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《午夜:尤拉泰克的诅咒》PTR开发说明

原题:蓝贴回复:Midnight: Curse of Ula'tek PTR Development Notes
US论坛蓝贴Linxy2026-07-09 01:21阅读 14
测试者们好!乌拉泰克的诅咒PTR已更新以下内容: 巢穴 本周将开放史诗难度的潮汐束缚洞穴供测试。 剧毒深渊团本 史诗团本测试开始...

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
大家好,测试者们!乌拉泰克诅咒PTR已更新了以下改动: **巢穴** 本周神话难度的缚潮洞穴开放测试。 **剧毒深渊团队副本** 神话难度团队副本测试本周开始。团队副本测试详情请见:剧毒深渊团队副本测试日程 **第2赛季** 本周神话0层和神话+难度的诸王之眠、红玉新生法池和塞塔里斯神庙开放测试。请将任何反馈提交至“反馈:午夜第2赛季地下城测试 7月7日-7月13日”帖子中。 **职业** 开发者注:本周的PTR调整主要依据我们首次英雄难度团队副本测试的数据。我们对表现过高和过低的专精进行了调整,使其更接近我们的预期目标。 **死亡骑士** 鲜血 此前公布的鲜血死亡骑士套装设计现已实装,欢迎反馈: 剧毒深渊2件套奖励——当你使用灵界打击时,获得一层血债,使力量提高0.5%,最多5层。当血债达到10层时,你的下一次骨髓打击会消耗它,使力量提高10%,持续10秒。 剧毒深渊4件套奖励——当你消耗血债时,你的下一次骨髓打击会额外产生3层骨盾,并对目标及附近敌人造成暗影伤害。 冰霜 所有技能伤害降低10%。 近战伤害降低20%。 冰霜之镰伤害降低35%。 冷酷严冬伤害降低30%。 湮灭伤害降低10%。 邪恶 所有伤害降低8%。 亡者大军伤害降低25%。 亡者魔导师伤害降低15%。 所有食尸鬼伤害降低15%。 恶性瘟疫伤害降低15%。 凋零缠绕伤害降低18%。 天灾打击伤害降低25%。 感染之爪伤害降低25%。 恶性瘟疫伤害降低25%。 英雄天赋 天启骑士 怀特迈恩死亡缠绕伤害降低25%。 怀特迈恩不死之身伤害降低25%。 **恶魔猎手** 吞噬者 所有技能伤害提高10%。 浩劫 所有技能伤害降低5%。不影响PvP战斗。 **德鲁伊** 平衡 开发者注:我们正在提高平衡德在所有内容中的伤害。本赛季他们的终结技星涌术和星辰坠落伤害大幅提升,这是设计意图,但他们的持续伤害技能和填充技能伤害有提升空间。 所有造成的伤害提高3.5%。 月火术伤害提高10%。 阳炎术伤害提高10%。 坠星伤害提高10%。 愤怒伤害提高10%。 星火术伤害提高20%。 暗影烈度使愤怒和星火术的伤害提高12%(原为10%)。 陨石伤害提高15%。 顶点天赋:超凡日食的太阳光束和月光光束伤害提高10%。 毒渊2件套奖励——瞬发星辰坠落伤害提高15%。 英雄天赋 丛林守护者 森林召唤树妖的星辰坠落伤害提高至250%效果(原为200%)。 丛林之魂使星辰坠落伤害提高18%(原为12%)。 野性 冷却管理器已更新,使其在显示受猛虎之怒强化的斜掠和割裂等持续伤害效果时,显示“强化”图标版本。 恢复 精通:和谐的治疗加成提高15%。 毒渊2件套奖励——创生的持续治疗效果提高15%(原为25%)。 毒渊4件套奖励已重新设计——自然迅捷、宁静和铁木树皮将有100%几率触发创生,且其持续时间延长4秒。 唤魔师 英雄天赋 鳞长 开发者注释:翼领的冷却缩短机制强烈鼓励将轰炸效果分散到多个目标。我们认为这种玩法单独看来不够直观,并且还会产生不健康的行为,例如瓦解提前中断以及群体瓦解/群体喷发资源囤积。这次重新设计旨在保留该天赋的多目标专注特性,同时解决这些问题。我们将提高鳞长的一些范围伤害来源,以弥补新翼领提供的冷却缩短减少,并将在PTR期间密切关注湮灭和增辉的表现,根据需要做出额外调整。 翼领已重新设计——群体瓦解/群体喷发每击中一个目标,将使深呼吸/亘古吐息的剩余冷却时间减少0.5秒/1秒。 指挥中队的火焰风暴伤害提高40%。 机动性的持续伤害效果提高40%。 增辉 英雄天赋 时空守卫 双倍时间已更新——如果黑檀之力在双倍时间已激活时再次施加双倍时间,则双倍时间的持续时间会延长,而不是覆盖之前的双倍时间效果。 恩护 **内容类型:内容更新** **开发者注释:** 梦境吐息的基础持续治疗效果现在更强,因此我们削弱了一些辅助天赋,这些天赋使梦境吐息在唤魔师(恩护)的治疗构成中过于强势。此外,我们更新了吞噬烈焰,使其更加实用和有效,作为塑焰者的终极天赋,理应如此。 内火使持续治疗效果提高50%(原为60%)。 心灵清晰使梦境吐息的冷却时间缩短6秒(原为10秒)。 **英雄天赋** **塑焰者** 扩大的肺使梦境吐息的治疗效果提高20%(原为30%)。 火焰导管使爆击几率提高10%(原为15%)。不影响湮灭唤魔师。 雷霆咆哮使火焰吐息和梦境吐息造成伤害的频率提高15%(原为20%)。不影响湮灭唤魔师。 飘忽的嫩芽现在可以触发吞噬烈焰。 青翠之花和飘忽的嫩芽在点了吞噬烈焰天赋后,现在会优先治疗身上有梦境吐息效果的受伤盟友。 吞噬烈焰的治疗效果为吞噬量的300%(原为200%)。 **猎人** **兽王** **开发者注释:** 在此次更新中,我们降低了多个毒蛇射击天赋修正的数值,但同时提高了毒蛇射击基础技能的伤害。我们将继续在PTR中观察兽王猎人的输出水平和伤害构成。 自动射击伤害提高20%。 毒蛇射击伤害提高30%。 蛇形打击现在使毒蛇射击的爆击伤害提高20%(原为50%)。 毒蛇感知现在使毒蛇射击的伤害提高10%(原为35%)。 倒刺射击伤害降低12%。 毒渊四件套加成——现在每层使毒蛇射击对单一目标的伤害提高15%(原为30%)。 **英雄天赋** **群猎领袖** 野猪驰骋现在使你的下一次毒蛇射击的伤害提高100%(原为200%)。 蹄与刃现在使来自野猪驰骋的额外毒蛇射击伤害提高25%(原为50%)。 **射击** **开发者注释:** 在此次PTR更新中,我们对射击猎人进行了一些较大的数值调整,以弥补迄今为止在“乌拉泰克诅咒”更新中所有改动造成的伤害下降。 自动射击伤害提高20%。 急速射击伤害提高20%。 稳固射击伤害提高50%。 齐射伤害提高20%。 奥术射击伤害提高15%。 多重射击伤害提高80%。 杀戮射击伤害提高25%。 