午夜:乌拉泰克的诅咒 PTR开发说明
原题:蓝贴回复:Midnight: Curse of Ula'tek PTR Development Notes
你好!以下是“乌拉的诅咒”PTR的改动列表。
**盘绕群岛**
腐蚀之魂与力量更新
你将在户外内容中找到腐蚀之魂,它们可用于在祭坛(Altar of...)解锁力量。
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 圣骑士、猎人、牧师、萨满祭司、法师、术士、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
圣骑士、猎人、牧师、萨满祭司、法师、术士、德鲁伊、恶魔猎手
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
你好!以下是乌拉泰克诅咒PTR(测试服)的改动列表。
**盘曲之岛**
**腐蚀之魂与能力更新**
你将在户外内容中找到腐蚀之魂,用于在腐蚀祭坛解锁能力。
盘曲之岛将成为腐蚀之魂的主要来源。
阿塔乌特克之穹
诅咒涌动
巢穴:尼姆莉萨
猎物:拉尔卡拉
也可通过每周的猎物狩猎和丰裕地下堡获得。
腐蚀之魂的数量将不会像PTR上一次迭代时那样普遍。
通过腐蚀祭坛的新选择界面,你可以按自己想要的顺序选择解锁能力。解锁为账号通用。
根据你的偏好和配装选择激活哪些能力。选择按角色保存。
一开始你可以激活1个能力,在解锁8个能力后可以激活2个。
这些能力仅在午夜户外区域和地下堡中生效。
要解锁此系统,你需要完成一条简短的任务线,该任务线从一件神秘物品开始,你可以通过掉落腐蚀之魂的户外活动获得该物品,或者确定性地通过地下堡旅程等级2获得。
**巢穴**
本周可测试世界难度。
**毒渊团本**
史诗团本测试本周继续。团本测试详情请见此处:毒渊团本测试时间表
**第二赛季**
所有第二赛季地下城均可在史诗0和史诗+难度下测试,并且尖牙祭坛的所有难度本周均可测试。
**职业**
**恶魔猎手**
**吞噬者**
饥饿挥砍现在正确地为复仇回避提供临时充能,而不是提供免费施放并重置其冷却时间。
**浩劫**
惯性效果现在使伤害提高12%,持续6秒(原为18%,持续5秒)。
**德鲁伊**
**恢复**
毒渊4件套效果已重新设计——自然迅捷、宁静、化身:生命之树或万灵之召有100%几率赋予创生,并且其持续时间延长4秒。
**守护**
修复了裂伤消耗摧残触发的问题。
修复了通过活力焕发施放的愈合错误地消耗梦境指引的问题。
**唤魔师**
**恩护**
修复了可能导致时间膨胀在死亡时不清除其储存伤害的问题。
**猎人**
**野兽控制**
野兽顺劈不再能被取消。
**射击**
爆炸射击伤害提高100%,但现在对附近其他敌人只造成50%的爆炸伤害。
生存
开发者注释:我们在本周的PTR中移除了焰喉沥青,因为它并非热门选择,且与生存猎人的多个机制缺乏互动。移除焰喉沥青后,我们不得不调整了一些天赋,但保持了它们以野火炸弹和火焰主题为核心。关于兽群领袖英雄天赋的可用性问题(特别是野猪行者与“轰击”的时机)已有反馈,因此我们将野猪行者增益效果的持续时间大幅延长。同时,我们正在调整套装奖励,为“轰击”和“猛禽怒火”引入更多玩法。
新天赋:投弹手——野火炸弹伤害、暴击几率和暴击伤害提高15%。
野火灌注已重新设计——投掷野火炸弹有一定几率将你的武器灌注烈焰,使你与宠物的自动攻击在10秒内额外造成火焰伤害。
手雷杂耍已重新设计——投掷野火炸弹有一定几率使野火炸弹的冷却恢复速度提高75%,持续8秒。
手雷杂耍现可在冷却管理器中追踪。
突进现在使你的敏捷提高3%(原为2%),双持武器时额外提高1%(原为2%)。
野火弹药现在使野火炸弹的冷却时间缩短5秒(原为2秒)。
“毒渊”2件套奖励已更新——猛禽怒火使野火炸弹的伤害提高10%。
“毒渊”4件套奖励已更新——每次“轰击”冲击延长猛禽怒火1秒持续时间。猛禽怒火效果提高10%。
焰喉沥青已被移除。
多个天赋中有关焰喉沥青的引用已被移除。
英雄天赋
兽群领袖
野猪行者现在持续1分钟(原为20秒)。
野猪行者现在在开始团队副本或史诗钥石地下城时被取消。
哨兵
月之祝福现在在施加哨兵印记时使野火炸弹冷却时间缩短6秒(原为4秒)。
哨兵印记持续时间延长至16秒(原为12秒)。
法师
奥术
修复了导致折射镜像在死亡时未能清除其储存伤害的问题。
**内容类型:错误修正**
修复了在不同天赋选择下,工具提示计算节能施法触发几率的错误。节能施法的功能未受影响。
**火焰**
* 剧毒深渊2件套奖励 – 修复了导致受热力迸发影响的炎爆术在火山喷发激活时额外获得暴击几率的问题。
**圣骑士**
**防护**
* 铁砧之锤的伤害降低20%。
* 神圣之器现在与慰藉共享抉择节点(原为庇护)。
* 正义之怒壁垒每层使下一次正义盾击的伤害提高10%(原为20%)。
