反馈:午夜第二赛季地下城测试 7月7日至7月13日
原题:官方蓝贴主题:Feedback: Midnight Season 2 Dungeon Testing July 7th - July 13th
你好!
午夜第二赛季地下城测试将于7月7日(星期二)继续进行。测试期间开放以下地下城:
塞塔里斯神庙
诸王之眠
红玉生命池
在测试期间……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服。重点关注 全职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
全职业
影响版本
正式服
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
大家好!
“地心之战”第2赛季的地下城测试将于7月7日(周二)继续进行。以下地下城将在测试期间开放:
- 塞塔里斯神庙
- 诸王之眠
- 红玉新生法池
测试期间,你可以通过与暴风城、奥格瑞玛和银月城中的钥石商人对话来获取和定制史诗钥石。附近的地下城传送NPC将协助你进行传送。该NPC现在也会出现在每个史诗难度地下城的入口处,可以将玩家传送回主城。
如果你的角色装备的物品等级至少为226级,它们将自动按需缩放至更高等级,以支持地下城测试。
**地下城更新**
**红玉新生法池**
红玉新生法池已对整个地下城进行了调整,以解决怪物生成、节奏、清晰度和数值平衡等问题。以下是部分关键改动:
- **通用**
- 降低了所有首领战中的技能释放节奏。
- 调整了怪物组合和技能配置,简化了每波拉怪的节奏和机制要求。
- 减少了地下城部分区域的杂兵密度。
- 改变了“雷首”和“焰喉”的巡逻路线,改为在地面进行。
- 重做了如“霜焰塑地者”的“大地猛击”等技能,以减少施法条杂乱和群体伤害爆发。
- **梅莉杜莎·寒妆**
- “寒冰风暴”的移动推力已降低。
- “寒冰碎片”现在可被打断。
- “注能的雏龙”的“冰冷之爪”改为近战触发,而非施法。
- **考克雅·炽蹄**
- “烈焰契约仪式”在效果生效前,现在会对目标玩家显示边缘视觉提示。
- “熔岩巨石”现在有清晰的方向指示器。
- **基拉卡与厄克哈特·风脉**
- “狱火核心”的技能链已简化,并更名为“狱火喷吐”。
- “燃烧余烬”不再重复施加“狱火喷吐”。
- 提高了“爆裂云朵”施法的可见度。
**塞塔里斯神庙**
塞塔里斯神庙进行了大幅调整,以解决之前版本中的痛点与问题。以下是部分关键改动:
- **通用**
- 重做了最终首领前的“挑战之路”序列,不再需要玩家在充能光球时“罚站”。
- 重新设计了整个地下城中的技能配置以及杂兵组的生成/组合,以提高清晰度、一致性和应对空间。
- **暗鳞伪装者**
- “剧毒偷袭”现在可被打断。
阿德里斯和阿斯匹克斯
- 调整了他们的护盾,使其根据生命值阈值切换,并提供伤害减免而非对攻击者造成伤害。
- 大幅重做了技能,以改善战斗的节奏和结构。
梅雷克萨
- 重做了技能组合,以提高机制的清晰度和参与感。
- 修改了掘地技能,梅雷克萨现在会在其小怪被击败后立即重新出现,而非根据计时器。
加尔瓦兹特
- 移除了易伤减益效果,并重做/调整了部分机制以配合其移除。
- 提高了闪电尖刺的间距和行为的稳定性。
塞塔里斯的化身
- 完全重新设计,以鼓励更多团队参与治疗塞塔里斯的化身。
国王之眠
- 国王之眠中的生物技能、首领战斗节奏以及某些法术的数值异常点都得到了显著调整。以下是部分关键改动:
通用
- 更新了副本中大多数生物的技能组合。
- 改善了副本中部分角色扮演序列的节奏。
- 减少了金色蛇之后敌人队列之间的空闲时间。
金色蛇
- 吐金伤害已调整至现代标准。
- 熔金/活化黄金现在有持续时间限制,而非持续整个战斗。
部族议会
- 战斗现在按固定顺序进行,而非每周轮换:屠夫库拉 → 征服者阿卡阿里 → 智者扎纳扎尔。
- 战斗节奏已调整,使技能之间留有更多时间。
- 征服者阿卡阿里的横冲直撞现在使用常见的团队分担视觉效果。
- 智者扎纳扎尔不再召唤地墙图腾。
祖尔的阴影
- 祖尔的阴影现在可以在施放暗影弹幕时移动。
- 黑暗启示已更新,仅对20码内的玩家造成伤害。
- 黑暗之池伤害降低30%,每次脉冲现在使玩家受到该法术的伤害提高20%。
达扎尔,第一君主
- 战斗已重新设计,新增技能并调整了节奏。
感谢大家测试并分享反馈!我们会密切关注各位的意见,并在后续beta版本更新时继续推送消息。
Greetings!
