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职业调整即将到来 – 8月18日

原题:官方蓝贴主题:Class Tuning Incoming – August 18
US论坛蓝贴主题Linxy2026-08-16 05:12阅读 6
随着“乌拉泰克诅咒”内容更新上线第一周,我们正在对表现过低和过高的职业进行调整,为下赛季第二赛季做准备。我们发现了几个套装效果将远超预期……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA
已有中文,可切换查看
在“乌拉泰克诅咒”内容更新的第一周,我们对表现过低和过高的职业进行一些调整,为下周的第二赛季做准备。我们已经发现多个职业套装如果不在针对性调整后将远超预期目标,因此需要调整其输出来达到更合理的强度水平。同时,我们正在提高受影响专精的基础技能强度,以减轻套装加成调整带来的影响。 职业改动 死亡骑士 鲜血 萨莱因 “ visceral strength”现在提供6%力量(原为10%)。 “输血”使“舞动之刃”的伤害提高5%(原为10%)。 开发者注释:工具提示将在稍后更新以反映新数值。 冰霜 所有技能伤害提高9%。 “剧毒深渊”2件套加成已更新——现在每层提供1%攻击速度(原为2%)。现在每层使“冰霜死亡洪流”的伤害提高2%(原为4%)。 恶魔猎手 掠夺者 开发者注释:掠夺者的4件套加成表现远超预期,因此我们正在降低其强度。为了补偿这一套装的削弱,我们正在提高所有技能伤害。此外,掠夺者在单体目标方面表现过强,因此我们正在降低“收割/剔除/根除”的伤害,同时提高“根除”的范围伤害部分,以减少在范围战斗中的影响。 所有技能伤害提高14%。不影响PvP战斗。 “收割/剔除/根除”的伤害降低12%。 “根除”的范围伤害提高至基础伤害的90%(原为85%)。 “剧毒深渊”4件套加成已更新——现在产生2个灵魂碎片(原为8个灵魂碎片),并使“收割”的伤害提高10%(原为20%)。 德鲁伊 恢复 开发者注释:我们正在提高恢复德鲁伊的治疗量和伤害,因为这两方面相对于其他治疗者而言表现不佳。 所有治疗量提高4%。不影响PvP战斗。 所有伤害提高20%。不影响PvP战斗。 猎人 野兽控制 开发者注释:新的“剧毒深渊”套装加成并未达到我们期望的强度,因此我们正在提高4件套加成的效果。 “剧毒深渊”4件套加成已更新——现在使“眼镜蛇射击”每层以30%的效果受益于“野兽顺劈”(原为20%),或每层对目标造成额外20%伤害(原为15%)。 法师 奥术 开发者注释:“剧毒深渊”套装加成超出了我们对套装加成的目标调整范围。然而,我们需要降低其数值的幅度将对奥术的整体伤害产生超出预期的影响,因此我们也在对奥术的基础技能进行小幅正向调整。 所有技能伤害提高3%。 “剧毒深渊”2件套加成已更新——“奥术飞弹”伤害加成降低至5%(原为20%)。 “剧毒深渊”4件套加成已更新——“累积之力”每层伤害加成降低至3%(原为5%)。 武僧 织雾 开发者注释:织雾武僧表现不佳,因此我们正在针对其施法治疗量和“剧毒深渊”4件套加成进行提升,以改善其表现并保持构筑多样性。 所有治疗量提高8%。不影响PvP战斗。 “剧毒深渊”4件套加成已更新——触发率提高33%。 牧师 戒律 开发者注释:我们正在降低戒律牧师的伤害输出,并通过“赎罪”进行补偿,以不影响其整体治疗量,因为其伤害表现相对其他治疗者而言过强。同时,我们正在提高“熵能裂隙”的伤害,以尽量减少这对虚空编织者地下城表现的影响,并帮助维持高伤害作为其优势之一。 所有伤害降低30%。不影响PvP战斗。 “熵能裂隙”伤害提高20%。 “赎罪”现在将46%的伤害转化为治疗量(原为32%)。不影响PvP战斗。 神圣 开发者注释:我们正在提高神谕者的治疗输出,使其能够与执政官竞争。此外,我们正在提高“ enlightenment”的法力回复速度,以进一步帮助神圣牧师的法力经济。 “ enlightenment”现在法力回复速度提高25%(原为10%)。 神谕者 “智者之言”现在使“圣言术:静”和“圣言术:罚”的治疗量提高40%(原为10%)。不影响PvP战斗。 “迅捷预见”治疗量提高55%。不影响PvP战斗。 “预防措施”现在使“愈合祷言”的治疗量提高40%(原为15%)。不影响PvP战斗。 潜行者 奇袭 所有伤害提高4%。 敏锐 开发者注释:敏锐的4件套加成超出预期表现,因此其效果正在被降低。同时将对敏锐的整体伤害进行整体增强以作补偿。 所有伤害提高6%。 “剧毒深渊”4件套加成已更新——效果降低至60%(原为100%)。 萨满祭司 增强 所有伤害提高5%。 术士 恶魔学识 开发者注释:我们正在提高恶魔学识的“剧毒深渊”2件套加成的输出,使其表现更接近其他专精的套装加成。 “剧毒深渊”2件套加成已更新——“野生小鬼”现在以350%的效果对其主目标进行“爆破”(原为250%),对其他目标为315%的效果(原为225%)。 战士 开发者注释:狂怒的4件套加成目前表现过强,但狂怒整体处于良好状态,我们不想破坏这一点,因此我们正在将部分价值从4件套加成中移出并纳入狂怒的基础技能。 此外,屠戮者对于两个专精来说都表现过强,原因是一个导致“处刑者”提供双倍数值的bug,该问题最近已通过热修修复。这一修复使武器战的整体表现回落到我们预期的范围内,但我们对于狂怒的现状感到满意,因此其基础伤害已在下方提高,以补偿这一修复以及套装加成的改动。 狂怒 所有伤害提高6%。 “剧毒深渊”4件套加成已更新——“嗜血”伤害提高10%。在“鲁莽”期间,“嗜血”使“鲁莽”的暴击加成提高3%,最高6%。(原为5%,最高10%)。 玩家对战 PvP饰品套装加成现在使伤害输出者和坦克的主属性提高20%(原为15%)。 开发者注释:我们感觉PvP战斗的节奏比预期要慢,因此我们正在提高非治疗专精的主属性,以增加整体输出伤害。 恶魔猎手 掠夺者 开发者注释:掠夺者恶魔猎手在“虚空魔化”期间既具有很高的威胁性又具有很强的防御能力,而“臣服于虚空”提供了过于显著地延长这些窗口时机的机会,因此其怒气生成效果正在被降低。 “臣服于虚空”现在使怒气生成提高60%(原为100%)。 德鲁伊 恢复 开发者注释:恢复德鲁伊在“乌拉泰克诅咒”中获得了多项改动,使其治疗输出超出了我们在PvP中期望的水平。 所有治疗量在PvP战斗中降低5%。 法师 火焰 开发者注释:火焰法师的“剧毒深渊”套装加成在PvP战斗中尤其难以利用,因此我们正在进行一些调整,以增加其实用性。我们同时也在降低“流星”的伤害,以减少火焰法师的爆发能力。 “炎爆术”在PvP战斗中的伤害提高10%。 “流星”在PvP战斗中的伤害降低20%。 “彗星风暴”在PvP战斗中的伤害降低20%。 “剧毒深渊”4件套加成已更新——现在在PvP战斗中使“炎爆术”和“烈焰风暴”的施法时间降低30%(原为10%),并使“火焰风暴”的伤害加成提高5%(原为10%)。 圣骑士 神圣 开发者注释:神圣圣骑士的治疗输出高于我们期望的水平,而“审判”作为进攻工具过于有效。“复仇十字军”的效果正在提高,以抵消“审判”伤害降低的影响。 所有治疗量在PvP战斗中降低5%。 “审判”在PvP战斗中的伤害降低30%。 “复仇十字军”现在在PvP战斗中将80%的伤害转化为治疗量(原为55%)。 惩戒 开发者注释:惩戒圣骑士在第一赛季中由于频繁的队伍辅助能力导致PvP对局时间较长。我们正在将部分这种效果转换为更稳定的进攻能力,此外还给予圣殿骑士“圣光之锤”伤害提高,使其成为“太阳先驱”的可靠进攻替代选择。 所有伤害在PvP战斗中提高8%。 “最终审判”在PvP战斗中的伤害提高15%。 “圣光之锤”在PvP战斗中的伤害提高25%。 “牺牲牺牲”现在在PvP战斗中将“牺牲祝福”的冷却时间降低30秒(原为60秒)。 “不屈精神”在PvP战斗中将受影响法术的冷却时间降低20%(原为30%)。 萨满祭司 恢复 开发者注释:我们正在进行一些针对性调整,主要为了改善先知……
