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魔兽世界:午夜热修 - 9月1日

原题:蓝贴回复:World of Warcraft: Midnight Hotfixes - September 1
US论坛蓝贴Linxy2026-09-02 08:24阅读 2
2026年9月1日 职业 死亡骑士 冰霜 开发者笔记:我们旨在提高冰霜死亡骑士在单体目标和双目标顺劈场景中的表现。 凛风冲击的主要目标伤害提高……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、武僧
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
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2026年9月1日 职业 死亡骑士 冰霜 开发者注释:我们旨在提升冰霜死亡骑士在单目标和双目标顺劈场景下的表现。 凛风冲击主目标伤害提高15%。 湮灭伤害提高15%。 冰霜打击伤害提高20%。 近战伤害提高10%。 邪恶 修复了导致“精通: dreadblade”和“恶性感染”无法提高溃烂之疫暴击几率的问题。 恶魔猎手 浩劫 所有伤害提高4%。此效果不影响PvP战斗。 复仇 开发者注释:复仇恶魔猎手的防御表现仍低于预期,因此通用减伤效果将获得增强。此外,随着最大生命值池的提升,恶魔践踏作为恢复手段的效果已经落后,因此其治疗量将得到提高。 恶魔结界现在使受到的伤害降低15%(原为12%)。 虚空掠夺者现在使脆弱降低受到的伤害6%(原为5%)。 恶魔践踏的治疗效果提高25%。 德鲁伊 撕碎伤害提高10%。 平衡 所有法术伤害提高4%。不影响PvP战斗。 野性 开发者注释:野性德鲁伊的表现低于预期,尤其是在团队副本战斗中,因此我们将提供整体提升以及对部分单目标技能的具体增强。 所有法术伤害提高5%。不适用于PvP战斗。 自动攻击伤害提高10%。 凶猛撕咬伤害提高10%。 恢复 所有治疗效果提高4%。 猎人 野兽控制 你和你的宠物造成的所有伤害提高7%。 修复了导致荒野横扫不考虑目标包围半径的问题。 生存 你和你的宠物造成的所有伤害提高7%。在PvP战斗中此提高仅为3%。 法师 火焰 所有法术伤害提高3%。不适用于PvP战斗。 冰霜 所有法术伤害提高6%。 武僧 织雾 开发者注释:我们希望在提高织雾武僧治疗能力的同时,提升其4件套套装奖励的价值。 所有治疗效果提高5%。 “剧毒深渊”4件套套装奖励的触发几率提高至25%(原为20%)。 踏风 所有法术伤害提高4%。不影响PvP战斗。 圣骑士 防护 开发者注释:我们正在调整防护圣骑士的伤害,以帮助他们在坦克中保持竞争力,尤其是在地下城中。 荣耀圣焰伤害提高150%。 奉献伤害提高30%。 神圣指引伤害提高30%。 牧师 戒律 真言术:盾的施法时间缩短20%。 潜行者 刺杀 修复了导致腐蚀飞溅可从非职业自然伤害来源(如饰品)触发的问题。 萨满 英雄天赋 先知 修复了导致“自然和谐”将“自然守护者”的治疗效果提高20%而非其描述和预期的10%的问题。 地下探险 地下探险中的饰品掉落不再那么频繁。 地下城与团队副本 纳洛拉克之巢 修复了骑乘状态下与食物祭品互动可能导致其短时间内无法互动的问题。 谋杀巷 修复了歼灭者扎苏克斯的飞斧有时造成的伤害低于预期的问题。 剧毒深渊 灵魂缠绕者涅克扎利 在随机团队难度下,涅克扎利的生命值降低15%。 被埋葬的哨兵 乌拉泰克之息和乌拉泰克之血在随机团队难度下的生命值降低15%。 斯佐拉克 在普通和英雄难度下,斯佐拉克的生命值根据团队规模最多降低10%。 在普通和英雄难度下,被狂暴横风选中的玩家人数减少。 双牙 修复了在史诗难度下,免疫效果会阻止玩家在超过死亡阈值后继续获得永恒之毒层数的问题。 在史诗难度下,目标因永恒之毒死亡前所需的层数提高至10层。 在史诗难度下,贪婪盛宴的最低目标数量提高至4个。 在随机团队难度下,维克斯胡尔和伊斯拉兹的生命值降低20%。 在随机团队难度下,永恒之毒的最大生命值伤害效果降低至50%。 修复了防护圣骑士的精通无法正确对抗腐蚀洪流或永恒之毒的问题。 盘绕祭坛 在史诗难度下,凝聚毒液伤害降低15%。 在史诗难度下,毒液破裂伤害降低10%。 在英雄难度下,毒液破裂伤害根据队伍规模最多降低15%。 在随机团队、普通和英雄难度下,挥发性毒液伤害根据队伍规模最多降低15%。 在英雄难度下,怨毒灵魂缠绕者生命值根据队伍规模最多降低10%。 在随机团队、普通和英雄难度下,祖尔詹的生命值根据队伍规模最多降低10%。 在英雄难度下,恐怖哀嚎的施法时间根据队伍规模最多延长20%。 在随机团队、普通和英雄难度下,避免铡刀和恐怖铡刀失败伤害所需的最低命中玩家人数降低至3人。 乌拉泰克 在剧毒子宫外击杀疫鳞贱徒不再触发幽魂之首下潜。 调整了受到复仇效果影响的生物的被击中动画,使其名牌不再移位,从而降低打断难度。 潮汐缚地洞窟 在普通、英雄和史诗难度下,尼姆里萨唤潮者及其鱼人的生命值根据队伍规模最多降低10%。 在普通和英雄难度下,冰霜宝珠的初始和周期性伤害根据队伍规模最多降低33%。 在史诗难度下,冰霜宝珠的初始和周期性伤害根据队伍规模最多降低17%。 冰霜宝珠的光环持续时间缩短至12秒(原为16秒)。 虚空伤痕竞技场 更新了塔兹拉赫暗蚀之花的视觉效果,使其与冲击半径更加匹配。 物品 艾瑞恩出售的腐蚀钱币袋不再唯一。 玩家对战 开发者注释:在PvP中,治疗者能够过快地将目标血量抬满,导致战斗时间过长。我们将降低所有治疗专精PvP饰品套装奖励提供的主属性,以提高战斗节奏。 角斗士的荣光套装奖励对所有治疗专精提供5%主属性(原为10%)。 修复了训练场中施放打断的任务无法正确获得进度的问题。请注意,你可能需要放弃并重新接取该任务才能使此修复生效。 恶魔猎手 吞噬者 在PvP战斗中,所有法术伤害提高5%。 浩劫 天降怒火现在每发箭矢造成最大生命值6%的伤害(原为8%)。 德鲁伊 激活在PvP战斗中提供20%法力值(原为25%)。 野性 开发者注释:我们正在提高野性德鲁伊的总体伤害,尤其是利爪德鲁伊,并略微降低其防御能力以加快野性德鲁伊的战斗节奏。 在PvP战斗中,掠夺(利爪德鲁伊)伤害提高15%。 在PvP战斗中,生存本能减伤效果降低至40%(原为50%)。 恢复 开发者注释:我们正在提高恢复德鲁伊的整体治疗量,同时降低迅捷治愈和部分法力回复天赋的强度。目标是为了更好地平衡恢复德鲁伊的治疗手段,使其不过度依赖迅捷治愈来抬满队友。 在PvP战斗中,强力附魔使“化身:生命之树”的持续时间延长4秒(原为6秒)。 在PvP战斗中,重新造林使“化身:生命之树”持续8秒(原为10秒)。 在PvP战斗中,迅捷治愈的治疗效果降低20%。 盛开爆发(远古知识PvP天赋)消耗1.89%基础法力值(原为免费)。 盛开爆发(远古知识PvP天赋)现在优先施加回春术而非生命绽放。 群体绽放(远古知识PvP天赋)消耗3.5%基础法力值(原为免费)。 唤魔师 湮灭 开发者注释:湮灭唤魔师的烈焰塑形者构筑相比统率指挥官使用率较低。我们正在提高一些以烈焰塑形者为核心的技能的强度,为他们提供更多选择。 在PvP战斗中,分解触发吞噬烈焰的效果提高至200%(原为150%)。 在PvP战斗中,燃火伤害提高至30%(原为20%)。 在PvP战斗中,扩肺术使火焰吐息的周期性伤害提高40%(原为30%)。 恩护 在PvP战斗中,法力回复降低效果提高至35%(原为30%)。 猎人 野兽控制 开发者注释:野兽控制猎人在爆发窗口期内的伤害高于我们在PvP中的预期,因此我们正在削弱一些可能导致这种情况的技能。 在PvP战斗中,血之气息伤害降低25%。 在PvP战斗中,狂野怒火的初始伤害降低10%。 在PvP战斗中,兽群领袖:践踏!伤害降低10%。 法师 开发者注释:法师经常通过强大的防御技能来延长PvP对局的时间,因此我们正在降低其护盾的效能。
