魔兽世界:午夜在线修正 - 8月25日
原题:蓝贴回复:World of Warcraft: Midnight Hotfixes - August 25
2026年8月25日
职业
死亡骑士
开发者注释:冰霜死亡骑士在乌拉泰克诅咒初期表现低于我们的预期,尤其是在毒渊团队副本中。
冰霜
所有技能伤害……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 圣骑士、死亡骑士、德鲁伊、恶魔猎手。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
圣骑士、死亡骑士、德鲁伊、恶魔猎手
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
2026年8月25日
职业
死亡骑士
开发者注释:冰霜死亡骑士在“乌拉泰克诅咒”初期表现未达预期,尤其是在剧毒深渊团队副本中。
冰霜
所有技能伤害和近战伤害提高6%。
湮灭伤害提高15%。
邪恶
修复了导致“邪恶虔诚”提供的攻击速度提高同时也会降低攻击伤害,从而使其效果互相抵消的问题。
恶魔猎手
浩劫
所有伤害提高3%。
复仇
精通:邪能之血的效果提高24%。
德鲁伊
恢复
开发者注释:这些改动旨在解决回春术和野性成长在第二赛季中表现疲软的问题,尤其是在地下城中。我们还提高了职业4件套的强度,以确保其成为一个有影响力的显著套装奖励。这些改动伴随着对其团队治疗量的轻微削弱,使其在团队副本中的强度保持相近,同时提高其在副本地下
August 25, 2026
Classes
Death Knight
Developers’ notes: Frost Death Knight has performed under our expectations at the beginning of Curse of Ula’tek, especially in the Venomous Abyss raid.
Frost
All ability damage and melee damage increased by 6%.
Obliterate damage increased by 15%.
Unholy
Resolved an issue causing the Unholy Devotion attack speed increase to also reduce attack damage and therefore have a neutral effect.
Demon Hunter
Havoc
All damage increased by 3%.
Vengeance
Mastery: Fel Blood effectiveness increased by 24%.
Druid
Restoration
Developers’ notes: These changes are intended to address Rejuvenation and Wild Growth feeling weak in season 2, particularly in dungeons. We’re also increasing the power of the 4-piece class set to make sure it’s an impactful and noticeable set bonus. These changes are accompanied by slight nerfs to their raid healing to keep them around the same power in raid while increasing their power in dungeons.
4-piece class set bonus increases Genesis duration by 8 seconds (was 4 seconds).
Rejuvenation and Germination healing increased by 15%. Does not apply to PvP combat.
Wild Growth healing increased by 10%.
Nature’s Bounty replicates 10% of Regrowth’s healing (was 20%).
Everbloom heals 5 targets (was 6 targets).
Everbloom heals for 48% of Lifebloom’s final heal (was 40%). Does not apply to PvP combat.
Evoker
Preservation
Developers’ notes: We’re further increasing some of the Preservation triage heals to help them keep up with other healers in dungeons.
Verdant Embrace healing increased by 25%. Does not apply to PvP combat.
Living Flame healing increased by 20%. Does not apply to PvP combat.
Dream Simulacrum increases healing of Verdant Embrace by 40% (was 30%).
Hunter
Beast Mastery
Developers’ notes: We’re looking to increase Beast Mastery area damage and cleave capabilities.
Wild Thrash now deals 300% increased damage when striking more than 2 targets (was 200%).
Beast Cleave now causes your pets to strike nearby enemies for 70% of the damage dealt (was 55%).
Survival
All damage dealt by you and your pets increased by 4%.
Mage
Frost
Developers’ notes: We’re primarily focused on Frost’s performance in Mythic Keystone dungeons. The recent removal of the health increase from Improved Ice Barrier had a greater effect on Frost’s overall survivability than intended. We like the symmetry of the three Improved Barrier talents having one additional effect, and Frost has historically had a slightly larger absorb than Arcane and Fire, so we’re baking it into the baseline absorb amount rather than re-attaching it to Improved Ice Barrier. We’re also making some targeted increases to Frost’s area of effect damage.
Ice Barrier absorb amount increased to 35% of maximum health (was 30%). Does not apply to PvP combat.
Blizzard damage increased by 10%.
Frostbite Talent: Shatter damage to nearby enemies increased by 10%.
Frostfire: Isothermic Core - Meteor damage increased by 25%.
Monk
Brewmaster
Developers’ note: We’re adjusting the absorption of Celestial Brew and Celestial Infusion to improve its impact as a defensive option and to help address pain points players are experiencing in some encounters.