英雄天赋 黑暗游侠 黑蚀箭伤害提高25%。 法师 火焰 所有技能伤害提高12%。 炽烈余烬持续延长至20秒(原为15秒)。 冰霜 毒化深渊4件套效果已更新—— 触发时现在会在1秒内生成5根冰刺,而非立即获得冰川尖刺效果。提示信息已同步更新。 每分钟触发次数提高至20次(原为10次)。 碎裂伤害加成降低至10%(原为15%)。 武僧 织雾 神鹤引项踢伤害提高10%。 修复了导致庙堂修炼的神鹤引项踢伤害加成作用于织雾的问题。 踏风 战斗智慧现在使耐力提高5%。 平静存心现在使受到伤害降低10%(原为6%)。 圣骑士 英雄天赋 铸光者 神圣指引已更新——每消耗一个神圣能量技能,你的下一次奉献会立即对所有敌人造成神圣伤害。最多3名附近盟友会根据总伤害的一定百分比获得治疗。 神圣 开发者注释:我们正在对神圣圣骑士进行一些调整,目标是增加天赋多样性和整体表现。 毒化深渊2件套效果——现在使神圣灌注的效果提高100%(原为75%)。 所有治疗效果提高8%。 荣耀圣令治疗效果提高5%。 永恒烈焰治疗效果提高5%。 神圣震击治疗效果提高10%。 苍天回响现在以200%效果施放神圣鸣钟(原为100%)。 真理永存治疗效果提高30%。 圣光庇护的护盾吸收量提高50%。 提尔的虔诚现在使圣疗术冷却时间缩短40%(原为30%)。 觉醒现在有15%几率激活(原为10%)。 璀璨辉光现在吸收2%最大生命值,最多6%(原为1%,最多5%)。 满溢之光现在转移神圣震击治疗量的50%(原为30%)。 正义之唤现在使复仇之怒持续时间缩短3秒(原为4秒),并使仇敌之血每层持续时间缩短2秒(原为2.5秒)。 防护 修复了神圣语录提高荣耀圣令治疗效果未正确应用(即使未选择该天赋)的问题。 英勇圣战不再因死亡而取消。 神圣语录的过量治疗效果现在可作用于任意目标。 远古诸王守护者初始冷却时间提高至8秒。 类型:内容更新 调整了许多天赋的位置。 强化庇护者现在会施加一个减益效果,以指示何时承受了致命伤害。 惩戒 开发者备注:我们正在迭代套装,以解决一些痛点,同时保留其特色。 剧毒深渊4件套效果已更新——消耗神圣意志会触发神圣仲裁者,强化你的其他神圣能量消耗技能,使其对主要目标释放一个光明仲裁者,造成神圣伤害并对8码内的敌人造成神圣伤害。神圣仲裁者激活时无法触发。 剧毒深渊4件套效果——神圣仲裁者伤害提高35%。 所有伤害降低6%。 牧师 戒律 开发者备注:此调整方案旨在降低虚空壁垒的影响,并将其威力分配至循环中其他较弱的法术。这将更好地平衡戒律的治疗构成,并消除对触发虚空壁垒的过度依赖。 虚空壁垒吸收量降低30%。 终极苦修伤害与治疗量提高30%。 强化惩击持续时间延长至4秒(原为2秒)。 所有治疗与吸收效果提高10%。 救赎现在治疗相当于造成伤害的32%(原为30%)。 神圣 所有治疗量提高10%。 祈福法力值消耗降低30%。 化身现在使圣言术的法力值消耗降低70%(原为50%)。 暗影 所有技能伤害提高8%。 潜行者 敏锐 所有技能伤害降低8%。不影响PvP战斗。 萨满祭司 增强 修复了导致剧毒深渊4件套效果光环“短路”不被消耗的问题。 修复了导致闪电打击(强化)只攻击单个目标的问题。 剧毒深渊4件套效果光环“短路”现在提高闪电打击的武器附魔效果伤害。当存在多层效果时,此加成将按平均值计算。 恢复 酸雨伤害提高50%,但改为每2秒造成一次伤害(原为1秒)。 修复了治疗之雨施放时无法立即造成治疗的问题。 修复了当治疗之雨自然结束时,酸雨和治疗之雨均未正确提供“部分跳数”治疗的问题。 术士 痛苦 剧毒深渊2件套效果已更新——腐蚀之种现在对你的目标施加痛苦无常,效果为20%(原为50%)。 开发者笔记:我们做出这一调整是为了避免让“腐蚀之种”成为消耗灵魂碎片的通用技能。我们希望“痛苦无常”仍然是痛苦术士在单体目标战斗中使用的法术。 **毁灭** 所有伤害提高10%。 **战士** **武器** 开发者笔记:武器专精在单体目标伤害上表现落后,尤其是屠戮者天赋,所以我们增加了整体单体目标伤害增强,并倾向于屠戮者的优势领域。 “毒渊”2件套效果已更新——致死打击和斩杀的伤害提高10%(原为只有致死打击)。其他效果不变。 近战自动攻击伤害提高100%。 **英雄天赋** **巨像** “痛之常客”已更新——每次使用无视苦痛所抵挡的伤害提高30%(原为20%)。 “巨像之威”已更新——被破坏者击中的敌人对你造成的伤害降低20%,持续10秒(原为10%)。 **屠戮者** “屠戮之威”已更新——触发屠戮者打击的几率提高至25%(原为15%)。 **狂怒** 开发者笔记:血祭的意图在于其大部分伤害加成来自流血效果。现有的调整未能实现这一点,因此我们将血祭的部分初始伤害加成转移至流血效果。这一改动应使血祭的总伤害保持中性。 血祭的初始伤害降低12%。 血祭的流血伤害提高300%。 **防护** 开发者笔记:防护专精的4件套流血效果目前表现欠佳,因此我们对其进行增强。同时我们认为防护战士的整体生存能力需要小幅提升,而山丘领主与巨像之间的表现差距目前过大,我们希望让巨像的表现更接近山丘领主。 “毒渊”4件套效果已更新——血之责难流血伤害提高100%。 “不屈”使防御姿态的伤害减免加成提高6%(原为4%)。 **英雄天赋** **巨像** “痛之常客”已更新——每次使用无视苦痛所抵挡的伤害提高30%(原为20%)。 “习练打击”已更新——盾牌猛击额外产生4点怒气(原为3点)。 “巨像之威”已更新——被破坏者击中的敌人对你造成的伤害降低20%,持续10秒(原为10%)。
