乌拉泰克的诅咒中的插件与光环
原题:蓝贴回复:Addons and Auras in Curse of Ula’tek
自“午夜”上线以来,我们一直在对“午夜”前夕引入的插件相关改动进行持续迭代。在12.1版本“乌拉泰克的诅咒”更新中,我们很高兴能在此项工作中迈出下一个重要步骤……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。暂未点名具体职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
未明确点名
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
通用冷却、Buff/Debuff 和职业资源监控 WA
自《午夜》上线以来,我们一直在持续迭代《午夜》前夕版本中引入的与插件相关的改动。在12.1版本“乌拉泰克的诅咒”更新中,我们很高兴能在这项工作中迈出下一个重要步骤。这项工作反映了社区分享的见解和反馈,重点关注光环,玩家通常将其称为增益和减益。
这些改动旨在防止光环(无论是在玩家、敌人还是小队和团队成员身上)泄露可用于战斗自动化的重要战斗信息。同时,我们希望插件能够继续以各种自定义方式显示光环。
为了支持这一目标,“乌拉泰克的诅咒”将引入新的API,允许插件以自定义方式显示经过筛选的光环集合,而不会暴露可用于自动化的底层光环信息。目前显示光环的插件将需要更新以支持这些新API,我们将在“乌拉泰克的诅咒”PTR期间直接与插件作者合作,帮助他们适应这些更改并在测试期间收集反馈。
Since the launch of Midnight, we’ve continued to iterate on the addon-related changes introduced in the Midnight pre-patch. In the 12.1 Curse of Ula’tek update, we are pleased to be taking the next major step in that work. This work reflects the insights and feedback shared by our community, with a focus on auras, commonly referred to by players as buffs and debuffs.
These changes focus on preventing auras (whether on the player, enemies, or party and raid members) from leaking important combat information that can be used for combat automation. At the same time, we want addons to continue being able to show auras in a variety of custom ways.
To support that goal, Curse of Ula’tek will introduce new APIs that allow addons to display filtered sets of auras in customized ways, without exposing the underlying aura information that could be used for automation. Addons that currently display auras will need to be updated to support these new APIs, and we’ll be working directly with addon authors throughout the Curse of Ula’tek PTR to help them adapt to these changes and gather feedback during testing.