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反馈:午夜第2赛季地下城测试 7月14日至7月20日

原题:官方蓝贴主题:Feedback: Midnight Season 2 Dungeon Test July 14th - July 20th
US论坛蓝贴主题yeeta2026-07-22 06:07阅读 20
大家好! 午夜赛季第2季地下城测试将于7月7日(星期二)继续进行。测试期间将开放以下地下城: 毒牙祭坛 谋杀巷 纳洛拉克之巢 虚空疤痕竞技场 盲……

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影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、萨满祭司、法师、术士。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA
已有中文,可切换查看
大家好! 午夜赛季第2阶段地下城测试将于7月7日(周二)继续进行。以下地下城将在本次测试期间开放: 毒牙祭坛 谋杀小巷 纳洛拉克之巢 虚空之痕竞技场 盲光谷 塞塔里斯神庙 诸王之眠 红玉生命之池 测试期间,你可以通过与位于暴风城、奥格瑞玛和银月城的大秘境钥匙商人对话来获取和自定义史诗钥石。附近的地下城传送NPC将协助你进行移动。该NPC现在也会出现在每个地下城史诗难度的起点处,可以把你传送回主城。 如果你的角色装备物品等级至少为226级,它们将根据需要自动提升至更高等级以支持地下城测试。 **地下城更新** **毒牙祭坛** 我们更新了拉维与蠕动之涡的首领战机制和节奏,以提高视觉效果清晰度和玩家参与度。我们还对难度或混乱程度超出预期的敌人进行了数值调整,例如飞升之蛇、仪式酋长和毒液蚂蟥。 **通用** **腐蚀迷雾图腾** - 互动范围增加 - 受到伤害不再中断摧毁施法 - 莉亚德琳现在会对跳入杀戮深坑的玩家施放保护祝福以消除跌落伤害 **拉维** - 改善了“新鲜的肉”的视觉效果清晰度 - 当拉维距离带有“新鲜的肉”的血堆最近时,她会获得血腥气息,提高攻击速度 - 腐肉爆裂的伤害提高50% - 喂食狂乱的吸收伤害提高100% - 反刍的伤害降低25%,并且波状的体积增大 - 三重射击的伤害提高40% **蠕动之涡** - 现在施放毒性萎缩(可打断的法术),降低所有玩家的伤害和移动速度 - 同步毒液的持续时间延长至35秒(原为15秒) - 松散的蠕行不再施加恶毒毒液 - 荆棘缠绕 - 现在需要所有存活的玩家拉拽来打断死亡之息 - 现在由奥维娜自动对所有玩家施加 - 移除了额外动作按钮 - 移动速度降低效果减少 **祖尔詹** **碎斧者** - 施法时间和持续引导时间增加 - 现在显示红色箭头视觉效果以指示每次投掷的方向 - 战斧首次投掷时移动速度更快且造成更高伤害 - 基础伤害提高25% **放血** * 伤害降低9%。 **碎骨者** * 持续伤害(DoT)持续时间缩短至7秒(原为9秒)。 * 伤害提高12.5%。 **毒牙仪式** * 引导持续时间缩短至8秒(原为10秒)。 * 为未被拦截的光束增加了额外视觉效果。 * 强化毒牙的伤害提高100%。 * 仪式毒液现在在非史诗难度下也会出现,但不再叠加。 * 在非史诗难度下,仪式毒液的伤害降低50%。 **飞升之蛇** * 生命值降低12.5%。 * 所有技能冷却时间增加。 * 由“感染”生成的小蛇现在在击败飞升之蛇后死亡。 * 减少了由“剧毒旋风”生成的恶性旋风数量。 **祭坛之刃** * “花边之刃”现在以坦克为目标。 **小蛇** * 近战伤害降低50%。 **高阶进化者** * “毒害”持续伤害(DoT)伤害降低37.5%。 **原始巨蟒** * 略微增加了“腐臭唾液”的冷却时间。 **贪婪后裔** * 基础攻击速度降低33%。 **仪式酋长** * “血祭”不再无视护甲。 * “血祭”的吸收治疗效果降低10%。 **毒液水蛭** * 减少了由“脓疮飞溅”生成的水池数量。 * “脓疮飞溅”持续时间缩短至30秒(原为1分钟)。 **谋杀巷** * 我们减少了玩家需要战斗的收买守卫数量,并改善了酒馆事件的节奏。对于毁灭者萨苏克斯的战斗,我们增加了“灼热之阶”的持续时间,以进一步考验坦克在战斗中的移动和站位。 **通用** * 将地下城第一个区域的收买守卫数量从4个减少到2个,并降低了所需消灭的敌军数量。 **酒馆事件** * 魔化扫帚的移动速度降低效果从50%下调至20%。 **仓库工人** * 生命值降低12.5%,且不再会在生命值低于30%时逃跑。 **腐蚀术士** * 修复了一个问题,该问题导致“厄运灾祸”的伤害不会在所有被击中的玩家之间分摊。 **毁灭者萨苏克斯** * “恶魔之怒”的伤害降低15%。 * “灼热之阶”的持续时间延长至130秒(原为65秒)。 **纳洛拉克之巢** * 我们正在调整纳洛拉克战斗中“战神之怒”造成的伤害。同时,我们也在调整一些难度超出预期的生物,例如“灰鬓战争使者”和“驭兽者”。 **纳洛拉克** * 现在祖尔贾拉会在“压倒攻势”期间施放“防御姿态”之前跳到坦克身后。 * 改善了“强力猛击”的伤害范围可见度。 纳洛拉克的回响不再在战神之怒期间对拦截玩家施放幽灵斩击 回响之怒的伤害降低30% 久经战场的战帅 修复了骑手可能攻击随机玩家而非仇恨目标的问题 原始回响的持续伤害持续时间缩短至3秒(原为8秒),周期性伤害提高50% 驯兽师之契 移除技能"不堪重负的猎物" 领土之母 技能"母亲之怒"被驱散时现在会移除所有层数 虚空竞技场 我们正在调整塔兹拉赫和卡洛努斯的节奏与机制,使战斗更具吸引力。为了提供更独特的挑战,风暴法师拉杰克斯与躁动虚空镰刀的能力组合已获更新。吞噬碎击者的吞噬施法时间也已增加,让玩家有更多时间击杀目标生物。 塔兹拉赫 暗影绽放的移动速度降低 虚空裂隙的持续时间延长至120秒(原为80秒) 暗影绽放与虚空冲刺之间的间隔缩短 阿特罗克苏斯 巨爪的周期性伤害降低21% 毒液溅射的周期性伤害降低10%,且现在生成的毒液池更少 卡洛努斯 技能"黑暗浪潮"已加入战斗,在引力法球后以坦克为目标 原子化的持续时间延长至15秒(原为10秒) 风暴法师拉杰克斯 雷霆风暴现在还会随机对玩家施放闪电打击 现在会生成干扰法球,若不及时击杀将降低所有玩家的急速 移除技能"狂暴台风" 躁动虚空镰刀 腐蚀精华现在优先选择没有该debuff的玩家 撕裂切割从引导型正面攻击改为坦克攻击 暗影溪谷 我们正在调整副本左侧的刷怪节奏,使其对玩家更友好。 