《魔兽世界:午夜》热修 - 8月20日
原题:蓝贴回复:World of Warcraft: Midnight Hotfixes - August 20
2026年8月20日
职业
恶魔猎手
浩劫
阿德拉奇掠夺者:修复了“闪避行动”未提供额外一次“复仇回避”施放次数的问题。
德鲁伊
恢复
修复了“宁静”的技能提示……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 猎人、牧师、萨满祭司、术士、德鲁伊、恶魔猎手。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
猎人、牧师、萨满祭司、术士、德鲁伊、恶魔猎手
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
2026年8月20日
职业
恶魔猎手
浩劫
奥达奇掠夺者:修复了闪避行动未额外提供一次复仇回避施放次数的问题。
德鲁伊
恢复
修复了宁静的法术提示文本错误描述其延长持续治疗效果时长的问题。
修复了过度生长在与森林之魂一同使用时,将持续治疗效果施加到错误目标上的问题。
猎人
射击
修复了天赋点出倾泻时,在急速射击引导结束之际施放奥术射击或多重射击,可使猎人两次受益于精准射击效果的问题。
修复了爆裂射击的范围伤害未被受到的伤害降低效果正确减免的问题。
牧师
神圣
修复了施放祝福术并排队施放圣言术会消耗该特效触发的问题。
萨满祭司
元素
解决了元素宗师未能提高地震术伤害的问题。
术士
狱唤者:修复了黑化之魂可能由痛苦无常的周期性伤害触发的问题。
痛苦
修复了恶魔法术未受凋零箭影响的问题。
修复了凋零箭在提高暗影箭雨伤害时未计入凋零的问题。
修复了凋零未计入虚空幽龙眼棱伤害提高的问题。
修复了毒渊4件套套装奖励所赋予的痛苦无常不会提供一层凋零的问题。
地下探索
修复了若阿兹塔雷克击杀玩家,会显示泽克维尔已钻地逃走且不掉落战利品的问题。
地下城与团队副本
红玉新生法池
雷首与焰喉
修复了某些技能可能导致其吐息法术意外取消的问题。
塞塔里斯神庙
塞塔里斯的化身
修复了化身生命值降至99%时进度条可能达到100%的问题。
剧毒深渊
解决了玩家在巨蛇巢穴中可能穿透世界坠落的问题。
恶性瓦什尼克
修复了冥河迸发造成伤害的范围大于预期的问题。
裹体毒液现在拥有可观的生命值和护盾。
修复了玩家在短时间内被同一波次击中多次的问题。
修复了一个罕见问题:玩家在恶性腔体内部对毒液使用鱼叉时,会穿透游戏空间坠落。
缠绕祭坛
修复了首领战在中场休息结束时极少情况下无法正常转入第三阶段的问题。
乌拉泰克
史诗难度下枯萎之脉的伤害降低。
史诗难度下紧握之牙现在每侧瞄准三名玩家,无论团队副本人数规模如何。
普通和英雄难度下,易爆清除的范围效果现在随团队规模调整。该效果半径在10人团队中最大,并随团队规模增大而逐渐减小,在30人团队中达到最小。
解决了幽魂之缠的伤害在非史诗难度下意外缩放的问题。
幽魂之缠现在需要40%的团队成员参与,才能将其伤害降低至最小值。
英雄难度下的幽魂之缠已调整,使其时机更加稳定。
修复了英雄和史诗难度下,枯萎之脉的减益效果未能根据叠加层数正确造成伤害的问题。
修复了猎人的群猎领袖英雄天赋所召唤的兽群奔踏宠物在首领战期间无法正确伤害乌拉泰克心脏的问题。
物品
伙伴指令水晶现在为拾取后绑定。
万有法典
修复了此前对万有法典的释放火焰符文进行改动后,导致拉取未在战斗中的敌人的问题。
猎物
降低了剧毒陷阱的伤害和减速效果。
任务
战役任务“剧毒深渊”现在应能为在最后一场战斗结束时处于死亡状态的玩家完成。
修复了开始世界任务“健步如飞”后,玩家角色的转身速度降低的问题。
宝藏
修复了无人看守的宝箱会在掠夺者法尔提克未出现的情况下刷新的问题。
August 20, 2026
Classes
Demon Hunter
Havoc
Aldrachi Reaver: Fixed an issue where Evasive Action was not granting an extra cast of Vengeful Retreat.
