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Midnight: 12.1.5 PTR开发说明

原题:官方蓝贴主题:Midnight: 12.1.5 PTR Development Notes
US论坛蓝贴主题Linxy2026-09-30 04:58阅读 41
在击败乌拉克之后,一股沉睡已久的恐怖力量被唤醒。在奎尔萨拉斯与祖阿曼之间维系脆弱的和平……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、猎人、恶魔猎手。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、猎人、恶魔猎手
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
**《午夜》:12.1.5 PTR 开发说明** **故事战役:“明日之诺”** 图片1920×1080 350 KB 乌拉泰克的陨落唤醒了一个长眠已久的恐怖存在。在奎尔萨拉斯与祖阿曼之间斡旋出一份脆弱的和平,深入盘蛇岛的至深之处,并对抗阿曼尼部族的远古宿敌——克瑟拉基将军,基西克斯。 **金多詹迷宫** 图片1920×1080 346 KB 如果你是喜欢地下堡、并寻求更深层冒险的玩家,那么欢迎来到迷宫。 迷宫在保留探索、发现以及与同伴一起克服挑战的精神的同时,还提供了广阔的、类似超大型地下城的体验,旨在让你按照自己的节奏来攻克,并拥有专属的成长系统、强力的解锁内容,以及与挑战规模相匹配的奖励。 你可以在一段史诗般的连续游戏中穿越其中,也可以随着时间的推移逐步攻略,按自己的进度前行。你走得越远,能发现的角色成长机会和值得冒险一搏的宝藏就越多。 与地下堡类似,迷宫也会让你与一位值得信赖的同伴一同踏入险境。瓦莉拉·萨古纳尔将在你向未知深处推进时为你指引方向。 **亚基入侵** 图片1920×1080 598 KB 冲入亚基入侵——这是一种全新的区域范围内的公共事件,将发生在逐日者之岛或祖阿曼。 每小时有十分钟,勇士们将在一个接一个地完成整个区域内的一系列公共事件后,迎战一场激烈的首领战。无论你是在抵御空中突击,还是在陆地上集结防御者,亚基军队在艾泽拉斯的勇士面前都将毫无胜算。 每次入侵有六种场景类型,其中三种侧重于战斗,三种侧重于非战斗,并有八种可能的词缀与战斗场景搭配。团结一心的勇士们将在十分钟窗口关闭前,根据尽可能多地完成目标而获得奖励。 **词缀** * **虚空防护**:有几率出现一名亚基虚空编织者,为所有其他亚基单位制造一个保护屏障。 * **亚基掘洞者**:数只亚基会 aggressively 在区域中掘地穿行。如果玩家靠近,它们会将任何人击飞到空中。 * **虚空之球**:虚空之球会在区域中移动,试图困住其中的任何人。 * **阿斯塔洛的苦痛**:阿斯塔洛的实验仍在继续。他派出了他的苦痛水晶来“帮忙”,这些水晶会对亚基以及任何被卷入其爆炸范围冒险者造成伤害。 * **虫群!**:所有亚基敌人都会被替换为大量更弱小的亚基单位。 * **亚基精英**:所有亚基敌人都会被替换为数量更少但更强大的亚基单位。 * **虚空感染**:一些亚基被虚空感染,进入战斗几秒后会爆炸,对玩家造成伤害并感染其他亚基单位。 * **织网者**:有几率生成一只亚基织网者。如果它的引导没有被中断,它就会用蛛网覆盖一名玩家。 **全新单体首领团队副本:基西克斯的解脱** 图片1200×675 127 KB 基西克斯被囚禁在乌拉泰克宝库之下的地下巢穴中。随着乌拉泰克的败亡,束缚基西克斯的枷锁已然削弱,阿曼尼部族在远古时代封印的怪物就此被释放出来。 与莉亚德琳女士一同面对基西克斯,在这场目标明确的单体首领战中,与该战役不断升级的威胁展开决定性对决。集结你的盟友,为这场为奎尔萨拉斯和祖阿曼的故事画上句号的战斗做好准备。 **通过晋升毒石释放新的力量** 图片1920×1080 283 KB 在12.1.5内容更新上线后,晋升虚空核心将以晋升毒石的形态回归,让玩家可以将自身力量推向新的高度。 要收集晋升毒石,请与银月城魔法织网机附近的奥林·夜行者交谈,以开启任务“远古深渊,远古之毒”。此任务完成后,奥林将有时间进行研究,随后他将强化玩家,使其能够获取从所有英雄或史诗难度团队副本首领、+10层及以上的史诗钥石地下城、11层丰饶地下堡以及梦魇狩猎冠军装备箱中掉落的晋升毒石。 当你收集到10枚晋升毒石后,可使用它们来提升一件完全升级的第二赛季英雄、史诗或最高品质的潮汐 crafted 武器、饰品或项链的物品等级。 晋升毒石可在PTR上从Trinketaur处购买以进行测试。 **战团声望** 军团再临和争霸艾泽拉斯的声望现在可以在整个战团内共享。 **职业** **恶魔猎手** **吞噬者** * 坍缩之星在开始施法后现在拥有更大的范围,减少了因目标脱离范围而导致技能失效的情况。 * 坍缩之星的施法被取消时,不再进入5秒冷却时间。 * 坍缩之星现在只会在其施法期间,于限定时间内减缓恶魔之怒的消耗。 * 如果坍缩之星的施法被取消后再次施放,它总共只能减缓恶魔之怒消耗大约1.5次完整施法的时间。 * 达到此时间限制后,无论施法是被中断还是重新开始,恶魔之怒的消耗都将完全恢复。 **虚空伤痕** * 恶魔之力现在会使坍缩之星重置复仇回避的冷却时间。 * 恶魔之力对复仇回避的强化效果现在会使其伤害提高30%。 * **修正**:暴烈变形现在会重置灵魂裂割的冷却时间。 * **修正**:暴烈变形不再重置复仇回避的冷却时间。 * **修正**:暴烈变形不再提高复仇回避的伤害(原为25%),也不再使其重置灵魂裂割的冷却时间。 * 怪物崛起现在使你在非恶魔形态下的智力提高10%(原为15%)。 * 怪物崛起现在会使坍缩之星的伤害提高20%(原为15%)。 **猎人** **射击** * 新天赋:血羽之簇——瞄准射击爆击现在会造成相当于伤害量20%的“大师猎手”流血效果。在瞄准射击爆击后的4秒内,你的任何技能对该目标造成伤害时,目标都会受到额外的流血伤害。 * 开发者备注:我们用一个新的、更侧重于瞄准射击的天赋替换了倾泻,该天赋赋予你在瞄准射击爆击时的一个机会窗口。 * 倾泻已被移除。 **战士** **防护** * 开发者备注:防护战士很难将斩杀纳入其输出循环,尤其是因为其高昂的怒气消耗。我们移除了斩杀的额外怒气消耗,并相应提高了其基础伤害,使其造成的伤害与每次都消耗额外怒气时的效果相同。 * 斩杀不再消耗额外怒气来提高伤害。 * 斩杀的伤害提高100%。 **巨像** * 开发者备注:巨像旨在体现战士与生俱来的精湛技艺,在防护专精下,这表现为更高效地利用怒气。我们认为,巨像将受益于更高效地使用复仇和斩杀,从而获得更独特的循环和更好的仇恨控制工具。 * 千锤百炼现在有额外效果——斩杀和复仇的怒气消耗降低10点。 **房屋系统** **界面更新** * 在户型平面编辑模式下,现在有上下楼层的按键绑定(默认是Page Up/Page Down)。 * 现在有一个快捷键,可以从房屋控制的蓝图按钮直接进入你的蓝图收藏。 ** endeavors** * 此前,公共社区有可能收到与上一次相同的endeavor。