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午夜:乌拉克的诅咒PTR开发说明

原题:蓝贴回复:Midnight: Curse of Ula'tek PTR Development Notes
US论坛蓝贴Linxy2026-07-22 07:27阅读 5
尤拉特克的诅咒PTR测试服已更新以下内容: 阿塔尤特克的宝库 触发任务“腐蚀赠礼:腐蚀之力”的物品现在只会在玩家完成“阿塔尤特克的宝库...”任务后掉落。

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、死亡骑士、萨满祭司、法师、术士、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、死亡骑士、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
乌拉泰克的诅咒PTR已更新以下内容: **阿塔乌提克之 vaults** 现在,开启任务“腐蚀赠礼:腐蚀之力”的物品将仅在玩家完成“阿塔乌提克之 vaults:腐蚀祭坛”后掉落。因此,如果尚未完成“阿塔乌提克之 vaults:腐蚀祭坛”,该任务起始物品将不再保证从探险旅程2级奖励中获得。 开发者注:我们收到反馈,阿塔乌提克之 vaults中的多个系统同时解锁,因此我们做出上述更改以提供更平滑的解锁体验。玩家仍会获得探险旅程2级奖励所授予的腐蚀之魂。 **第二赛季** 午夜第二赛季地下城测试今日起持续至7月27日。以下地下城在此期间可供测试: - 毒牙祭坛 - 谋杀巷 - 纳洛拉克巢穴 - 虚空伤痕竞技场 - 炫目之谷 - 塞塔里斯神庙 - 诸王之眠 - 红玉新生之地 请在测试后于反馈帖中留下任何建议。 **职业** **死亡骑士** **鲜血** - 巅峰天赋:午夜之舞(第2级)已更新——每激活一把舞动的符文武器使受到的伤害降低6%(原为4%)。 - 近战伤害提高20%。 - 心脏打击伤害提高25%。 - 骨髓分裂伤害提高50%。 - 舞动的符文武器现在使招架提高30%(原为25%)。 - 黑锋毅行现在在消耗猩红之灾时使受到的伤害降低4%。持续时间延长至10秒(原为6秒)。 - 血涌现在在血盾激活时也使受到的伤害降低4%。 **英雄天赋** **死亡使者** - 死神印记对主目标的伤害提高20%。 - 抹除对主目标的伤害提高20%。 **萨莱因** - 鲜血之地现在使受到的物理伤害降低8%(原为5%)。 - 血兽自动攻击伤害提高1400%。 - 萨莱因契约现在储存所有暗影伤害的15%(原为10%)。 - 吸血鬼打击伤害提高25%。 **邪恶** - 巅峰天赋:禁忌知识——墓地伤害提高15%。 - 流行疫病伤害提高75%。不影响墓地。 - 恶性瘟疫伤害提高50%。 - 腐化区域范围伤害提高35%。 **英雄天赋** **萨莱因** - 鲜血之地现在使受到的物理伤害降低8%(原为5%)。 - 血兽伤害提高1400%。 **恶魔猎手** 吞噬者 坍缩星伤害提高12%。 根除伤害降低6%。 英雄天赋 歼灭者 异界专注现在使坍缩星和虚空陨星对单目标的伤害提高30%(原为35%)。 浩劫 所有伤害提高5%。 献祭光环伤害降低8%。 精华破碎的初始伤害提高35%。 剧毒深渊4件套效果现在使精华破碎的初始伤害提高35%(原为25%)。 开发者注释:以下对怒气生成机制的改动总体小幅提升,节奏更加平滑,减少对献祭光环天赋效果的依赖。 燃烧之恨现在使献祭光环额外产生30点怒气(原为40点)。 恶魔之刃现在每次攻击产生10-16点怒气(原为8-15点)。 复仇 所有伤害提高5.5%。 德鲁伊 平衡 顶层天赋:超凡日蚀(第4级)——太阳光束伤害提高15%。 恒星增幅现在只作用于1个目标。 修复了由轨道击破发射的满月只有100%效果而非50%效果的问题。 修复了某些冷却管理插件元素(如持续伤害计时器和增益追踪器)有时不显示准确信息的问题。 英雄天赋 艾露恩钦选者 星辰瀑布有30%概率以50%效果发射一次星涌术(原为40%概率以70%效果)。 开发者注释:随着平衡德在第二赛季中施放的生成技能数量增加,该天赋的实际表现超出了预期值。 丛林守护者 梦境爆发伤害提高30%。 自然之力使你的树人近战伤害提高300%(原为200%)。 野性 狂野凶暴伤害提高25%。 唤魔师 增辉 所有技能和宠物伤害提高3%。 午夜赛季第1赛季2件套效果不再延长喷发对亘古吐息的持续时间。 英雄天赋 地壳主宰者 翼领领袖现在使亘古吐息的冷却时间每击中一个目标减少1.5秒(原为1秒)。 湮灭 英雄天赋 地壳主宰者 翼领领袖现在使深呼吸的冷却时间每击中一个目标减少1秒(原为0.5秒)。 猎人 猎人印记现在每次只能施加于1个目标。 开发者注释:我们在午夜S2的PTR中尝试了一项改动,将猎人印记的最大目标数从1个提升至5个,但这带来的问题比解决的问题更多,因此我们将其恢复为仅限1个目标,并将未来继续讨论。 **野兽控制** 野兽顺劈现在使你的宠物对附近敌人造成伤害的55%(原为40%)。 **射击** 风行者箭袋已重新设计——急速射击伤害提高10%。急速射击有30%几率触发锁定装填效果。 弹药燃烧已重新设计——爆炸射击有100%几率触发锁定装填效果。 你的技能和自动射击造成的所有伤害提高5%。 多重射击伤害降低20%。 修复了小动物猎人未能正确提高爆炸射击伤害的问题。 修复了爆炸射击的范围伤害两次从精通、暴击伤害加成及瞄准天赋中获益的问题。 修复了如果主目标因爆炸射击死亡,爆炸射击可能不会造成范围伤害的问题。 **生存** 手雷杂耍略有重新设计——炮仗使野火炸弹的冷却恢复速度提高60%,持续8秒。 野火外壳现在使炮仗降低野火炸弹冷却时间3秒(原为5秒)。 修复了野火炸弹两次从轰炸天赋中获益的问题。 修复了猛禽突袭两次从利刃之锋天赋中获益的问题。 **英雄天赋** 哨兵 开火已重新设计——火焰伤害提高5%。 **法师** 奥术 巅峰天赋:棱彩螺栓——对主目标的伤害降低20%。 **英雄天赋** 日怒 辉煌炽热现在每消耗5层奥术齐射层数召唤一颗流星(原为6层)。 **圣骑士** 防护 光辉反射的触发概率显著降低。 修复了哨兵层数过早开始衰减的问题。 修复了快速祈唤错误地减少了神圣武器冷却时间的问题。 修复了将敌人击飞到空中的技能可能导致先锋之耀造成额外伤害的问题。 修复了在连续施放奉献之间施放圣光之锤可能导致奉献超出其上限的问题。 **惩戒** 神圣风暴伤害提高10%。 潜行者 刺杀 所有伤害提高6%。 顶点天赋:无情(等级3)——无情打击伤害提高15%。 剧毒深渊4件套效果——增幅毒药每层使近战伤害提高3%(原为2%)。 狂徒 所有伤害提高3%。 胆大妄为使伏击伤害提高80%(原为60%)。 