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标题:反馈:午夜第二赛季职业套装

原题:蓝贴回复:Feedback: Midnight Season 2 Class Sets
US论坛蓝贴Linxy2026-06-19 01:00阅读 18
我们很高兴分享即将在《午夜》第二赛季中推出的全新套装加成。 《午夜》第二赛季套装设计 对于《午夜》第二赛季的套装加成,我们有几个设计目标: 打造能够……的套装加成

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
我们很高兴与大家分享《午夜》第二赛季即将推出的新套装加成。 《午夜》第二赛季套装设计 我们在设计《午夜》第二赛季套装加成时,设定了以下几个目标: - 制作比第一赛季套装加成更复杂的套装加成。 - 打造酷炫且有影响力的套装加成,为第二赛季引入多样化的玩法。 - 在合适的时机利用冷却管理器与这些套装加成配合。套装加成在很大程度上是你当前专精的延伸,我们应该充分利用现有的工具。请注意,冷却管理器中的套装加成条目默认不会启用,因此你需要手动选择开启。 - 这些套装加成应提升伤害的稳定性。配合我们更大的爆发伤害削减计划,我们不希望先削减你的爆发伤害,然后又立即通过新的套装加成效果重新引入显著的爆发伤害。 使用这些加成并提供反馈 我们认为测试、反馈、最终设计和调整的流程对于新职业套装等游戏内容的成功至关重要。在测试新的《午夜》第二赛季职业套装并在此处提供反馈时,请遵循以下指南。 要在此处发布反馈帖子,请提供: - 所讨论的职业和专精。 - 所涉及的游戏内容类型(团本、大秘境、PvP)。 - 你认为你的套装加成在何时何地最有用和最没用。 最有用的反馈帖子类型包括以上所有内容,还可能详细说明: - 鉴于该职业的常见玩法,加成可能无法达到预期价值。 - 加成在单体目标和AOE情况下的价值可能差异很大。 - 加成在玩家相关的特定情况下是否有帮助或没有帮助。 - 可能对循环产生的负面或意外影响,包括: - 在AOE中使用单体技能,或反之。 - 资源获取速度过快,无法及时消耗。 - 被鼓励重复使用核心技能,或完全不用。 我们始终关注那些描述现有天赋构建发生重大变化的帖子。 以下是《魔兽世界》官方蓝贴的中文翻译: **内容类型:职业套装加成** 要测试PTR上的这些套装加成,请在奥格瑞玛和暴风城当前PvP和专业技能商人附近寻找“塞兹塔伦”。请通过游戏内错误报告工具提交您发现的任何错误,并在本帖中分享您对加成的反馈。 **职业套装加成** **死亡骑士** **鲜血** 2件套加成:你的攻击速度提高15%,且“猩红热疫”的触发几率额外提高5%。 4件套加成:“猩红热疫”使你的下一次“死亡凋零”伤害提高100%,并且消耗该效果后获得5%爆击几率,持续8秒。 **冰霜** 2件套加成:每次“冷酷严冬”至少对1名敌人造成伤害时,获得“冰霜风暴”,使你的攻击速度提高2%,且“冰霜死亡洪流”伤害提高4%,持续5秒,可叠加。 4件套加成:“冷酷严冬”造成伤害的频率提高25%,且“冰霜风暴”的持续时间延长5秒。 **邪恶** 2件套加成:你的“亡灵魔导师”和“亡灵领主”会施放更强大的“死灵箭”代替“冰霜箭”,以及“枯萎之握”代替“暗影箭”。 4件套加成:对生命值低于35%的敌人,“死灵箭”的伤害提高130%,且“枯萎之握”的伤害提高130%。 **恶魔猎手** **掠夺者** 2件套加成:使用“收割”收集4个或更多灵魂碎片时,有20%几率使你的下一次“吞噬”变为瞬发,并爆炸产生“灵魂爆发”,对附近敌人造成宇宙伤害。 4件套加成:“灵魂爆发”产生8个灵魂碎片,并赋予“渴望时刻”。“收割”的伤害提高20%。 **浩劫** 2件套加成:“刃舞”、“混乱打击”和“精华破碎”的伤害提高12%。 4件套加成:“精华破碎”现在会施加并受益于“仇恨循环”的效果,初始打击伤害提高25%,且持续时间延长2秒。 **复仇** 2件套加成:“火焰烙印”的持续伤害提高50%。“灵魂裂劈”使你的主要目标身上的“火焰烙印”持续时间延长2秒。 4件套加成:“献祭光环”和“怨念烙印”对你“火焰烙印”影响的目标造成的伤害提高100%。 **德鲁伊** **平衡** 2件套加成:“星涌术”伤害提高20%。“星辰坠落”施放时还会立即对所有范围内的有效敌人造成奥术伤害。 4件套加成:在任意“蚀”状态下,你的伤害提高10%。此加成在“蚀”的中点衰减至2%,然后在结束时重新提升至10%。 **野性** **德鲁伊** **野性** 2件套:当狂暴或化身结束时,你在狂暴或化身期间每消耗一个连击点数,造成的伤害便提高10%,持续1秒。 4件套:狂暴和化身的持续时间延长10秒。 **守护** 2件套:横扫有20%的几率使你的下一次割裂造成100%的额外伤害。 4件套:横扫会召唤3根荆棘,每根荆棘刺穿一个目标造成自然伤害,并对最多5个附近的敌人造成额外的自然伤害,同时使狂暴的持续时间延长0.5秒,最多延长5秒。 **恢复** 2件套:愈合有15%的几率,自然迅捷有100%的几率触发创世,使你所有周期性治疗效果提高25%,持续8秒。多次触发效果可以叠加。 4件套:创世的持续时间延长4秒,并且获得创世时会获得节能施法。 **唤魔师** **增辉** 2件套:地壳激变的冷却时间缩短10秒。 4件套:地壳激变会强化你的命运丝线效果,持续8秒,使回响的伤害提高至45%。 **湮灭** 2件套:碎裂星辰的伤害提高150%,并且总是以最大蓄力等级施放。 4件套:因果律每次触发时,额外缩短你的蓄力法术0.1秒的剩余冷却时间。永恒之涌造成的伤害提高10%。 **恩护** 2件套:消耗精华迸发会向你的目标发射一道150%效果的活体烈焰,如果主要目标生命值已满,则射向附近一个受伤的目标。 4件套:绿色法术的治疗效果提高5%,翠绿拥抱有100%的几率触发精华迸发。 **猎人** **野兽控制** 2件套:倒刺射击使你的宠物额外践踏一次,效果为50%。 4件套:践踏使你的下一次眼镜蛇射击获得20%效果的野兽顺劈,或对主要目标造成30%的额外伤害,最多可叠加4次。 **射击** 2件套:爆炸射击的持续时间延长1秒,造成的伤害提高20%。 4件套:瞄准射击和急速射击的伤害提高5%。每次爆炸射击造成爆炸伤害时,瞄准射击和急速射击的冷却时间缩短0.5秒。 **生存** 2件套:猛禽一击的伤害提高15%。 4件套:猫鼬之怒还会使野火炸弹的伤害提高10%。 **法师** **奥术** * **2件套效果:** 奥术飞弹额外发射1枚飞弹,且伤害提高20%。 * **4件套效果:** 奥术飞弹的每一波都会使你的下一个奥术冲击、奥术脉冲或棱彩光束的伤害提高5%,最高可叠加至40%。 **火焰** * **2件套效果:** 炽热连击会使烈焰风暴和炎爆术必定造成爆击。 * **4件套效果:** 炽热连击使烈焰风暴和炎爆术的施法时间缩短20%,且其伤害加成提高20%。 **冰霜** * **2件套效果:** 每层冰霜碎裂有5%的几率生成一根冰刺。冰川尖刺的伤害提高25%。 * **4件套效果:** 消耗冰川尖刺有几率获得冰川尖刺。碎裂伤害提高15%。 **武僧** **酒仙** * **2件套效果:** 火焰之息点燃你的下一个猛虎掌,使其在接触时爆炸,对主要目标造成额外的烈焰风暴伤害,并对其他目标造成较低的伤害。 * **4件套效果:** 被点燃的猛虎掌会使被击中的敌人从你的物理技能中受到的伤害提高8%,并在地面上留下一片火焰,持续5秒,每秒造成火焰伤害。 **织雾** * **2件套效果:** 旭日东升踢的伤害提高30%,且疾风踢的治疗效果提高100%。 * **4件套效果:** 旭日东升踢和疾风踢有几率使你的下一次施法无视冷却时间,且法力值消耗降低100%。 **踏风** * **2件套效果:** 怒雷破在其引导开始时额外攻击一次,造成50%的伤害。 * **4件套效果:** 怒雷破每次造成伤害,都会使你的下一个旭日东升踢的伤害提高10%,或使你的下一个神鹤引项踢的伤害提高20%,最多可叠加6次。 **圣骑士** **神圣** * **2件套效果:** 圣光灌注使圣光闪现的治疗效果额外提高75%,并使大审判的吸收效果额外提高75%。 * **4件套效果:** 审判现在有20%的几率获得圣光灌注。圣光术现在有50%的几率获得圣光灌注。 **防护** * **2件套效果:** 奉献的范围扩大30%,并且奉献范围内的敌人被照亮,使你的技能对其造成爆击的几率提高5%。 * **4件套效果:** 被审判或十字军打击击中的敌人受到的神圣伤害提高20%。如果该次攻击造成爆击,则额外伤害提高200%。 **惩戒** **圣骑士** **惩戒** 2件套效果:神圣意志的触发几率额外提高10%,消耗神圣意志会获得神圣能量,并使你造成的神圣伤害提高10%,持续12秒。 4件套效果:通过神圣风暴消耗神圣意志后,你的下一次最终审判将免费施放,并在目标位置召唤神圣仲裁者,对8码范围内的敌人造成神圣伤害。 **牧师** **戒律** 2件套效果:苦修的伤害和治疗效果提高20%。施放苦修会使心灵震爆的冷却时间缩短2秒。 4件套效果:施放心灵震爆后,你的下一个真言术:盾或虚空护盾的吸收量提高25%。 **神圣** 2件套效果:你的恢复每影响一个目标,就使你的急速提高2%,最多提高6%。 4件套效果:恢复的治疗效果提高10%。圣光回响现在有100%的几率在愈合祷言治疗的首个目标身上留下一个恢复效果。 **暗影** 开发者备注:暗影牧师的套装效果将在PTR第二周开放。 2件套效果:触须猛击的冷却时间缩短3秒,且其伤害提高100%。 4件套效果:施放触须猛击后,你的下一个吸血鬼之触变为瞬发,额外产生4点狂乱值,并召唤造成200%正常伤害的暗影幻灵。 **潜行者** **刺杀** 2件套效果:毒伤的伤害提高10%,并使你造成的伤害提高3%。 4件套效果:致命毒药使你对该目标造成的流血伤害提高10%。对带有你的增效毒药的目标进行自动攻击时,每层效果会使伤害提高2%。致伤毒药会额外造成一次伤害。 **狂徒** 2件套效果:斩击的伤害提高15%。 4件套效果:影袭和伏击有12%的几率使你的下一次斩击免费施放,并如同消耗了最大连击点数一样造成伤害。 **敏锐** 2件套效果:背刺的能量消耗降低10点,伤害提高100%。飞镖风暴的能量消耗降低5点,伤害提高60%。 4件套效果:萦绕暗影现在也会以100%的效果作用于刺骨和黑火药。 **萨满祭司** **元素** 2件套效果:地震术、元素冲击和地震术的伤害提高25%。 4件套效果:当风暴守护者或升腾效果结束时,你的下2次闪电箭、闪电链或熔岩爆裂的伤害提高25%,并使你的下一次地震术、地震术或元素冲击的漩涡消耗降低100%。 **增强** **内容类型:套装效果** **萨满祭司** **增强** 2件套:炽热爆发使你的主目标每2秒爆发一次火焰新星,持续6秒。如果火焰新星只击中一个目标,其伤害提高200%。 4件套:火焰新星使毁灭闪电的冷却时间缩短2秒,并使你的下一次毁灭闪电伤害提高8%,最多可叠加5次。 **恢复** 2件套:治疗波和治疗链有几率在目标位置制造一个治疗之雨,持续10秒。 4件套:治疗之雨内的每1秒,1名盟友获得一个水盾,吸收伤害,持续10秒。 **术士** **痛苦** 2件套:消耗灵魂碎片后,你有20%的几率返还一个灵魂碎片。 4件套:每个激活的痛苦无常使你的法术和技能造成的伤害提高2%,最多6%。腐蚀之种以50%的效果对你的目标施加痛苦无常。 **恶魔学识** 2件套:野生小鬼的伤害提高10%。恶魔卫士:军团打击的伤害提高20%。 4件套:当能量耗尽时,野生小鬼有20%的几率扑向目标并引爆,对主目标造成150%效果,对其他目标造成125%效果。 **毁灭** 2件套:烧尽的伤害提高25%,并且烧尽有10%的额外几率触发萨格拉斯的回响。 4件套:被萨格拉斯的回响伤害的目标,在6秒内从萨格拉斯的回响受到的伤害提高6%。 **战士** **武器** 2件套:致死打击的伤害提高10%,并且当你猛击一个目标时,猛击也会对8码内的敌人造成伤害。超过5个目标时伤害降低。 4件套:压制的伤害提高15%。致死打击和压制使你的下一次猛击伤害提高10%,最多叠加3次。 **狂怒** 2件套:怒击的伤害提高15%,并且在鲁莽期间,怒击使鲁莽的持续时间延长2秒,最多6秒。 4件套:嗜血的伤害提高10%,并且在鲁莽期间,嗜血使鲁莽的暴击加成提高5%,最多10%。 **防护** 2件套:免费的复仇造成15%额外伤害,并使你的下一次盾牌猛击造成20%额外伤害。 4件套:剑刃风暴和你的免费复仇使所有目标流血,在12秒内造成伤害。剑刃风暴的冷却时间缩短30秒。
