12.1.5 Content Update Notes
Read all the changes that are coming in the 12.1.5 content update.
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、武僧
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
Midnight’s 12.1.5 content update brings the Labyrinth of Kindo’jan—a massive nine-chamber Delve-like challenge, a new single-boss raid, Season 2's mid-season refresh, the continuation of the Midnight saga in Quel’Thalas and Zul’Aman, Aqir Invasions, and more.
TABLE OF CONTENTS
STORY CAMPAIGN: "THE PROMISE OF TOMORROW"
NEW SINGLE-BOSS RAID: THE UNBINDING OF KITH'IX
LABYRINTHS: CONQUER THE DEPTHS TO CLAIM THE REWARDS
AQIR INVASIONS
MID-SEASON REFRESH: UNLOCK NEW POWER
ACHIEVEMENTS
CLASSES
DUNGEONS
HOUSING
PLAYER VERSUS PLAYER
PREY
USER INTERFACE AND ACCESSIBILITY
WARBAND REPUTATION
New updates are highlighted in gold.
STORY CAMPAIGN: "THE PROMISE OF TOMORROW"
Ula'tek's defeat has awoken a long-slumbering terror. Temper an uneasy peace between Quel'Thalas and Zul‘Aman, descend to the deepest depths of the Coiled Isle, and make a final stand against the Amani's ancient foe—the C'Thraxxi general, Kith'ix.
NEW SINGLE-BOSS RAID: THE UNBINDING OF KITH'IX
Hidden beneath the Venomous Abyss, Kith’ix was bound in his subterranean lair. With Ula’tek’s defeat, the restraints keeping Kith’ix at bay have weakened, unleashing the monstrosity the Amani locked away so long ago.
Confront Kith’ix with Lady Liadrin at your side in a focused single-boss raid that brings the campaign’s escalating threat to a decisive confrontation, with Story Mode, Raid Finder, Normal, Heroic, and Mythic difficulties. On Mythic difficulty, face Kith’ix with a flexible group of 15–25 players.
Gather your allies and prepare for a battle that brings the story of Quel’Thalas and Zul’Aman to a close.
LABYRINTHS: CONQUER THE DEPTHS TO CLAIM THE REWARDS
This ancient Amani funeral complex has been sealed for centuries. Now reopened, looters and Vilebranch comb the complex for relics while the interred spirits defend it with deadly force.
Love Delves but want a massive adventure with greater reward? Then the Labyrinth of Kindo’jan is for you.
While keeping the spirit of exploration, discovery, and overcoming challenges alongside a companion, a Labyrinth is a sprawling, mega-dungeon-like experience designed to be conquered on your terms, with dedicated progression systems, powerful unlocks, and rewards that match the scale of the challenge, including Mythic gear.
Like Delves, the Labyrinth of Kindo’jan will send you into danger with a trusted companion, Valeera Sanguinar, to guide you deeper into the unknown.
Venture through a Labyrinth in a single epic session or tackle it one wing at a time. You can explore a single wing and still earn rewards, but each additional room completed brings more opportunities to claim treasure—and more risks to overcome.
AQIR INVASIONS
Charge into Aqir Invasions—new zone-wide public events taking place in Eversong or Zul’Aman. For ten minutes each hour, champions will tackle a series of public events across the zone, one after another, before confronting an intense boss fight.
Whether you’re fending off aerial assaults or rallying defenders on the ground, the Aqir forces won’t stand a chance against the champions of Azeroth.
Each invasion features six scenario types: three combat-focused and three non-combat-focused. Combat scenarios can have one of eight possible affixes. Champions who band together will be rewarded for completing as many objectives as possible before the ten-minute window closes.
Affixes
Void Protection: Chance for an Aqir Voidweaver to appear, creating a protective barrier around all other aqir.
Aqir Burrower: Several aqir aggressively burrow through the area. They will knock anyone into the sky if they get close.
Void Sphere: Void Spheres move around the area to try to trap anyone within them.
Astalor's Anguish: Astalor's experiments continue. He has sent his Anguish Crystals to help, which will cause damage to the aqir and any adventurers caught in their blast.
Swarms!: All aqir enemies are replaced with swarms of smaller aqir.
Aqir Elites: All aqir enemies are replaced with fewer but more powerful aqir.
Void Infestation: Some aqir are infested with the void and will explode after a few seconds in combat, dealing damage to players and infecting other aqir.
Web Weavers: Chance for an Aqir Webweaver to spawn in. If their channel is not interrupted, they will cover a player in webs.
MID-SEASON REFRESH: UNLOCK NEW POWER
During realm maintenance the week of October 6, Orin Straylight will begin to offer one additional Nebulous Voidcore a week to bonus roll for additional loot.
