蓝贴回复:魔兽世界永恒测试版开发说明——10月1日更新
原题:蓝贴回复:WoW Forever Beta Development Notes – Updated October 1
今天,我们为《魔兽世界》永久测试版更新了一个新版本,其中包含以下内容。
更新日志
错误修复
改善了下雨时的可见度。
移除了“光线追踪阴影”选项。该设置将在游戏内……重新加入。
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士、德鲁伊。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
界面、姓名板、头像框插件可能需要适配
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
今天,我们为《魔兽世界:永恒》Beta测试更新了一个新版本,包含以下内容。
更新日志
错误修复
改进了雨水的可见度。
移除了“光线追踪阴影”选项。该设置将在功能修复后于未来的更新中重新加入游戏。
修复了守夜人火炬在某些情况下会导致意外卡顿且无法取消的问题。
调整了所有种族手持和背挂武器时的视觉尺寸,使其更加一致。
改动与更新
玩家现在最高可升至30级。
新地下城 - 挖掘场:湿地(26-31级)。
玩家现在可以进入剃刀高地(25级以上)和奥达曼(30级以上),以及以下已开放的地下城:
怒焰裂谷
列王大厅
洛丹伦废墟
哀嚎洞穴
死亡矿井
影牙城堡
监狱
黑暗深渊
诺莫瑞根
剃刀沼泽
血色修道院
达纳苏斯和雷霆崖现在设有理发店,所有理发店现在都有理发师工作,城市卫兵会提供前往理发店的指引。
露营
此露营功能带来的“强化休息”减益现在有了不同的图标,旨在使效果更加清晰,提示信息也已重写以更加明确。
露营功能的措辞已调整为使用“互斥”而非仅仅“排斥”,以减少围绕功能的一些困惑。
营火不再对5级以下的玩家造成伤害,对生命值低于90%的玩家造成的伤害也已降低。
物品
美味风蛇的愉悦现在使用与美味风蛇相同的忍者和海盗装扮的兽人版本。
开发者注释:之前的变身效果是占位符,但我们可能会在未来重新引入类似的效果!
当将一件你尚未收集外观的装绑物品出售给商人时,该物品现在将变为灵魂绑定(原为账号绑定)。
职业
德鲁伊
熊形态和巨熊形态现在在爆击时产生75%额外的怒气。
修复了横扫不随攻击强度缩放的问题。现在它将正确获得德鲁伊攻击强度的3%。
开发者注释:在未来的更新之前,提示信息不会正确更新。
猛虎之怒已被移除。
所有变形形态现在免疫缴械效果。
开发者注释:这是一项游戏性调整,以匹配原版《魔兽世界》的感觉。如果德鲁伊在进入形态之前被缴械,其形态不会移除缴械效果,且在缴械效果持续期间造成的伤害也会降低,因此在德鲁伊变形前缴械他们会导致其造成降低的伤害。
精灵之火不再在使用时重置你的挥击计时器。
野性
原始撕咬:此技能产生的威胁值大约翻倍。
丛林之王天赋已被移除。
猛虎之怒已被移除。
与第四行的撕碎攻击相连的是一个新天赋——能量转移。
仅限猎豹形态。16秒冷却时间。消耗55%基础法力值。
立即将55%基础法力值转化为40点能量。能量转移的消耗受到减少变形消耗效果的影响。
能量转移消耗的法力值与猎豹形态相同。
与第五行的能量转移相连的是一个新天赋——强化能量转移。
使你的能量转移技能冷却时间减少4/8秒。
猎人
射击
强化钉刺的图标已更改,更具原版感觉。
第31个天赋狙击射击现在具有45码射程,并使你在10秒内进行的下3次射击的射程增加10码。
生存
掠食者之刃的图标已更改,更具原版感觉。
偏斜的招架提升改为1/2/3/4/5%(原为2/4/6/8/10%)。
宠物
主动模式已回归,可在法术书的宠物标签下找到。
开发者注释:有一些可驯服的野兽拥有的宠物技能等级对该生物来说过高。它们都已修复。这可能导致一个bug,即你的宠物“忘记”了宠物技能,在此修复后不应再发生。
法师
所有来自阅读理解的法术卷轴都进行了额外的平衡调整,且不再可以在移动中施放。
火焰