We’re excited to share the new set bonuses coming in Midnight Season 2. Midnight Season 2 Tier Set Design There are a few design goals we are looking towards for Midnight Season 2 set bonuses: Create set bonuses that are more complex than the Season 1 set bonuses. Create cool, impactful set bonuses that introduce a variety of gameplay in Season 2. Utilize the Cooldown Manager where it feels correct with these set bonuses. The set bonuses are largely an extension of the spec that you’re currently playing and we should leverage the tools available to us. Note that any Cooldown Manager entry for tier set bonuses are not enabled by default on the Cooldown Manager, so you will have to opt into that. These set bonuses should increase consistency of damage. Alongside our larger burst damage reduction initiative, we didn’t want to reduce your burst damage and then immediately reintroduce significant burst damage with the new set bonus effects. Playing with These Bonuses and Providing Feedback We consider the flow of testing, feedback, final design, and adjustments to be crucial to the success of an addition to the game like new class sets. As you test the new Midnight Season 2 class sets and provide your feedback here, please review the following guidelines. To make a feedback post here, please provide: The class and specialization being discussed. The game content type being referred to (raiding, M+ dungeons, PvP). When and where you feel like your set bonuses will be the most and least useful. The types of feedback posts that are most useful include all of the above, and might also detail: How bonuses may not have their expected value, given how the class is often played. How bonuses could have very different value in single target and AOE situations. How bonuses help or don’t help in specific situations that are relevant to players. Likely degenerate or unintended impacts on rotations, including: Using single target abilities in AOE or vice versa. Being flooded with resources faster than they can be spent. Being encouraged to use core abilities repetitively, or not at all. We’re always on the lookout for posts describing major upheaval in established talent builds. To try these set bonuses on the PTR, look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share any bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread. Class Set Bonuses Death Knight Blood 2-Set Bonus: Your attack speed is increased by 15%, and Crimson Scourge’s chance to occur is increased by an additional 5%. 4-Set Bonus: Crimson Scourge increases the damage of your next Death and Decay by 100%, and grants 5% critical strike chance for 8 seconds when consumed. Frost 2-Set Bonus: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking. 4-Set Bonus: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 seconds longer. Unholy 2-Set Bonus: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt. 4-Set Bonus: Necrotic Bolt’s damage is increased by 130%, and Withering Grasp’s damage is increased by 130%, against enemies below 35% health. Demon Hunter Devourer 2-Set Bonus: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing Cosmic damage to nearby enemies. 4-Set Bonus: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage. Havoc 2-Set Bonus: Blade Dance, Chaos Strike, and Essence Break deal 12% increased damage. 