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在《魔兽世界:永恒》中选择你的规则集

原题:Choose Your Ruleset in World of Warcraft: Forever
USNewsBlizzard Entertainment2026-09-22 01:00阅读 21
《魔兽世界:永恒》正在采用新方式,决定玩家在哪里以及如何开始旅程。玩家不再从一长串服务器中选择,而是选择规则集——普通、PvP、角色扮演或硬核——该规则集……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 Plus2.0 / 探索赛季。暂未点名具体职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
未明确点名
影响版本
Plus2.0 / 探索赛季
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 界面、姓名板、头像框插件可能需要适配
WA 需要关注
副本机制提醒、点名提醒、团队分组 WA
已有中文,可切换查看
每一次穿越艾泽拉斯的旅程,都始于你希望踏入怎样的世界。在《魔兽世界:永恒》中,我们正在改变这段旅程的起点,不再采用传统的服务器选择界面,而是引入规则集。 《魔兽世界:永恒》不再要求玩家在创建角色前挑选“正确的”服务器,而是让你先选择自己想要拥有的体验类型。每个规则集更像是一个广泛的玩家生态系统,而非单一的传统服务器,让你更容易找到与你偏好玩法相同的人,同时保留艾泽拉斯生机勃勃、活跃鲜活的感受。 选择适合你旅程的规则集 玩家可以从多个规则集中进行选择,这些规则集反映了《魔兽世界》中熟悉的游玩方式: 普通:基础的《魔兽世界》体验,玩家可以专注于探索、任务、合作,以及在自愿参与时进行玩家对玩家战斗。 PvP:面向希望每一次进入争夺中的领土都带来更多危险、刺激和开放世界冲突的玩家。 角色扮演:面向希望更深入沉浸于艾泽拉斯奇幻氛围,并寻找志同道合冒险者的玩家。 硬核:面向寻求终极挑战的玩家,每一个决定都至关重要,死亡会带来持久后果。(硬核将在上线后的某个时间开放。) 在规则集内一起游玩 虽然《魔兽世界:永恒》旨在让玩家更容易与朋友建立联系,但每个规则集仍是各自独立的空间。玩家可以与选择相同规则集的其他玩家组队、进行地下城和团队副本。不支持跨规则集组队,因此处于不同空间中的角色无法为这些活动组队。战场可能包含来自其他规则集的玩家,硬核除外,硬核仍然独立。 阵营也仍然独立。部落和联盟玩家依然无法组队,以保留对《魔兽世界:永恒》体验至关重要的阵营界限,并维持《魔兽世界》中的“战争”。 在规则集之间移动 每个规则集都是为了支持独特的社区和玩法而构建的,因此规则集之间的转换被有意限制。玩家无法自由地在不同规则集之间切换;若想在不同的规则集下游戏,他们需要在该规则集中创建新角色。当硬核模式开放时,硬核角色将保持在一个完全封闭的生态系统中,但如果角色死亡,该角色可以转移到另一个规则集——包括PvP。 收藏和传承点数是跨规则集的账号共享内容,但硬核模式的处理方式有所不同。在硬核模式中获得的进度、收藏和奖励可以在其他规则集中使用,但其他规则集的进度不会回流到硬核模式。这样既保持了硬核模式的独特性,又允许玩家在离开硬核模式时带走已取得的成就。 一个仍然让人感到熟悉的更广阔世界 无服务器结构旨在减轻选择正确首发服务器的压力,同时不会让艾泽拉斯变成一个让人感到陌生的地方。当玩家在所选规则集中升级、做任务、采集和探索时,周围的世界仍应感觉活跃且充满生机——充斥着实时的遭遇、意想不到的竞争、合作的瞬间,以及那种让每段旅程都扎根于艾泽拉斯的共同体验。 玩家还可以选择语言偏好,并遇到有相同偏好的其他玩家。要设置该选项,请按(Escape)打开游戏菜单,选择选项,然后在系统标题下选择语言与社交。在那里,在“首选在线语言”下选择你的偏好语言。此账号共享设置适用于所有角色,并且有24小时的冷却时间才能再次更改。 对于PvP规则集,阵营平衡仍然是一个重要的考量因素,《魔兽世界:永恒》将包含旨在帮助保持部落和联盟人口更接近的系统,类似于探索赛季中引入的方法,即在需要额外平衡支持时,可以临时限制某一阵营的新角色创建。在PvP规则集中,玩家只能为一个阵营创建角色。一旦你在PvP规则集中创建了联盟角色,就无法在那里创建部落角色,反之亦然。在普通、角色扮演和硬核规则集中,你可以创建两个阵营的角色。 这些规则集共同设计,旨在让玩家以更清晰的方式塑造自己的体验。无论你追求的是熟悉的合作旅程、争夺中的领土的危险、以角色扮演为核心的家园,还是硬核模式的持久风险,《魔兽世界:永恒》都为你提供了一个起点——以及沿途可遇见的其他冒险者。你会选择哪条通往你下一次冒险的道路?
