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《魔兽世界》永久测试版开发说明——9月24日更新

原题:官方蓝贴主题:WoW Forever Beta Development Notes – Updated September 24
US论坛蓝贴主题Kaivax2026-09-25 06:23阅读 2
今天,我们为《魔兽世界》永久测试服更新了一个新版本,包含以下更新内容。 更新日志 错误修复 修复了施法者未播放施法前动画,有时会在施法时站立的问题。 角色...

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 Plus2.0 / 探索赛季。重点关注 战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士、德鲁伊。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士
影响版本
Plus2.0 / 探索赛季
插件需要关注
职业技能、光环和冷却类 WA 可能需要调整触发条件 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
今天,我们为《魔兽世界》永久测试服更新了一个新版本,包含以下更新内容。 更新日志 错误修复 修复了施法者不播放预施法动画,有时会在施法时站立的问题。 更改了在水中跳跃时播放的音效,使其更加悦耳。 调整了人类死亡音效。 修复了尝试制作物品或施放法术时,玩家会在等待获得营火增益效果期间站起来的问题。 玩家现在可以在等待营火增益效果期间互相施加增益效果、施法和制作物品。 玩家现在可以在坐着、坐在椅子上、睡觉、躺着或使用跪拜表情时获得营火增益效果。 解决了休伊·晴日双腿无法正确渲染的问题。 修复了使探索赛季符文技能可见的问题。 修复了宠物忠诚度达到最大值后,宠物快乐度不再下降的问题。 修复了幽暗城运河软泥怪亮度远超预期的问题。 移除了一个可能以非预期方式禁用雾气效果的设置。 解决了Mac上的水面显示问题,并修复了各种其他显示异常。 修复了导致部分玩家性能逐渐下降的内存泄漏问题。 修复了游戏内邮件可能忽略姓氏的问题。 职业 如果你最近没有更换过天赋,现在重置天赋的费用为1银。此为测试服临时调整。在你首次重置天赋后,后续费用会高得多,但1小时后会降至1银。 德鲁伊 修正了一个问题,现在回春术可以造成爆击。 修正了一个问题,现在宁静可以造成爆击。 愤怒的基础伤害提高了约50%。 荆棘术现在会根据施法者的法术强度动态更新其数值。 如果无法找到施法者或施法者距离过远,荆棘术将恢复为基础数值。 野性战斗 裂伤已更名为原始撕咬。其标志性减益效果已被移除,因此原名不再能准确代表该技能。 所有引用裂伤的天赋现在均引用原始撕咬。 原始狂怒天赋已更名,图标替换为原血腥狂乱名称和图标。 修复了野性冲锋(猫形态)可以对友方施放的错误。 恢复 修正了一个问题,现在野性成长可以造成爆击。 猎人 宠物 狂怒之嚎的攻击强度加成降低了40%。 音爆技能现在可以正确地被蝙蝠宠物使用。 驯服野兽不再对等级高于猎人的野兽生效。 射击 点出孤狼天赋后,宠物激活时猎人不再获得-4%的伤害惩罚。 生存 修正了一个问题,现在撕裂打击可以造成爆击。 游荡者踢击现在提高30%移动速度,持续3秒。 法师 奥术飞弹不再对每枚飞弹检查视线,仅在引导开始时检查一次。因此,在引导期间移出视线的目标不会阻止飞弹。 火焰 纵火增益效果的持续时间已延长至30秒(原为20秒)。 开发者说明:纵火在升级过程中难以充分利用,因为法师需要在战斗之间恢复法力值。延长时间应有助于改善这一体验。 热 streak增益效果的持续时间已延长至20秒(原为15秒)。 点燃不再对百分比伤害增加修正进行双重计算。 圣骑士 惩戒光环现在会根据施法者的法术强度动态更新其数值。 修复了圣光闪现施法动画在法术施放结束时未播放的错误。 修复了奉献的各种问题。 修复了奉献未能对某些目标施加其增加伤害效果的问题。 修复了奉献Z轴运行不一致的问题。 修复了奉献可能将目标拉到施法者垂直上方或下方的问题。 神圣打击各等级武器伤害百分比改为25%/29%/32%/36%/39%/43%/46%/50%(原为25%/25%/30%/30%/35%/35%/40%/40%)。 开发者说明:这提高了神圣打击在升级过程中所有阶段的伤害,并增加了它对循环的贡献。早期等级的神圣打击在购买新等级时并不总能让人感觉是升级,我们希望对此进行调整。 修复了正义回声触发几率高于预期的错误。 正义之怒:神圣威胁值增加提高至60%(原为90%)。 神圣 神圣打击的冷却时间降低至10秒(原为12秒)。 强化神圣打击已从天赋树中移除。 开发者说明:尽管有时会出现某些天赋被职业视为“必备”的情况,例如盗贼的无情打击,但让一个减少核心技能冷却时间的天赋如此早地出现在治疗天赋树中,使其感觉像是必备天赋。因此我们将其移除,并将其效果改为基础效果。 光明守望的工具提示已重新整理,以更清楚地表明只有伤害部分会返还部分法力消耗。 神圣能量现在使神圣打击的爆击几率提高15%,并保留其所有旧有效果。 惩戒 复仇现在由非周期性爆击触发。 复仇的最大层数降低至3层(原为5层)。 双手武器专精的伤害增加降低至2/4/6%(原为3/6/9%)。 神圣仲裁者现在使神圣打击的伤害提高20%(原为10%)。 光明扭曲现在额外使你的圣印法术的法力消耗降低20%。 牧师 修正了一个问题,现在恢复可以造成爆击。 真言术:盾现在始终可以覆盖目标身上已有的真言术:盾,只要目标没有虚弱灵魂。 侏儒 修正了一个问题,现在应急计划可以造成爆击。 困惑闪光现在有施法视觉效果。施法视觉效果现在更偏向神圣而非奥术,音效也已更新以匹配。 暗夜精灵 星辰碎片现在可以正确地从暮光专注天赋中获得抗法术延迟效果。 亡灵 黑暗牺牲不再打破因伤害而中断的群体控制效果。 黑暗牺牲的工具提示现在正确显示该技能获得的法力值随精神缩放。 盗贼 闷棍现在在对PvP标记的目标使用时,会正确地将盗贼标记为PvP状态。 萨满祭司 闪电箭:第3和第4等级的伤害已提高,使这些法术始终是前一级的升级(尽管施法时间有所变化)。 风怒图腾:该法术的增益效果现在显示为“风怒图腾”而非“风怒图腾被动”。 火舌图腾:该法术的增益效果现在显示为“火舌图腾”而非“火舌图腾效果”。 火舌图腾不再有持续时间,放置另一个图腾时会立即替换。 火舌图腾不再能通过重复施放火舌图腾来叠加。 火舌图腾不再与火舌武器叠加。 火舌图腾不再与风怒图腾叠加。 宁静之空气图腾、风怒图腾和风之优雅图腾不再相互叠加,即使由同一队伍中不同的萨满祭司使用。 元素 交换了元素之怒(第3行)和元素迅捷(第6行)天赋的位置。 开发者说明:天赋树早期增加爆击伤害对其他专精来说令人兴奋,但对核心专精在升级过程中并不那么令人兴奋,因为他们没有足够的爆击几率来真正体会到这一点。因此我们将元素萨满祭司功能性方面更好的天赋之一移到了天赋树更早的位置,让他们感觉达到了重要的进度节点(这是元素在早期等级所缺乏的)。我们理解这会影响增强萨满祭司的法术爆击伤害,但我们将在未来利用这一腾出的空间为增强萨满祭司添加更多内容。 熔岩爆裂第1和第2等级的伤害已提高,使其基础伤害比大约同等级学习的闪电箭高约10%。 增强 先知之怒(第7行)不再提高萨满祭司的法术施法速度。 开发者说明:先知之怒的法术施法速度对该技能的核心功能来说并非必要。因此我们将其移除。 恢复 修正了一个问题,现在激流可以造成爆击。 术士 生命分流工具提示已更新,正确显示转化的生命值数量,并仅说明其随精神缩放。 虚空行者牺牲现在正确地按术士法术治疗强度的10%缩放。 战士 破甲攻击:修正了所有等级的威胁值,包括小幅提高了由攻击强度产生的威胁值。 防护 交换了堡垒(第5行)和专注怒意(第6行)天赋的位置。 开发者说明:我们希望让玩家更早获得专注怒意以平滑 progression,而非从堡垒获得更多伤害。这
Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff each other, cast, and craft while waiting for their Campfire buffs. Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote. Resolved an issue where Huey Sunnydale’s legs failed to render properly. Fixed an issue that made a Season of Discovery rune ability visible. Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty. Fixed an issue causing the Undercity Canal ooze to be much brighter than intended. Removed a setting that could disable fog in an unintended manner. Resolved a water display issue and fixed various other display artifacts on Mac. Fixed a memory leak causing gradual performance degradation for some players. Fixed an issue where in-game mail could ignore surnames. Classes If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed. Druid Corrected an issue and now Rejuvenation can land critical hits. Corrected an issue and now Tranquility can land critical hits. Wrath base damage increased ~50%. Thorns will now dynamically update its values based on the caster’s spell power. If the caster cannot be found or is too far away, Thorns reverts to its base values. Feral Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability. All talents