临别礼物使斩击伤害提高15%/30%(原为10%/20%)。 敏锐 噬喉者之咬初始伤害提高125%,流血伤害提高125%,终结技的镜像伤害提高至20%(原为10%)。 萨满祭司 恢复 开发者注释:本周我们调整了几个天赋并对恢复萨满进行了部分平衡性调整,以改进若干表现不佳的天赋或回报感不强的互动。我们还加强了先知先祖的治疗链技能,以提升其治疗能力。 新天赋:潮涌——施放治疗之泉图腾和风暴之泉图腾时,使你的活跃激流持续时间延长3秒。 释放生命治疗量提高100%。 午夜赛季第1季2件套效果已更新——释放生命的直接治疗提高50%(原为100%)。 激流直接治疗提高25%,持续治疗提高100%。 治疗之雨现在治疗范围内最多6个目标(原为5个)。 大地共鸣现在使释放生命的治疗加成获得加法式的20%提升,而非乘法提升。 当前潮汐现在也使治疗链的法力消耗降低15%。 剧毒深渊2件套效果——额外治疗之雨现在持续8秒(原为10秒)。 剧毒深渊4件套效果——凝聚吸收量降低30%。 唤浪者之赐已在天赋树中上移至静水天赋原本的位置。 静水天赋已被移除。 英雄天赋 先知 先知先祖的治疗链现在弹射至多5个目标(原为3个),每次跳跃治疗量降低10%(原为30%),跳跃距离提高至20码(原为15码)。 先知先祖的治疗链治疗量提高50%。 术士 痛苦 **开发者注释**:痛苦术在如何消耗夜幕效果时缺乏选择,目前通常最优解是用于施放腐蚀之种(无论目标数量)。这会对强化暗影箭或吸取灵魂的天赋产生不利影响。但我们喜欢偶尔获得免费腐蚀之种的效果,因此将其功能并入碎片不稳定中。作为替代,我们引入新天赋"急怒",这将为痛苦术提供另一种获取额外优先级伤害的手段。 **新天赋:急怒** – 若目标受鬼影缠身影响,暗影箭、吸取灵魂和痛苦无常的伤害提高10%或20%;若目标受鬼影缠身影响,黑暗收割的伤害提高10%或20%。 **碎片不稳定已重做** – 暗影箭或吸取灵魂造成伤害时,有20%几率使你的下一次痛苦无常或腐蚀之种不消耗灵魂碎片并变为瞬发。 **夜间收割已被移除**。 **恶魔学识** **英雄天赋** **唤魔者** - 混沌齐射伤害降低20%。 - 寻魔者伤害降低20%。 - 邪恶切割伤害降低20%。 - 眼球爆炸伤害降低20%。 - 克索诺斯之焰现在使火焰伤害和恶魔造成的伤害提高3%(原为4%)。 **战士** **武器** **开发者注释**:武器战的AOE伤害主要依赖顺劈斩,我们希望将伤害分摊到更多技能上。我们正在更新"无畏"使其纯粹造成AOE伤害,这样便于仅针对AOE进行平衡调整。这应能帮助武器战的AOE循环不再过度依赖顺劈斩,并为"屠戮者"提供更好的AOE选择。 **无畏已更新** – 无畏不再对压制目标造成伤害。 - 无畏伤害提高100%。 - 顺劈斩伤害降低10%。 - 修复了毒渊2件套效果导致猛击触发致死的问题。 **英雄天赋** **屠戮者** - 投机者使你的下一次压制获得20%伤害和20%爆击伤害(原均为10%)。 **狂暴** - 狂暴毁灭伤害提高50%。 **英雄天赋** **山丘领主** - 雷霆爆裂伤害提高10%。 - 地面电流伤害提高150%。 **防护** - 所有技能伤害提高5%。 - 复仇伤害提高20%。 **英雄天赋** **山丘领主** - 雷霆爆裂伤害提高10%。 **地下堡** ### 内容更新 调整了多个来源的宝库钥匙碎片数量。 **开发者注释:** 我们对宝库钥匙碎片的获取进行了调整,以反映“尤拉泰克诅咒”更新中新增的获取途径。我们的目标是奖励那些选择在螺旋群岛体验新内容的玩家,同时仍让玩家能够通过午夜地区各类户外玩法获得宝库钥匙碎片。这些调整仍在进行中,属于持续优化工作。 ### 玩家对战 #### 竞技场 - 刀锋山竞技场已重新加入地图轮换。 #### 战场 **开发者注释:** 我们观察到战场中玩家的生存能力过高,导致战斗体验下降。 - 现在玩家在战场中受到的**治疗效果降低20%**。 #### 单排轮斗与战场闪电战 - 为减少买卖分和队列操控行为,现在若玩家错过单排轮斗或战场闪电战的队列,将获得一个**1分钟**的禁止排队减益效果。该减益效果会在一定时间内因连续错过队列而叠加,且为**战网通行证全账号共享**。 ### 用户界面与辅助功能 - 现在世界地图可显示玩家和光标的地图坐标。相关设置可在“游戏玩法 > 界面”中找到。 - 按住Shift键点击地图标记,现在会将一条斜杠命令复制到剪贴板。该斜杠命令(`/mappin`)可在游戏外分享,并在聊天中输入以创建标记并打开地图定位到该位置。
The Curse of Ula’tek PTR has been updated with the following changes: VAULTS OF ATAL’UTEK The item that starts the quest “Corrosive Gifts: Corrosive Power” will now only drop after players complete the quest “Vaults of Atal’Utek: The Altar of Corrosion.” As a result, the quest-starting item is no longer guaranteed from the Delve Journey Rank 2 reward if “Vaults of Atal’Utek: The Altar of Corrosion” has not yet been completed. Developers notes: We’ve received feedback that several systems were unlocking simultaneously in the Vaults of Atal’Utek, so we’ve made the above changes to make a smoother unlocking experience. Players will still receive the Corrosive Souls granted by the Delve Journey rank 2 reward. SEASON 2 Midnight Season 2 dungeon testing continues today through July 27. The following dungeons are available for testing during this period: Altar of Fangs Murder Row Den of Nalorakk Voidscar Arena The Blinding Vale Temple of Sethraliss Kings’ Rest Ruby