标题:午夜:乌拉泰克诅咒PTR开发说明
原题:蓝贴回复:Midnight: Curse of Ula'tek PTR Development Notes
嘿,测试者们!以下是本周《乌拉泰克诅咒》PTR的更新说明:
**阿塔乌特克宝库**
本周五参与“与蓝贴玩家同乐”活动,与开发团队成员一起挑战阿塔乌特克宝库的各项内容。更多...
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、死亡骑士、萨满祭司、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、死亡骑士、萨满祭司、术士、武僧、德鲁伊、恶魔猎手
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
各位测试者们好!以下是本周《乌拉泰克诅咒》PTR测试服更新说明:
**阿塔乌特克宝库**
本周五参与"与蓝贴共玩"活动,与开发团队成员一同挑战阿塔乌特克宝库。详情请见:阿塔乌特克蓝贴共玩活动 - 6月26日
**全新巢穴系统**
英雄难度巢穴本周开放测试。
**新团队副本:毒渊之喉**
英雄难度团队副本测试本周开启。测试日程详见:毒渊之喉团队副本测试时间表
**新地下城:毒牙祭坛**
毒牙祭坛及其所有难度将于6月25日(周四)开放测试。
**猎物系统**
猎物第二赛季本周开放测试。
**房屋系统**
房屋系统已启用。蓝图与全新"奋进"任务可供测试。
盘绕岛上现已开放木材采集点。
**角色相关**
**土灵**
开发者注释:在《乌拉泰克诅咒》中,我们重新调整了探索区域获得的经验值。这将特别影响土灵角色的升级速度——其种族天赋"广袤之眼"会提供更多探索经验。为补偿探索区域经验值的减少,我们提升了土灵"摄取矿物"的收益。
- 探索区域基础经验值降低60%
- 低级区域探索经验值不再低于基础值
- "摄取矿物"获得的"饱餐"效果提升30%
**职业调整**
**死亡骑士**
**冰霜**
开发者注释:我们提升了整体输出中表现不足的若干循环技能强度。同时优化了冰霜死亡骑士在技能冷却窗口外的持续伤害能力。"湮灭"玩法与"冰霜之柱"期间的数值表现依然强势,因此我们将部分强度重新分配至其他技能。
- 冰霜之柱:力量加成调整为20%(原为30%),此改动不适用于PvP战斗
- 凛风冲击:伤害提升100%,此改动不适用于PvP战斗
- 符文武器增效:伤害提升30%,此改动不适用于PvP战斗
- 冰川突进:伤害提升30%,此改动不适用于PvP战斗
- 冰霜死潮:伤害提升100%,此改动不适用于PvP战斗
- 冰霜疫病:伤害提升100%,此改动不适用于PvP战斗
**死亡骑士**
**冰霜**
* 凛冬突袭伤害提高100%。此效果不适用于PvP战斗。
* 冰霜之镰伤害提高20%。此效果不适用于PvP战斗。
* 冰霜打击伤害提高25%。不影响冰霜灾祸。此效果不适用于PvP战斗。
* 湮灭伤害降低25%。此效果不适用于PvP战斗。
* 辛达苟萨之息伤害降低20%。此效果不适用于PvP战斗。
* 冰霜灾祸伤害降低30%。此效果不适用于PvP战斗。
* 冰霜巨龙之怒伤害降低20%。此效果不适用于PvP战斗。
* 永冻提供相当于造成伤害35%的护盾(原为30%)。此效果不适用于PvP战斗。
**英雄天赋**
**死亡使者**
* 凋零蔓延现在使冰霜疫病造成伤害的速度提高75%(原为100%)。此效果不适用于PvP战斗。
* 致命打击现在使冰霜打击伤害提高35%(原为15%)。此效果不适用于PvP战斗。
* 收割印记的施放和爆炸伤害降低25%。此效果不适用于PvP战斗。
* 灭绝伤害降低17%。此效果不适用于PvP战斗。
**天启骑士**
* 怀特迈恩的不死伤害降低30%。此效果不适用于PvP战斗。
**邪恶**
* 开发者说明:我们正在解决邪恶死亡骑士在切换优先目标时,恐惧瘟疫造成的困难。此外,我们希望将瘟疫的延长持续时间回调到更合理的范围。
* 枯萎爆发现在使腐烂延长瘟疫持续时间3秒(原为4.5秒)。