Midnight Season 2 dungeon testing continues on Tuesday, July 7th. The following dungeons are available for testing during this period:
Temple of Sethraliss
Kings’ Rest
Ruby Life Pools
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.
Dungeon Update
Ruby Life Pools
Ruby Life Pools has seen adjustments throughout the dungeon to address spawning, pacing, clarity, and tuning concerns. These are some of the key changes:
General
Slowed down ability pacing on all boss encounters
Changed creature pack composition and adjusted ability packages to simplify the pacing and mechanical asks of each pull
Reduced trash density in some sections of the dungeon
Changed the patrols of Thunderhead and Flamegullet to occur on the ground
Reworked abilities like Flashfrost Earthshaper’s Tectonic Slam to reduce cast bar clutter and bursty group damage
Melidrussa Chillworn
Chillstorm’s movement force has been reduced
Frigid Shard is now interruptible
Infused Whelps’ Cold Claws is now a melee proc instead of a cast
Kokia Blazehoof
Ritual of Blazebiniding now applies a rim visual on the targeted player before the effect resolves
Molten Boulders now have a clear directional indicator
Kyrakka and Erkheart Stormvein
Infernocore’s ability chain has been simplied and renamed to Inferno Spit
Flaming Embers no longer reapply Inferno Spit
Improved Cloudburst cast visibility
Temple of Sethraliss
Temple of Sethraliss was heavily adjusted to address pain points and concerns from its previous iteration. These are some of the key changes:
General
Reworked the gauntlet sequence prior to the final boss to remove the need for a player to be in “timeout” while energizing an orb
Redesigned ability packages and trash pack spawning / composition throughout the dungeon to improve readability, consistency, and counter-play opportunities
Shrouded Fangs
Poisoned Cheap Shot can now be interrupted
Adderis and Aspix
Adjusted their shield to swap on a health threshold and provide damage resistance rather than inflicting damage to the attacker
Reworked abilities significantly to improve pacing and structure of the encounter
Merektha
Reworked ability package to improve mechanical clarity and engagement
Changed Burrow so that Merektha now re-emerges immediately after the defeat of her adds rather than on a timer
Galvazzt
Removed Galvanize vulnerability debuff and reworked / retuned some mechanics to support its removal
Improved consistency of Lightning Spire spacing and behavior
Avatar of Sethraliss
Completely redesigned to encourage more group participation in the healing of the Avatar of Sethraliss
Kings’ Rest
Kings’ Rest has received some significant adjustments to creature abilities, boss encounter pacing, and tuning outliers on certain spells. These are some of the key changes:
General
Updated most creatures’ ability packages across the dungeon
Imrpoved the pacing of some RP sequences in the dungeon
Reduced the downtime between enemy packs after The Golden Serpent
The Golden Serpent
Spit Gold’s damage has been adjusted to modern tuning standards
Molten Gold / Animated Gold now have a limited duration instead of lasting the entirety of the encounter
The Council of Tribes
Encounter is now on a fixed sequence instead of a weekly rotation
Kula the Butcher → Aka’ali the Conqueror → Zanazal the Wise
Pacing of the encounter has been adjusted to allow for more time between abilities
Aka’ali the Conqueror’s Barrel Through now uses the common group soak visual
Zanazal the Wise no longer summons Earthwall Totem
Shadow of Zul
Shadow of Zul can now move while casting Shadow Barrage
Dark Revelation has been updated to only inflict damage to players within 20 yards
Pool of Darkness’ damage reduced by 30%, and each pulse now increases players’ damage taken from this spell by 20%
Dazar, The First King
The encounter has been redesigned with new abilities and pacing
Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.