Life Pools Please leave any feedback after testing in the feedback thread. CLASSES DEATH KNIGHT Blood Apex Talent: Dance of Midnight (Rank 2) has been updated – Damage taken for each active Dancing Rune Weapon is reduced by 6% (was 4%). Melee damage increased by 20%. Heart Strike damage increased by 25%. Marrowrend damage increased by 50%. Dancing Rune Weapon now increases Parry by 30% (was 25%). Perseverance of the Ebon Blade now reduces damage taken by 4% when consuming Crimson Scourge. Duration increased to 10 seconds (was 6 seconds). Bloodshot now also reduces damage taken while Blood Shield is active by 4%. Hero Talents Deathbringer Reaper’s Mark damage to the primary target increased by 20%. Exterminate damage to the primary target increased by 20%. San’layn Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%). Blood Beast auto-attack damage increased by 1400%. Pact of the San’layn now stores 15% of all Shadow damage dealt (was 10%). Vampiric Strike damage increased by 25%. Unholy Apex Talent: Forbidden Knowledge – Graveyard damage increased by 15%. Epidemic damage increased by 75%. Does not affect Graveyard. Virulent Plague damage increased by 50%. Putrefy area-of-effect damage increased by 35%. Hero Talents San’layn Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%). Blood Beast damage increased by 1400%. DEMON HUNTER Devourer Collapsing Star damage increased by 12%. Eradicate damage reduced by 6%. Hero Talents Annihilator Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage against a single target by 30% (was 35%). Havoc All damage increased by 5%. Immolation Aura damage reduced by 8%. Essence Break initial damage increased by 35%. The Venomous Abyss 4-set bonus now increases Essence Break’s initial damage by 35% (was 25%). Developers’ notes: The following changes to Fury generation are a small overall increase, paced more smoothly and relying less heavily on Immolation Aura’s talent effects. Burning Hatred now causes Immolation Aura to generate an additional 30 Fury (was 40). Demon Blades now generates 10-16 Fury per attack (was 8-15). Vengeance All damage increased by 5.5%. DRUID Balance Apex Talent: Ascendant Eclipses (Rank 4) – Solar Bolt damage increased by 15%. Stellar Amplification is now only applied to 1 target. Fixed an issue causing Full Moons launched by Orbit Breaker to have 100% effectiveness instead of 50%. Fixed an issue causing some Cooldown Manager elements such as damage-over-time timers and buff trackers to sometimes not show accurate information. Hero Talents Elune’s Chosen Star Cascade has a 30% chance to launch a Starsurge at 50% effectiveness (was 40% at 70% effectiveness). Developers’ notes: With the increased number of builders that Balance is casting in Season 2, this talent is overperforming its intended value. Keeper of the Grove Dream Burst damage increased by 30%. Power of Nature increases your