热力迸发已更名为加热中,因为它不再依赖于拥有“连击”。
燃烧的充能次数恢复为3次(原为4次)。
强化灼烧的火焰易伤不会再进行第二次判定以检查是否被抵抗。
冰霜
深冬之寒的应用不再进行抵抗判定,因为原始法术需要命中。
圣骑士
防护
盾牌壁垒的格挡几率改为4/8/12/16/20%(原为6/12/18/24/30%)。
神圣之盾的格挡几率改为30%(原为20%)。
惩戒
光明使者的智力转化为法术伤害的比率改为20/40/60%(原为33/66/100%)。
开发者注释:光明使者有一个提示信息问题,显示它增加治疗效果;实际上并没有。该提示信息已被移除。
牧师
噬灵瘟疫现在可以正确地进行爆击。
修复了暗言术:灭始终受益于“早逝”天赋的问题,无论目标的生命值百分比如何。
戒律
内心专注不再将其爆击提升应用于周期性效果。
暗影
暗影交织不再无法应用。
潜行者
修复了破甲未命中会导致你失去所有连击点数的问题。
敏锐
预备现在只会在你躲避或抵抗了法术的目标身上添加连击点数。
萨满祭司
幽魂之狼在光照充足的区域现在应该更加可见。
修复了清毒图腾持续时间不是5分钟的问题。
修复了图腾召回不恢复法力值的问题。
术士
如果术士开始施放另一个法术,吸取灵魂现在会被正确打断。
魅魔宠物模型已被替换为较低分辨率的模型。
地狱火现在可以爆击。
痛苦
灵魂收割已更名为灵魂收获。它现在正确地提供50/100%的法力回复提升。
宠物
主动模式已回归,可在法术书的宠物标签下找到。
战士
玩家现在在使用基础攻击爆击时产生75%额外的怒气。
撕裂和破甲现在会立即将敌人的仇恨转移给战士。
排队英勇打击不再增加副手命中几率。
武器
穿刺打击不再需要双手武器。穿刺打击需要战斗姿态。
狂怒
双武器专精不再提供20/40/60/80/100%的副手武器怒气生成提升。
修复了无束怒气触发几率低于预期的问题。
冷却管理器
现在支持种族技能。
现在支持潜行者。
已支持职业的每个法术等级重复条目应不再出现。
手柄支持
宠物栏界面已更新以支持手柄。
手柄UI绑定现在是静态的,任何手柄重新绑定只影响键盘和鼠标界面。
紧凑的团队和队伍管理框架已更新以支持手柄。
修复了放置在手柄动作条上的宏无法移动的问题。
玩家对战
PvP装备和升级代币的荣誉费用已调整,大多数物品费用增加了约50%,以更好地与装备获取目标保持一致。
荣誉上限已从15,000提高至25,000,以更好地适应上述新费用。
专业技能
奥格瑞玛的申苏尔现在将训练风塑者天裔。
一些原本作为地下城随机掉落、供锻造和制皮使用的配方现在已可用。
附魔
所有制造的普通和优秀品质魔杖现在在商人处售价为1铜。
采矿
减少了新手区域中贫瘠铜矿脉节点的数量。
剥皮
生物再次只能被剥皮一次然后消失。
任务
开发者注释:我们听到了大量关于测试者升级过快的反馈。在此版本中,我们正在减少地下城任务提供的经验值。
地下城任务现在在正常任务经验值之外额外奖励减少50%的经验。
解决了玩家在任务日志包含25个或更多任务时无法开始护送任务的问题。
解决了某些任务物品多次掉落的问题。
解决了某些在接取时给予物品的任务可共享的问题。
解决了某些来自物品的任务可共享的问题。
提高了希尔斯布莱德丘陵、灰谷、湿地、暮色森林和千针石林中许多不同生物和物体的刷新率。
开发者注释:赤脊山和石爪山脉已在上一个版本中进行了调整。请继续提交你在完成任务时有困难的任何区域,我们将继续进行调整。
达
Today, we updated the WoW Forever Beta with a new build that includes the following.
CHANGE LOG
Bug Fixes
Improved rain visibility.
Removed the ‘Ray Traced Shadows’ option. This setting will be re-added to the game in a future update, after the functionality is fixed.