Prepare to unlock these additional Nebulous Voidcores before Midnight’s 12.1.5 content update goes live. First, accept the "In the Catalyst's Shadow" quest from Decimus in Voidstorm, then travel to Silvermoon City and pick up the “Prismatic Potential” quest from Orin Straylight. To get an early start on the Nebulous Voidcore quest chain, we encourage Azeroth’s brave champions to complete both quests before weekly maintenance during the week of October 6.
Once “Prismatic Potential” is turned in, Orin can begin his research, and a progress timer will appear above his head. After completing his research during the week of October 6, he will offer the quest "Umbral Blessings of the Catalyst". Completing this quest will unlock the ability to trade in gold, Voidlight Marl, or Veteran Mistcrests to Orin for one additional Nebulous Voidcore a week.
During realm maintenance the week of October 13, Orin will offer the quest, "Ancient Depths, Ancient Venom". Once this quest is complete, Orin will begin his next research of Ascendant Venomstones. Orin will complete his research during realm maintenance the week of October 20 and offer players "Ascending with Venomstones", letting players take their power to new heights. Completing this quest will empower defenders of the realm to acquire Ascendant Venomstones, which drop from every Heroic or Mythic raid boss, Mythic+ Keystone dungeons at +10 and above, Tier 11 Bountiful Delves, and Nightmare Prey Hunt Champion gear chests.
After collecting 10 Ascendant Venomstones, use them near the Catalyst in Silvermoon City to raise the item level of a fully upgraded Season 2 Hero, Myth, or maximum-quality Tidal Crafted weapon, trinket, or necklace.
Along with Ascendant Venomstones, the week of October 20, the crest cap will be lifted.
ACHIEVEMENTS
New Mythic+ dungeon achievement: Midnight Keystone Myth: Season 2 – Attain a Mythic+ rating of at least 3600 during Midnight Season 2. Rewards: "the Venomous Contender" title and Timelost Saddle.
The achievements Snake Eyes, Snake Eater, and Good Night, Sweet Prince are no longer required to complete the achievement Glory of the Wartorn Hero.
CLASSES
DEMON HUNTER
Devourer
Developers’ notes: Cancelled casts of Collapsing Star have been a noted pain point since Devourer’s introduction, and the changes in this update are aimed at alleviating some of that frustration.
Until now there has been a cooldown enforced on Collapsing Star after it was interrupted or cancelled; this was in place to discourage gameplay that would capitalize on the slowed Fury drain during its cast to extend Void Metamorphosis and land a Collapsing Star at the ‘right’ time. While it was effective at that primary goal, the cooldown was also jarring for players when a cast was interrupted or manually cancelled for very normal gameplay reasons. We hope the changes to Collapsing Star in this update will be able to find a middle ground where normal gameplay will not be punished and rarely notice the new underlying restriction, while still minimizing the opportunity and incentive to manipulate its slowed Fury drain mechanic.
Second, because of Collapsing Star’s long cast time combined with its medium range, the circumstances where Collapsing Star would be cancelled by its target moving out of range were too common. We’re giving Collapsing Star more wiggle room to finish its cast by giving it extra range after its cast begins.
Collapsing Star now has increased range after it starts casting, reducing the circumstances where it will fail from the target moving out of range.
Collapsing Star no longer goes on cooldown for 5 seconds when its cast is cancelled.
Collapsing Star will now only slow Fury drain during its cast for a limited time.
If Collapsing Star's cast is cancelled then cast again, it will only be able to slow Fury drain for a total time of approximately 1.5 full casts.
After that time limit has been reached, Fury drain will resume in full regardless of whether or not a cast is interrupted or starts again.
Soulforged Blades now increases the critical strike chance of Hungering Slash and Voidblade by 18% (was 15%).
Voidpurge now reduces the cooldown of Void Ray during Void Metamorphosis by 2.5 seconds (was 2 seconds).
Many talents have changed positions.
Developers' notes: We are shuffling some talents around to make it a little easier for builds to access core functional effects. The final gate was very dense and two of its talents are moving to the middle gate. The final gate’s capstone talents also notably included effects that are core building blocks: The Hunt is featured for Void-Scarred builds, and Eradicate is a key component of any build’s AoE damage. Those two talents are moving to more accessible locations in the middle gate of the tree, with other talents moving into their capstone positions.