Every journey through Azeroth begins with a choice about the kind of world you want to step into. In World of Warcraft: Forever, we’re changing how that journey begins by moving away from the traditional realm-selection screen and introducing rulesets instead. Rather than asking players to pick the “right” realm before creating a character, World of Warcraft: Forever lets you choose the kind of experience you want to have first. Each ruleset functions more like a broad player ecosystem than a single traditional realm, making it easier to find others who share your preferred playstyle while preserving the feeling of a living, active Azeroth. Choose the Ruleset That Fits Your Journey Players will be able to select from several rulesets that reflect familiar ways to play World of Warcraft: Normal: The baseline World of Warcraft experience, where players can focus on exploration, questing, cooperation, and player-versus-player combat when they choose to engage in it. PvP: For players who want every trip into contested territory to carry more danger, excitement, and open-world conflict. Roleplaying: For players who want to lean more deeply into the fantasy of Azeroth and seek out like-minded adventurers. Hardcore: For players seeking the ultimate challenge, where every decision matters and death carries lasting consequences. (Hardcore will be available sometime after launch.) Playing Together Within a Ruleset While World of Warcraft: Forever is designed to make it easier to connect with friends, each ruleset remains its own distinct space. Players can group, run dungeons, and raid with others who have chosen the same ruleset. Cross-ruleset grouping is not supported, so characters in different spaces will not be able to group together for those activities. Battlegrounds may include players from other rulesets, with the exception of Hardcore, which remains separate. Factions also remain separate. Horde and Alliance players still cannot group together, preserving the faction boundaries that remain core to the World of Warcraft: Forever experience and maintaining the “war” in Warcraft. Moving Between Rulesets Each ruleset is built to support a distinct community and playstyle, so movement between them is intentionally limited. Players cannot freely hop between rulesets; to play under a different one, they’ll need to create a new character in that ruleset. When Hardcore becomes available, Hardcore characters will remain in a fully enclosed ecosystem, but if one dies, that character can transfer to another ruleset—including PvP. Collections and Legacy Points are account-wide across rulesets, with Hardcore handled differently. Progress, collections, and rewards earned in Hardcore can become available elsewhere, but progress from other rulesets will not flow back into Hardcore. This keeps Hardcore distinct while still allowing players to carry accomplishments forward if they move out of it. A Larger World That Still Feels Familiar The realmless structure is meant to reduce the pressure of choosing the right launch realm without turning Azeroth into a place that feels anonymous. As players level, quest, gather, and explore within their chosen ruleset, the world around them should still feel active and lived in—filled with organic encounters, unexpected rivalries, moments of cooperation, and the kind of shared experiences that make each journey feel rooted in Azeroth. Players will also be able to choose a language preference and encounter others who share that preference. To set it, open the Game Menu by pressing (Escape), choose Options, then select Languages and Social under the System heading. From there, choose your preferred language under “Preferred Online Language.” This account-wide setting applies to all characters and has a 24-hour cooldown before it can be changed again. For the PvP ruleset, faction balance remains an important consideration, and World of Warcraft: Forever will include systems intended to help keep Horde and Alliance populations closer together similar to the approach introduced in Season of Discovery, where new character creation could be temporarily limited for a faction when additional balance support was needed. On the PvP ruleset, players can only create characters for one faction. Once you create an Alliance character on the PvP ruleset, you won’t be able to create a Horde character there, and vice versa. On Normal, Roleplaying, and Hardcore rulesets, you can create characters from both factions. Together, these rulesets are designed to give players a clearer way to shape their experience. Whether you’re seeking a familiar cooperative journey, the danger of contested territory, a roleplaying-focused home, or the lasting stakes of Hardcore, World of Warcraft: Forever gives you a place to begin—and other adventurers to find along the way. What path into your next adventure will you choose?