午夜:乌莱特克的诅咒 PTR开发说明
原题:蓝贴回复:Midnight: Curse of Ula'tek PTR Development Notes
以下是乌拉泰克诅咒PTR上的改动列表:
职业
死亡骑士
鲜血
开发者注释:萨莱因血死亡骑士在AoE和低目标顺劈中表现过度,因此我们将削弱其伤害……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
职业技能、光环和冷却类 WA 可能需要调整触发条件
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
符文、天赋和新技能触发类 WA
以下是尤拉泰克诅咒测试服上的改动列表:
职业
死亡骑士
鲜血
开发者备注:萨莱因鲜血死亡骑士在群体和低目标顺劈场景中表现过强,因此我们削弱了其从血兽和嗜血狂热中获得的伤害。
萨莱因:鲜血即生命现在积累血兽造成伤害的15%(原为25%)。
萨莱因:嗜血狂热对灵界打击和死亡缠绕的伤害加成降低至每层5%(原为6%)。
萨莱因: visceral Strength现在提供10%的力量(原为12%)。
邪恶
开发者备注:邪恶死亡骑士的范围伤害高于预期,因此我们减少了其多个持续伤害效果的威力,同时提高了其个人近战伤害和套装效果。
自动攻击伤害提高100%。
恶性瘟疫伤害降低10%。
顶尖天赋:禁忌知识——墓地伤害降低15%。
传染伤害降低12%。
剧毒深渊套装奖励——坏死之箭和枯萎之握的伤害提高25%。
恶魔猎手
吞噬者
开发者备注:吞噬者在低目标顺劈上的表现略高于预期,因此我们正在进行调整以使其更符合预期。
根除对次要目标的伤害降低15%。
歼灭者:最后时刻现在使虚空陨落效果持续6秒(原为8秒)。
浩劫
开发者备注:浩劫的伤害略低于我们的目标,我们将提高其主要技能的伤害。
刃舞伤害提高6%。
死亡横扫伤害提高6%。
混乱打击伤害提高6%。
歼灭伤害提高6%。
狩猎伤害提高12%。
精华破碎的初始伤害提高10%,次要伤害提高30%。
德鲁伊
平衡
开发者备注:我们正在全面降低平衡德鲁伊的伤害,其中对分散目标顺劈的削减幅度略大。与其他专精相比,平衡德鲁伊在分散顺劈中仍然表现出色,但其优势将略微缩小。
月火术伤害降低5%。
阳炎术伤害降低5%。
星辰坠落伤害降低3%。
星辰耀斑伤害降低3%。
陨石伤害降低15%。
守护
所有伤害提高8%。
唤魔师
湮灭
开发者备注:由于与闪烁天赋的意外交互,剧毒深渊2件套奖励提供的威力远超预期。结合测试服测试数据并修复该交互后,我们正在提高湮灭唤魔师的部分基础法术伤害值,以保持其伤害输出竞争力。
因闪烁效果而从永恒之涌中释放的碎裂星辰现在会受闪烁40%效果乘数影响。
剧毒深渊2件套奖励——碎裂星辰伤害加成降低至50%(原为150%)。
深呼吸伤害提高30%。
火焰吐息伤害提高10%。
解体伤害提高40%。
活力火焰伤害提高50%。
猎人
野兽控制
奥术射击伤害降低20%。
射击
开发者备注:射击猎获得了多项提高伤害的bug修复,因此我们正在做一些调整,使其DPS更接近其他DPS专精。
你和你的宠物造成的所有伤害降低5%。
爆炸射击伤害降低33%。
法师
奥术
开发者备注:奥术法师在群体场景中表现良好,但其单体伤害略低于我们的目标。我们正在进行一些调整,使其更接近其他DPS专精。
奥术冲击伤害提高20%。
咒法者:分裂宝珠对奥术宝珠的伤害加成提高至50%(原为10%)。
日怒:修复了导致陨石无法触发清晰预兆的问题。
火焰
所有伤害提高6%。
冰霜
开发者备注:剧毒深渊套装奖励提供的收益高于预期。我们正在调整该套装奖励,并伴随整体伤害提高。此外,冰霜法师的双目标顺劈略高于我们的预期。这一伤害模型应继续作为冰霜法师的优势,但我们希望使其与拥有同样优势的其他职业更加接近。
剧毒深渊2件套奖励——冰川尖刺伤害加成降低至20%(原为25%)。每层碎裂效果生成冰刺的几率降低至4%(原为5%)。
剧毒深渊4件套奖励——碎裂伤害加成降低至5%(原为10%)。
分裂寒冰已更新——冰枪术和霜火箭对第二目标的效率降低至50%(原为80%)。
碎裂寒冰已更新——冰枪术对第二目标的效率降低至50%(原为100%)。
所有伤害提高3%。
圣骑士
神圣
所有治疗量提高5%。
牧师
神圣
所有治疗量提高5%。
暗影
开发者备注:暗影牧师在分散顺劈中的表现略高于我们的预期。我们正在进行一些针对性调整,使其更接近我们的目标。我们预计在调整后,暗影牧师在分散顺劈场景中仍将继续表现出色。
虚空箭雨伤害降低10%。
剧毒深渊4件套奖励现在使触手猛击以100%效果提供一次免费的虚空箭雨(原为125%)。
执政官:聚焦爆发现在使虚空箭雨伤害提高5%(原为15%)。
潜行者
奇袭
所有造成的伤害提高10%。
狂徒
所有造成的伤害提高6%。这不适用于PvP战斗。
敏锐
所有造成的伤害提高10%。这不适用于PvP战斗。
萨满祭司
元素