通用 左侧路径的刷怪已调整 第一个脓疱喷吐者被移回原位,不再巡逻 将引导脓疱喷吐者的翠绿园丁替换为辉光织法者 翠绿园丁 技能"拔根"的伤害降低20% 红玉生命之池 对于红玉生命之池,我们降低了梅莉德鲁莎·寒霜之伤前怪物的伤害输出,以缓解某些技能重叠时的强度。整个副本中,我们调整了部分怪物的路径,使移动模式更可预测。此外,某些怪物的生命值提升,伤害也有所调整,以奖励优先击杀目标。 **通用调整:** - 副本计时器从30分钟缩短至29分钟 **梅莉德鲁莎·寒霜之伤:** - "冰冷碎片":修复了该技能伤害低于预期的问题 **科姬亚·炽蹄:** - "灼热打击":现在可被躲闪和格挡;周期性伤害降低25% **原始主宰:** - 调整了第二个原始主宰的路径时机,使其移动更可预测 - "挖掘爆破":冲击伤害降低8% **深岩塑地者:** - "构造打击":每层易伤效果从35%降低至30% **缚地卫士:** - "缚地印记":周期性伤害降低12.5% **蔑蔑者·德拉加尔:** - 生命值提高25% **炎缚毁灭者:** - "地狱火":冲击伤害降低9%;生命值提高22% **火焰喉:** - "熔岩之血":调整路径使其移动更可预测;每层伤害加成从25%降低至15%;最大层数从5层提高至10层;基础周期性伤害提高25% **雷云:** - 调整路径使其移动更可预测 - "滚雷":周期性伤害提高5% - "放电":周期性伤害降低25%;修复了冲击伤害低于预期的问题 **灭世唤雷者:** - "闪电链":移除持续时间结束后的昏迷效果;伤害提高25% **风暴引导者:** - "闪电洪流":周期性伤害提高25% **高阶引导者雷瓦蒂:** - "风暴护盾":持续时间现在会在怪物名牌上显示 **塞塔里斯神庙** 在塞塔里斯神庙中,阿德里斯和斯匹克斯现在拥有新的技能重叠,增加了额外的站位挑战。加尔瓦兹特现在会生成额外的闪电尖柱,并且"消耗充能"的效果更强,提高了协调难度。塞塔里斯的化身生命值降低,使治疗技能更有影响力,我们还调整了"腐蚀生命力"的机制,增加了协调挑战。此外,我们移除了副本中部分中毒驱散效果,以减轻某些队伍配置的压力。 阿德里斯和阿斯匹克斯 - 生命值降低7.5% - 重新调整技能时间轴以增加机制互动 阵风 - 施法时间从2.5秒缩短至2秒 - 持续时间从5秒缩短至4秒 - 直接伤害降低25% - 周期性伤害降低17% 强风 - 推动力增强 风暴之风 - 缴械持续时间从6秒延长至8秒 - 区域生成时现在会对范围内的玩家造成伤害 - 提高了预施法的可见度 - 施法时间从2秒延长至3秒 - 目标数量从2个增加至3个 雷电 - 团队分摊伤害提高20% - 后续爆炸半径从15码扩大至20码 过载 - 每次近战攻击附加的自然伤害从50%降低至25% - 现在会提高阿德里斯的急速 - 不再对队伍造成伤害 梅雷克萨 - 掘地 - 修复了该技能伤害低于预期的问题 加尔瓦兹特 - 闪电尖塔 - 史诗难度下闪电尖塔数量从2个增加至3个 电击 - 周期性伤害降低23% 消耗充能 - 伤害提高33% - 持续时间从15秒延长至20秒 塞塔里斯的化身 - 开发者说明:我们注意到一些职业技能(如“古老教诲”和“鹤之舞”)无法治疗化身;如果你遇到其他类似技能的问题,请告知我们。 - 新增界面元素以显示化身治疗进度 - 生命值降低9% 无信折磨者 - 生命值降低50% - 每波传送门出现的间隔缩短 - 传送门出现到无信折磨者从中现身的延迟缩短 扭曲咒术师 - 潜藏诅咒 - 现在目标为两名玩家 - 周期性伤害降低36% - 现在会在效果结束时对玩家周围区域造成伤害 - 诅咒泥沼 - 半径从8码扩大至10码 腐化守卫 - 恶毒冲锋 - 直接伤害降低27% - 周期性伤害降低25% - 持续时间从8秒缩短至5秒 - 腐化生命力 - 触碰时的击退力增强 - 现在接触时立即触发腐化爆发,并且效果结束时每层剩余层数都会触发一次腐化爆发 - 存在时间从20秒缩短至12秒 - 腐化 - 持续时间从45秒缩短至15秒 - 每层降低的治疗效果从40%提高至50% - 不再降低受到的治疗量 内容类型:content?6? 现在增加受到的物理伤害 现在造成周期性伤害 **腐蚀爆发** 伤害降低33% 不再降低急速 **生命之力消耗** 治疗效果从化身最大生命值的5%提高至7.5% **塞塔里斯的折磨** 现在更频繁地瞄准玩家位置 现在更频繁地发生 半径从3.5码扩大至4.5码 **闪电巨蛇** **巨蛇的唤雷术** 现在使生物体型增大 **流沙猎手** **箭雨** 周期性伤害提高50% **静电异变** **跃动火花** 施法频率降低 **躁动雨云** **蓄能** 最大层数降低至3层(原为5层) **育巢者** 移除“胚胎活力” **塞塔里斯之眼** **虹吸能量** 伤害提高33% **暗影毒牙** **滑行打击** 不再施加持续伤害效果 现在对目标造成直接的自然伤害 **圆盘监视者** **腐蚀践踏** 不再驱散毒药 **剧毒猛击** 不再驱散毒药 在通向试炼场的道路上的减速区域现在会显示屏幕效果 同时移除了通往首领3道路上装饰柱上的此区域效果 为“松散火星”在形成后对玩家造成伤害增加短暂延迟 **国王之眠** 对于首领战,我们正在调整黄金巨蛇和姆希巴的机制,使其更具挑战性。同时降低达扎尔(初代国王)战斗的节奏,为技能之间创造更多间隔。对于普通敌人,我们进一步延长了治疗图腾的冷却时间,并降低了其治疗频率。 **通用** 姆希巴之后的敌人现在会在玩家接近该区域时更快生成 **黄金巨蛇** 蛇形之风已重做为引导法术,每1秒造成自然伤害,持续5秒,并将玩家击退 **姆希巴** 生命值降低10% 燃烧腐蚀现在会在效果生效前对目标玩家施加一个边缘视觉效果,其伤害降低62.5% 燃烧地面现在会在5秒后扩展至全尺寸 排液现在会周期性在附近区域产生爆炸酸液,对命中的玩家造成自然伤害 姆希巴现在施放觉醒猛击,对所有玩家造成暗影伤害,并使半成品木乃伊从棺材中掉落 **达扎尔,初代国王** 调整了战斗节奏,在震撼践踏和镀金毁灭之间制造更大的间隔 移除了特扎拉身上的液体黄金 穿刺之弩现在在6秒后穿刺(原为5秒) 活化卫士 释放抑制剂:急速增益从100%降低至50% 防腐液 死亡后不再留下区域封锁 皇家狂战士 血斧现在优先选择没有该减益效果的玩家 幽灵萨满 治疗之泉图腾的冷却时间增加28%,现在每2.5秒治疗一次(原为2秒) 祖尔之影 暗影弹幕现在可以被反射 黑暗启示现在以2名玩家为目标 感谢大家测试并分享反馈!我们会密切关注你们的意见,并随着更改的推出在测试期间持续发布更新。
