣令”消耗法力值的问题。
牧师
暗影
开发者备注:“暗言术:灭”的伤害一直偏低(即使在斩杀范围内也是如此),因此我们大幅提高其伤害以修正此问题。为了提升多目标情况下的伤害,我们调整了部分仅作用于范围伤害的机制,并将部分单体伤害来源的强度转移至“暗影幻灵”的伤害。
“暗言术:灭”伤害提高80%。
“心灵震爆”与“虚空爆发”伤害降低10%。
“暗影幻灵”与“虚空幻灵”伤害提高35%。
“恐怖幻象”现在使“暗言术:狂”作用目标受到的“暗影幻灵”伤害提高30%(原为50%)。
“精神连结”使直接伤害法术对受到“吸血鬼之触”影响的所有目标造成25%的伤害(原为20%)。
虚空尖刺(来自“彼岸之物”)现在对次要目标造成25%额外伤害。
虚空鞭笞者的“心灵灼烧”现在造成25%额外伤害。
术士
恶魔学识
修复了野生小鬼消失时产生恶魔核心的几率低于预期值的问题。
修复了安托兰狱卒在敌人飞行时会停止攻击的问题。
修复了安托兰审判官在距离过远生成时不会施放“心灵灼烧”的问题。
毁灭
修复了毁灭术士无法应用其初始专精配装的问题。
战士
武器
开发者注释:武器专精的单目标伤害仍低于预期,尤其是斩杀技能。
斩杀伤害提高20%。此改动不影响PvP战斗。
压制伤害提高10%。此改动不影响PvP战斗。
地下堡
阿塔阿曼
缚魂者金·玛
“被夺之魂”现在有最大叠加层数。
地下城与团队副本
名人堂
梦境裂隙名人堂现已满员,不再可获得该成就。
阿尔盖萨学院
腐化法力恶魔
法力虚空现在以1名玩家为目标(原为2名)。
修复了玩家可能被多层法力虚空叠加命中的问题。
多拉苟萨的回响
奥术裂隙持续时间缩短至90秒(原为2分钟)。
当玩家达到3层“压倒能量”时,奥术裂隙现在会在3秒后生成。
麦萨拉洞穴
受折磨之影
灵魂撕裂的持续伤害效果降低20%。
沃达刹
萦绕恐惧的初始伤害提高25%,并移除了持续伤害效果。
天空之墙
修复了某些法术可以攻击未进入战斗的玩家的问题。
虚空尖塔
在“宇宙之冠”首领战后使用的传送门现在会将你传送至团队副本外。
堕落之王萨尔哈达尔
暗影裂隙的施法时间在史诗难度下延长至12秒(原为9秒)。
在史诗难度下,当碎裂投影的“暗影裂隙”法术可以被打断时,它们现在会获得“破碎护盾”。
光盲先锋
复仇者之盾在史诗难度下现在以4名玩家为目标(原为8名)。
提尔的裁决的回复吸收效果在史诗难度下降低17%。
圣洁献祭的伤害在史诗难度下降低15%。
宇宙之冠
修复了在没有玩家的情况下,“虚空驱逐”可能被放置到奥蕾莉亚位置的问题。
内容类型:content ?13?
修复了史诗难度下两名游侠队长的标记有时会标记同一名玩家的问题。
修复了虚无之握可以被法术反射的问题。
物品
能量洪炉的吸血效果降低50%。
宇宙渐强之光治疗效果提高35%。
苍穹挽歌暗影伤害提高20%。
暮行低语治疗效果提高35%。
鲁拉的回想治疗效果提高35%。
璀璨日炎石初始治疗效果提高35%。
以下房屋装饰物品现在变为战团绑定:茹塔尼孢子荚、质朴哈兰达尔花盆、巨型充能水晶和卡法压榨机。
邮件管理员已将缺失的奇美鲁斯和宇宙之冠首领战利品装饰邮寄给符合条件的角色。
修复了部分玩家无法消耗闪耀日尘解锁替代护甲外观的问题。
修复了阻止德鲁伊解锁替代肩部护甲外观的问题。
玩家对战
修复了在屠戮者崛起中获得的荣誉无法计入"战火笼罩"任务进度的问题。
德鲁伊
恢复
开发者说明:恢复德鲁伊在治疗输出和防御方面一直表现挣扎,需要进行大幅加强。
所有治疗效果在PvP战斗中提高8%。
愈合在PvP战斗中治疗效果提高40%。
迅捷治愈在PvP战斗中治疗效果提高25%。
树皮术在PvP战斗中现在使受到的伤害降低30%(原为20%)。
猎人
射击
开发者说明:射击猎是爆发伤害的异常值,因此我们将降低瞄准射击的威力,并提高其他主要伤害来源的持续伤害,使其保持强大,同时削弱爆发峰值。
瞄准射击在PvP战斗中伤害降低10%。
杀戮射击和黑箭在PvP战斗中伤害提高15%。
急速射击在PvP战斗中伤害提高15%。
法师
奥术
开发者说明:奥术宝珠在"午夜"中的伤害已经落后于其他来源。我们也将加强日怒在所有玩法中的表现(如上所述),使其在与咒术师的竞争中更具优势。
奥术宝珠伤害提高250%。
火焰
**内容类型:14**
**开发者注释:** 火焰法师在燃烧爆发期间的伤害过高,已经变得有些过强。我们希望通过调整在燃烧期间提升伤害的天赋来降低该窗口期的爆发力,同时保持持续伤害能力与之前相近。
- 「火气冲天」的每层效果在PvP战斗中使火焰伤害提高2%(原为4%)。
- 「烧尽一切」在PvP战斗中使燃烧期间的法术伤害提高5%(原为10%)。
**武僧**
**织雾**
**开发者注释:** 织雾武僧在本赛季中持续领先其他治疗专精,不仅拥有强大的持续治疗能力,其冷却技能的使用频率也高于其他治疗。这些调整针对部分冷却技能。
- 在PvP战斗中,所有治疗效果降低4%。
- 「天神灌注:朱鹤之心」在PvP战斗中使「雷光聚神茶」提高「复苏之雾」、「旭日东升踢」、「作茧缚命」和「雷光聚神茶」的恢复速度30%,持续8秒(原为75%)。
- 「天神灌注:天神导灵器」在PvP战斗中的治疗效果降低50%。
**踏风**
**开发者注释:** 我们认为踏风武僧的爆发窗口过于难以应对,因此我们将降低「天极腿」和「怒雷破」的伤害,同时增加「旭日东升踢」的伤害——后者在本赛季中感觉影响力不足。此外,玩家经常在「业报之触」期间被击杀,因此我们将提高其吸收伤害的上限,以增强其作为生存技能的效果。
- 「天极腿」在PvP战斗中的伤害降低25%。
- 「怒雷破」在PvP战斗中的伤害降低15%。
- 「旭日东升踢」在PvP战斗中的伤害提高15%。
- 「业报之触」在PvP战斗中吸收的伤害提高20%。
**圣骑士**
**开发者注释:** 我们希望降低所有圣骑士专精对低血量目标的爆发伤害,其主要来源是「复仇之怒」。此外,「破咒祝福」自推出以来一直是一个强大的技能,几乎没有反制手段,面对大多数专精时都极具压制力。我们将在PvP中降低其持续时间,使其仍能保持强大的防御效果。
- 「复仇之怒」现在基于目标生命值,使「愤怒之锤」的伤害最多提高20%(原为50%)。
- 「破咒祝福」在PvP战斗中的持续时间缩短至6秒(原为10秒)。
**神圣**
**开发者注释:**经过近期的调整以及圣骑士的整体改动,神圣专精目前处于良好的状态。此次提升“烈日先驱”一个主要治疗来源的强度,应能提高该英雄天赋树的可选性。
**烈日先驱:** 永恒之火在PvP战斗中的治疗效果提高20%。
**防护**
所有伤害在PvP战斗中降低10%。
**惩戒**
**开发者注释:** 我们希望在惩戒的终结技能上增加更多打击感,这些技能在本赛季感觉偏弱,因此我们提高了最终裁决的伤害来实现这一目标。我们还提高了晨光的伤害,以增加“烈日先驱”英雄天赋的可选性。
**圣殿骑士的裁决**和**最终裁决**在PvP战斗中的伤害提高25%。
**烈日先驱:** 晨光在PvP战斗中的伤害提高30%。
**潜行者**
**敏锐**
**开发者注释:** 敏锐凭借其频繁的爆发和强大的控制能力,一直是团队中的强力角色。通过这些改动,我们降低了其部分爆发潜力,使其整体强度与技能组更加匹配。
**死亡感知**效果现在使终结技在PvP战斗中的伤害提高3%(原为5%)。
**暗影复制**对暗影克隆体的额外伤害在PvP战斗中降低至5%(原为15%)。
**萨满祭司**
**开发者注释:** 我们提高了部分萨满祭司PvP天赋的伤害,这些天赋的伤害已落后于其他技能。我们希望闪电链的引导值得完整读完并迫使敌人尝试打断,同时希望在驱散敌人时,电击效果足够显著。
**闪电链**的伤害提高450%。
**电击**的伤害提高35%。
**元素**
**先知:** 所有先祖治疗在PvP战斗中提高20%。
**增强**
**开发者注释:** 我们认为增强在上一周的调整后处于良好状态。增强的爆发潜力因风暴打击而过高,因此我们进行了下调,以便其爆发伤害更容易应对。
**风暴使者:** 风暴打击在PvP战斗中的伤害降低15%。
**恢复**
**开发者注释:** 本周我们针对先知进行增强。其治疗强度已落后,我们旨在提高其与图腾大师相比的可选性。
**先知:** 所有先祖治疗在PvP战斗中提高20%。
**先知:** 元素回响现在使激流在PvP战斗中的治疗效果提高25%(原为10%)。
**战士**
**武器**
开发者注释:武器战有时难以命中目标,因此我们调整了战斗姿态,以提升对抗减速和定身效果时的机动性。此外,我们提高了无视苦痛的强度,使其在生存压力下更值得使用。
- 战斗姿态现在使移动限制效果的持续时间在PvP战斗中缩短25%(原为10%)。
- 无视苦痛的吸收量在PvP战斗中提高20%。
狂怒
开发者注释:山丘领主的伤害表现良好,但嗜血存在爆发潜力,我们打算加以控制。同时我们提高了斩杀的伤害,以增强屠戮者英雄天赋的实用性。
- 斩杀在PvP战斗中的伤害提高20%。
- 山丘领主:力量爆发现在使嗜血的伤害提高15%(原为35%)。
陷阱
- 由陷阱召唤的猎物现在会在死亡时正确清除血腥指令。
专业
- 勘探午夜矿时,将更频繁地发现宝石。
- 修复了配方:凶残的塔拉萨尼荣誉药水为拾取绑定(Bind on Pickup)的问题。
2026年3月30日
职业
恶魔猎手
吞噬者
- 虚空射线在光敏模式下的命中视觉效果已减弱。
猎人
- 修复了主人的召唤无法与玩家宏正常运作的问题。
生存
- 修复了某些天赋在尝试重置生存天赋点时可能导致错误信息不明确或缺失的问题。
武僧
- 修复了碧火踏和旭日踢可能穿过墙壁击中敌人的问题。
圣骑士
防护
- 修复了英勇征伐在天赋变更后有时不会重新施加的问题。
- 绝对裁决和圣光之锤现在可在冷却管理器中进行追踪。
- 荣耀圣令和正义盾击现在可在冷却管理器的必需品类别中使用。
地下城与团队副本
艾杰斯亚学院
- 多拉苟萨的回响
- 奥术裂隙在释放失控能量前增加了额外的视觉效果。
魔导师平台
- 修复了某些活化法典不计入敌军力量要求的问题。
萨隆矿坑
- 俯冲爪牙石像鬼
- 修复了阻止被抓住的玩家旋转以瞄准某些技能的问题。
- 修复了阻止法师在被抓住时使用闪现的问题。
- 伊克与科里克
修复了伊克在结束其锁定目标时有时可以近战攻击非锁定玩家的问题。
执政团之座
鲁拉
为不谐光束增加了动态视觉效果。
通天峰
鲁克兰
解决了一个玩家在战斗结束后有时会卡在战斗中的问题。
大贤者维里克斯
被“击倒”选中的玩家现在在被太阳狂热者举起时可以转身。
虚空尖塔
修复了格莱迪乌斯·斯劳罗斯的“暗影之力”有时无法反射伤害的问题。
风行者尖塔
提高了领土龙鹰使用“火焰吐息”时的视觉效果可见性。
物品
如果你错过了拾取黎明纹章,它们现在会通过邮件寄给你。
修复了有时阻止奇美乌斯和宇宙之冠首领掉落战利品装饰物品的问题。未来的热修将恢复给那些已获得战利品但未收到的玩家。
提高了在“进军奎尔丹纳斯”团队副本中贝洛伦(阿尔之子)奖励的强度。
玩家对战
纳萨尔和威尔逊中士已抵达银月城PvP商人附近,协助发放战场的雇佣兵合约。
猎人
解决了追踪者之网(PvP天赋)在消失等效果消失后会重新施加定身效果的问题。
专业
“绿手指”的午夜版本现在在午夜采药节点上使用时,会正确地奖励双倍草药。
2026年3月26日
职业
法师
火焰
修复了导致火焰冲击无法伤害潜行玩家的问题。
圣骑士
惩戒
圣殿骑士:解决了导致光明之锤在目标没有审判层数时无法从“无可争议的裁决”的审判中获得加成的问题。
术士
恶魔学识
修复了导致邪恶收割造成高于预期伤害的问题。
修复了安托兰审讯者可以攻击未进入战斗的敌人的问题。
地下堡
修复了造成伤害的瓦莉拉导致宠物和守护者被视为比玩家更有价值的目标的问题。
在“隐秘补给”故事变体期间,暗影之地的敌人现在会掉落额外的暮光材料。
地下城与团队副本
节点之顶泽纳斯
解决了一个问题:残留影像的灼热撕裂可以触发狂热打击。
萨隆矿坑
修复了攻击加弗斯特和天灾领主泰兰努斯时有时会导致宠物寻路失败的问题。
梦境裂隙
穹梦之神基玛鲁斯
- 修正了一个问题,导致幻象在失去暗影幕布后仍能继续施法。
- 解决了现实位面的玩家被虚空裂隙瞄准的问题。
虚空尖塔
沃拉修斯
- 增加了初始敌人被击败后沃拉修斯激活前的时间。
瓦伊戈尔与厄佐拉克
- 修复了在随机团队难度下恐惧吐息的恐惧效果问题。
- 调整了虚空怒吼的警告视觉效果,使其在随机团队、普通和英雄难度下更匹配目标半径。
光盲先锋
- 修正了复仇者之盾会以宠物为目标的Bug。
- 解决了获得额外一层提尔之怒会使每层吸收值刷新为最大值的问题。
宇宙之冠
- 修复了虚空排除在阶段转换期间可能残留在地面上的问题。
物品与奖励
- 非常稀有的团队副本物品现在在普通和随机团队难度下以正确的物品等级掉落,并在冒险指南中预览为正确的物品等级。
- 全视者之凝视 - 修复了内部冷却时间偶尔被意外忽略的问题。
- 光盲之怒祷文 - 进一步修复了某些法术(如熔岩爆裂)无法触发伤害效果的问题。
- 降低了虚空合作背包奖励的金币数量。
- 增加了战地医护兵危险津贴的奖励。
- 开发者注释:这两个奖励有相似的目的:鼓励特定职责的玩家排队,帮助平衡供不应求的职责,同时减少排队时间。这些背包的内容并不平衡,因此这些改动使它们更加接近平衡。
任务
- “午夜:暴风突袭”和“守护宝藏”现在向团队副本中的玩家发放进度。
- 当玩家位于贝拉梅斯时,“光与影之战”战役现在优先于“巨龙时代”战役。
2026年3月25日
职业
恶魔猎手
吞噬者
- 修正了一个问题,导致多个吞噬者法术在沉默状态下仍可施放。
地下堡
- 修复了如果击杀不是由玩家造成,战斗中死亡的敌人不会计入移除密封混沌之瓮诅咒的问题。
地下城与团队副本
虚空尖塔
以下是中文翻译:
虚空尖塔中可剥皮的生物现在会在剥皮时产出适当的材料。
角斗士·斯劳罗斯在施放屠杀前不再抓取玩家。
陨落之王萨尔哈达尔
修复了导致暗影裂痕有时无法造成预期伤害的问题。
维尔戈与埃佐拉克
修复了导致团队查找器难度下恐惧吐息无法施加恐惧效果的问题。