* 消耗符文能量的技能现在延长瘟疫持续时间1秒(原为1.5秒)。
* 恐惧瘟疫现在在距离死亡骑士40码范围内施加到新目标时,保留其延长持续时间。
**恶魔猎手**
**浩劫**
* 毁灭之路已更新——伤害现在立即造成,而非在4秒内作为持续伤害效果生效。
* 锯齿战刃已更新——效果现在是对恶魔猎手自身的增益效果,持续12秒,而非对敌方目标的减益效果,持续15秒。
* 盲目之怒现在使眼棱每秒产生10/20点恶魔之怒(原为15/30点)。
* 内在恶魔已移动,现在与混沌理论构成选择节点(原为与混沌转化构成选择节点)。
**复仇**
* 锁链符印现在在35级时习得,不再是天赋。
咆哮烈焰已移至锁链符记的旧位置(原为与静默符记的二选一节点)。
静默符记与喂食恶魔在天赋树中的位置已互换。
德鲁伊
守护
巅峰天赋:荒野守护者已更新——
怒气加成从第1级移至第3级。
基础触发几率调整为10%。
灵体怒气生成提升至8点。
第3级必定生成一个灵体,并在灵体激活期间提高横扫和裂伤伤害。
唤魔师
万灵药治疗效果提高25%。
增辉
逆天改命治疗效果提高25%。
熔火之血治疗效果提高25%。
武僧
静谧之寺治疗效果提高25%。
踏风
移花接木治疗效果提高25%。
圣骑士
防护
光之锤、神圣共鸣、圣洁十字军、秩序壁垒、祝福之言、苍穹之盾、逆境之力与惩戒圣印现在可通过冷却管理器追踪。
惩戒
炽焰光辉4件套效果已更新——通过神圣风暴消耗神圣意志后,你的下2次最终审判将对目标释放神圣仲裁者,造成神圣伤害并对8码内的敌人造成神圣伤害。
开发者注释:消耗神圣意志后免费施放最终审判对圣能循环的影响超出了我们的预期。
萨满祭司
应激防护治疗效果提高25%。
元素
风暴守护者已更新,不再使闪电箭额外触发元素过载。其他效果不变。
开发者注释:上周PTR说明令人困惑,因为它提到风暴守护者已重新设计。目前12.0.7至12.1版本中风暴守护者的唯一改动是它不再使闪电箭额外触发元素过载。
增强
开发者注释:我们对增强萨满在进入乌拉泰克诅咒后的玩法感到满意。这些改动的目标是在保留现有玩法的同时,提升冷却窗口外的伤害表现(该阶段伤害可能偏弱)。风怒触发与漩涡武器生成之间的强互动曾导致冷却间隙期难以调整。
闪电箭伤害提高20%。
闪电链伤害提高20%。
熔岩猛击伤害提高15%。
风暴打击伤害提高15%。
近战伤害提高15%。
内容类型:content ?4?
末日飓风现在使风怒武器触发几率提高50%(原为100%)。
英雄天赋
风暴使者
风暴主目标伤害降低10%。
风暴次要目标伤害降低30%。
图腾祭司
涌动图腾震颤伤害降低15%。
涌动图腾涌动箭伤害降低10%。
术士
生命吸取的生命值吸取效果提高25%。
泽弗林的坚韧治疗效果提高25%。
战士
武器
无视苦痛吸收量提高25%。
物品
修复了升级装备时升级成本递增的问题。现在装备升级每个轨道的成本为固定值,与午夜第一赛季一致。
幻化
远程武器(弓、弩、枪械)现在可以在幻化中使用多种幻象。
用户界面与辅助功能
冷却管理器
种族技能的冷却时间和持续时间现在可以通过冷却管理器追踪。
编辑模式
失控状态显示现在可以移动。
自动拾取设置现在为账号通用。
Hey testers! Here are this week’s notes for the Curse of Ula’tek PTR:
VAULTS OF ATAL’UTEK
Take part in Play with the Blues this Friday and challenge the Vaults of Atal’Utek activities with development team members. More details found here: Atal’Utek Play with the Blues - June 26
INTRODUCING LAIRS
Heroic Lair difficulty is available for testing this week.