4-Set Bonus: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 25% increased initial strike damage, and has 2 seconds of increased duration. Vengeance 2-Set Bonus: Sigil of Flame’s damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2 seconds. 4-Set Bonus: Immolation Aura and Sigil of Spite deal 100% increased damage against targets affected by your Sigil of Flame. Druid Balance 2-Set Bonus: Starsurge damage increased by 20%. Starfall also deals Astral damage instantly to all valid enemies in range when cast. 4-Set Bonus: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end. Feral 2-Set Bonus: When Berserk or Incarnation ends, you deal 10% increased damage for 1 second for each combo point spent during Berserk or Incarnation. Developers’ notes: The duration of the increased damage effect is reduced by 25% if you have learned Incarnation and Ashamane’s Guidance. That talent combination is still strong with this set bonus, but without this adjustment we feel its power would reduce build diversity more than we’re happy with. 4-Set Bonus: Berserk and Incarnation last 10 seconds longer. Guardian 2-Set Bonus: Thrash has a 20% chance to make your next Mangle deal 100% increased damage. 4-Set Bonus: Thrash calls up 3 thorns, each impaling a target for Nature damage and dealing additional Nature damage to up to 5 nearby enemies, and extends the duration of Berserk by 0.5 seconds, up to 5 seconds. Restoration 2-Set Bonus: Rejuvenation has a 15% chance and Nature’s Swiftness has a 100% chance to grant Genesis, causing all your heal over time effects to heal for 25% more for 8 seconds. Multiple applications may overlap. 4-Set Bonus: Genesis duration is increased by 4 seconds, and gaining Genesis grants Clearcasting. Evoker Augmentation 2-Set Bonus: Upheaval’s cooldown is reduced by 10 seconds. 4-Set Bonus: Upheaval magnifies your Fate Mirror effects for 8 seconds, increasing the amount of damage echoed to 45%. Devastation 2-Set Bonus: Shattering Star’s damage is increased by 150%, and it always casts as if you had reached maximum empower level. 4-Set Bonus: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 seconds each time the effect occurs. Eternity Surge deals 10% increased damage. Preservation 2-Set Bonus: Consuming Essence Burst sends forth a Living Flame at your target at 150% effectiveness, or at a nearby injured target if your primary target is at full health. 4-Set Bonus: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst. Hunter Beast Mastery 2-Set Bonus: Barbed Shot causes your pets to stomp 1 additional time at 50% effectiveness. 4-Set Bonus: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 30% additional damage, stacking up to 4 times. Marksmanship 2-Set Bonus: Explosive Shot lasts 1 second longer and deals 20% increased damage. 4-Set Bonus: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 seconds. Survival 2-Set Bonus: Raptor Strike damage increased by 15%. 