光盲先锋
修复了导致和平光环的沉默效果有5秒冷却时间的问题。
物品
修复了光与影之战任务线中获得的戒指和项链部位物品多了一个插槽的问题。
玩家对战
修复了“隐匿单排”任务未计入已完成轮数的问题。
法师
修复了法术反制有时会让敌方法师获得预判效果的问题,即使他们被成功沉默了。
术士
痛苦
痛楚无常现在会在团队框架上显示更大的高优先级图标。
专业
炼金术
配方:熵能照明弹不再拾取绑定。
任务
修复了当其他玩家正在交“暗井之痕”任务时,塔莉萨拉对某些玩家无法用于“夏多雷”任务的问题。
洛瑟玛现在应该不会因为忙于精灵大军而忽略试图交“午夜:世界巡回”任务的玩家。
2026年3月24日
职业
以下法术现在会在团队框架界面中启用“中央大型防御技能”时显示在团队框架上:铁鬃、神圣之盾、圣盾术、激怒回复、生命之茧。
死亡骑士
冰霜
所有伤害提高4%。此改动不应用于PvP战斗。
恶魔猎手
掠夺者
所有伤害提高3%。
聚焦射线伤害加成提高至80%(原为50%)。
坍缩之星主目标伤害加成提高至75%(原为50%)。
德鲁伊
守护
野蛮挥击、毁灭和裂伤的伤害降低20%。
野性之心:猫形态和枭兽形态伤害降低20%。
月火术和红月伤害降低10%。
第1赛季4件套套装奖励:天界之力使你下一次野蛮挥击、毁灭和裂伤以50%效果再次攻击(原为100%)。
修复了某些天赋配置下野蛮挥击无法在冷却管理器中被追踪的问题。
狂暴和化身:乌索克守护者的持续时间现在在狂野守护者可用时也能显示。
恢复
回春术和萌芽的治疗效果提高10%。
宁静的治疗效果提高10%。
野性成长的治疗效果提高10%。
梦境之拥的治疗效果提高35%。
修复了在施放愈合后通过法术队列急奔使用迅捷治疗时,有时会立即消耗森林之魂的问题。
唤魔师
湮灭
裂解伤害降低5%(仅限湮灭唤魔师)。
地壳守护者:黑曜石之力的黑色法术加成降低至20%(原为30%)(仅限湮灭唤魔师)。
火焰塑造者:双焰伤害提高25%(仅限湮灭唤魔师)。
恩护
所有治疗效果降低5%。
急需救援的治疗效果提高50%。
翠绿拥怀的治疗效果提高15%。
猎人
兽王
你和你的宠物造成的所有伤害提高5%。此效果不影响PvP战斗。
黑暗游侠:修正了凋零射击的伤害未随黑箭伤害一同提高的问题。
修复了导致自然盟友动物伙伴无视“野性狂乱”指令的问题。
当宠物处于假死状态时,下达杀戮命令、野性狂乱或狂野怒火命令会将其唤醒。
射击
多头蛇之相的效果降低至35%(原为65%)。
瞄准射击伤害提高8%。不影响PvP。
法师
群体隐形现在会正确影响其作用目标所拥有的宠物和召唤物。
法术射手:修复了导致“可控本能”错误地将支援效果造成的伤害重新分配的问题。
奥术
修复了导致“尤里卡”无法影响由清晰预兆奥术飞弹射出的所有3颗奥术宝珠的问题。
修复了阻止“奥术回响”正确触发的问题。
修复了阻止“头脑风暴”正确触发的问题。
修复了导致“魔力之触”无法正确重新分配支援效果造成的伤害的问题。
武僧
修复了导致“赤精之歌”无法被解除睡眠效果的法术(如战栗图腾)移除的问题。
圣骑士
神圣
圣光回响的触发概率大幅降低(仅限神圣圣骑士)。
铁砧与铁锤的治疗效果提高35%。不适用于PvP战斗。
圣洁仪式获得的主属性提升至5%(原为2%)(仅限神圣圣骑士)。不适用于PvP战斗。
恳求仪式的治疗效果提高150%(仅限神圣圣骑士)。不适用于PvP战斗。
牧师
戒律
所有伤害降低12%。不适用于PvP战斗。
真言术:盾和虚空盾的吸收量提高15%。不适用于PvP战斗。
快速治疗和暗影愈合的治疗量提高15%。不适用于PvP战斗。
神圣
修正了在施放快速治疗时获得祈福效果可能导致快速治疗错误消耗祈福效果的问题。
修复了当未选择神圣之火天赋时,单键助手和辅助高亮会持续推荐暗言术:痛的问题。
执政官:修复了在施放快速治疗或治疗祷言时获得炽热圣光效果,随后取消施法时,炽热圣光的部分增益无法生效的问题。
暗影
修复了暗影洞察被消耗时,黑暗思绪未能增加虚空爆裂产生的狂乱值的问题。
潜行者
刺杀
所有技能和近战伤害提高4%。
狂徒
所有技能和近战伤害提高4%。
敏锐
所有技能和近战伤害提高3%。不适用于PvP。
萨满祭司
元素
熔岩爆裂伤害提高20%。
元素冲击伤害提高15%。
地震术伤害提高15%。
闪电箭伤害提高10%。
烈焰震击伤害提高10%。
电涌烈焰伤害提高10%。
恢复
所有治疗量提高3%。
术士
修复了在施放献祭后立即施放燃烧时,若已选择咆哮烈焰天赋,燃烧未能将献祭效果扩散的问题。
恶魔学识
所有技能伤害降低4%。
修复了召唤末日守卫、恶魔口袋:小鬼首领和恶魔口袋:恶魔猎犬在战斗重置后不会重置的问题。
修复了由阿古斯统领召唤的恶魔在失去视线后不会重新定位的问题。
修复了在大灾变之后施放引导恶魔火时,若将其排在队列中会导致无法施放的问题。
毁灭
修复了在混乱之眼已激活的情况下触发混沌状态时,法术停止复制的问题。
战士
武器
致死打击伤害提高12%。
斩杀伤害提高15%。
顺劈斩伤害降低10%。
地下堡
记忆海湾
修复了卢梅妮亚的光缚鲁塔尼会改变锁定目标的问题。
日落圣所
努埃拉斯的仆从群无法再在埃苏里图斯身后生成。
暮光墓穴
修复了一个导致瓦莉拉在与剑圣达尔扎战斗时伤害远低于预期的问题。
地下城与团队副本
艾杰斯亚学院
降低了龙鳞誓约徽章的效果。
修复了蓝龙誓约徽章提供的精通值低于预期的问题。
远古巨树
修复了某些饥饿鞭笞者不受“破土而出”影响的问题。
多拉苟萨的回响
更新了奥术裂隙的视觉效果以匹配裂隙的实际大小。
能量炸弹现在以2名玩家为目标(原为1名)。
邪恶鞭笞者
修复了邪恶撕咬的流血效果无视护甲的问题。
奥术觅食者
凶恶猛扑的冷却时间缩短,伤害提高50%。
艾杰斯亚回音骑士
奥术镜像现在会在星界旋风期间移动。
蕨皮山谷
巨型笨战者
修复了撕裂血肉的减益效果未被归类为流血的问题。
泽纳斯节点
入口处的敌人不再以低于90%生命值出现。
暮恐使者
改进了黑暗召唤的视觉清晰度,召唤的暮影行者现在将沿直线移动。
污染
神话及史诗钥石难度下,放弃精华的施法时间缩短至2秒(原为4秒)。
对新生惧鞭的治疗量提高。
新生惧鞭
现在被治愈满血后1.5秒激活(原为3.5秒)。
执政团之座
修复了传送门对于部分玩家可能无法出现的问题。
萨普瑞什
虚空炸弹的视觉效果已更新。
相位猛冲的影响范围扩大至8码(原为6码)。
风行者之塔
躁动之心
暴风猛击的周期性伤害提高36%,并提高了暴风猛击减益效果在玩家身上的可见度。
开发者注释:考虑到近期移除了暴风猛击的叠加特性,我们提高了此技能的基础伤害值作为补偿。这一改动鼓励玩家继续与湍流箭矢互动以移除该痛苦效果,同时也设定了未能移除时的惩罚上限。
虚空之塔
沃拉修斯
暗影爪猛击现在无法被躲闪或招架。
宇宙之冠
修复了阿莱莉亚在玩家进入第三阶段时仍处于空中时可以近战攻击的问题。
修复了“虚空之握”的持续时间会被如“巫毒步”等效果缩短的问题。
虚空排射的伤害不再随团队规模缩放。
物品
内容类型:?23?
阴霾溅射恐鳞的吸纳护盾光环现在会在进入副本或加载到新区域时移除。使用该饰品现在会覆盖任何已有的吸纳护盾光环,且其最大值受到限制。
光盲愤怒信标——修复了阻止某些进攻性治疗者法术触发伤害效果的问题。
修复了混乱能量熔炉未能正确触发的问题。
玩家对战
解决了风暴之眼评级战场版本中生成额外占领点的问题。
德鲁伊
恢复
活性树脂的治疗效果提高50%。
在PvP战斗中,所有治疗效果提高5%。
野性
在PvP战斗中,所有伤害提高9%。
死亡骑士
冰霜
在PvP战斗中,所有伤害提高8%。
恶魔猎手
吞噬者
法术反转现在作为PvP天赋加入。
开发者笔记:这原本计划在12.0.5版本中实装,但我们通过热修将其提前至12.0.1版本。
唤魔师
毁灭
在PvP战斗中,所有伤害提高4%。
法师
奥术
在PvP战斗中,所有伤害提高8%。
在PvP战斗中,奥术飞弹的伤害提高40%。
武僧
织雾
在PvP战斗中,所有治疗效果降低8%。
圣骑士
神圣
在PvP战斗中,法力值回复速度降低30%。
牧师
修复了使用心灵尖啸命中多个敌人时,心灵帷幕持续15秒的问题。
萨满祭司
元素
在PvP战斗中,所有伤害降低4%。
增强
在PvP战斗中,闪电轰击的伤害提高80%。该效果同样影响闪电轰击(释放)。
在PvP战斗中,始源风暴的伤害降低15%。
在PvP战斗中,涌动元素现在使急速提高10%(原为15%)。
图腾大师:在PvP战斗中,涌动闪电箭的伤害降低15%。
图腾大师:修复了原始催化剂的提示信息未显示熔岩猛击在PvP战斗中仅造成50%效果(而非150%)的问题。
术士
痛苦
在PvP战斗中,腐蚀术和枯萎的伤害提高20%。
在PvP战斗中,痛苦无常的伤害提高20%。
在PvP战斗中,痛苦无常现在持续12秒(原为8秒),总伤害提高50%。
在PvP战斗中,暗影箭的伤害提高100%。
在PvP战斗中,吸取灵魂的伤害提高100%。
专业
锻造
修复了活钢武器链无法应用于物品等级80以上武器的问题。
草药学
内容类型:24?
在祖阿曼采集草药时唤醒的复仇之鞭现在对所有玩家友善,唯独对唤醒它们的草药师保持敌对。
铭文学
修复了暗月腐化效果无法对90级以上敌人造成伤害的问题。
制皮
原始孢子束缚现在可通过更多职业技能激活,并会根据当前职责自动调整效果方向。
塔拉萨草药师的摇篮现在拥有精炼试剂槽位。
狩猎
完成每周前4次狩猎后,每次随机狩猎将奖励1000点狩猎之旅进度,直至达到旅程等级4后该值降至50点。账号前4次狩猎的奖励进度保持不变(仍为1000点)。
开发者注释:此项改动配合狩猎难度解锁的账号进度简化调整后,玩家可能发现先前完成的狩猎声望任务已被重置。若您已解锁噩梦模式,此应为纯视觉性错误。若您正处于解锁任务过程中,我们对此造成的不便深表歉意,并希望额外与阿斯塔洛尔谋划的时间能稍作补偿。
任务
修复了当其他角色已邀请宾客时,"午夜:萨尔瑟里尔的晚宴"无法完成的偶发问题。受影响的玩家可前往萨尔瑟里尔避难所自动获得任务进度。
修复了在"虚空尖塔"中击败奥蕾莉亚时已死亡的角色无法获得任务进度的错误。
种族
哈兰尼尔德鲁伊现在可使用暗色旅行形态。
2026年3月19日
成就
完成任意难度的《地心之战》地下堡后即可获得"色彩缤纷"成就。
修复了未完成成就的角色可能获得"催化剂解放"成就奖励的问题。
职业
唤魔师
恩护
修复了泰坦之赐无法影响瓦解全部跳数的问题。
猎人
野兽控制
修复了从暗影边界触发野兽顺劈时持续时间显示错误的问题。
射击
修复了多个副本中海德拉之息可能对同一目标造成两次伤害的问题。
法师
冰霜
修复了碎裂冰球伤害被非预期降低的问题。
武僧
踏风
修复了导致阳炎螺旋无法影响疾风踢的问题。
圣骑士
神圣
美德道标现在出现在冷却管理器中了。
惩戒
太阳先驱:修复了导致永恒之火的自疗提升低于预期的问题。
牧师
暗言术:痛现在出现在戒律和神圣牧师的冷却管理器中了。
神圣
在团队框架界面菜单中启用中心大型防御技能后,守护之魂现在会显示在团队框架上。
术士
痛苦
修复了黑暗收割无法从萨兰的凶猛和萨兰的残酷中受益的问题。
恶魔学识
修复了非目标施放的火雨无法触发萨格拉斯之回响的问题。
地下堡
修复了努拉乌斯施放虚空空虚的频率高于预期的问题。
修复了导致狂怒的超龙、怒壳吞噬者和安特诺里安领主的暗影宝珠的生命值与伤害缩放对于较大玩家队伍不成比例的问题。
部分地下堡中最危险的生物已调整其技能。
怒壳吞噬者的页岩轰炸现在给予你更多时间躲避其伤害。
棘牙血踪者现在施放撕裂撕咬的频率降低,且该效果不再能叠加至三层以上。
树桩散布者的光花光束施法时间略微延长,并降低了造成的伤害。
暗影飞地
超级聚光镜在潜行或隐形状态下无法再被携带。它们实在太闪了。
地下城与团队副本
三议会之座
修复了总督奈扎尔被击败后深渊之门会残留的问题。
炫目溪谷
修复了齐克特的召唤物在生成时会被某些法术作为目标的问题。
梦境裂隙
奇美鲁斯
修复了可能导致德鲁伊的召集魂灵无法对奇美鲁斯使用攻击性技能和法术的问题。
虚空尖塔
修复了角斗士斯劳罗斯或吞噬虚空可能将玩家拉到地形下方的问题。
沃拉修斯
专注攻击现在会影响宠物。
致盲先锋
修复了处决判决会导致玩家受到灌注光能的额外伤害的问题。
修复了林卫可能错误地对玩家触发宁静光环的问题。
住宅
内容补丁26?
角色在直升过程中丢失邻里契约的玩家,现在可以向管理员申请新契约,以取回原始契约和任务。
玩家对战
在杀戮者高台的PvP世界任务现在只会在战争模式下奖励血币。
用户界面
修复了驭空术可能导致任务界面条消失的问题。
2026年3月18日
成就
修复了阻止完成“皮肉之伤”成就的错误。
修复了“加班到深夜”成就未能在所有午夜专业达到满级后正确发放的错误。
职业
玩家施放的长期团队增益效果在战斗中不再能被取消。这些增益效果在脱战后仍可取消,且无论战斗状态如何均可施放。受影响的法术包括:野性印记、奥术智慧、战斗怒吼、真言术:韧、天怒、魔力之源、共生关系以及青铜祝福。
死亡骑士
邪恶
所有技能伤害提高8%。此效果不适用于PvP战斗。
所有仆从伤害提高8%。
死亡缠绕伤害提高30%。此效果不适用于PvP战斗。
死亡法师伤害提高15%。此效果不适用于PvP战斗。
恐惧瘟疫伤害提高50%。此效果不适用于PvP战斗。
灵魂收割伤害提高100%。此效果不适用于PvP战斗。
近战伤害提高30%。
天灾打击和吸血鬼打击伤害提高25%。此效果不适用于PvP战斗。
脓疮打击和脓疮镰刀伤害提高35%。此效果不适用于PvP战斗。
修复了死疽缠绕可以被招架、躲闪或格挡的问题。
修复了突发厄运会降低基于消耗符文能量运作的技能效果的问题。
修复了瘟疫大使无法与恶性瘟疫和恐惧瘟疫的爆发效果互动的问题。
修复了天灾打击有时无法传播恶性瘟疫的问题。
腐化技能的目标选择已更新,现在会考虑目标半径,使其更加一致。
恶魔猎手
悲苦符咒不再同时被视为昏迷和迷惑效果而计入递减。
德鲁伊
平衡
艾露恩之选:由轨道破碎或万灵召唤触发的满月现在能正确施加大气暴露效果。
猎人
野兽控制
翻译类型:content ?27?