开发者备注:先知获得了大量改动以提升你召唤的祖先施放法术的表现,但它们目前的表现高于我们的预期。
先知:祖先的熔岩爆裂伤害降低20%。
先知:祖先的闪电链伤害降低20%。
术士
开发者备注:我们正在提高每个术士专精的单体伤害,并降低毁灭术的顺劈能力。我们希望毁灭术在双目标场景中大放异彩;然而,我们希望将该优势保持在合理范围内。
痛苦
鬼影缠身现在使你对该目标造成的伤害提高16%,持续18秒(原为12%)。
恶魔学识
暗影箭伤害提高45%。
恶魔箭伤害提高55%。
召唤魔犬伤害提高35%。
修复了一个提示信息问题,该问题中剧毒深渊4件套奖励显示为以125%和150%效果施放虚空爆发,而实际应为225%和250%效果。
毁灭
浩劫现在使法术对标记目标造成50%的伤害(原为60%)。
灵魂之火伤害提高45%。
混乱之箭伤害提高5%。
战士
武器
开发者备注:我们正在略微降低武器战士的单体和顺劈伤害,并调整其套装奖励,使当前套装比混搭旧装备更有价值。
强力动量现在使横扫攻击的连带伤害提高20%(原为25%)。
斩杀伤害降低15%。
午夜第一赛季2件套奖励现在使巨人打击伤害提高3%(原为5%)。
剧毒深渊4件套奖励——致死打击和压制现在使你的下一次猛击伤害提高20%(原为10%),最多叠加5层(原为3层)。
防护
所有伤害提高6%。
地下探索
每日重复任务“猎物:来自远方的痛苦”现在奖励35枚宝库钥匙碎片。
盘绕群岛的世界任务在显示为主要奖励时,提供的宝库钥匙碎片数量提高至100。
活动
仪式之地
仪式之地1-6层的宝库奖励已更新,以匹配第二赛季地下探索1-6层的宝库奖励。
仪式之地现在在这些层级奖励与地下探索相同的第二赛季纹章。
1-3层保持第一赛季推荐物品等级和难度设置。
4-6层新的推荐物品等级:
4层——259(原为257)
5层——268(原为264)
6层——275(原为274)
6层的高级仪式研究任务将不再提供模糊虚空核心额外拾取奖励。这些任务仍可完成以获得相关成就。
虚空突袭
虚空打击、虚空入侵和每周任务现在将奖励第二赛季冒险者纹章。
虚空触碰宝库
新的第二赛季冒险者战团绑定宝库可用200个战场赞誉兑换。
新的第二赛季老兵拾取绑定宝库可用500个战场赞誉兑换随机部位,或750个战场赞誉兑换指定部位物品。
第一赛季装备宝库已移除。
瓦尔与奈格塔尔
世界任务、稀有精英和精英怪现在将在普通和英雄世界层级中奖励第二赛季冒险者纹章。
稀有装备掉落将保持战团绑定直至装备,并且现在将以第二赛季冒险者1/6(普通)和冒险者4/6(英雄)等级掉落。
世界首领和每周任务将在普通世界层级提供第二赛季冒险者纹章,在英雄世界层级提供第二赛季老兵纹章。
世界首领掉落将保持第一赛季掉落,且无法再升级。
米特
Below are a list of changes on the Curse of Ula’tek PTR:
CLASSES
Death Knight
Blood
Developers’ notes: San’layn Blood Death Knight has been overperforming in AoE and low target cleave, so we’re pulling back the damage it gains from Blood Beast and Frenzied Bloodthirst.
San’layn: Blood is Life now accumulates 15% of the damage dealt from the Blood Beast (was 25%).
San’layn: Frenzied Bloodthirst’s Death Strike and Death Coil damage bonus reduced to 5% per stack (was 6%).
San’layn: Visceral Strength now grants 10% Strength (was 12%).
Unholy
Developers’ notes: Unholy Death Knight’s area damage has been higher than intended, so we’re reducing several of its damage-over-time effects while increasing its personal melee damage and its tier set.
Auto-attack damage increased by 100%.
Virulent Plague damage reduced by 10%.
Apex Talent: Forbidden Knowledge – Graveyard damage reduced by 15%.
Epidemic damage reduced by 12%.