referencing Mangle now reference Primal Bite. The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon. Fixed a bug where Feral Charge (Cat) could be cast on allies. Restoration Corrected an issue and now Wild Growth can land critical hits. Hunter Pets Furious Howl Attack Power bonus reduced 40%. Sonic Blast ability now properly available to Bat pets. Tame Beast no longer works on Beasts that are higher than the Hunter’s level. Marksmanship Talenting out of Lone Wolf will no longer cause the Hunter to have -4% damage while their pet is active. Survival Corrected an issue and now Lacerating Strikes can land critical hits. Strider Kick now increases movement speed by 30% for 3 seconds. Mage Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles. Fire Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds). Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience. Hot Streak buff duration has been increased to 20 seconds (was 15 seconds). Ignite no longer double dips on % damage increase modifiers. Paladin Retribution Aura will now dynamically update its values based on the caster’s spell power. Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast. Fixed various issues with Consecration. Fixed an issue where Consecration would fail to apply its increased damage effect to some targets. Fixed an issue where Consecration’s Z axis wasn’t functioning consistently. Fixed an issue where Consecration could pull targets vertically above or below the caster. Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%). Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that. Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate. Righteous Fury: Holy threat increase increased to 60% (was 90%). Holy Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds). Improved Holy Strike removed from the Talent Tree. Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline. Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost. Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects. Retribution Vengeance now activates off of non-periodic critical strikes. Vengeance’s maximum stacks lowered to 3 (was 5). Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%). Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%). Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%. Priest Corrected an issue and now Renew can land critical hits. Power Word: Shield can now always overwrite an existing Power Word: Shield on a target that does not have Weakened Soul. Gnome Corrected an issue and now Contingency Plan can land critical hits. Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match. Night Elf Starshards now correctly gains resistance to spell pushback from the Twilight Focus talent. Undead Dark Sacrifice no longer breaks Crowd Control that breaks on damage. Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit. Rogue Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged. Shaman Lightning Bolt: Damage on ranks 3 and 4 increased to make these spells always upgrades over previous ranks (despite changing cast times). Windfury Totem: Buff from this spell now displays as “Windfury Totem” instead of “Windfury Totem Passive”. Flametongue Totem: Buff from this spell now displays as “Flametongue Totem” instead of “Flametongue Totem Effect”. Flametongue Totem no longer has a duration and is instantly replaced when placing another totem. Flametongue Totem is no longer able to be stacked by repeatedly casting Flametongue Totem. Flametongue Totem no longer stacks with Flametongue Weapon. Flametongue Totem no longer stacks with Windfury Totem. Tranquil Air Totem, Windfury Totem, and Grace of Air Totem no longer stack together even if used by different Shamans in the same group. Elemental Swapped the positions of the Elemental Fury (Row 3) and Elemental Alacrity (Row 6) talents. Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future. Lava Burst damage on ranks 1 and 2 increased to be about 10% more base damage than the Lightning Bolt rank learned around the same level. Enhancement Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed. Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it. Restoration Corrected an issue and now Riptide can land critical hits. Warlock Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit. Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing. Warrior Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power. Protection Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents. Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam. Arms Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%). Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike. Slam’s cooldown has been increased to 18 seconds (was 15 seconds). Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds. Races Gnome Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities. Human Changed the Will to Survive visual to match Dispel Magic instead of Will of the Forsaken. Tauren Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60. Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them. Developers’ notes: This means that Shadow Word: Pain activates it on cast, but not on periodic damage. Distract won’t activate it, you can’t pull Rogues and Druids out of Stealth with Distract and it activating, and you won’t activate it off of Pickpocketing. Spells like Polymorph already didn’t get broken by Touch of the Grave, but Polymorph will no longer be able to activate it. Cooldown Manager The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings. Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager. Additional classes will become testable in future updates. The most desired feedback for this feature is currently: spells that you wish were tracked by default. The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update. Gamepad Support Class specific flyouts have been added to the action bar interface of some classes. Shapeshift flyout for Druids. Pet control and pet spell flyouts for Hunters and Warlocks. Aura flyout for Paladins. Stance flyout for Warriors. The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks. New options have been added to the Gamepad (Alpha) section of the game options. Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time. Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member. Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left. Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier. Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier. Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled. Updated Map and Quest Log bindings. New hover functionality for POI pins. Updated support for Compact Raid Frame Manager and Role Poll Frames. Items A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected. A number of quests have had their rewards updated to be the correct item level. A small number of early caster rewards have been adjusted. Wizard Oil: Minor Wizard Oil has been reverted to Classic Era value of 8 spell power, Lesser Wizard Oil to 16, and Wizard Oil to 24. Brilliant Wizard Oil remains unchanged. Wands: Wands no longer gain any additional damage from the user’s spell damage. Quests Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared. Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance. Dun Morogh - Snow Leopard Prowler has a much faster respawn time. Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”. Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”. Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed. Elwynn Forest - Increased the amount of crates for the quest “Stolen Enchanting Supplies”. Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr! Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item. Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members. Elwynn Forest - Nimsy now respawns more quickly. Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her. Elwynn Forest - Increased the amount of supply spawns for “Stolen Enchanting Supplies”. Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft. Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”. Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more. Silverpine Forest - Pyrewood Village worgen respawn more quickly. Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20). Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you Westfall - Increased the spawn rate of the Defias Messenger. Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands. Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed. Zephras Isle - “A Firm Response” no longer fails to grant credit to players. User Interface Updated the Nameplate selection display. Personal Resource Display textures are updated. New to this build - Known Issues Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse. Healthstone cooldown cannot be tracked. Priest tracks all spells by default. Arcane Blast cannot be tracked. Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown. Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon. Pet cooldowns cannot be tracked. Item enhancements (such as Windfury or rogue poisons) cannot be tracked The minimap in Stormwind has display issues and will be fixed in a later build. Personal Resource Display doesn’t show combo points. Our full Known Issues post is here.