魔兽世界:Midnight热修复 - 8月18日
原题:蓝贴回复:World of Warcraft: Midnight Hotfixes - August 18
2026年8月18日
职业
死亡骑士
鲜血
死亡使者:修复了回响之怒在施放收割者印记时获得灭绝层数的问题。
萨莱因:蛮力现在提供6%力量(原为10%)。
萨莱因:……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
2026年8月18日
职业
死亡骑士
鲜血
死亡使者:修复了导致回响之怒在施放死神印记时错误叠加灭除层数的问题。
萨莱因:血肉之力现在使力量提高6%(原为10%)。
萨莱因:输血使冰霜之刃舞的伤害提高5%(原为10%)。
开发者备注:相关提示信息将在稍后更新以反映新的数值。
冰霜
所有技能和自动攻击伤害提高9%。
剧毒深渊2件套奖励已更新——每层现在使攻击速度提高1%(原为2%),并且每层使冰霜死亡奔流伤害提高2%(原为4%)。
恶魔猎手
吞噬者
开发者备注:吞噬者的4件套奖励效果显著超出预期,因此我们正在降低其强度。为补偿此套装奖励的削弱,我们将提高所有技能伤害。此外,吞噬者的表现一直过强,尤其是在单体目标方面,因此我们正在降低收割/清除/根除的伤害,同时提高根除的范围伤害部分,以减小该改动在范围战斗中的影响。
所有技能伤害提高14%。不影响PvP战斗。
收割/清除/根除的伤害降低12%。
根除的范围伤害提高至基础伤害的90%(原为85%)。
剧毒深渊4件套奖励已更新——现在产生2个灵魂残片(原为8个),并使收割的伤害提高10%(原为20%)。
德鲁伊
恢复
开发者备注:我们正在提高恢复德鲁伊的治疗量和伤害,因为这两个方面相对于其他治疗者而言表现不佳。
所有治疗效果提高4%。不影响PvP战斗。
所有伤害提高20%。不影响PvP战斗。
猎人
驯服后,若干九头蛇生物的体型缩小。
野兽控制
开发者备注:新的剧毒深渊套装奖励的强度尚未达到我们的预期,因此我们正在提高4件套奖励的效果。
剧毒深渊4件套奖励已更新——现在使眼镜蛇射击以每层30%的效果受益于野兽顺劈(原为20%),或以每层额外20%的伤害攻击目标(原为15%)。
法师
奥术
开发者备注:剧毒深渊套装奖励超出了我们对套装奖励的目标调整值。然而,我们需要降低其数值的幅度会对奥术的整体伤害产生比预期更大的影响,因此我们同时会对奥术的基础能力进行小幅正向调整。
所有技能伤害提高3%。
剧毒深渊2件套奖励已更新——奥术飞弹的伤害加成降低至5%(原为20%)。
剧毒深渊4件套奖励已更新——积攒能量的每层伤害加成降低至3%(原为5%)。
武僧
织雾
开发者备注:织雾武僧的表现一直不佳,因此我们计划加强其读条治疗和剧毒深渊4件套奖励,以提高其表现并维持构筑多样性。
所有治疗效果提高8%。不影响PvP战斗。
剧毒深渊4件套奖励已更新——触发率提高33%。
圣骑士
惩戒
所有技能伤害提高6%。不影响PvP战斗。
牧师
戒律
开发者备注:我们正在降低戒律牧师的输出伤害,并通过赎罪进行抵消,以免影响其整体治疗量,因为与其他治疗者相比,戒律的输出一直过强。与此同时,我们正在提高熵能裂隙的伤害,以尽量减少对虚空编织者地下城表现的影响,并帮助维持高伤害作为其优势之一。
所有伤害降低30%。不影响PvP战斗。
神谕者:熵能裂隙的伤害提高20%。
神谕者:赎罪现在将伤害的46%转化为治疗(原为32%)。不影响PvP战斗。
神谕者:虚空护盾反射10%的伤害(原为15%)。
神圣
开发者备注:我们正在提高神谕者的治疗输出,使其能够与执政官形成竞争选择。此外,我们正在提高启迪的法力恢复速度,以进一步帮助神圣牧师的法力经济。
启迪现在使法力恢复速度提高25%(原为10%)。
智言慧语现在使圣言术:静和圣言术:愈的治疗效果提高40%(原为10%)。不影响PvP战斗。
