热修:2026年6月22日
原题:Hotfixes: June 12, 2026
以下是针对《魔兽世界:午夜》、《熊猫人之谜经典版》、《探索赛季》、《燃烧的远征经典版》、《魔兽世界经典旧世》及《硬核模式》中各类问题的在线修正列表。
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 Plus2.0 / 探索赛季。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
Plus2.0 / 探索赛季
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
以下是针对《魔兽世界:午夜》、《熊猫人之谜经典服》、《探索赛季》、《燃烧的远征经典服》、《魔兽世界经典服》及《硬核模式》中各类问题的在线修正列表。部分修正将在实装后立即生效,另一些则可能需要安排服务器重启。请注意,某些问题必须通过客户端补丁更新才能解决。此列表将随着更多在线修正的实装而更新。
在线修正
2026年6月22日
地下堡
- 挖掘场9号和侧街水闸地下堡现在应能正确显示名称。
物品
- 修复了导致龙裔虚无披风使用非预期外观的问题。该物品现在正确计入“辉光裁决法衣”幻化套装。
奈迦塔尔
- 增加了更多弹跳蘑菇,以帮助到达一些难以抵达的位置。
- 孢子浮标的缓落效果现在对骑乘状态的玩家生效。
万灵之书
- 修复了虚空腐蚀之壳符文提示信息的问题。
任务
- “反抗重力”任务现在应能在恢复的普雷达萨斯巢穴中正常运作。
仪式场地
- 玩家现在可以在银月城枢纽区域(除了活跃仪式场地外)接取暗影女士关于第6级仪式场地的新任务。
《燃烧的远征经典服》
- 修复了导致仲夏节篝火对玩家造成比预期更高伤害的问题。
《熊猫人之谜经典服》
- 围攻奥格瑞玛的冷却缩减饰品现在会在开始挑战模式地下城时正确重新评估其效果。
2026年6月18日
物品
- 修复了可能导致腐沼孢子之心效果无法从某些治疗来源触发的问题。
博学者之路
- 洛阿博学者之路战役的奖励现在应能正确缩放至90级。
奈迦塔尔
- 稀有怪物现在在刷新后的前3分钟内被阴影笼罩,无法被攻击,为玩家提供更多时间到达遭遇地点。
玩家对战
- 修复了在屠戮者高地中,部落占领练习场时可能导致部落而非联盟损失援军的问题。
2026年6月17日
丰饶
修复了玩家无法在虚空风暴中开始“丰饶”任务的问题。所有因此问题损失敦敦碎片的玩家,将在即将到来的在线修正中获得无瑕丰饶作为补偿。
海岛探险
海岛探险现在应能正常排队。
物品
修复了虚空之触火炬智力属性低于预期的问题。
博学者之路
修复了“欲成王者的王子”初始目标对话无法完成的问题。
纳沙塔尔
纳沙塔尔的“弹跳蘑菇”、“空孢”和“抓钩”解锁现在为战网通行证共享。
修复了阻止虚空船长莱希尔掉落“敲掉顶层(英雄)”任务物品的问题。遇到该问题的角色可通过再次英雄难度击杀虚空船长莱希尔或完成未接取的包裹任务获得徽记。
《熊猫人之谜》经典服
决战奥格瑞玛
加尔鲁什·地狱咆哮
从本周服务器维护开始,击败加尔鲁什将有机会通过额外拾取获得一件额外战利品。
天神地下城
库卡隆织法者不再无视视线阻挡,魔导闪电的伤害已降低。
库卡隆战旗的生命值大幅降低。
库卡隆部队的刷新时间调整为每2小时(原为5分钟)。
八月石簇上限调整为200(原为70)。
天神宝箱现在奖励50-60个好运符(原为20-30个)。
2026年6月12日
《燃烧的远征》经典服
修复了暗月马戏团未能在每月第一个周五正常举办的问题。
从6月15日至6月22日,泰罗卡森林将额外开放暗月马戏团节日活动。
2026年6月10日
《熊猫人之谜》经典服
决战奥格瑞玛
攻城匠师黑索
锯刃现在会对自动粉碎机造成伤害。
**探索赛季**
玩家现在可以通过与铁炉堡荒弃矿洞的格伦达·亮须或奥格瑞玛力量谷的NPC交谈来禁用或重新启用经验值获取。
**开发者注释:** 目前存在一个已知问题:若禁用经验值获取,该设置在登出并重新登录后不会保留。在调查此问题的修复方案期间,我们将暂时取消禁用/重新启用经验值获取所需的1金币费用。
2026年6月9日
**地下堡**
瓦莉拉将不再无视地下堡中攻击你的邪恶诅咒蟾蜍。
**地下城**
**暗焰裂口**
修复了可能导致蜡烛推车无法前进的问题。
**任务**
修复了“克服未知:怒意萦绕的流浪者”任务未正确向玩家显示的问题。
修复了可能导致部分角色无法完成“失落传说”的问题。受影响的角色需要放弃“失落传说”任务,并前往哈兰达尔巢穴的祖尔阿沙尔·卡萨梅处重新接取。
**《熊猫人之谜》经典服**
希尔达·霍恩斯瓦格及其他相关NPC现在应正确出现在奥古达伊废墟的日常任务地点。
冷却缩减饰品在加载界面期间将保持生效。
希尔丝塔萨与蓝晶石·坚岩守护者应再次出现在格罗玛什要塞顶部。
2026年6月5日
**《燃烧的远征》经典服**
若多名玩家同时在沙图尔的传送器使用水晶锻造暗色符文,未控制恶魔守卫的玩家将保留其水晶锻造暗色符文。
**《熊猫人之谜》经典服**
第14赛季的暴虐角斗士腰带现在正确消耗荣誉点数。
氮气推进器不再将玩家弹射至血色修道院上方。
玩家现在可以主动离开永恒岛的狂风信天翁。
玩家不再被立即移出半山面条时光日常烹饪场景。
2026年6月3日
**《熊猫人之谜》经典服**
* 将幻化外观和部位的金钱成本降低了90%。
* 开发者注释:5.5.4补丁发布时,这些金钱成本被意外设置得过高。
* 移除了世界首领暂时、非预期奖励的“暴虐角斗士”装备。
* 修复了一个导致PvP中“战斗疲劳”效果不正确的错误。
* 修复了一个阻止“战火徽记”按预期拥有每周滚动上限的错误。
* 修复了一个阻止玩家按预期骑乘“幽灵狮鹫”或“幽灵驭风者”的错误。
* 修复了一个短暂阻止某些服务器玩家购买替代披风、开始传说任务或战役任务的错误。
**2026年6月2日**
**职业**
* **死亡骑士**
* **邪恶**
* 解决了导致“邪恶光环”和“禁忌仪式”提前取消的问题。
**物品**
* 修复了“暗月支配:鲜血”饰品的一个问题,该饰品会在所有属性均为最低时,为多个属性触发效果。
**《燃烧的远征》经典服**
* **玩家对战**
* 竞技场比赛结束后,用户界面现在会显示每支队伍赛前的匹配评分(MMR)。
* 开发者注释:我们的目标是提供更多信息,以便玩家更好地理解其MMR的变化背景。
**《熊猫人之谜》经典服**
* **职业**
* **死亡骑士**
* **鲜血**
* “血虫”再次获得对范围法术的闪避能力。
**2026年5月26日**
### 职业
#### 恶魔猎手
**开发者注释:** 奥达奇收割者的表现低于其他英雄天赋选项,因此我们正在增强其部分效果以减少差距。
**浩劫**
- 死亡横扫伤害提高10%。
- **开发者注释:** 这解决了之前更新中刃舞伤害提高但死亡横扫伤害未正确同步的问题。死亡横扫的基础伤害应比刃舞高30%。
- 奥达奇收割者:收割者战刃伤害提高15%。
- 奥达奇收割者:战刃饥渴伤害提高55%。
- 奥达奇收割者:重伤猎物现在对收割者印记目标造成30%的物理伤害(原为25%)。
**复仇**
- 奥达奇收割者:收割者战刃伤害提高30%。
- 奥达奇收割者:战刃饥渴伤害提高55%。
- 奥达奇收割者:重伤猎物现在对收割者印记目标造成25%的物理伤害(原为20%)。
#### 德鲁伊
**野性**
- 所有造成的伤害提高4%。
#### 法师
**奥术**
- **开发者注释:** 除了整体伤害提升外,我们希望让日怒的伤害更接近咒术师的水平。
- 所有技能伤害提高5%。此效果不适用于PvP。
- 奥术飞弹伤害提高10%。此效果不适用于PvP。
- 日怒:力量负担 - 奥术冲击伤害加成提高至30%(原为25%)。奥术脉冲伤害加成提高至20%(原为15%)。
**火焰**
- **开发者注释:** 这些改动旨在提高火焰专精的单目标伤害。所有英雄天赋选项的伤害提升幅度应保持一致。
- 炎爆术伤害提高8%。此效果不适用于PvP。
- 霜火:霜火箭伤害提高5%。此效果不适用于PvP。
**冰霜**
- **开发者注释:** 霜火的表现远低于咒术师,因此我们增强了其多个天赋以提高单目标和范围伤害。
- 霜火:霜火箭伤害提高5%。此效果不适用于PvP。
- 霜火:二元性 - 炎爆术伤害提高25%。
- 霜火:双重施法专家 - 冰枪术伤害加成提高至40%(原为15%)。
- 霜火:散热 - 冰风暴伤害加成提高至25%(原为10%)。
- 霜火:爆炸半径 - 彗星风暴伤害加成提高至50%(原为20%)。
#### 圣骑士
**惩戒**
- **开发者注释:** 烈日先驱的整体输出落后于圣殿骑士。为提升其输出,我们通过增加一道晨曦之光充能来延长其有效伤害窗口。同时,我们希望通过提高神圣风暴提供的持续时间延长来进一步改善其范围伤害表现。
- 灰烬觉醒现在使接下来的3次消耗神圣能量的技能施加晨曦之光(原为2次)。
- 无尽辉光现在当神圣风暴击中至少2个晨曦之光时,额外延长晨曦之光0.5秒的持续时间(原为0.3秒)。
#### 牧师
**神圣**
- **开发者注释:** 我们正在降低一些核心法术的法力消耗,使神圣牧师在施放治疗祷言和快速治疗时更加舒适,尤其是在团队副本环境中。
- 快速治疗法力消耗降低8%。
- 祝福法力消耗降低8%。
- 愈合祷言法力消耗降低8%。
- 治疗祷言法力消耗降低8%。
#### 潜行者
**开发者注释:** 死亡猎手在大多数内容和伤害模型中的表现低于其他英雄天赋选项,尤其是对于刺杀专精,而对于敏锐专精的单目标输出影响最小。改动旨在提高死亡猎手相对于各专精替代选项的整体表现。
**刺杀**
- 死亡猎手:死亡猎手印记伤害提高30%。
- 死亡猎手:清除目击者现在使刀扇伤害提高60%(原为40%)。
- 死亡猎手:追猎他们伤害提高25%。
- 死亡猎手:腐化之血现在使割裂伤害提高20%(原为10%)。
- 死亡猎手:至暗之夜效果现在使毒伤伤害提高35%(原为30%)。
**敏锐**
- 死亡猎手:死亡猎手印记伤害提高30%。
- 死亡猎手:清除目击者现在使飞镖风暴伤害提高60%(原为40%)。