Druid
Restoration
Fixed an issue where the tooltip for Tranquility incorrectly described how long it extended heal over time effects.
Fixed an issue where Overgrowth was applying healing over time effects to the incorrect target when used in tandem with Soul of the Forest.
Hunter
Marksmanship
Corrected an issue where Hunters could benefit from the Precise Shots effect twice by casting Arcane Shot or Multi-Shot as Rapid Fire finishes channeling while talented into Unload.
Corrected an issue where the AoE damage from Explosive Shot was not properly reduced by damage taken reduction effects.
Priest
Holy
Fixed an issue where casting Benediction and queuing a Holy Word would consume the proc.
Shaman
Elemental
Resolved an issue causing Master of the Elements to not increase the damage of Earthquake.
Warlock
Hellcaller: Fixed an issue where Blackened Soul could trigger from Unstable Affliction periodic damage.
Affliction
Fixed an issue where Malefic Grasp was not affected by Withering Bolt.
Fixed an issue where Withering Bolt did not account for Wither when increasing Shadowbolt Volley damage.
Fixed an issue where Wither would not count toward Darkglare Eye Beam damage increase.
Fixed an issue where the Unstable Affliction granted by Venomous Abyss 4-piece set bonus would not grant a stack of Wither.
Delves
Fixed an issue where if Azta’rec killed a player it would display that Zek’vir has burrowed away and did not drop loot.
Dungeons and Raids
Ruby Life Pools
Thunderhead and Flamegullet
Fixed an issue where certain abilities could cause their breath spells to cancel unexpectedly.
Temple of Sethraliss
Avatar of Sethraliss
Fixed an issue where the progress bar could reach 100% when the Avatar reached 99% health.
The Venomous Abyss
Resolved an issue where players could fall through the world in The Serpent Warren.
Vashnik the Malignant
Fixed an issue causing Stygian Burst to inflict damage in a larger area than intended.
Shrouded Venom now has significant health and shields.
Fixed an issue causing players to get hit multiple times from the same wave in a short period of time.
Fixed a rare issue where players using Harpoon on a Venom while inside the Malignant Cavity would cause them to fall through the playspace.
The Coiled Altar
Fixed an issue where the encounter would rarely fail to properly transition to Phase 3 at the end of the intermission.
Ula’tek
Blight Vein damage reduced on Heroic difficulty.
Grasping Fangs now targets three players per side on Heroic difficulty, no matter the instance group size.
Volatile Purge’s area of effect now scales with raid size in Normal and Heroic difficulties. The effect radius is largest in a 10-player raid and gradually decreases as raid size increases, reaching its smallest size in a 30-player raid.
Resolved an issue causing the damage of Spectral Coils to unintentionally scale on non-Mythic difficulties.
Spectral Coils now requires 40% of the raid to reduce its damage to a minimum value.
Spectral Coils adjusted on Heroic difficulty so it has more consistent timing.
Corrected an issue where the Blight Vein debuff did not properly inflict its damage based on the number of stacks applied, on Heroic and Mythic difficulties.
Corrected an issue where Hunters’ Stampede pets from the Pack Leader hero talents would not properly damage the Heart of Ula’tek during the encounter.
Items
Companion Command Crystal is now bind-on-pickup.
Omnium Folio
Fixed an issue with a previous change to the Omnium Folio’s Rune of Unleashed Fire that resulted in pulling enemies you were not in combat with.
Prey
Decreased the damage and slow effect of Toxic Snare.
Quests
“The Venomous Abyss” campaign quest should now complete for players who were dead at the end of the last encounter.
Fixed an issue that reduced player-characters’ turn speed after starting the world quest “Swift of Foot”.
Treasures
Fixed an issue where the Unguarded Chest would spawn without Farthik the Plunderer.