在《魔兽世界:永恒》中打造你想要的英雄
原题:Create the Hero You Want to Be in World of Warcraft: Forever
探索《魔兽世界:永恒》中即将推出的可玩种族、职业组合和更新的种族特长,包括为熟悉的老面孔提供的新选择,以及新种族天裔的登场。
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士、德鲁伊。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
暂未发现明确插件适配风险,建议关注战斗提醒、职业 WA 和数据类插件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
种族与职业塑造了你在《魔兽世界:永恒》中成为的英雄,从你所体现的幻想到你在世界中承担的角色。你可以回归熟悉的最爱,探索全新可用的组合,或是以天裔角色开始你的旅程,每种选择都提供了一种不同的方式踏入艾泽拉斯的下一篇章。
天裔是《魔兽世界:永恒》中全新的可玩种族,为 unfolding 的故事带来了他们自己的身份。当选择扮演这个新种族时,玩家可以在部落阵营的塑风者之间选择,他们可以成为萨满祭司,或者选择联盟阵营的高阶天裔,他们可以成为法师。
认识职业
创建角色时,值得同时考虑你想玩的职业以及能成为该职业的种族。九个可用职业各自为冒险带来了独特的能力和角色定位,无论你偏好治疗盟友、造成伤害、保护队伍,还是在多个角色之间切换并沿途做出一些取舍。明智地选择——你所踏上的道路将塑造你成为的英雄。
德鲁伊:德鲁伊生活在与自然前所未有的融合状态中。他们与植物和动物王国紧密相连,是天生的变形者,因此他们亲身了解其野生同胞所遭受的虐待。 consequently,尽管数量众多,德鲁伊往往谨慎、隐居且难以被发现。很少有外人探究过他们秘密的深处。
猎人:猎人了解世界上未标绘的地方。他们被赋予对所有生命的深切共情,拥有与野生动物交朋友并将其驯服为宠物的不可思议的本领。此外,猎人可以利用他们精细磨练的感官成为大师级追踪者。无论猎人走到哪里,他们都会抵抗疾病、剥削和工业化带来的破坏。
法师:法师是拥有渊博知识和精湛技艺的巫师。他们表面上的身体脆弱具有欺骗性,因为他们可以调用扭曲虚空的宇宙能量。法师很少参与近战。相反,他们更喜欢从远处攻击,向毫无防备的敌人投掷强大的冰霜和火焰箭矢。
圣骑士:圣骑士战斗以保护世界免受暗影势力的侵害。他们本身是强大的战士,也能呼唤圣光来治疗伤口、制造力量护盾并焚毁邪恶生物。
牧师:牧师引导他们人民的精神命运。通过对心灵的独特洞察,他们能够塑造个体的信仰,无论是激励还是恐吓,安抚还是支配,治疗还是伤害。正如心脏既能容纳黑暗也能容纳光明,牧师通过引导信仰底层的强大力量来运用创造与毁灭的力量。
潜行者:潜行者在他们的行为永不曝光时最为成功。潜行者钟爱毒药和无声投射武器,依赖潜行与小型秘术的结合。通常受雇于富有的贵族或地方政府,潜行者重新分配财富或消灭指定目标。潜行者的忠诚只持续到最新合同为止。
萨满祭司:萨满祭司直接与元素沟通。他们智慧与韧性的结合使他们成为理想的社区顾问和领袖。在战斗中,萨满祭司使用图腾和法术来操纵元素,并激发其他战士达到难以企及的愤怒与力量高度。萨满祭司体现了凡人种族与其环境之间的原始纽带。
术士:术士是所有生命的祸害。他们被恶魔之血赋予力量,可以对敌人造成巨大折磨。为了补充其法术消耗的可怕能量,术士从受害者身上吸取生命力。术士还可以召唤并控制可怕的恶魔实体。尽管如此,术士最令人恐惧的仍然是他们独特的邪恶与残忍。
战士:战士不断训练并追求武装战斗中的完美。尽管他们来自各行各业,但他们都因对参与光荣战斗的单一承诺而团结在一起。许多战士担任雇佣兵,而其他人则成为冒险者和寻求危险的寻宝者。典型的战士强壮、坚韧且异常凶猛。
部落种族与职业组合
种族 德鲁伊 猎人 法师 圣骑士 牧师 潜行者 萨满祭司 术士 战士
兽人 X X X X X X
牛头人 X X X X X
巨魔 X X X X X X X
亡灵 X X X X X X
天裔 X X X X X
X 表示所列种族可以选择该职业。
联盟种族与职业组合
种族 德鲁伊 猎人 法师 圣骑士 牧师 潜行者 萨满祭司 术士 战士
矮人 X X X X X X
侏儒 X X X X X
人类 X X X X X X X
暗夜精灵 X X X X X X
天裔 X X X X X X
全新与值得注意的组合
《魔兽世界:永恒》开辟了构建角色的新方式,包括兽人法师、巨魔术士、亡灵圣骑士、人类猎人、侏儒牧师、矮人萨满祭司,以及天裔的首次登场。
种族特长
每个可玩种族都有自己的种族特长,在你穿越艾泽拉斯的冒险中,为你的所选职业提供额外的风味和实用性。
一些种族特长也已为《魔兽世界:永恒》更新,进行了调整以更好地支持扩展的职业选项,并赋予每个种族更强的身份感。这些更新保留了每个种族的精神,同时帮助其特长在这个新的冒险时代中显得自然。
部落
部落中自豪的各个国家松散地联合在一个便利联盟中,对抗一个想要毁灭他们的充满敌意的世界。
部落专注、凶猛,有时可怕,重视力量与荣耀,但难以抑制侵略性。加入部落,为建立一个他们的人民能够自由生活的世界而战。
兽人
兽人种族起源于德拉诺星球。作为一个拥有萨满信仰的和平民族,他们被燃烧军团奴役并被迫与艾泽拉斯的人类开战。尽管花了许多年,兽人终于摆脱了恶魔的腐化并赢得了自由。直到今天,他们仍在一个憎恨并蔑视他们的异世界中为荣耀而战。
血怒:攻击强度和法术强度提高10%,持续15秒。
破碎诅咒:免疫诅咒和灾祸,并降低受到的法术伤害,持续8秒。