With the first week of the Curse of Ula’tek content update, we’re making some adjustments to low and high performers to start Season 2 next week. We’ve identified several tier sets that would greatly overperform our expected targets if we didn’t make targeted adjustments to bring their throughput to more expected power levels. At the same time, we’re increasing affected specs baseline abilities to limit the impact of the changes to their tier set bonuses. CLASS CHANGES DEATH KNIGHT Blood San’layn Visceral Strength now grants 6% strength (was 10%). Transfusion increases Dancing Rune Weapon damage by 5% (was 10%). Developers’ notes: The tooltip will be updated at a later date to reflect the new value. Frost All ability damage increased by 9%. The Venomous Abyss 2-set bonus has been updated – Now grants 1% attack speed per stack (was 2%). Now increases Icy Death Torrent damage by 2% per stack (was 4%). DEMON HUNTER Devourer Developers’ notes: Devourer’s 4-piece set bonus is performing significantly above expectations, so we are reducing its power. To compensate for this set bonus reduction, we are increasing all ability damage. Additionally, Devourer has been overperforming, mostly in single target, so we are reducing the damage of Reap/Cull/Eradicate while increasing the AoE damage portion of Eradicate to reduce the impact of the change in AoE combat. All ability damage increased by 14%. Does not affect PvP combat. Reap/Cull/Eradicate damage reduced by 12%. Eradicate’s area-of-effect damage increased to 90% of base damage (was 85%). The Venomous Abyss 4-set bonus has been updated – Now generates 2 soul fragments (was 8 soul fragments) and increases Reap damage by 10% (was 20%). DRUID Restoration Developers’ notes: We’re increasing Restoration Druid’s healing and damage as both aspects are underperforming relative to other healers. All healing increased by 4%. Does not affect PvP combat. All damage increased by 20%. Does not affect PvP combat. HUNTER Beast Mastery Developers’ notes: The new Venomous Abyss tier set bonus isn’t quite as strong as we would like it to be, so we are increasing the effects of the 4-set bonus. The Venomous Abyss 4-set bonus has been updated – Now causes Cobra Shot to benefit from Beast Cleave at 30% effectiveness per stack (was 20%), or strike your target for an additional 20% damage per stack (was 15%). MAGE Arcane Developers’ notes: The Venomous Abyss set bonus is overperforming our target tuning for set bonuses. However, the amount we need to reduce its value by would be a greater impact than intended to Arcane’s overall damage, so we are also making a small positive adjustment to Arcane’s baseline. All ability damage increased by 3%. Venomous Abyss 2-set bonus has been updated – Arcane Missiles damage bonus reduced to 5% (was 20%). Venomous Abyss 4-set bonus has been updated – Cumulative Power damage bonus per stack reduced to 3% (was 5%). MONK Mistweaver Developers’ notes: Mistweaver has been underperforming so we are targeting increases to its casted healing and the Venomous