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反馈:午夜第二赛季地下城测试 7月21日至7月27日

原题:官方蓝贴主题:Feedback: Midnight Season 2 Dungeon Test July 21st - July 27th
US论坛蓝贴主题SpeedyRogue2026-07-29 23:27阅读 25
大家好! “午夜”第二赛季地下城测试将于7月21日(星期二)继续进行。在此期间,以下地下城将开放测试: - 尖牙祭坛 - 谋杀巷 - 纳洛拉克巢穴 - 虚痕竞技场 - 布林迪...

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这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 全职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
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大家好! 午夜赛季第2季地下城测试将于7月21日(星期二)继续进行。在此期间,以下地下城可供测试: 毒牙祭坛 凶杀巷 纳洛拉克之巢 虚空之痕竞技场 蔽光溪谷 塞塔里斯神庙 诸王之眠 红玉新生法池 在测试期间,你可以通过与暴风城、奥格瑞玛和银月城的钥石商人对话获取并定制史诗钥石。附近的地下城传送NPC将协助你进行传送。该NPC现在也会出现在每个史诗难度地下城的起点处,方便玩家传送回主城。 如果你的角色装备物品等级至少为226级,这些装备会自动按需提升至更高等级以支持地下城测试。 **地下城更新** 我们在周末前对一些地下城进行了调整。提醒:反馈:午夜赛季第2季地下城测试(7月14日-7月20日)- #8 by yeeta-3157598 本周我们额外做了以下调整: **红玉新生法池** 考虑到战斗节奏的调整,本周对首领和最终首领的战斗进行了若干改动,以增加治疗参与度并强化可规避机制的影响力。 - **通用** - 限制时间从29分钟缩短至28分钟 - 击败梅莉德鲁莎·寒息后,现在会立即额外出现一个基石,以避免灵魂释放时出现尴尬的时间差 - **梅莉德鲁莎·寒息** - 冰雹爆发:伤害提高10% - 寒冰风暴:周期性伤害提高10% - 冰霜炸弹:踩中冰霜炸弹的伤害显著提高 - 冰霜过载:基础伤害提高11% - **基拉卡与厄克哈特·风脉** - 地狱火吐息:爆炸伤害提高12.5% - 咆哮烈焰:施法时间从3秒增加至4秒;持续时间从4.5秒缩短至4秒;周期性伤害间隔从0.5秒延长至1秒;站在该技能范围内的伤害显著提高 - 燃烧余烬:范围从5码扩大至7码;在“风之变”期间,余烬区域的移动速度提高 - 烬火烈焰大师 - 烈焰齐射:不再在施法开始时立即造成伤害 **塞塔里斯神庙** (此处原文未列出具体改动,可能遗漏或后续补充) 在我们本周的改动中,我们旨在重新平衡部分首领战的时长。对于加尔瓦兹特而言,我们希望更突出其作为一场简单但节奏紧凑的战斗的定位。 对于瑟法里斯的化身,我们进行了一系列调整,以进一步提升玩家治疗的影响力并缩短主阶段的时间。作为这些调整的一部分,我们显著降低了腐化守护者的生命值,以鼓励在转阶段前解决“腐化生命力”机制。为配合这一改动,我们提高了解决“腐化生命力”所需的协作要求。最后,我们降低了无信折磨者的生命值,使转阶段更偏向于一场尽可能多消灭这些怪物的竞速赛。 **阿德里斯与阿斯匹克斯** * 生命值降低5% **风暴之息** * 击退强度降低 **梅雷克萨** * 生命值降低8% **毒蛇** * 生命值提高17.5% **风暴毒蛇** * 生命值提高25% **风暴催化剂** * 冷却时间缩短 * 施法时间从3秒降低至2.5秒 **风暴之蛇** * 初次命中伤害提高20% **钻地** * 提升梅雷克萨移动的速度与频率 **加尔瓦兹特** * 生命值降低14% * 技能时间表节奏加快 **闪电尖塔** * 成型时间从4秒降低至3.5秒 * 引导时间从9.5秒降低至8秒 **充能之躯** * 物理伤害易伤从200%提高至250% **消耗电荷** * 伤害提高25% **感应** * 伤害降低10% **瑟法里斯的化身** * 生命值降低10% **消耗生命力** * 治疗百分比从7.5%降低至6% **腐化** * 物理伤害易伤从200%提高至250% **腐化爆发** * 现在会在短时间内提高“腐化爆发”的伤害 **无信折磨者** * 生命值降低23% * 移动速度降低 **腐化守护者** * 生命值降低33% * 恶毒冲锋的冷却时间缩短 **扭曲妖术师** * 生命值降低10% **精华绝除者** * 生命值提高8% 感谢大家的测试与反馈!我们将密切关注你们的意见,并在测试服更新后持续发布后续改动。
Greetings! Midnight Season 2 dungeon testing continues on Tuesday, July 21st. The following dungeons are available for testing during this period: Altar of Fangs Murder Row Den of Nalorakk Voidscar Arena The Blinding Vale Temple of Sethraliss Kings’ Rest Ruby Life Pools During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city. Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing. Dungeon Update We made changes to some dungeons prior to the weekend. As a refresher: Feedback: Midnight Season 2 Dungeon Test July 14th - July 20th - #8 by yeeta-3157598 This week, we have additionally made the following changes: Ruby Life Pools When considering their reduced pacing, the first and final boss encounters have seen a few changes this week to increase healing engagement and to make avoidable mechanics more impactful. General Reduced