斧专精(被动):斧类武器使法术和能力爆击几率提高1%。
坚韧(被动):昏迷持续时间缩短20%。
亡灵
摆脱了巫妖王的掌控后,被遗忘者试图推翻他的统治。在女妖希尔瓦娜斯的领导下,他们渴望向天灾军团复仇。人类也已成为敌人,他们不懈地推动从土地上清除所有亡灵。被遗忘者甚至不太在乎他们的盟友;对他们来说,部落仅仅是可能推进其黑暗计划的工具。
亡灵意志:移除魅惑、恐惧和睡眠效果。
食尸:吞噬尸体,随时间恢复35%的生命值和法力值。
水下呼吸(被动):在水下呼吸时间延长300%。
坟墓之触(被动):你的攻击有时会吸取生命。
牛头人
牛头人始终努力维护自然平衡,并遵从他们女神大地母亲的意志。最近遭到凶残半人马的攻击,若不是偶然遇到兽人并帮助他们击败入侵者,牛头人本会被灭绝。为了纪念这份血债,牛头人加入了部落,巩固了两个种族之间的友谊。
战争践踏:使附近敌人昏迷2秒。
栽培:种植额外草药,无需草药学即可采集。
平原奔跑(被动):持续移动的时间越长,移动速度越高。
耐久(被动):总生命值提高5%,命中几率提高1%。
巨魔
曾经在
Race and class shape the hero you become in World of Warcraft: Forever, from the fantasy you embody to the role you take on in the world. You can return to a familiar favorite, explore a newly available combination, or begin your journey as a Skyborne character, with each choice offering a different way to step into Azeroth’s next chapter.
The Skyborne are a new playable race in World of Warcraft: Forever, bringing their own identity to the unfolding story. When choosing to play this new race, players can choose between Horde-aligned Windshapers which can become Shaman, or an Alliance-aligned High-Order Skyborne which can become Mages.
Meet the Classes
When creating your character, it’s worth considering both the class you want to play and the race that can become that class. The nine available classes each bring their own abilities and roles to the adventure, whether you prefer healing allies, dealing damage, protecting your group, or shifting between multiple roles with a few tradeoffs along the way. Choose wisely—the path you set your feet upon will shape the hero you become.
Druid: Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot. Few outsiders have plumbed the depths of their secrets.
Hunter: Hunters know the uncharted places of the world. Gifted with a deep empathy for all life, they have an uncanny knack for befriending wild animals and taming them as pets. In addition, hunters can use their finely honed senses to become master trackers. Wherever hunters go, they fight back the ravages of sickness, exploitation, and industrialization.
Mage: Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do the magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.
Paladin: Paladins do battle to protect the world from the forces of shadow. Powerful warriors in their own right, they can also call upon the Light to heal wounds, create shields of force, and incinerate evil creatures.