Greetings! Midnight Season 2 dungeon testing continues on Tuesday, July 7th. The following dungeons are available for testing during this period: Altar of Fangs Murder Row Den of Nalorakk Voidscar Arena The Blinding Vale Temple of Sethraliss Kings’ Rest Ruby Life Pools During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city. Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing. Dungeon Update Altar of Fangs We updated mechanics and pacing in the Rav’i and The Writhing Coil encounters to improve visual clarity and player engagement. We also made tuning adjustments to enemies that are more difficult or chaotic than intended, such as Ascendant Serpent, Ritual Chieftain, and Venom Leech. General Caustic Mist Totem Interaction range increased Taking damage no longer interrupts the Destroy cast Liadrin now casts Blessing of Protection on players jumping into The Carnage Pit to prevent fall damage Rav’i Improved the visual clarity of Fresh Meat Rav’i now gains Scent of Blood when she is closest to a pile with Fresh Meat, increasing her attack speed Carrion Burst damage increased by 50% Feeding Frenzy damage absorb increased by 100% Regurgitate’s damage has been reduced by 25% and wave size has been increased Triple Shot damage increased by 40% The Writhing Coil Now casts Toxic Atrophy, an interruptible spell that reduces the damage and movement speed of all players Synchronized Venom duration increased to 35 sec (was 15 sec) Uncoiled Writhes no longer apply Spiteful Venom Vine Grip Now requires all living players pulling to interrupt Death Rattle Now applied to all players automatically by Orweyna Extra action button removed Movement speed reduction reduced Zul’jan Axegrinder Cast time and channel duration increased Now displays red arrow visuals to indicate the direction of each throw Axes now move faster and inflict increased damage when they are first thrown Base damage increased by 25% Bloodletting damage reduced by 9% Boneslicer DoT duration reduced to 7 sec (was 9 sec) Damage increased by 12.5% Ritual of the Fang Channel duration reduced to 8 sec (was 10 sec) Added additional visuals to beams that are not being intercepted Fang Empowered damage increased by 100% Ritual Venom is now present on non-Mythic difficulties, but does not stack Ritual Venom damage reduced by 50% on non-Mythic difficulties Ascendant Serpent Health reduced by 12.5% All ability cooldowns increased Hatchlings created by Infest now die when the Ascendant Serpent is defeated Reduced the number of Virulent Twisters created by Virulent Whirl Blade of the Altar Laced Edge now targets tanks Hatchling Melee damage reduced by 50% High Evolutionist Envenom DoT damage reduced by 37.5% Primal Serpent Fetid Spit