我们已经修复了这个问题,使得公共社区不会连续收到重复的endeavor。 **狩猎** * 增加了追赶机制以提高声望获取速度。 * 低于等级3的玩家每次狩猎将获得4000点旅程进度(整整一级),此效果优先于且不会触发每周前四次狩猎所获得的旅程进度。 * 处于等级3到8之间的玩家,每周前四次狩猎每次将获得2000点旅程进度。 * 开发者备注:我们希望借助12.1.5更新,让新玩家、回归玩家,或者那些在第二赛季中尚未深入投入狩猎活动的玩家,能够更轻松地参与该内容,而不会感觉自己无法追赶进度。这些改动使玩家能够更容易地完成他们的狩猎旅程并获得相关奖励,包括装饰品和与地下堡配套的英雄轨道装备。 **用户界面和易用性** * 在小地图下方添加了玩家坐标,增加了禁用它选项,以及将地图坐标显示为整数或小数的选项。 * 增加了一个选项,当单位身上有玩家可以驱散的效果时,在团队框架周围显示“蚂蚁线”(即动画虚线边框)。 * 增加了一个选项,使团队框架的驱散覆盖层以脉动的透明度效果进行动画。 **其他** * 现在,对宏进行标记会在标记警报中显示来自 #showtooltip 的信息。
Midnight: 12.1.5 PTR Development Notes STORY CAMPAIGN: “THE PROMISE OF TOMORROW” image1920×1080 350 KB Ula’tek’s defeat has awoken a long-slumbering terror. Temper an uneasy peace between Quel’thalas and Zul’aman, descend to the deepest depths of the Coiled Isle, and make a final stand against the Amani’s ancient foe—the C’Thraxxi general, Kith’ix. THE LABYRINTH OF KINDO’JAN image1920×1080 346 KB For players who love Delves and are looking for a deeper adventure, welcome to Labyrinths. While they maintain the spirit of exploration, discovery, and overcoming challenges alongside a companion, Labyrinths are sprawling, mega-dungeon-like experiences designed to be conquered on your terms, with their own dedicated progression systems, powerful unlocks, and rewards that reflect the scale of the challenge. Venture through them in a single epic session or tackle them piece by piece over time, progressing at your own pace. The further you go, the more opportunities you’ll uncover to advance your character and claim treasures worthy of the risks ahead. Like Delves, Labyrinths send you into danger with a trusted companion at your side. Valeera Sanguinar will guide you as you push deeper into the unknown. AQIR INVASIONS image1920×1080 598 KB Charge into Aqir Invasions—new zone-wide public events that will occur in Eversong or Zul’Aman. For ten minutes every hour, champions will complete a series of public events across the entire area one after another before facing an intense boss fight. Whether you’re fending off aerial assaults or rallying defenders on the ground, the aqir forces won’t stand a chance against the champions of Azeroth. Each invasion has six types of scenarios, three combat-focused and three non-combat-focused, with eight possible affixes to go with the combat scenarios. Champions who band together will be rewarded for completing as many objectives as they can before the ten-minute window closes. Affixes Void Protection: Chance for an Aqir Voidweaver to appear, creating a protective barrier around all other Aqir. Aqir Burrower: Several aqir aggressively burrow through the area. They will knock anyone into the sky if they get close. Void Sphere: Void Spheres move around the area to try to trap anyone within them. Astalor’s Anguish: Astalor’s experiments continue. He has sent his Anguish Crystals to help, which will cause damage to the aqir and any adventurers caught in their blast. Swarms!: All aqir enemies are replaced with swarms of smaller aqir. Aqir Elites: All aqir enemies are replaced