The Venomous Abyss set bonus – Damage of Necrotic Bolt and Withering Grasp increased by 25%.
Demon Hunter
Devourer
Developers’ notes: Devourer low target cleave is a little higher than intended so we are making adjustments to bring it closer in line with expectations.
Eradicate secondary target damage reduced by 15%.
Annihilator: Final Hour now causes Voidfall bonuses to persist for 6 seconds (was 8 seconds).
Havoc
Developers’ notes: Havoc is a little further behind in damage than our target, we will be increasing the damage on their primary abilities.
Blade Dance damage increased by 6%.
Death Sweep damage increased by 6%.
Chaos Strike damage increased by 6%.
Annihilation damage increased by 6%.
The Hunt damage increased by 12%.
Essence Break initial damage increased by 10% and secondary damage increased by 30%.
Druid
Balance
Developers’ note: We are reducing Balance’s damage overall, with a slightly larger reduction in spread target cleave. Balance still excels in spread cleave compared to other specs, but their edge will be a little smaller.
Moonfire damage reduced by 5%.
Sunfire damage reduced by 5%.
Shooting Stars damage reduced by 10%.
Starsurge damage reduced by 3%.
Starfall damage reduced by 3%.
Meteorites damage reduced by 15%.
Guardian
All damage increased by 8%.
Evoker
Devastation
Developers’ notes: Due to an unintended interaction with the Scintillation talent, the Venomous Abyss 2-piece bonus was providing significantly more power than intended. Based on a combination with PTR testing data and fixing the interaction, we’re increasing some of Devastation’s baseline spell damage values to keep their damage output competitive.
Shattering Stars that are released from an Eternity Surge due to Scintillation are now subject to Scintillation’s 40% effectiveness multiplier.
The Venomous Abyss 2-set Bonus – Shattering Star damage bonus reduced to 50% (was 150%).
Deep Breath damage increased by 30%.
Pyre damage increased by 10%.
Disintegrate damage increased by 40%.
Living Flame damage increased by 50%.
Hunter
Beast Mastery
Cobra Shot damage reduced by 20%.
