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我知道你正急着想听这个染色消息

原题:官方蓝贴主题:I Bet You're Dyeing to Hear About This
US论坛蓝贴主题Chimes2026-07-19 11:14阅读 21
以下是我们在《乌拉泰克的诅咒》中推出染色更新的故事:简化染料制作流程,减少对背包空间的需求,修复意外的颜色变化,并为所有可染色物品添加大量新颜色。

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这是关于我们如何推出《乌拉克的诅咒》染料更新的故事——简化染料制作、减少背包占用、修复意外的颜色变化,并为所有可染色的装饰品添加一批新颜色。 “这些颜色不对劲,”许多玩家在12.0.5版本上线后反馈道。“这种黑曜黑不够黑。这种牧豆棕不够棕。” 我们同意,于是着手解决。 以下是这些反馈如何催生出《乌拉克的诅咒》染料更新的过程。 **一切的开端** 最初设计房屋系统时,我们清楚地希望让制造技能成为装饰品收集的重要组成部分。制造技能一直是魔兽世界的一部分,自游戏诞生之初便是如此。而房屋系统奖励设计的核心理念是“仿佛它一直都在那里”——正因如此,我们将大量追溯奖励添加到了旧任务和成就中,并为所有旧玩法元素加入了装饰品奖励。染料自然也很契合这一理念,于是全部62种颜色都成为了炼金术师和铭文师都能制造的配方。 然而,涉及物品数量庞大带来了复杂问题。其中之一是:我们无法让玩家直接通过大量输入材料来合成大量输出物品。因此,作为折中方案,我们设计了自11.2.7版本起就存在于游戏中的染料制作系统:玩家可以使用经典铭文或经典炼金术制作染料颜料,然后通过社区的染料站将其转化成你想要的特定颜色。这套系统当时足以发布,但我们一直在寻找简化的方式。 与此同时——当时几乎无人察觉——我们发布了一个影响染料的bug,对某些颜色影响尤甚,导致深色变得深得多。最明显的是,黑曜黑从原本较纯粹的黑变成了房屋系统上线后几乎和希尔瓦娜斯·风行者点的那杯咖啡一样黑。 原因涉及技术层面,但简单来说,这个bug使得任何照射到带有染料物体上的光线,在渲染时都像光线本身就是染料的颜色。这极大地强化了颜色,而这就是房屋系统上线时玩家实际体验到的效果。因此,大家都习惯了这种视觉效果,并用它创造了一些真正史诗级的作品。 所以当我们在12.0.5版本中修复这个bug时,意外后果就是大量染色物品的外观变得……不同了。不再符合玩家原本的建造意图或期望。结果我们收到了前面提到的反馈:这些颜色对不上。 图片975×365 74.5 KB [感谢论坛参与者分享这张图片,展示了这次bug修复对染料外观造成的影响!] 当我们追踪到问题与那个bug修复密不可分时,我们面临了几个艰难的选择。出于性能原因和房屋系统的长期健康考虑,我们无法撤销这个修复。但我们必须解决问题。 **我们的做法** 一旦排除了撤销修复的可能性,我们就知道不能简单地重新定义玩家的颜色;之前无意间造成的问题已经够糟了。重复这种做法——尤其是有意为之——会严重干扰玩家的创造力。无论这个改动初衷多好、多受期待,玩家从12.0.5版本开始就已经在用现在这样的颜色进行建造了。 因此我们决定制作一些新颜色。 来认识一下:暗黑曜石、暗桃花心木、暗牧豆木。它们和12.0.5版本bug修复前的黑曜石、桃花心木、牧豆木棕色非常相似。 左:圆形精灵桌,染料槽2使用暗黑曜石;右:圆形精灵桌,染料槽2使用黑曜石 图片975×601 60.9 KB 左:圆形精灵桌,染料槽2使用暗黑曜石 右:圆形精灵桌,染料槽2使用黑曜石 左:圆形精灵桌,染料槽2使用暗桃花心木;右:圆形精灵桌,染料槽2使用桃花心木 图片975×518 50.8 KB 左:圆形精灵桌,染料槽2使用暗桃花心木 右:圆形精灵桌,染料槽2使用桃花心木 左:圆形精灵桌,染料槽2使用暗牧豆木;右:圆形精灵桌,染料槽2使用牧豆木棕色 图片975×559 51.2 KB 左:圆形精灵桌,染料槽2使用暗牧豆木 右:圆形精灵桌,染料槽2使用牧豆木棕色 但我们不止于此。趁此机会,我们还制作了不少其他新颜色供玩家使用。它们是: 阿曼尼绿 图片975×682 75.1 KB 卡拉克西琥珀 图片975×731 81.8 KB 安瑟瑞尔粉 图片975×659 73.6 KB 狐花橙 图片975×639 77.3 KB 褪色法力 图片975×706 78.1 KB 石爪砖红 图片975×649 75.4 KB 翠绿 图片975×690 76.1 KB 提瑞斯法绿 图片975×598 69.8 KB 尘红 图片975×634 70.1 KB 宁静蓝 图片975×641 80.7 KB 当您登录《乌拉克的诅咒》(包括PTR)时,您会发现收件箱里有一大堆邮件。对于您库存中每种染料颜料或房屋染料物品,银月城的见习画师赫斯提亚·弗拉斯(您可能记得她是与“工匠援助”计划相关的供应商)都会寄来游戏内邮件。她在信中解释了情况,并附上了可替代旧物品的新物品。 例如,如果您背包或银行里有5瓶联盟蓝染料、6瓶部落红染料和2瓶白色染料颜料,您会收到赫斯提亚的三封邮件。一封附带5瓶新的蓝色房屋染料,另一封有6瓶红色房屋染料,最后一封有3瓶白色房屋染料。 当您在家中定制可染色的装饰时,操作方式完全一样,只是颜色更多了——现在您会看到游戏中所有颜色,外加新增的。最大的变化是,您不再需要为虚空紫或风暴洋红准备不同的物品,只需消耗相同数量的紫色房屋染料即可。 我们同时还移除了青色染料类别,将颜料种类从十种减少到九种住房染料物品。所有使用青色颜料制作的染料颜色已分别归入蓝色或绿色类别,而青色染料颜料将转换为蓝色住房染料。 最棒的地方或许在于,可制作的染料物品数量如此之少,使得我们能够大幅简化制作流程。现在流程简单多了,因为住房染料颜料已成为历史。只需将你想使用的草药带到染料台,确保你的角色是炼金术师或铭文师,然后点击染料台直接将其转化为染料即可。你自己的制作书里也无需管理任何配方。省去中间步骤应该能让所有人的生活更简单、更轻松。 结语 这一切都源于玩家的反馈。最终带来了一小批改动,我认为这对所有住房玩家而言代表着显著的生活质量提升。你们的反馈不可替代且弥足珍贵,因此我代表整个《魔兽世界》开发团队向你们致谢:谢谢,并请继续提出建议。
This is the story of how we got to the Dye Update in Curse of Ula’tek, streamlining dye crafting, reducing bag space requirements, fixing unintended color changes, and adding a bunch of new colors to use with all dyeable decor. “These colors don’t match,” many players said after 12.0.5’s release. “This Obsidium Black isn’t as black. This Mesquite Brown isn’t as brown.” We agreed, so we got to work. Here’s how we got from those comments to the Dye Update that’s coming in Curse of Ula’tek. HOW IT BEGAN When we were first building Housing, we knew we wanted crafting to be a significant part of decor collection. Crafting is a part of WoW and has been since the very beginning, and one of the core philosophies in Housing’s rewards design was “as if it had always been there”, which is how we got to putting all those retroactive rewards on old quests and