4-Set Bonus: Mongoose Fury also increases the damage of Wildfire Bomb by 10%. Mage Arcane 2-Set Bonus: Arcane Missiles fires 1 additional missile and deals 20% increased damage. 4-Set Bonus: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%. Fire 2-Set Bonus: Pyroclasm causes Flamestrike and Pyroblast to always critically strike. 4-Set Bonus: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 20%. Frost 2-Set Bonus: Each stack of Freezing Shattered has a 5% chance to generate an Icicle. Glacial Spike damage increased by 25%. 4-Set Bonus: Consuming Glacial Spike has a small chance to grant Glacial Spike. Shatter damage increased by 15%. Monk Brewmaster 2-Set Bonus: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing additional Flamestrike damage to its primary target and reduced damage to additional targets. 4-Set Bonus: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing Fire damage each second for 5 seconds. Mistweaver 2-Set Bonus: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick’s healing is increased by 100%. 4-Set Bonus: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and have their mana cost reduced by 100%. Windwalker 2-Set Bonus: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness. 4-Set Bonus: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times. Paladin Holy 2-Set Bonus: Infusion of Light increases the healing of Flash of Light by an additional 75% and the absorb from Greater Judgment by an additional 75%. 4-Set Bonus: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 50% chance to grant Infusion of Light. Protection 2-Set Bonus: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%. 4-Set Bonus: Enemies struck by Judgment or Crusader Strike take 20% additional Holy damage. If they are struck by a critical strike, the additional damage is increased by 200%. Retribution 2-Set Bonus: Divine Purpose has an additional 10% chance to activate and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 seconds. 4-Set Bonus: Consuming Divine Purpose with Divine Storm causes your next Final Verdict to be free and unleash Divine Arbiter at its target, dealing Holy damage and Holy damage to enemies within 8 yards. Priest Discipline 2-Set Bonus: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2 seconds. 4-Set Bonus: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage. Holy 2-Set Bonus: Each target affected by your Renew increases your Haste by 2%, up to 6%. 4-Set Bonus: Renew healing increased by 10%. Light’s Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals. Shadow Developers’ notes: The Shadow Priest set will be available PTR week 2. 2-Set Bonus: Tentacle Slam cooldown reduced by 3 seconds and its damage is increased by 100%. 