cooldown increased slightly Ravenous Descendant Base attack speed reduced by 33% Ritual Chieftain Blood Sacrifice no longer ignores armor Blood Sacrifice heal absorb reduced by 10% Venom Leech Reduced the number of pools created by Septic Spatter Septic Spatter duration reduced to 30 sec (was 1 min) Murder Row We’re reducing the number of Bribed Guards that players need to fight, as well as improving the pacing of the cantina event. For Xathuux the Annihilator’s encounter, we are increasing the duration of Burning Steps to further challenge the tank’s movement and positioning during the encounter. General Reduced number of Bribed Guards in the first area of the dungeon from 4 to 2, and reduced the enemy forces requirement Cantina Event Enchanted Broom’s movement speed reduction reduced from 50% to 20% Warehouse Worker Health reduced by 12.5% and no longer flees combat at 30% health Corrupted Warlock Addressed an issue where Curse of Doom was not splitting damage among all players hit Xathuux the Annihilator Demonic Rage’s damage reduced by 15% Burning Steps’ duration increased to 130 sec (was 65 sec) Den of Nalorakk We are making adjustments to the outgoing damage during Fury of the War God in the Nalorakk encounter. We are also changing creatures that are more challenging than intended, like Grizzled Warbringer and Bonded Beasttamer. Nalorakk Zul’Jarra now jumps behind the tank before casting Defensive Stance during Overwhelming Onslaught Improved visibility of the impact area of Forceful Slam Echo of Nalorakk no longer casts Spectral Slash on the intercepting player during Fury of the War God Echoing Fury’s damage reduced by 30% Grizzled Warbringer Addressed an issue where the rider can melee a random player instead of the threat target Primal Echo’s damage over time duration reduced to 3 sec (was 8 sec) and periodic damage increased by 50% Bonded Beasttamer Overwhelmed Prey has been removed Territorial Matriarch Mother’s Wrath now removes all stacks when dispelled Voidscar Arena We are updating pacing and mechanics for Taz’Rah and Charonus to make the encounters more engaging. To provide more unique challenges, Raj’kess the Spellstorm and Agitated Voidscythe have received updates to their ability packages. Devouring Brutalizer’s Devour cast time has also been increased to allow more time for players to kill the target creature. Taz’Rah Dark Bloom’s movement speed has been reduced Void Fissure’s duration increased to 120 sec (was 80 sec) Time between Dark Bloom and Nether Dash has been reduced Atroxus Hulking Claw’s periodic damage reduced by 21% Poison Splash’s periodic damage has been reduced by 10% and now creates less Poison Pools Charonus Dark Waves is a new spell added to the encounter that targets the tank after Gravitic