Marksmanship
Developers’ notes: Marksmanship received several bug fixes that increased its damage, so we’re making some tuning adjustments to align their DPS to be closer to other DPS specs.
All damage dealt by you and your pets reduced by 5%.
Explosive Shot damage reduced by 33%.
Mage
Arcane
Developers’ notes: Arcane is doing well in AoE situations but their single target damage is a bit behind our target. We are making some adjustments to bring them closer to other DPS specs.
Arcane Blast damage increased by 20%.
Spellslinger: Splintering Orbs damage bonus to Arcane Orb increased to 50% (was 10%).
Sunfury: Fixed an issue that prevented Meteorites from granting Clearcasting.
Fire
All damage increased by 6%.
Frost
Developers’ notes: The Venomous Abyss set bonus is providing more throughput value than intended. We are adjusting the set bonus, and accompanying that with an overall damage increase. Additionally, Frost’s 2-target cleave is slightly higher than we’d like. This damage profile should remain a strength for Frost Mage, but we want to bring them more in line with other classes who share that strength.
The Venomous Abyss 2-set Bonus – Glacial Spike damage bonus reduced to 20% (was 25%). Chance to generate an Icicle per Freezing stack Shattered reduced to 4% (was 5%).
The Venomous Abyss 4-set Bonus – Shatter damage bonus reduced to 5% (was 10%).
Splitting Ice has been updated – Flurry and Frostbolt effectiveness against the second target reduced to 50% (was 80%).
Fractured Frost has been updated – Ice Lance effectiveness against the second target reduced to 50% (was 100%).
All damage increased by 3%.
Paladin
Holy
All healing increased by 5%.
Priest
Holy
All healing increased by 5%.
Shadow
Developers’ notes: Shadow’s performance in spread cleave is a little higher than what we expect. We are making some targeted adjustments to bring them closer to our target. We expect Shadow to continue to excel in spread cleave situations after the tuning adjustments.
Void Volley damage reduced by 10%.
The Venomous Abyss 4-set bonus now causes Tentacle Slam to grant a free use of Void Volley at 100% effectiveness (was 125%).
Archon: Focused Outburst now increases Void Volley damage by 5% (was 15%).
Rogue
Assassination
All damage dealt increased by 10%.
Outlaw
All damage dealt increased by 6%. This does not apply to PvP combat.
Subtlety
All damage dealt increased by 10%. This does not apply to PvP combat.
Shaman
Elemental
Developers’ notes: Farseer received a lot of changes to boost the performance of spells cast by your summoned Ancestors, but they are now performing higher than we would like.
Farseer: Ancestors’ Lava Burst damage reduced by 20%.
Farseer: Ancestors’ Chain Lightning damage reduced by 20%.
Warlock
Developers’ notes: We are increasing the single target damage of each Warlock specialization and reducing Destruction’s cleave profile. We want Destruction to shine in 2-target situations; however, we want to keep that edge at a reasonable amount.
Affliction
Haunt now increases your damage dealt to the target by 16% for 18 seconds (was 12%).
Demonology
Shadow Bolt damage increased by 45%.
Demonbolt damage increased by 55%.
Summon Gloomhound damage increased by 35%.
Fixed a tooltip issue where the Venomous Abyss 4-set bonus stated it would cast Implosion at 125% and 150% effectiveness rather than the intended 225% and 250% effectiveness.
Destruction
Havoc now causes spells to deal 50% of their damage to the marked target (was 60%).
Soul Fire damage increased by 45%.
Chaos Bolt damage increased by 5%.
Warrior
Arms
Developers’ notes: We’re slightly reducing Arms Warrior’s single-target and cleave damage, and adjusting its set bonuses so the current tier set is more rewarding than mixing older pieces.
Powerful Momentum now increases Sweeping Strikes chain damage by 20% (was 25%).
Execute damage reduced by 15%.
Midnight Season 1 2-set bonus now increases Colossus Smash damage by 3% (was 5%).