#### 萨满祭司
**元素**
- 先知:来自先知英雄天赋树的先祖之魂现在受益于元素之怒天赋的暴击伤害加成。
**恢复**
- **开发者注释:** 我们正在调整恢复萨满部分基础法术的法力消耗,使其在团队副本环境中能有更多法力用于施放治疗链等技能。
- 治疗链、治疗波和激流的法力消耗降低5%。
#### 战士
**开发者注释:** 这些改动旨在提高巨像相对于其他英雄天赋选项的单目标表现,以及山丘领主相对于其他英雄天赋选项的范围伤害表现。
**武器**
- 巨像:熟练打击 - 致死打击和猛击伤害提高25%(原为15%)。此效果不适用于PvP。
**狂怒**
- 山丘领主:雷霆轰击伤害提高30%。此效果不适用于PvP。
**防护**
- 巨像:熟练打击 - 盾牌猛击伤害提高25%(原为15%)。此效果不适用于PvP。
- 山丘领主:雷霆轰击伤害提高30%。此效果不适用于PvP。
玩家对战
死亡骑士
邪恶
萨莱因:吸血鬼打击在PvP战斗中的伤害提高30%。
德鲁伊
平衡
艾露恩钦选者:月之呼唤现在使星火术在PvP战斗中的伤害额外提高20%。
野性
利爪德鲁伊:毁灭在PvP战斗中的伤害提高20%。
唤魔师
恩护
开发者注释:恩护唤魔师在其他治疗者中脱颖而出,部分原因是他们能够承受控制效果,但也因为其原始治疗输出。我们正在降低他们的一些输出能力,并减少虚空之纱的持续时间,以使其与其他职业保持一致。
所有治疗在PvP战斗中降低5%。
虚空之纱的持续时间缩短至3秒(原为4秒)。
梦境吐息在PvP战斗中的即时治疗效果降低17%。
猎人
生存
开发者注释:生存猎人在使用杀戮命令时拥有强大的爆发窗口,但除此之外,他们表现不足。我们希望降低杀戮命令的爆发伤害,并将这部分能力重新分配以进行补偿。
杀戮命令在PvP中的伤害降低25%。
所有法术和技能在PvP中的伤害提高6%。
法师
火焰
开发者注释:我们希望提高火焰法师的稳定伤害,通过调整火球术来奖励施法,而陨星在PvP中的选择价值低于我们的预期。
火球术和霜火之箭在PvP战斗中的伤害提高35%。
陨星直接伤害在PvP战斗中提高30%。
圣骑士
神圣
开发者注释:圣光术的法力消耗在PvP中比预期更具限制性,因此我们调整神圣恳求,使其长期使用惩罚更小。
神圣恳求现在使圣光术在PvP战斗中的法力消耗降低30%(原为10%)。
修复了谴责的伤害不随等级或复仇之怒等增益效果缩放的问题。这使其基础输出提高约90%。
防护
开发者注释:防护圣骑士的伤害能力对于一个拥有其功能性的专精来说过高了。
所有伤害在PvP战斗中降低10%。
惩戒
开发者注释:我们正在调整神圣征伐的效果,以降低惩戒圣骑士的爆发窗口。
圣殿骑士:神圣征伐在PvP战斗中降低至75%(原为150%)。
牧师
神圣
开发者注释:本周我们降低了神圣牧师几个核心法术的法力消耗(详见PvE改动),旨在帮助其在长时间战斗中维持治疗。此外,执政官相比神谕者感觉较弱,因此我们针对光晕进行增强以提高其可行性。
执政官:光晕在PvP战斗中的伤害和治疗效果提高25%。
暗影
开发者注释:我们认为虚空编织者在PvP中处于良好状态。相比之下,执政官的压力不足,因此我们针对其一些法术进行增强以提高输出。
执政官:光晕在PvP战斗中的伤害和治疗效果提高25%。
执政官:心灵鞭笞:疯狂在PvP战斗中的伤害提高25%。
萨满祭司
元素
开发者注释:元素萨满通常依赖升腾的高爆发潜力来击杀目标。这些改动旨在提高整体压力,同时减少对冷却技能的依赖。
萨满之道提供的嗜血和英勇现在使急速提高15%(原为20%)。
升腾现在使元素过载在PvP战斗中的伤害提高10%(原为25%)。
熔岩爆裂在PvP战斗中的伤害提高15%。
闪电箭在PvP战斗中的伤害提高15%。
增强
开发者注释:由于我们正在修复的一个漩涡武器bug,增强萨满在冷却期间的爆发难以应对。此外,我们正在降低萨满之道提供的急速,以减少萨满DPS专精的冷却压力。
萨满之道提供的嗜血和英勇在PvP中现在使急速提高15%(原为20%)。
修复了在末日之风期间,托里姆的召唤触发的漩涡武器消耗技能造成比预期更高伤害的问题。
术士
痛苦
开发者注释:地狱召唤者相比灵魂收割者表现不佳,我们希望缩小这一差距。
地狱召唤者:焦黑之魂在PvP战斗中的伤害提高35%。
地狱召唤者:枯萎在PvP战斗中的伤害提高15%。
地狱召唤者:萨维斯的印记现在使焦黑之魂在PvP战斗中每层枯萎造成4%的额外伤害(原为2%)。
恶魔学识
开发者注释:对于恶魔学识和毁灭术士,我们正在回调之前对燃烧和毁灭的削弱,因为这些削弱有些过头。我们也在提高核心施法如烧尽和古尔丹之手的伤害,以奖励术士成功施法。
古尔丹之手在PvP战斗中的伤害提高30%。
恶魔使徒:毁灭在PvP战斗中的伤害提高100%。
毁灭
烧尽在PvP战斗中的伤害提高30%。
燃烧在PvP战斗中的伤害提高60%。
恶魔使徒:毁灭在PvP战斗中的伤害提高100%。
战士
开发者注释:狂暴怒吼的持续时间过于具有破坏性。缩短其持续时间应为玩家在处理其效果时提供更多选择。
狂暴怒吼的持续时间缩短至5秒(原为10秒)。
武器
开发者注释:武器战士的整体压力输出略高于我们的预期,因此我们正在降低其伤害,使其处于更健康的状态。
所有伤害在PvP战斗中降低3%。
2026年5月22日
职业
死亡骑士
邪恶
修复了导致禁忌仪式光环永久停留在死亡骑士身上的问题。
德鲁伊
恢复
减少了使用天赋“繁盛”与“宁静”时播放的音效和视觉效果数量。
牧师
戒律
“掌控黑暗”现在可以在冷却管理器中进行追踪。
玩家对战
玩家可累积的染血铸币总数不再有上限。
修复了在占领所有基地时可能阻止玩家获得“弑君者之巅”的问题。
圣骑士
防护
修复了“遗忘女王之卫”无法被某些群体控制效果按预期打断的问题。
2026年5月19日
职业
圣骑士
惩戒
圣殿骑士:修复了在高急速情况下“光明之锤”无法正确施放的问题。
术士
痛苦
修复了进入或离开副本区域时,“灵魂交换”会携带“痛苦无常”层数的问题。
地下城与团队副本
进军奎尔丹纳斯
已完成史诗难度的玩家名人堂现已关闭。
午夜陨落
修复了在史诗难度下触发最终阶段时,“黑暗大天使”有时不会取消的问题。
天堂之刃的最大持续时间缩短至1分钟(原为2分钟)。
史诗难度下“午夜水晶”的扩散范围减小。
史诗难度下“碎星者”的初始伤害降低20%。
“临界”伤害降低20%。
物品与奖励
每位玩家可累积的升级纹章数量不再有上限。
玩家对战
在第一赛季剩余时间内,可获得的征服点数不再有上限。
任务
可重复完成的“哈拉尼尔传说”任务现在对属于战团且其中包含已完成首次任务版本的角色的玩家角色开放,并且每周可由战团中的多个角色领取。
成就
现在,在同一场战斗中多次收集神话级鱼肉后,玩家将获得“单人预订”成就。
此外,修复了深渊垂钓者中“帕赫勇士”生物在玩家捕获前消失的问题。
职业
地下堡
“复仇小队”将不再出现在帕赫利翁广场的地底世界。
装饰对决
躲藏者将无法再与“附魔诱饵”交换位置。
地下城与团队副本
虚空尖塔
现在,使用团队快捷方式且仍有首领待击败的团队,在奎尔丹纳斯岛会出现一个传送台。
陨落之王萨尔哈达尔
修复了“破碎誓言”警告在编辑模式下无法移动的问题。
玩家对战
猎人
野兽控制
“狂野怒火”现在会在敌方姓名板上显示为重要状态。
2026年5月12日
成就
深渊垂钓者:“深海油脂”不再需要“强化关节”升级。
职业
死亡骑士
鲜血
开发者注释:我们正在通过提高其巅峰天赋的覆盖率和稳定性,来平滑鲜血专精在技能冷却窗口外的承伤能力。为了进一步缓解高承伤窗口的压力,我们还提高了其生命值和灵界打击的治疗效果。
* 舞动之刃:提供25%招架(原为20%)。
* 鲜血护甲:提供40%耐力(原为35%)。
* 强化灵界打击:治疗效果提高至15%(原为5%)。
* 午夜之舞:使舞动之刃持续8秒(原为6秒)。
* 午夜之舞:触发几率提高至12.5%(原为10%)。
邪恶
* 死亡凋零现在可以在冷却管理器中追踪。
恶魔猎手
复仇
开发者注释:复仇恶魔猎手的基础防御能力最为欠缺,而技能冷却的可用性和数值目前表现良好。因此,我们将主要针对生命值和减伤的核心数值进行调整,并额外小幅提高护甲。
* 恶魔结界:现在使所有受到的伤害降低12%(原为8%)。
* 厚皮:现在使耐力提高55%(原为50%)。
* 精通:邪能之血的效能提高20%。
* 虚空掠夺者:现在使脆弱效果降低受到的伤害5%(原为4%)。
德鲁伊
守护
* 横扫的直接伤害降低25%。
* 艾露恩的青睐:现在治疗相当于奥术伤害的15%(原为25%)。
开发者注释:这些调整旨在使该流派更接近预期的输出水平:相对于其他坦克造成较高伤害,但不会异常地高。此前对守护德鲁伊的调整使艾露恩的青睐流派变得过强。通过此次调整,我们选择不破坏艾露恩的青睐流派,也不强制要求使用巅峰天赋。我们计划在未来的补丁中进一步更新守护德鲁伊的巅峰天赋,以便更灵活地调整,并缓解当前德鲁伊的一些痛点。
猎人
射击
* 修正了由齐射天赋施加的爆炸射击无法正确触发由榴弹破片天赋提供的荷枪实弹效果的问题。
圣骑士
防护
开发者注释:通过这些调整,我们旨在通过提高对有效生命值有贡献的被动效果,来改善防护圣骑士的基础生存能力。同时,我们也在通过调整防御冷却的覆盖范围和强度,来应对即时生存能力。
* 黄昏祝福:使受到的伤害降低最多20%,随生命值降低而提高(原为10%)。
* 圣化板甲:使耐力提高7/15%(原为5/10%)。
* 炽热防御者:持续时间延长至12秒(原为8秒)。
* 炽热防御者:现在使受到的伤害降低30%(原为20%)。
* 哨兵:持续时间延长至20秒(原为16秒)。
萨满祭司
恢复
* 修正了倾盆大雨会消耗自然迅捷和先祖迅捷的问题。
术士
恶魔使:修复了恶魔之眼会攻击未与召唤者进入战斗的目标的问题。
战士
防护
开发者注释:防护战士的近战伤害减免能力相当强,但在魔法攻击和持续性伤害效果方面稍显不足。这些调整旨在加强这些方面,并使其更容易维持健康的无视苦痛数值。
* 烈焰之盾:使受到的魔法伤害降低6%(原为4%)。
* 方阵:使敌人对你造成的伤害降低8%(原为5%)。
* 无视苦痛:效能提高8%。
内容类型:content ?10?