Hello testers! The Curse of Ula’tek PTR has been updated with the following changes: LAIRS The Tidebound Grotto on Mythic difficulty is available for testing this week. THE VENOMOUS ABYSS RAID Mythic raid testing begins this week. Raid testing details can be found here: The Venomous Abyss Raid Testing Schedule SEASON 2 King’s Rest, Ruby Life Pools, and Temple of Sethraliss on Mythic 0 and Mythic+ difficulties are available for testing this week. Please leave any feedback in the Feedback: Midnight Season 2 Dungeon Testing July 7th - July 13th thread. CLASSES Developers’ notes: This week’s PTR tuning is focused on our data from our first Heroic raid testing. We have adjusted over-performing and under-performing specs to bring them closer to our expected target. DEATH KNIGHT Blood The previously announced Blood Death Knight tier set designs are now implemented and ready for feedback: The Venomous Abyss 2-Set Bonus – When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 seconds. The Venomous Abyss 4-Set Bonus – When consuming Blood Debt, your next Marrowrend generates 3 additional Boneshield and deals Shadow damage to your target and nearby enemies. Frost All ability damage reduced by 10%. Melee damage reduced by 20%. Icy Death Torrent damage reduced by 35%. Remorseless Winter damage reduced by 30%. Obliterate damage reduced by 10%. Unholy All damage reduced by 8%. Lord of the Dead damage reduced by 25%. Magus of the Dead damage reduced by 15%. All Lesser Ghoul damage reduced by 15%. Putrefy damage reduced by 15%. Necrotic Coil damage reduced by 18%. Pestilence damage reduced by 25%. Infected Claw damage reduced by 25%. Virulent Plague damage reduced by 25%. Hero Talents Rider of the Apocalypse Whitemane Death Coil damage reduced by 25%. Whitemane Undeath damage reduced by 25%. DEMON HUNTER Devourer All ability damage increased by 10%. Havoc All ability damage reduced by 5%. Does not affect PvP combat. DRUID Balance Developers’ notes: We’re increasing Balance’s damage in all content. Their spenders, Starsurge and Starfall, are doing much more damage this season, which is intended, but there is room for their DoTs and builder damage to come up. All damage dealt increased by 3.5%. Moonfire damage increased by 10%. Sunfire damage increased by 10%. Shooting Stars damage increased by 10%. Wrath damage increased by 10%. Starfire damage increased by 20%. Umbral Intensity increases Wrath and Starfire damage by 12% (was 10%). Meteorites damage increased by 15%. Apex Talent: Ascendant Eclipses’ Solar Bolt and Lunar Bolt damage increased by 10%. The Venomous Abyss 2-Set Bonus – Instant Starfall damage increased by 15%. Hero Talents Keeper of the Grove Sylvan Beckoning Dryad’s Starfall damage increased to 250% effectiveness (was 200%). Spirit of the Thicket increases Starfall damage by 18% (was 12%). Feral Cooldown Manager updated so elements show the “empowered” icon versions for instances of DoTs like Rake and Rip that have been enhanced by Tiger’s Fury. Restoration Mastery: Harmony healing bonus increased by 15%. The Venomous Abyss 2-Set