achievements and added decor rewards to all those old gameplay bits. Dyes seemed a natural fit here as well, so all 62 colors became recipes that both alchemists and scribes could make. There were complications with the sheer number of items involved, though. One of those was that we couldn’t directly have people crafting that many inputs into that many outputs. So as a compromise, we created the dye crafting system that’s been in the game since 11.2.7: players can use Classic Inscription or Classic Alchemy to make dye pigments, the neighborhood dye stations let players turn them into the specific colors you want to use. This was good enough to ship, but we kept an eye out for ways to streamline it. Meanwhile, and far less clear to anyone at the time, we also shipped a bug that affected dyes, some more than others, that caused the darker colors to be much more dark. Most notably, Obsidium Black went from being pretty black to almost as black as Sylvanas Windrunner’s coffee order when Housing went live. The reason for this is technical, but essentially the way it worked is that the bug caused any light that hit an object with a dye on it to be rendered as though the light itself were the color of the dye. This significantly intensified the color, and that’s what shipped to players when we launched housing. So that’s what everyone got used to and made some truly epic creations with. So when we fixed the bug in 12.0.5, the unintended consequence was that lots of those dyed objects looked… different. Not how players built or wanted them. As a result, we got the feedback I mentioned above: these colors don’t match. image975×365 74.5 KB [Thanks to our forum participants for sharing this image that demonstrates what this bug fix did to the appearance of the dye!] Once we tracked the issue down to being inexorably tied to that bug fix, we had several tough choices. For performance reasons and the long-term health of Housing, we couldn’t revert the fix. But we needed to address the issue. WHAT WE DID As soon as we ruled out reverting the fix, we knew we couldn’t simply redefine the colors on people again; it was bad enough when it was unintentional. Repeating it, especially intentionally, would be too much disruption to people’s creativity. No matter how well-intended the change and how requested it was, people had been building since 12.0.5 with colors looking how they do now. So we decided to make some new colors. Say hello to Dark Obsidium, Dark Mahogany, and Dark Mesquite. These look a whole lot like the way Obsidium Black, Mahogany, and Mesquite Brown used to, before that 12.0.5 bug fix. L: Circular Elven Table with Dark Obsidium in dye slot 2; R: Circular Elven Table with Obsidium Black in dye slot 2975×601 60.9 KB Left: Circular Elven Table with Dark Obsidium in dye slot 2 Right: Circular Elven Table with Obsidium Black in dye slot 2 L: Circular Elven Table with Dark Mahogany in dye slot 2; R: Circular Elven Table with Mahogany in dye slot 2975×518 50.8 KB Left: Circular Elven Table with Dark Mahogany in dye slot 2 Right: Circular Elven Table with Mahogany in dye slot 2 L: Circular Elven Table with Dark Mesquite in dye slot 2; R: Circular Elven Table with Mesquite Brown in dye slot 2975×559 51.2 KB Left: Circular Elven Table with Dark Mesquite in dye slot 2 Right: Circular Elven Table with Mesquite Brown in dye slot 2 But we didn’t stop there. While we were at it, we made quite a few other new colors to play with. These are: Amani Green975×682 75.1 KB Klaxxi Amber975×731 81.8 KB