地下堡
- 日陨圣所中的光孢不再打断引导法术。
房屋系统
- 购买过鲁弗斯套装的玩家现在可以从暴风城(图兰)、奥格瑞玛(加比)和银月城(丹妮娅·银舌)的促销装饰补给商处购买该套装中的额外装饰副本。
物品
- 修复了“敦敦的丰富旅行方式”玩具会将玩家传送到错误位置的问题。
- 修复了12.0.5版本之前制造的武器和饰品无法用于虚空核心升级的问题。
狩猎
- 移除了“优先击杀”的每周一次限制,该技能可生成自定义参数的狩猎。玩家在达到第1赛季狩猎之旅10级后,可随意完成自定义狩猎,但每周后续的自定义狩猎奖励会减少。
- 提高了通过完成世界任务、击败伏击、交付反击以及互动痛苦残迹获得的狩猎进度。
- 移除了困难与噩梦模式狩猎中的“猎人动量”。
- 大幅增加了户外世界中聚合痛苦怪物的刷新数量。
玩家对战
- 大幅提高了完成2v2、3v3和单排轮斗比赛获得的评级点数。
- 开发者注释:此调整旨在随着赛季推进显著改善进度,以支持更健康的天梯流动。我们将继续监控评级分布,并在必要时进行进一步调整。
虚空突袭
- 提高了某些虚空突袭步骤的进度获取。
2026年5月8日
深渊垂钓者
- 修复了深渊垂钓者中部分玩家即使满足正确条件也无法完成成就“深度油脂”的问题。
职业
- 武僧
- 织雾
- 修复了导致疾风踢的治疗效果有时失效的问题。
地下城与团队副本
- 魔导师平台
- 修复了在“星界束缚”期间如果玩家死亡,双子星有时无法恢复使用技能的问题。
- 节点之王萨哈达尔
- 修复了在施放“核心火花过载”时,法力电池会显示为中立阵营的问题。
- 虚空尖塔
- 使用团队副本跳过功能后,返回入口时不再导致玩家自动传送。
任务
- 修复了阻止重复游玩"回响之锅的故事"的问题。
- 解决了在祖阿曼战役期间完成"迷雾中的地穴"后,玩家可能无法接取"暗影救援"的问题。
用户界面
- 修复了导致"虚空之翼"意外出现在法术书中的错误。
2026年5月6日
深渊垂钓者
- 获得"认证深潜者"成就后,水豚卡布布现在将加入你的深渊垂钓者潜水活动。
- 解决了深渊垂钓者中部分玩家即使满足正确条件也无法完成"深度油脂"成就的问题。
职业
- 德鲁伊
- 恢复
- 在未选择"化身:生命之树"天赋但点出"重新造林"天赋时,"化身:生命之树"的持续时间现在可以在冷却管理器中进行追踪。
- 武僧
- 酒仙
- 修复了"连击"未能正确产生威胁值的问题。
- 修复了"活力烈焰"和"提神茶"错误产生治疗威胁值的问题。
- 术士
- 痛苦
- 修复了"枯萎"有时无法替换"腐蚀术"的问题。
- 灵魂收割者:修复了"萨塔伊尔的意志"有时会停止提供其腐蚀术修正效果的问题。
- 毁灭
- 修复了"混沌之焰"无法提高"暗影灼烧"伤害的问题。
装饰对决
- 现在可以通过队伍查找器将队伍排入装饰对决。
地下城与团队副本
- 萨隆矿坑
- 复活的士兵和奥术师尸体不再能被魅惑。
- 伊克与克里克
- 解决了克里克可能无法施放"抓住他们,伊克!"的问题。
- 风行者之塔
- 废弃双人组
- 为被拉奇的"猛力拉拽"瞄准的玩家头顶添加了箭头指示(除了现有的显示路径内最近目标的动态标记外)。
- 为玩家站在拉奇的"猛力拉拽"路径中时添加了屏幕效果。
- 解决了拉奇的"猛力拉拽"可能意外触发的几种情况。
- 调整了卡莉丝在"猛力拉拽"期间的传送位置,使她和竞技场边缘之间留出更多空间。
- 虚空尖塔
- 修正了副本软重置后玩家无法传送至"通道"的问题。
玩家对玩家
战士
狂暴者之嚎现在会在敌方姓名板上显示为重要增益效果。
2026年5月5日
职业
死亡骑士
冰霜
所有伤害提高5%。不影响PvP战斗。
邪恶
开发者注释:在最近的bug修复和12.0.5版本改动后,邪恶死亡骑士的表现超出了预期。
亡者魔导师的暗影箭伤害降低15%。不影响PvP战斗。
墓地伤害降低15%。不影响PvP战斗。
天启骑士:怀特迈恩的传染伤害降低25%。不影响PvP战斗。
天启骑士:托尔贝恩的冰霜之怒伤害降低25%。不影响PvP战斗。
萨莱因:鲜血快感现在使恐惧瘟疫和剧毒瘟疫的伤害提高10%(原为5%)。
恶魔猎手
掠夺者
所有伤害降低3%。
歼灭者:虚空陨星伤害降低12%。
歼灭者:流星升腾对虚空射线的伤害加成降低至10%(原为15%)。
复仇
厚皮现在使护甲提高190%(原为150%)。
德鲁伊
守护
野性守护现在在进入竞技场和战场、以及开始史诗钥石地下城或团队副本战斗时清除。
开发者注释:守护德鲁伊在单体目标场景中持续表现过强,同时在非冷却期间面临威胁和持续伤害问题。通过这些改动,我们旨在降低爆发潜力,并将部分强度转移到更可靠和稳定的技能上,以帮助产生和维持威胁。
野性守护回响效果降低至200%(原为300%)。
红月伤害降低20%。
重殴伤害降低15%。
摧折伤害降低15%。
裂伤伤害降低15%。
横扫直接伤害提高200%。
横扫流血伤害提高100%。
恢复
所有治疗效果降低3%。不适用于PvP战斗。
永茂绽放的治疗量现在为生命绽放最终治疗的20/40%(原为25/50%)。不适用于PvP战斗。
远古德鲁伊的召唤冷却时间现在可在冷却管理器中追踪。
唤魔师
增辉
所有技能伤害和宠物伤害降低5%。
修复了火焰祝福伤害未被专精基础被动正确修正的问题。火焰祝福的法术伤害系数已相应调整,因此其有效伤害将仅根据上述调整而改变。
鳞长:修复了轰炸伤害未被专精基础被动正确修正的问题。轰炸的伤害计算已相应调整。
开发者注释:对于湮灭专精,有效伤害将保持不变;对于增辉专精,有效伤害仅降低5%。
猎人
兽群领袖:修复了兽群领袖的嚎叫在杀死目标的杀戮命令召唤野猪或熊时不会召唤它们的问题。
兽群领袖:修复了兽群领袖的野猪冲锋在野猪的主要目标在野猪到达前死亡时,不会提供任何猪行者伤害加成或造成范围伤害的问题。
野兽控制
你和你的宠物造成的所有伤害提高4%。不适用于PvP战斗。
修复了穿刺之牙天赋未对自然盟友召唤的额外宠物施加暴击伤害加成的问题。
射击
急速射击伤害提高20%。不影响PvP战斗。
爆炸射击伤害提高100%。
奥术射击和多重射击伤害提高30%。
稳固射击伤害提高100%。
法师
冰霜
碎冰对主要目标的伤害降低6%。
开发者注释:上周对寒冰之手和冰风暴的bug修复为冰霜法师带来了显著的伤害提升。此改动主要旨在抵消这些修复带来的增益。
武僧
酒仙
高耐受现在在处于高度醉拳时返还2/4秒净化之酒的冷却时间(原为3/6秒)。
玄秘状态现在基于缺失生命值使醉拳效果提高15%(原为20%)。
修复了第1赛季职业套装4件套效果额外踢击可能以非预期生物为目标的问题。
圣骑士
神圣
永恒之火治疗效果提高15%。
荣耀圣令治疗效果提高15%。
黎明之光治疗效果提高15%。
防护
基础护甲提高10%。
牧师
戒律
开发者注释:我们的目标是在团队副本环境中略微控制赎罪的治疗贡献,同时保持其在较小规模队伍内容中的有效性。
赎罪的伤害转移提高至30%(原为28%)。不适用于PvP战斗。
赎罪的治疗效果现在在超过5个目标后衰减更快。
开发者注释:例如,当使用赎罪治疗20名受伤盟友时,此前会降低50%。使用新的缩放后,将降低60%。
神圣
所有治疗效果提高6%。不适用于PvP战斗。
潜行者
狂徒
所有伤害提高9%。不影响PvP战斗。
欺诈者:云幕的主要和次要持续时间降低至6秒(原为10秒)。
欺诈者:云幕现在使恍惚叠加额外1次(原为2次)。
欺诈者:无顾忌的暴击几率加成提高至12%(原为10%)。
欺诈者:由云幕提供的额外恍惚层数不再增加次要效果的强度,例如烟雾天赋的伤害减免。
敏锐
所有伤害提高7%。不影响PvP战斗。
欺诈者:云幕的主要和次要持续时间降低至6秒(原为10秒)。
欺诈者:无顾忌的暴击几率加成提高至12%(原为10%)。
欺诈者:由云幕提供的额外恍惚层数不再增加次要效果的强度,例如烟雾天赋的伤害减免。
萨满祭司
增强
开发者注释:增强萨满在团队副本和史诗钥石内容中表现不佳。通过这些改动,我们旨在提高输出,并帮助风暴使者赶上图腾祭司。我们还在修复一个会对表现产生负面影响的bug,因此我们将密切关注结果。
所有技能伤害提高5%。
自动攻击伤害提高10%。
修复了托里姆的祈唤在低于10层漩涡武器时施放闪电箭、闪电链和风暴时效果超出预期的问题。
风暴使者:自然天赋现在使技能的自然伤害提高6%(原为2%)。
风暴使者:伏特涌动现在使毁灭闪电和闪电链的伤害提高20%(原为10%)。
术士
痛苦
痛苦无常伤害提高20%。
腐蚀之种伤害提高10%。
腐蚀术伤害提高20%。
开发者注释:此改动不影响枯萎。
痛苦伤害提高10%。
战士
开发者注释:这些调整旨在整体提升战士的表现,并补偿因上周重伤bug修复而损失的伤害。我们将继续监控战士的表现,并根据需要进行进一步调整。
武器
斩杀伤害提高20%。
压制伤害提高20%。
屠戮者:屠戮者打击伤害提高40%。
屠戮者:收割风暴伤害提高30%。
狂怒
所有伤害提高5%。
斩杀伤害提高20%。
怒击伤害提高20%。
屠戮者:屠戮者打击伤害提高40%。
屠戮者:收割风暴伤害提高30%。
山丘领主:大地电流伤害提高50%。
防护
斩杀伤害提高20%。
山丘领主:雷霆爆裂伤害提高30%。
山丘领主:大地电流伤害提高50%。
装饰对决
修复了附魔沙漏的计时器卡在1秒的bug。
附魔沙漏现在只能由其所有者互动。
地下城与团队副本
萨隆矿坑
修复了天灾领主泰兰努斯可能跳出战斗区域无法返回的问题。
天空之墙
修复了回旋镖会伤害宠物的问题。
梦境之愿亚米德拉希尔
修复了击败拉罗达尔后可能阻碍进度的问题。
虚空尖塔
宇宙之冠
史诗难度下奥蕾莉亚生命值降低5%。
史诗难度下奥蕾莉亚狂暴计时增加15秒。
史诗难度第一阶段德米亚、莫里乌斯和沃雷鲁斯生命值降低10%。
史诗难度第二阶段奥蕾莉亚能量生成速度降低10%。
史诗难度裂隙幻象生命值降低10%。
史诗难度第三阶段德米亚、莫里乌斯和沃雷鲁斯能量生成速度降低13%。
史诗难度第二、三阶段裂隙幻象能量生成速度降低13%。
史诗难度裂隙幻象与宇宙传送门之间的生成间隔略微增加。
第三阶段虚空潜猎者毒刺减少10%目标数量。
史诗难度银光弹射宽度调整为5码(原为4码)以匹配其他难度。
进军奎尔丹纳斯
阿尔之子贝洛伦
所有难度下重生施法时间调整为40秒(原为30秒)。
所有难度下光与虚空敕令的击退效果降低。
午夜降临
史诗难度午夜水晶生命值降低5%。
开发者注释:以下调整旨在降低较小规模队伍的难度,其中10人队伍获得最大降幅。这些调整影响随机团队、普通和英雄难度。
较小规模队伍中午夜水晶生命值最多降低20%。
宇宙裂隙施法时间延长至14秒(原为12秒)。
较小规模队伍中蚀刻伤害最多降低20%。
英雄难度碎星施放频率调整为每1.3秒一次(原为1秒)。
过载电流伤害降低20%。
内容类型:?15?
