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职业调整即将到来 – 9月1日

原题:官方蓝贴主题:Class Tuning Incoming – September 1
US论坛蓝贴主题Linxy2026-08-30 04:56阅读 12
本周,我们继续审视了Mythic+、Raid和PvP的数据。考虑到上周的调整,部分专精仍可获益于进一步改动,尤其是那些在Raid与Mythic+中表现欠佳的专精……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
**本周,我们继续审视了大秘境、团本和PvP的数据。** 结合上周的调整,有些专精需要进一步的改动,尤其是在团本和大秘境中表现不佳的专精。对于PvP,我们的目标是降低整体的防御和自疗能力,同时提升表现不佳专精的输出能力。 --- **职业** **死亡骑士** * **冰霜** * 开发者备注:我们旨在提高冰霜死亡骑士在单目标和双目标顺劈场景下的表现。 * 凛风冲击主目标伤害提高15%。 * 湮灭伤害提高15%。 * 冰霜打击伤害提高20%。 * 近战攻击伤害提高10%。 **恶魔猎手** * **浩劫** * 所有伤害提高4%。此改动不影响PvP战斗。 * **复仇** * 开发者备注:复仇的防御能力仍然低于预期,因此通用减伤效果将得到增强。此外,随着最大生命值的提高,恶魔追击作为恢复手段的效果已经落后,因此其治疗效果也将提高。 * 恶魔结界现在使受到的伤害降低15%(原为12%)。 * 虚空掠夺者现在使脆弱效果降低受到的伤害6%(原为5%)。 * 恶魔追击的治疗效果提高25%。 **德鲁伊** * 撕碎伤害提高10%。 * **平衡** * 所有法术伤害提高4%。此改动不影响PvP战斗。 * **野性** * 开发者备注:野性专精的表现低于预期,尤其是在团本战斗中,因此我们既提供整体提升,也对一些单体技能进行特定加强。 * 所有法术伤害提高5%。此改动不影响PvP战斗。 * 自动攻击伤害提高10%。 * 凶猛撕咬伤害提高10%。 * **恢复** * 所有治疗效果提高4%。 **猎人** * **野兽控制** * 你和你的宠物造成的所有伤害提高7%。 * **生存** * 你和你的宠物造成的所有伤害提高7%。在PvP战斗中此加成仅为3%。 **法师** * **火焰** * 所有法术伤害提高3%。 * **冰霜** * 所有法术伤害提高6%。 **武僧** * **织雾** * 开发者备注:我们希望提高织雾武僧的治疗能力,同时提升其4件套套装奖励的价值。 * 所有治疗效果提高5%。 * 毒雾深渊 4件套套装奖励的触发几率从20%提高至25%。 * **踏风** * 所有法术伤害提高4%。此改动不影响PvP战斗。 **圣骑士** * **防护** * 开发者备注:我们正在调整防护圣骑士的伤害,以帮助其跟上其他坦克的步伐,尤其是在地下城中。 * 荣耀圣焰伤害提高150%。 * 奉献伤害提高30%。 * 神圣指引伤害提高30%。 **牧师** * **戒律** * 暗言术:痛的蓝耗降低20%。 --- **玩家对战 (PvP)** * 开发者备注:在PvP中,治疗者能过快地将目标血量抬满,导致战斗时间过长。我们正在降低所有治疗专精的PvP饰品套装奖励提供的主属性,以加快战斗节奏。 * 角斗士的荣光套装奖励为所有治疗专精提供5%的主属性(原为10%)。 **恶魔猎手** * **掠夺者** * 所有法术伤害在PvP战斗中提高5%。 * **浩劫** * 苍穹之雨现在每道箭矢造成相当于最大生命值6%的伤害(原为8%)。 **德鲁伊** * 激活在PvP战斗中回复20%法力值(原为25%)。 * **野性** * 开发者备注:我们正在提高野性专精的整体伤害,特别是针对利爪德鲁伊,并略微降低其防御能力以加快野性专精的战斗节奏。 * 夺命(利爪德鲁伊)伤害在PvP战斗中提高15%。 * 生存本能在PvP战斗中使受到的伤害降低40%(原为50%)。 * **恢复** * 开发者备注:我们正在提高恢复专精的整体治疗量,同时降低迅捷治愈和一些法力回复天赋的强度。目标是更好地平衡恢复专精的治疗手段,使其不过于依赖迅捷治愈来抬满队友。 * 强力附魔在PvP战斗中将万灵之召:树人形态的持续时间延长4秒(原为6秒)。 * 植树造林在PvP战斗中提供持续8秒的万灵之召:树人形态(原为10秒)。 * 迅捷治愈在PvP战斗中的治疗效果降低20%。 * 花蕾绽放(远古守护者PvP天赋)现在消耗1.89%基础法力值(原为免费)。 * 花蕾绽放(远古守护者PvP天赋)现在优先施放回春术而非生命绽放。 * 百花齐放(远古守护者PvP天赋)现在消耗3.5%基础法力值(原为免费)。 **唤魔师** * **湮灭** * 开发者备注:相较于地壳主宰者,湮灭的塑焰者构筑使用率不高。我们正在提高一些塑焰者核心法术的强度,以提供更多选择。 * 分解在PvP战斗中触发焚身的效果提高至200%(原为150%)。 * 纵火在PvP战斗中的伤害提高至30%(原为20%)。 * 扩肺在PvP战斗中将火焰吐息的持续伤害提高40%(原为30%)。 * **恩护** * 在PvP战斗中,法力回复速度现在降低35%(原为30%)。 **猎人** * **野兽控制** * 开发者备注:在PvP中,野兽控制专精在爆发期间造成的伤害高于我们的预期,因此我们将削弱一些可能导致这种情况的技能。 * 浴血奋战在PvP战斗中的伤害降低25%。 * 野性守护的初始伤害在PvP战斗中降低10%。 * 兽群领袖:践踏!在PvP战斗中的伤害降低10%。 **法师** * 开发者备注:法师频繁使用强大的防御技能,延长了PvP对局时间,因此我们正在降低其护盾的强度和寒冰屏障的冷却时间。火焰专精的伤害也将被降低,以使其与其他专精保持一致。 * 强化幻术在PvP战斗中使镜像的冷却时间降低15秒。 * 寒冬庇护在PvP战斗中使寒冰屏障的冷却时间降低15/30秒。PvP中的说明文字将在后续补丁中更新。 * **奥术** * 棱光护体在PvP战斗中的吸收量降低25%。 * **火焰** * 烈焰护体在PvP战斗中的吸收量降低25%。 * 所有伤害在PvP战斗中降低3%。 * **冰霜** * 寒冰护体在PvP战斗中的吸收量降低25%。 **牧师** * **戒律** * 开发者备注:戒律专精,尤其是虚空编织者,需要一些帮助,因此我们正在提高其部分吸收和救赎治疗能力,以使其与其他治疗者持平。 * 虚空护盾在PvP战斗中的吸收量提高10%。 * 真言术:盾在PvP战斗中的吸收量提高10%。 * 救赎在PvP战斗中的治疗效果提高5%。 **潜行者** * 开发者备注:潜行者在有配合的队伍中以及随着评分的提高,其防御潜力会增强,其中先发制人带来的预判效果收益过高,因此我们将对其进行削弱以使其更加合适。 * 先发制人现在在其效果激活期间使受到的伤害降低25%(原为40%) * **奇袭** * 所有法术伤害在PvP战斗中降低4%。 **萨满祭司** * **元素** * 开发者备注:元素的先知英雄天赋树在防御方面的表现优于预期,而其风暴召唤者英雄天赋树在进攻方面的表现则低于预期。因此,我们将针对两种类型的核心效果进行调整:自然和谐对先祖守护效果的强化将被削弱,而风暴召唤者的多个关键效果(包括风暴本身)将获得旨在提高整体伤害和爆发潜力的增强。 * 先知 **:** 自然和谐现在在PvP战斗中使先祖守护的冷却时间降低10秒(原为15秒),并使其治疗效果提高最大生命值的5%(原为10%)。 * 风暴召唤者:风暴在PvP战斗中的伤害提高20%。 * 风暴召唤者:自然恩赐现在在PvP战斗中将自然伤害提高4%(原为2%)。 * 风暴召唤者:风暴呼唤者现在在PvP战斗中将自然法术暴击伤害提高10%(原为5%)。 * **增强** * 开发者备注:增强专精的进攻能力较弱,因此我们正在提高其部分持续伤害,同时略微降低其治疗能力。 * 治疗之涌在PvP战斗中的治疗效果降低20%。 * 风暴打击在PvP战斗中的伤害提高15%。 * 熔岩猛击在PvP战斗中的伤害提高15%。 **战士** * 开发者备注:武器战和狂暴战通过PvP天赋援护提供了强大的团队防御功能性,但过高的减伤频率使敌方队伍没有可乘之机。 * **武器** * 援护(PvP天赋)现在使 intervene 的冷却时间提高20秒。 * **狂暴** * 援护(PvP天赋)现在使 intervene 的冷却时间提高20秒。
This week, we’ve continued to examine Mythic+, Raid, and PvP data. Considering last week’s tuning, there are some specs that could benefit from further adjustment, especially underperforming specs in Raiding and Mythic+. For PvP, our goal is to reduce overall defensiveness and healing while also increasing offensive capabilities for low performing specializations. Classes Death Knight Frost Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios. Howling Blast main target damage increased by 15%. Obliterate damage increased by 15%. Frost Strike damage increased by 20%. Melee damage increased by 10%. Demon Hunter Havoc All damage increased by 4%. This does not affect PvP combat. Vengeance Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased. Demonic Wards now reduces damage taken by 15% (was 12%). Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%). Fel Devastation healing increased by 25%. Druid Shred damage increased by 10%. Balance All ability damage increased by 4%. Does not affect PvP combat. Feral Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities. All ability damage increased by 5%. Does not apply to PVP combat. Auto-attack damage increased by 10%. Ferocious Bite damage increased by 10%. Restoration All healing increased by 4%. Hunter Beast Mastery All damage dealt by you and your pets increased by 7%. Survival All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat. Mage Fire All ability damage increased by 3%. Frost All ability damage increased by 6%. Monk Mistweaver Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value. All healing done increased by 5%. The Venomous Abyss 4-piece set bonus chance to activate has been increased from 20% to 25%. Windwalker All ability damage increased by 4%. Does not affect PvP combat. Paladin Protection Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons. Blaze of Glory damage increased by 150%. Consecration damage increased by 30%. Divine Guidance damage increased by 30%. Priest Discipline Shadow Mend mana cost reduced by 20%. Player versus Player Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat. Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%). Demon Hunter Devourer All ability damage increased by 5% in PvP combat. Havoc Rain from Above now deals damage equal to 6% of max health per bolt (was 8%). Druid Innervate grants 20% mana in PvP combat (was 25%). Feral Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral. Ravage (Druid of the Claw) damage increased by 15% in PvP combat. Survival Instincts reduces damage taken by 40% in PvP combat (was 50%). Restoration Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies. Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds). Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds). Swiftmend healing reduced by 20% in PvP combat. Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free). Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom. Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free). Evoker Devastation Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them. Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%). Enkindle damage increased to 30% in PvP combat (was 20%). Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%). Preservation Mana regeneration is now reduced by 35% in PvP combat (was 30%). Hunter Beast Mastery Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation. Bloodshed damage reduced by 25% in PvP combat. Bestial Wrath initial damage reduced by 10% in PvP combat. Pack Leader: Stampede! damage reduced by 10% in PvP combat. Mage Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations. Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat. Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch. Arcane Prismatic Barrier absorb reduced by 25% in PvP combat. Fire Blazing Barrier absorb reduced by 25% in PvP combat. All damage reduced by 3% in PvP combat. Frost Ice Barrier absorb reduced by 25% in PvP combat. Priest Discipline Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers. Void Shield absorption increased by 10% in PvP combat. Power Word: Shield absorption increased by 10% in PvP combat. Atonement healing increased by 5% in PvP combat. Rogue Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate. Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%) Assassination All ability damage reduced by 4% in PvP combat. Shaman Elemental Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential. Farseer**:** Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds (was 15 seconds) and increases its healing by 5% of max health (was 10%) in PvP combat. Stormbringer: Tempest damage increased by 20% in PvP combat. Stormbringer: Natural Gift now increases Nature damage by 4% (was 2%) in PvP combat. Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% (was 5%) in PvP combat. Enhancement Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly. Healing Surge healing reduced by 20% in PvP combat. Stromstrike damage increased by15% in PvP combat. Lava Lash damage increased by 15% in PvP combat. Warrior Developers’ notes: Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike. Arms Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds. Fury Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.