with fewer but more powerful aqir. Void Infestation: Some aqir are infested with the void and will explode after a few seconds in combat, dealing damage to players and infecting other aqir. Web Weavers: Chance for an Aqir Webweaver to spawn in. If their channel is not interrupted, they will cover a player in webs. NEW SINGLE-BOSS RAID: THE UNBINDING OF KITH’IX image1200×675 127 KB Hidden beneath the Vaults of Ula’tek, Kith’ix was bound in his subterranean lair. With the defeat of Ula’tek, the restraints keeping Kith’ix at bay have weakened, unleashing the monstrosity the Amani locked away so long ago. Face Kith’ix alongside Lady Liadrin in a focused one-boss raid encounter that brings the escalating threat of the campaign to a decisive confrontation. Gather your allies and prepare for a battle that caps the story of Quel’thalas and Zul’aman. UNLEASH NEW POWER WITH ASCENDANT VENOMSTONES image1920×1080 283 KB Following the launch of the 12.1.5 content update, Ascendant Voidcores will return as Ascendant Venomstones, allowing players to push their power to new heights. To gather Ascendant Venomstones, chat with Orin Straylight near the Catalyst in Silvermoon City to start the quest “Ancient Depths, Ancient Venom.” Once this quest is completed and Orin has had time to do his research, he will empower players to acquire Ascendant Venomstones that will drop from every Heroic or Mythic raid boss, Mythic+ Keystone dungeons +10 and above, Tier 11 Bountiful Delves, and Nightmare Prey Hunt Champion gear chests. When you’ve collected 10 Ascendant Venomstones, use them to boost the item level of a fully upgraded Season 2 Hero, Mythic, or highest-quality Tidal Crafted weapon, trinket, or necklace. Ascendant Venomstones can be purchased from Trinketaur on the PTR for testing. WARBAND REPUTATION Legion and Battle for Azeroth reputations are now shared across the warband. CLASSES DEMON HUNTER Devourer Collapsing Star now has increased range after it starts casting, reducing the circumstances where it will fail from the target moving out of range. Collapsing Star no longer goes on cooldown for 5 seconds when its cast is cancelled. Collapsing Star will now only slow Fury drain during its cast for a limited time. If Collapsing Star’s cast is cancelled then cast again, it will only be able to slow Fury drain for a total time of approximately 1.5 full casts. After that time limit has been reached, Fury drain will resume in full regardless of whether or not a cast is interrupted or starts again. Void-Scarred Demonic Intensity now causes Collapsing Star to reset the cooldown of The Hunt. Demonic Intensity’s empower effect for The Hunt now increases its damage by 30%. Violent Transformation now resets the cooldown of Soul Immolation. Violent Transformation no longer resets the cooldown of The Hunt. Violent Transformation no longer increases the damage of The Hunt (was 25%) or causes it to reset the cooldown of Soul Immolation. Monster Rising now increases Intellect by 10% while not in demon form (was 15%). Monster