反馈:午夜赛季第二赛季地下城测试 - 7月7日至7月13日
原题:蓝贴回复:Feedback: Midnight Season 2 Dungeon Testing July 7th - July 13th
大家好!
午夜S2赛季的地下城测试将于7月7日(周二)继续进行。以下地下城将在测试期间开放:
塞塔里斯神庙
诸王的休息
红玉生命池
在测试期间...
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 全职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
全职业
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
大家好!
"午夜"第二赛季地下城测试将于7月7日星期二继续进行。本次测试期间将开放以下地下城:
- 塞塔里斯神庙
- 国王之眠
- 红玉新生之地
测试期间,你可以通过与暴风城、奥格瑞玛和银月城中的钥石商人对话来获取并定制史诗钥石。附近的"地下城传送"NPC将协助你进行传送。该NPC现在也会出现在每个史诗难度的地下城入口处,可将玩家传送回主城。
如果你的角色装备物品等级至少达到226级,这些装备将自动按需缩放至更高等级以支持地下城测试。
**地下城更新**
**红玉新生之地**
红玉新生之地已对整个地下城进行调整,以解决刷新、节奏、清晰度和平衡性问题。以下是部分关键改动:
- **整体**
- 减缓了所有首领战的技能施放节奏
- 修改了怪物组合构成,并调整了技能组,以简化每波拉怪的节奏和机制要求
- 减少了地下城部分区域的非首领怪物密度
- 将"雷首"和"焰喉"的巡逻路线改为地面行进
- 重做了部分技能,例如"闪霜塑地者"的"大地猛击",以减少施法条堆叠和群体爆发伤害
- **梅莉杜莎·寒妆**
- "寒流"的击退力降低
- "冰冷碎片"现在可被中断
- "注能雏龙"的"冰冷之爪"改为近战触发效果而非施法
- **柯姬雅·焰蹄**
- "焰缚仪式"现在会在效果生效前对目标玩家显示边缘视觉效果
- "熔岩滚石"现在有清晰的方向指示器
- **基拉卡与厄克哈特·风脉**
- "烬核"的技能链已被简化,并重命名为"烬息"
- "烈焰余烬"不再重新施加"烬息"
- 改进了"爆雨"的施法可见性
**塞塔里斯神庙**
塞塔里斯神庙进行了大幅调整,以解决以往版本中的痛点和问题。以下是部分关键改动:
- **整体**
- 重做了最终首领前的跑酷流程,不再需要玩家在激活能量球时"罚站"
- 重新设计了整个地下城的怪物技能组合、非首领怪物刷新构成,以提高可读性、一致性和反制机会
- **隐秘之牙**
- "毒化偷袭"现在可被中断
阿德里斯和阿斯匹克斯:调整了他们的护盾,使其在生命值阈值时切换,并提供伤害减免,而不是对攻击者造成伤害。重新设计了技能,显著改善了遭遇战的节奏和结构。
梅雷克萨:重新设计了技能组,以提升机制清晰度和互动性。改变了钻地技能,现在梅雷克萨在其小怪被击败后会立即重新出现,而不是按计时器。
加尔瓦兹特:移除了加尔瓦兹特的易伤减益效果,并重新设计/调整了一些机制以支持这一移除。改善了闪电尖刺的间距和行为一致性。
塞塔里斯的化身:完全重新设计,以鼓励更多团队成员参与治疗塞塔里斯的化身。
国王之眠:国王之眠对怪物技能、首领战节奏以及某些法术的异常数值进行了重大调整。以下是部分关键改动:
整体:更新了副本中大多数怪物的技能组。改善了副本中部分角色扮演事件的节奏。减少了黄金巨蛇后的怪物群之间的空闲时间。
黄金巨蛇:吐金的伤害已调整为符合现代数值标准。熔金/活化黄金现在有持续时间限制,而非持续整个战斗。
部族议会:战斗现在按固定顺序进行,而非每周轮换。屠夫库拉 → 征服者阿卡阿里 → 智者扎纳扎尔。战斗节奏已调整,技能之间留出更多时间。征服者阿卡阿里的“蛮横冲撞”现在使用常见的群体分担视觉效果。智者扎纳扎尔不再召唤地墙图腾。
祖尔的暗影:祖尔的暗影现在可以在施放暗影弹幕时移动。黑暗启示录已更新,仅对20码内的玩家造成伤害。黑暗之池的伤害降低30%,且每次脉冲现在使玩家受到此法术的伤害提高20%。
第一代国王达扎尔:战斗已重新设计,增加了新技能并调整了节奏。
感谢大家的测试和反馈!我们将仔细审查你们的意见,并在Beta测试期间随着改动推出持续发布更新。
Greetings!