**猎人**
- **野兽掌握**:修复了由暗影界触发野兽顺劈时,持续时间显示不正确的问题。
- **射击**:修复了瞄准射击击杀目标后,月之风暴无法触发的问题。
- 修复了黑箭击杀目标后,无法触发暗影弹药的问题。
- 修复了消耗游侠印记的瞄准射击击杀目标后,部分游侠印记效果无法触发的问题。
- **生存**:精通:灵魂联结现在可在冷却管理器中进行追踪。
- 杀戮命令现在可使你的宠物脱离定身效果。
- **开发者注释**:杀戮命令的说明文字将在未来版本中更新以反映此行为。
- 杀戮命令的宠物跳跃距离提升至40码。
**牧师**
- **戒律**:修复了虚空护盾无法触发救赎治疗的问题。
**术士**
- **痛苦**:修复了恶魔狂热无法与痛苦无常协同生效的问题。
- **恶魔学识**:恶魔使:修复了毁灭之雨无法计入阿古斯的支配的问题。
**探索**
- 修复了瓦莉拉在低层探索中作为坦克时承受伤害过高的问题。
- 修复了瓦莉拉有时会吞噬治疗宝珠的问题。
- **阿塔阿曼**:仇敌包应该不会再出现在可玩区域之外。
- **学院灾难**:绣球花的暴露之箭现在每层造成1%的减益效果(原为5%),且最高可叠加至99层(原为20层)。
- **怨念之坑**:修复了瓦莉拉无法对愤怒观众造成伤害的问题。
**地下城与团队副本**
- **魔导师平台**:修复了击败双子帝王后,有时仍会有部分双胞克隆体存活的问题。
- **天空之城**:修复了史诗难度下完成副本后,玩家无法获得宏伟宝库进度的问题。
- **虚空之塔**:感光模式现在会禁用使用传送板时的全屏特效。
- **皇帝阿维西安**:阿维西安现在会减少说“知道你的位置”的频率。
- **沃拉修斯**:修复了德鲁伊在死于死亡平面后,无法被友方法术选为目标的问题。
- **光盲先锋**:修复了玩家可能多次被神圣之锤命中的问题。
- **宇宙之冠**:修复了奥蕾莉亚在穿越平台时偶尔会短暂脱战的问题。
**房屋系统**
- **任务**:房屋周常任务现在会掉落一枚战团纹章宝箱。
**开发者注:** 你可以使用任意角色完成该任务,然后将奖励发送给想要获取的角色。这些任务每周每个账号只能完成一次。
**物品**
- 更新了“新兵之戒”、“新兵腕轮”和“新兵徽记”,移除了非预期的主属性。
- “艾尔加里钻石”和“奎尔萨拉斯钻石”宝石现在无法同时装备。
- “绽放的树篱卫士之核”现在应该能分解为午夜材料。
**玩家对战**
- PvP装备的提示信息现在会说明物品等级提升同样适用于战争模式。
- 永歌森林和祖阿曼的战争补给箱及刺客悬赏现在会掉落“战争火花”。
- 修复了一个导致竞技场和战场中PvP物品等级设置错误的问题。
- 每周PvP任务(如“战火纷飞”)现在会在地图上显示正确的交付地点。
- 降低了“星际逐胜者狂野徽记”、“星际逐胜者迅捷徽记”和“星际逐胜者徽章”的荣誉点数消耗。
- 降低了“星际角斗士狂野徽记”、“星际角斗士迅捷徽记”和“星际角斗士徽章”的征服点数消耗。
**专业**
- “奎尔萨拉斯竞争者之链甲踏靴”现在需要4个“竞争者纹章”制作(原为5个)。
- 修复了一个错误:此前“奎尔萨拉斯竞争者徽记”、“奎尔萨拉斯竞争者奖章”和“奎尔萨拉斯竞争者徽章”未归入“角斗士荣耀”物品套装。
**任务**
- “梦境的终结”任务现在不会再在梦境结束前意外终止。
**2026年3月17日**
**成就**
- “终极捕食者”成就现在改为账号共享。
**职业**
**死亡骑士**
**鲜血**
- 死亡使者:死神印记的伤害提高20%。
- 死亡使者:灭绝的伤害提高20%。
- 死亡使者:灵魂浪潮的伤害提高20%。
- 死亡使者:致命一击现在使灵界打击的伤害提高12%(原为5%)。
- 死亡使者:暗缚现在使血液沸腾的伤害提高30%(原为10%)。
- 修复了一个导致“劈斩攻击”被动技能错误地使吸血鬼打击的伤害提高10%的问题。
- 修复了一个导致“吸血鬼打击”在“劈斩攻击”效果下击中最多8个目标(应为5个)的问题。
- 修复了一个导致“吸血鬼打击”从未被击中的目标处通过“心碎”获得额外符文能量的问题。
以下是中文翻译:
**内容类型:29**
修复了一个问题,该问题导致当“ apex 天赋”的“舞动符文武器”激活时,“死亡之吻”无法提供额外的骨盾层数。
**邪恶**
所有伤害降低20%。
“流行病”伤害提高10%。
“恶性瘟疫”伤害提高15%。
修复了一个问题,该问题导致“死亡魔导师”在施法之间有非预期的等待时间。
修复了一个问题,该问题导致“恐怖统治”使怀特迈恩的“死亡缠绕”进入冷却。
修复了一个问题,该问题导致“苍白之马”在“午夜”的开场场景中无法生效。
**恶魔猎手**
修复了一个问题,该问题导致“邪能之刃”从“燃烧之刃”中获益。
修复了一个问题,该问题导致“盲眼专注”在恶魔形态下未对“浩劫”和“吞噬者”恶魔猎手提供适当的增益。
**吞噬者**
所有造成的伤害降低4%。
“歼灭者”:修复了一个问题,该问题可能导致在高急速值下的特定条件下,“质量加速”仅提供2层“虚空陨灭”。
**浩劫**
所有伤害提高6%。
“献祭光环”伤害提高10%。
“燃烧之伤”对“献祭光环”的伤害加成降低至35%(原为40%)。
“怒焰”伤害提高至“献祭光环”暴击伤害的35%(原为30%)。
“精华破碎”伤害提高10%。
“刃舞”伤害提高10%。
“奥达奇收割者”:“收割者之刃”伤害提高8%。
“奥达奇收割者”:“奥达奇之怒”伤害提高8%。
“奥达奇收割者”:“战斗快感”的急速加成提高至8%(原为6%)。
“奥达奇收割者”:“收割者印记”的伤害加成提高至6%(原为5%)。
“奥达奇收割者”:“伤员矿场”效果提高至物理伤害的25%(原为20%)。
**复仇**
所有伤害提高10%。
“献祭光环”伤害提高10%。
“奥达奇收割者”:“伤员矿场”效果提高至物理伤害的20%(原为15%)。
“奥达奇收割者”:“收割者之刃”伤害提高8%。
“奥达奇收割者”:“奥达奇之怒”伤害提高8%。
“奥达奇收割者”:“战斗快感”的急速加成提高至8%(原为6%)。
**德鲁伊**
**平衡**
所有伤害提高20%。不适用于PvP战斗。
“星涌术”伤害提高8%。不适用于PvP。
“星辰坠落”伤害降低14%。不适用于PvP。
“愤怒”伤害提高10%。不适用于PvP。
“艾露恩之选”:“月之号召”使“星辰坠落”对主目标的伤害提高120%(原为100%)。不适用于PvP。
第1赛季套装2件套效果:使“流星”伤害提高40%(原为50%)。
第1赛季套装2件套:日月蚀外的流星触发产生2点星界能量(原为3点)。
第1赛季套装4件套:星辰耀变或星辰坠落触发爆炸流星的几率降低至30%(原为40%)。
第1赛季套装4件套:修复了一个导致爆炸流星对每个命中的目标都会使轨道破坏者计数增加1的bug。现在其正确地始终计为一次流星。
野性
所有造成的伤害提高6%。不适用于PvP。
斜掠的流血伤害提高20%。不适用于PvP。
割裂伤害提高10%。不适用于PvP。
横扫伤害提高10%。
狂野凶暴伤害提高10%。
无形之掠伤害提高15%。
疯狂狂乱伤害降低10%。
修复了一个导致疯狂狂乱命中6次而非5次的bug。
守护
无月之夜现在使你的直接伤害近战技能造成额外20%的伤害(原为40%)。
野性守护第4级现在使回响造成300%的额外伤害(原为150%)。
技能伤害(不包括月火术)降低20%。
月火伤害降低10%。
利爪德鲁伊:毁灭对其主目标的伤害降低27%。
利爪德鲁伊:恐怖创口造成的伤害降低23%。
利爪德鲁伊:致命一击现在使重殴、裂伤和毁灭的伤害提高最多70%,基于消耗的怒气值(原为100%)。
利爪德鲁伊:心击现在使芒果伤害提高10%(原为20%)。
野兽之力现在使重殴、裂伤和毁灭的伤害提高10%(原为20%)。
恢复
所有治疗效果降低6%。
唤魔师
修复了一个问题:当玩家对30码外的盟友施放黑曜石鳞片时无法正常施放。
增辉
所有技能和宠物伤害提高13%。
黑爪纹章2件套:喷发伤害加成降低至10%(原为15%)。黑檀之力延长加成降低至0.1秒(原为0.25秒)。
黑爪纹章4件套:蓄力技能冷却时间缩减加成降低至10%(原为20%)。蓄力技能伤害加成降低至10%(原为20%)。
指挥官:每缺少一个目标时,群体喷发的伤害加成降低至10%(原为15%)。
熔火余烬伤害加成降低至15%(原为25%)。
复制第4级属性加成降低至75%(原为100%)。
修复了可能导致“可能性微粒”对其增益效果施加于接触微粒的盟友以外的目标的问题。
**湮灭**
鳞长:每个缺失目标造成的“大规模分解”伤害加成降低至10%(原为15%)。
**守护**
“时光回溯”在团队副本外的治疗效果提高200%(原为100%)。
“时光回溯”在PvP战斗中的治疗效果不再提高67%。
“梅里瑟拉之赐”使“梦境吐息”的直接治疗效果提高250%(原为125%)。
“梦境吐息”的直接治疗效果提高20%。
“梅里瑟拉之赐”对带有“回响”的目标反转1%的伤害(原为2%)。
“回响”的治疗效果提高25%。
**猎人**
修复了多个“猎人印记”对同一目标造成的伤害加成叠加的问题。
**兽王**
“倒刺射击”造成的伤害提高35%(不影响PvP战斗)。
“眼镜蛇射击”造成的伤害提高100%(不影响PvP战斗)。
黑暗游侠:“黑箭”的初始伤害提高50%(不影响PvP战斗)。
**射击**
哨兵:修复了导致“圣化军械”受受到伤害和造成伤害加成影响的问题。
**生存**
自动攻击伤害提高35%。
“野火炸弹”对主目标的伤害加成提高至80%(原为60%)。
“猛禽一击”伤害提高10%。
“利爪横扫”现在对主目标造成的伤害提高35/70%(原为25/50%)。
哨兵:修复了导致“圣化军械”受受到伤害和造成伤害加成影响的问题。
**法师**
**奥术**
“奥术冲击”伤害提高25%。
“奥术弹幕”伤害提高15%(不影响PvP)。
“奥术回响”额外目标承受40%的“奥术弹幕”伤害(原为60%)。
法术咒术师:“分裂宝珠”伤害加成降低至10%(原为25%)。
法术咒术师:“控制本能”的折射百分比降低至40%(原为60%)。
**火焰**
“点燃”现在使“烈焰风暴”的点燃伤害提高15%(原为50%)。
第一赛季套装2件套:现在使“炎爆术”和“烈焰风暴”的伤害提高6%(原为8%)。
第一赛季套装4件套:“火焰冲击”的冷却时间缩短降低至0.3秒(原为0.5秒)。
“火球术”伤害提高15%(不影响PvP战斗)。
“冰霜火球”伤害提高15%(不影响PvP战斗)。
“火焰冲击”伤害提高25%(不影响PvP战斗)。
**武僧**
**酒仙**
内容类型:?32?
