即将到来的职业调整——9月22日
原题:官方蓝贴主题:Class Tuning Incoming -- September 22
本周调整主要针对史诗钥石地下城、团队副本和PvP中表现不佳者。除帮助这些表现不佳者外,我们也在关注一些英雄天赋之间的差距,看能否让阵容组合更多样一些……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
本周的调整主要针对史诗钥石、团队副本和PvP中表现不佳的专精。除了帮助表现不佳的专精外,我们也在关注一些英雄天赋之间的差距,看看能否在可选方案之间建立更具竞争力的平衡,从而更好地促进更多玩法选择。
职业改动
死亡骑士
鲜血
开发者注释:萨莱茵在AoE中的伤害远高于我们对坦克的预期目标。我们将降低其整体伤害以缩小差距。不过,我们会提高灵界打击的伤害并降低其顺劈效果,以增强鲜血专精的单体能力——目前其单体在坦克中偏低。此外,我们正在对死亡使者进行一些针对性增强,以抵消整体光环削弱,并使其在AoE和单体伤害上都获得小幅净增益。
所有技能伤害降低6%。
灵界打击伤害提高25%。
致命伸展现在使灵界打击对附近2个敌人造成其60%的伤害(原为75%)。
死亡使者
灭寂伤害提高25%。
收割者印记伤害提高20%。
灵魂波动伤害提高20%。
黑暗束缚现在使血液沸腾伤害提高50%(原为30%)。
死亡打击现在使灵界打击伤害提高20%(原为12%)。
迅捷与痛苦现在使力量提高15%(原为10%)。
冰霜
开发者注释:冰霜死亡骑士在单体和双目标顺劈场景中一直表现不足。
冰霜收割者伤害提高100%。不影响PvP战斗。
湮灭伤害提高10%。不影响PvP战斗。
邪恶
开发者注释:我们打算提高邪恶死亡骑士在团队副本中的伤害输出。同时,我们计划将凋零降落流派恢复到之前的水平——此前的漏洞修复使其不再可行。
天灾现在使你的疾病以65%/100%的效果爆发(原为50%/70%)。不影响PvP战斗。
凋零降落造成剩余疾病伤害的200%(原为100%)。不影响PvP战斗。
萨莱茵
悲伤侵袭使吸血鬼打击以75%提高的效果爆发疾病(原为30%)。
鲜血悸动使恐惧瘟疫伤害提高20%(原为10%)。
狂乱嗜血现在每层使死亡缠绕和灵界打击伤害提高5%。
恶魔猎手
噬灭者
开发者说明:这些改动的主要目的是提升歼灭者英雄天赋流派在团队副本和单体目标战斗中的表现,并提高歼灭者在更多内容中的可用性。
坍缩之星对主目标造成的伤害提高25%。不影响PvP战斗。
吞噬/噬灭伤害提高8%。不影响PvP战斗。
浩劫
奥达奇掠夺者
开发者说明:奥达奇掠夺者在可用这两个专精中已明显落后于其他英雄天赋选项。我们正在为这两个专精改进其部分核心效果,并且专门针对浩劫,提高破碎灵魂产生灵魂残片的几率,以小幅提升怒气获取,并加快掠夺者战刃及其增益的循环速度。
战刃技法现在使强化打击的伤害提高15%(原为10%)和30%(原为20%)。
掠夺者战刃伤害提高25%。
掠夺者印记现在使你对目标造成的伤害提高7%(原为6%)。
破碎灵魂击碎灵魂残片的几率提高至20%(原为15%)。
复仇
奥达奇掠夺者
开发者说明:奥达奇掠夺者在可用这两个专精中已明显落后于其他英雄天赋选项。我们正在为这两个专精改进其部分核心效果。
战刃技法现在使强化打击的伤害提高15%(原为10%)和30%(原为20%)。
掠夺者战刃伤害提高30%。
掠夺者印记现在使你对目标造成的伤害提高8%(原为7%)。
德鲁伊
英雄天赋
荒野追猎者
爆发成长伤害提高15%。不应用于PvP战斗。
野性
荒野追猎者
耐心看守者使流血伤害提高10%(原为8%)。不应用于PvP战斗。
恢复
所有治疗量提高4%。不应用于PvP战斗。
修复了光合作用可能触发其他玩家持续治疗法术的问题。
唤魔师
增辉
开发者说明:我们正在对增辉技能组中一些在伤害构成或施放时间占比方面,相较其预期强度或应投入时间而言代表性偏低的部分进行针对性调整。
喷发伤害提高15%。