treant melee damage by 300% (was 200%). Feral Rampant Ferocity damage increased by 25%. EVOKER Augmentation All ability and pet damage increased by 3%. The Midnight Season 1 2-set bonus no longer increases the duration that Eruption extends Ebon Might. Hero Talents Scalecommander Wingleader now reduces the cooldown of Breath of Eons by 1.5 seconds per target struck (was 1 second). Devastation Hero Talents Scalecommander Wingleader now reduces the cooldown of Deep Breath by 1 second per target struck (was 0.5 seconds). HUNTER Hunter’s Mark can now only be applied to 1 target at a time. Developers’ notes: We tried a change in the PTR for Midnight Season 2 to increase the maximum targets of Hunter’s Mark from 1 to 5. This created more problems than it solved, so we’re reverting it back to a cap of 1 target and will discuss it more in the future. Beast Mastery Beast Cleave now causes your pets to strike nearby enemies for 55% of the damage dealt (was 40%). Marksmanship Windrunner Quiver has been redesigned – Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect. Incendiary Ammunition has been redesigned – Explosive Shot has 100% chance to grant the Lock and Load effect. All damage dealt by your abilities and auto-shot increased by 5%. Multi-Shot damage reduced by 20%. Fixed an issue where Small Game Hunter did not properly increase the damage of Explosive Shot. Fixed an issue where the area damage of Explosive Shot was benefitting from Mastery, critical damage bonuses, and the Take Aim talent twice. Fixed an issue where Explosive Shot would potentially not deal area damage if the primary target died from Explosive Shot. Survival Grenade Juggler has been slightly redesigned – Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 seconds. Wildfire Shells now causes Boomstick to reduce the cooldown of Wildfire Bomb by 3 seconds (was 5 seconds). Fixed an issue where Wildfire Bomb benefitted from the Bombardier talent twice. Fixed an issue where Raptor Swipe benefitted from the Razor’s Edge talent twice. Hero Talents Sentinel Open Fire has been redesigned – Fire damage dealt increased by 5%. MAGE Arcane Apex Talent: Prismatic Bolt – Damage to the primary target reduced by 20%. Hero Talents Sunfury Glorious Incandescence now summons a Meteorite for every 5 stacks of Arcane Salvo consumed (was 6 stacks). PALADIN Protection Reflection of Radiance’s chance to activate has been significantly reduced. Fixed an issue where Sentinel’s stacks were beginning to decay too soon. Fixed an issue where Quickened Invocation was incorrectly reducing the cooldown of Holy Armaments. Fixed an issue where abilities that knocked enemies into the air could cause Glory of the Vanguard to deal its damage additional times. Fixed an issue where casting Hammer of Light in between direct casts of Consecration could allow Consecration to exceed its limit. Retribution Divine Storm