**武僧**
* 祥和宗师:冥想专注现在使虎掌造成的伤害额外提高50%(原为100%)。
* 祥和宗师:和谐之灵储存基于造成伤害12%和有效治疗6%的活力(原为25%和12%)。
* 神鹤引项踢和火焰之息现在会显示在敌方姓名板上。
**织雾**
* 神龙之赐的治疗效果提高60%。
* 神龙之赐的云雾现在每层使其治疗效果提高10%(原为33%)。
* 翡翠之焰教义现在使古训的传导速率提高270%(原为200%)。
* 鹤之道现在将340%的伤害转移给1名盟友(原为将125%的伤害转移给3名盟友)。
* 翡翠之焰践踏的伤害现在以20%的效果纳入古训。
* 开发者备注:翡翠之焰践踏的技能说明将在后续补丁中更新以反映此改动。
* 鼓舞迷雾的治疗效果提高30%。
**圣骑士**
* **惩戒**
* 最终审判的伤害提高15%。
* 修复了导致责难只造成对目标神圣伤害的10%(而非预期的20%)的问题。
* 内圣之光的主要目标伤害提高25%。
* 圣殿骑士斩击和圣殿骑士打击的伤害提高25%。
* 近战伤害提高25%。
* 十字军打击的伤害提高25%。
* 十字军打击现在使自动攻击速度降低20%(原为35%)。
* 高阶领主的审判伤害提高25%。
* 神圣风暴的伤害降低12%。
* 烈日先驱:晨曦之光的伤害提高25%。
* 烈日先驱:晨曦之光现在将其造成伤害的4%溅射至附近敌人(原为5%)。
* 圣殿骑士:苍穹之锤的伤害提高30%。
* 圣殿骑士:愤怒天降现在造成苍穹之锤伤害的35%(原为50%)。
* 圣殿骑士:修复了导致在目标没有任意审判层数时,使用定论对其施放光明之锤无法从审判获益的问题。
* 圣殿骑士:光明之锤的伤害提高10%。
**牧师**
* **戒律**
* 苦修的伤害和治疗效果提高20%。
* **神圣**
* 圣光回响不再显示在团队框架上。
* **暗影**
* 修复了导致暗言术:癫狂使目标从暗影幻灵受到的伤害提高100%的问题。
* 开发者备注:此项修复会导致较大的伤害损失,因此我们在本次数值调整中进行了进一步调整,以使该专精保持适当的强度。
* 所有伤害提高16%。不适用于PvP战斗。
暗影
暗言术:灭的伤害提高55%。对PvP战斗无效。
心灵震爆的伤害提高30%。对PvP战斗无效。
心灵鞭笞的伤害提高30%。对PvP战斗无效。
恩佐斯之像的伤害提高30%。对PvP战斗无效。
暗言术:疯的伤害提高30%。对PvP战斗无效。
心灵链接现在使直接伤害法术对受吸血鬼之触影响的其他目标造成其伤害的20%(原为60%)。
潜行者
移除了冷血激活时潜行者手上的蓝色效果,以免长时间激活时造成视觉干扰。
outlaw
修正了一个错误,导致“手气”与“妙手”相关的“命运骨骰”效果概率出现微小偏差(0.5-1.5%)。
敏锐
背刺/暗影打击的伤害提高20%。
暗影之刃的伤害提高15%。
刺骨的伤害提高8%。
近战自动攻击的伤害提高15%。
黑火药的伤害降低12%。
强力火药的黑火药额外伤害降低至精通值的20%(原为30%)。
欺诈者:未见之刃的伤害提高20%。
欺诈者:轻快连击的效果降低至所列攻击伤害的50%(原为65%)。
欺诈者:精明战士的“旋风手里剑”暴击加成降低至10%(原为15%)。
修正了一个错误,导致在冷却管理器启用冷血时无法正确显示其效果。
萨满祭司
元素
闪电链的伤害提高10%。
地震术的伤害提高10%。
增强
所有伤害提高8%。
闪电箭的伤害提高10%。
闪电链的伤害提高10%。
始源风暴的伤害提高10%。
恢复
治疗之雨的治疗效果提高45%。
治疗链的治疗效果提高20%。
术士
毁灭
地狱召唤者:萨兰的残酷现在使暗影伤害提高5%(原为8%)。
地狱召唤者:萨兰的狂暴现在使火焰伤害提高5%(原为8%)。
地狱召唤者:焦黑之魂的伤害降低50%。
地狱召唤者:通过魔藤现在使火焰之雨的伤害提高6%(原为8%)。
地狱召唤者:通过魔藤现在使混乱之箭的伤害提高35%(原为10%)。此改动不影响PvP。
恶魔学识
阿古斯之奴:安托兰审讯者的伤害降低5%,安托兰典狱官的伤害降低45%,萨卡洛丝女士的伤害提高35%,大术士阿丽赛斯的伤害提高35%。
**内容类型:?34?**
**开发者注释:** 这些调整的目的是确保通过阿古斯的统御召唤的所有恶魔之间具有竞争力,避免随机性对伤害输出产生较大影响。
**灵魂收割者:** 恶魔之魂的伤害降低55%。
**灵魂收割者:** 显化的恶魔之魂的伤害降低50%。
**灵魂收割者:** 灵魂诅咒的伤害降低35%。
**灵魂收割者:** 邪恶收割的伤害提高50%。
**灵魂收割者:** 恶魔狂热现在使恶魔之魂对古尔丹之手主目标的伤害提高200%。
**战士**
**刺耳怒吼**的冷却时间增加至90秒(原为30秒),且友方速度增益半径缩小至6码(战场指挥官效果下为12码)。
**开发者注释:** 刺耳怒吼的可用频率超过了预期,与其他类似效果不一致,因此我们做出改动以使其与其他类似效果对齐,同时保持其独特性。
**武器**
**战争大师**的最终等级“英勇打击”现在使你对下一次巨人打击影响下的敌人造成的伤害额外提高3%,最多叠加5次。
所有伤害提高15%。
**狂怒**
所有伤害提高10%。
**屠戮者:** 触发风暴收割的几率改为20%(原为30%)。
**防护**
**方阵**等级1:雷霆一击现在使你的下一次盾牌猛击造成额外10%的伤害,并释放一股冲击波,对你前方的所有敌人造成物理伤害。
**方阵**等级4:除现有效果外,被方阵冲击波伤害的敌人对你的伤害降低5%,持续8秒。
所有伤害提高10%。
**开发者注释:** 这些调整旨在重新分配防护战士顶点天赋的力量,以更好地符合我们对顶点天赋的设计目标。
**地下城**
**风行者之塔**
**不安之心**
**狂风跳跃**不再叠加。
提高了玩家身上狂风跳跃负面效果的可见度。
**物品**
修复了卡雷什中可重复拾取的宝藏有时会空无一物的问题。
**玩家对战**
修复了部落玩家无法在战场闪电战中获得奖励的问题。
所有坦克专精的自我治疗在PvP战斗中降低25%。
**死亡骑士**
**冰霜**
所有伤害在PvP战斗中提高10%。
**死亡使者:** 收割者印记的伤害在PvP战斗中降低25%。
**恶魔猎手**
**吞噬者**
所有伤害在PvP中提高9%。
德鲁伊
平衡
凋零之星现在使敌人被驱散时受到月火术和阳炎术的额外伤害提高25%(原为15%)。
恢复
治疗效果在PvP战斗中提高11%。
所有伤害在PvP战斗中降低15%。
修复了万灵之召施放平衡版的星辰坠落并造成过高伤害的问题。
唤魔师
分而治之(PvP天赋)已调整,不再与扫射奔袭联动。
猎人
射击
连续震荡现在使移动速度额外降低10%(原为20%)。
生存
所有伤害在PvP中降低8%。
法师
冰霜
冰霜射线伤害在PvP战斗中降低20%。
寒冰箭伤害在PvP战斗中提高100%。
霜火之箭伤害在PvP战斗中提高100%。
法术冰霜现在使冰风暴在PvP战斗中的伤害提高25%(原为50%)。
冰风暴伤害在PvP战斗中提高75%。
霜火:霜火强化现在使霜火之箭在PvP战斗中的伤害提高10%(原为36%)。
织雾武僧
所有治疗效果在PvP战斗中降低8%。
氤氲之雾的治疗效果在PvP战斗中降低20%。
武僧
疾风踢不再在PvP战斗中造成20%额外伤害。
碧火践踏伤害在PvP战斗中降低50%。
圣骑士
神圣
公正奖励治疗效果在PvP战斗中降低50%。
神圣洞见(PvP天赋)现在使光环掌握的冷却时间减少30秒(原为60秒)。
惩戒
所有技能伤害在PvP战斗中降低15%。
牧师
心灵帷幕现在持续6秒(原为15秒)。
戒律
所有伤害在PvP战斗中降低8%。
真言术:辉耀治疗效果在PvP战斗中提高40%。
暗影
所有伤害在PvP战斗中提高7%。
潜行者
刺杀
沉着连击伤害在PvP中降低35%。
所有技能伤害在PvP战斗中提高4%。
狂徒
所有技能伤害在PvP战斗中提高12%。
敏锐
所有技能伤害在PvP战斗中降低10%。
萨满祭司
元素
风暴伤害在PvP战斗中提高20%。
地震术伤害在PvP战斗中提高15%。
驱散烈焰震击造成的伤害提高600%。该效果不再造成爆击。
增强
驱散烈焰震击造成的伤害提高600%。该效果不再造成爆击。
恢复
所有治疗效果在PvP战斗中提高8%。
治疗之泉图腾在PvP战斗中的治疗效果提高75%。
术士
痛苦
所有伤害在PvP战斗中提高15%。
暗影箭伤害在PvP战斗中提高20%。
吸取灵魂伤害在PvP战斗中提高20%。
黑暗收割伤害在PvP战斗中降低30%。
驱散痛苦无常造成的伤害提高25%。
战士
破胆怒吼的持续时间缩短至5秒(原为6秒)。
开发者注释:当点出共鸣之音天赋时,破胆怒吼的持续时间超出了我们对PvP控制时长的预期。
剑刃风暴伤害在PvP战斗中不再降低23%。
屠戮者:失衡打击在PvP战斗中现在以40%的效果施放致死打击/嗜血(原为60%)。
专业
名望军需官出售的配方现在为战团绑定。
烹饪
切肉现在将如预期般对非高价值野兽生效。
一坨意义不明的肉现在会提供午夜烹饪材料。
珠宝加工
修复了双功能放大镜无法拾取的问题。
棱彩聚焦水晶伤害降低约50%。
任务
修复了阻止所有玩家访问“暗影与利爪”任务的错误。
在完成“马兰·托尔贝恩”任务时,阿拉希高地的建筑不再缺失。
修复了在不同角色上完成“哈拉尼尔传说”文物事件时,任务进度不被计入的问题。
系统
修复了一个可能导致内存使用性能问题的错误。
开发者注释:我们注意到许多报告卡顿、延迟、掉帧等问题的玩家,在PC内存使用和游戏性能方面都有显著改善。我们将继续监控这些问题,确保在必要时做出进一步修复。
玩具
鸭子伪装器因颜色变体在账号共享时出现问题,已被移除并重建。
开发者注释:玩家现在可以在复活节期间击败鸭子首领来获得原始鸭子伪装器的颜色。
区域
修复了虚空风暴的饥饿存在在玩家传送出区域后仍然停留在玩家身上的问题。
在时空漫游战役中推进暗影国度内容的角色,其敌人现在应正确缩放。
2026年3月13日
职业
死亡骑士
邪恶
### 内容类型:补丁说明
**通用**
- 修复了在凋零缠绕上使用符文能量时,石像鬼的伤害加成低于预期的问题。
- 修复了在突降灾厄效果下对死亡缠绕使用符文能量时,石像鬼的伤害加成高于预期的问题。
**恶魔猎手**
- 吞噬者:修复了收割者的丧钟有时无法被吞噬者恶魔猎手使用的问题。
**德鲁伊**
- 守护:修复了梦境引导未正确对附近玩家生效的问题。
- 修复了多层塞纳留斯之梦导致愈合治疗量增加的问题。
- 修复了自然之怒未提升野性之心状态下星辰坠落造成的伤害的问题。
- 修复了斩杀额外消耗的怒气未被伊瑟拉之忆计入的问题。
- 恢复:共生花朵的持续治疗效果现在可根据需要在团队框架上显示。
**唤魔师**
- preservation:修复了梦境飞掠在治疗密集目标群时无法正确计算治疗量的问题。
**地下城**
- 纳罗拉克巢穴:修复了洛阿代言人娜内娅有时会召唤错误数量的易爆图腾的问题。
- 魔导师平台:修复了奥术魔导师的变形术属于自然系而非奥术系的问题。
**房屋系统**
- 大幅降低了虚空光晶出售的装饰品价格。
**物品**
- 新创建的战场物资箱现在应包含能分解为更相关材料的装备。
- 10-79级获得的装备现在分解为《地心之战》材料。
- 80-90级获得的装备现在分解为《午夜》材料。
**非玩家角色**
- 阿斯托拉圣所的构造体阿莉亚和构造体瓦诺尔现在会向玩家收购物品。
- 《午夜》区域中的稀有生物复活速度已调整至更快。
**玩家对战**
- 修复了“耐心训练”在重新进入战场时会重置成就进度的问题。
Hotfixes
April 17, 2026
Delves
Reaching Midnight Season 1 Delver’s Journey Rank 10 will now properly reward the Void Breacher title.
Dungeons and Raids
Maisara Caverns
Rak’tul
Spectral Residue duration increased to 40 seconds.
Additional applications of Spectral Residue no longer refresh the duration.
Seat of the Triumvirate
Addressed an issue where Merciless Subjugator’s Chains of Subjugation can be interrupted unintentionally.
The Voidspire
Fallen-King Salhadaar
Fixed an issue where Void Infusion could override the boss entering berserk phase.
Lightblinded Vanguard
Addressed an issue where using the raid skip can fail to spawn all three paladins for the encounter.
April 14, 2026
Dungeons and Raids
Maisara Caverns
Frenzied Berserker’s health reduced by 13%.
Keen Headhunter’s health reduced by 10%.
Muro’jin and Nekraxx
Resolved an issue where Carrion Swoop could occasionally strike units behind Nekraxx or strike players twice.
Seat of the Triumvirate
Addressed an issue where some area of the dungeon is unintentionally empowering creatures.
Siphon Void in L’ura’s encounter is now marked as important.
Decimate in Zuraal the Ascended encounter now has an encounter warning.
Skyreach
Target of Cast Down now has a debuff on their unit frame.
Windrunner Spire
Commander Kroluk
Fixed an issue where Commander Kroluk could fail his jump based on his target’s location within his chamber.
The Voidspire
Vaelgor & Ezzorak
Resolved an issue where Ezzorak could continue to fight the Lightbound Vanguard after Vaelgor and all players have perished.
Lightblinded Vanguard
War Chaplain Senn’s Aura of Peace silence effect no longer triggers from Halo, Ice Lance, or Galactic Guardian Moonfire.
Resolved an issue where Execution Sentence’s vulnerability could sometimes not work in Mythic difficulty.
Health reduced by 5% on Mythic difficulty.
Developers’ notes: Our goal with this change is to encourage a greater diversity of raid compositions to succeed in the encounter.
Crown of the Cosmos
Alleria and Rift Simulacrum’s health reduced by 5% in Heroic difficulty.
Cosmic Barrier absorb amount reduced by 5% in Heroic difficulty.
Silverstrike Ricochet width increased to 5 yards in non-Mythic difficulties (was 4 yards).
Undying Voidspawn’s nearby player detection range has been reduced to 10 yards in non-Mythic difficulties (was 15 yards).
March on Quel’danas
L’ura’s health reduced by 5% on Mythic difficulty.
Termination Matrix
Terminate applications reduced to 4 (was 5).
Terminate cast time increased to 2 seconds (was 1.5 seconds).
Heaven’s Glaives
Blades per cast reduced to 5 on Heroic and Mythic difficulties (was 6).
Max duration reduced to 2 minutes on Heroic and Mythic difficulties (was 3 minutes).
Grim Symphony
Melody can no longer repeat the same Dark Rune twice.
Second cast now spins clockwise (was counter-clockwise).
Eclipsed heal absorb reduced by 10% on Mythic difficulty.
Overkill Current damage reduced by 20% on Heroic difficulty.
The final cast of Criticality now triggers 2 Tears of L’ura per Dawn Crystal (was 3).
Dark Constellation precast time increased to 2.5 seconds on Mythic difficulty (was 2 seconds).
Quests
Fixed a bug where players were unable to collect handfuls of sand from Loosened Sand piles in Vol’dun for “The Fragrance of the Dunes”.
April 13, 2026
Classes
Hunter
Fixed an issue causing Bestial Wrath to not deal damage if Bestial Wrath’s charge would put the Pet out of range.
Dungeons and Raids
Algeth’ar Academy
Addressed an issue where Crawth’s Deafening Screech’s debuff could persist after the encounter ended.
Addressed an issue where Alpha Eagle could start casting Gust while still in the air.
Maisara Caverns
Resolved an issue causing Hollow Soulrender’s Frost Nova to occasionally inflict damage at the incorrect location.
Pit of Saron
Forgemaster Garfrost
Fixed an issue that could prevent Night Elf Vengeance Demon Hunters from being able to hide behind Saronite Ore.
March on Quel’danas
Belo’ren, Child of Al’ar
Belo’ren’s Stage Two health has been reduced by 10% on Mythic difficulty.
Ashen Benediction has been reduced to 5% per stack on all difficulties (was 10%).
Reduced the frequency of Guardian’s Edict casts over the course of the encounter on all difficulties.
The Voidspire
Corrected an issue where the Lightblinded Vanguard could fail to appear after using the raid skip.
Vaelgor & Ezzorak
Addressed an issue where the bosses could respawn atop the Devouring Stronghold instead of their arena.
Items
Light’s Preservation potion now provides more healing.
April 9, 2026
Classes
Hunter
Beast Mastery
Corrected an issue where the Wild Instincts talent could cause more damage than intended when fighting a single target.
Priest
Discipline
Oracle: Fixed an issue where Blaze of Light would not apply its slow effect on enemies.
Holy
Oracle: Fixed an issue causing Preemptive Care to increase the duration of Renews from Lasting Words by 25%, instead of the intended 40%.
Warlock
Demonology
Fixed an issue where demons summoned by Dominion of Argus would not prioritize your target.
Diabolist: Fixed an issue where Diabolist demons would not prioritize your target.
Diabolist: Overlord, Mother of Chaos, and Pit Lord should no longer be summoned when Diabolic Art is removed if their summoner is not in combat.
Delves
Valeera now speaks less frequently in Delves.
Dungeons and Raids
Magisters’ Terrace
Fixed a rare issue where it was possible for non-boss enemies to fail to spawn correctly.
The Dreamrift
Chimaerus the Undreamt God
Resolved an issue where Chimaerus could become stuck in the environment.
The Voidspire
Crown of the Cosmos
The second target of Grasp of Emptiness in Mythic difficulty will now prefer non-healer specialized characters.
Horrific Visions
Fixed a bug where completion credit for Oblivion Elemental in Vision of Orgimmar was not granted if the player killed it too quickly.
Quests
“Midnight: Legends of the Haranir” is no longer among the weekly activity choice selection options.
Developers’ notes: “Legends of the Haranir” quests are only completable once weekly per Warband, but this weekly activity was available to all characters. This change resolves a case where players who already completed their weekly Legends of the Haranir quest on one character would be prevented from completing the weekly activity on an alt.
April 7, 2026
Classes
Death Knight
Blood
Melee auto-attack damage increased by 25%.
Death Strike damage increased by 12%.
Blood Fortification armor increased to 45% (was 35%).
Bone Shield now increases armor by 180% of Strength (was 150%).
Frost
Developers’ notes: Frost Death Knight is behind our expectations in single target damage, so we’re increasing Obliterate and Frost Strike damage to give a more targeted boost in single target scenarios, along with a damage increase to Frostbane to help Rider of the Apocalypse in multi-target scenarios.
Obliterate damage increased by 12%. Not applied to PvP combat.
Frost Strike and Frostbane damage increased by 15%. Not applied to PvP combat.
Unholy
Resolved an issue causing the tier set aura Blighted to interfere with Nazgrim’s Conquest value increases.
Demon Hunter
Vengeance
Developers’ notes: Vengeance single target damage has remained below expectations, so single target damage sources are being increased.