Bonus – Genesis increases healing over time by 15% (was 25%). The Venomous Abyss 4-Set Bonus has been redesigned – Nature’s Swiftness, Tranquility, and Ironbark have a 100% chance to grant Genesis, and its duration is increased by 4 seconds. EVOKER Hero Talents Scalecommander Developers’ notes: Wingleader’s cooldown reduction mechanic strongly incentivized spreading Bombardment applications across multiple targets. We feel that this gameplay is unintuitive in isolation, and additionally creates unhealthy behaviors such as Disintegrate clipping and Mass Disintegrate/Eruption pooling. This redesign is intended to retain the multitarget focus of the talent, while addressing those issues. We are increasing some of Scalecommander’s sources of area damage to compensate for the lessened cooldown reduction the new Wingleader will provide, and will be keeping a close eye on Devastation and Augmentation’s performance over the course of PTR to make additional adjustments as needed. Wingleader has been redesigned – Mass Disintegrate/Mass Eruption reduces the remaining cooldown of Deep Breath/Breath of Eons by 0.5 seconds/1 second for each target struck. Command Squadron’s Pyre damage increased by 40%. Maneuverability’s damage over time increased by 40%. Augmentation Hero Talents Chronowarden Double-time has been updated – If Ebon Might reapplies Double-time while it is already active, Double-time’s duration is extended instead of overwriting the previous Double-time effect. Preservation Developers’ notes: Now that Dream Breath’s healing over time is more powerful at a baseline, we’re reducing some of the supporting talents that are making Dream Breath a little too dominant in Preservation’s breakdown. Additionally, we’re updating Consume Flame to be much more relevant and impactful, which it should be as Flameshaper’s capstone talent. Inner Flame increases periodic healing by 50% (was 60%). Spiritual Clarity reduces the cooldown of Dream Breath by 6 seconds (was 10 seconds). Hero Talents Flameshaper Expanded Lungs increases the healing of Dream Breath by 20% (was 30%). Conduit of Flame increases critical chance by 10% (was 15%). Does not affect Devastation Evoker. Fulminous Roar causes Fire Breath and Dream Breath to deal their damage 15% more often (was 20%). Does not affect Devastation Evoker. Fluttering Seedlings can now trigger Consume Flame. Emerald Blossom and Fluttering Seedlings now prefer to heal injured allies with Dream Breath active while talented into Consume Flame. Consume Flame heals for 300% of the amount consumed (was 200%). HUNTER Beast Mastery Developers’ notes: We’re lowering the value of several Cobra Shot talent modifiers in this update, but also increasing