* 剧毒深渊4件套奖励 – 现在暴击时造成100%的额外伤害(原为200%)。
**牧师**
**神圣**
* 快速治疗的法力消耗降低10%。
* 治疗祷言的法力消耗降低10%。
* 顶点天赋:祷言的治疗效果提高15%。
* 顶点天赋:祷言(3级)已更新 – 化身不再将快速治疗升级为祷言。圣言术:静现在有100%的几率将你的下一次快速治疗升级为祷言。
开发者注释:我们希望通过将祷言的获取方式扩展到化身和治疗之环之外,来解决其表现问题。此外,我们正在提高祷言的吞吐量,使其能产生更显著的影响,并为神圣专精的整体治疗输出做出更大贡献。最后,我们希望通过专门降低快速治疗和治疗祷言的法力消耗,来进一步减轻神圣专精循环的消耗。
**暗影**
* 恩佐斯之偶像现在在50层时产生2点狂乱(原为4点),在100层时产生6点狂乱(原为12点)。
开发者注释:该天赋产生的狂乱量相对于其他被动来源偏高,我们一直感觉整体狂乱产生过多,导致难以消耗狂乱并跟上循环触发。我们正在降低该天赋的狂乱产生量,以帮助平衡狂乱经济。
* 修复了一个问题,该问题导致在选择了疯狂触须和恩佐斯之偶像天赋时,触须拍击会额外叠加恐怖幻象层数。
* 修复了一个问题,该问题导致强化虚空形态在施放虚空形态时产生狂乱。
* 剧毒深渊4件套奖励已重新设计 – 触须拍击有100%的几率使虚空齐射获得一次免费使用,并且效果提高125%。
**内容**
**开发者注释:**根据反馈,我们对暗影专精的4件套奖励进行了调整,使其更好地契合乌拉泰克诅咒中的玩法改动。现在该效果不再提供免费的吸血鬼之触及额外加成,而是有一定几率触发一次虚空齐射。我们的目标是让这套效果成为有趣且偶尔出现的玩法转折,通过施放一个通常专属的法术来实现。
**英雄天赋**
**执政官**
* 聚焦爆发:现在虚空形态期间施放的暗言术:疯乱会以25%的效果(原为100%)对目标触发一次虚空齐射。
**开发者注释:**在满效果下,该天赋在爆发伤害和狂乱值生成方面提升过大。我们的目标是保留该天赋的视觉效果,但调整其伤害和狂乱值的贡献。
**萨满祭司**
**恢复**
**开发者注释:**我们降低了图腾英雄天赋中治疗之雨获得的一些较大加成,并提高了治疗之雨的基础治疗量。
* 治疗之雨的治疗量提高20%。
* 治疗波的治疗量提高10%。
**英雄天赋**
**图腾**
* 脉冲电容:现在使涌动图腾的治疗量提高10%(原为25%)。
* 涌动图腾:现在使治疗之雨的效果提高10%(原为20%)。
**术士**
修复了多个技能无法正确触发灵魂榨取的问题:
* 枯萎
* 黑化灵魂
* 地狱火之箭
* 灵魂诅咒
* 邪恶收割
* 毁灭化身的地狱火之触
* 痛苦无常
* 邪恶之握
* 邪犬的头槌和胆汁喷吐
* 惧狼的恐惧挥砍
* 野生小鬼和鬼母帮首领的邪能火矢
* 小鬼首领的强力邪火箭
* 恶魔暴君的恶魔之火
修复了多个技能错误触发灵魂榨取的问题:
* 军团打击
* 诡诈之魅
* 引导恶魔之火
**痛苦**
**开发者注释:**零号病人严重扭曲了腐蚀之种的伤害分布。作为工具,腐蚀之种的具体用途是在多目标场景中提供伤害,而能够提高优先级伤害则稀释了它的特性。贪食暴食是一个新天赋,它与吸取生命、生命虹吸和黑暗收割之间的生命吸取共性相连接。该天赋的意图是让大部分吞吐量集中在生命虹吸和黑暗收割上,而对吸取生命的提升则较小且带有一些特色。
新天赋:欢愉暴食——痛苦吸取的伤害提高10%,生命虹吸现在使腐蚀术的伤害额外提高10%。黑暗收割的引导速度提高10%,伤害提高15%。
移除“零号病患”天赋。
毁灭专精
所有伤害降低5%。
暗影灼烧已作为追踪增益效果加入冷却管理器。
开发者注释:我们的意图是让玩家能够按需追踪暗影灼烧的残留效果,同时解锁追踪暗影灼烧本身可用状态的能力。之前,追踪暗影灼烧时也会追踪其减益效果,导致玩家难以判断暗影灼烧是否可用。
复仇之渊4件套装效果已更新——受到萨格拉斯之眼影响的敌人,在6秒内从你的法术和技能中受到的伤害提高6%。
开发者注释:由于疏忽,原有效果运作方式有误。此套装效果的初衷是提高对目标造成的所有伤害,而不仅限于萨格拉斯之眼。
物品
大幅降低了第1赛季和第2赛季从猎物商人处购买房屋物品所需的苦痛花费。
已知问题:PTR上的幻化用户界面存在一个问题。这将在下一个版本中修复。
玩家对战
受恐惧和迷惑控制效果影响的玩家,将不再被击退效果影响。
猎人
驱散射击作为PvP天赋回归——短程射击,造成伤害,移除所有有害的持续伤害效果,并使目标昏迷3秒。任何伤害都会移除该效果。使用时关闭你的自动攻击。
法师
强化护盾不再为奥术专精提供隐形和免疫效果。改为:如果护盾被完全消耗,则获得持续6秒的时空扭曲效果。
术士
邪能契约的伤害提高100%,半径扩大至12码(原为8码)。视觉效果已更新,以便敌人更好地识别边界。
用户界面与无障碍功能
在成就面板中添加了“返回”按钮。
