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午夜:12.1.5测试服开发说明

原题:蓝贴回复:Midnight: 12.1.5 PTR Development Notes
US论坛蓝贴Linxy2026-09-16 07:09阅读 48
大家好!12.1.5 PTR已经更新了以下内容: 新的单首领团队副本:基希克斯的解缚 基希克斯团队副本测试将于9月16日开始。更多详情请查看团队副本测试时间表:https://...

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、潜行者、牧师、法师、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、潜行者、牧师、法师、德鲁伊、恶魔猎手、唤魔师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
大家好!12.1.5 PTR已更新以下改动: 新单人首领团队副本:基希克斯的解脱 基希克斯团队副本测试将于9月16日开始。查看团队副本测试时间表了解更多详情:https://us.forums.blizzard.com/en/wow/t/the-unbinding-of-kithix-raid-testing-schedule/2346119 职业 恶魔猎手 噬灭者 魂铸之刃现在使饥渴斩击和虚空之刃的爆击几率提高18%(原为15%)。 虚空净化现在使虚空变形期间虚空射线的冷却时间缩短2.5秒(原为2秒)。 开发者说明:除了虚空之痕的改动外,我们还在调整一些天赋的位置,让构筑更容易获得核心功能效果。最后一层之前非常密集,其中两个天赋将移至中间层。最后一层的巅峰天赋也包含了一些核心构建模块:虚空之痕构筑中的“追猎”以及任何构筑中AoE伤害的关键组成部分“根除”。这两个天赋将移至天赋树中间层更容易获取的位置,其他天赋则移入它们的巅峰天赋位置。 许多天赋的位置已发生变化。 恶魔本能现在连接到下一行左一列的天赋。 噬灭者之锋现在连接到下一行右一列的天赋。 德鲁伊 恢复 开发者说明:当前的自然恩赐设计导致了一些循环上的摩擦。我们将其重新设计,使其与其余治疗技能组更好地协同。 自然恩赐已重新设计——愈合现在以15%的治疗量治疗最多3个拥有回春术的盟友,优先选择生命值最低的盟友。 唤魔师 preservation 梅瑞斯拉的祝福持续时间缩短至30秒(原为1分钟)。 法师 奥术 若干奥术法术已加入法术密度系统,为非法师玩家提供额外的可见性选项。 冰霜 修复了碎冰的伤害修正不适用于寒冰箭的问题,该问题导致两发寒冰箭均造成全额伤害。 修复了先施放霜火之箭然后切换至法术投掷者英雄专精时,碎冰伤害倍率会同时作用于主目标和次要目标的问题。 英雄天赋 霜火 修复了当霜火之箭因碎冰命中第二个目标时,霜火强化效果无法作用于第二个目标的问题。 霜火灌注的工具提示已更新,功能不变。 法术投掷者 碎星风暴现在可以在冷却管理器中作为增益追踪。 碎星风暴不再在团队副本遭遇战或史诗钥石开始时被移除。 牧师 戒律 精通黑暗持续时间缩短至30秒(原为1分钟)。 神圣 开发者说明:终极宁静对神圣牧师来说是一个强大的工具,尤其是在史诗钥石中。我们将其在天赋树中上移,以减少神圣牧师选择它所需的投入,从而在第二层之后的天赋中提供更多选择。 神圣迅捷和终极宁静在专精天赋树中的位置已互换。 潜行者 狂徒 灵巧机动已更新——不再使剑刃乱舞的能量消耗增加30。改为每命中一个目标使剑刃乱舞的能量消耗增加5,最多增加30。 开发者说明:此改动旨在让面对少量额外目标时,维持剑刃乱舞的消耗略微降低。 敏锐 所有暗影伤害修正和许多暗影伤害技能已更新,以解决伤害加成可能被错误应用的情况。 开发者说明:暗影伤害加成现在应始终正确地应用于任何单个暗影伤害技能(例如秘密技的次要命中、暗影终结技攻击和暗影克隆攻击)。基于攻击造成伤害量来造成暗影伤害的效果(例如暗影之刃的效果、噬颚之咬的镜像伤害效果和残留暗影)现在应在输入攻击为物理时正确受益,并在输入攻击为暗影时不再双重获益。这些改动对整体伤害输出的影响仍在评估中。 战士 防护 开发者说明:上周对斩杀的改动不足以实现我们的目标,我们认为实现这些目标所需的改动范围更适合放在大型更新中,因此在12.1.5中我们将斩杀恢复至之前的功能并提高伤害,同时将注意力重新集中在12.2和13.0上以进行进一步的防护改动。 斩杀不再消耗额外怒气来造成额外伤害。 斩杀伤害提高100%。 斩杀伤害提高30%。 用户界面与无障碍 在音频辅助设置的战斗音频警报部分新增了一个名为“生命值脉冲”的设置。该设置允许玩家指定一个生命值百分比,当生命值低于该百分比时将播放循环音效。随着生命值降低,音效会逐渐变得更加急促。
Hello! The 12.1.5 PTR has been updated with the following changes: NEW SINGLE-BOSS RAID: THE UNBINDING OF KITH’IX Kith’ix raid testing starts September 16. Check out the raid testing schedule for more details: https://us.forums.blizzard.com/en/wow/t/the-unbinding-of-kithix-raid-testing-schedule/2346119 CLASSES DEMON HUNTER Devourer Soulforged Blades now increases the critical strike chance of Hungering Slash and Voidblade by 18% (was 15%). Voidpurge now reduces the cooldown of Void Ray during Void Metamorphosis by 2.5 seconds (was 2 seconds). Developers’ notes: In addition to the Void-Scarred changes, we are shuffling some talents around to make it a little easier for builds to access core functional effects. The final gate was very dense and two of its talents are moving to the middle gate. The final gate’s capstone talents also notably included effects that are core building blocks: The Hunt is featured for Void-Scarred builds, and Eradicate is a key component of any build’s AoE damage. Those two talents are moving to more accessible locations in the middle gate of the tree, with other talents moving into their capstone positions. Many talents have changed positions. Demonic Instinct now connects to the talent one row down and one column to the left. Devourer’s Edge now connects to the talent one row down and one column to the right. DRUID Restoration Developers’ notes: The current design of Nature’s Bounty causes some