the damage of Cobra Shot’s base spell. We will continue to monitor Beast Mastery’s throughput and damage profiles as the PTR continues. Auto Shot damage increased by 20%. Cobra Shot damage increased by 30%. Serpentine Strikes now increases Cobra Shot’s critical strike damage by 20% (was 50%). Cobra Senses now increases Cobra Shot’s damage by 10% (was 35%). Barbed Shot damage reduced by 12%. The Venomous Abyss 4-Set Bonus – Now increases Cobra Shot’s damage against a single target by 15% per stack (was 30%). Hero Talents Pack Leader Hogstrider now increases the damage of your next Cobra Shot by 100% (was 200%). Hoof and Blade now increases the bonus Cobra Shot damage from Hogstrider by 25% (was 50%). Marksmanship Developers’ notes: We’re making some bigger tuning changes to Marksmanship Hunters this PTR update to bring their damage up after all of the changes made so far in the Curse of Ula’tek update. Auto Shot damage increased by 20%. Rapid Fire damage increased by 20%. Steady Shot damage increased by 50%. Volley damage increased by 20%. Arcane Shot damage increased by 15%. Multi-Shot damage increased by 80%. Kill Shot damage increased by 25%. Hero Talents Dark Ranger Black Arrow damage increased by 25%. MAGE Fire All ability damage increased by 12%. Pyroclasm duration increased to 20 seconds (was 15 seconds). Frost The Venomous Abyss 4-Set Bonus has been updated – Now generates 5 Icicles over 1 second when it triggers, rather than immediately granting the Glacial Spike! effect. Tooltip updated to match. RPPM increased to 2.00 (was 1.00). Shatter damage bonus reduced to 10% (was 15%). MONK Mistweaver Spinning Crane Kick damage increased by 10%. Resolved an issue that caused Temple Training’s Spinning Crane Kick damage increase to apply to Mistweaver. Windwalker Combat Wisdom now increases stamina by 5%. Calming Presence now reduces damage taken by 10% (was 6%). PALADIN Hero Talents Lightsmith Divine Guidance has been updated – For each Holy Power ability cast, your next Consecration deals Holy damage immediately, split across all enemies. Up to 3 nearby allies are each healed for a percentage of the total damage. Holy Developers’ notes: We are making a few updates to Holy Paladin with the goal of increasing talent diversity and overall performance. The Venomous Abyss 2-Set Bonus – Now increases the effectiveness of Infusion of Light by 100% (was 75%). All healing increased by 8%. Word of Glory healing increased by 5%. Eternal Flame healing increased by 5%. Holy Shock healing increased by 10%. Ringing of the Heavens now casts Divine Toll at 200% effectiveness (was 100%). Truth Prevails healing increased by 30%. Saved by the Light absorb increased by 50%. Tirion’s