Priest: Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual’s beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.
Rogue: Rogues are most successful when their deeds never come to light. Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism. Usually in the employ of rich nobles or local governments, the rogue redistributes wealth or eliminates designated targets. A rogue’s allegiance lasts only as long as the latest contract.
Shaman: Shaman commune directly with the elements. Their combination of wisdom and resilience makes them ideal as community advisors and leaders. In battle the shaman use totems and spells to manipulate the elements and provoke other fighters to untold heights of rage and might. Shaman exemplify the prima bond between the mortal races and their environment.
Warlock: Warlocks are the bane of all life. Empowered by demonic blood, they can inflict great torment upon their foes. To replenish the dreadful energy their spells expend, warlocks drain vitality from their victims. The warlock can also summon and control terrifying demonic entities. Still, warlocks are feared above all else for their singular wickedness and cruelty.
Warrior: Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united by their singular commitment to engage in glorious battle. Many warriors serve as mercenary soldiers, while others become adventurers and danger-seeking fortune hunters. A typical warrior is strong, tough, and exceptionally violent.
Horde Race and Class Combinations
Race
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Orc
X
X
X
X
X
X
Tauren
X
X
X
X
Troll
X
X
X
X
X
X
X
Undead
X
X
X
X
X
X
Skyborne
X
X
X
X
X
An X indicates that the listed race can choose that class.
Alliance Race and Class Combinations
Race
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Dwarf
X
X
X
X
X
X
Gnome
X
X
X
X
X
Human
X
X
X
X
X
X
X
Night Elf
X
X
X
X
X
Skyborne
X
X
X
X
X
New and Notable Combinations
World of Warcraft: Forever opens new ways to build your character, including Orc Mages, Troll Warlocks, Undead Paladins, Human Hunters, Gnome Priests, Dwarf Shamans, and the debut of the Skyborne.
Racial Traits
Each playable race has its own racial traits, offering additional flavor and utility alongside your chosen class as you adventure through Azeroth.
Some racial traits have also been updated for World of Warcraft: Forever, with adjustments that better support the expanded class options and give each race a stronger sense of identity. These updates preserve the spirit of each race while helping their traits feel at home in this new era of adventure.
Horde
The proud nations of the Horde are loosely joined in an alliance of convenience against a hostile world that would see them destroyed.
Focused, ferocious, and sometimes monstrous, the Horde values strength and honor, but struggles to keep aggression in check. Join the Horde and fight to build a world where their people can live free.
Orc
The Orc race originated on the planet Draenor. A peaceful people with shamanic beliefs, they were enslaved by the Burning Legion and forced into war with the humans of Azeroth. Although it took many years, the orcs finally escaped the demons’ corruption and won their freedom. To this day they fight for honor in an alien world that hates and reviles them.
Blood Fury: Increases Attack Power and Spell Power by 10% for 15 seconds.
Shatter Curse: Immunity to Curses and Banes and reduce Magical damage taken for 8 seconds.
Axe Specialization (Passive): Axes increase spell and ability critical chance by 1%.
Hardiness (Passive): Stun durations decreased by 20%.
Undead
Free of the Lich King’s grasp, the Forsaken seek to overthrow his rule. Led by the banshee Sylvanas, they hunger for vengeance against the Scourge. Humans, too, have become the enemy, relentless in their drive to purge all undead from the land. The Forsaken care little even for their allies; to them the Horde is merely a tool that may further their dark schemes.
Will of the Forsaken: Removes Charm, Fear, and Sleep.
Cannibalize: Consume corpses to regenerate 35% Health and Mana over time.
Underwater Breathing (Passive): Breathe 300% longer underwater.
Touch of the Grave (Passive): Sometimes drain health with your attacks.
Tauren
Always the tauren strive to preserve the balance of nature and heed the will of their goddess, the Earth Mother. Recently attacked by murderous centaur, the tauren would have been wiped out, save for a chance encounter with the orcs, who helped defeat the interlopers. To honor this blood-debt, the tauren joined the Horde, solidifying the two races’ friendship.
War Stomp: Stuns nearby enemies for 2 seconds.
Cultivation: Grow bonus herbs that don’t require herbalism to gather.
Plainsrunning (Passive): Gain increased movement speed the longer you stay moving.
Endurance (Passive): Total Health increased by 5% and Hit Chance increased by 1%.