All damage increased by 3%.
Celestial Brew and Celestial Infusion absorb value increased by 20%.
Paladin
Retribution
Developers’ notes: We’re increasing the damage of the Curse of Ula’tek 4-piece set bonus Divine Arbiter significantly, to make sure its rotational ask is worth executing.
Class Set 4-piece Divine Arbiter main target damage increased by 150%.
Class Set 4-piece Divine Arbiter secondary target damage increased by 75%.
Warlock
Developers’ notes: We’re increasing the throughput of Affliction and Demonology by primarily focusing on their single-target tools with a secondary focus on their multi-target kit. Additionally, we’re considerably increasing the damage of Warlock demons so that they have a larger contribution to overall throughput. This should also help a bit more with aggro concerns during solo play.
Imp, Voidwalker, Sayaad, and Felhunter damage increased by 350%.
Affliction
Unstable Affliction damage increased by 15%. Does not apply to PvP combat.
Hellcaller – Blackened Soul damage increased by 20%. Does not apply to PvP combat.
Wrath of Nathreza damage increased by 35%. Does not apply to PvP combat.
Shadow of Nathreza damage increased by 25%. Does not apply to PvP combat.
Agony damage increased by 20%. Does not apply to PvP combat.
Corruption damage increased by 15%. Does not apply to PvP combat.
Hellcaller – Wither damage increased by 10%. Does not apply to PvP combat.
Demonology
Shadow Bolt damage increased by 35%. Does not apply to PvP combat.
Demonbolt damage increased by 30%.
Wild Imp damage increased by 20%.
Summon Felguard damage increased by 20%.
Demons summoned by Dominion of Argus damage increased by 20%. Does not apply to PvP combat.
Call Dreadstalkers damage increased by 30%.
Destruction
Rain of Fire damage increased by 30%.
Warrior
Protection
Fight Through the Flames reduces Magic damage by 8% (was 6%).
Delves
Fixed an issue where Valeera could no longer gain experience from mislaid curiosities.
Dungeons and Raids
The Tidebound Grotto
Health of Nymrissa Wavecaller reduced by 5% on Heroic difficulty and 10% on Mythic difficulty.
Abyssal Rain’s initial damage reduced by 12.5%.
Abyssal Rain’s periodic damage reduced by 12% on Heroic difficulty and 20% on Mythic difficulty.
Reduced Abyssal Rain’s damage scaling for larger groups.
Frost Burst damage reduced by 40%.
Shatter now occurs after 40 seconds (was 30 seconds).
Chilling Frost duration reduced by 1.5 seconds.
Reduced the number Bubblefin Frostscales that appear with each wave of murlocs to 2 (was 3).
Altar of Fangs
Removed one High Evolutionist in the area after Rav’i.
The Blinding Vale
Increased enemy forces requirement to 686 (was 655).
Adjusted spawning in the last area to reduce creature density.
Removed a Radiant Spellsower before Ziekket.
Potatoad Matriarch
Increased enemy forces value to 60 (was 30).
Reduced health by 10%.
Toxic Spew initial damage reduced by 50%.
Toadspawn target radius reduced to 3-7 yards (was 10 yards), and eggs now finish hatching even if the Matriarch is dead.
Ikuzz the Light Hunter
Addressed an issue where Bloodthorn Root is affected by disorient effects.
Den of Nalorakk
Reduced the number of Earthwhisper Tenders in the first area by 2.
Thornclaw Gatherer
Rotten Supplies cooldown increased to 17 seconds (was 14 seconds).
Kings’ Rest
Finished Mummy and Half-Finished Mummy are now marked as elites.
Risen Hexer now casts Shadow Bolt (was Shadowfrost Bolt).
Phantom Hex Priest now uses Shadow magic (was Nature).
Increased Shadow of Zul’s ability cooldown.
Bloodsworn Assassin’s Sudden Rupture now prefers not targeting the same player consecutively.
The Council of Tribes
Kula the Butcher’s Whirling Axes visual updated.
Aka’ali the Conqueror and Zanazal the Wise now wait briefly before attacking players.
Murder Row
Addressed an issue where Malefic Wave can sometimes fail to hit players.
Addressed an issue where Row Snitch can be uninteractable.
Lithiel Cinderfury
Fingers of Gul’dan now prefers non-tank players.
Fingers of Gul’Dan number of targets reduced to 4 (was 5).