Fixed an issue where the Night Watchman’s Torch was causing some unintended lag in certain situations and could not be cancelled.
The visual size of weapons when held in hand and sheathed on the back has been adjusted across all races to be more consistent.
Changes and Updates
Players can now level up to a maximum of level 30.
New Dungeon - Excavation Site: Wetlands (26-31).
Players now have access to Razorfen Downs (25+) and Uldaman (30+), in addition to the following, already available, dungeons:
Ragefire Chasm
Hall of Thanes
Ruins of Lordaeron
Wailing Caverns
The Deadmines
Shadowfang Keep
The Stockade
Blackfathom Deeps
Gnomeregan
Razorfen Kraul
Scarlet Monastery
There are now barbershops in Darnassus and Thunder Bluff, all barbershops now have barbers working at them, and city guards will give directions to barbershops.
Camping
The Boosted Rest debuff caused by this camp feature now has a different icon intended to make the effect clearer, and the tooltip has been rewritten to be clearer.
Wording on camping features has been adjusted to use the term “mutually exclusive” instead of just “exclusive” to reduce some confusion around functionality.
Campfires no longer deal damage to players below level 5, and they deal reduced damage to players with less than 90% health.
Items
Savory Whimsyfin Delight now uses an orc equivalent of the Ninja and Pirate outfits from the Savory Deviate Delight.
Developers’ notes: The prior transformations were placeholder, but we may reintroduce similar ones in the future!
When selling to a vendor a BoE item which has an appearance you have not collected, the item will now become soulbound (was Bound to Account).
Classes
Druid
Bear Form and Dire Bear Form now generate 75% increased Rage when landing a Critical Strike.
Fixed a bug causing Swipe to not scale with Attack Power. It will now correctly gain 3% of the Druid’s attack power.
Developers’ notes: The tooltip will not update correctly until a future update.
Tiger’s Fury has been removed.
All Shapeshift Forms are now IMMUNE to Disarm effects.
Developers’ notes: This is a gameplay adjustment to match how it felt in original WoW. If a Druid gets disarmed before entering a form, their form will not remove the Disarm effect, and they will also deal reduced damage for the duration of the disarm effect, so disarming a Druid before they shift will result in them dealing reduced damage.
Faerie Fire no longer resets your swing timer when used.
Feral
Primal Bite: Threat generated by this ability has been roughly doubled.
The King of the Jungle talent has been removed.
Tiger’s Fury has been removed.
Connected to Shredding Attacks in the 4th row is a new talent - Shifting Power.
Cat Form Only. 16 second cooldown. Costs 55% of Base Mana.
Instantly convert 55% of Base Mana into 40 Energy. Shifting Power’s cost is reduced by effects that reduce the cost of Shapeshifting.
Shifting Power costs the same amount of Mana as Cat Form.
Connected to Shifting Power in the 5th row is a new talent - Improved Shifting Power.
Reduces the cooldown of your Shifting Power spell by 4/8 seconds.
Hunter
Marksmanship
Icon for Improved Stings changed to be more Vanilla feeling.
The 31st talent Sniper Shot now has a 45-yard Range and increases the range of your next 3 shots made within 10 seconds by 10 yards.
Survival
Icon for Predator’s Edge changed to be more Vanilla feeling.
Deflection’s Parry increase changed to 1/2/3/4/5% (Was 2/4/6/8/10%).
Pets
Aggressive Mode has been brought back and can be found under the pet tab in your spell book.
Developers’ notes: There were some tameable beasts with ranks of pet abilities that were too high level for that creature. They have all been fixed. This could result in a bug where your pet “forgot” the pet ability which should not happen after this fix.
Mage
All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
Fire
Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
The number of charges of Combustion has returned to 3 (was 4).
Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
Frost
Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.
Paladin
Protection
Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
Holy Shield’s chance to Block changed to 30% (was 20%).
Retribution
Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
Developers’ notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
Priest
Devouring Plague can now correctly critically strike.
Fixed an issue where Shadow Word: Death was always benefitting from the Early Demise talent regardless of the target’s health %.
Discipline
Inner Focus no longer applies its Critical Strike increase to Periodic Effects.
Shadow
Shadow Weaving can no longer fail to apply.