Melee auto-attack damage increased by 40%.
Focused Cleave damage bonus for Soul Cleave’s primary target increased to 60% (was 50%).
Soul Carver damage increased by 50%.
Druid
Balance
Starfall damage increased by 16%. Not applied to PvP combat.
Ascendant Eclipses’ Lunar Bolt damage increased by 10%. Not applied to PvP combat.
Guardian
Scintillating Moonlight now causes Moonfire to reduce damage dealt to you by 6%/12% (was 5%/10%).
Rend and Tear now causes Thrash to reduce the target’s damage done to you by 3% per stack (was 2%).
Evoker
Augmentation
Ebon Might’s radius for applying to allies increased to 500 yds (was 100 yds).
Devastation
Developers’ notes: Flameshaper’s performance in single target scenarios is less competitive with Scalecommander than desired. This adjustment is intended to increase Flameshaper’s viability, without invalidating the time and effort Evokers have put into learning how to play Scalecommander effectively.
Flameshaper: Consume Flame now causes Disintegrate to detonate 150% of Fire Breath damage (was 115%).
Paladin
Holy
Developers’ notes: Holy Paladins healing output is behind our expectations, so we’re targeting an increase to their holy power spenders to reinforce their core gameplay loop and make using resources more satisfying.
Word of Glory healing increased by 20%. This also applies to Eternal Flame and its periodic healing.
Light of Dawn healing increased by 20%.
Protection
Developers’ notes: We’re observing that Protection Paladins are experiencing difficulty with magical damage and periodic damage in Mythic+ dungeons. Our intent with these adjustments is to improve survivability and agency with a combination of upfront damage reduction and self-healing.
Auto-attack damage increased by 50%. Not applied to PvP combat.
Glory of the Vanguard (Rank 2/Rank 3) increases Judgment damage by 20%/40% (was 10%/20%). Not applied to PvP combat.
Glory of the Vanguard (Rank 4) increases Shield of the Righteous’ damage to your primary target by 100% (was 50%). Not applied to PvP combat.
Greater Judgment causes the target to take 50% increased damage from your next Shield of the Righteous (was 40%). Not applied to PvP combat.
Imbued Shield reduces magical damage taken by 12% (was 10%).
Redoubt increases armor by up to 60% based on missing health (was 50%).
Light of the Titans’ healing is increased by 200% when afflicted by a harmful periodic effect (was 100%).
Monk
Brewmaster
Developers’ notes: Moving into Midnight, Brewmasters gained a significant amount of self-healing. While this has shored up one of the spec’s longstanding weaknesses, we’re finding the total of their defensive capability is a bit too potent. These changes aim to tone down self-healing and narrow the gap between Monks and other tank specializations.
Vital Flame now causes you to heal for 40% of all Fire or Nature damage dealt by your spells and abilities (was 50%).
Shado-Pan: Predictive Training now reduces all damage taken by 8% (was 10%).
Windwalker
Fists of Fury now deals 60% of its primary target damage to other targets (was 54%).
Rogue
Assassination
Caustic Spatter causes 20% of your Nature damage to hit nearby enemies (was 18%).
Garrote and Rupture damage increased by 5%.
Fan of Knives and Crimson Tempest damage increased by 10%.
Outlaw
All damage increased by 4%.
Blade Flurry causes your abilities to strike nearby enemies for 28% of damage dealt (was 30%).
Fatebound: Fate Intertwined increases the percent of damage Blade Flurry spreads by 5 (was 6).
Trickster: Nimble Flurry increases Blade Flurry damage by 25% while Flawless Form is active (was 30%).
Shaman
Enhancement
Developers’ notes: We are making some adjustments for Enhancement that are aimed at helping consistent damage sources outside of burst windows, while slightly skewed towards bringing Stormbringer’s performance closer to Totemic.
Lightning Bolt damage increased by 8%. Not applied to PvP combat.
Chain Lightning damage increased by 25%. Not applied to PvP combat.
Crash Lightning initial impact damage increased by 20%. Not applied to PvP combat.
Crash Lightning weapon enhancement effect damage increased by 10%. Not applied to PvP combat.
Stormstrike and Windstrike damage increased by 15%. Not applied to PvP combat.
Warlock
Fixed an issue where Infernal Beneficiary would not heal for the intended amount if Drain Life was specifically used on Delve enemies.
Demonology
Fixed an issue where Demonic Knowledge could activate more than intended.
Delves
Consecrated Chalice stacks of Hope will no longer fall off outside of combat.
Fixed an issue that could sometimes cause Valeera to take increased damage in Gulf of Memory.
Dungeons and Raids
Magisters’ Terrace
Addressed an issue in Degentrius’ encounter where there can be multiple instances of Unstable Void Essence active.
Addressed an issue where enemies on the way to Seranel Sunlash can fail to spawn in Mythic+ if Arcanotron Custos is defeated in Mythic in the same instance.
Nexus-Point Xenas
Addressed an issue preventing Smudges from continuing their actions.
Skyreach
Addressed an issue where players can get stuck in combat after wiping in Rukhran’s encounter.
Players falling off the platform during the Rukhran encounter will now be teleported back to the platform.
March on Quel’danas
Belo’ren, Child of Al’ar
Belo’ren’s stage one health reduced by 10% on Mythic difficulty.
Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.
Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.
Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.
Light Dive and Void Dive damage greatly reduced on all difficulties.
Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.
The Dreamrift
Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.
Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.
Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.
The Voidspire
Vaelgor and Ezzorak
Reduced the number of players needed to fully reduce Gloom’s power by 1 on Heroic and Normal difficulties.
Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.
Lightblinded Vanguard
Trampled damage reduced by 50%.
Crown of the Cosmos
Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.
Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.
Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.
Items
Light Company Guidon is now eligible for Tank specializations.
Player versus Player
Demon Hunter
Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.
Devourer
Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.
All damage done increased by 8% in PvP combat.
Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).
Armor of Souls now increases Armor by 100% (was 50%).
Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.
Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).
Hunter
Beast Mastery
All damage reduced by 5% in PvP combat.
Monk
Windwalker
Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.
All damage reduced by 3% in PvP combat.
Glory of the Dawn damage reduced by 50% in PvP combat.
Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).
Paladin
Protection
Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.
All healing done reduced by 10% in PvP combat.
Glory of the Vanguard damage reduced by 25% in PvP combat.
Rogue
Assassination
Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.
Mutilate damage increased by 180% in PvP combat.
Outlaw
Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.
All ability damage increased by 8% in PvP combat.
Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%).
Subtlety
Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).
Shaman
Restoration
Healing Wave healing increased by 20% in PvP combat.
Warlock
Affliction
All damage done increased by 12% in PvP combat.
Unstable Affliction damage increased by 15% in PvP combat.
Warrior
Arms
Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of the Colossus burst window as its damage was condensed into too small of a time period.
All damage increased by 3% in PvP combat.
Rend damage increased by 15% in PvP combat.
Deep Wounds damage increased by 100% in PvP combat.
Colossus: Demolish damage reduced by 15% in PvP combat.
Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).
Quests
Fixed an issue with the Voidstorm world quest “Encountering the Unexpected” where enemies could take a long time to respawn.
Players who have completed “March on Quel’Danas” should no longer be offered the quest on that character again.
User Interface
Lowered the display priority for certain visual effects associated with some Professions embellishments.
April 3, 2026
Classes
Death Knight
Unholy
Resolved an issue causing Putrefy to not function during the Ick and Krick fight in Pit of Saron.
Midnight Season 1 4-Set Bonus – Blighted can no longer be canceled.
Druid
Restoration
Reforestation no longer stacks while out of combat in raid instances.
Warlock
Destruction
Diabolist: Fixed an issue where Eye Explosion would not activate from Chaos Bolt.
Delves
Sunkiller Sanctum
Characters will no longer be teleported outside of the delve if they die after defeating the boss.
Dungeons and Raids
Magisters’ Terrace
Spellwoven Familiar health reduced by 20% and now contributes to enemy forces.
Nexus-Point Xenas
Lothraxion
Addressed an issue where Brilliant Dispersion can inflict multiple instances of damage to target players.
Pit of Saron
Arcanist Cadaver
Now marked as an elite creature, its damage and health are unchanged.
Now has a mana bar.
Visual effects and size adjusted to improve visibility.
Skyreach
Improved visibility on Suntalon when afflicted with Mark of Death.
Rukhran
Addressed an issue where Screech can be triggered when it is in melee combat with a player.
The Voidspire
Vorasius
Increased the visibility of the impact zones of Vorasius’ Shadowclaw Slam.
Shadowclaw Slam’s visual should now more accurately reflect its area-of-effect.
Vaelgor and Ezzorak
Improved the visual clarity for the target of Dread Breath.
Lightblinded Vanguard
Improved the visual clarity of Avenger’s Shield and Divine Toll.
Resolved an issue where Divine Toll could hit players multiple times.
Items
The Sun Darter Hatchling check for Mind-Seeker progress will no longer reset.
Developers’ notes: We’re releasing this fix early to prevent additional players from encountering the issue. A follow-up change is planned for 12.0.5 that will detect if the Sun Darter Hatchling has been unlocked on your account.
Quests
Arator should be visible again to turn in “Battle of the Bridge” on alternate characters.
April 2, 2026
Classes
Druid
Feral
Overflowing Power stack aura is now excluded from the Secret Values system.
Paladin
Retribution
Resolved an issue causing Hammer of Wrath to not interface with Mastery: Highlord’s Judgment.
Herald of the Sun
Resolved an issue causing Morning Star’s increased damage effect on Dawnlight to stop functioning when the second Dawnlight is applied to the same target.
Resolved an issue with Empyrean Legacy causing Dawnlight targeting to become inconsistent.
Resolved an issue causing Dawnlights to target critters and pets with Divine Storm.
Resolved an issue causing Morning Star to benefit Paladins outside of the caster.
Rogue
Assassination
Garrotes applied with Improved Garrote and spread by Crimson Tempest now correctly update their damage when the rogue’s stats change.
Improved Garrotes spread by Crimson Tempest now correctly show the empowered version of the Garrote icon on enemy nameplates.
Dungeons
Mythic+
Addressed an issue where Voidbound Emissary would despawn immediately after spawning.
Timewalking
Fixed an issue where Timewalking dungeon items obtained while leveling required a higher character level than intended.
Items
Soulhunter’s Mask has been renamed to Shroud of the Soulhunter.
Scabrous Zombie Leather Belt has been renamed to Scabrous Zombie Belt.
Quests
Archmage Aethas Sunreaver has decided to make himself visible at the Bazaar in Silvermoon City for characters who had one of his quests shared and were unable to see him to complete it.
April 1, 2026
Abundance
To address latency issues, Abundant Harvests will no longer be available in the zone where a World Boss is active that week.
Classes
Demon Hunter
Devourer
Fixed an issue causing Void Ray and Eradicate to strike enemies extremely high in the air.
Hunter
Fixed an issue where Primal Rage was failing to cast when used with Command Pet.
Survival
Sentinel: Fixed an issue causing area damage spells like Wildfire Bomb and Boomstick to not consistently apply Sentinel’s Mark to their primary target.
Priest
Discipline
Fixed an issue causing Revel in Darkness to not increase the damage of Shadow Word: Pain.
Delves
Fixed an issue where Restored Coffer Keys purchased from Naleidea Rivergleam were not being added to your currency.
Dungeons and Raids
Maisara Caverns
Fixed an issue where Voidbound Emissary can spawn during Rak’tul’s intermission on Mythic+ difficulty.
March on Quel’Danas
Belo’ren
Fixed an issue with Eternal Burns not applying correctly to players.
Fixed an issue where Light and Void Embers would fail to Dive Bomb if the target died.
Fixed an issue where Void Patch appeared slightly larger than Light Patch.
Fixed an issue where tanks could be infused with the same feather color.
Timewalking
Fixed an issue where enemies inside Timewalking difficulty dungeons and raids had more health than intended.
Items
Stoic Eversong Diamonds now provide their armor bonus when socketed.
Player versus Player
Paladin
Searing Glare now shows as an important aura on raid frames.
Ultimate Sacrifice now shows as a big defensive on raid frames and shows as a buff on enemy nameplates.
Shaman
Enhancement
Doom Winds and Ascendance now show on enemy nameplate buffs.
Quests
Arator should now be available if players have both “The Battle of the Bridge” and “March on Quel’Danas” ready to turn in.
Lor’themar should now allow players to turn in “No Loose Ends” during the Gathering of the Elves.
March 31, 2026
Classes
Death Knight
Frost
All damage dealt increased by 4%. Not applied to PvP combat.
Demon Hunter
Devourer
Shift is now correctly affected by Evoker’s Blessing of the Bronze and Time Spiral spells.
Druid
Feral
All damage dealt increased by 3%. Not applied to PvP combat.
Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.
Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.
Hunter
Fixed an issue where Hunter’s Mark’s effect could stack multiple times.
Beast Mastery
All damage dealt by you and your pets increased by 4%. Not applied to PvP combat.
Survival
All damage dealt by you and your pets increased by 4%.
Mage
Arcane
Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.
Fire
Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not suggest Flamestrike when the target-cast version of Flamestrike was talented.
Monk
Mistweaver
Fixed an issue that caused Serene Vitality to not function.
Paladin
Fixed an issue causing Lightforged Blessing to not heal.
Protection
Guided Prayer no longer consumes Shining Light.
Fixed an issue where Word of Glory was refunding an incorrect amount of mana.
Fixed an issue where Afterimage’s casts of Word of Glory were consuming mana.
Priest
Shadow
Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.
Shadow Word: Death damage increased by 80%.
Mind Blast and Void Blast damage reduced by 10%.
Shadow Apparition and Void Apparition damage increased by 35%.
Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
Mind Sear from Void Lashers now deals 25% additional damage.
Warlock
Demonology
Fixed an issue where the chance to generate a Demonic Core from a Wild Imp fading was lower than the intended amount.
Fixed an issue where Antoran Jailer would stop attacking enemies if they fly.
Fixed an issue where Antoran Inquisitor would not cast Mind Sear if it was spawned out of range.
Destruction
Fixed an issue where Destruction Warlocks could not apply their starter build.
Warrior
Arms
Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.
Execute damage increased by 20%. Does not affect PvP combat.
Overpower damage increased by 10%. Does not affect PvP combat.
Delves
Atal’Aman
Spiritflayer Jin’Ma
Claimed Spirit now has a maximum stack count.
Dungeons and Raids
Hall of Fame
The Dreamrift Hall of Fame is now full and is no longer eligible to be earned.
Algeth’ar Academy
Corrupted Manafiend
Mana Void now targets 1 player (was 2).
Fixed an issue where players could get targeted by multiple stacks of Mana Void.
Echo of Doragosa
Arcane Rift duration reduced to 90 seconds (was 2 minutes).
There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.
Maisara Caverns
Tormented Shade
Spirit Rend damage over time effect reduced by 20%.
Vordaza
Lingering Dread initial damage increased by 25% and the damage over time effect removed.
Skyreach
Addressed an issue where some spells can target players not in combat.
The Voidspire
The portal after the Crown of the Cosmos encounter now takes you outside of the raid instance.
Fallen King Salhadaar
Shadow Fracture cast time increased to 12 seconds on Mythic difficulty (was 9 seconds).
Fractured Projections will now gain Broken Shield when their Shadow Fracture spell can be interrupted on Mythic difficulty.
Lightblinded Vanguard
Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).
Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.
Sacred Toll damage reduced by 15% on Mythic difficulty.
Crown of the Cosmos
Resolved an issue where Void Expulsion could be placed at Alleria’s location without a player present.
Resolved an issue where two Ranger Captain’s Marks could sometimes pick the same player on Mythic difficulty.
Resolved an issue where Grasp of Emptiness could be spell reflected.
Items
Crucible of Erratic Energies Leech reduced by 50%.
Light of the Cosmic Crescendo healing increased by 35%.
Shadow of the Empyrean Requiem damage increased by 20%.
Whisper of the Duskwraith healing increased by 35%.
Echo of L’ura healing increased by 35%.
Radiant Sunstone initial healing increased by 35%.
The following housing decor items are now Bind to Warband: Rutaani Sporepod, Rustic Harandar Planter, Grand Aethercharged Crystal, and Kafa Press.
The Postmaster has mailed the missing Chimaerus and Crown of the Cosmos encounter trophy decor to eligible characters.
Fixed an issue where some players were unable to consume Gleaming Sunmote to unlock alternate armor appearances.
Fixed an issue preventing alternate shoulder armor appearances for Druids from being unlocked.