Void-Scarred
Developers’ notes: The Void-Scarred talent tree had multiple powerful bonuses that all centered around entering Void Metamorphosis, which was discouraging players from casting Collapsing Star because doing so would delay how long it would be until entering Void Metamorphosis and benefiting from those bonuses again. Collapsing Star is intended to be a feature ability of Devourer’s rotation regardless of which Hero Talents are selected, so some of Void-Scarred’s bonuses will now be granted by casting Collapsing Star instead of only being granted by entering Void Metamorphosis.
Demonic Intensity now causes Collapsing Star to reset the cooldown of The Hunt.
Demonic Intensity's empower effect for The Hunt now increases its damage by 30%.
Violent Transformation now resets the cooldown of Soul Immolation.
Violent Transformation no longer resets the cooldown of The Hunt.
Violent Transformation no longer increases the damage of The Hunt (was 25%) or causes it to reset the cooldown of Soul Immolation.
Monster Rising now increases Intellect by 10% while not in demon form (was 15%).
Monster Rising now increases Collapsing Star damage by 20% (was 15%).
DRUID
Restoration
Developers' notes: The current design of Nature's Bounty causes some rotational friction. We're redesigning it to work more synergistically with the rest of the healing kit.
Nature's Bounty has been redesigned – Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health.
EVOKER
Augmentation
Chronowarden
Temporality duration is now increased by Mastery: Timewalker.
Temporal Burst duration is now increased by Mastery: Timewalker.
Scalecommander
Melt Armor damage increased by 100%.
Preservation
Merithra's Blessing duration reduced to 30 seconds (was 1 minute).
Consume Flame no longer double dips from healing increases on the target.
Chronowarden
Fixed an issue where extending Fire Breath with Double-time could cause Life-Giver's Flame to stop healing.
Fixed an issue where Afterimage was causing Deep Breath to sometimes cast Living Flame on the Evoker.
HUNTER
Marksmanship
Developers’ notes: We’re replacing Unload with a talent focused more around Aimed Shot, giving a window of opportunity when you get an Aimed Shot critical strike.
New Talent: Blood Fletching – Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will take additional bleed damage any time your abilities damage that target.
Fixed an issue where Explosive Shot would automatically select and fire at a nearby target if pressed without a target currently selected.
Unload has been removed.
Dark Ranger
Fixed an issue where Umbral Reach was not generating Trick Shots when Bleak Powder hit exactly 2 targets.
Survival
Fixed an issue where Strike as One bonus damage from Raptor Swipe (Rank 3) did not properly work while Aspect of the Eagle was active.
Fixed an issue where Raptor Swipe had a longer range than intended while Aspect of the Eagle was active.
MAGE
Arcane
Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players.
Frost
Fixed an issue where Splitting Ice's damage modifier would not apply to Frostbolt, causing both Frostbolts to hit for full damage.
Fixed an issue where casting a Frostfire Bolt and then switching to Spellslinger Hero Specialization would cause Frostbolt to have the Splitting Ice damage multiplier apply to the main target in addition to the secondary target.
Fixed an issue where a Splitting Ice Frostbolt had a smaller search radius for its second target than other spells.
Fixed an issue with Shatter where if two Ice Lances were in the air at the same time, with the first benefitting from Fingers of Frost and the second not, neither would benefit from Fingers of Frost. This could also occur with Thermal Void, which is also fixed.
Fixed an issue with Crystalline Refraction where interrupting Ray of Frost by casting Ray of Frost could cause it to not generate Fingers of Frost.
Frostfire
Fixed an issue preventing Frostfire Empowerment's effects from applying to the second target when Frostfire Bolt hit a second target due to Splitting Ice.
Frostfire Infusion's tooltip has been updated, functionality unchanged.
Spellslinger
Splinterstorm is now trackable in the Cooldown Manager as a Buff.
Splinterstorm is no longer removed on start of a raid encounter or Mythic+.
MONK
Fixed an issue where Transcendence: Transfer could be used while silenced if talented into Transcendence: Linked Spirits.
PRIEST
Discipline
Master the Darkness duration reduced to 30 seconds (was 1 minute).
Holy
Holy Celerity and Ultimate Serenity have swapped positions on the specialization tree.
Developers' notes: Ultimate Serenity is a powerful tool for Holy priests, specifically in M+. We are moving it up in the talent tree to reduce the amount of investment required for Holy priests to take it so that it enables more choice amongst talents beyond the second gate.
ROGUE
Shiv no longer incorrectly plays an impact visual on the Rogue.
Assassination
Mutilate has an updated weapon trail.
Crimson Tempest animation has been updated and now has a weapon trail.
Outlaw
Deft Maneuvers has been updated – No longer increases Blade Flurry’s Energy cost by 30. Instead, it increases Blade Flurry’s Energy cost by 5 per target hit, up to 30.
Developers’ notes: This change is intended to make it a little less expensive to maintain Blade Flurry when fighting small numbers of additional targets.