rotational friction. We’re redesigning it to work more synergistically with the rest of the healing kit. Nature’s Bounty has been redesigned – Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health. EVOKER Preservation Merithra’s Blessing duration reduced to 30 seconds (was 1 minute). MAGE Arcane Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players. Frost Fixed an issue where Splitting Ice’s damage modifier would not apply to Frostbolt, causing both Frostbolts to hit for full damage. Fixed an issue where casting a Frostfire Bolt and then switching to Spellslinger Hero Specialization would cause Frostbolt to have the Splitting Ice damage multiplier apply to the main target in addition to the secondary target. Hero Talents Frostfire Fixed an issue preventing Frostfire Empowerment’s effects from applying to the second target when Frostfire Bolt hit a second target due to Splitting Ice. Frostfire Infusion’s tooltip has been updated, functionality unchanged. Spellslinger Splinterstorm is now trackable in the Cooldown Manager as a Buff. Splinterstorm is no longer removed on start of a raid encounter or Mythic+. PRIEST Discipline Master the Darkness duration reduced to 30 seconds (was 1 minute). Holy Developers’ notes: Ultimate Serenity is a powerful tool for Holy priests, specifically in M+. We are moving it up in the talent tree to reduce the amount of investment required for Holy priests to take it so that it enables more choice amongst talents beyond the second gate. Holy Celerity and Ultimate Serenity have swapped positions on the specialization tree. ROGUE Outlaw Deft Maneuvers has been updated – No longer increases Blade Flurry’s Energy cost by 30. Instead, it increases Blade Flurry’s Energy cost by 5 per target hit, up to 30. Developers’ notes: This change is intended to make it a little less expensive to maintain Blade Flurry when fighting small numbers of additional targets. Subtlety All modifiers to Shadow damage and many Shadow damage abilities have been updated to resolve circumstances where damage bonuses could be applied incorrectly. Developers’ notes: Shadow damage bonuses should now consistently apply to any individual Shadow damage abilities (e.g. Secret Technique’s secondary hits, Shadowed Finishers attacks, and Shadow Cloned attacks). Effects that deal Shadow damage based on how much damage attacks dealt (e.g. Shadow Blades’ effect, Goremaw’s Bite mirror damage effect, and Lingering Shadow) should now benefit correctly when the input attacks are physical and no longer double dip when the input attacks are Shadow. The impact these changes will have on overall damage output remains under review. WARRIOR Protection Developers’ notes: Last week’s changes to Execute were not sufficient to accomplish our goals, and we believe that the scope of changes necessary for those goals are better suited to a major update, so we’re restoring Execute to it’s previous functionality with a damage boost in 12.1.5, and are refocusing on 12.2 and 13.0 for further Protection changes. Execute no longer consumes additional Rage for additional damage. Execute damage increased by 100%. Execute damage increased by 30%. USER INTERFACE AND ACCESSIBILITY Added a new setting called “Pulse Your Health” under the Combat Audio Alerts section of the Audio Assist settings. This setting allows the player to specify a health percentage below which a looping sound will be played. The sound gets progressively more aggressive as their health gets lower.