Player versus Player
Resolved an issue that prevented Honor earned in Slayer’s Rise to count towards progress in the “Enshrouded in War” quest.
Druid
Restoration
Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.
All healing increased by 8% in PvP combat.
Regrowth healing increased by 40% in PvP combat.
Swiftmend healing increased by 25% in PvP combat.
Barkskin now reduced damage taken by 30% in PvP combat (was 20%).
Hunter
Marksmanship
Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.
Aimed Shot damage reduced by 10% in PvP combat.
Kill Shot and Black Arrow damage increased by 15% in PvP combat.
Rapid Fire damage increased by 15% in PvP combat.
Mage
Arcane
Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.
Arcanosphere damage increased by 250%.
Fire
Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.
Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).
Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).
Monk
Mistweaver
Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.
All healing reduced by 4% in PvP combat.
Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).
Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.
Windwalker
Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.
Zenith Stomp damage reduced by 25% in PvP combat.
Rushing Wind Kick damage reduced by 15% in PvP combat.
Fists of Fury damage increased by 15% in PvP combat.
Touch of Karma now absorbs 20% more damage in PvP combat.
Paladin
Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.
Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).
Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).
Holy
Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.
Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.
Protection
All damage reduced by 10% in PvP combat.
Retribution
Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.
Templar’s Verdict and Final Verdict damage increased by 25% in PvP combat.
Herald of the Sun: Dawnlight damage increased by 30% in PvP combat.
Rogue
Subtlety
Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.
Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).
Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).
Shaman
Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.
Lightning Lasso damage increased by 450%.
Electrocute damage increased by 35%.
Elemental
Farseer: All Ancestor healing increased by 20% in PvP combat.
Enhancement
Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.
Stormbringer: Tempest damage reduced by 15% in PvP combat.
Restoration
Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.
Farseer: All Ancestor healing increased by 20% in PvP combat.
Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).
Warrior
Arms
Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.
Battle Stance now reduces the duration of movement impairment effects by 25% in PvP combat (was 10%).
Ignore Pain absorption increased by 20% in PvP combat.
Fury
Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.
Execute damage increased by 20% in PvP combat.
Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).
Prey
Creatures summoned by Prey traps will now correctly clear Bloody Command on death.
Professions
Gems will now be found more regularly when prospecting Midnight ore.
Fixed an issue where Recipe: Vicious Thalassian Flask of Honor was Bind on Pickup.
March 30, 2026
Classes
Demon Hunter
Devourer
Void Ray’s impact visuals are now reduced in photosensitivity mode.
Hunter
Fixed an issue where Master’s Call was not functioning with player macros.
Survival
Fixed an issue where some talents could cause an unclear or missing error message when trying to respec your Survival talent points.
Monk
Fixed an issue that could cause Jadefire Stomp and Rushing Wind Kick to strike enemies through walls.
Paladin
Protection
Fixed an issue where Valiant Crusade sometimes wouldn’t reapply after a talent change.
Undisputed Ruling and Hammer of Light are now available to be tracked in the Cooldown Manager.
Word of Glory and Shield of the Righteous are now available in the Essentials category of the Cooldown Manager.
Dungeons and Raids
Algeth’ar Academy
Echo of Doragosa
Arcane Rift now has additional visuals before they release Uncontrolled Energy.
Magisters’ Terrace
Addressed an issue where some Animated Codexes were not contributing as criteria for Enemy Forces.
Pit of Saron
Plungetalon Gargoyle
Fixed an issue preventing grabbed players from rotating to aim certain abilities
Fixed an issue preventing Mages from being able to Blink when grabbed.
Ick and Krick
Fixed an issue where sometimes Ick could melee a non-fixated player when ending his fixate.
Seat of the Triumvirate
L’ura
Added a dynamic visual effect on Discordant Beam.
Skyreach
Rukhran
Addressed an issue where players can sometimes get stuck in combat after the encounter ends.
High Sage Viryx
Players targeted by Cast Down can now turn while being picked up by a Solar Zealot.
The Voidspire
Fixed an issue where Gladius Slauros’ Strength in Shadows did not always reflect damage.
Windrunner Spire
Increased the visibility of Territorial Dragonhawk’s visual effects when they use Fire Spit.
Items
Dawncrests will now be mailed to you if you miss looting them.
Fixed an issue that sometimes prevented the Chimaerus and Crown of the Cosmos encounters from dropping trophy decor items. A future hotfix will restore trophies to players who earned the trophies but did not receive them.
Increased the power of the rewards from Belo’ren, Child of Al’ar in the March on Quel’Danas raid.
Player versus Player
Nassar and Sergeant Wilson have arrived in Silvermoon near the PvP vendors to assist in handing out Mercenary Contracts for battlegrounds.
Hunter
Resolved an issue where Tracker’s Net (PvP Talent) would reapply its root when effects such as Vanish fade.
Professions
The Midnight version of Green Thumb now appropriately awards double the herbs when used on Midnight herbalism nodes.
March 26, 2026
Classes
Mage
Fire
Fixed an issue causing Fire Blast to not damage players in stealth.
Paladin
Retribution
Templar: Resolved an issue causing Hammer of Light to not benefit from Judgment with Undisputed Ruling when cast on a target without any Judgment stacks.
Warlock
Demonology
Fixed an issue causing Wicked Reaping to deal higher damage than intended.
Fixed an issue where Antoran Inquisitor could target enemies that are not in combat.
Delves
Fixed an issue where damage-dealing Valeera was causing pets and guardians to be considered more valuable targets than the player(s).
Additional Twilight Material now drops from enemies in The Shadow Enclave during the Shadowy Supplies story variant.
Dungeons and Raids
Nexus-Point Xenas
Addressed an issue where Lingering Image’s Searing Rend can fervent strike.
Pit of Saron
Fixed an issue that sometimes caused pet pathing to fail when attacking Garfrost and Scourgelord Tyrannus.
The Dreamrift
Chimaerus the Undreamt God
Addressed an issue causing Manifestations to continue casting after losing their Alnshroud.
Resolved an issue causing players in Reality to be targeted with Rift Madness.
The Voidspire
Vorasius
Increased the time before Vorasius becomes active after preliminary enemies have been defeated.
Vaelgor & Ezzorak
Resolved an issue with Dread Breath’s Fear effect on Raid Finder difficulty.
Adjusted the warning visuals for Void Howl to better match the targeting radius in Raid Finder, Normal, and Heroic difficulties.
Lightblinded Vanguard
Fixed a bug where Avenger’s Shield was targeting pets.
Resolved an issue where gaining an additional stack of Tyr’s Wrath would refresh the absorb value to its maximum value for each stack.
Crown of the Cosmos
Resolved an issue where Void Expulsion could remain on the ground between phase transitions.
Items and Rewards
Very rare raid items now drop at their intended item level in Normal and Raid Finder difficulties and preview at the correct item level in the Adventure Guide.
Gaze of the Alnseer - Fixed an issue where the internal cooldown could occasionally be unintentionally ignored.
Litany of Lightblind Wrath - Fixed a further issue preventing certain spells from triggering the damage effect such as Lavaburst.
Reduced gold awarded by Void-Touched Satchel of Cooperation.
Increased rewards awarded by Field Medic’s Hazard Payout.
Developers’ notes: These two rewards have a similar purpose: an incentive to encourage players of a specific role to enter a queue and help balance roles that are in short supply, while reducing queue times. The contents of these bags were not equitable, so these changes bring them closer into balance.
Quests
“Midnight: Stormarion Assault” and “Guarded Treasures” now issue credit to players in raid groups.
“The War of Light and Shadow” campaign is now prioritized over the “Dragonflight” campaign when the player is in Bel’ameth.
March 25, 2026
Classes
Demon Hunter
Devourer
Fixed an issue causing multiple Devourer spells to be castable while silenced.
Delves
Fixed an issue where enemies that died while in combat would not count towards removing the curse of Sealed Chaos Urn, if the killing blow was not dealt by the player.
Dungeons and Raids
The Voidspire
Creatures in The Voidspire that are skinnable should now produce appropriate reagents when skinned.
Gladius Slauros no longer grips players before casting Slaughter.
Fallen-King Salhadaar
Resolved an issue causing Shadow Fracture to sometimes not inflict its intended damage.
Vaelgor & Ezzorak
Resolved an issue causing Dread Breath to not apply a fear effect on Raid Finder difficulty.
Lightblinded Vanguard
Resolved an issue causing Aura of Peace’s silence effect to have a 5 second cooldown.
Items
Resolved an issue where ring and neck slot items from the War of Light and Shadow campaign quests were getting an extra socket.
Player versus Player
Fixed an issue where the “Enshrouded Solo” quest was not giving credit for rounds completed.
Mage
Fixed an issue where Counterspell would sometimes grant Precognition to enemy Mages, even if they were successfully interrupted.
Warlock
Affliction
Unstable Affliction will now show a larger high priority icon on raid frames.
Professions
Alchemy
Recipe: Entropic Illuminant is no longer bind-on-pickup.
Quests
Fixed an issue where Thalyssra was unavailable for some players for “The Shal’dorei” if other players were turning in “Wake of the Darkwell”.
Lor’themar should now not be so busy with the armies of the elves that he ignores players trying to turn in “Midnight: World Tour”.
March 24, 2026
Classes
The following spells now show on Raid Frames when Center Big Defensives is enabled in the Raid Frames Interface menu: Fortifying Brew, Divine Protection, Divine Shield, Enraged Regeneration, and Life Cocoon.
Death Knight
Frost
All damage increased by 4%. Not applied to PvP combat.
Demon Hunter
Devourer
All damage dealt increased by 3%.
Focused Ray damage bonus increased to 80% (was 50%).
Collapsing Star main target damage bonus increased to 75% (was 50%).
Druid
Guardian
Maul, Raze, and Ravage damage reduced by 20%.
Heart of the Wild: Cat Form and Moonkin Form damage reduced by 20%.
Moonfire and Red Moon damage reduced by 10%.
Season 1 4-piece set bonus: Celestial Might causes your Maul, Raze and Ravage to strike again at 50% effectiveness (was 100%).
Fixed an issue preventing Maul from being tracked in the Cooldown Manager for certain talent builds.
Durations of Berserk and Incarnation: Guardian of Ursoc are now visible even when Wild Guardian is available.
Restoration
Rejuvenation and Germination healing increased by 10%.
Tranquility healing increased by 10%.
Wild Growth healing increased by 10%.
Embrace of the Dream healing increased by 35%.
Resolved an issue where sometimes Soul of the Forest could be immediately consumed if you spell-queued a Swiftmend after casting Regrowth.
Evoker
Devastation
Disintegrate damage reduced by 5% for Devastation Evoker only.
Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
Preservation
All healing reduced by 5%.
Time of Need healing increased by 50%.
Verdant Embrace healing increased by 15%.
Hunter
Beast Mastery
All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
Dark Ranger: Corrected an issue where Withering Fire’s damage was not increased alongside Black Arrow’s damage.
Fixed an issue causing the Nature’s Ally Animal Companion to ignore commands to Wild Thrash.
When Pets are Playing Dead, issuing a Kill Command, Wild Thrash, or Bestial Wrath command will wake them up.
Marksmanship
Aspect of the Hydra effectiveness reduced to 35% (was 65%).
Aimed Shot damage increased by 8%. Does not affect PvP.
Mage
Mass Invisibility will now correctly affect pets and summons of units it applies to.
Spellslinger: Fixed an issue causing Controlled Instincts to incorrectly reattribute damage from support effects.
Arcane
Fixed an issue causing Eureka to not affect all 3 Orbs fired from Clearcasted Arcane Orbs.
Fixed an issue preventing Arcane Echo from triggering correctly.
Fixed an issue preventing Brainstorm from triggering correctly.
Fixed an issue causing Touch of the Magi to not reattribute damage from support effects correctly.
Monk
Fixed an issue causing Song of Chi-Ji to not be removed by spells that remove sleep effects, such as Tremor Totem.
Paladin
Holy
Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
Priest
Discipline
All damage reduced by 12%. Not applied to PvP combat.
Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
Holy
Corrected an issue where gaining Benediction while casting a Flash Heal could cause Flash Heal to incorrectly consume the Benediction effects.
Fixed an issue causing the Single-Button Assistant and Assisted Highlight to continuously recommend Shadow Word: Pain when Holy Fire was not talented.
Archon: Fixed an issue causing some of the benefits of Surge of Light to not function when Surge of Light was gained while casting Flash Heal or Prayer of Healing and then canceling the cast.
Shadow
Fixed an issue causing Dark Thoughts to not increase the Insanity generated by Void Blast when consuming Shadowy Insight.
Rogue
Assassination
All ability and melee damage increased by 4%.
Outlaw
All ability and melee damage increased by 4%.
Subtlety
All ability and melee damage increased by 3%. Does not apply to PvP.
Shaman
Elemental
Lava Burst damage increased by 20%.
Elemental Blast damage increased by 15%.
Earth Shock damage increased by 15%.
Lightning Bolt damage increased by 10%.
Flame Shock damage increased by 10%.
Voltaic Blaze damage increased by 10%.
Restoration
All healing increased by 3%.
Warlock
Fixed an issue where queuing Conflagrate after casting Immolate would not spread Immolate with Roaring Blaze talented.
Demonology
All ability damage reduced by 4%.
Fixed an issue where Summon Doomguard, Grimoire: Imp Lord, and Grimoire: Fel Ravager would not reset after an encounter resets.
Fixed an issue where demons summoned by Dominion of Argus would not reposition if line of sight was broken.
Fixed an issue where Channel Demonfire would fail to cast if it was queued after Cataclysm.
Destruction
Fixed an issue where spells would stop duplicating if Mayhem activated while Havoc was already active.
Warrior
Arms
Mortal Strike damage increased by 12%.
Execute damage increased by 15%.
Cleave damage reduced by 10%.
Delves
The Gulf of Memory
Fixed a bug where Lumenia’s Light Bound Rutaani was changing fixate targets.
Sunkiller Sanctum
Groups of Nullaeus’ Minions can no longer spawn behind Esuritus.
Twilight Crypts
Fixed an issue causing Valeera to do substantially less damage than expected while fighting Blademaster Darza.
Dungeons and Raids
Algeth’ar Academy
Reduced the effectiveness of Dragonflight Pledge Pins.
Addressed an issue where the Blue Dragonflight Pledge Pin was giving less Mastery than intended.
Overgrown Ancient
Addressed an issue where some Hungry Lashers were not affected by Burst Forth.
Echo of Doragosa
Updated Arcane Rift visual to match the size of the rift.
Energy Bomb now targets 2 players (was 1).
Vile Lasher
Addressed an issue where Vile Bite’s bleed effect was not ignoring armor.
Arcane Forager
Vicious Lunge cooldown reduced, and damage increased by 50%.
Algeth’ar Echoknight
Arcane images now move during Astral Whirlwind.
Maisara Caverns
Hulking Juggernaut
Addressed an issue where debuff from Rending Gore is not categorized as Bleed.
Nexus-Point Xenas
Enemies at the entrance no longer spawn below 90% health.
Duskfright Herald
Improved Dark Beckoning visual clarity, and summoned duskwraiths now travel in a straight line.
Smudge
Forfeit Essence cast time reduced to 2 seconds (was 4 seconds) on Mythic and Mythic+ difficulty.
Healing to Nascent Dreadflail increased.
Nascent Dreadflail
Now becomes active 1.5 seconds after being healed to full (was 3.5 seconds).
Seat of the Triumvirate
Addressed an issue where the entrance portal can fail to appear for some players.
Saprish
Void Bomb visual has been updated
Phase Dash impact radius increased to 8 yards (was 6 yards).
Windrunner Spire
Restless Heart
Squall Leap periodic damage increased by 36%, and increased the visibility of the Squall Leap debuff on players.
Developers’ notes: When considering the recent removal of Squall Leap’s stacking property, we are increasing the base damage value of this ability to compensate. This change incentivizes continued interaction with Turbulent Arrows to remove this affliction, while also capping the penalty for failing to do so.
The Voidspire
Vorasius
Shadowclaw Slam can no longer be dodged or parried.
Crown of the Cosmos
Resolved an issue where Alleria could melee players while they were still in the air entering Stage Three.
Resolved an issue where Grasp of Emptiness would have its duration shortened by effects such as The Voodoo Shuffle.
Void Expulsion damage no longer scales with raid size.
Items
Gloom-Spattered Dreadscale absorb aura is now removed upon entering instances or loading into a new zone. Using the trinket now overwrites any existing absorb aura, and its maximum value is limited.