Hello! Here are the list of changes to the Curse of Ula’tek PTR.
THE COILED ISLE
Corrosive Souls and Powers Updates
You will find Corrosive Souls in outdoor content which can be used to unlock powers at the Altar of Corrosion.
The Coiled Isle will be the primary source of souls.
Vaults of Atal’Utek
Curse Surges
Lair: Nymrissa
Prey: Ral’Kala
Also available via weekly Prey hunts and Bountiful Delves.
The souls will not be as prevalent as they were in the previous iteration on PTR.
Choose which powers to unlock in the order you desire via a new choice UI at the Altar of Corrosion. Unlocks are account wide.
Select which powers are active according to your preference and build. Choices are saved per character.
You can select 1 power to be active at first and then 2 after unlocking 8 powers.
The powers are only active in Midnight outdoor zones and delves.
To unlock this system you need to complete a short questline that starts from a mysterious item you may receive from outdoor activities that drop Corrosive Souls, or deterministically from Delve Journey Rank 2.
LAIRS
World difficulty is available for testing this week.
THE VENOMOUS ABYSS RAID
Mythic raid testing continues this week. Raid testing details can be found here: The Venomous Abyss Raid Testing Schedule
SEASON 2
All Season 2 dungeons are available on Mythic 0 and Mythic+ difficulty, and all difficulties for Altar of Fangs are available for testing this week.
CLASSES
DEMON HUNTER
Devourer
Hungering Slash now properly gives a temporary charge of Vengeful Retreat rather than giving a free cast and also resetting its cooldown.
Havoc
Inertia effect now increases damage by 12% for 6 seconds (was 18% for 5 seconds).
DRUID
Restoration
The Venomous Abyss 4-set bonus has been redesigned – Nature’s Swiftness, Tranquility, and Incarnation: Tree of Life or Convoke the Spirits have a 100% chance to grant Genesis, and its duration is increased by 4 seconds.
Guardian
Fixed an issue where Mangle was consuming Ravage procs.
Fixed an issue where Dream Guide was incorrectly being consumed by Regrowths cast via Reinvigoration.