迅捷预后治疗提高55%。不影响PvP战斗。
预防措施现在使愈合祷言的治疗效果提高40%(原为15%)。不影响PvP战斗。
潜行者
奇袭
所有伤害提高4%。
敏锐
开发者备注:敏锐的4件套奖励效果超出预期,因此其效果将降低。作为补偿,将对敏锐的整体伤害进行总体提升。
所有伤害提高6%。
剧毒深渊4件套奖励已更新——效果降低至60%(原为100%)。
暗影之舞现在在切换天赋时取消。
暗影之舞不再能手动取消。
死亡追猎者:缠绵暗影现在在切换天赋时取消。
死亡追猎者:缠绵暗影现在在团队副本首领战开始时取消。
死亡追猎者:缠绵暗影现在在大秘境地下城开始时取消。
萨满祭司
元素
修正了剧毒深渊4件套奖励的过载!增益在某些情况下于施放消耗旋涡值的技能时未被消耗的问题。
造成的所有伤害提高5%。
开发者备注:我们发现并修复了PTR上一个难以察觉的错误,该错误导致元素萨满能从剧毒深渊4件套奖励中获得额外免费消耗旋涡值的技能。这使他们的输出被虚增,因此在修复该错误的同时,我们提高其伤害作为补偿。
增强
所有伤害提高5%。
术士
地狱呼唤者:修复了黑魂在鼠标指向施放时不生效的问题。
痛苦
修复了枯萎之箭不计算枯萎效果的问题。
恶魔学识
燃烧顺劈(由安托兰军械授予)现在改为对圆形区域造成伤害,而非锥形范围。燃烧顺劈的提示信息将在后续补丁中更新。
开发者备注:我们正在提高恶魔学识专精的剧毒深渊2件套奖励的输出能力,使其表现更接近其他专精的套装奖励。
剧毒深渊2件套奖励已更新——野生小鬼现在对主目标以350%的效果自爆(原为250%),对其他目标以315%的效果自爆(原为225%)。
毁灭
修复了混乱之烬不保证混乱之箭或燃烧之怒必定暴击的问题。
修复了燃烧之怒在对浩劫目标造成伤害后不施加其减益效果的问题。
战士
开发者备注:狂怒的4件套奖励目前表现过强,但狂怒整体处于良好状态,我们不想破坏这一点,因此我们将把部分数值从4件套奖励移入狂怒的基础能力中。此外,屠戮者由于一个导致处决者提供双倍价值的错误而表现出色,该错误最近已被在线修正。这一修正使武器战的整体输出回落到我们预期的范围内,但我们对于狂怒的当前状态感到满意,因此其基础伤害已在下文中提高,以补偿这一修正以及套装奖励的改动。
狂怒
所有伤害提高6%。
剧毒深渊4件套奖励已更新——嗜血伤害提高10%,并且在鲁莽期间,嗜血使鲁莽的暴击加成提高3%,最高6%(原为5%,最高10%)。
防护
山丘领主:修复了有时会禁用雷霆万钧带来的雷霆一击伤害加成的问题。
地下探索
鸿裕之环地下探索的“游戏之夜”变体中的初始远古魔像不再在被激活前发动攻击。
如果在进行战斗掷骰选择时,在地下探索外未能推进布兰的任务,“深入地下”任务不应再被卡住。
修复了敦敦的青睐导致“错置的奇物”无法被多个队伍成员拾取的问题。
地下城
第2赛季史诗难度地下城的锁定已改为每日重置。
暗影谷
荆棘迅足者
狩猎跃击的地面视觉效果可见度提高。
泽克特
光绽精华的周期伤害降低25%。
血牙祭坛
增加了玩家从拉维之厅返回入口的方式。
狩猎跃击的地面视觉效果可见度提高。
纳洛拉克之巢
苹果桶现在无需对生拇指即可互动。自然总会找到办法。
守卫熏香
全能增益提高至5%(原为3%)。
现在对所有副本内的友方目标生效。
现在在死亡后仍然保留。
凛冬哨卫
裂霜吞噬范围视觉效果已更新。
饥荒之灵
无尽饥渴减益效果现在最多叠加5层。
诸王之眠
部族议会
现在在击败智者赞扎拉之后战斗立即结束。
达萨,第一任国王
刺穿之矛的地面视觉效果已更新以提高可见度。
祖尔之影
黑暗启示现在更倾向于选择非坦克玩家。
August 18, 2026
Classes
Death Knight
Blood
Deathbringer: Resolved an issue causing Echoing Fury to grnt Exterminate stacks on Reaper’s Mark casts.