Abyss 4-set bonus to improve its performance and maintain build diversity. All healing increased by 8%. Does not affect PvP combat. Venomous Abyss 4-set bonus has been updated – Activation rate increased by 33%. PRIEST Discipline Developers’ notes: We are reducing Discipline Priest’s damage done and offsetting this in Atonement to not affect their overall healing as their damage has been overperforming compared to other healers. At the same time, we are increasing the damage of Entropic Rift to minimize the impact this will have on Voidweaver’s dungeon viability and help maintain high damage as one of its strengths. All damage reduced by 30%. Does not affect PvP combat. Entropic Rift damage increased by 20%. Atonement now transfers 46% of damage into healing (was 32%). Does not affect PvP combat. Holy Developers’ notes: We are increasing the healing throughput of Oracle so that it can serve as a competitive option against Archon. Furthermore, we are increasing the mana regeneration of Enlightenment to further help Holy Priest’s mana economy. Enlightenment now regenerates mana 25% faster (was 10%). Oracle Words of the Wise now increases the healing of Holy Word: Serenity and Holy Word: Sanctify by 40% (was 10%). Does not affect PvP combat. Prompt Prognosis healing increased by 55%. Does not affect PvP combat. Preventive Measures now increases Prayer of Mending healing by 40% (was 15%). Does not affect PvP combat. ROGUE Assassination All damage increased by 4%. Subtlety Developers’ notes: Subtlety’s 4-piece set bonus is overperforming expectation, so its effectiveness is being reduced. An overall buff to Subtlety’s damage is being applied to compensate. All damage increased by 6%. The Venomous Abyss 4-set bonus has been updated – Effectiveness reduced to 60% (was 100%). SHAMAN Enhancement All damage increased by 5%. WARLOCK Demonology Developers’ notes: We are increasing the throughput of the Venomous Abyss 2-set bonus for Demonology so that its performance is closer to other specialization tier set bonuses. The Venomous Abyss 2-set bonus has been updated – Wild Imps now Implode at 350% effectiveness to their main target (was 250%) and 315% effectiveness to other targets (was 225%). WARRIOR Developers’ notes: Fury’s 4pc set bonus is currently overperforming, but Fury is in a good place overall and we don’t want to disrupt that, so we’re moving some of the value out of the 4pc bonus and into Fury’s baseline. Additionally, Slayer has been overperforming for both specs due to a bug causing Executioner to provide double value which was recently hotfixed. This fix has brought overall Arms performance down into our intended range, but we’re happy with where Fury has been, so their baseline damage has been increased below to compensate for this fix as well as the set bonus change. Fury All damage increased by 6%. The Venomous Abyss 4-set bonus has been updated – Bloodthirst damage increased by 10%. During Recklessness Bloodthirst increases the critical strike bonus of Recklessness by 3%, up to 6%. (was 5%, up to 10%). PLAYER VERSUS PLAYER The PvP trinket set bonus now increases primary stat by 20% for damage dealers and tanks (was 15%). Developers’ notes: We’ve felt the pace of