Devotion now reduces the cooldown of Lay on Hands by 40% (was 30%). Awakening now activates on a 15% chance (was 10%). Glistening Radiance now absorbs 2% of max health, up to 6% (was 1%, up to 5%). Overflowing Light now transfers 50% of Holy Shock’s healing (was 30%). Call of the Righteous now decreases the duration of Avenging Wrath by 3 seconds (was 4 seconds) and decreases the duration of Avenging Crusader by 2 seconds per point (was 2.5 seconds). Protection Fixed an issue where Blessed Word’s increase to Word of Glory healing was incorrectly applying without being talented. Valiant Crusade no longer cancels on death. Blessed Word’s overhealing effect now works on any target. Guardian of Ancient Kings initial cooldown increased to 8 seconds. Adjusted many talent locations. Improved Ardent Defender now applies a debuff to indicate when fatal damage has been sustained. Retribution Developers’ notes: We are iterating on the tier set to address some pain points while retaining its identity. The Venomous Abyss 4-Set Bonus has been updated – Consuming Divine Purpose grants Divine Arbiter, empowering your other Holy Power spenders to unleash an arbiter of light at their primary target, dealing Holy damage and Holy damage to enemies within 8 yards. Cannot occur while Divine Arbiter is active. The Venomous Abyss 4-Set Bonus – Divine Arbiter damage increased by 35%. All damage reduced by 6%. PRIEST Discipline Developers’ notes: This tuning package is intended to reduce the impact of Void Shield and distribute its power to other weaker spells in the rotation. This should better balance Discipline’s healing kit and remove the overbearing focus on triggering Void Shield. Void Shield absorption reduced by 30%. Ultimate Penitence damage and healing increased by 30%. Greater Smite duration increased to 4 seconds (was 2 seconds). All healing and absorption increased by 10%. Atonement heals for 32% of damage done (was 30%). Holy All healing increased by 10%. Benediction mana cost reduced by 30%. Apotheosis now reduces the mana cost of Holy Words by 70% (was 50%). Shadow All ability damage done increased by 8%. ROGUE Subtlety All ability damage reduced by 8%. Does not affect PvP combat. SHAMAN Enhancement Fixed an issue causing the Venomous Abyss 4-set bonus aura Short Circuit to not be consumed. Fixed an issue causing Crash Lightning (Unleashed) to only strike a single target. The Venomous Abyss 4-Set bonus aura Short Circuit now increases the damage of Crash Lightning weapon enhancement effect. This bonus will be calculated as the average when there are multiple stacks active. Restoration Acid Rain damage increased by 50%, but now causes damage every 2 seconds (was 1 second). Fixed