San’layn: Visceral Strength now grants 6% strength (was 10%).
San’layn: Transfusion increases Dancing Rune Weapon damage by 5% (was 10%).
Developers’ notes: The tooltip will be updated at a later date to reflect the new value.
Frost
All ability and auto-attack damage increased by 9%.
Venomous Abyss 2-piece set bonus updated – Now grants 1% attack speed per stack (was 2%), and now increases Icy Death Torrent damage by 2% per stack (was 4%).
Demon Hunter
Devourer
Developers’ notes: Devourer’s 4-piece set bonus is performing significantly above expectations, so we’re reducing its power. To compensate for this set bonus reduction, we’re increasing all ability damage. Additionally, Devourer has been overperforming, mostly in single target, so we are reducing the damage of Reap/Cull/Eradicate while increasing the AoE damage portion of Eradicate to reduce the impact of the change in AoE combat.
All ability damage increased by 14%. Does not affect PvP combat.
Reap/Cull/Eradicate damage reduced by 12%.
Eradicate’s area-of-effect damage increased to 90% of base damage (was 85%).
Venomous Abyss 4-piece set bonus updated – Now generates 2 soul fragments (was 8 soul fragments) and increases Reap damage by 10% (was 20%).
Druid
Restoration
Developers’ notes: We’re increasing Restoration Druid’s healing and damage as both aspects are underperforming relative to other healers.
All healing increased by 4%. Does not affect PvP combat.
All damage increased by 20%. Does not affect PvP combat.
Hunter
Reduced the size of several Hydra creatures after they have been tamed.
Beast Mastery
Developers’ notes: The new Venomous Abyss tier set bonus isn’t quite as strong as we would like it to be, so we’re increasing the effects of the 4-piece set bonus.
Venomous Abyss 4-piece set bonus updated – Now causes Cobra Shot to benefit from Beast Cleave at 30% effectiveness per stack (was 20%) or strike your target for an additional 20% damage per stack (was 15%).
Mage
Arcane
Developers’ notes: The Venomous Abyss set bonus is overperforming our target tuning for set bonuses. However, the amount we need to reduce its value by would be a greater impact than intended to Arcane’s overall damage, so we are also making a small positive adjustment to Arcane’s baseline.
All ability damage increased by 3%.
Venomous Abyss 2-piece set bonus updated – Arcane Missiles damage bonus reduced to 5% (was 20%).
Venomous Abyss 4-piece set bonus updated – Cumulative Power damage bonus per stack reduced to 3% (was 5%).
Monk
Mistweaver
Developers’ notes: Mistweaver has been underperforming so we are targeting increases to its casted healing and the Venomous Abyss 4-set bonus to improve its performance and maintain build diversity.
All healing increased by 8%. Does not affect PvP combat.
Venomous Abyss 4-piece set bonus updated – Activation rate increased by 33%.
Paladin
Retribution
All ability damage increased by 6%. Does not affect PvP combat.
Priest
Discipline
Developers’ notes: We’re reducing Discipline’s damage done and offsetting this in Atonement to not affect their overall healing, as their damage has been overperforming compared to other healers. At the same time, we’re increasing the damage of Entropic Rift to minimize the impact this will have on Voidweaver’s dungeon viability and help maintain high damage as one of its strengths.
All damage reduced by 30%. Does not affect PvP combat.
Oracle: Entropic Rift damage increased by 20%.
Oracle: Atonement now transfers 46% of damage into healing (was 32%). Does not affect PvP combat.
Oracle: Void Shield reflects 10% of damage (was 15%).
Holy
Developers’ notes: We’re increasing the healing throughput of Oracle so that it can serve as a competitive option against Archon. Furthermore, we are increasing the mana regeneration of Enlightenment to further help Holy Priest’s mana economy.
Enlightenment now regenerates mana 25% faster (was 10%).