火焰吐息伤害提高60%。
地壳激变伤害提高40%。
炽烈鳞片伤害提高100%。
湮灭
开发者说明:湮灭在史诗钥石地下城中的总体伤害略低于我们的预期,因此我们主要针对范围伤害技能进行加强。我们提高了不灭之焰的伤害,以保持其作为巅峰天赋核心的吸引力。最后,我们提高了碎裂之星的伤害,让选择套装效果的玩家能够确信自己做出了有竞争力的角色构建决策。我们预计这次调整对塑焰者的加强幅度会大于塑法者,因为塑法者在大多数内容中表现更优。
Pyre伤害提高10%。不适用于PvP战斗。
不灭之焰伤害提高25%。不适用于PvP战斗。
火焰吐息伤害提高5%。不适用于PvP战斗。
碧蓝打击伤害提高50%。不适用于PvP战斗。
碧蓝横扫伤害提高50%。不适用于PvP战斗。
碎裂之星伤害提高10%。不适用于PvP战斗。
猎人
射击
开发者说明:我们希望通过这些改动提高射击猎人的范围伤害能力。
技巧射击现在使瞄准射击或急速射击的弹射伤害造成75%的伤害(原为60%)。
乱射伤害提高10%。
生存
开发者说明:我们提高了野火炸弹对所有目标造成的伤害,但降低了对主目标的额外伤害。这对单目标来说应该是中性改动,但在面对多个敌人时范围伤害会有所提高。
野火炸弹伤害提高20%。
野火炸弹现在对主目标只造成50%的额外伤害(原为80%额外伤害)。
法师
开发者说明:对于火焰和冰霜而言,这些改动主要旨在改善史诗钥石地下城中的表现,对团队副本的影响较小。
火焰
陨石持续伤害提高100%。不适用于PvP战斗。
霜火
双重施法精通现在使烈焰风暴伤害提高15%(原为10%)。
日怒
能量负担现在使烈焰风暴伤害提高6%(原为3%)。
冰霜
寒冰宝珠伤害提高15%。
彗星风暴伤害提高50%。不适用于PvP战斗。
霜咬对附近敌人造成的碎冰伤害提高10%。
冰川突袭寒冰彗星伤害提高50%。
武僧
织雾
所有治疗效果提高5%。不适用于PvP战斗。
活血术治疗效果提高15%。不适用于PvP战斗。
神鹤引项踢治疗效果提高15%。不适用于PvP战斗。
踏风
近战自动攻击伤害提高25%。不适用于PvP战斗。
双武器攻击伤害提高20%。不适用于PvP战斗。
旭日东升踢伤害提高8%。不适用于PvP战斗。
圣骑士
防护
所有技能伤害提高6%。不适用于PvP战斗。
惩戒
圣殿骑士
开发者注:本赛季圣殿骑士的表现不如太阳传令官。我们正在提高其输出能力,使其成为那些喜欢圣殿骑士玩法风格的玩家相较于太阳传令官更具可行性的选择。
光锤伤害提高50%。不适用于PvP战斗。
苍穹之锤伤害提高12%。
牧师
戒律
开发者注:由于赎罪在团队副本中过于强大,戒律无法在地下城环境中提供足够的治疗。我们重新引入了团队副本环境之外的赎罪治疗加成,并大幅提高了团队副本之外的赎罪治疗量,以帮助戒律在地下城中大放异彩。
当不在团队副本或战场副本中时,赎罪治疗量提高40%。
在PvP战斗中,赎罪治疗量不再提高40%。
苦修法力消耗降低20%。
暗影
开发者注:我们认为暗影缺乏单体伤害,因此这些改动旨在提高暗影对单一目标的伤害,同时在多目标情况下保持中立。
精神爆炸伤害提高15%。
虚空爆炸伤害提高15%。
暗言术:灭伤害提高15%。
暗言术:疯狂伤害提高15%。不适用于PvP战斗。
精神鞭笞伤害提高15%。不适用于PvP战斗。
精神鞭笞:疯狂伤害提高15%。不适用于PvP战斗。
心灵联结现在使直接伤害法术对其余所有受到吸血鬼之触影响的目标造成其伤害的20%(原为25%)。不适用于PvP战斗。
暗影爆发伤害降低5%。不适用于PvP战斗。
潜行者
敏锐
欺诈者
开发者注:本赛季欺诈者在敏锐专精中的表现远低于死亡追猎者,因此其核心效果正在获得伤害提升,以使欺诈者在更广泛的内容中成为更合理的选择。
无形之刃伤害提高50%。不影响PvP战斗。
夺命打击伤害提高30%。不影响PvP战斗。
战士
开发者说明:战士整体状态良好,但我们认为山丘领主在狂暴和防护两个专精上都略逊于其搭档英雄天赋,因此我们给予小幅增强,以帮助喜欢山丘领主的玩家。