September 1, 2026 Classes Death Knight Frost Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios. Howling Blast main target damage increased by 15%. Obliterate damage increased by 15%. Frost Strike damage increased by 20%. Melee damage increased by 10%. Unholy Resolved an issue causing Mastery: Dreadblade and Foul Infections to not increase the critical strike chance of Plague Erupt effects. Demon Hunter Havoc All damage increased by 4%. This does not affect PvP combat. Vengeance Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased. Demonic Wards now reduces damage taken by 15% (was 12%). Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%). Fel Devastation healing increased by 25%. Druid Shred damage increased by 10%. Balance All ability damage increased by 4%. Does not affect PvP combat. Feral Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities. All ability damage increased by 5%. Does not apply to PvP combat. Auto-attack damage increased by 10%. Ferocious Bite damage increased by 10%. Restoration All healing increased by 4%. Hunter Beast Mastery All damage dealt by you and your pets increased by 7%. Resolved an issue causing Wild Thrash to not take target bounding radius into account. Survival All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat. Mage Fire All ability damage increased by 3%. Does not apply to PvP combat. Frost All ability damage increased by 6%. Monk Mistweaver Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value. All healing done increased by 5%. The Venomous Abyss 4-piece set bonus chance to activate has been increased to 25% (was 20%). Windwalker All ability damage increased by 4%. Does not affect PvP combat. Paladin Protection Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons. Blaze of Glory damage increased by 150%. Consecration damage increased by 30%. Divine Guidance damage increased by 30%. Priest Discipline Shadow Mend mana cost reduced by 20%. Rogue Assassination Fixed an issue allowing Caustic Spatter to trigger from non-class Nature damage sources, such as trinkets. Shaman Hero Talents Farseer Fixed an issue that caused Natural Harmony to increase the healing of Nature’s Guardian by 20% instead of its listed and intended 10%. Delves Trinkets no longer drop as abundantly in Delves. Dungeons and Raids Den of Nalorakk Addressed an issue where interacting with Food Offering while mounted can cause it to no longer be interactable for a short period. Murder Row Addressed an issue where Xathuux the Annihilator’s Axe Toss can sometimes inflict less damage than intended. The Venomous Abyss Nek’zali the Soulcoiler Nek’zali’s health reduced by 15% on Raid Finder difficulty. Entombed