Fingers of Gul’dan number of Wild Imps summoned increased to 4 (was 3).
Ruby Life Pools
Replaced the Flashfrost Chillweaver nearest to Defier Draghar with a Deepstone Earthshaper, and moved one of the preceding Earthbound Guardians next to this creature.
Adjusted enemy forces requirement to keep routing the same as before.
Deepstone Earthshaper’s health reduced by 8%, and Techtonic Strikes damage vulnerability reduced to 25% (was 35%).
Flashfrost Chillweaver’s health reduced by 10%.
Primalist Cinderweaver’s Living Bomb periodic damage and explosion damage reduced by 10%.
Temple of Sethraliss
Replaced a Faithless Subjugator with a Lightning Serpent.
Adjusted enemy forces requirement to keep routing the same as before.
Swarming Krolusks now idle for longer after spawning before attacking.
Voidscar Arena
Adjusted spawning of a pack near the Harrower to be closer to the stairs.
Taz’Rah
Nether Dash line visuals now turn more smoothly.
Atroxus
Addressed issues with the voice lines not matching the spells.
The Venomous Abyss
Reduced the number of creature spawns throughout the zone.
Reduced the blood required to open doors throughout the Venomous Abyss.
Reduced the damage of Venom Withdrawal by 30%.
Reduced the duration of Venom Withdrawal by 50%.
Reduced the health of Serpent Wards by 75%.
The Lost Explorers
Resolved an issue where Hoji did not immediately stop casting when the encounter ends, preventing the encounter from completing.
Vashnik the Malignant
Fixed an issue causing the Solidified Snake Venom to not spawn for the achievement.
Fixed an issue causing Burning Venom to not move towards the Malignant Cavity after being gripped.
Reduced the number of Malignant Totems per cast.
Adjusted the spawn locations of Malignant Totems.
Fixed a bug causing Imbibe to inflict more damage than intended on Normal and Heroic difficulties.
The Coiled Altar
Fixed an issue where Sever’s vulnerability aura lasted longer than intended.
Malacrass now casts Dreadmarch on all players 10 seconds after he enrages.
Reduced Malacrass’s phase 3 health by 10% on Normal and Heroic difficulties.
Eternal Nightfall is no longer affected by Curse of Tongues or similar effects.
Reduced the absorb value of Veil of Twilight by 15% on Normal and Heroic difficulties.
Ula’tek
Corrected the target location of Ula’tek’s Venomous Heart so that AoE spells more consistently hit it and Ula’tek.
Fixed a bug preventing the encounter from resetting when no players were alive in Ula’tek’s room.
Increased the duration of Greasy Hatchling to 35 seconds (was 20 seconds).
Players are now protected against being targeted by Virulent Spit while crossing the venom pools.
Resolved an issue causing Death Knights’ Necrotic Coil to have pathing issues.
Causing the Doomscale Warden to cast Shadow Molt early no longer resets their spell record timings.
Reduced the number of players required to successfully soak Serpent’s Bite across the range of raid sizes.
Players affected by Calcified Corpse now radiate massive raid damage on Heroic and Mythic difficulties.
An erroneous tenth stack of Stone Venom is no longer applied to the current target during Ula’tek’s Mother’s Wrath.
Housing
Previewing decor in the Decor Catalog will now show accurate Voidlight Marl prices for decor sold by Silvermoon’s Disguised Decor Duel Vendor.
Omnium Folio
Fixed a bug that where the Rune of Lingering did not always activate for healers.
Player versus Player
In Training Grounds, Arena opponents will now properly display their surrender animation when forfeiting their match after a teammate has died.
Demon Hunter
Developers’ notes: We feel the defensive kits of Devourer and Havoc are too powerful, so we are reducing some of their passive and active defenses to make them more viable targets for opponents.
Glimpse now reduces damage taken by 20% while active (was 25%).
Devourer
Void Ray damage increased by 33% in PvP combat.
Blur now reduces damage taken by 15% in PvP combat (was 25%).
Armor of Souls now increases Armor by 65% (was 100%).
Havoc
Blur now reduces damage taken by 15% in PvP combat (was 25%).
Desperate Instincts now reduces damage taken by 5% while below 35% health in PvP combat (was 10%).
Druid
Feral
Developers’ notes: Feral’s sustained damage is lower than our intended target, so we’re targeting their primary damage over time effects to improve this. We’re also targeting a buff for Druid of the Claw which has fallen behind Wildstalker in viability.