狂暴
山丘领主
闪电打击伤害提高50%。
大地电流伤害提高50%。
防护
山丘领主
闪电打击伤害提高50%。
大地电流伤害提高50%。
玩家对玩家
死亡骑士
邪恶
萨莱茵
开发者说明:我们希望推动萨莱茵英雄天赋树成为邪恶死亡骑士在PvP中更可行的选择。
必然趋势现在使瘟疫造成的伤害基于目标已损失的生命值最多提高60%(原为30%)。
吸血鬼打击伤害提高100%。
德鲁伊
野性
利爪德鲁伊
撕碎伤害在PvP战斗中提高20%。
恐裂伤口伤害在PvP战斗中提高25%。
加剧伤口使你在PvP战斗中受到的流血效果伤害提高10%(原为8%)。
恢复
开发者说明:恢复德鲁伊的爆发治疗和瞬发控制能力让其他玩家缺乏应对手段,因此我们针对这些方面来降低其整体表现。
奥恩阿哈拉之唤使自然之力的冷却时间增加60秒(原为30秒)。
迅捷治愈在PvP战斗中的治疗量降低20%。
唤魔师
增强
黑檀之力在PvP战斗中提供12%主属性(原为10%)。
preservação
焰塑者
吞噬烈焰在PvP战斗中的治疗量降低30%。
猎人
野兽控制
黑暗游侠
开发者说明:黑暗游侠在野兽控制专精中表现不佳,因此我们调整其黑箭伤害以提升其表现。
黑箭伤害在PvP战斗中提高30%。
生存
开发者说明:生存猎人的爆发窗口在本赛季特别强大,因此我们针对该方面进行削减,让其他玩家有更多反应时间。
猛扑猎人伤害在PvP战斗中降低10%。
猛扑宠物伤害在PvP战斗中降低15%。
哨兵
月光飞轮伤害在PvP战斗中降低15%。
法师
火焰
开发者说明:我们认为火焰法师即使在燃烧之外,爆发伤害仍然过高,因此我们进一步降低纵火的伤害加成,以减少其导致快速击杀的潜力。
纵火现在使炎爆术或烈焰风暴在PvP战斗中的伤害提高160%(原为180%)。
武僧
踏风
开发者说明:我们正在缩小踏风英雄天赋树之间的表现差距,因为影踪派一直表现过强,而天神导管一直表现不佳。
天神导管
天神导管的伤害提高50%。
影踪派
疾风打击的伤害降低15%。
圣骑士
惩戒
圣殿骑士
开发者说明:我们也在PvP中提升圣殿骑士的表现,不过我们认为它与太阳先驱之间的差距相比PvE没有那么悬殊。
光锤的伤害提高20%。
牧师
开发者说明:我们在本次调整中再次提高心灵游戏的效果,以巩固其可用性。我们希望它能够与牧师工具包中其他强大的PvP天赋选项竞争。
心灵游戏的直接伤害和反转效果提高50%。
神圣
开发者说明:我们认为神谕神圣处于不错的状态,但执政官难以跟上,因此我们针对其吞吐量和进攻潜力进行增强。
执政官
光环的伤害和治疗效果在PvP战斗中提高30%。
专注爆发现在使治疗祷言在PvP战斗中的施法时间缩短40%(原为15%)。
潜能实现现在使快速治疗在PvP战斗中的治疗效果提高20%(原为10%)。
暗影
开发者说明:除了上面对心灵震爆的改动之外,我们还大幅提高暗言术:灭的伤害,以提供更多击杀敌人的机会。
暗言术:灭的伤害在PvP战斗中提高30%。
潜行者
奇袭
在PvP战斗中所有伤害降低4%。
死亡印记现在会在团队框架上显示为大型光环。
狂徒
在PvP战斗中所有伤害提高5%。
萨满祭司
元素
开发者说明:我们认为元素应该在对主要目标的伤害方面表现更亮眼,而在顺劈方面表现较弱,因此我们对核心法术伤害进行一些改进,并降低 voltaic blaze 和 purge flames combo 的效果。
闪电箭的伤害在PvP战斗中提高25%。
熔岩爆裂的伤害在PvP战斗中提高15%。
Voltaic Blaze在PvP战斗中的直接伤害降低了25%。
Purging Flames现在使Lava Bursts在PvP战斗中以25%的效果发射(原为40%)。
增强
在PvP战斗中所有伤害提高了3%。
术士
痛苦
在PvP战斗中Agony伤害提高了40%。
在PvP战斗中Unstable Affliction伤害提高了10%。
战士
武器
巨像