The Venomous Abyss 4-set bonus – Mortal Strike and Overpower now increase the damage of your next Slam by 20% (was 10%) and stack up to 5 times (was 3).
Protection
All damage increased by 6%.
DELVES
Added 35 Coffer Key Shards as a reward to the daily repeatable quest “Prey: Anguish from Beyond”.
Increased the amount of Coffer Key Shards given by World Quests in the Coiled Isles when they are displayed as the primary reward to 100.
EVENTS
RITUAL SITES
Ritual Site tiers 1-6 vault rewards have been updated to match the Season 2 Delve tiers 1-6 vault rewards.
Ritual Sites now reward Season 2 crests equivalent to Delves at these tiers.
Tiers 1-3 remain at the Season 1 recommended item levels and tuning.
New recommended item levels for tiers 4-6:
Tier 4 – 259 (was 257)
Tier 5 – 268 (was 264)
Tier 6 – 275 (was 274)
The Tier 6 Advanced Ritual Studies quests will no longer offer a Nebulous Voidcore bonus roll reward. The quests remain available to complete for the relevant achievement.
VOID ASSAULTS
Void Strikes, Void Incursions, and the Weekly Quest will now give Season 2 Adventurer crests.
VOID-TOUCHED CACHES
New Season 2 Adventurer Warbound caches available for 200 Field Accolades.
New Season 2 Veteran Bind-on-Pickup caches available for 500 Field Accolades for a random slot, and 750 Field Accolades for a slot specific item.
The Season 1 gear caches have been removed.
VAL AND NAIGTAL
World Quests, Rares, and Elites will now grant Season 2 Adventurer crests in both Normal and Heroic World Tiers.
Rare equipment drops will remain Warbound Until Equipped and will now drop at Season 2 Adventurer 1/6 (Normal) and Adventurer 4/6 (Heroic).
The World Boss and Weekly Quests will offer Season 2 Adventurer crests in Normal World Tier and Season 2 Veteran crests in Heroic World Tier.
The World Boss drops will remain as Season 1 drops and can no longer be upgraded.
The Mythic quest rewards from “Knocking off the Top (Heroic)” will also remain as Season 1 rewards and can no longer be upgraded.
PLAYER VERSUS PLAYER
Rewards
Gladiator’s Distinction (PvP Trinket Set Bonus) now increases primary stat by 15% (was 12%) and Stamina by 5% (was 10%) for tank and damage dealer roles.
Gladiator’s Distinction (PvP Trinket Set Bonus) now increases Stamina by 10% (was 15%) for the healer role.
Demon Hunter
Devourer
Developers’ notes: With the recent buffs to Consume and overall damage, Consume no longer needs such a large increase in PvP combat, so we’re reducing it. It now also matches the damage of Devour in PvP combat.
Consume damage reduced by 40% in PvP combat.
Devour damage reduced by 8% in PvP combat.
Druid
Restoration
Developers’ notes: Restoration Druid is receiving several quality of life adjustments and buffs in this update. As a result, we’re lowering some of the extra healing they were receiving in PvP combat.
All healing reduced by 10% in PvP combat.
Monk
Mistweaver
Vital Expenditure now increases Soothing Mist’s healing by 100% (was 300%) and increases its mana cost by 33% (was 200%) in PvP combat.
Paladin
Holy
All healing reduced by 15% in PvP combat.
Protection
Templar: Divine Exaction causes Divine Toll to strike at 45% effectiveness in PvP combat.
Retribution
Eternal Flame healing reduced by 20% in PvP combat.
Priest
Discipline
Voidweaver: Quickened Pulse causes Entropic Rift and Shadow Word: Pain to deal damage 15% more often in PvP combat (was 25%).
Voidweaver: Expiation deals damage equal to 150% of the amount consumed (was 200%) in PvP combat.
Rogue
Subtlety
Goremaw’s Bite repeats 10% damage of Finishing Moves in PvP combat.
Warrior
Arms
Colossus: Dominance of the Colossus reduces damage taken from enemies affected by Demolish by up to 10% in PvP combat.