Aethril Pink975×659 73.6 KB Foxflower Orange975×639 77.3 KB Faded Mana975×706 78.1 KB Stonetalon Brick975×649 75.4 KB Verdant Green975×690 76.1 KB Tirisfal Green975×598 69.8 KB Dusty Red975×634 70.1 KB Tranquility Blue975×641 80.7 KB Pearl White975×637 79.4 KB Petal Pink975×614 81.4 KB Fifteen new colors is a lot of new items for your bags, though. And when you go to import a Blueprint that includes dyed items, that would be just enough of a new problem. Nobody wants to see a Blueprint import leave colors out because you had Midnight Blue Dye in your bags instead of Alliance Blue Dye. But what if it didn’t matter which blue dye you needed? They all take the same resources to make anyway. It took some additional engineering work to unravel one of the assumptions made at the start—that each dye item is associated with only one dye color—but we took this opportunity to consolidate all the various dye items down to only a few. We had 62 colors before, plus ten pigments. With 15 additional colors, that would have meant players stockpiling a full collection of dyes to maximize their flexibility in the creative moment would need to dedicate eighty-seven inventory slots just for that one purpose. With this dye consolidation, we’re down to nine, which is much more reasonable on bag space. And they still stack very high. WHAT YOU’LL SEE When you log into Curse of Ula’tek (including the PTR), you’ll see that you have mail. Possibly a lot of mail. For every dye pigment or housing dye item you had a stack of, you’ll get an in-game mail from Hestia Forlath, the apprentice painter in Silvermoon City. (You may remember her as a vendor associated with the Artisan Aid endeavor.) She explains what’s going on in a letter bundled with the new item that can be used in place of the old item. For example, if you had five Alliance Blue dyes, six Horde Red dyes, and two White Dye Pigments in your inventory or bank, you’ll get three mails from Hestia. One will have five of the new Blue Housing Dyes, another will have six Red Housing Dyes, and the last will have three White Housing Dyes. When you customize a dyeable decor in your house, it’ll work just the same, except with more colors – you’ll see every color in the game now, plus the new ones. The big change is that instead of needing different items for Void Violet or Netherstorm Fuchsia, you’ll only need that same quantity of Purple Housing Dyes. We’ve also retired the Teal category, bringing us down from ten pigments to nine housing dye items. Every dye color that was crafted with Teal has been rolled into either the Blue or Green category, and Teal Dye Pigment will get turned into Blue Housing Dye. And maybe what’s best here is that having so few dye items to craft means that we were able to significantly simplify the crafting process. Now it’s much simpler, as housing dye pigments are a thing of the past. Simply take the herbs you want to use to the dye station, make sure your character is an alchemist or scribe, and turn them directly into dyes by clicking the dye station. There are no recipes in your own crafting book to manage. Eliminating the intermediate step in the process should make life simpler and easier for everyone. CONCLUSION This all started with player feedback. And it ended up with a small package of changes that I think represent a significant quality-of-life improvement for all Housing players. Your feedback is irreplaceably valuable, so on behalf of the entire World of Warcraft development team: thank you, and please keep it coming.