敌人与NPC
仪式场所中的稀有敌人在组队时不再错误地调整等级。
物品
永冻精华现在提供的暴击几率降低59%。
**玩家对战**
**开发者注释:** 目前PvP战斗的节奏有点太快,导致爆发伤害能快速击杀。我们正在提高PvP战斗中的玩家生命值,以稍微减缓这一节奏,给玩家更多反应时间。
角斗士的荣耀(PvP饰品套装奖励)现在额外提高玩家5%的耐力。
虚空石护盾阵列在PvP战斗中的吸收量降低50%。
**恶魔猎手**
**掠夺者**
**开发者注释:** 掠夺者爆发击杀敌人的能力有点过高。
虚空伤痕:虚空涌现在PvP战斗中的伤害降低20%。
**德鲁伊**
**平衡**
**开发者注释:** 总体而言,平衡德鲁伊表现还算不错,但星辰坠落感觉不够强力是个明显的例外。我们正在提高星辰坠落的伤害,让平衡德鲁伊有更多机会贡献单体爆发。
星辰坠落在PvP战斗中的伤害提高18%。
**猎人**
**野兽控制**
你和你的宠物在PvP战斗中造成的所有伤害降低3%。
**射击**
**开发者注释:** 我们在最近的一次热修中降低了射击猎人的伤害,但这些改动过于激进。我们正在回调对黑蚀箭和总体伤害的部分削弱,让射击猎人回到一个合理的位置。
黑蚀箭在PvP战斗中的伤害提高11%。
在PvP战斗中造成的所有伤害提高5%。
**法师**
**奥术**
**开发者注释:** 奥法落后于其他法师专精,因此我们正在提高其一些核心法术的伤害。这些是更难完全引导的法术,所以我们希望当你施放它们时能感觉更有回报。
奥术冲击在PvP战斗中的伤害提高15%。
奥术飞弹在PvP战斗中的伤害提高15%。
**火焰**
**开发者注释:** 火焰,特别是日怒,能够在燃烧爆发期内造成大量爆发伤害。我们希望减少这一点,但前提是施放火球术仍然应该感觉有回报。
炎爆术在PvP战斗中的伤害降低6%。
火球术在PvP战斗中的伤害提高80%。
日怒:逐日者法典现在在PvP战斗中,每消耗一个法术烈焰球体,使燃烧期间的法术伤害提高1%(原为2%)。
**冰霜**
冰霜射线在PvP战斗中的伤害降低10%。
**武僧**
**酒仙**
在PvP战斗中造成的所有伤害降低15%。
**圣骑士**
**神圣**
在PvP战斗中的法力回复现在降低35%(原为45%)。
**防护**
圣殿骑士:神圣苛求现在使神圣征召在PvP战斗中额外施放2次,效果为75%(原为150%)。
**牧师**
**暗影**
**开发者注释:** 暗牧的持续性伤害非常有效,但他们的单体目标法术低于预期。我们正在提高暗言术:疯狂和精神鞭笞的伤害,帮助他们更有效地贡献单体爆发。
暗言术:疯狂在PvP战斗中的伤害提高25%。
精神鞭笞和虚空鞭笞在PvP战斗中的伤害提高20%。
**潜行者**
**狂徒**
**开发者注释:** 在最近的调整后,狂徒的伤害最终变得相当高,特别是12.0.5补丁中的正中眉心。我们正在降低这一点,同时降低云卷云舒在PvE和PvP中的效果。
正中眉心在PvP战斗中的伤害降低15%。
所有技能伤害降低5%。
**萨满祭司**
**恢复**
治疗波在PvP战斗中的治疗量提高10%。
激流在PvP战斗中的治疗量提高15%。
**术士**
**毁灭**
在PvP战斗中造成的所有伤害提高5%。
2026年5月1日
职业
圣骑士
神圣
修复了导致圣光道标有时无法从圣光术或圣光闪现转移治疗量的问题。
潜行者
刺杀
修复了导致死亡标记产生的能量低于预期值的错误。
敌人与NPC
破信者格尔洛克现在会在被拉远后返回他的仪式平台。
音效
降低了阿尔恩瑟凝视音效的音量。
2026年4月30日
职业
萨满祭司
修正了急流天赋无法移除进入你的风行图腾区域的盟友身上的减速效果的问题。
恢复
修正了放下风暴之泉图腾时的初始治疗不受精通:深度治疗影响的问题。
先知:修正了召唤的祖先在放下风暴之泉图腾时不会施放治疗链的问题。
图腾祭司:修正了潮汐守护者之盾的护盾灌注效果在死亡并复活后会丢失的问题。
房屋系统
玩家现在可以再次放置非默认地板,离开房屋后返回,地板会保留在放置的位置。
物品
修复了阻止玩家在从任何物品解锁虚空之触逐日者长柄武器之前购买虚空之触武器箱的错误。
玩家对战
战士
修复了缴械错误地与定身效果共享递减效果的问题。
用户界面
解决了进入载具时动作条物品持续存在的问题。
世界
修复了可能导致使用DirectX 11的玩家看到区域范围图形损坏的罕见错误。
2026年4月29日
### 职业
#### 唤魔师
* **塑焰者:** 双焰将不再弹射至唤魔师未进入战斗的敌方目标。
* 修复了泰坦之赐与泰坦之怒未能正确提升湮灭与恩护唤魔师最后几跳伤害的问题。
#### 萨满祭司
* **恢复**
* 所有造成的伤害提高约12%。
* **开发者注释:** 恢复萨满在12.0.5版本上线时本应获得30%的伤害提升,但一个错误导致他们仅获得了约一半的加成。此次12%的提升将使他们在12.0.5版本前的伤害基础上总计获得+30%的加成。
#### 术士
* **痛苦**
* 修复了致命回响激活时会消耗一个灵魂碎片的问题。
* 修复了痛楚无常会消耗所有层数的碎片不稳的问题。
#### 战士
* **武器**
* 来自战斗狂热的致死打击现在将正确触发重伤效果。
* 由斩杀施加的重伤不再造成双倍于预期的伤害。
### 装饰对决
* 附魔沙漏现在拥有进度条,且其计时器现在与玩具的持续时间更好地对齐。
### 房屋系统
* 修复了社区周常任务“失踪的动物”可能对之前完成过的玩家不可用的问题。
### 物品
* 宇宙猎手战刃与入侵者之牙现在应为吞噬者恶魔猎手提供智力属性。
### 专业技能
* **烹饪**
* 修复了标准饱餐食物会刷新丰盛饱餐效果的问题。
### 声望
* 午夜世界任务现在会在使者印记激活时正确奖励额外声望。
### 虚空突袭
* 永歌森林虚空入侵期间,皇帝佩尔提纳克斯不再容易死亡。
* 修复了一个可能导致部分与虚空腐化生物正确进入战斗的玩家无法获得“宇宙杀手”成就进度的问题。
2026年4月28日
职业
德鲁伊
恢复
修复了繁茂灌注将自然之赐或狂野生长的每个目标错误计为额外施法次数的问题。
法师
冰霜
修复了导致部分法术在队伍同步期间被错误锁定的问题。
术士
痛苦
修复了深渊焚化者4件套效果无法正确将痛苦无常的初始层数提高2层的问题。
修复了通过致命回响施加的痛苦无常会消耗碎片不稳定的问题。
装饰对决
修复了可能导致追寻者无法获得参与奖励的漏洞。
地下城与团队副本
艾尔杰斯学院
计时器增加至31分钟(原为30分钟)。
玛伊萨拉洞穴
穆罗金与奈克拉克斯
协同突击的伤害降低30%,且现在无视护甲。
奎尔丹纳斯之战
午夜陨落
修复了导致德鲁伊在变形状态下进入暗井后变得无法被选中的问题。
2026年4月27日
职业
恶魔猎手
浩劫
修复了在特定条件下使用集体苦难时,浩劫能够从复仇的歼灭者天赋“陨星升腾”中获益的问题。
复仇
歼灭者:修复了导致“天界回响”每次使用裂魂时提供5点额外怒气,而非预期的3点怒气的问题。
唤魔师
修复了“炽燃之焰”在某些攻击下无法触发其治疗效果的问题。
法师
冰霜
修复了导致“冰霜之手”第二等级无法为每层“碎裂”提供正确百分比几率提升的问题。
修复了当非“思维冻结”影响的冰风暴紧随其后施放时,可能导致冰风暴无法完全获得“思维冻结”伤害加成的问题。
修复了导致“霜火”的某些追踪增益效果无法正确显示的问题。
施放“群体隐形”现在会正确中断法师当前施放的法术。
武僧
踏风
“业报之触”现在会在团队框架上显示为大型防御增益效果。
潜行者
欺诈者:“云幕”的视觉效果现在在所有情况下仅对施法者可见。
刺杀
将“无情”的追踪增益效果分离为两个元素,以便通过冷却管理器分别追踪。
能量恢复速度提升的持续时间。
当“毒伤”结束时你将获得的能量恢复量。
术士
痛苦
修复了施放诅咒后“共享痛苦”无法生效的问题。
唤魔者:修复了“萨兰的残忍”无法提高“纳萨雷兹之怒”暴击几率的问题。
修复了“邪恶之握”造成的周期性伤害不受“死亡之拥”影响的问题。
灵魂收割者:修复了使用“邪恶之握”消耗“夜幕”无法激活“邪恶收割”的问题。
恶魔学识
修复了“恶魔武装”将“恶魔风暴”的冷却时间减少20秒,而非预期的10秒的问题。
地下堡
暗路
腐蚀魔线在超出范围后,将不再有时继续施放“侦测到!”。
暗影围场
修复了角色在拾取镜子后可能失去平移能力的问题。
内容类型:21
物品与奖励
- 修复了宏伟宝库的一个显示错误:世界任务行显示第5级仪式场地的物品等级为272,而非预期的269。
玩家对战
恶魔猎手
- 修复了使用伊利丹之握时,目标投掷效果无法生效的问题。
- 浩劫专精:修复了在血月PvP天赋激活时,吞噬魔法会从主目标身上额外移除一个魔法效果的问题。
任务
- 修复了完成“阿尔珊兰传说”任务的玩家,其小号必须先完成该任务才能收集任务物品的问题。
2026年4月24日
成就
- 午夜钥石大师 - 第一赛季:现在已向在午夜赛季1中达到至少3400史诗钥石评分的玩家开放。
角色
- 在开场剧情中直升的熊猫人角色现在将能够传送回他们的房屋。
职业
死亡骑士
邪恶
溃烂之镰现在是一个作用于玩家的光环,解决了延长瘟疫持续时间时出现的问题。
开发者注释:此处的根本问题因多种原因被证明存在隐患,我们认为这是目前最稳妥的解决方案。
修复了导致死亡法师在召唤后无法立即行动的问题。
修复了禁忌知识(第4级)触发频率低于描述的问题。
修复了邪恶虔诚在提供攻击速度和能量回复之外额外提供急速的问题。
疾病之云现在由憎恶施放,解决了其无法与宠物缩放天赋互动的问题。
恶魔猎手
掠夺者
修复了导致一键辅助和辅助高亮在近战范围外不推荐坍缩之星的问题。
复仇
修复了绝境反击效果触发时导致恶魔变形进入冷却的问题。
猎人
射击
修复了坚不可摧的羁绊可能将减伤效果施加给猎人而非其宠物的问题。
法师
冰霜
修复了冰霜之手(第2级)未按每层碎裂提供正确百分比几率加成的问题。
圣骑士
神圣
修复了神圣军械导致帧率显著下降的问题。
牧师
暗影
虚空编织者:修复了压倒暗影增加心灵震爆伤害的问题。
潜行者
欺诈者:修复了云幕效果需要消耗30点能量才能激活的问题。
欺诈者:云幕的视觉效果现在在所有情况下仅对施法者可见。
术士
痛苦
修复了未选择恶毒之舌天赋时厄运诅咒无法生效的问题。
恶魔学识
修复了恶魔传送门会为地狱指挥官提供增益的问题。
地下堡
- 瓦莉拉不再拒绝攻击毒镖蛙或巨型诅咒牛蛙。
- 阿塔阿曼:调整了两个故事变体中若干超出范围的圣化旗帜的放置位置。
- 暗途:被腐化的魔网在超出其范围后,将不再有时继续施放“侦测到!”。
地下城与团队副本
- 麦萨拉洞穴:修复了玩家在击败沃达扎后可能仍处于战斗状态的问题。
住房
- 装饰用多恩诺加尔蛋白石(小型、中型、大型)现在可从银月城的伪装装饰对决供应商处购买。
玩家对战
- 猎人
- 射击
- 精准射击现在在PvP战斗中对杀戮射击和黑箭的效果为50%。
- 黑箭在PvP战斗中的伤害降低30%。
- 所有伤害在PvP战斗中降低10%。
- 开发者注释:12.0.5版本中的若干天赋改动导致射击猎在PvP中表现过强。这些更新针对黑箭及其总体伤害进行调整,以应对新的互动效果,并降低其在爆发伤害和整体压制力方面的效能。
- 法师
- 群体隐形将不再以深壑矿洞中携带深壑水晶的玩家为目标。
- 牧师
- 修复了导致牧师在激活心灵帷幕时仍可被施加旋风的问题。
任务
- 修复了部分联盟玩家无法看到“沙丘芬芳”任务中“沉重船锚”的问题。
- 修复了导致玩家在“侵略造物”任务中无法将虚无虚空核心交给德西穆斯的问题。
- 修复了可能导致洛娜·克劳利在阿尔坎蒂娜任务“世代时刻”中接战时消失的问题。
2026年4月23日
**职业**
**猎人**
**射击**
修复了玩家在使用"牢不可破的羁绊"天赋搭配"狡诈"或"坚韧"天赋时,可能获得双倍"寻路"或"耐久训练"效果的问题。
修复了"狡诈"或"坚韧"宠物在切换"狡诈"与"坚韧"天赋选择节点时,偶尔会失去"耐久训练"和"寻路"宠物被动加成的问题。
**术士**
修复了"常客"天赋在使用其他术士的"恶魔传送门"时无法生效的问题。
恶魔使:修复了"深渊主宰"的持续时间与点了"暴君统治"天赋后的"恶魔暴君"不一致的问题。
**痛苦**
修复了"虚弱之疫"和"语言诅咒"无法在冷却管理器上正确显示的问题。
**毁灭**
从冷却管理器中移除了数个法术,因为这些法术已不再存在于游戏中。
**装饰对决**
躲藏者不再能靠近搜寻者的等待室。
开发者注释:此前出现了一种新兴战术,躲藏者会在搜寻者入口附近放置大量陷阱,阻止他们离开。
**地下城与团队副本**
**魔导师平台**
修复了迪根特斯的"吞噬熵能"可能伤害对其免疫的玩家的问题。
**风行者尖塔**
修复了指挥官克鲁洛克在施放完"剑刃风暴"后可能进行近战攻击的问题。
**虚空尖塔**
**宇宙之冠**
"重力坍塌"的伤害降低了10%。
2026年4月22日
**角色**
修复了一个可能导致某些暗夜精灵角色丢失之前选择的"亚麻眼罩"选项的Bug。
**职业**
**死亡骑士**
修复了导致"亡者指挥官"伤害加成光环被施加给死亡骑士的问题。
**唤魔师**
**恩护**
修复了"梦境吐息"无法被存入"静滞"的问题。
**圣骑士**
**神圣**
修复了一个可能导致神圣圣骑士造成的伤害低于预期的问题。
**潜行者**
修复了一个导致潜行者进入潜行状态时无法播放预期音效的Bug。
装饰对决
- 修复了一个错误,该错误曾导致装饰对决参与者因被错误判定为暂离而无法获得基础幻象硬币奖励。
- 人形追踪技能不再能揭示装饰对决中的玩家。
- 在装饰对决中获得的成就现在为账号通用,符合预期。
地下城与团队副本
- 修复了林多米的指引可能被施加给史诗钥石地下城之外玩家的问题。
- 进军奎尔丹纳斯
- 午夜降临
- 解决了火炬手未能阻止玩家获得午夜效果或未能移除午夜效果的问题。
物品
- 修复了从午夜名望商人处获得的勇士装备无法添加插槽的问题。
- 修复了使用萨拉斯功勋币获取虚空核心时,导致戴西姆斯在完成任务后仅给予每周两个虚空核心中的一个的问题。
- 开发者注释:货币窗口中显示两个虚空核心但提示“赛季上限:1/2”的玩家,现在可以安全地再次完成戴西姆斯的任何任务,以获取缺失的虚空核心。
专业技能
- 将萨拉斯竞争者链甲外套的制作成本调整为5枚纹章(原为4枚),以与其他制造的PvP胸甲保持一致。
任务
- 哈兰达尔可重复传说任务“无回之焰的故事”和“鲁苏拉之触的故事”中的远古视界石现在可以再次互动。
- 修复了日常任务“幻影假面舞会”显示为低级任务而非预期的蓝色感叹号的问题。
Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Hotfixes
June 12, 2026
The Burning Crusade Classic
Fixed an issue that caused Darkmoon Faire to not properly run on the first Friday of every month.
An extra Darkmoon Faire holiday will be available in Terrokkar Forest starting June 15 until June 22.
June 10, 2026
Mists of Pandaria Classic
Siege of Orgrimmar
Siegecrafter Blackfuse
Saw Blades now deal damage to Automated Shredders.
Season of Discovery
Players may now disable or re-enable XP gains by speaking with Grendag Brightbeard in Ironforge in the Forlorn Cavern or the Valley of Strength in Orgrimmar.
Developers’ notes: There is a known issue where if you disable XP gains, this change does not persist after logging out and back in. We are temporarily removing the 1g cost for disabling and re-enabling XP gains while we investigate a fix for this issue.
June 9, 2026
Delves
Valeera will no longer ignore Vile Cursed Toads when they attack you in a delve.
Dungeons
Darkflame Cleft
Fixed an issue that could prevent the candle cart from progressing.
Quests
Fixed an issue where the quest “Overcoming the Unknown: Rage-Riddled Drifter” was not properly appearing for players.
Fixed an issue that could prevent some characters from being able to complete "Lost Legends". Affected characters will need to abandon the quest "Lost Legends" and pick it back up from Zur'Ashar Kassameh in The Den in Harandar.