Troll
Once at home in the jungles of Stranglethorn Vale, the fierce trolls of the Darkspear tribe were pushed out by warring factions. Eventually the trolls befriended the orcish Horde and Thrall, the orcs’ young warchief convinced the trolls to travel with him to Kalimdor. Though they cling to their shadowy heritage, the Darkspear trolls hold a place of honor in the Horde.
Berserking: Increases casting and attack speed by 10% for 10 seconds.
Rapid Regeneration: Regenerate 50% of maximum Health over time.
Beast Slaying (Passive): Damage to Beasts increased by 5%.
Regeneration (Passive): 10% of Health regeneration continues during combat.
Windshaper Skyborne
The Windshapers are the descendants of the first shen’dorei high elves to receive the wind spirits’ gift of elemental skysight. A new generation of Windshapers is called to Azeroth from their home within Skywall to solve the mystery of what became of their missing elemental mentors and will stop at nothing to see the wind spirits restored and their way of life preserved.
Walk on Air: Glide downward through the air for 10 seconds.
Skysight: Receive an Elemental Blessing increasing run speed by 10%.
Wind Blessed (Passive): 1% increased melee, ranged, and spellcasting Haste.
Elemental Insight (Passive): Damage to Elementals increased by 5%.
Alliance
The noble races of the Alliance are bound together by proud traditions of nobility, honor, faith, justice, and sacrifice.
The many different Alliance peoples all contribute their technical, arcane, and spiritual wisdom toward the goal of a peaceful and just world.
Take up their banner to represent the high ideals of the Alliance throughout Azeroth and beyond.
Human
Humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency. The humans’ valor and optimism have led them to build some of the world’s greatest kingdoms. In this troubled era, after generations of conflict, humanity seeks to rekindle its former glory and forge a shining new future.
Will to Survive: Remove Stuns.
Perception: Detect Stealthed enemies for 20 seconds.
Sword Specialization (Passive): Swords increase spell and ability critical chance by 2%.
The Human Spirit (Passive): 5% increased Spirit.
Dwarf
In ages past the dwarves cared only for riches taken from the earth’s depths. Then records surfaced of a god-like race said to have given the dwarves life… and an enchanted birthright. Driven to learn more, the dwarves devoted themselves to the pursuit of lost artifacts and ancient knowledge. Today dwarven archaeologists are scattered throughout the globe.
Stoneform: Immunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 seconds.
Find Treasure: Track nearby treasure chests.
Mace Specialization (Passive): Maces increase spell and ability critical chance by 1%.
Big Game Hunter (Passive) Damage to Beasts increased by 5%.
Night Elf
Ten thousand years ago, the night elves founded a vast empire, but their reckless use of primal magic brought them to ruin. In grief, they withdrew to the forests and remained isolated there until the return of their ancient enemy, the Burning Legion. With no other choice, the night elves emerged at last from their seclusion to fight for their place in the new world.
Elune’s Light: Increases critical chance by 10% for 15 seconds.
Shadowmeld: Gain Stealth while immobile.
Quickness (Passive): 1% increased Dodge chance and 2% increased run speed.
Wisp Spirit (Passive): 75% increased run speed while dead.
Gnome
Though small in stature, the gnomes of Khaz Modan have used their great intellect to secure a place in history. Indeed, their subterranean kingdom, Gnomeregan, was once a marvel of steam-driven technology. Even so, due to a massive trogg invasion, the city was lost. Now its builders are vagabonds in the dwarven lands, aiding their allies as best they can.
Escape Artist: Brief Immunity to Roots and Snares.
Eureka!: Reduced cost and 10% increased damage or healing on next 3 spells or abilities.
Expansive Mind (Passive) Maximum Mana, Rage, or Energy increased by 5%.
Engineering Specialization (Passive): More reliable engineering devices.
High Order Skyborne
The High Order is made up of the descendants of the ancient Highborne scholars of Eldre’Thalas. When the wind spirits disappeared from Zephras Isle, the High Order realized that the Skyborne’s utter dependence upon their elemental patrons had left them dangerously vulnerable. A new generation of High Order have now been called upon to return to Azeroth to reclaim the arcane knowledge that they have lost, and use that power to ensure that the shen’dorei have the self-reliance to survive on their own.
Walk on Air: Glide downward through the air for 10 seconds.
Read Ley Line: Activate a ley line to gain 100% increased Health and Mana regeneration.
Wind Blessed (Passive); 1% increased melee, ranged, and spellcasting Haste.
Elemental Insight (Passive): Damage to Elementals increased by 5%.
With new choices to explore and classic favorites to revisit, World of Warcraft: Forever gives every hero a meaningful place to begin their next adventure.