Orbs Atomized’s duration increased to 15 sec (was 10 sec) Raj’kess the Spellstorm Thundering Storm now also targets random players with lightning strikes Now creates Orbs of Disruptions that reduce Haste of all players if not promptly killed Raging Typhoon has been removed Agitated Voidscythe Corrosive Essence now prefers players without the debuff Rip and Slice has been changed from a channeled frontal attack to a tank attack The Blinding Vale We are making spawning adjustments to the left side of the dungeon to make it more approachable for players. General Spawning on the left path has been adjusted First Sporeblight Belcher has been moved back and no longer patrols Replaced the Virid Grovekeeper that channels on a Sporeblight Belcher with Radiant Spellsower Virid Grovekeeper Uproot’s damage has been reduced by 20% Ruby Life Pools For Ruby Life Pools, we reduced incoming damage from the creatures prior to Melidrussa Chillworn to reduce the intensity of certain ability overlaps. Dungeon-wide, we adjusted some creature pathing to make movement patterns more predictable. Certain creatures have also seen health increases and damage adjustments to reward priority targeting. General Reduced timer to 29 minutes from 30 minutes Melidrussa Chillworn Frigid Shard Fixed an issue where this ability was doing less damage than intended Kokia Blazehoof Searing Blows Can now be dodged and parried Reduced periodic damage by 25% Primal Juggernaut Adjusted the timing of the second Primal Juggernaut’s pathing to make the creature’s movement more predictable Excavating Blast Reduced impact damage by 8% Deepstone Earthshaper Tectonic Strike Reduced damage vulnerability per stack to 30% from 35% Earthbound Guardian Earthbound’s Imprint Reduced periodic damage by 12.5% Defier Draghar Increased health by 25% Blazebound Destroyer Inferno Reduced impact damage by 9% Increased health by 22% Flamegullet Molten Blood Adjusted pathing to make the creature’s movement more predictable Reduced damage increase per stack to 15% from 25% Increased maximum stacks to 10 from 5 Increased base periodic damage by 25% Thunderhead Adjusted pathing to make the creature’s movement more predictable Rolling Thunder Increased periodic damage by 5% Electrical Discharge Reduced periodic damage by 25% Fixed an issue where the impact damage was doing less damage than intended Ruinous Stormbringer Lightning Rod Removed stun effect upon expiration Increased damage by 25% Tempest Channeler Lightning Torrent Increased periodic damage by 25% High Channeler Ryvati Tempest Stormshield Duration is now visible on the creature’s nameplate Temple of Sethraliss In Temple of Sethraliss, Adderis and Aspix now feature new overlaps that create additional positional challenges. Galvazzt now