NEW RAID: THE VENOMOUS ABYSS
Heroic raid testing begins this week. Raid testing details can be found here: The Venomous Abyss Raid Testing Schedule
NEW DUNGEON: ALTAR OF FANGS
Altar of Fangs and all its difficulties are available for testing starting on Thursday, June 25.
PREY
Prey Season 2 is now available for testing this week.
HOUSING
Housing has been enabled. Blueprints and the new Endeavors are available for testing.
Lumber nodes are now available on the Coiled Isle.
CHARACTERS
EARTHEN
Developers’ note: In Curse of Ula’tek, we are revisiting the amount of XP gained when exploring zones. This will particularly impact the leveling speed for Earthen characters, who receive significantly more exploration experience via their Wide-Eyed Wonder racial ability. To compensate for the decrease in experience gains from exploring zones, we are increasing the benefits of Ingest Minerals for Earthen.
Baseline experience gained from exploring zones reduced by 60%.
Experience gained from exploring low-level zones is no longer reduced from baseline.
Effectiveness of Well Fed gained from Ingest Minerals increased by 30%.
CLASSES
DEATH KNIGHT
Frost
Developers’ notes: We’re increasing the strength of several rotational abilities that were underperforming in the overall breakdown. Additionally, we’re improving Frost Death Knight’s consistent damage outside of cooldown windows. Obliteration gameplay and tuning during Pillar of Frost remain strong, allowing us to redistribute some power into the rest of the kit.
Pillar of Frost now increases Strength by 20% (was 30%). This does not apply to PvP combat.
Howling Blast damage increased by 100%. This does not apply to PvP combat.
Empower Rune Weapon damage increased by 30%. This does not apply to PvP combat.
Glacial Advance damage increased by 30%. This does not apply to PvP combat.
Icy Death Torrent damage increased by 100%. This does not apply to PvP combat.
Frost Fever damage increased by 100%. This does not apply to PvP combat.
Remorseless Winter damage increased by 100%. This does not apply to PvP combat.
Frostscythe damage increased by 20%. This does not apply to PvP combat.
Frost Strike damage increased by 25%. Does not affect Frostbane. This does not apply to PvP combat.
Obliterate damage reduced by 25%. This does not apply to PvP combat.
Breath of Sindragosa damage reduced by 20%. This does not apply to PvP combat.
Frostbane damage reduced by 30%. This does not apply to PvP combat.
Frostwyrm’s Fury damage reduced by 20%. This does not apply to PvP combat.
Permafrost grants a shield equal to 35% of damage dealt (was 30%). This does not apply to PvP combat.
Hero Talents
Deathbringer
Wither Away now causes Frost Fever to deal its damage 75% faster (was 100%). This does not apply to PvP combat.
Deathly Blows now increases Frost Strike damage by 35% (was 15%). This does not apply to PvP combat.
Reaper’s Mark cast and explosion damage reduced by 25%. This does not apply to PvP combat.
Exterminate damage reduced by 17%. This does not apply to PvP combat.
Rider of the Apocalypse
Whitemane’s Undeath damage reduced by 30%. This does not apply to PvP combat.
Unholy
Developers’ notes: We are addressing the difficulty that Dread Plague creates for Unholy Death Knight’s when switching priority targets. In addition, we would like to bring the extended duration of plagues back to a more reasonable range.
Blightburst now causes Putrefy to extend the duration of plagues by 3 seconds (was 4.5 seconds).
Runic Power spenders now extend the duration of plagues by 1 second (was 1.5 seconds).
Dread Plague now retains its extended duration when applied to a new target while within 40 yards of the Death Knight.