Words of the Wise now increases the healing of Holy Word: Serenity and Holy Word: Sanctify by 40% (was 10%). Does not affect PvP combat.
Prompt Prognosis healing increased by 55%. Does not affect PvP combat.
Preventive Measures now increases Prayer of Mending healing by 40% (was 15%). Does not affect PvP combat.
Rogue
Assassination
All damage increased by 4%.
Subtlety
Developers’ notes: Subtlety’s 4-piece set bonus is overperforming expectations, so its effectiveness is being reduced. An overall buff to Subtlety’s damage is being applied to compensate.
All damage increased by 6%.
The Venomous Abyss 4-set bonus has been updated – Effectiveness reduced to 60% (was 100%).
Shadow Dance now cancels when swapping talents.
Shadow Dance can no longer be cancelled manually.
Deathstalker: Lingering Darkness now cancels when swapping talents.
Deathstalker: Lingering Darkness now cancels when a raid encounter starts.
Deathstalker: Lingering Darkness now cancels when an M+ dungeon starts.
Shaman
Elemental
Corrected an issue where the Venomous Abyss 4-piece set bonus Overcharge! buff was sometimes not consumed when casting a Maelstrom spending ability.
All damage dealt increased by 5%.
Developers’ notes: We discovered and fixed a tricky bug that was active on the PTR, that was increasing the amount of free Maelstrom spending abilities Elemental Shaman could get from the Venomous Abyss 4-piece set bonus. This was inflating their damage dealt, so alongside the bug fix, we’re increasing their damage to compensate.
Enhancement
All damage increased by 5%.
Warlock
Hellcaller: Fixed an issue where Blackened Soul would not function with mouse-over casting.
Affliction
Fixed an issue where Withering Bolt would not account for Wither.
Demonology
Burning Cleave (granted by Antoran Armaments) now strikes enemies in a circular area, rather than a cone. The tooltip for Burning Cleave will be updated in a future patch.
Developers’ notes: We are increasing the throughput of the Venomous Abyss 2-set bonus for Demonology so that its performance is closer to other specialization tier set bonuses.
Venomous Abyss 2-piece set bonus updated – Wild Imps now Implode at 350% effectiveness to their main target (was 250%) and 315% effectiveness to other targets (was 225%).
Destruction
Fixed an issue where Conflagration of Chaos would not guarantee a Conflagrate or Shadowburn to critically strike.
Fixed an issue where Shadowburn would not apply its debuff after dealing damage to a Havoc target.
Warrior
Developers’ notes: Fury’s 4-piece set bonus is currently overperforming, but Fury is in a good place overall and we don’t want to disrupt that, so we’re moving some of the value out of the 4-piece bonus and into Fury’s baseline. Additionally, Slayer has been overperforming for both specs due to a bug causing Executioner to provide double value which was recently hotfixed. This fix has brought overall Arms performance down into our intended range, but we’re happy with where Fury has been, so their baseline damage has been increased below to compensate for this fix as well as the set bonus change.
Fury
All damage increased by 6%.
Venomous Abyss 4-piece set bonus updated – Bloodthirst damage increased by 10%, and during Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 3%, up to 6% (was 5%, up to 10%).
Protection
Mountain Thane: Fixed an issue that would sometimes disable the bonus Thunder Clap damage from Crashing Thunder.
Delves
The initial Ancient Golem in the Game Night variant of the Ring of Glory delve no longer attacks before being activated.
“Delve into the Earth” should no longer be blocked if selecting a combat roll for Brann failed to advance the quest while outside a delve.
Fixed an issue where Dundun’s Favor would prevent Mislaid Curiosities from being looted by more than one party member.
Dungeons
The lockout for Mythic difficulty for Season 2 dungeons now resets daily.
The Blinding Vale
Thorny Saptor
Hunting Leap visibility of ground visual improved.
Ziekket
Lightbloom’s Essence periodic damage reduced by 25%.
Altar of Fangs
Added a way for players to return to the entrance from the chamber of Rav’i.
Hunting Leap visibility of ground visual improved.
Den of Nalorakk
Barrel of Apples are now interactable without requiring opposable thumbs. Nature finds a way.
Warding Incense
Increased Versatility buff to 5% (was 3%).
Now benefits all allies in the instance.