Subtlety
All modifiers to Shadow damage and many Shadow damage abilities have been updated to resolve circumstances where damage bonuses could be applied incorrectly.
Developers' notes: Shadow damage bonuses should now consistently apply to any individual Shadow damage abilities (e.g. Secret Technique’s secondary hits, Shadowed Finishers attacks, and Shadow Cloned attacks). Effects that deal Shadow damage based on how much damage attacks dealt (e.g. Shadow Blades’ effect, Goremaw’s Bite mirror damage effect, and Lingering Shadow) should now benefit correctly when the input attacks are physical and no longer double dip when the input attacks are Shadow. The impact these changes will have on overall damage output remains under review.
Shadow Blades has an updated cast visual and weapon visual.
SHAMAN
Enhancement
Fixed an issue where Static Accumulation could cause Maelstrom Weapon stacks to stop automatically generating if activated during certain points of Ascendance or Doom Winds being active.
Restoration
Extending Riptide through Swelling Tides now causes Riptide's timer to extend rather than reset.
Fixed an issue where Nature’s Swiftness and Ancestral Swiftness did not properly make Healing Rain instant cast.
WARRIOR
Protection
Execute damage increased by 30%.
Colossus
Developers' notes: Colossus is intended to reflect a Warrior’s innate prowess and skill, and this represents itself for Protection by being more efficient with Rage. We feel that Colossus will benefit from having more efficient access to Revenge and Execute for a more unique rotation and better threat management tools.
Practiced Strikes now has an additional effect – Execute and Revenge Rage cost reduced by 10.
DUNGEONS
MURDER ROW
Fixed an issue where Zaen Bladesorrow's Murder in a Row could incorrectly assign a player's safe spot to a barrel they were not hiding behind.
HOUSING
UI UPDATES
There are now keybinds for going up and down floors in floorplan edit mode (default page up/page down).
There's now a shortcut to get to your blueprint collection from the Housing Controls blueprint button.
ENDEAVORS
It was previously possible for Public Neighborhoods to receive the same Endeavor as the one they had previously been given. We've since fixed this so that Public Neighborhoods won't get repeat Endeavors back-to-back.
BLUEPRINTS
Stairwells will now export all stairwell rooms that are vertically connected to it. If you have a stairwell that is four units tall they will all be included. Importing this blueprint will connect it to an existing room from your choice of the bottom or top floor of the blueprint, if it does not collide with other rooms in your house.
The Blueprint Contents List UI will no longer include dyes that will come from decor that already has the matching dyes, and instead only lists dyes that will be applied via consuming dye items.
Dye tooltips in Customization Mode now clarify which Dye Item is used to apply that dye.
You can now get to your Blueprints Collection directly from the Blueprint control button at the top of the screen in your house or plot.
More clarifying text and tooltips have been added to the Blueprints collection UIs.
PLAYER VERSUS PLAYER
EVOKER
Preservation
Merithra's Blessing is now considered an Arcane spell, and can be cast when locked out of Nature.
PREY
Added catch-up mechanics to increase renown gains. Players below rank 4 will receive 4000 Journey progress (a full rank) per hunt which takes precedence over and does not trigger the Journey progress earned from your first four hunts a week. Players between ranks 4 and 9 will receive 2000 Journey progress from each of their first four hunts a week.
Developers' notes: We want to make it easier with the 12.1.5 update for new players, returning players, or those who simply didn't invest heavily into running Prey so far during Season 2 to engage with the content without feeling like they wouldn't be able to catch up. These changes make it substantially easier for a player to complete their Prey Journey and receive the associated rewards, including decor and Hero track equipment in conjunction with Delves.
Afflicted and Tormented Souls can no longer be used while a hunt is active and must be used between hunts.
USER INTERFACE AND ACCESSIBILITY
Added player coordinates below the minimap, an option to disable it, and an option for displaying map coordinates as integers or decimals.
Adding an option to display "ants" (an animated dash border) around raid frames when there's something the player can dispel on the unit.
Added an option to make the raid frame dispel overlay animate with a pulsing alpha effect.
Pinging a macro now shows information from #showtooltip in the ping alert.
Added a new setting called "Pulse Your Health" under the Combat Audio Alerts section of the Audio Assist settings. This setting allows the player to specify a health percentage below which a looping sound will be played. The sound gets progressively more aggressive as their health gets lower.
Preview settings on the Trading Post UI, such as "Combat Animation", will now remember the player's choice when swapping between items.
WARBAND REPUTATION
Legion and Battle for Azeroth reputations are now shared across the warband.
To view all content update notes, click here.
For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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