Beacon of Lightblind Wrath - Fixed an issue preventing certain offensive healer abilities from activating the damage effect.
Fixed a bug with Crucible of Erratic Energies not activating when it should.
Player versus Player
Resolved an issue where the Rated Battleground version of Eye of the Storm spawned additional capture points.
Druid
Restoration
Reactive Resin healing increased by 50%.
All healing increased by 5% in PvP combat.
Feral
All damage increased by 9% in PvP combat.
Death Knight
Frost
All damage increased by 8% in PvP combat.
Demon Hunter
Devourer
Reverse Magic has been added as a PvP Talent.
Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
Evoker
Devastation
All damage increased by 4% in PvP.
Mage
Arcane
All damage increased by 8% in PvP combat.
Arcane Missiles damage increased by 40% in PvP combat.
Monk
Mistweaver
All healing reduced by 8% in PvP combat.
Paladin
Holy
Mana regeneration reduced by 30% in PvP combat.
Priest
Fixed an issue causing Psychic Shroud to last 15 seconds when landing a Psychic Scream against multiple enemies.
Shaman
Elemental
All damage reduced by 4% in PvP combat.
Enhancement
Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
Primordial Storm damage reduced by 15% in PvP combat.
Surging Elements now increases haste by 10% in PvP combat (was 15%).
Totemic: Surging Bolt damage reduced by 15% in PvP combat.
Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
Warlock
Affliction
Corruption and Wither damage increased by 20% in PvP combat.
Agony damage increased by 20% in PvP combat.
Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
Shadow Bolt damage increased by 100% in PvP combat.
Drain Soul damage increased by 100% in PvP combat.
Professions
Blacksmithing
Fixed an issue with Living Steel Weapon Chain applying to weapons above 80 Item Level.
Herbalism
Vengeful Lashers woken up by gathering wild herbs in Zul’Aman are now friendly with everyone except for the herbalist who woke them up.
Inscription
Fixed an issue with Darkmoon Rot effects not doing damage to enemies above level 90.
Leatherworking
Primal Spore Binding is now activated by more class abilities and now favors your current role when activating.
Thalassian Herbtender’s Cradle now has a Finishing Reagent slot available when crafting.
Prey
Completing Prey hunts after your first 4 a week now awards 1000 Prey Journey progress until you reach Journey Rank 4, where the value will drop down to 50. This includes completing random hunts. The amount of Journey progress awarded by your first 4 hunts on an account remains unchanged at 1000.
Developers’ notes: Following this change and the change to streamline account progression on Prey difficulty unlocks, players may have noticed that previously-completed Prey renown quests have been reset. If you have already unlocked Nightmare mode, this should be a purely cosmetic bug. If you were in the middle of the unlock quests, we apologize for the inconvenience and hope that getting to spend additional time scheming with Astalor is some small consolation.
Quests
Resolved an issue sometimes preventing completion of “Midnight: Saltheril’s Soiree” if a guest had already been invited on another character. Affected players can visit Saltheril’s Haven to receive credit for the objective automatically.
Fixed a bug preventing players who are dead when Alleria is defeated during “The Voidspire” from receiving quest credit.
Races
Haranir Druids now use the Sable travel form.
March 19, 2026
Achievements
With Flying Colors is now granted when the player completes a The War Within delve of any tier.
Addressed an issue where the Catalyst Unbound achievement rewards could be granted to characters who did not earn the achievement.
Classes
Evoker
Preservation
Fixed an issue where Titan’s Gift was not affecting all ticks of Disintegrate.
Hunter
Beast Mastery
Fixed an issue where the displayed duration of Beast Cleave when triggered from Umbral Reach was incorrect.
Marksmanship
Fixed an issue allowing Aspect of the Hydra to hit the same target twice on multiple encounters.
Mage
Frost
Fixed an issue where Splintering Orb damage was unintentionally reduced.
Monk
Windwalker
Fixed an issue that caused Sunfire Spiral to not affect Rushing Wind Kick.
Paladin
Holy
Beacon of Virtue is now present in the cooldown manager.
Retribution
Herald of the Sun: Fixed an issue that caused Eternal Flame self-heal increase to be less than intended.
Priest
Shadow Word: Pain is now present in the cooldown manager for Discipline and Holy priests.
Holy
Guardian Spirit now shows on Raid Frames when Center Big Defensives is enabled in the Raid Frames interface menu.
Warlock
Affliction
Fixed an issue where Dark Harvest would not benefit from Xalan’s Ferocity and Xalan’s Cruelty.
Demonology
Fixed an issue where untargeted Rain of Fire would not trigger an Echo of Sargeras.
Delves
Fixed a bug where Nullaeus could cast Emptiness of the Void more often than it should.
Fixed an issue causing Enraged Ultradon, Wrathshell Consumptor, and Lord Antenorian’s Shadow Orb health and damage scaling to be disproportionate for larger player groups.
Some of the most dangerous creatures in delves have had their abilities adjusted.
Wrathshell Consumptors’ Shale Bombardment now gives you more time to avoid its damage.
Barbtooth Bloodtrackers now cast Rupturing Bite less frequently and it can no longer stack beyond three.
Stumpspreader’s Lightbloom Beam has a slightly longer cast-time and deals reduced damage.
Shadow Enclave
SuperLux Focusing Mirrors can no longer be carried while stealthed or invisible. They’re just too shiny.
Dungeons and Raids
Seat of the Triumvirate
Addressed an issue where Gates of the Abyss will linger after Viceroy Nezhar is defeated.
The Blinding Vale
Fixed an issue causing Ziekket’s summons to be targetable by certain spells while spawning.
The Dreamrift
Chimaerus
Fixed an issue that could prevent Druids’ Convoke the Spirits from using offensive abilities and spells against Chimaerus.
The Voidspire
Addressed an issue where Gladiator Slauros or Devouring Void could pull players under the terrain.
Vorasius
Focused Aggression now affects pets.
Lightblinded Vanguard
Resolved an issue where Execution Sentence would cause players to take additional damage from Light Infused.
Fixed an issue where Grove Guardians could incorrectly trigger Aura of Peace on the player.
Housing
Players who lost their neighborhood charter during a character boost can now request a new charter from stewards to get their original charter and quest.
Player versus Player
PvP World Quests in Slayer’s Rise should only award Bloody Tokens while in War Mode.
User Interface
Fixed an issue where Skyriding could remove your Quest UI bars.
March 18, 2026
Achievements
Fixed a bug preventing completion of ‘Tis But A Scratch.
Fixed a bug where Working Way Past Midnight would not be awarded after reaching max skill in all Midnight Professions.
Classes
Player-cast long term raid buffs can no longer be canceled while the player is in combat. These buffs can still be canceled when outside combat and can always be applied regardless of combat state. The spells affected by this are: Mark of the Wild, Arcane Intellect, Battle Shout, Power Word: Fortitude, Skyfury, Source of Magic, Symbiotic Relationship, and Blessing of the Bronze.
Death Knight
Unholy
All ability damage increased by 8%. Not applied to PvP combat.
All minion damage increased by 8%.
Death Coil damage increased by 30%. Not applied to PvP combat.
Magus of the Dead damage increased by 15%. Not applied to PvP combat.
Dread Plague damage increased by 50%. Not applied to PvP combat.
Soul Reaper damage increased by 100%. Not applied to PvP combat.
Melee damage increased by 30%.
Scourge Strike and Vampiric Strike damage increased by 25%. Not applied to PvP combat.
Festering Strike and Festering Scythe damage increased by 35%. Not applied to PvP combat.
Resolved an issue allowing Necrotic Coil to be parried, dodged or blocked.
Resolved an issue causing Sudden Doom to reduce the effectiveness of abilities that function with the amount of Runic Power spent.
Resolved an issue causing Plague Mastery to not interface with eruption effects of Virulent Plague and Dread Plague.
Resolved an issue causing Scourge Strike to sometimes not spread Virulent Plague.
Putrefy has been updated to be more consistent in its targeting and now takes target radius into account.
Demon Hunter
Sigil of Misery no longer counts as both an incapacitate and disorient for diminishing returns.
Druid
Balance
Elune’s Chosen: Atmospheric Exposure is now properly applied by Full Moons cast by Orbit Breaker or Convoke the Spirits.
Hunter
Beast Mastery
Fixed an issue where the displayed duration of Beast Cleave when triggered from Umbral Reach was incorrect.
Marksmanship
Fixed an issue causing Lunar Storm to not fire when Aimed Shot killed its target.
Fixed an issue causing Black Arrow to not fire Bleak Powder when it killed its target.
Fixed an issue causing some Spotter’s Mark effects to not trigger if the Aimed Shot that consumes it killed its target.
Survival
Mastery: Spirit Bond can now be tracked on the Cooldown Manager.
Takedown now breaks your pet out of roots.
Developer’s Notes: The tooltip for Takedown will be updated to reflect this behavior in a future patch.
Takedown Pet leap range increased to 40 yards.
Priest
Discipline
Fixed an issue where Void Shield was not causing Atonement healing.
Warlock
Affliction
Fixed an issue where Demoniac’s Fervor would not function with Unstable Affliction.
Demonology
Diabolist: Fixed an issue where Ruination would not count towards Dominion of Argus.
Delves
Fixed a bug where Valeera was taking more damage than desired as a tank in lower tier delves.
Fixed a bug where Valeera could sometime consume healing orbs.
Atal’Aman
Nemesis Pack should no longer spawn outside the playable area.
Collegiate Calamity
Hydrangea’s Exposing Bolt now causes a debuff of 1% per stack (was 5%) and can reach a maximum of 99 stacks (was a max of 20).
The Grudge Pit
Fixed issue where Valeera was not damaging Furious Spectators.
Dungeons and Raids
Magisters’ Terrace
Fixed an issue where sometimes some Gemellus clones remained alive after defating the Gemellus encounter.
Skyreach
Fixed a bug that prevented players from receiving Great Vault credit when finishing the dungeon on Mythic difficulty.
The Voidspire
Photosensitivity mode now disables the fullscreen effect from using Teleport Pads.
Imperator Averzian
Averzian now says “know your place” less often.
Vorasius
Addressed an issue that made Druids untargetable by friendly spells upon dying to a death plane.
Lightblinded Vanguard
Resolved an issue where players could be hit by Divine Hammer multiple times.
Crown of the Cosmos
Resolved an issue where Alleria could evade briefly when crossing platforms.
Housing
Quests
Weekly Housing quests will now drop a Warbound chest of crests.
Developers’ notes: You can do the quest on any character you like and then send the reward to the character you would like to get it. It is intended that these quests can be completed once per account each week.
Items
Updated Recruit’s Ring, Recruit’s Band, and Recruit’s Signet to remove unintended primary stats.
Algari Diamond and Thalassian Diamond gems can no longer be equipped at the same time.
Blossoming Rootwarden’s Focus should now disenchant into Midnight materials.
Player versus Player
Tooltips for PvP gear now state that the item level increase also applies in War Mode.
War Supply Crates and Assassin Bounties in Eversong Woods and Zul’Aman now drop Sparks of War.
Resolved an issue that was causing PvP item levels to be set incorrectly in Arenas and Battlegrounds.
Weekly PvP quests such as “Enshrouded in Battle” will now show their appropriate turn-in location on the map.
Reduced Honor costs for Galactic Aspirant’s Badge of Ferocity, Galactic Aspirant’s Insignia of Alacrity, and Galactic Aspirant’s Emblem.
Reduced Conquest costs for Galactic Gladiator’s Badge of Ferocity, Galactic Gladiator’s Insignia of Alacrity, and Galactic Gladiator’s Emblem.
Professions
Thalassian Competitor’s Chain Stompers now cost 4 Competitor’s Heraldries to craft (was 5).
Fixed a bug where Thalassian Competitor’s Medallion, Thalassian Competitor’s Emblem, and Thalassian Competitor’s Insignia were not part of the Gladiator’s Distinction item set.
Quests
The “End of the Dream” should no longer unexpectedly end before you’re finished dreaming.
March 17, 2026
Achievements
The Ultimate Predator is now account-wide.
Classes
Death Knight
Blood
Deathbringer: Reaper’s Mark damage increased by 20%.
Deathbringer: Exterminate damage increased by 20%.
Deathbringer: Wave of Souls damage increased by 20%.
Deathbringer: Deathly Blows now increases the damage of Death Strike by 12% (was 5%).
Deathbringer: Bind in Darkness now increases the damage of Blood Boil by 30% (was 10%).
Resolved an issue causing Cleaving Strikes passive to grant an unintended 10% damage increase to Vampiric Strike.
Resolved an issue causing Vampiric Strike to hit up to 8 targets instead of the intended 5 with Cleaving Strikes.
Resolved an issue causing Vampiric Strike to grant additional Runic Power from Heartbreak from targets that are not hit.
Resolved an issue causing Death’s Caress to not grant additional bone shield charges when a Dancing Rune Weapon from Apex Talents is active.
Unholy
All damage reduced by 20%.
Epidemic damage increased by 10%.
Virulent Plague damage increased by 15%.
Resolved an issue causing Magus of the Dead to have unintended wait time between casts.
Resolved an issue causing Let Terror Reign to put Whitemane’s Death Coil on cooldown.
Resolved an issue causing On a Paler Horse to not function in the opening scenario to Midnight.
Demon Hunter
Fixed an issue causing Felblade to benefit from Burning Blades.
Fixed an issue causing Blind Focus to not grant the appropriate bonuses to Havoc and Devourer Demon Hunters in Metamorphosis.
Devourer
All damage dealt reduced by 4%.
Annihilator: Fixed an issue that could cause Mass Acceleration to only grant 2 stacks of Voidfall under certain conditions with high Haste values.
Havoc
All damage increased by 6%.
Immolation Aura damage increased by 10%.
Burning Wound bonus to Immolation Aura damage reduced to 35% (was 40%).
Ragefire damage increased to 35% of Immolation Aura critical damage (was 30%).
Essence Break damage increased by 10%.
Glaive Tempest damage increased by 10%.
Aldrachi Reaver: Reaver’s Glaive damage increased by 8%.
Aldrachi Reaver: Fury of the Aldrachi damage increased by 8%.
Aldrachi Reaver: Thrill of the Fight bonus Haste increased to 8% (was 6%).
Aldrachi Reaver: Reaver’s Mark damage bonus increased to 6% (was 5%).
Aldrachi Reaver: Wounded Quarry effect increased to 25% of Physical damage (was 20%).
Vengeance
All damage increased by 10%.
Immolation Aura damage increased by 10%.
Aldrachi Reaver: Wounded Quarry effect increased to 20% of Physical damage (was 15%).
Aldrachi Reaver: Reaver’s Glaive damage increased by 8%.
Aldrachi Reaver: Fury of the Aldrachi damage increased by 8%.
Aldrachi Reaver: Thrill of the Fight bonus Haste increased to 8% (was 6%).
Druid
Balance
All damage increased by 20%. Not applied to PvP combat.
Starsurge damage increased by 8%. Not applied to PvP
Starfall damage decreased by 14%. Not applied to PvP
Wrath damage increased by 10%. Not applied to PvP
Elune’s Chosen: Lunar Calling increases Starfall’s damage to your primary target by 120% (up from 100%). Not applied to PvP
Season 1set 2-piece: Increases Shooting Stars damage by 40% (was 50%).
Season 1 set 2-piece: Shooting Stars outside Eclipse generate 2 Astral Power (was 3).
Season 1 set 4-piece: Chance for Starsurge or Starfall to generate an exploding Shooting Star reduced to 30% (was 40%).
Season 1 set Armor 4-piece: Fixed a bug causing the exploding Shooting Star to increment Orbit Breaker’s count by 1 for every target hit. It now always counts as one Shooting Star, as intended.
Feral
All damage dealt increased by 6%. Not applied to PvP.
Rake Bleed damage increased by 20%. Not applied to PvP.
Rip damage increased by 10%. Not applied to PvP.
Swipe damage increased by 10%.
Rampant Ferocity damage increased by 10%.
Unseen Swipe damage increased by 15%.
Frantic Frenzy damage reduced by 10%.
Fixed a bug causing Frantic Frenzy to hit 6 times, instead of 5.
Guardian
Moonless Night now causes your direct-damage melee abilities to deal 20% additional damage (was 40%).
Wild Guardian Rank 4 now causes echoes to deal 300% increased damage (was 150%).
Ability damage (excluding Moonfire) reduced by 20%.
Moonfire damage reduced by 10%.
Druid of the Claw: Damage dealt by Ravage to its main target reduced by 27%.
Druid of the Claw: Damage dealt by Dreadful Wound reduced by 23%.