Sentinels Breath of Ula’tek and Blood of Ula’tek health reduced by 15% on Raid Finder difficulty. Sszorak Sszorak’s health reduced by up to 10% for smaller raid sizes on Normal and Heroic difficulties. Reduced the number of players targeted by Raging Crosswinds on Normal and Heroic difficulties. The Twin Fangs Resolved an issue where immunities would prevent players from receiving additional applications of Eternal Venom beyond the death threshold on Mythic difficulty. Increased the number of applications before the target dies from Eternal Venom to 10 on Mythic difficulty. Increased the number of minimum targets to 4 for Ravenous Feast on Mythic difficulty. Vexhul and Ithraz health reduced by 20% on Raid Finder difficulty. Reduced the maximum health damage effect of Eternal Venom to 50% on Raid Finder difficulty. Resolved an issue where Protection Paladin’s Mastery did not function correctly against Caustic Deluge or Eternal Venom. The Coiled Altar Coalesced Venom damage reduced by 15% on Mythic difficulty. Venom Rupture damage reduced by 10% on Mythic difficulty. Venom Rupture damage reduced by up to 15% on smaller group sizes on Heroic difficulty. Volatile Venom damage reduced by up to 15% on smaller group sizes on Raid Finder, Normal, and Heroic difficulties. Spiteful Soulcoiler health reduced by up to 10% on smaller group sizes on Heroic difficulty. Zul’jan’s health reduced by up to 10% on smaller group sizes on Raid Finder, Normal, and Heroic difficulties. Wail of Terror cast time increased by up to 20% on smaller group sizes on Heroic difficulty. Reduced the minimum players needed to be hit by Guillotine and Grim Guillotine to avoid failure damage to 3 players on Raid Finder, Normal, and Heroic difficulties. Ula’tek Killing a Blightscale Wretch while outside of its Toxic Womb no longer triggers the Spectral Head to submerge. Adjusted the impact animation on a creature affected by the application of Revenge so their nameplate does not shift making interrupts more difficult. Tidebound Grotto Nymrissa Wavecaller and her murlocs’ health reduced by up to 10% for lower group sizes on Normal, Heroic, and Mythic difficulties. Frost Orb initial and periodic damage reduced by up to 33% for lower group sizes on Normal and Heroic difficulty. Frost Orb initial and periodic damage reduced by up to 17% for lower group sizes on Mythic difficulty. Frost Orb aura duration reduced to 12 seconds (was 16 seconds). Voidscar Arena Updated visuals of Taz’Rah’s Darkbloom orbs to better match their impact radius. Items Satchel of Corrosive Coins sold by Er’iyne is no longer unique. Player versus Player Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat. Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%). Fixed an issue where the Training Grounds quest for casting an interrupt was not properly granting credit. Note that you may need to abandon and re-accept the quest for this fix to apply. Demon Hunter Devourer All ability damage increased by 5% in PvP combat. Havoc Rain from Above now deals damage equal to 6% of max health per bolt (was 8%). Druid Innervate grants 20% mana in PvP combat (was 25%). Feral Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral. Ravage (Druid of the Claw) damage increased by 15% in PvP combat. Survival Instincts reduces damage taken by 40% in PvP combat (was 50%). Restoration Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies. Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds). Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds). Swiftmend healing reduced by 20% in PvP combat. Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free). Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom. Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free). Evoker Devastation Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them. Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%). Enkindle damage increased to 30% in PvP combat (was 20%). Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%). Preservation Mana regeneration is now reduced by 35% in PvP combat (was 30%). Hunter Beast Mastery Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation. Bloodshed damage reduced by 25% in PvP combat. Bestial Wrath initial damage reduced by 10% in PvP combat. Pack Leader: Stampede! damage reduced by 10% in PvP combat. Mage Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations. Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat. Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch. Arcane Prismatic Barrier absorb reduced by 25% in PvP combat. Fire Blazing Barrier absorb reduced by 25% in PvP combat. All damage reduced by 3% in PvP combat. Frost Ice Barrier absorb reduced by 25% in PvP combat. Priest Discipline Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers. Void Shield absorption increased by 15% in PvP combat. Power Word: Shield absorption increased by 15% in PvP combat. Atonement healing increased by 10% in PvP combat. Rogue Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate. Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%). Assassination All ability damage reduced by 4% in PvP combat. Shaman Elemental Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential. Farseer: Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds in PvP combat (was 15 seconds). Stormbringer: Tempest damage increased by 20% in PvP combat. Stormbringer: Natural Gift now increases Nature damage by 4% in PvP combat (was 2%). Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% in PvP combat (was 5%). Enhancement Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly. Healing Surge healing reduced by 20% in PvP combat. Stromstrike damage increased by15% in PvP combat. Lava Lash damage increased by 15% in PvP combat. Warrior Developers’ notes: Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike. Arms Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds. Fury Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds. Quests Fixed an issue that prevented Midnight World Quests from rewarding Adventurer Crests.