已采取措施打击利用游戏漏洞行为
原题:官方蓝贴主题:Actions Taken to Address Exploitative Gameplay
我们近期对《魔兽世界》中查实有作弊行为的玩家采取了一轮处理措施。
我们很少就此进行公开沟通,因为描述我们的信息来源与侦测手段可能会……
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我们最近完成了一轮针对《魔兽世界》中作弊玩家的处理行动。
我们很少公开讨论此事,因为描述我们的来源和方法可能会让恶意行为者更容易规避它们。但今天我们认为值得深入探讨这个话题,因为许多玩家最近向我们询问更多细节。
包括今天的行动在内,过去一个月在美洲、大洋洲和欧洲地区,我们已封停或暂停了超过74,000个违反《最终用户许可协议》的魔兽世界账号。其中大部分被发现使用游戏自动化工具,通常是为了比合法玩家更高效地采集资源或击杀敌人。
虽然今天的封停是批量执行的(常被称为“封号浪潮”),但识别挂机作弊账号并将其移除是我们的首要任务。我们的团队全天候工作,每周不间断,过去几个月中许多封停和账号关闭都在深夜或周末进行。
和你们一样,我们也玩《魔兽世界》。我们理解在游戏中发现疑似挂机玩家时的感受。如果能够证明某玩家确实作弊,我们始终希望清除这些挂机作弊者。而解决这个问题的一大难点在于——我们必须向自己证明被举报的玩家并非真正用手控制键盘的角色。
我们使用强大的系统来判断可疑玩家是否使用了可识别的作弊手段,我们的启发式算法(不对外公开)也在不断改进和进化。但当我们检查某个嫌疑对象且这些测量结果未超出正常范围时,我们必须手动收集针对该玩家的证据,这非常耗时且复杂。不过这是值得的,因为我们绝不想对合法玩家采取任何行动。
是的,确实存在这样的案例:一名正常玩家(在另一名玩家眼中)看起来像是在使用脚本。在这些情况下,当一名正常玩家被举报后经核查并无违规行为时,举报者再次看到他们认为是脚本的账号往往会感到非常沮丧。我们也遇到过这样的例子:被举报的玩家确实被发现利用游戏漏洞,并被封禁,但很快又用同样的角色名创建新账号,继续做同样的事情。对于最初举报的玩家来说,这无疑是一种令人愤怒的景象。我们非常感谢你们的举报,也完全理解你们对此的感受。
我们最终的目标是解决这个棘手的局面。现金交易驱使第三方投入巨大精力来规避我们的检测系统。尽管这对我们而言是重中之重,但这对于以盈利为目的的脚本工作室来说却是他们唯一的追求。我们所实施的封禁对他们而言仅仅是一笔运营成本。
我们正在努力对游戏的各个环节进行进一步改进,以便更迅速、更彻底地处理作弊问题。一旦采取下一步行动,我们将继续向你们通报。
非常感谢你们就这些问题提供的反馈,也感谢你们的举报!
We’ve recently completed a round of actions against players who were found to be cheating in World of Warcraft.
We rarely communicate publicly about this, because we’ve found that describing our sources and methods can make it easier for malicious actors to work around them, but we feel that it’s worthwhile to expand on the subject today, as many players have recently asked us for more details.
Including today’s actions, over the last month in the Americas, Oceania, and Europe regions, we’ve closed or suspended over 74,000 WoW accounts that were found to be in violation of our End-User License Agreement. The majority of these were found to be using gameplay automation tools, typically to farm resources or kill enemies much more efficiently than legitimate players can.
While today’s suspensions were applied in a batch (often referred to as a “banwave”), it is a top priority for us to identify accounts that are botting and remove them. Our team works around the clock, every day of the week, and many of the suspensions and account closures over the last few months have gone out in the middle of the night, or on weekends.
Like you, we play World of Warcraft. We understand what it’s like to spot a player in-game who appears to be botting. We always want to eliminate the botting player, if it can be proved that they are indeed cheating. And that raises a big difficulty in addressing this issue – we have to prove to ourselves that the accused player is not a person who’s actually controlling a character with their hands on a keyboard.
We use powerful systems to determine if the suspected player is using an identifiable cheat, and our heuristics (which we do not outline publicly) are constantly improving and evolving. But when we examine a suspect and these measurements aren’t out of line, we have to manually gather evidence against the accused player, which can be very time consuming and complex. It’s worthwhile though, because we never want to take action against a legitimate player.
Yes, there have been cases where a legitimate player appeared (to another player) to be botting. In those cases, where a legitimate player is reported and then cleared of wrongdoing, it can be very frustrating to the reporting player to again see what they think is a bot. We’ve also seen examples where the reported player was caught exploiting the game, and was removed from the game, and then quickly returned to doing the same thing on a new account with the same character name. That’s an infuriating sight for the players who initially reported it. We greatly appreciate your reports, and we understand how you feel about this.
We’re ultimately working to unravel a challenging circumstance. Real money trading drives third parties to put an enormous amount of effort into circumventing our detection systems. As much as this is a very high priority for us, it is the only priority for profit-driven botting organizations. The bans we issue are simply a cost of doing business for them.
We’re working on further improvements to every part of the game that might address cheating issues more swiftly and completely, and we’ll continue to let you know as those next steps are taken.
Thank you very much for your feedback on these issues, and thank you for your reports!