EVOKER
Preservation
Fixed an issue that could cause Time Dilation to not clear its stored damage on death.
HUNTER
Beast Mastery
Beast Cleave can no longer be cancelled.
Marksmanship
Explosive Shot damage increased by 100%, but now only explodes for 50% of the damage done to other nearby enemies.
Survival
Developers’ notes: We’re removing Flamefang Pitch in this week’s PTR as it has not been a popular choice and doesn’t interact with several of the mechanics of the Survival Hunter spec. We had to adjust a few talents with the removal of Flamefang Pitch, but kept them focused on Wildfire Bombs and fiery themes. There has been some feedback about usability problems with the Pack Leader Hero Talents, specifically Hogstrider, with the timing of Boomstick so we’re making the Hogstrider Buff last significantly longer. We’re also adjusting your tier set bonus to introduce more gameplay with Boomstick and Mongoose Fury.
New Talent: Bombardier – Wildfire Bomb damage, critical strike chance, and critical damage dealt increased by 15%.
Wildfire Imbuement has been redesigned – Throwing a Wildfire Bomb has a chance to imbue your weapon with flames, causing you and your pet’s auto-attacks to deal additional Fire damage for 10 seconds.
Grenade Juggler has been redesigned – Throwing a Wildfire Bomb has a chance to increase the recharge rate of Wildfire Bomb by 75% for 8 seconds.
Grenade Juggler is now tracked in the Cooldown Manager.
Lunge now increases your Agility by 3% (was 2%), plus an additional 1% (was 2%) while dual-wielding.
Wildfire Shells now grants 5 seconds of cooldown reduction to Wildfire Bombs (was 2 seconds).
The Venomous Abyss 2-set bonus has been updated – Mongoose Fury increases the damage of Wildfire Bomb by 10%.
The Venomous Abyss 4-set bonus has been updated – Each blast of Boomstick increases the duration of Mongoose Fury by 1 second. Mongoose Fury effects are increased by 10%.
Flamefang Pitch has been removed.
References to Flamefang Pitch have been removed from several talents.
Hero Talents
Pack Leader
Hogstrider now lasts for 1 minute (was 20 seconds).
Hogstrider is now cancelled when starting a Raid encounter or Mythic+ dungeon.
Sentinel
Moon’s Blessing now grants 6 seconds of Wildfire Bomb cooldown reduction when applying Sentinel’s Mark (was 4 seconds).
Sentinel’s Mark duration increased to 16 seconds (was 12 seconds).
MAGE
Arcane
Fixed an issue that could cause Refractive Images to not clear its stored damage on death.
Fixed an issue with how the tooltip calculated Clearcasting’s chance to occur with different talent selections. Clearcasting’s functionality is unchanged.
Fire
The Venomous Abyss 2-set bonus – Fixed an issue that caused a Pyroblast affected by Hot Streak! to gain a bonus to their critical strike chance while Pyroclasm was active.
PALADIN
Protection
Hammer and Anvil damage reduced by 20%.
Instrument of the Divine now shares a choice node with Solace (was Sanctuary).
Bulwark of Righteous Fury increases the damage of your next Shield of the Righteous by 10% per stack, was 20%.
The Venomous Abyss 4-set bonus – Now deals 100% additional damage on a critical strike (was 200%).
PRIEST
Holy
Flash Heal mana cost reduced by 10%.
Prayer of Healing mana cost reduced by 10%.
Apex Talent: Benediction healing increased by 15%.
Apex Talent: Benediction (Rank 3) has been updated – Apotheosis no longer upgrades Flash Heal to Benediction. Holy Word: Serenity now has a 100% chance to upgrade your next Flash Heal to Benediction.
Developers’ notes: We want to address Benediction’s performance by spreading its availability beyond Apotheosis and Prayer of Mending. Additionally, we are increasing the throughput of Benediction, so its impact is felt and contributes more to Holy’s overall throughput. Lastly, we want to further lessen how expensive the rotation of Holy is by specifically targeting Flash Heal and Prayer of Healing.
Shadow
Idol of N’Zoth now generates 2 Insanity (was 4) at 50 stacks and 6 Insanity (was 12) at 100 stacks.
Developers’ notes: Insanity generation from this talent has been high relative to other passive sources, and we’ve been feeling there’s too much Insanity being generated overall to where it can become difficult to spend Insanity and keep up with rotational procs. We’re bringing the Insanity generation of this talent down to help balance the Insanity economy.