Mists of Pandaria Classic
Hilda Hornswaggle and other relevant NPCs should now be present for their daily quests in Ruins of Ogudei.
Cooldown-reduction trinkets will continue to work while loading screens are active.
Sylstrasza and Kyanite Stonetender should once again be present atop of Grommash Hold.
June 5, 2026
The Burning Crusade Classic
If multiple players use a Crystalforged Darkrune at Shartuul's Transporter simultaneously, any player who does not take control of the Felguard will keep their Crystalforged Darkrune.
Mists of Pandaria Classic
Tyrannical Gladiator's Waistbands for Season 14 now correctly cost Honor.
Nitro Boosts no longer send players upward in Scarlet Monastery.
Players can now voluntarily exit the Highwind Albatross in Timeless Isle.
Players should no longer be immediately removed from the Halfhill Noodle Time daily cooking scenario.
June 3, 2026
Mists of Pandaria Classic
Reduced the gold costs of Transmog outfit and slots by 90%.
Developers’ notes: Patch 5.5.4 was released with these gold costs unintentionally set too high.
Removed Prideful Gladiator gear that was temporarily, unintentionally rewarded from World Bosses.
Fixed a bug causing Battle Fatigue to work incorrectly in PvP.
Fixed a bug preventing Warforged Seals from having a rolling weekly cap as expected.
Fixed a bug preventing players from mounting Spectral Gryphon or Spectral Wind Rider as intended.
Fixed a bug that briefly prevented players on some realms from buying replacement cloaks or starting legendary quests or campaign quests.
June 2, 2026
Classes
Death Knight
Unholy
Resolved an issue causing Unholy Aura and Forbidden Ritual to be canceled earlier than expected.
Items
Fixed an issue with the Darkmoon Dominion: Blood trinket proccing for multiple stats if they're all equally the lowest stat.
The Burning Crusade Classic
Player versus Player
Following an Arena match, the user interface now displays the pre-match Matchmaking Ratings (MMR) for each team.
Developers' notes: Our goal is to provide more information, so that players can better contextualize their changing MMR.
Mists of Pandaria Classic
Classes
Death Knight
Blood
Bloodworms again have avoidance of area-of-effect spells.
May 26, 2026
Classes
Demon Hunter
Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
Havoc
Death Sweep damage increased by 10%.
Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance.
Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
Vengeance
Aldrachi Reaver: Reaver’s Glaive damage increased by 30%.
Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
Druid
Feral
All damage dealt increased by 4%.
Mage
Arcane
Developers’ notes: In addition to an overall damage buff, we’d like to get Sunfury’s damage closer to Spellslinger’s.
All ability damage increased by 5%. Does not apply to PvP.
Arcane Missiles damage increased by 10%. Does not apply to PvP.
Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
Fire
Developers’ notes: These changes are intended to increase Fire’s single target damage. The value of the increase should be comparable for all Hero Talent options.
Pyroblast damage increased by 8%. Does not apply to PvP.
Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
Frost
Developers’ notes: Frostfire performance is farther behind Spellslinger than we’re happy with, so we’re boosting a number of its talents to increase their single target and AOE damage.
Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
Frostfire: Duality - Pyroblast damage increased by 25%.
Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
Paladin
Retribution
Developers’ notes: Herald of the Sun has been trailing behind Templar in overall throughput. To improve its output, we’re extending its effective damage window by granting an additional Dawnlight charge. We’re also aiming to further improve its AoE performance by increasing the duration extension provided by Divine Storm.
Wake of Ashes now causes the next 3 Holy Power spending abilities to apply a Dawnlight (was 2).
Endless Gleam now extends Dawnlight’s duration by an additional 0.5 seconds when Divine Storm strikes at least 2 Dawnlights (was 0.3 seconds).
Priest
Holy
Developers’ notes: We’re reducing the mana costs of some core spell casts so Holy Priest can feel more comfortable casting Prayer of Healing and Flash Heal, particularly in raid settings.
Flash Heal mana cost reduced by 8%.
Benediction mana cost reduced by 8%.
Prayer of Mending mana cost reduced by 8%.
Prayer of Healing mana cost reduced by 8%.
Rogue
Developers’ notes: Deathstalker damage is below the other Hero Talent options for most content and damage profiles, especially for Assassination, and to the least degree for Subtlety single target output. Changes are targeted at improving Deathstalker’s total performance compared to each specialization’s alternative.
Assassination
Deathstalker: Deathstalker’s Mark damage increased by 30%.
Deathstalker: Clear the Witnesses now increases Fan of Knives damage by 60% (was 40%).
Deathstalker: Hunt Them Down damage increased by 25%.
Deathstalker: Corrupt the Blood now increases Rupture damage by 20% (was 10%).
Deathstalker: Darkest Night effect now increases Envenom damage by 35% (was 30%).
Subtlety
Deathstalker: Deathstalker’s Mark damage increased by 30%.
Deathstalker: Clear the Witnesses now increases Shuriken Storm damage by 60% (was 40%).
Shaman
Elemental
Farseer: Ancestral Spirits from the Farseer Hero Talent tree now benefit from the critical damage increase of the Elemental Fury talent.
Restoration
Developers’ notes: We’re adjusting the mana costs of some of Restoration Shaman’s basic spell casts to give them more room to spend mana on things like Chain Heal particularly in raid settings.
The mana cost of Chain Heal, Healing Wave, and Riptide has been reduced by 5%.
Warrior
Developers’ notes: These change aim to improve Colossus’ performance in single target and Mountain Thane’s performance in AOE relative to other Hero Talent options.
Arms
Colossus: Practiced Strikes - Mortal Strike and Slam damage increased by 25% (was 15%). Does not apply to PvP.
Fury
Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
Protection
Colossus: Practiced Strikes - Shield Slam damage increased by 25% (was 15%). Does not apply to PvP.
Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
Player versus Player
Death Knight
Unholy
San’layn: Vampiric Strike damage increased by 30% in PvP combat.
Druid
Balance
Elune’s Chosen: Lunar Calling now increases Starfire damage by an additional 20% in PvP combat.
Feral
Druid of the Claw: Ravage damage increased by 20% in PvP combat.
Evoker
Preservation
Developers’ notes: Preservation has pulled ahead of the other healers partially due to their ability to withstand crowd control but also due to their raw healing output. We’re reducing some of their throughput capabilities and also the uptime on Nullifying Shroud to bring them in line.
All healing reduced by 5% in PvP combat.
Nullifying Shroud duration reduced to 3 seconds (was 4 seconds).
Dream Breath instant healing reduced by 17% in PvP combat.
Hunter
Survival
Developers’ notes: Survival has a strong burst window with Takedown, but outside of that, they are lacking. We’d like to reduce the heavy burst of Takedown and redistribute that power to compensate.
Takedown damage reduced by 25% in PvP.
Damage of all spells and abilities increased by 6% in PvP.
Mage
Fire
Developers’ notes: We’d like to increase Fire’s steady state damage by adjusting Fireball to reward casting, and Meteor has been harder to justify picking up than we would like in PvP.