DEMON HUNTER
Havoc
Trail of Ruin has been updated – Damage is now applied immediately, rather than as a damage over time effect over 4 seconds.
Serrated Glaive has been updated – Effect is now a buff on the Demon Hunter with a 12 second duration, rather than a debuff on enemy targets with a 15 second duration.
Blind Fury now causes Eye Beam to generate 10/20 Fury per second (was 15/30 Fury).
Inner Demon has moved and is now a choice node option with Chaos Theory (was a choice node option with Chaotic Transformation).
Vengeance
Sigil of Chains is now learned at level 35 and is no longer a talent.
Roaring Fire has moved to Sigil of Chains’ old location (was a choice node with Sigil of Silence).
Sigil of Silence and Feed the Demon have swapped positions in the talent tree.
DRUID
Guardian
Apex Talents: Wild Guardian has been updated –
Bonus rage moved from rank 1 to rank 3.
Base chance adjusted to 10%.
Spirit rage generation increased to 8.
Rank 3 grants one guaranteed spirit and increases Thrash and Mangle damage while a spirit is active.
EVOKER
Panacea healing increased by 25%.
Augmentation
Defy Fate healing increased by 25%.
Molten Blood healing increased by 25%.
MONK
Silent Sanctuary healing increased by 25%.
Windwalker
Expel Harm healing increased by 25%.
PALADIN
Protection
Hammer of Light, Divine Resonance, Sacrosanct Crusade, Bulwark of Order, Blessed Word, Empyreal Ward, Strength in Adversity, and Seal of Reprisal can now be tracked with the Cooldown Manager.
Retribution
Radiance of the Concentrated Flame 4-set bonus effect updated – Consuming Divine Purpose with Divine Storm causes your next 2 Templar’s Verdicts to unleash Divine Arbiter at its target, dealing Holy damage and Holy damage to enemies within 8 yards.
Developers’ notes: Granting free casts of Templar’s Verdict after consuming Divine Purpose impacted the Holy Power economy more than we’d like.
SHAMAN
Reactive Warding healing increased by 25%.
Elemental
Stormkeeper has been updated and no longer causes Lightning Bolt to generate an additional Elemental Overload. The other effects are unchanged.
Developers’ notes: The PTR note from last week was confusing as it said Stormkeeper had been redesigned. The only change currently to Stormkeeper between 12.0.7 and 12.1 is that Stormkeeper no longer causes Lightning Bolt to generate an additional Elemental Overload.
Enhancement
Developers’ notes: We’re happy with Enhancement Shaman’s gameplay going into Curse of Ula’tek. Our goal with these changes is to preserve that gameplay while improving performance outside of cooldown windows, where damage can feel weak. Strong interactions between Windfury procs and Maelstrom Weapon generation were making it difficult for the downtime between cooldowns to breathe.
Lightning Bolt damage increased by 20%.
Chain Lightning damage increased by 20%.
Lava Lash damage increased by 15%.
Stormstrike damage increased by 15%.
Melee damage increased by 15%.
Doom Winds now increases the chance of Windfury Weapon activating by 50% (was 100%).
Hero Talents
Stormbringer
Tempest main target damage reduced by 10%.
Tempest secondary target damage reduced by 30%.
Totemic
Surging Totem Tremor damage reduced by 15%.
Surging Totem Surging Bolt damage reduced by 10%.
WARLOCK
Drain Life health drain increased by 25%.
Zevrim’s Resilience healing increased by 25%.
WARRIOR
Arms
Ignore Pain absorb increased by 25%.
ITEMS
Fixed an issue where upgrading gear had scaling upgrade costs. Gear now has flat costs to upgrade each track like in Midnight Season 1.
TRANSMOGRIFICATION
Ranged weapons (bows, crossbows, and guns) can now use a variety of illusions in transmog.
USER INTERFACE AND ACCESSIBILITY
COOLDOWN MANAGER
Racial ability cooldowns and durations can now be tracked with the Cooldown Manager.
EDIT MODE
The Loss of Control display can now be moved.
The Auto Loot setting is now account wide.