an issue where Healing Rain was not causing immediate healing when casting the spell. Fixed an issue where both Acid Rain and Healing Rain were not properly granting a “patrial tick” when a Healing Rain naturally expired. WARLOCK Affliction The Venomous Abyss 2-Set Bonus has been updated – Seed of Corruption now applies Unstable Affliction at 20% effectiveness to your target (was 50%). Developers’ notes: We are making this adjustment to avoid making Seed of Corruption the universal tool for spending Soul Shards. We want Unstable Affliction to remain the spell Affliction Warlocks use in single-target encounters. Destruction All damage increased by 10%. WARRIOR Arms Developers’ notes: Arms is trailing behind in single-target damage, especially Slayer, so we’re sending overall single-target damage buffs that lean into Slayer’s wheelhouse. The Venomous Abyss 2-set bonus has been updated – Mortal Strike and Execute damage increased by 10% (was only Mortal Strike). Other effects unchanged. Melee auto-attack damage increased by 100%. Hero Talents Colossus No Stranger to Pain has been updated – Damage prevented by each use of Ignore Pain increased by 30% (was 20%). Dominance of the Colossus has been updated – Enemies damaged by Demolish take 20% reduced damage from you for 10 seconds (was 10%). Slayer Slayer’s Dominance has been updated – Chance to trigger a Slayer’s strike increased to 25% (was 15%). Fury Developers’ notes: The intent behind Bloodbath is that the majority of the damage bonus comes from the bleed. The existing tuning hasn’t been delivering on that, so we’re moving some of Bloodbath’s increased damage from the initial hit to the bleed. This change should be net neutral for Bloodbath’s overall damage. Bloodbath initial damaged reduced by 12%. Bloodbath bleed damage increased by 300%. Protection Developers’ notes: The Protection 4-set bonus bleed is currently underperforming, so we’re buffing it up. We also feel that Protection Warriors, could use a small bump in overall survivability, and the performance gap between Mountain Thane and Colossus is currently too wide and we’d like to bring Colossus’s performance closer to Mountain Thane. The Venomous Abyss 4-set bonus has been updated – Bloody Rebuke Bleed damage increased by 100%. Unyielding increases the damage reduction bonus of Defensive Stance by 6% (was 4%). Hero Talents Colossus No Stranger to Pain has been updated – Damage prevented by each use of Ignore Pain increased by 30% (was 20%). Practiced Strikes has been updated – Shield Slam generates an additional 4 Rage (was 3). Dominance of the Colossus has been updated – Enemies damaged by Demolish take 20% reduced damage from you for 10 seconds (was 10%).