Fireball and Frostfire Bolt damage increased by 35% in PvP combat.
Meteor direct damage increased by 30% in PvP combat.
Paladin
Holy
Developers’ notes: Holy Light’s mana cost is more restrictive in PvP than intended, so we’re adjusting Divine Favor to make its use less punishing long-term.
Divine Favor now reduces the mana cost of Holy Light by 30% (was 10%) in PvP combat.
Fixed an issue that caused Denounce to not scale its damage with level or with buffs such as Avenging Wrath. This is about a 90% increase to its baseline output.
Protection
Developers’ notes: Protection Paladin’s damage capabilities have been higher than healthy for a spec with its utility.
All damage reduced by 10% in PvP combat.
Retribution
Developers’ notes: We’re adjusting Divine Exaction’s effectiveness to reduce Retribution’s burst window.
Templar: Divine Exaction down to 75% (was 150%) in PvP combat.
Priest
Holy
Developers’ notes: We’re reducing the mana cost of a few core spells for Holy Priest this week (see PvE changes for details) which is intended to help with healing in longer engagements. Additionally, Archon has felt weak compared to Oracle, so we’re targeting a buff to Halo to improve its viability.
Archon: Halo damage and healing increased by 25% in PvP combat.
Shadow
Developers’ notes: We feel Voidweaver is in a good position in PvP. Archon’s pressure is lacking in comparison, so we’re targeting some of its spells to improve its output.
Archon: Halo damage and healing increased by 25% in PvP combat.
Archon: Mind Flay Insanity damage increased by 25% in PvP combat.
Shaman
Elemental
Developers’ notes: Elemental is often relying on Ascendance for kills due to its high burst potential. These changes are intended to increase overall pressure while reducing reliance on cooldowns to score skills.
Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%)
Ascendance now increases Elemental Overload damage by 10% in PvP Combat (was 25%).
Lava Burst damage increased by 15% in PvP combat.
Lightning Bolt damage increased by 15% in PvP combat.
Enhancement
Developers’ notes: Enhancement burst has been hard to react to during cooldowns due to a Maelstrom Weapon bug we’re fixing. In addition, we’re toning down the haste gained from Shamanism to reduce the cooldown pressure from Shaman DPS specializations.
Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%) in PvP.
Resolved an issue causing Malestrom Weapon spenders from Thorim’s Invocation during Doom Winds to deal more damage than intended.
Warlock
Affliction
Developers’ notes: Hellcaller has underperformed compared to Soul Harvester and we would like to shrink that gap.
Hellcaller: Blackened Soul damage increased by 35% in PvP combat.
Hellcaller: Wither damage increased by 15% in PvP combat.
Hellcaller: Mark of Xavius now causes Blackened Soul to deal 4% increased damage per stack of Wither in PvP combat (was 2%).
Demonology
Developers’ notes: For Demonology and Destruction, we’re pulling back on some of the previous reductions to Conflagrate and Ruination as they were proving to be a little heavy handed. We’re also bringing up the damage of core casts like Incinerate and Hand of Gul’dan to reward Warlocks more for successful casts.
Hand of Gul’dan damage increased by 30% in PvP combat.
Diabolist: Ruination damage increased by 100% in PvP combat.
Destruction
Incinerate damage increased by 30% in PvP combat.
Conflagrate damage increased by 60% in PvP combat.
Diabolist: Ruination damage increased by 100% in PvP combat.
Warrior
Developers’ notes: Berserker Roar’s duration has been overly disruptive. Decreasing it should open up more options when deciding how to handle its effect.
Berserker Roar’s duration reduced to 5 seconds (was 10 seconds).
Arms
Developers’ notes: Arms’ overall pressure output has been slightly higher than we would like, so we’re tweaking their damage down to land them in a healthier spot.
All damage reduced by 3% in PvP combat.
May 22, 2026
Classes
Death Knight
Unholy
Resolved an issue causing Forbidden Ritual aura to remain permanently on the Death Knight.
Druid
Restoration
Reduced the number of sounds and visuals that play when using the talent Flourish with Tranquility.
Priest
Discipline
Master the Darkness can now be tracked in the cooldown manager.
Player versus Player
There is no longer a cap on the total number of Bloody Tokens a player may accumulate.
Resolved an issue that could prevent players from earning Slayer's Rise Dominance while holding all bases.
Paladin
Protection
Fixed an issue where Guardian of the Forgotten Queen could not be interrupted by some crowd control effects as intended.
May 19, 2026
Classes
Paladin
Retribution
Templar: Resolved an issue causing Hammer of Light to not cast properly in high haste situations.
Warlock
Affliction
Fixed an issue where Soul Swap would carry Unstable Affliction stacks when entering or exiting an instanced area.
Dungeons and Raids
March on Quel’Danas
The Hall of Fame for players who have completed Mythic difficulty is now closed.
Midnight Falls
Fixed an issue causing The Dark Archangel to sometimes not cancel upon triggering the final phase on Mythic difficulty.
Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes).
Reduced the spread of Midnight Crystals on Mythic difficulty.
Starsplinter initial damage reduced by 20% on Mythic difficulty.
Criticality damage reduced by 20%.
Items and Rewards
There is no longer a cap on the amount of upgrade Crests that can be accumulated by each player.
Player versus Player
There is no longer a cap on the amount of Conquest that can be earned, for the rest of Season 1.
Quests
The repeatable “Legends of the Haranir” quests are now available to player-characters who belong to a Warband that includes a character who has completed the first-time versions of the quests, and they may now be obtained by more than one character in your warband per week.
May 15, 2026
Achievements
Reservation for One will now be granted to players who collect Mythic-tier fish meat multiple times in the same run.
Additionally fixed issues with the Champion of Pahk creature in Abyss Anglers that caused it to disappear before players could catch it.
Classes
Delves
Nemesis Squads should no longer spawn under the world in Parhelion Plaza.
Decor Duel
Hiders can no longer swap with Enchanted Decoys.
Dungeons and Raids
The Voidspire
A teleport pad now appears in the Isle of Quel'Danas for raid groups that used the raid shortcut and have bosses to defeat.
Fallen-King Salhadaar
Resolved an issue making the Broken Oath warning unmovable in Edit Mode.
Player versus Player
Hunter
Beast Mastery
Bestial Wrath now displays as important on enemy nameplates.
May 12, 2026
Achievements
Abyss Anglers: Depth Grease no longer requires the Reinforced Joints upgrade.
Classes
Death Knight
Blood
Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
Dancing Rune Weapon grants 25% Parry (was 20%).
Blood Fortification grants 40% Stamina (was 35%).
Improved Death Strike healing increased to 15% (was 5%).
Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
Dance of Midnight chance to proc increased to 12.5% (was 10%).
Unholy
Death and Decay can now be tracked in the cooldown manager.
Demon Hunter
Vengeance
Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
Demonic Wards now reduces all damage taken by 12% (was 8%).
Thick Skin now grants 55% increased Stamina (was 50%).
Effectiveness of Mastery: Fel Blood increased by 20%.
Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
Druid
Guardian
Thrash direct damage reduced by 25%.
Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
Developers’ notes: These changes aim to bring this build closer to its expected output: high-damage relative to other tanks, but not abnormally so. Recent previous adjustments to Guardian have made the Elune’s Chosen build stronger than intended. With this tuning, we’re choosing to not break the Elune’s Chosen build or require the Apex talent. We have further plans to update the Guardian Apex Talent in a future patch to give us more flexibility with it and alleviate some of the current pain points for Druids.
Hunter
Marksmanship
Corrected an issue where Explosive Shot applied from the Salvo talent did not properly grant Lock and Load from the Shrapnel Shot talent when applied.
Paladin
Protection
Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
Sanctified Plates increases stamina by 7/15% (was 5/10%).
Ardent Defender duration increased to 12 seconds (was 8 seconds).
Ardent Defender now reduces damage taken by 30% (was 20%).
Sentinel duration increased to 20 seconds (was 16 seconds).
Shaman
Restoration
Corrected an issue where Downpour would consume Nature's Swiftness and Ancestral Swiftness.
Warlock
Diabolist: Fixed an issue where Diabolic Oculi would target creatures that are not in combat with their summoner.
Warrior
Protection
Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
Fight Through Flames reduces magic damage taken by 6% (was 4%).
Phalanx reduces damage enemies deal to you by 8% (was 5%).
Ignore Pain effectiveness increased by 8%.
Delves
Light spores in Sunkiller Sanctum should no longer interrupt channeled spells.
Housing
Players who purchased the Roofus bundle can now buy additional copies of the decor in that bundle from promotional decor resupply vendors in Stormwind (Tuuran), Orgrimmar (Gabbi), and Silvermoon City (Dennia Silvertongue).
Items
Fixed an issue where the Dundun's Abundant Travel Method toy would teleport players to the incorrect location.
Fixed an issue preventing weapons and trinkets crafted before 12.0.5 from being eligible for Ascendant Voidcore upgrades.
Prey
Removed the once per week restriction on Preferential Killing which generates a hunt with custom parameters. Players may complete Custom Hunts as often as desired after reaching rank 10 in the Season 1 Prey Journey, but subsequent Custom Hunts in a week give reduced rewards.
Increased Prey hunt progress gained from completing World Quests, defeating Ambushes, delivering Ripostes, and interacting with Remnants of Anguish.
Removed Hunter's Momentum from Hard and Nightmare mode Prey hunts.
Significantly increased the number of the Coalescing Anguish spawns in the outdoor world.
Player versus Player
Significantly increased rating gains from completing 2v2, 3v3, and Solo Shuffle matches.
Developers' notes: This adjustment is intended to meaningfully improve progression as the season continues to support healthier ladder movement. We'll continue to monitor rating distribution and make further adjustments if needed.
Void Assaults
Increased the progress gained for certain Void Assault steps.
May 8, 2026
Abyss Anglers
Resolved an issue in Abyss Anglers where some players weren't able to complete the Achievement Depth Grease, even if they had met the correct conditions.
Classes
Monk
Mistweaver
Fixed an issue that caused Rushing Wind Kick's heal to sometimes fail.
Dungeons and Raids
Magisters Terrace
Fixed an issue where sometimes Gemellus would fail to resume using abilities if a player died during Astral Grasp.
Nexus-Point Xenas
Fixed an issue causing Mana Batteries to appear as a neutral faction while casting Corespark Overload.
The Voidspire
Using the raid skip no longer causes players to automatically teleport when returning to the entrance.
Quests
Fixed an issue that prevented repeat play of "The Story of the Cauldron of Echoes".
Resolved an issue where players could be blocked from accepting "Rescue in the Shadows" if they had completed "Crypt in the Mist" during the Zul'Aman campaign.
User Interface
Fixed a bug causing Wings of the Void to unintentionally appear in the Spellbook.
May 6, 2026
Abyss Anglers
Ka'bubb the capybara will now join your Abyss Anglers dives once you've earned the Certified Depthdiver
Solved an issue in Abyss Anglers where some players couldn’t complete the Achievement Depth Grease, even if they had accomplished the correct conditions.
Classes
Druid
Restoration
Incarnation: Tree of Life's duration can now be tracked in the cooldown manager while talented into Reforestation without Incarnation: Tree of Life.
Monk
Brewmaster
Fixed an issue where Flurry Strikes did not correctly generate threat.
Fixed an issue where Vital Flame and Refreshing Drink incorrectly generated healing threat.
Warlock
Affliction
Fixed an issue where sometimes Wither would not replace Corruption.
Soul Harvester: Fixed an issue where Sataiel's Volition would sometimes stop providing its Corruption modifier.
Destruction
Fixed an issue where Conflagration of Chaos would not increase the damage of Shadowburn.
Decor Duel
Groups may now queue into Decor Duel through the Group Finder.
Dungeons and Raids
Pit of Saron
Risen Soldiers and Arcanist Cadavers can no longer be charmed.
Ick and Krick
Addressed an issue where Krick could fail to cast Get 'Em, Ick!
Windrunner Spire
Derelict Duo
Added an arrow over the head of the player being aimed at by Latch's Heaving Yank (in addition to the existing dynamic marker showing the closet target within the path).
Added a screen effect for when a player is standing in the path of Latch's Heaving Yank.
Addressed a few situations where Latch's Heaving Yank could behave unexpectedly.