Fixed an issue causing Tentacle Slam to apply extra stacks of Horrific Visions when talented for Maddening Tentacles and Idol of N’Zoth.
Fixed an issue causing Improved Voidform to generate Insanity when casting Voidform.
The Venomous Abyss 4-set bonus has been redesigned – Tentacle Slam has a 100% chance to grant a free use of Void Volley at 125% effectiveness.
Developers’ notes: Based on feedback, we’ve updated Shadow’s 4-piece bonus to align better with gameplay changes in Curses of Ula’tek. Instead of granting a free use of Vampiric Touch with added bonuses, it now has a chance to grant a use of Void Volley. Our goal is for this to be a fun occasional gameplay twist by granting a cast of a normally exclusive spell.
Hero Talents
Archon
Focused Outburst now causes Shadow Word: Madness casts during Voidform to unleash a Void Volley at your target at 25% effectiveness (was 100%).
Developers’ notes: At full value, this was too much of an upswing in both burst and Insanity generation. Our goal is to keep the visual impact of this talent but make adjustments to its damage and insanity contribution.
SHAMAN
Restoration
Developers’ notes: We’re lowering some of the larger bonuses that Healing Rain receives from the Totemic Hero Talents and increasing Healing Rain’s baseline healing amount.
Healing Rain healing increased by 20%.
Healing Wave healing increased by 10%.
Hero Talents
Totemic
Pulse Capacitor now increases the healing done by Surging Totem by 10% (was 25%).
Surging Totem now increases the effectiveness of Healing Rain by 10% (was 20%).
WARLOCK
Fixed an issue where several abilities would not grant Soul Leech:
Wither
Blackened Soul
Infernal Bolt
Soul Anathema
Wicked Reaping
Avatar of Destruction’s Chaos Bolt
Unstable Affliction
Malefic Grasp
Vilefiend’s Headbutt and Bile Spit
Gloomhound’s Gloom Slash
Wild Imp and Imp Gang Boss’s Fel Firebolt
Imp Lord’s Greater Felbolt
Demonic Tyrant’s Demonfire
Fixed an issue where several abilities erroneously granted Soul Leech:
Legion Strike
Cunning Cruelty
Channel Demonfire
Affliction
Developers’ notes: Patient Zero warps the damage profile of Seed of Corruption heavily. The specific use-case for Seed of Corruption as a tool is to supply damage in multi-target situations and having the ability to increase priority damage dilutes its identity. Hedonic Gorging is a new talent that hooks into the common throughline of health leech between Drain Life, Siphon Life, and Dark Harvest. The intention for this talent is for most of the throughput to reside in Siphon Life and Dark Harvest while the increase to Drain Life is meant to be smaller and a bit of flavor.
New Talent: Hedonic Gorging – Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%. Dark Harvest channels 10% faster and deals 15% increased damage.
Patient Zero has been removed.
Destruction
All damage reduced by 5%.
Shadowburn added as a tracked buff in the Cooldown Manager.
Developers’ notes: Our intention is to allow players to track the lingering effect of Shadowburn if desired while freeing up the ability to track the availability of Shadowburn itself. Prior to this, tracking Shadowburn also tracked its debuff which made it confusing when trying to discern if Shadowburn was available or not to cast.
The Venomous Abyss 4-set bonus has been updated – Targets damaged by Echo of Sargeras now take 6% increased damage from your spells and abilities for 6 seconds.
Developers’ notes: Due to an oversight, the original bonus functioned incorrectly. The intention behind this set bonus was to increase all damage dealt to the target, not just Echo of Sargeras.
ITEMS
Substantially reduced the Anguish costs for housing items purchased from Prey vendors for Season 1 and Season 2.
There is a known issue with the Transmog UI on the PTR. This will be fixed in the next build.
PLAYER VERSUS PLAYER
Players that are under the effects of Fear and Disorient crowd control will no longer be affected by knockback effects.
HUNTER
Scatter Shot has returned as a PvP talent – A short-range shot that deals damage, removes all harmful damage over time effects, and incapacitates the target for 3 seconds. Any damage caused will remove the effect. Turns off your attack when used.
MAGE
Overpowered Barrier no longer grants Invisibility and immunity for Arcane. Instead, it grants Time Warp for 6 seconds if the barrier is fully consumed.
WARLOCK
Bonds of Fel damage increased by 100%, and radius increased to 12 yards (was 8 yards). Visual has been updated to better identify the boundaries for enemies.
USER INTERFACE AND ACCESSIBILITY
Added a Back button to the Achievements pane.