4-Set Bonus: After casting Tentacle Slam, your next Vampiric Touch is instant, generates 4 additional Insanity, and conjures Shadowy Apparitions that deal 200% of normal damage. Rogue Assassination 2-Set Bonus: Envenom damage increased by 10% and it increases your damage dealt by 3%. 4-Set Bonus: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks against targets with your Amplifying Poison deal 2% increased damage per stack. Wound Poison hits a second time. Outlaw 2-Set Bonus: Dispatch damage increased by 15%. 4-Set Bonus: Sinister Strike and Ambush have a 12% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points. Subtlety 2-Set Bonus: Backstab costs 10 less Energy and deals 100% increased damage. Shuriken Storm costs 5 less Energy and deals 60% increased damage. 4-Set Bonus: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness. Shaman Elemental 2-Set Bonus: Earth Shock, Elemental Blast, and Earthquake damage increased by 25%. 4-Set Bonus: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom. Enhancement 2-Set Bonus: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 seconds for 6 seconds. Fire Nova damage is increased by 200% if it only strikes a single target. 4-Set Bonus: Fire Nova reduces the cooldown of Crash Lightning by 2 seconds and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times. Restoration 2-Set Bonus: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target’s location for 10 seconds. 4-Set Bonus: Every 1 second, 1 ally inside of Healing Rain gains a watery shield that absorbs damage for 10 seconds. Warlock Affliction 2-Set Bonus: You have a 20% chance to refund a Soul Shard after spending a Soul Shard. 4-Set Bonus: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 50% effectiveness to your target. Demonology 2-Set Bonus: Wild Imp damage increased by 10%. Implosion damage increased by 20%. 4-Set Bonus: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 150% effectiveness to their main target and 125% effectiveness to other targets. Destruction 2-Set Bonus: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras. 4-Set Bonus: Targets damaged by Echo of Sargeras take 6% increased damage from Echo of Sargeras for 6 seconds. Warrior Arms 2-Set Bonus: Mortal Strike damage increased by 10% and when you Slam a target, Slam also deals damage to enemies within 8 yards of it. Deals reduced damage beyond 5 targets. 4-Set Bonus: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 10%, stacking up to 3 times. Fury 2-Set Bonus: Raging Blow damage increased by 15% and during Recklessness, Raging Blow extends the Duration of Recklessness by 2 seconds, up to 6 seconds. 4-Set Bonus: Bloodthirst damage increased by 10% and during Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%. Protection 2-Set Bonus: Free revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage. 4-Set Bonus: Ravager and your free Revenges cause all targets to bleed for damage over 12 seconds. Ravager’s cooldown is reduced by 30 seconds. edit: Added Feral 2-set bonus developer’s note.