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职业调整即将到来 – 9月1日

原题:蓝贴回复:Class Tuning Incoming – September 1
US论坛蓝贴Linxy2026-08-29 06:27阅读 5
本周我们继续检查了史诗钥石、团队副本和PvP的数据。考虑到上周的调整,有些专精可以受益于进一步的调整,尤其是在团队副本和史诗钥石中表现不佳的专精……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
本周,我们继续审视了史诗钥石、团队副本和PvP的数据。考虑到上周的调整,某些专精仍有进一步调整的空间,尤其是在团队副本和史诗钥石中表现欠佳的专精。对于PvP,我们的目标是降低整体的防御性和治疗量,同时提升表现不佳专精的进攻能力。 **职业** **死亡骑士** **冰霜** 开发者备注:我们旨在提升冰霜死亡骑士在单体及双目标顺劈场景中的表现。 * 凛风冲击对主目标的伤害提高15%。 * 湮灭的伤害提高15%。 * 冰霜打击的伤害提高20%。 * 近战攻击的伤害提高10%。 **恶魔猎手** **浩劫** * 所有伤害提高4%。此改动不影响PvP战斗。 **复仇** 开发者备注:复仇的防御表现仍低于预期,因此其通用减伤效果将得到增强。此外,随着生命值上限的提高,魔化毁灭作为恢复手段的效果已显不足,因此其治疗量将得到提升。 * 恶魔结界现在使受到的伤害降低15%(原为12%)。 * 虚空掠夺者现在使脆弱效果降低受到的伤害6%(原为5%)。 * 魔化毁灭的治疗效果提高25%。 **德鲁伊** * 撕碎的伤害提高10%。 **平衡** * 所有法术伤害提高4%。此改动不影响PvP战斗。 **野性** 开发者备注:野性专精的表现低于预期,尤其是在团队副本战斗中,因此我们将在提供整体增强的同时,对一些单体技能进行针对性加强。 * 所有技能伤害提高5%。此改动不适用于PvP战斗。 * 自动攻击的伤害提高10%。 * 凶猛撕咬的伤害提高10%。 **恢复** * 所有治疗效果提高4%。 **猎人** **野兽控制** * 你和你的宠物造成的所有伤害提高7%。 **生存** * 你和你的宠物造成的所有伤害提高7%。在PvP战斗中,此增伤效果仅为3%。 **法师** **火焰** * 所有法术伤害提高3%。 **冰霜** * 所有法术伤害提高6%。 **武僧** **织雾** 开发者备注:我们希望提升织雾武僧的治疗能力,同时增强其4件套套装奖励的价值。 * 所有治疗效果提高5%。 * 剧毒深渊4件套套装奖励的触发几率从20%提高至25%。 **踏风** * 所有技能伤害提高4%。此改动不影响PvP战斗。 **圣骑士** **防护** 开发者备注:我们正在调整防护圣骑士的伤害,以帮助他们在副本中跟上其他坦克的步伐。 * 荣耀圣焰的伤害提高150%。 * 奉献的伤害提高30%。 * 神圣指引的伤害提高30%。 **牧师** **戒律** * 苦修的治疗效果提高6%。 * 真言术:盾的吸收量提高15%。 **PvP** 开发者备注:在PvP中,治疗者能过快地将目标血量抬满,导致战斗时间过长。我们将降低所有治疗专精PvP饰品套装的奖励主属性,以加快战斗节奏。 * 角斗士的荣光套装奖励为所有治疗专精提供5%的主属性(原为10%)。 **恶魔猎手** **掠夺者** * 所有技能伤害在PvP战斗中提高5%。 **浩劫** * 天降之雨现在每枚弹矢造成的伤害相当于最大生命值的6%(原为8%)。 **德鲁伊** * 激活在PvP战斗中回复的法力值为20%(原为25%)。 **野性** 开发者备注:我们正在提升野性专精的总体伤害,尤其是针对利爪德鲁伊,同时略微降低其防御能力以加快其战斗节奏。 * 狂暴撕扯(利爪德鲁伊)在PvP战斗中的伤害提高15%。 * 生存本能在PvP战斗中使受到的伤害降低40%(原为50%)。 **恢复** 开发者备注:我们正在提升恢复专精的整体治疗量,同时降低迅捷治愈和一些法力回复天赋的强度。目标是更好地平衡恢复专精的治疗手段,使其不那么依赖迅捷治愈来抬满队友。 * 强力附魔在PvP战斗中使化身:生命之树的效果持续时间延长4秒(原为6秒)。 * 再造林在PvP战斗中提供8秒的化身:生命之树效果(原为10秒)。 * 迅捷治愈在PvP战斗中的治疗效果降低20%。 * 盛放绽放(远古知识PvP天赋)现在消耗1.89%基础法力值(原为免费)。 * 盛放绽放(远古知识PvP天赋)现在优先施加回春术而非生命绽放。 * 百花齐放(远古知识PvP天赋)现在消耗3.5%基础法力值(原为免费)。 **唤魔师** **湮灭** 开发者备注:相比地壳指挥官,湮灭的塑焰者流派使用率不高。我们正在增强一些以塑焰者为核心的技能,为其提供更多选择。 * 在PvP战斗中,瓦解触发吞噬烈火的效率提高至200%(原为150%)。 * 燃火在PvP战斗中的伤害提高至30%(原为20%)。 * 扩大的肺部在PvP战斗中使火焰吐息的持续伤害提高40%(原为30%)。 ** Preservation** * 在PvP战斗中,法力回复速度现在降低35%(原为30%)。 **猎人** **野兽控制** 开发者备注:野兽控制专精在PvP中的爆发期伤害高于我们的预期,因此我们将削弱一些可能导致此情况的技能。 * 浴血奋战在PvP战斗中的伤害降低25%。 * 狂野怒火的初始伤害在PvP战斗中降低10%。 * 兽群领袖:践踏!在PvP战斗中的伤害降低10%。 **法师** 开发者备注:法师经常利用强大的防御技能来延长PvP对局时间,因此我们将降低其护盾的效能和寒冰屏障的冷却时间。火焰法术的伤害也将被降低,以使其与其他专精保持一致。 * 改进幻术在PvP战斗中使镜像的冷却时间缩短15秒。 * 冬日防护在PvP战斗中使寒冰屏障的冷却时间缩短15/30秒。PvP中的提示信息将在后续补丁中更新。 **奥术** * 棱光护体的吸收量在PvP战斗中降低25%。 **火焰** * 烈焰护体的吸收量在PvP战斗中降低25%。 * 所有伤害在PvP战斗中降低3%。 **冰霜** * 寒冰护体的吸收量在PvP战斗中降低25%。 **牧师** **戒律** 开发者备注:戒律专精需要一些帮助,特别是虚空编织者,因此我们正在增强其部分吸收和治疗效果,以使其与其他治疗者持平。 * 虚空之盾的吸收量在PvP战斗中提高10%。 * 真言术:盾的吸收量在PvP战斗中提高10%。 * 救赎的治疗效果在PvP战斗中提高5%。 **潜行者** 开发者备注:在协调配合和评级提升的情况下,潜行者的防御潜力会得到提升,其中先发制人的预判效果收益过高,因此将被削弱以使其更加合理。 * 先发制人现在在其效果激活期间使受到的伤害降低25%(原为40%)。 **刺杀** * 所有技能伤害在PvP战斗中降低4%。 **萨满祭司** **元素** 开发者备注:元素专精的先知英雄天赋树在防御方面表现超出预期,而其风暴使者英雄天赋树在进攻方面则低于预期。因此,我们将针对两种类型的核心效果进行调整:自然和谐对野性守护效果的增强将被削弱,而风暴使者的多个关键效果(包括风暴本身)将获得旨在提高整体伤害和爆发潜力的增强。 * 先知**:** 自然和谐在PvP战斗中现在使野性守护的冷却时间缩短10秒(原为15秒),并使其治疗效果提高相当于最大生命值5%的量(原为10%)。 * 风暴使者:风暴在PvP战斗中的伤害提高20%。 * 风暴使者:自然馈赠在PvP战斗中现在使自然伤害提高4%(原为2%)。 * 风暴使者:风暴召唤者在PvP战斗中现在使自然法术的暴击伤害提高10%(原为5%)。 **增强** 开发者备注:增强专精在进攻端较弱,因此我们正在提升其部分持续伤害能力,同时略微降低其治疗能力。 * 治疗之涌在PvP战斗中的治疗效果降低20%。 * 风暴打击在PvP战斗中的伤害提高15%。 * 熔岩猛击在PvP战斗中的伤害提高15%。 **战士** 开发者备注:武器战和狂暴战通过PvP天赋“护卫”提供了强大的团队防御功能,但减伤效果过于频繁,导致敌方队伍没有可乘之机。 **武器** * 护卫(PvP天赋)现在使援护的冷却时间延长20秒。 **狂暴** * 护卫(PvP天赋)现在使援护的冷却时间延长20秒。
This week, we’ve continued to examine Mythic+, Raid, and PvP data. Considering last week’s tuning, there are some specs that could benefit from further adjustment, especially underperforming specs in Raiding and Mythic+. For PvP, our goal is to reduce overall defensiveness and healing while also increasing offensive capabilities for low performing specializations. Classes Death Knight Frost Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios. Howling Blast main target damage increased by 15%. Obliterate damage increased by 15%. Frost Strike damage increased by 20%. Melee damage increased by 10%. Demon Hunter Havoc All damage increased by 4%. This does not affect PvP combat. Vengeance Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased. Demonic Wards now reduces damage taken by 15% (was 12%). Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%). Fel Devastation healing increased by 25%. Druid Shred damage increased by 10%. Balance All ability damage increased by 4%. Does not affect PvP combat. Feral Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities. All ability damage increased by 5%. Does not apply to PVP combat. Auto-attack damage increased by 10%. Ferocious Bite damage increased by 10%. Restoration All healing increased by 4%. Hunter Beast Mastery All damage dealt by you and your pets increased by 7%. Survival All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat. Mage Fire All ability damage increased by 3%. Frost All ability damage increased by 6%. Monk Mistweaver Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value. All healing done increased by 5%. The Venomous Abyss 4-piece set bonus chance to activate has been increased from 20% to 25%. Windwalker All ability damage increased by 4%. Does not affect PvP combat. Paladin Protection Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons. Blaze of Glory damage increased by 150%. Consecration damage increased by 30%. Divine Guidance damage increased by 30%. Priest Discipline Shadow Mend mana cost reduced by 20%. Player versus Player Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat. Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%). Demon Hunter Devourer All ability damage increased by 5% in PvP combat. Havoc Rain from Above now deals damage equal to 6% of max health per bolt (was 8%). Druid Innervate grants 20% mana in PvP combat (was 25%). Feral Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral. Ravage (Druid of the Claw) damage increased by 15% in PvP combat. Survival Instincts reduces damage taken by 40% in PvP combat (was 50%). Restoration Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies. Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds). Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds). Swiftmend healing reduced by 20% in PvP combat. Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free). Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom. Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free). Evoker Devastation Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them. Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%). Enkindle damage increased to 30% in PvP combat (was 20%). Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%). Preservation Mana regeneration is now reduced by 35% in PvP combat (was 30%). Hunter Beast Mastery Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation. Bloodshed damage reduced by 25% in PvP combat. Bestial Wrath initial damage reduced by 10% in PvP combat. Pack Leader: Stampede! damage reduced by 10% in PvP combat. Mage Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations. Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat. Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch. Arcane Prismatic Barrier absorb reduced by 25% in PvP combat. Fire Blazing Barrier absorb reduced by 25% in PvP combat. All damage reduced by 3% in PvP combat. Frost Ice Barrier absorb reduced by 25% in PvP combat. Priest Discipline Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers. Void Shield absorption increased by 10% in PvP combat. Power Word: Shield absorption increased by 10% in PvP combat. Atonement healing increased by 5% in PvP combat. Rogue Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate. Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%) Assassination All ability damage reduced by 4% in PvP combat. Shaman Elemental Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential. Farseer**:** Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds (was 15 seconds) and increases its healing by 5% of max health (was 10%) in PvP combat. Stormbringer: Tempest damage increased by 20% in PvP combat. Stormbringer: Natural Gift now increases Nature damage by 4% (was 2%) in PvP combat. Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% (was 5%) in PvP combat. Enhancement Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly. Healing Surge healing reduced by 20% in PvP combat. Stromstrike damage increased by15% in PvP combat. Lava Lash damage increased by 15% in PvP combat. Warrior Developers’ notes: Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike. Arms Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds. Fury Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.