Now persists through death.
Sentinel of Winter
Rimeshatter soak area visual updated.
Spirit of Hunger
Insatiable Hunger debuff now limited to 5 stacks.
Kings’ Rest
The Council of Tribes
Encounter now ends immediately after defeating Zanazal the Wise.
Dazar, The First King
Impaling Spear ground visual updated to improve visibility.
Shadow of Zul
Dark Revelation now prefers non-tank players.
Ghostly Brute
Seismic Upheaval visual updated to improve visual clarity.
Honored Raptor
Hunting Leap visibility of ground visual improved.
Murder Row
Reduced required enemy forces to 655 (was 690).
Removed the creature pack of a Corrupted Warlock and two Wrathguard Flayers before Xathuux the Annihilator.
Cantina event
Five Star Review duration increased to 5 minutes (was 4 minutes).
Food Missiles now targets specific locations around the room.
Felmaster Lucsei
Blade Dance now has a 2-second cast time, and impact damage reduced by 10%.
Ruby Life Pools
Melidrussa Chillworn
Hailburst cast time increased to 3 seconds (was 2 seconds).
Kyrakka and Erkhart Stormvein
Flaming Embers
Reduced radius of each ember to 5 yards (was 7 yards).
Reduced amount of randomness in the spawn pattern.
Kyrakka no longer immediately begins casting after she lands for the final phase of the encounter, allowing for her to be repositioned
Increased the movement speed of Kyrakka after she lands for the final phase of the encounter
Addressed an issue where Kyrakka could melee attack unexpected targets after landing for the final phase
Flashfrost Chillweaver
Ice Shield precast visual visibility improved.
Earthbound Guardian
Multiple applications of the Earthbound’s Imprint debuff can no longer overlap.
Temple of Sethraliss
Avatar of Sethraliss
Developers’ notes: With the changes below, we’re reducing the amount of passive healing done to the boss via Cleansed Lifeforce to make player healing more impactful. Additionally, we are adjusting some mechanical tuning surrounding Corrupted Lifeforce to encourage more group participation in this mechanic. To counterbalance this adjustment, we’re providing more time for the group to handle this mechanic and also increasing its visibility within the Avatar’s chamber.
Corrupted Guardian
Corrupted Lifeforce time to soak increased to 6 seconds (was 4.5 seconds) and visibility improved.
Corruption
Reduced physical vulnerability to 250% (was 300%).
Increased periodic damage by 33%.
Tainted Strike
Reduced periodic damage by 50%.
Capped applications at 2.
Increased duration to 25 seconds.
Cleansed Lifeforce
The passive healing aura can no longer grow beyond 3 applications.
Slowed the tick rate of the passive healing to every 3 seconds (was every 2 seconds).
Faithless Tormentor
Reduced the size of the fixate visual over the head of the healer.
Fixed an issue where Faithless Tormentors could melee their fixate target from further than intended.
Essence Defiler
Defiling Taint is now displayed as a debuff on the Avatar’s unit frame.
Lightning Serpent
Multiple applications of the Lingering Storm debuff can no longer overlap.
Voidscar Arena
Proof of Mastery and Proof of Endurance are now buffs.
Aegyra the Unyielding
Champion’s Spear health reduced by 15%.
Raj’kess the Spellstorm
Disruption Orb disruption cast time reduced to 13 seconds (was 15 seconds).
Items
Fixed an issue with Hunter’s Ritual Stone providing more stats than intended.
Shirts collected from Free T-Shirt Day can now be sold to vendors.
Zatha’tek, Breath of Corruption may now be equipped in either weapon slot.
Aman’muso, Warlord’s Vengeance may now be equipped in either weapon slot.
Preternatural Antivenom - fixed an issue preventing the healing effect from consistently triggering after the aura has been applied to an ally depending on the source of incoming damage.
Preyhunter’s Trophy Stand cannot be used in areas where toys are restricted
Player versus Player
Training Grounds: Arenas
The damage of enemy game-controlled opponents has been reduced in Training Grounds: Arena.
Resolved an issue that prevented “Week 1 of 3: Gladiator’s Distinction” quest credit from being earned in Training Grounds: Arenas.
Resolved an issue that could prevent quest credit for “Sparks of War: The Coiled Isle”.