Druid of the Claw: Ravage damage increased by 20% in PvP combat.
Rip damage increased by 15% in PvP combat.
Rake damage increased by 15% in PvP combat.
Evoker
Augmentation
Developers’ notes: Augmentation has been underplayed in PvP, especially arenas, for some time. We’re increasing both their damage support capabilities and their personal damage to increase their viability.
Damage increased by 10% in PvP combat.
Ebon Might grants 10% primary stat in PvP combat (was 8%).
Inferno’s Blessing damage increased by 25% in PvP combat.
Hunter
Developers’ notes: Sentinel Hunters are slightly too strong during burst windows in PvP, so we’re reducing the damage of Moonlight Chakram and increasing the throughput of rotational abilities to compensate.
Marksmanship
Sentinel: Moonlight Chakram damage reduced by 30% in PvP combat.
Rapid Fire damage increased by 15% in PvP combat.
Arcane Shot damage increased by 15% in PvP combat.
Survival
Sentinel: Moonlight Chakram damage reduced by 30% in PvP combat.
Raptor Strike and Raptor Swipe damage increased by 20% in PvP combat.
Kill Command damage increased by 15% in PvP combat.
Mage
Fire
Developers’ notes: Fire Mage execute windows and hard cast Pyroblast damage have been higher than we would like, so we’re reducing the effectiveness of Molten Fury and Pyroclasm in PvP.
Burnout now explodes for 50% of remaining Ignite damage in PvP combat (was 75%).
Pyroclasm now increases the damage of Pyroblast and Flamestrike by 180% in PvP combat (was 230%).
Molten Fury now increases damage to targets below 35% health by 10% in PvP combat (was 15%).
Monk
Brewmaster
Fixed an issue where Hot Trub PvP talent was incorrectly counting as both a Disorient and an Incapacitate. It now counts as an Incapacitate only.
Windwalker
Rushing Wind Kick damage reduced by 20% in PvP combat.
Rising Sun Kick damage reduced by 10% in PvP combat.
Tigereye Brew now increases critical strike damage by 3/6% in PvP combat (was 5/10%).
Paladin
Holy
Developer’s notes: Holy Paladin throughput has increased with recent changes past our targets for them in PvP.
All healing reduced by 4% in PvP combat.
Protection
Developers’ note: Protection Paladins have been extending the duration of the matches that they participate in with frequent access to group utility. We’re reducing the effectiveness of Blessing of Sacrifice and Guardian of the Forgotten Queen to bring them in line.
Guardian of the Forgotten Queen duration reduced to 6 seconds.
Guardian of the Forgotten Queen cooldown increased to 4 minutes.
Guardian of the Forgotten Queen now has a 6 second internal cooldown.
Sacrifice of the Just reduces the cooldown of Blessing of Sacrifice by 30 seconds in PvP combat (was 60 seconds).
Retribution
Developers’ notes: Retribution’s personal durability has been higher than we would like considering their complete team defensive package, and Templar’s damage has not been competitive with Herald of the Sun, so we’re increasing some sources specific to its hero tree.
Shield of Vengeance absorption reduced by 25% in PvP combat.
Divine Protection now reduces damage taken by 20% in PvP combat (was 25%).
Templar: Seal of the Templar now increases the damage of Templar’s Verdict by 35% (was 25%).
Templar: Hammer of Light’s damage increased by 10% in PvP combat.
Priest
Developers’ notes: Mindgames has fallen behind other spells and has been an underutilized talent for some time, so we’re increasing its viability to offer all Priest specializations more PvP talent options.
Mindgames direct damage increased by 150%.
Mindgames healing and damage reversal increased by 150%.
Discipline
Flash Heal and Shadow Mend healing increased by 20% in PvP combat.
Atonement healing increased by 5% in PvP combat.
Holy
Developers’ notes: Holy Priest is vastly overperforming due to a mixture of overall healing increases from the patch as well as some generous PvP specific healing increases to Prayer of Mending and Holy Word: Serenity. We’re reducing these PvP increases to Prayer of Mending, Holy Word: Serenity, and Prompt Prognosis which are all powerful instant cast spells.
Enlightenment regenerates mana 10% faster in PvP combat (was 25%).
Prayer of Mending healing reduced by 25% in PvP combat.
Holy Word: Serenity healing reduced by 15% in PvP combat.
Oracle: Prompt Prognosis healing reduced by 25% in PvP combat.