damage increased by 10%. ROGUE Assassination All damage dealt increased by 6%. Apex Talent: Implacable (Rank 3) – Implacable Strike damage increased by 15%. The Venomous Abyss 4-set bonus – Amplifying Poison increases melee damage by 3% per stack (was 2%). Outlaw All damage increased by 3%. Audacity increases Ambush damage by 80% (was 60%). Summarily Dispatched increases Dispatch damage by 15%/30% (was 10%/20%). Subtlety Goremaw’s Bite initial damage increased by 125%, bleed damage increased by 125%, and mirrored damage from Finishing Moves increased to 20% (was 10%). SHAMAN Restoration Developers’ notes: We’re adjusting several talents and doing some tuning for Restoration Shaman this week to improve upon several underperforming talents or interactions that don’t feel very rewarding. We’re also improving the Chain Heal ability from the Farseer Ancestors to increase their healing capabilities. New Talent: Swelling Tides – Healing Stream Totem and Stormstream Totem extend the duration of your active Riptides by 3 seconds when cast. Unleash Life healing increased by 100%. Midnight Season 1 2-set bonus has been updated – Unleash Life’s direct healing is increased by 50% (was 100%). Riptide direct healing increased by 25% and its periodic healing increased by 100%. Healing Rain now heals up to 6 targets in its area (was 5). Earthen Accord now grants an additive +20% to the healing buff from Unleash Life, rather than a multiplicative increase. Current Control now also reduces the mana cost of Chain Heal by 15%. The Venomous Abyss 2-set bonus – Bonus Healing Rains now last 8 seconds (was 10 seconds). The Venomous Abyss 4-set bonus – Condensation absorb amount reduced by 30%. Wavespeaker’s Blessing has been moved up in the talent tree to where the Calm Waters talent was. Calm Waters has been removed. Hero Talents Farseer Chain Heal from Farseer Ancestors now bounces to up to 5 targets (was 3), loses 10% healing per target jump (was 30%), and had its jump distance increased to 20 yards (was 15 yards). Chain Heal from Farseer Ancestors healing increased by 50%. WARLOCK Affliction Developers’ notes: Nocturnal Yield doesn’t offer much choice when it comes to how a Warlock chooses to spend their Nightfall. Instead, it is usually best spent on Seed of Corruption, regardless of target count. This can have adverse effects on talents that benefit from Shadow Bolt or Drain Soul. We like the feeling of occasional free Seeds of Corruption though and are merging that functionality into Shard Instability. In place of Nocturnal Yield, we are introducing a new talent called Impetuous Wrath that will serve as another means of Affliction accessing additional priority damage. New Talent: Impetuous Wrath – Shadow Bolt, Drain Soul, and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt. Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt. Shard Instability has been redesigned – Damage dealt by Shadow Bolt or Drain Soul has a 20% chance to make your next Unstable Affliction or Seed of Corruption cost no Soul Shards and cast instantly. Nocturnal Yield has been removed. Demonology Hero Talents Diabolist Chaos Salvo damage reduced by 20%. Felseeker damage reduced by 20%. Wicked Cleave damage reduced by 20%. Eye Explosion damage reduced by 20%. Flames of Xoroth now increases Fire damage and damage dealt by your demons by 3% (was 4%). WARRIOR Arms Developers’ notes: Arms’ AOE damage profile is dominated by Cleave, and we’d like to spread the damage across more abilities. We’re updating Dreadnaught to be purely AOE damage which will allow us to tune it solely for AOE. This should help Arms’ AOE rotation not feel so dominated by Cleave and help give Slayer better options for AOE. Dreadnaught has been updated – Dreadnaught no longer damages your Overpower target. Dreadnaught damage increased by 100%. Cleave damage reduced by 10%. Fixed an issue with the Venomous Abyss 2-set bonus causing Concussive Slam to trigger Mortal Wounds. Hero Talents Slayer Opportunist grants 20% damage and 20% critical strike damage to your next Overpower (was 10% for both). Fury Rampaging Ruin damage increased by 50%. Hero Talents Mountain Thane Thunder Blast damage increased by 10%. Ground Current damage increased by 150%. Protection All ability damage increased by 5%. Revenge damage increased by 20%. Hero Talents Mountain Thane Thunder Blast damage increased by 10%. DELVES Adjusted Coffer Key Shard amounts from multiple sources. Developers’ notes: We have tuned Coffer Key Shard acquisition to reflect the addition of more sources with the Curse of Ula’tek update. Our goal is to reward players who choose to spend their time engaging with new content in the Coiled Isles, while still providing players the ability to earn Coffer Key Shards from all sorts of outdoor features throughout Midnight. These adjustments are still ongoing and are a work in progress. PLAYER VERSUS PLAYER ARENAS Blade’s Edge Arena has returned to the map rotation. BATTLEGROUNDS Developers’ notes: We’ve observed player survivability in battlegrounds making combat less enjoyable. Players will now receive 20% less healing in Battlegrounds. SOLO SHUFFLE AND BATTLEGROUND BLITZ To reduce win trading and queue manipulation, now when a player misses a Solo Shuffle or Battleground Blitz queue, a 1-minute debuff prevents further queueing. The debuff stacks for consecutive missed queues within a window of time and is account-wide. USER INTERFACE AND ACCESSIBILITY The World Map can now show map coordinates of the player and the cursor. Settings can be found under Gameplay > Interface. Shift-clicking a map pin now also copies a slash command to your clipboard. The slash command (/mappin) can be shared outside the game and entered in chat to create the pin and open your map to it.