creates an additional Lightning Spire and has a more potent Consume Charge, increasing coordination difficulty. The Avatar of Sethraliss has less health, making class healing abilities more impactful, and we’ve adjusted the mechanics of Corrupted Lifeforce to add further coordination challenge. We’ve also removed some of the poison dispels found in the dungeon to alleviate issues with certain group compositions. Adderis and Aspix Reduced health by 7.5% Rearranged the schedule of abilities to increase mechanical engagement Gust Reduced cast time to 2 sec from 2.5 sec Reduced duration to 4 sec from 5 sec Reduced impact damage by 25% Reduced periodic damage by 17% Gale Force Increased push force Tempest Winds Increased duration of pacify to 8 sec from 6 sec Now inflicts damage to players within its radius when the zone is created Improved visibility of precast Increased cast time to 3 sec from 2 sec Increased the number of targets to 3 from 2 Thunder and Lightning Increased damage of group soak by 20% Increased radius of follow-up explosion to 20 yards from 15 yards Overload Reduced additional Nature damage per melee to 25% from 50% Now increases Adderis’s haste No longer inflicts damage to the party Merektha Burrow Fixed an issue where this ability was doing less damage than intended Galvazzt Lightning Spire Increased the number of Lightning Spires on Mythic to 3 from 2 Galvanized Reduced periodic damage by 23% Consume Charge Increased damage by 33% Increased duration to 20 sec from 15 sec Avatar of Sethraliss Developer’s note: we are aware of some class abilities such as Ancient Teachings and Way of the Crane not healing the Avatar; if you experience this issue with other abilities like these, please let us know Added an additional UI element to communicate progress towards healing the Avatar Reduced health by 9% Faithless Tormentor Reduced health by 50% Reduced the delay between each portal appearing within a wave Reduced the delay between a portal appearing and when a Faithless Tormentor emerges from its portal Twisted Hexxer Latent Hex Now targets two players Reduced periodic damage by 36% Now inflicts damage upon expiration in a radius around the player Hex Muck Increased radius to 10 yards from 8 yards Corrupted Guardian Vile Charge Reduced impact damage by 27% Reduced periodic damage by 25% Reduced duration to 5 sec from 8 sec Corrupted Lifeforce Knockback force from touching increased Now causes Corruption Burst upon contact, and upon expiration, will release a Corruption Burst for each remaining application Lifetime reduced to 12 sec from 20 sec Corruption Reduced duration to 15 sec from 45 sec Increased healing done reduction per stack to 50% from 40% No longer reduces healing taken Now increases Physical damage taken Now