Shadow
Developers’ notes: We feel Shadow is lacking in kill power, so we’re increasing some of its primary sources of burst.
Shadow Word: Madness damage increased by 15% in PvP combat.
Void Volley damage increased by 15% in PvP combat.
Shadow Word: Death damage increased by 15% in PvP combat.
Rogue
Assassination
Developers’ notes: Burst from Assassination’s Apex Talent is exceeding expectations and is getting toned down. Additionally, damage from Fatebound Coins is higher than intended and is being reduced.
Kingsbane initial damage reduced by 12% in PvP combat.
Implacable (Rank 3) Physical and Nature damage reduced by 15% in PvP combat.
Fatebound: Fatebound Coin (Tails) damage reduced by 10% in PvP combat.
Outlaw
Developers’ notes: Outlaw’s damage and kill pressure is lower than we’d expect, so we’re putting more damage into core finishing moves.
Dispatch damage increased by 20% in PvP combat.
Between the Eyes damage increased by 12% in PvP combat.
Subtlety
Developers’ notes: Subtlety’s steady damage pressure is low, without which it can be difficult to create windows that capitalize on their burst potential. We’re increasing Eviscerate damage moderately and Goremaw’s Bite bleed damage significantly to increase the frequency of these windows.
Eviscerate damage increased by 10% in PvP combat.
Goremaw’s Bite bleeding damage increased by 33% in PvP combat.
Shaman
Elemental
Developers’ notes: Elemental is lacking the sustained pressure we expect, so we’re targeting core damage sources to improve its viability.
Stormbringer: Tempest damage increased by 10% in PvP combat.
Lava Burst damage increased by 10% in PvP combat.
Earth Shock damage increased by 10% in PvP combat.
Earthquake damage increased by 10% in PvP combat.
Restoration
Developers’ notes: Restoration Shaman is slightly too strong compared to other healers (barring Holy Priest). We’re making some small adjustments to their mana and the Totemic hero talent tree to better balance their mana and throughput.
Mana regeneration is now reduced by 65% in PvP combat (was 60%).
Totemic: Splitstream now causes Healing Stream Totem to heal an additional ally at 15% effectiveness in PvP combat (was 30%).
Totemic: Earthsurge now causes allies affected by your Earthliving to receive 5% additional healing from you in PvP combat (was 15%).
Warlock
Affliction
Developers’ notes: We’re increasing Affliction’s ability to maintain spread pressure by adjusting Agony’s damage and making a small adjustment to Unstable Affliction’s backlash damage to make dispelling all their damage over time effects more punishing.
Agony damage increased by 50% in PvP combat.
Unstable Affliction backlash damage increased by 20%.
Demonology
Developers’ notes: We feel too much of Demonology’s damage is focused on Wicked Reaping and Power Siphon, so we’re reducing the power of these effects and increasing overall damage through our game-wide Demonology changes above.
Soul Harvester: Wicked Reaping damage reduced by 50% in PvP combat.
Soul Harvester: Necrolyte Teachings now causes Power Siphon to increase the damage of Demonbolt by an additional 10% in PvP combat (was 20%).
Power Siphon now increases the damage of your next 2 Demonbolts by 20% in PvP combat (was 30%).
Destruction
Developers’ notes: Destruction is lacking in finishing power, so we’re increasing the damage of their primary nuke spells to allow for more burst potential.
Chaos Bolt damage increased by 15% in PvP combat.
Shadowburn damage increased by 30% in PvP combat.
Warrior
Arms
Developers’ notes: To compensate for the reduction in Fueled by Violence self-healing, we’re increasing Arms’ Hero Talents throughput by increasing Slayer’s Strike and Demolish damage in PvP.
Colossus: Demolish damage increased by 15% in PvP combat.
Slayer: Slayer’s Strike damage increased by 5% in PvP combat.
Fueled by Violence healing reduced by 15% in PvP combat.
Prey
Fixed a bug where the spell Noxious Spitfall was targeting players not on the threat list.
Fixed a bug where Ral’kala’s invulnerability shield would interfere with his timed despawn.
Pack Hunters and Pack Ambushers will no longer spawn Venom-Bloated Pythons.
Quests
Fixed an issue causing Li Li Stormstout to comment when the player exits “The War Within Recap”.
Fixed an issue preventing Soridormi from offering the “Legacy of the Amani” campaign chapter skip.
The weekly quests “Turn Back the Surge” and “Sparks of War: Eversong Woods” no longer incorrectly suggest that they reward two Sparks of Tide.