The PvP trinket set bonus now increases primary stat by 20% for damage dealers and tanks (was 15%).
Developers’ notes: We’ve felt the pace of PvP combat has been slower than intended, so we’re increasing the primary stat of non-healer specializations to increase overall outgoing damage.
Demon Hunter
Devourer
Developers’ notes: Devourer Demon Hunters are both very threatening and very defensible during Void Metamorphosis and Surrender to the Void has provided the opportunity to increase the duration of those windows too significantly, so its Fury generation effect is being reduced.
Surrender to the Void now increases Fury generated by 60% (was 100%).
Druid
Restoration
Developers’ notes: Restoration Druid received several changes in Curse of Ula’tek that improved its throughput beyond what we would like in PvP.
All healing reduced by 5% in PvP combat.
Mage
Fire
Developers’ notes: Fire Mage’s Venomous Abyss tier set bonus is particularly difficult to take advantage of in PvP combat, so we’re making a few tweaks with the objective of increasing its usability. We’re also decreasing Meteor’s damage to reduce Fire Mage’s burst capabilities.
Pyroblast damage increased by 10% in PvP combat.
Meteor damage decreased by 20% in PvP combat.
Comet Storm damage decreased by 20% in PvP combat.
Venomous Abyss 4-piece set bonus updated – Now decreases the cast time of Pyroblast and Flamestrike by 30% (was 10%) and increases Pyroclasm’s damage bonus by 5% (was 10%) in PvP combat.
Paladin
Holy
Developers’ notes: Holy Paladin’s throughput has been higher than we would like, and Judgment has been too effective as an offensive tool. Avenging Crusader’s effectiveness is being increased to offset the decrease to Judgment’s damage.
All healing decreased by 5% in PvP combat.
Judgment damage decreased by 30% in PvP combat.
Avenging Crusader now transfers 80% of damage done into healing in PvP combat (was 55%).
Retribution
Developers’ notes: Retribution had been contributing to longer PvP matches during Season 1 due to their frequent access to team utility. We’re shifting some of that effectiveness into more consistent offensive power, and additionally giving Templar an increase to Hammer of Light damage so they are a solid offensive alternative to Herald of the Sun.
All damage increased by 8% in PvP combat.
Final Verdict damage increased by 15% in PvP combat.
Hammer of Light damage increased by 25% in PvP combat.
Sacrifice of the Just now reduces Blessing of Sacrifice’s cooldown by 30 seconds in PvP combat (was 60 seconds).
Unbreakable Spirit reduces the cooldown of affected spells by 20% in PvP combat (was 30%).
Shaman
Restoration
Developers’ notes: We’re making some targeted adjustments to primarily improve Farseer’s viability as we begin season 2. We’re also reducing the effectiveness of Storm Conduit which we feel has been too powerful under the right circumstances.
All healing increased by 4% in PvP combat.
Storm Conduit now reduces the cooldown of affected spells by 2 seconds (was 4 seconds).
Storm Conduit now reduces the duration of interrupts on Lightning Bolt and Chain Lightning by 40% (was 65%).
Farseer: Healing Wave, Healing Surge, and Chain Heal healing from Ancestors increased by 35% in PvP combat.
Farseer: Hydrobubble absorption increased by 35% in PvP combat.
Warlock
Destruction
Soul Fire damage reduced by 30% in PvP combat.
Professions
Fixed an issue where players were not receiving Tidal Spark Dust from quests such as “Trailing Xal’atath” and “Midnight: World Tour”.
Raised the base cap of Tidal Spark Dust to 3 (was 1).
Cooking
Fixed a bug where the tooltips for Hearty Loa’s Gathering, Hearty Amani Cornucopia, and Hearty Feast of Knowledge listed incorrect stat values.
Quests
“Trailing Xal’atath” and “Midnight: World Tour” should now correctly award Tidal Spark Dust.
Fixed bug preventing the “Sparks of War” related quests from displaying Spark of Tides as a potential quest reward.
Fixed an issue that would prevent “Purging the Vaults” or “Vaults of Atal’Utek: A Toxic Tour” quests from being completed if you already had Codex of the Soulcoilers in your inventory.
For “A Grave Concern”, the Budget Friendly gravestone in the Silvermoon Delve hub is now available for anyone to use.