timer to 28 minutes from 29 minutes There is now an additional Waystone that appears immediately after Melidrussa Chillworn’s defeat to prevent awkward timing when releasing spirit Melidrussa Chillworn Hailburst Increased damage by 10% Chillstorm Increased periodic damage by 10% Hailbombs Significantly increased the damage that occurs when stepping on a Hailbomb Frost Overload Increased base damage by 11% Kyrakka and Erkhart Stormvein Inferno Spit Increased damage of expiration explosion by 12.5% Roaring Firebreath Increased cast time to 4 sec from 3 sec Reduced duration to 4 sec from 4.5 sec Slowed periodic tick rate to every 1 sec from every 0.5 sec Significantly increased the damage that occurs when standing within this ability Flaming Embers Increased size to 7 yards from 5 yards Increased movement speed of patches during Winds of Change Ashseer Flamelasher Flaming Barrage No longer ticks immediately when the cast begins Temple of Sethraliss With our changes this week, we aimed to rebalance the length of some encounters. For Galvazzt in particular, we wanted to lean more into its role as a simple but fast-paced fight. For Avatar of Sethraliss, we made a number of adjustments to further increase the impact of player healing and reduce the length of the main phase. As part of these adjustments, we notably reduced the health of Corrupted Guardians to encourage resolution of the Corrupted Lifeforce mechanic prior to the intermission. To coincide with that change, we have enhanced the coordination requirement of resolving Corrupted Lifeforce. Lastly, we reduced the health of Faithless Tormentors to lean more into the intermission as a race to defeat as many of these creatures as possible. Adderis and Aspix Reduced health by 5% Gale Force Reduced pushback intensity Merektha Reduced health by 8% Toxic Viper Increased health by 17.5% Storm Serpent Increased health by 25% Storm Catalyst Reduced cooldown Reduced cast time to 2.5 sec from 3 sec Serpentstorm Increased damage of initial hit by 20% Burrow Increased the speed and frequency of Merektha’s movement Galvazzt Health reduced by 14% Pacing of ability schedule increased Lightning Spires Reduced time before forming to 3.5 sec from 4 sec Reduced channel time to 8 sec from 9.5 sec Galvanized Increased Physical damage vulnerability to 250% from 200% Consume Charge Increased damage by 25% Induction Reduced damage by 10% Avatar of Sethraliss Reduced health by 10% Consumed Lifeforce Reduced healing percentage to 6% from 7.5% Corruption Increased physical damage vulnerability to 250% from 200% Corruption Burst Now increases damage taken from Corruption Burst for a short duration Faithless Tormentor Reduced health by 23% Reduced movement speed Corrupted Guardian Reduced health by 33% Reduced cooldown of Vile Charge Twisted Hexxer Reduced health by 10% Essence Defiler Increased health by 8% Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.