开发者注:我们正在提高武器战士在PvP中巨像的有效性,以增加英雄天赋的可行性,重点在于提升你的Demolish后窗口期的效果。
Practiced Strikes使Slam和Mortal Strike在PvP战斗中的伤害提高了40%(原为25%)。
Arterial Bleed现在使Rend和Deep Wounds在PvP战斗中的伤害每层提高5%(原为3%)。
Cut to the Bone现在使Rend和Deep Wounds在PvP战斗中的伤害提高了30%(原为15%)。
Our tuning pass this week is mostly targeted at low performers across Mythic+, Raid, and PvP. In addition to helping low performers, we are looking at some hero talent disparity to see if we can create a little more competitive balance between the options to better facilitate more gameplay options.
CLASS CHANGES
DEATH KNIGHT
Blood
Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage.
All ability damage reduced by 6%.
Death Strike damage increased by 25%.
Deadly Reach now causes Death Strike now to deal 60% of its damage to 2 nearby enemies (was 75%).
Deathbringer
Exterminate damage increased by 25%.
Reaper’s Mark damage increased by 20%.
Wave of Souls damage increased by 20%.
Bind in Darkness now increases Blood Boil damage by 50% (was 30%).
Deathly Blows now increases Death Strike damage by 20% (was 12%).
Swift and Painful now increases Strength by 15% (was 10%).
Frost
Developers’ notes: Frost Death has been lacking in single target and two target cleave scenarios.
Frostreaper damage increased by 100%. Does not affect PvP combat.
Obliterate damage increased by 10%. Does not affect PvP combat.
Unholy
Developers’ notes: We’re looking to increase Unholy Death Knight’s damage output in raid. In parallel, we’re aiming to bring Blightfall build back to where it was prior to the bug fixes that made it no longer viable.
Scourging now causes your plagues to erupt at 65%/100% (was 50%/70%). Does not affect PvP combat.