Adjusted Kalis's teleport locations during Heaving Yank to leave more space between her and the edges of the arena.
The Voidspire
Corrected an issue where players were unable to teleport to The Approach after the instance has been soft reset.
Player versus Player
Warrior
Berserker Roar now displays as an important buff on enemy nameplates.
May 5, 2026
Classes
Death Knight
Frost
All damage increased by 5%. Does not affect PvP combat.
Unholy
Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes.
Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat.
Graveyard damage reduced by 15%. Does not affect PvP combat.
Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat.
Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Does not affect PvP combat.
San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
Demon Hunter
Devourer
All damage reduced by 3%.
Annihilator: Voidfall Meteor damage reduced by 12%.
Annihilator: Meteoric Rise damage bonus for Void Ray reduced to 10% (was 15%).
Vengeance
Thick Skin now increases Armor by 190% (was 150%).
Druid
Guardian
Wild Guardian now clears when entering Arena and Battlegrounds, and when starting a Mythic+ dungeon or a raid encounter.
Developers’ notes: Guardian Druids have continued to overperform in single target contexts, while experiencing difficulties with threat and sustained damage outside of cooldowns. With these changes, we’re aiming to reduce burst potential and transfer some of that power into more reliable and consistent abilities to aid in generating and maintaining threat.
Wild Guardian echo effectiveness reduced to 200% (was 300%).
Red Moon damage reduced by 20%.
Maul damage reduced by 15%.
Raze damage reduced by 15%.
Ravage damage reduced by 15%.
Thrash direct damage increased by 200%.
Thrash bleed damage increased by 100%.
Restoration
All healing reduced by 3%. Does not apply to PvP combat.
Everbloom heals for 20/40% of Lifebloom’s final heal (was 25/50%). Does not apply to PvP combat.
Call of the Elder Druid's cooldown is now trackable in the cooldown manager.
Evoker
Augmentation
All ability damage and pet damage reduced by 5%.
Fixed an issue where Inferno’s Blessing damage was not properly modified by the specialization baseline passive. Inferno’s Blessing’s spell damage coefficient has been adjusted to compensate, so its effective damage will only be changed per the above adjustment.
Scalecommander: Fixed an issue where Bombardment damage was not properly modified by the specialization’s baseline passives. Bombardment’s damage calculations have been adjusted to compensate.
Developers’ notes: Effective damage will be unchanged for Devastation and only reduced by 5% for Augmentation with the above adjustment.
Hunter
Pack Leader: Corrected an issue where Howl of the Pack Leader would not summon a Boar or a Bear if the Kill Command that would summon the Boar or Bear killed your target.
Pack Leader: Corrected an issue where the Pack Leader Boar's charge would not grant any of the Hogstrider damage bonuses or deal area damage if your Boar's primary target died before the Boar reached it.
Beast Mastery
All damage dealt by you and your pets increased by 4%. Does not apply to PvP combat.
Corrected an issue where the Piercing Fangs talent did not apply a critical damage bonus to the bonus pet summoned from Nature's Ally.
Marksmanship
Rapid Fire damage increased by 20%. Does not affect PvP combat.
Explosive Shot damage increased by 100%.
Arcane Shot and Multi-Shot damage increased by 30%.
Steady Shot damage increased by 100%.
Mage
Frost
Shatter damage to the primary target reduced by 6%.
Developers’ notes: Bug fixes last week to Hand of Frost and Flurry provided a meaningful damage increase to Frost. This change is primarily intended to offset the boost from those fixes.
Monk
Brewmaster
High Tolerance refunds 2/4 seconds of Purifying Brew’s cooldown when cast at Elevated Stagger (was 3/6 seconds).
Zen State increases stagger effectiveness by 15%, based on missing health (was 20%).
Fixed an issue where the Season 1 class set 4-piece Extra Kick could target unintended creatures.
Paladin
Holy
Eternal Flame healing increased by 15%.
Word of Glory healing increased by 15%.
Light of Dawn healing increased by 15%.
Protection
Base armor increased by 10%.
Priest
Discipline
Developers’ notes: Our goal here is to slightly rein in Atonement’s healing contribution in raid environments while keeping its effectiveness in smaller group content.
Atonement damage transfer has been increased to 30% (was 28%). Not applied to PvP combat.
Atonement healing now decays more rapidly beyond 5 targets.
Developers’ notes: For example, when healing 20 injured allies with Atonement, it would previously be reduced by 50%. With the new scaling, it will be reduced by 60%.
Holy
All healing increased by 6%. Not applied to PvP combat.
Rogue
Outlaw
All damage increased by 9%. Does not affect PvP combat.
Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
Trickster: Cloud Cover now causes Fazed to stack 1 additional time (was 2).
Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
Subtlety
All damage increased by 7%. Does not affect PvP combat.
Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
Shaman
Enhancement
Developers’ notes: Enhancement Shaman has been underperforming in both Raid and M+ content. With these changes, we’re aiming to increase throughput and help Stormbringer catch up to Totemic. We’re also resolving a bug, which would have a negative impact on performance, so we’re watching the results carefully.
All ability damage increased by 5%.
Auto attack damage increased by 10%.
Resolved an issue causing Thorim’s Invocation to cast Lightning Bolt, Chain Lightning and Tempest at with more effectiveness than intended when cast below 10 Maelstrom Weapon.
Stormbringer: Natural Gift now increases Nature damage of abilities by 6% (was 2%).
Stormbringer: Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 20% (was 10%).
Warlock
Affliction
Unstable Affliction damage increased by 20%.
Seed of Corruption damage increased by 10%.
Corruption damage increased by 20%.
Developers’ notes: This change does not affect Wither.
Agony damage increased by 10%.
Warrior
Developers’ notes: These tuning changes are aimed at improving Warrior performance overall as well as compensating for damage lost due to the Deep Wounds bug fix last week. We will continue to monitor Warrior performance and make further adjustments as needed.
Arms
Execute damage increased by 20%.
Overpower damage increased by 20%.
Slayer: Slayer’s Strike damage increased by 40%.
Slayer: Reap the Storm damage increased by 30%.
Fury
All damage increased by 5%.
Execute damage increased by 20%.
Raging Blow damage increased by 20%.
Slayer: Slayer’s Strike damage increased by 40%.
Slayer: Reap the Storm damage increased by 30%.
Mountain Thane: Ground Current damage increased by 50%.
Protection
Execute damage increased by 20%.
Mountain Thane: Thunder Blast damage increased by 30%.
Mountain Thane: Ground Current damage increased by 50%.
Decor Duel
Fixed a bug with the Enchanted Hourglass where the timer would get stuck at 1 second.
The Enchanted Hourglass can now only be interacted with by the hourglass's owner.
Dungeons and Raids
Pit of Saron
Addressed an issue where Scourgelord Tyrannus could jump out of the playspace and be unable to return.
Skyreach
Addressed an issue where Richocheting Chakram can damage pets.
Amirdrassil, the Dream's Hope
Addressed an issue that could block progression after defeating Larodar.
The Voidspire
Crown of the Cosmos
Alleria health reduced by 5% in Mythic difficulty.
Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty.
Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty.
Rift Simulacrum health reduced by 10% in Mythic difficulty.
Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty.
Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty.
Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty.
Voidstalker Sting targets 10% fewer players in Stage Three.
Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
March on Quel’Danas
Belo’ren, Child of Al’ar
Rebirth is now a 40 second cast on all difficulties (was 30 seconds).
Reduced the knockback on Light and Void Edict on all difficulties.
Midnight Falls
Midnight Crystal health reduced by 5% on Mythic difficulty.
Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
Midnight Crystal health reduced by up to 20% in smaller group sizes.
Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
Eclipsed damage reduced by up to 20% in smaller group sizes.
Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 second).
Overkill Current damage reduced by 20%.
Enemies and NPCs
Rare enemies in Ritual Sites no longer scale incorrectly while in a party.
Items
Permafrost Essence now provides 59% less critical strike.
Player versus Player
Developers’ notes: The pace of PvP combat is a little too fast right now, resulting in quick kills from burst damage. We’re increasing player health in PvP combat to slow this down slightly and give players more time to react.
Gladiator’s Distinction (PvP trinket set bonus) now increases player Stamina by an additional 5%.
Voidstone Shielding Array absorption is reduced by 50% in PvP combat.
Demon Hunter
Devourer
Developers’ notes: Devourer’s ability to burst enemies down is a little too high.
Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
Druid
Balance
Developers’ notes: Overall, Balance Druid is performing reasonably well, with the notable exception of Starsurge feeling underwhelming. We’re increasing Starsurge damage to give Balance more opportunities to contribute single-target burst.
Starsurge damage increased by 18% in PvP combat.
Hunter
Beast Mastery
All damage dealt by you and your pets reduced by 3% in PvP combat.
Marksmanship
Developers’ notes: We reduced Marksmanship damage in a recent hotfix, but those changes were too aggressive. We’re pulling back on some of the reductions to Black Arrow and overall damage to bring Marksmanship back up to a reasonable spot.
Black Arrow damage increased by 11% in PvP combat.
All damage increased by 5% in PvP combat.
Mage
Arcane
Developers’ notes: Arcane is behind the other Mage specializations, so we’re increasing the damage of some of their core spells. These are the more difficult spells to fully channel, so we’d like them to feel more rewarding when you do cast them.
Arcane Blast damage increased by 15% in PvP combat.
Arcane Missile damage increased by 15% in PvP combat.
Fire
Developers’ notes: Fire, particularly Sunfury, is able to deal significant burst during their Combustion windows. We’d like to reduce that with that caveat that casting Fireball should still feel rewarding.
Pyroblast damage reduced by 6% in PvP combat.
Fireball damage increased by 80% in PvP combat.
Sunfury: Codex of the Sunstriders now increases spell damage during Combustion by 1% for each Spellfire Sphere consumed in PvP combat (was 2%).
Frost
Ray of Frost damage reduced by 10% in PvP combat.
Monk
Brewmaster
All damage reduced by 15% in PvP combat.
Paladin
Holy
Mana regeneration is now reduced by 35% in PvP combat (was 45%).
Protection
Templar: Divine Exaction now causes Divine Toll to cast 2 additional times at 75% effectiveness in PvP combat (was 150%).
Priest
Shadow
Developers’ notes: Shadow’s consistent damage over time is quite effective, but their single target spells are lower than intended. We’re increasing Shadow Word: Madness and Mind Blast damage to help them contribute single target burst a bit more effectively.
Shadow Word: Madness damage increased by 25% in PvP combat.
Mind Blast and Void Blast damage increased by 20% in PvP combat.
Rogue
Outlaw
Developers’ notes: Outlaw’s damage ended up being quite high after recent adjustments, particularly Between the Eyes with patch 12.0.5. We’re reducing that along with some reductions to Cloud Cover for both PvE and PvP.
Between the Eyes damage reduced by 15% in PvP combat.
All ability damage reduced by 5%.
Shaman
Restoration
Healing Wave healing increased by 10% in PvP combat.
Riptide healing increased by 15% in PvP combat.
Warlock
Destruction
All damage increased by 5% in PvP combat.
May 1, 2026
Classes
Paladin
Holy
Fixed an issue that caused Beacon of Light to sometimes not transfer healing from Holy Light or Flash of Light.
Rogue
Assassination
Fixed a bug causing Deathmark to generate less Energy than intended.
Enemies and NPCs
Faithbreaker Ger'lok will now return to his ritual platform if he is pulled far away.
Sound
Reduced the volume of the Gaze of the Alnseer sound effect.
April 30, 2026
Classes
Shaman
Corrected an issue where the Jet Stream talent would not remove snare effects from allies who enter your Wind Rush Totem's area.
Restoration
Corrected an issue where the initial healing from dropping a Stormstream Totem was not affected by Mastery: Deep Healing.
Farseer: Corrected an issue where summoned Ancestors would not cast Chain Heal when dropping Stormstream Totem.
Totemic: Corrected an issue where the effects of the Tidecaller's Guard shield imbuement would be lost upon dying and resurrecting.
Housing
Players can again place non-default flooring, leave their House, and return to find the flooring where they placed it.
Items
Fixed a bug preventing players from purchasing the Cache of Void-Touched Weapons before unlocking the Void-Touched Sunfury Poleaxe from any item.