Druid of the Claw: Killing Blow now increases Maul, Raze and Ravage damage by up to 70%, based on rage consumed (was 100%).
Druid of the Claw: Strike for the Heart now increases Mangle damage by 10% (was 20%).
Bestial Strength now increases Maul, Raze, and Ravage damage by 10% (was 20%).
Restoration
All healing reduced by 6%.
Evoker
Fixed an issue that prevented Obsidian Scales from being able to be cast if the player was targeting an ally further than 30 yards away.
Augmentation
All ability and pet damage increased by 13%.
Livery of the Black Talon 2-piece: Eruption damage increase reduced to 10% (was 15%). Ebon Might extension bonus reduced to 0.1 seconds (was 0.25 seconds).
Livery of the Black Talon 4-piece: Empower spell cool down rate bonus reduced to 10% (was 20%). Empower spell damage bonus reduced to 10% (was 20%).
Scalecommander: Mass Eruption damage bonus for each missing target reduced to 10% (was 15%).
Molten Embers damage bonus reduced to 15% (was 25%).
Duplicate Rank 4 stat bonus reduced to 75% (was 100%).
Fixed an issue that could cause Motes of Possibility to apply their buff to a target other than the ally who came in contact with the Mote.
Devastation
Scalecommander: Mass Disintegrate damage bonus for each missing target reduced to 10% (was 15%).
Preservation
Rewind healing increased by 200% outside of raid (was 100%).
Rewind healing is no longer increased by 67% in PvP combat.
Merithra’s Blessing increases the direct healing of Dream Breath by 250% (was 125%).
Dream Breath’s direct healing increased by 20%.
Merithra’s Blessing reverses 1% damage (was 2%) on targets with Reversion.
Reversion healing increased by 25%.
Hunter
Fixed an issue that allowed the damage increase from multiple Hunter’s Marks on the same target to stack.
Beast Mastery
Barbed Shot damage dealt increased by 35%. Does not affect PvP combat.
Cobra Shot damage increased by 100%. Does not affect PvP combat.
Dark Ranger: Black Arrow initial damage increased by 50%. Does not affect PvP combat.
Marksmanship
Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases.
Survival
Auto attack damage increased by 35%.
Wildfire Bomb primary target damage bonus increased to 80% (was 60%).
Raptor Strike damage increased by 10%.
Raptor Swipe now deals 35/70% increased damage to its primary target (was 25/50%).
Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases.
Mage
Arcane
Arcane Blast damage increased by 25%.
Arcane Barrage damage increased by 15%. Does not affect PvP.
Arcing Cleave additional targets receive 40% of Arcane Barrage’s damage (was 60%).
Spellslinger: Splintering Orbs damage bonus reduced to 10% (was 25%).
Spellslinger: Controlled Instincts Cleave percentage reduced to 40% (was 60%).
Fire
Ignition now increases Flamestrike’s Ignite damage by 15% (was 50%).
Season 1 set 2-piece: Now increases Pyroblast and Flamestrike damage by 6% (was 8%).
Season 1 set 4-piece: Fire Blast cooldown reduction reduced to 0.3 seconds (was 0.5 seconds).
Fireball damage increased by 15%. Does not affect PvP combat.
Frostfire Bolt damage increased by 15%. Does not affect PvP combat.
Fire Blast damage increased by 25%. Does not affect PvP combat.
Monk
Brewmaster
Master of Harmony: Meditative Focus now increases damage dealt by Tiger Palm by an additional 50% (was 100%).
Master of Harmony: Aspect of Harmony stores vitality based on 12% of damage done, and 6% of effective healing (was 25% and 12%).
Keg Smash and Breath of Fire are now tracked on enemy nameplates.
Mistweaver
Sheilun’s Gift healing increased by 60%.
Sheilun’s Gift clouds now increase its healing by 10% per stack (was 33%).
Jadefire Teachings now increases the transfer rate of Ancient Teachings by 270% (was 200%).
Way of the Crane now transfers 340% of damage onto 1 ally (was 125% onto 3 allies).
Jadefire Stomp damage now transfers into Ancient Teachings at 20% effectiveness.
Developers’ notes: Jadefire Stomp’s tooltip will be updated to reflect this in a later patch.
Invigorating Mists healing increased by 30%.
Paladin
Retribution
Final Verdict damage increased by 15%.
Resolved an issue causing Execution Sentence to only deal 10% of the Holy damage dealt to the target, instead of the intended 20%.
Light Within main target damage increased by 25%.
Templar Slash and Templar Strike damage increased by 25%.
Melee damage increased by 25%.
Crusading Strikes damage increased by 25%.
Crusading Strikes now reduces auto-attack speed by 20% (improved from 35%).
Highlord’s Judgment damage increased by 25%.
Divine Storm damage reduced by 12%.
Herald of the Sun: Dawnlight damage increased by 25%.
Herald of the Sun: Dawnlight now cleaves 4% of the damage it deals to nearby enemies (was 5%).
Templar: Empyrean Hammer damage increased by 30%.
Templar: Wrathful Descent now deals 35% of Empyrean Hammer damage (down from 50%).
Templar: Resolved an issue causing Hammer of Light to not benefit from Judgment with Undisputed Ruling when cast on a target without any Judgment stacks.
Templar: Hammer of Light damage increased by 10%.
Priest
Discipline
Penance damage and healing increased by 20%.
Holy
Echo of Light no longer appears on raid frames.
Shadow
Fixed an issue causing Shadow Word: Madness to increase the damage the target takes from Shadowy Apparitions by 100%.
Developers’ notes: This fix would be a large damage loss, so we’re making further adjustments in our tuning pass for the specialization to be appropriately powerful.
All damage increased by 16%. Not applied to PvP combat.
Shadow Word: Death damage increased by 55%. Not applied to PvP combat.
Mind Blast damage increased by 30%. Not applied to PvP combat.
Mind Flay damage increased by 30%. Not applied to PvP combat.
Idol of N’Zoth damage increased by 30%. Not applied to PvP combat.
Shadow Word: Madness damage increased by 30%. Not applied to PvP combat.
Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 60%).
Rogue
Removed the blue effect on rogue’s hands while Cold Blood is active, as it could be distracting when active for very long periods.
Outlaw
Fixed a bug causing the chances of Roll the Bones effects with Sleight of Hand to be off by small percentages (0.5-1.5%).
Subtlety
Backstab/Gloomblade damage increased by 20%.
Shadowstrike damage increased by 15%.
Eviscerate damage increased by 8%.
Melee auto-attack damage increased by 15%.
Black Powder damage reduced by 12%.
Potent Powder bonus Black Powder damage reduced to 20% of Mastery (was 30%).
Trickster: Unseen Blade damage increased by 20%.
Trickster: Nimble Flurry effect reduced to 50% of listed attack damage (was 65%).
Trickster: Clever Combatant crit bonus for Shuriken Storm reduced to 10% (was 15%).
Fixed a bug preventing the Cold Blood effect from appearing correctly when enabled in the Cooldown Manager.
Shaman
Elemental
Chain Lightning damage increased by 10%.
Earthquake damage increased by 10%.
Enhancement
All damage increased by 8%.
Lightning Bolt damage increased by 10%.
Chain Lightning damage increased by 10%.
Primordial Storm damage increased by 10%.
Restoration
Healing Rain healing increased by 45%.
Chain Heal healing increased by 20%.
Warlock
Destruction
Hellcaller: Xalan’s Cruelty now increases Shadow damage dealt by 5% (was 8%).
Hellcaller: Xalan’s Ferocity now increases Fire damage dealt by 5% (was 8%).
Hellcaller: Blackened Soul damage reduced by 50%.
Hellcaller: Through the Felvine now increases Rain of Fire damage by 6% (was 8%).
Hellcaller: Through the Felvine now increases Chaos Bolt damage by 35% (was 10%). This change does not affect PvP.
Demonology
Dominion of Argus Antoran Inquisitor damage reduced by 5%, Antoran Jailer damage reduced by 45%, Lady Sacrolash damage increased by 35%, and Grand Warlock Alythess damage increased by 35%.
Developers’ notes: The intention with these adjustments is to ensure that all demons summoned by Dominion of Argus are competitive with one another, avoiding random chance having a large effect on damage output.
Soul Harvester: Demonic Soul damage reduced by 55%.
Soul Harvester: Manifested Demonic Soul damage reduced by 50%.
Soul Harvester: Soul Anathema damage reduced by 35%.
Soul Harvester: Wicked Reaping damage increased by 50%.
Soul Harvester: Demoniac’s Fervor now increases damage dealt by Demonic Soul by 200% to the main target of Hand of Gul’dan.
Warrior
Piercing Howl’s cooldown increased to 90 seconds (was 30 seconds), and ally speed buff radius reduced to 6 yards (12 with Battlefield Commander).
Developers’ notes: Piercing Howl has been available more frequently than intended and does not align with other similar effects, so we’re making changes to bring this ability in line while keeping it distinct among similar effects.
Arms
Master of Warfare’s final rank Heroic Strike now increases the damage you deal to enemies affected by your next Colossus Smash by an additional 3%. Stacks up to 5 times.
All damage dealt increased by 15%.
Fury
All damage dealt increased by 10%.
Slayer: chance for Reap the Storm to trigger changed to 20% (was 30%).
Protection
Phalanx rank 1: Thunder Clap now causes your next Shield Slam deal 10% additional damage and unleash a wave of force, dealing Physical damage to all enemies in front of you.
Phalanx rank 4: In addition to existing effects, enemies damaged by Phalanx’s wave of force deal 5% reduced damage to you for 8 seconds.
All damage dealt increased by 10%.
Developers’ notes: These changes are aimed at redistributing the power of Protection Warrior’s Apex talents to better align with our design goals for Apex talents.
Dungeons
Windrunner Spire
The Restless Heart
Squall Leap no longer stacks.
Increased the visibility of the Squall Leap debuff on players.
Items
Resolved an issue where repeatable treasures in K’aresh would sometimes contain nothing.
Player versus Player
Fixed an issue where Horde players were unable to earn rewards for Battlegrounds Blitz.
All tank role specializations’ self-healing reduced by 25% in PvP combat.
Death Knight
Frost
All damage increased by 10% in PvP combat.
Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
Demon Hunter
Devourer
All damage increased by 9% in PvP.
Druid
Balance
Dying Stars now causes enemies to suffer 25% additional damage from Moonfire and Sunfire when dispelled (was 15%).
Restoration
Healing increased by 11% in PvP combat.
All damage reduced by 15% in PvP combat.
Fixed an issue where Convoke the Spirits was casting the Balance version of Starsurge and dealing too much damage.
Evoker
Divide and Conquer (PvP talent) has been adjusted to no longer function with Strafing Run.
Hunter
Marksmanship
Consecutive Concussion now slows movement speed by an additional 10% (was 20%).
Survival
All damage dealt in PvP reduced by 8%.
Mage
Frost
Ray of Frost damage decreased by 20% in PvP combat.
Frostbolt damage increased by 100% in PvP combat.
Frostfire Bolt damage increased by 100% in PvP combat.
Brain Freeze now increases the damage of Flurry by 25% in PvP combat (was 50%).
Flurry damage increased by 75% in PvP combat.
Frostfire: Frostfire Empowerment now increases the damage of Frostfire Bolt by 10% (was 36%) in PvP combat.
Mistweaver
All healing reduced by 8% in PvP combat.
Sheilun’s Gift healing decreased by 20% in PvP combat.
Monk
Rushing Wind Kick no longer deals 20% increased damage in PvP combat.
Jadefire Stomp damage reduced by 50% in PvP combat.
Paladin
Holy
A Just Reward healing decreased by 50% in PvP combat.
Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 30 seconds (was 60 seconds).
Retribution
All ability damage reduced by 15% in PvP combat.
Priest
Psychic Shroud now lasts 6 seconds (was 15 seconds).
Discipline
All damage done reduced by 8% in PvP combat.
Power Word: Radiance healing increased by 40% in PvP combat.
Shadow
All damage increased by 7% in PvP combat.
Rogue
Assassination
Implacable Strikes damage decreased by 35% in PvP.
All ability damage increased by 4% in PvP combat.
Outlaw
All ability damage increased by 12% in PvP combat.
Subtlety
All ability damage reduced by 10% in PvP combat.
Shaman
Elemental
Tempest damage increased by 20% in PvP combat.
Earth Shock damage increased by 15% in PvP combat.
Damage from dispelling Flame Shock increased by 600%. This effect can no longer critically strike.
Enhancement
Damage from dispelling Flame Shock increased by 600%. This effect can no longer critically strike.
Restoration
All healing done increased by 8% in PvP combat.
Healing Tide Totem healing increased by 75% in PvP combat.
Warlock
Affliction
All damage increased by 15% in PvP combat.
Shadow Bolt damage increased by 20% in PvP combat.
Drain Soul damage increased by 20% in PvP combat.
Dark Harvest damage reduced by 30% in PvP combat.
Damage from dispelling Unstable Affliction increased by 25%.
Warrior
The duration of Intimidating Shout has been reduced to 5 seconds (was 6 seconds).
Developer’s Note: The duration of Intimidating Shout when talented into Resonant Voice surpassed our targets for PvP crowd control duration.
Bladestorm damage no longer decreased by 23% in PvP combat.
Slayer: Unhinged now casts Mortal Strike / Bloodthirst at 40% effectiveness (was 60%) in PvP combat.
Professions
Recipes sold by Renown quartermasters are now Warbound.
Cooking
Carve Meat will now function as intended on beasts that are not High Value.
Mound of Mildly-Meaningful Meat will now give Midnight cooking reagents.
Jewelcrafting
Fixed an issue where the Dual-Function Magnifiers could not be looted.
Prismatic Focusing Iris damage has been reduced by ~50%.
Quests
Fixed a bug preventing “Shade and Claw” from being accessible to all players.
Buildings in Arathi Highlands should no longer be missing while on the quest “Marran Trollbane”.
Fixed an issue where credit for completing a “Legends of the Haranir” relic event on a different character was not counting for quest completion.
System
Fixed a bug that could cause performance issues related to memory usage.
Developers’ notes: We’ve seen a significant improvement in both PC memory usage and game performance for many users who were reporting skipping, lag, dropped frames, etc. We will continue to monitor these issues to ensure that we make further fixes if necessary.
Toys
Duck Disguiser has been removed and rebuilt, due to issues encountered when the color variants were made account-wide.
Developers’ notes: Players can now earn the original Duck Disguiser colors by defeating the duck boss during Noblegarden.
Zones
Fixed an issue causing Voidstorm’s Hungering Presence to linger on players after teleporting out of the zone.
Enemies should now scale for alts progressing through Shadowlands content in Timewalking Campaigns.
March 13, 2026
Classes
Death Knight
Unholy
Resolved an issue where using Runic Power on Necrotic Coil increased the damage of Gargoyle less than intended.
Resolved an issue where using Runic Power on Death Coil with Sudden Doom increased the damage of Gargoyle more than intended.
Demon Hunter
Devourer
Fixed an issue causing Reaper’s Toll to sometimes be unusable for Devourer Demon Hunters.
Druid
Guardian
Fixed an issue where Dream Guide was not correctly activating for nearby players.
Fixed an issue where multiple stacks of Dream of Cenarius were increasing Regrowth’s healing.
Fixed an issue where Fury of Nature was not increasing damage dealt by Starfall from Heart of the Wild.
Fixed an issue where additional Rage consumed by Killing Blow was not accounted for by Memory of Ysera.
Restoration
Symbiotic Blooms heal over time effect may now be displayed on raid frames if desired.
Evoker
Preservation
Fixed an issue where Dream Flight would not properly calculate its healing when healing clumps of targets.
Dungeons
Den of Nalorakk
Fixed an issue where Loa Speaker Nanea could sometimes summon an incorrect number of Volatile Totems.
Magisters’ Terrace
Addressed an issue where Arcane Magister’s Polymorph is Nature school instead of Arcane.
Housing
Significantly reduced the prices of decor that are sold for Voidlight Marl.
Items
Newly created Crate of Battlefield Goods should now contain gear that disenchants into more relevant materials.
Gear obtained at levels 10-79 disenchants into The War Within materials.
Gear obtained at levels 80-90 disenchants into Midnight materials.
Non-player Characters
Construct Ali’a and Construct V’anore in Astalor’s Sanctum will now purchase items from players.
Rare creatures in Midnight zones have been updated to respawn faster.
Player versus Player
Fixed an issue where Training with Patience would reset achievement progress when re-entering the battleground.