Blightfall deals 200% of the plague damage remaining (was 100%). Does not affect PvP combat
San’layn
Infliction of Sorrow causes Vampiric Strike to erupt plagues with 75% increased effectiveness (was 30%).
Thrill of Blood increases Dread Plague damage by 20% (was 10%).
Frenzied Bloodthirst now increases Death Coil and Death Strike damage by 5% per stack.
DEMON HUNTER
Devourer
Developers’ notes: These changes are intended to primarily benefit the raid and single target performance of Annihilator hero talent builds and improve Annihilator’s viability in more content.
Collapsing Star damage to primary target increased by 25%. Does not affect PvP combat.
Consume/Devour damage increased by 8%. Does not affect PvP combat.
Havoc
Aldrachi Reaver
Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs, and for Havoc specifically the soul fragment generation from Broken Spirit is increasing to give a small boost to Fury generation and hasten the cycle of Reaver’s Glaive and its bonuses.
Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).
Reaver’s Glaive damage increased by 25%.
Reaver’s Mark now increases your damage to the target by 7% (was 6%).
Broken Spirit chance to shatter a Soul Fragment increased to 20% (was 15%).
Vengeance
Aldrachi Reaver
Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs.
Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).
Reaver’s Glaive damage increased by 30%.
Reaver’s Mark now increases your damage to the target by 8% (was 7%).
DRUID
Hero Talents
Wildstalker
Bursting Growth damage increased by 15%. Not applied to PvP combat.
Feral
Wildstalker
Patient Custodian increases bleed damage by 10% (was 8%). Not applied to PvP combat.
Restoration
All healing increased by 4%. Does not apply to PvP combat.
Fixed an issue where Photosynthesis could trigger from other players’ heal over time effects.
EVOKER
Augmentation
Developers’ notes: We’re making some targeted adjustments to parts of Augmentation’s kit that have lower representation in their breakdown than they should be relative to their intended strength or time spent performing them.
Eruption damage increased by 15%.
Fire Breath damage increased by 60%.
Upheaval damage increased by 40%.
Blistering Scales damage increased by 100%.
Devastation
Developers’ notes: Devastation’s overall damage in M+ is slightly lower than we’d like, so we’re broadly targeting AoE abilities for buffs. We’re increasing Unbound Flame’s damage to maintain its appeal as the focus of the Apex talents. And finally, we’re increasing Shattering Star’s damage so that players talenting for their tier set can feel confident they are making a competitive character building decision. We anticipate this package giving a larger buff to Flameshaper than to Scalecommander, as we’re seeing Scalecommander outperform it in most content.
Pyre damage increased by 10%. Does not apply to PvP combat.
Unbound Flame damage increased by 25%. Does not apply to PvP combat.
Fire Breath damage increased by 5%. Does not apply to PvP combat.
Azure Strike damage increased by 50%. Does not apply to PvP combat.
Azure Sweep damage increased by 50%. Does not apply to PvP combat.
Shattering Star damage increased by 10%. Does not apply to PvP combat.
HUNTER
Marksmanship
Developers’ notes: We’re looking to increase the area damage capabilities of Marksmanship Hunters with these changes.
Trick Shots now causes Aimed Shot or Rapid Fire ricochets to hit for 75% of damage (was 60%).
Volley damage increased by 10%.
Survival
Developers’ notes: We’re increasing the damage that Wildfire Bomb deals to all targets, but reducing the bonus damage to the primary target. This should be a neutral change against a single target, but an increase to area damage when fighting more than one enemy.
Wildfire Bomb damage increased by 20%.
Wildfire Bomb now only hits the primary target for 50% additional damage (was 80% additional).
MAGE
Developers’ notes: For both Fire and Frost, these changes are intended to primarily improve performance in M+, with a smaller impact in raids.
Fire
Meteor’s damage over time increased by 100%. Does not apply to PvP combat.
Frostfire
Dualcasting Adept now increases Flamestrike damage by 15% (was 10%).
Sunfury
Burden of Power now increases Flamestrike damage by 6% (was 3%).
Frost
Frozen Orb damage increased by 15%.