Rising now increases Collapsing Star damage by 20% (was 15%). HUNTER Marksmanship New Talent: Blood Fletching – Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will take additional bleed damage any time your abilities damage that target. Developers’ notes: We’re replacing Unload with a talent focused more around Aimed Shot, giving a window of opportunity when you get an Aimed Shot critical strike. Unload has been removed. WARRIOR Protection Developers’ notes: Protection Warriors are hard-pressed to incorporate Execute into their rotations, especially due to the high Rage cost. We’re removing the optional Rage cost from Execute, and increasing its base damage by an equivalent amount, so it will deal damage as if it had the full optional Rage spent every time. Execute no longer consumes additional Rage for additional damage. Execute damage increased by 100%. Colossus Developers’ notes: Colossus is intended to reflect a Warrior’s innate prowess and skill, and this represents itself for Protection by being more efficient with Rage. We feel that Colossus will benefit from having more efficient access to Revenge and Execute for a more unique rotation and better threat management tools. Practiced Strikes now has an additional effect – Execute and Revenge Rage cost reduced by 10. HOUSING UI UPDATES There are now keybinds for going up and down floors in floorplan edit mode (default page up/page down). There’s now a shortcut to get to your blueprint collection from the Housing Controls blueprint button. ENDEAVORS It was previously possible for Public Neighborhoods to receive the same Endeavor as the one they had previously been given. We’ve since fixed this so that Public Neighborhoods won’t get repeat Endeavors back-to-back. PREY Added catch-up mechanics to increase renown gains. Players below rank 3 will receive 4000 Journey progress (a full rank) per hunt which takes precedence over and does not trigger the Journey progress earned from your first four hunts a week. Players between ranks 3 and 8 will receive 2000 Journey progress from each of their first four hunts a week. Developers’ notes: We want to make it easier with the 12.1.5 update for new players, returning players, or those who simply didn’t invest heavily into running Prey so far during Season 2 to engage with the content without feeling like they wouldn’t be able to catch up. These changes make it substantially easier for a player to complete their Prey Journey and receive the associated rewards, including decor and Hero track equipment in conjunction with Delves. USER INTERFACE AND ACCESSIBILITY Added player coordinates below the minimap, an option to disable it, and an option for displaying map coordinates as integers or decimals. Adding an option to display “ants” (an animated dash border) around raid frames when there’s something the player can dispel on the unit. Added an option to make the raid frame dispel overlay animate with a pulsing alpha effect. Pinging a macro now shows information from #showtooltip in the ping alert.