inflicts periodic damage over time Corruption Burst Reduced damage by 33% No longer reduces haste Consume Lifeforce Healing increased to 7.5% of the Avatar’s maximum health from 5% Agony of Sethraliss Now targets player locations more frequently Now occurs more frequently Increased radius to 4.5 yards from 3.5 yards Lightning Serpent Serpent’s Stormcall Now causes the creature to grow in size Sandswept Hunter Arrow Barrage Increased periodic damage by 50% Static Anomaly Spark Step Reduced frequency of cast Agitated Nimbus Accumulate Charge Reduced max applications to 3 (was 5) Brood Tender Embryonic Vigor removed Eye of Sethraliss Siphon Energy Increased damage by 33% Shrouded Fang Slither Strike No longer applies a DoT Now inflicts direct Nature damage to its target Orb Watcher Caustic Stomp No longer a Poison dispel Venomous Strike No longer a Poison dispel The slow fields on the way to the gauntlet now display a screen effect Also removed this field from the cosmetic pillar on the way to boss 3 Added a short delay for when Loose Sparks can harm a player after forming Kings’ Rest For boss encounters, we are adjusting mechanics on The Golden Serpent and Mchimba to make them more engaging. We are also reducing the pacing of Dazar, The First King’s encounter to create more room between abilities. For normal enemy creatures, we are further increasing the cooldown of Healing Tide Totem and reducing its healing frequency. General Enemies after Mchimba now spawn faster as players approach the area The Golden Serpent Serpentine Gust has been reworked to a channel spell that inflicts Nature damage every 1 sec for 5 sec and pushes players back Mchimba Health reduced by 10% Burn Corruption now applies a rim visual on the targeted player before the effect resolves, its damage has been reduced by 62.5% Burning Ground now grows into full size after 5 sec Drain Fluids now periodically creates Explosive Acids in nearby area, inflicting Nature damage to players hit Mchimba now casts Awakening Slam, inflicting Shadow damage to all players and causing Half-Finished Mummies to fall out from coffins. Dazar, The First King Adjusted the encounter’s pacing to create a larger gap between Quaking Leap and Gilded Destruction Liquid Gold on T’zala has been removed Impaling Spear now impales after 6 sec (was 5 sec) Animated Guardian Released Inhibitors’ Haste buff reduced from 100% to 50% Embalming Fluid No longer leaves behind area denial on death Royal Berserker Bloodthirsty Axe now prefers players without the debuff Spectral Shaman Healing Tide Totem cooldown increased by 28% and now heals every 2.5 sec (was 2 sec) Shadow of Zul Shadow Barrage can now be reflected Dark Revelation now targets 2 players Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.