PvP combat has been slower than intended, so we’re increasing the primary stat of non-healer specializations to increase overall outgoing damage. DEMON HUNTER Devourer Developers’ notes: Devourer Demon Hunters are both very threatening and very defensible during Void Metamorphosis and Surrender to the Void has provided the opportunity to increase the duration of those windows too significantly, so its Fury generation effect is being reduced. Surrender to the Void now increases Fury generated by 60% (was 100%). DRUID Restoration Developers’ notes: Restoration Druid received several changes in Curse of Ula’tek that improved its throughput beyond what we would like in PvP. All healing reduced by 5% in PvP combat. MAGE Fire Developers’ notes: Fire Mage’s Venomous Abyss tier set bonus is particularly difficult to take advantage of in PvP combat, so we’re making a few tweaks with the objective of increasing its usability. We’re also decreasing Meteor’s damage to reduce Fire Mage’s burst capabilities. Pyroblast damage increased by 10% in PvP combat. Meteor damage decreased by 20% in PvP combat. Comet Storm damage decreased by 20% in PvP combat. The Venomous Abyss 4-set bonus has been updated – Now decreases the cast time of Pyroblast and Flamestrike by 30% (was 10%) and increases Pyroclasm’s damage bonus by 5% (was 10%) in PvP combat. PALADIN Holy Developers’ notes: Holy Paladin’s throughput has been higher than we would like, and Judgment has been too effective as an offensive tool. Avenging Crusader’s effectiveness is being increased to offset the decrease to Judgment’s damage. All healing decreased by 5% in PvP combat. Judgment damage decreased by 30% in PvP combat. Avenging Crusader now transfers 80% of damage done into healing in PvP combat (was 55%). Retribution Developers’ notes: Retribution had been contributing to longer PvP matches during Season 1 due to their frequent access to team utility. We’re shifting some of that effectiveness into more consistent offensive power, and additionally giving Templar an increase to Hammer of Light damage so they are a solid offensive alternative to Herald of the Sun. All damage increased by 8% in PvP combat. Final Verdict damage increased by 15% in PvP combat. Hammer of Light damage increased by 25% in PvP combat. Sacrifice of the Just now reduces Blessing of Sacrifice’s cooldown by 30 seconds in PvP combat (was 60 seconds). Unbreakable Spirit reduces the cooldown of affected spells by 20% in PvP combat (was 30%). SHAMAN Restoration Developers’ notes: We’re making some targeted adjustments to primarily improve Farseer’s viability as we begin season 2. We’re also reducing the effectiveness of Storm Conduit which we feel has been too powerful under the right circumstances. All healing increased by 4% in PvP combat. Storm Conduit now reduces the cooldown of affected spells by 2 seconds (was 4 seconds). Storm Conduit now reduces the duration of interrupts on Lightning Bolt and Chain Lightning by 40% (was 65%). Farseer Healing Wave, Healing Surge, and Chain Heal healing from Ancestors increased by 35% in PvP combat. Hydrobubble absorption increased by 35% in PvP combat. WARLOCK Destruction Soul Fire damage reduced by 30% in PvP combat.