Comet Storm damage increased by 50%. Does not apply to PvP combat.
Frostbite’s Shatter damage to nearby enemies increased by 10%.
Glacial Assault icy comet damage increased by 50%.
MONK
Mistweaver
All healing increased by 5%. Does not apply to PvP combat.
Vivify healing increased by 15%. Does not apply to PvP combat.
Sheilun’s Gift healing increased by 15%. Does not apply to PvP combat.
Windwalker
Melee auto-attack damage increased by 25%. Does not apply to PvP combat.
Dual Threat damage increased by 20%. Does not apply to PvP combat.
Rising Sun Kick damage increased by 8%. Does not apply to PvP combat.
PALADIN
Protection
All ability damage increased by 6%. Does not apply to PvP combat.
Retribution
Templar
Developers’ notes: Templar has been underperforming compared to Herald of the Sun this season. We’re increasing its throughput to make it a more viable option against Herald of the Sun, for those who enjoy Templar’s playstyle.
Hammer of Light damage increased by 50%. Does not apply to PvP combat.
Empyrean Hammer damage increased by 12%.
PRIEST
Discipline
Developers’ notes: Discipline isn’t able to dish out proper healing in dungeon environments due to how strong Atonement is in raids. We’re reintroducing an Atonement healing bonus outside of raid environments and significantly increasing Atonement healing outside raid to help Discipline shine in dungeons.
Atonement healing is increased by 40% when not in a raid or battleground instance.
Atonement healing is no longer increased by 40% in PvP combat.
Penance mana cost reduced by 20%.
Shadow
Developers’ notes: We feel Shadow is lacking in single target damage, so these changes are intended to improve Shadow’s damage against singular targets while remaining neutral in multi-target situations.
Mind Blast damage increased by 15%.
Void Blast damage increased by 15%.
Shadow Word: Death damage increased by 15%.
Shadow Word: Madness damage increased by 15%. Not applied to PvP combat.
Mind Flay damage increased by 15%. Not applied to PvP combat.
Mind Flay: Insanity damage increased by 15%. Not applied to PvP combat.
Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 25%). Not applied to PvP combat.
Shadeburst damage reduced by 5%. Not applied to PvP combat.
ROGUE
Subtlety
Trickster
Developers’ notes: Trickster has performed well below Deathstalker for Subtlety this tier and is receiving damage boost to its core effects to make Trickster a more reasonable choice in a wider range of content.
Unseen Blade damage increased by 50%. Does not affect PvP combat.
Coup de Grace damage increased by 30%. Does not affect PvP combat.
WARRIOR
Developers’ notes: Warriors are in a good state overall, but we feel that Mountain Thane is a bit behind their partner hero specs on both Fury and Prot, so we’re giving a small boost there to help Mountain Thane enjoyers.
Fury
Mountain Thane
Lightning Strike damage increased by 50%.
Ground Current damage increased by 50%.
Protection
Mountain Thane
Lightning Strike damage increased by 50%.
Ground Current damage increased by 50%.
PLAYER VERSUS PLAYER
DEATH KNIGHT
Unholy
San’layn
Developers’ notes: We would like to push for the San’layn hero talent tree to be a more viable option for Unholy Death Knights in PvP.
Inevitable now causes plagues to deal up to 60% increased damage based on the target’s missing health (was 30%).
Vampiric Strike damage increased by 100%.
DRUID
Feral
Druid of the Claw
Ravage damage increased by 20% in PvP combat.
Dreadful Wound damage increased by 25% in PvP combat.
Exacerbating Wounds increases damage taken from your bleed effects by 10% in PvP combat (was 8%).
Restoration
Developers’ notes: Restoration Druid’s burst healing and instant crowd-control capabilities have limited counterplay for other players, so we’re targeting these aspects to decrease their overall performance.
Call of Ohn’ahra increases the cooldown of Nature’s Swiftness by 60 seconds (was 30 seconds).
Swiftmend healing reduced by 20% in PvP combat.