Midnight Season 2 dungeon testing continues on Tuesday, July 7th. The following dungeons are available for testing during this period:
Temple of Sethraliss
Kings’ Rest
Ruby Life Pools
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.
Dungeon Update
Ruby Life Pools
Ruby Life Pools has seen adjustments throughout the dungeon to address spawning, pacing, clarity, and tuning concerns. These are some of the key changes:
General
Slowed down ability pacing on all boss encounters
Changed creature pack composition and adjusted ability packages to simplify the pacing and mechanical asks of each pull
Reduced trash density in some sections of the dungeon
Changed the patrols of Thunderhead and Flamegullet to occur on the ground
Reworked abilities like Flashfrost Earthshaper’s Tectonic Slam to reduce cast bar clutter and bursty group damage
Melidrussa Chillworn
Chillstorm’s movement force has been reduced
Frigid Shard is now interruptible
Infused Whelps’ Cold Claws is now a melee proc instead of a cast
Kokia Blazehoof
Ritual of Blazebiniding now applies a rim visual on the targeted player before the effect resolves
Molten Boulders now have a clear directional indicator
Kyrakka and Erkheart Stormvein
Infernocore’s ability chain has been simplied and renamed to Inferno Spit
Flaming Embers no longer reapply Inferno Spit
Improved Cloudburst cast visibility
Temple of Sethraliss
Temple of Sethraliss was heavily adjusted to address pain points and concerns from its previous iteration. These are some of the key changes:
General
Reworked the gauntlet sequence prior to the final boss to remove the need for a player to be in “timeout” while energizing an orb
Redesigned ability packages and trash pack spawning / composition throughout the dungeon to improve readability, consistency, and counter-play opportunities
Shrouded Fangs
Poisoned Cheap Shot can now be interrupted
Adderis and Aspix
Adjusted their shield to swap on a health threshold and provide damage resistance rather than inflicting damage to the attacker
Reworked abilities significantly to improve pacing and structure of the encounter
Merektha
Reworked ability package to improve mechanical clarity and engagement
Changed Burrow so that Merektha now re-emerges immediately after the defeat of her adds rather than on a timer
Galvazzt
Removed Galvanize vulnerability debuff and reworked / retuned some mechanics to support its removal
Improved consistency of Lightning Spire spacing and behavior
Avatar of Sethraliss
Completely redesigned to encourage more group participation in the healing of the Avatar of Sethraliss
Kings’ Rest
Kings’ Rest has received some significant adjustments to creature abilities, boss encounter pacing, and tuning outliers on certain spells. These are some of the key changes:
General
Updated most creatures’ ability packages across the dungeon
Imrpoved the pacing of some RP sequences in the dungeon
Reduced the downtime between enemy packs after The Golden Serpent
The Golden Serpent
Spit Gold’s damage has been adjusted to modern tuning standards
Molten Gold / Animated Gold now have a limited duration instead of lasting the entirety of the encounter
The Council of Tribes
Encounter is now on a fixed sequence instead of a weekly rotation
Kula the Butcher → Aka’ali the Conqueror → Zanazal the Wise
Pacing of the encounter has been adjusted to allow for more time between abilities
Aka’ali the Conqueror’s Barrel Through now uses the common group soak visual
Zanazal the Wise no longer summons Earthwall Totem
Shadow of Zul
Shadow of Zul can now move while casting Shadow Barrage
Dark Revelation has been updated to only inflict damage to players within 20 yards
Pool of Darkness’ damage reduced by 30%, and each pulse now increases players’ damage taken from this spell by 20%
Dazar, The First King
The encounter has been redesigned with new abilities and pacing
Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.