Player versus Player
Warrior
Fixed an issue where Disarm was incorrectly sharing a diminishing return with root effects.
User Interface
Resolved an issue with Action Bar items persisting when you enter a vehicle.
World
Fixed a rare bug that could cause players using DirectX 11 to see zone-wide graphical corruption.
April 29, 2026
Classes
Evoker
Flameshaper: Twin Flame will no longer bounce to enemy targets that the Evoker is not in combat with.
Fixed an issue where Titan's Gift and Titanic Wrath were not increasing the damage of the final few ticks of Disintegrate for Preservation and Devastation Evokers.
Shaman
Restoration
All damage dealt increased by approximately 12%.
Developers’ notes: Restoration shamans were intended to gain a 30% damage increase with the release of patch 12.0.5, but an error resulted in them gaining about half of that amount. This 12% increase brings them up to a total of +30% damage when compared to before patch 12.0.5.
Warlock
Affliction
Fixed an issue where Fatal Echoes would consume a Soul Shard when activated.
Fixed an issue where Unstable Affliction would consume all stacks of Shard Instability.
Warrior
Arms
Slams from Fervor of Battle which critically strike will now correctly trigger Mortal Wounds.
Deep Wounds applied by Execute no longer deal double the intended damage.
Decor Duel
The Enchanted Hourglass now has a progress bar, and its timer is now better aligned with the toy's duration.
Housing
Fixed a bug where the neighborhood weekly quest “Lost Animals” could become unavailable to players who completed it previously.
Items
Cosmic Hunter's Glaive and Fangs of the Invader should now have Intellect for Devourer Demon Hunters.
Professions
Cooking
Fixed an issue with Hearty Well Fed being refreshed by standard Well Fed foods.
Reputation
Midnight World Quests now correctly award increased reputation while Sign of the Emissary is active.
Void Assaults
Imperator Pertinax should no longer die easily during the Eversong Void Incursion.
Fixed a bug that could prevent some players who were properly in combat with the Void-Corrupted creature from receiving credit toward the Cosmic Slayer achievement.
April 28, 2026
Classes
Druid
Restoration
Fixed an issue where Blooming Infusion was counting each target of Nature's Bounty or Rampant Growth as an additional cast.
Mage
Frost
Fixed an issue causing some spells to be incorrectly locked during Party Sync.
Warlock
Affliction
Fixed an issue where the Abyssal Immolator 4-piece set bonus would not correctly increase the initial stack count of Agony by 2.
Fixed an issue where Unstable Affliction applied through Fatal Echoes would consume Shard Instability.
Decor Duel
Fixed a bug that could prevent seekers from receiving participation credit.
Dungeons and Raids
Algeth’ar Academy
Timer increased to 31 minutes (was 30 minutes).
Maisara Caverns
Muro’jin and Nekraxx
Coordinated Assault damage reduced by 30%, and now ignores armor.
March on Quel’Danas
Midnight Falls
Fixed an issue causing Druids to become untargetable after entering the Darkwell while shapeshifted.
April 27, 2026
Classes
Demon Hunter
Havoc
Fixed an issue that allowed Havoc to benefit from Vengeance's Annihilator talent Meteoric Rise when using Collective Anguish in specific conditions.
Vengeance
Annihilator: Fixed an issue that caused Celestial Echoes to grant 5 additional Fury per Fracture instead of the intended 3 Fury.
Evoker
Fixed an issue where Renewing Blaze would not always trigger its healing effect from certain attacks.
Mage
Frost
Fixed an issue causing Hand of Frost Rank 2 to not provide the correct percent chance increase per stack of Shatter.
Fixed an issue that could cause Flurry to not benefit fully from the damage bonus of Brain Freeze, when a non-Brain-Freeze-affected Flurry was cast immediately afterwards.
Fixed an issue causing some Tracked Buffs for Frostfire to not display correctly.
Casting Mass Invisibility now correctly interrupts the Mage's current spell.
Monk
Windwalker
Touch of Karma now shows as a large defensive buff on raid frames.
Rogue
Trickster: Cloud Cover's visual effect is now only visible to the caster in all circumstances.
Assassination
Separated the tracked buffs for Implacable into two elements so they can be tracked separately with the Cooldown Manager.
Duration of increased Energy generation.
Amount of Energy regeneration you'll receive when Envenom expires.
Warlock
Affliction
Fixed an issue where Shared Agony would not function after casting a Curse.
Hellcaller: Fixed an issue where Xalan's Cruelty would not increase the critical strike chance of Wrath of Nathreza.
Fixed an issue where periodic damage caused by Malefic Grasp is unaffected by Death's Embrace.
Soul Harvester: Fixed an issue where consuming Nightfall with Malefic Grasp would not activate Wicked Reaping.
Demonology
Fixed an issue where Fel Armaments would reduce the cooldown of Felstorm by 20 seconds, rather than the intended 10 seconds.
Delves
The Darkway
Corrupted Leyline will no longer sometimes continue to cast Detected! after it’s out of range.
The Shadow Enclave
Fixed an issue where characters could lose the ability to strafe after picking up a mirror.
Items and Rewards
Fixed a Great Vault display bug where the World Row indicated an item level of 272 for the Tier 5 Ritual Site, instead of the intended 269 item level.
Player versus Player
Demon Hunter
Fixed an issue that prevented the target throw effect from being available while using Illidan's Grasp.
Havoc
Fixed an issue that caused Consume Magic to remove an additional Magic effect from the primary target when the Blood Moon PvP Talent was selected.
Quests
Resolved an issue where players who completed the quest "The Legend of Aln'Sharan" could not gather them on alts without completing the quest first.
April 24, 2026
Achievements
Midnight Keystone Myth - Season One is now available to players who attained a Mythic+ Rating of at least 3400 during Midnight Season 1.
Characters
Pandaren characters who boost during the intro sequence will now be able to port to their houses.
Classes
Death Knight
Unholy
Festering Scythe is now an aura on the player, resolving issues that occur when extending the duration of plagues.
Developers’ notes: The underlying issue here was proving to be problematic for a number of reasons and we felt like this would be the safest approach for now.
Resolved an issue causing Magus of the Dead to not take action immediately on spawn.
Resolved an issue causing Forbidden Knowledge Rank 4 to activate less than stated.
Resolved an issue causing Unholy Devotion to grant Haste in addition to attack speed and energy regeneration.
Disease Cloud is now cast by the Abomination, resolving issues such as it not interacting with pet scaling talents.
Demon Hunter
Devourer
Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not recommend Collapsing Star outside of melee range.
Vengeance
Fixed an issue that caused Metamorphosis to be put on cooldown when Last Resort's effect triggered.
Hunter
Marksmanship
Corrected an issue where Unbreakable Bond could give the damage reduction effect to the hunter rather than their pet.
Mage
Frost
Fixed an issue causing Hand of Frost (Rank 2) to not provide the correct percent chance increase per stack of Shatter.
Paladin
Holy
Fixed an issue that caused Holy Armaments to significantly impact framerates.
Priest
Shadow
Voidweaver: Fixed an issue causing Overwhelming Shadows to increase the damage of Mind Blast.
Rogue
Trickster: Fixed an issue that caused Cloud Cover's effect to cost 30 Energy to activate.
Trickster: Cloud Cover's visual effect is now only visible to the caster in all circumstances.
Warlock
Affliction
Fixed an issue where Jinx would not function if Foul Mouth was not talented.
Demonology
Fixed an issue where Demonic Gateway would benefit Hellbent Commander.
Delves
Valeera is no longer unwilling to attack Poison Dart Frog or Giant Cursed Bullfrog.
Atal’Aman
Adjusted the placement of several out-of-range Sanctified Banners in two story variants.
The Darkway
The Corrupted Leyline will no longer sometimes continue to cast Detected! after being out of its range.
Dungeons and Raids
Maisara Caverns
Addressed an issue where players could remain in combat after defeating Vordaza.
Housing
Decorative Dornogal Opals (small, medium and large) are now available for purchase from the Disguised Decor Duel Vendor in Silvermoon.
Player versus Player
Hunter
Marksmanship
Precise Shots now benefits Kill Shot and Black Arrow at 50% effectiveness in PvP combat.
Black Arrow damage reduced by 30% in PvP combat.
All damage reduced by 10% in PvP combat.
Developers’ notes: Several talent changes in 12.0.5 led to Marksmanship overperforming in PvP. These updates target changes to Black Arrow and their overall damage to account for the new interactions and reduce their effectiveness at both burst damage and overall pressure.
Mage
Mass Invisibility will no longer target players carrying the Deephaul Crystal in Deephaul Ravine.
Priest
Fixed an issue causing Cyclone to be able to be applied while a Priest has Psychic Shroud active.
Quests
Fixed an issue where some Alliance players were unable to see the "Heavy Anchor" for "The Fragrance of the Dunes" quest.
Fixed an issue causing players to be unable to turn in Nebulous Voidcores to Decimus while on the quest “Artifice of Aggression”.
Fixed an issue that could cause Lorna Crowley to phase out when engaged for the Arcantina quest "A Generational Moment".
April 23, 2026
Classes
Hunter
Marksmanship
Corrected an issue where players could gain double the benefit of Pathfinding or Endurance Training when using the Unbreakable Bond talent in combination with the Cunning or Tenacious talents.
Cunning or Tenacity pets should no longer sometimes lose their pet passive bonuses of Endurance Training and Pathfinding when changing between the Cunning and Tenacity talent choice node.
Warlock
Fixed an issue where Frequent Traveler would not function when using another Warlock's Demonic Gateway.
Diabolist: Fixed an issue where Abyssal Dominion would not match the duration of Demonic Tyrant with Reign of Tyranny talented.
Affliction
Fixed an issue where Blight of Weakness and Tongues would not properly display on the Cooldown Manager.
Destruction
Removed several spells from the Cooldown Manager, as they are no longer present in-game.
Décor Duel
Hiding players can no longer go near the Seeker's waiting room.
Developers’ notes: There was an emergent tactic where hiders would place a bunch of traps near the seekers’ entrance, preventing them from leaving.
Dungeons and Raids
Magisters' Terrace
Addressed an issue where Degentrius' Devouring Entropy could damage players who were immune to it.
Windrunner Spire
Addressed an issue where Commander Kroluk could melee after finishing casting Bladestorm.
The Voidspire
Crown of the Cosmos
Gravity Collapse damage reduced by 10%.
April 22, 2026
Characters
Fixed a bug that could cause some Night Elf characters to be missing the intended Linen Blindfold option they previously chose.
Classes
Death Knight
Resolved an issue causing the Commander of the Dead damage increase aura to be applied to Death Knights.
Evoker
Preservation
Fixed an issue where Dream Breath was not being stored in Stasis.
Paladin
Holy
Fixed a bug that could cause Holy Paladins to do less damage than intended.
Rogue
Fixed a bug that prevented the expected audio from playing when a Rogue enters stealth.
Decor Duel
Fixed a bug that could prevent Decor Duel participants from receiving base Illusionary Coin rewards by incorrectly evaluating them to be AFK.
Humanoid tracking abilities no longer reveal players in Decor Duel.
Achievements earned in Decor Duel are now account-wide, as intended.
Dungeons and Raids
Addressed an issue where Lindormi's Guidance could be applied to players outside of Mythic+ dungeons.
March on Quel’Danas
Midnight Falls
Resolved issues with Torchbearer failing to prevent players from receiving applications of Midnight or failing to remove applications of Midnight.
Items
Addressed an issue preventing sockets from being added to Champion items obtained from Midnight Renown vendors.
Fixed an issue where acquiring a Nebulous Voidcore with Thalassian Tokens of Merit would cause Decimus to only grant one of his two weekly Nebulous Voidcores upon quest turn-in.
Developers’ notes: Players who have two Nebulous Voidcores in their currency window while showing "Season Maximum: 1/2" can now safely complete any of Decimus's quests again to receive their missing Nebulous Voidcore.
Professions
Adjusted the cost of Thalassian Competitor's Chain Tunic to 5 Heraldry (was 4) to be in line with other crafted PvP chestpieces.
Quests
The Ancient Visionstone can once again be interacted with for the Harandar repeatable legends quests "The Story of the Echoless Flame" and "The Story of Russula's Outreach".
Fixed a bug where the daily quest "Ephemeral Masquerade" appeared to be a low-level quest, rather than the intended blue exclamation point.