EVOKER
Augmentation
Ebon Might grants 12% primary stat in PvP combat (was 10%).
Preservation
Flameshaper
Consume Flame healing reduced by 30% in PvP combat.
HUNTER
Beast Mastery
Dark Ranger
Developers’ notes: Dark Ranger has been underperforming for Beast Mastery, so we’re adjusting their Black Arrow damage to increase their performance.
Black Arrow damage increased by 30% in PvP combat.
Survival
Developers’ notes: Survival Hunter’s burst window has been particularly powerful this season, so we are targeting reductions in that area to allow other players more time to react.
Takedown Hunter damage reduced by 10% in PvP combat.
Takedown Pet damage reduced by 15% in PvP combat.
Sentinel
Moonlight Chakram damage reduced by 15% in PvP combat.
MAGE
Fire
Developers’ notes: We feel Fire Mage burst damage continues to be too high even outside of Combustion, so we’re further reducing the damage bonus from Pyroclasm to lessen its potential to lead to quick kills.
Pyroclasm now increases the damage of Pyroblast or Flamestrike by 160% in PvP combat (was 180%).
MONK
Windwalker
Developers’ notes: We’re decreasing the performance gap between Windwalker’s hero talent trees as Shado-pan has been overperforming and Conduit of the Celestials has been underperforming.
Conduit of the Celestials
Celestial Conduit damage increased by 50%.
Shado-Pan
Flurry Strikes damage reduced by 15%.
PALADIN
Retribution
Templar
Developers’ notes: We’re bringing Templar’s performance up also in PvP, but we believe the gap to Herald of the Sun is less drastic compared to PvE.
Hammer of Light damage increased by 20%.
PRIEST
Developers’ notes: We’re increasing the effectiveness of Mindgames once more in this pass to solidify its usability. We’d like for it to be able to compete with other powerful PvP talent options in Priest’s kit.
Mindgames direct damage and reversal increased by 50%.
Holy
Developers’ notes: We feel Oracle Holy is in a good place, but Archon has difficulties keeping up, so we’re targeting buffs to its throughout and offensive potential.
Archon
Halo damage and healing increased by 30% in PvP combat.
Focused Outburst now reduces the cast time of Prayer of Healing by 40% in PvP combat (was 15%).
Realized Potential now increases Flash Heal healing by 20% in PvP combat (was 10%).
Shadow
Developers’ notes: We’re increasing the damage of Shadow Word: Death significantly in addition to the Mind Blast changes above to allow for more opportunities to finish enemies off.
Shadow Word: Death damage increased by 30% in PvP combat.
ROGUE
Assassination
All damage reduced by 4% in PvP combat.
Deathmark now shows as a large aura on raid frames.
Outlaw
All damage increased by 5% in PvP combat.
SHAMAN
Elemental
Developers’ notes: We feel Elemental should shine more in their damage against their primary target and less in their cleave, so we’re making some improvement to core spell damage and reducing the effect of the Voltaic Blaze and Purging Flames combo.
Lightning Bolt damage increased by 25% in PvP combat.
Lava Burst damage increased by 15% in PvP combat.
Voltaic Blaze instant damage reduced by 25% in PvP combat.
Purging Flames now causes Lava Bursts to fire at 25% effectiveness in PvP combat (was 40%).
Enhancement
All damage increased by 3% in PvP combat.
WARLOCK
Affliction
Agony damage increased by 40% in PvP combat.
Unstable Affliction damage increased by 10% in PvP combat.
WARRIOR
Arms
Colossus
Developers’ notes: We’re increasing the effectiveness of Colossus for Arms in PvP to increase hero talent viability with a focus on improving the effectiveness of your post-Demolish window.
Practiced Strikes increases the damage of Slam and Mortal Strike by 40% in PvP combat (was 25%).
Arterial Bleed now increases Rend and Deep Wounds damage by 5% per stack in PvP combat (was 3%).
Cut to the Bone now increases Rend and Deep Wounds damage by 30% in PvP combat (was 15%).