Rogue
Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
Subtlety
Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.
Shaman
Ghost Wolf should now be more visible while in well-lit areas.
Fixed an issue where Disease Cleansing Totem wasn’t a 5-minute duration.
Fixed an issue where Totemic Recall was not restoring Mana.
Warlock
Drain Soul is now correctly interrupted if the Warlock begins casting another spell.
The Incubus pet model has been replaced with a lower resolution model.
Hellfire can now critically strike.
Affliction
Soul Harvesting has been renamed to Soul Harvest. It now correctly grants its 50/100% increase to Mana regeneration.
Pets
Aggressive Mode is back and can be found under the pet tab in your spell book.
Warrior
Players now generate 75% increased Rage when landing a critical strike with a basic attack.
Rend and Sunder Armor will now instantly tap enemies to the Warrior.
Queueing Heroic Strike will no longer increase off-hand hit chance.
Arms
Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
Fury
Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
Fixed an issue with Unbridled Rage having a lower proc chance than intended.
Cooldown Manager
Racial abilities are now supported.
Rogue is now supported.
Duplicate entries for each spell rank on already supported classes should no longer be present.
Gamepad Support
The pet stable interface has been updated for gamepad support.
The gamepad UI bindings are now static, and any gamepad rebinding only affects the keyboard and mouse interface.
The compact Raid and Party manager frames have been updated for gamepad support.
Fixed an issue preventing macros placed on a gamepad action bar from being able to be moved.
Player versus Player
Honor costs for PvP gear and upgrade tokens have been adjusted, with most item costs increasing by approximately 50% to better align with gear acquisition targets.
The Honor cap has been increased from 15,000 to 25,000 to better accommodate the above new costs.
Professions
Shenthul in Orgrimmar will now train Windshaper Skyborne.
A number of recipes intended for Blacksmithing and Leatherworking as random drops in dungeons are now available.
Enchanting
All crafted common and uncommon quality wands now sell at vendors for 1 copper.
Mining
Reduced the amount of Poor Copper Vein nodes available in starter areas.
Skinning
Creatures can once again only be skinned a single time before disappearing.
Quests
Developers’ notes: We’ve heard a great deal of feedback about playtesterse leveling too fast. In this build, we’re reducing the experience granted by dungeon quests.
Dungeon quests now reward 50% less extra experience beyond normal quest values.
Resolved an issue with players being unable to start escort quests if their quest log contained 25 or more quests.
Resolved an issue with certain quest items being multi-drop.
Resolved an issue with some quests that give items on start being shareable.
Resolved an issue with some quests that come from items being shareable.
Increased the respawn rate across many different creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood, and Thousand Needles.
Developers’ notes: Redridge Mountains and Stonetalon Mountains were adjusted in a previous build. Please continue to submit any areas where you have difficulty completing quests, and we will continue to make adjustments.
Darkshore
Resolved an issue with the Tharnariun’s Hope item during the quest “Plagued Lands”.
Deadmines
“Destruction in Deadmines” now sorts correctly in the quest log for the dungeon.
Druid
Fixed an issue where players were not receiving loot reliably during the quests “The Great Cat Spirit” and “The Great Windborne Cat Spirit.”
High Order Skyborne can now do the quest “Power Over Poison” to learn the Cure Poison spell.
Dun Morogh
Shimmer Ridge trolls will respawn more evenly, and faster in areas where they were sluggish. It be the cold, mon.
Loch Modan
Troggs in the Loch now respawn slightly more slowly for the quest “In Defense of the King’s Lands.”
Mulgore
The quest “Kyle’s Gone Missing!” has been added.
Orgrimmmar
Smooth Boulder should be far more plentiful and available to gather for the quest “Rocks to Rests”
Redridge Mountains
The quest “Blackrock Blockade” has been updated. Spawn rates have also been adjusted.
Ruins of Loraderon
“A Frightened Request” now sorts correctly in the quest log under the dungeon.
Resolved an issue where players could receive multiple copies of the Bloodied Insignia quest item.
Wailing Caverns
Serpentbloom Snakes now despawn after a couple of minutes. Why’d it have to be snakes?
Westfall
Significantly reduced the respawn rate of the pocket watch in Furlbrow’s Wardrobe for the quest “The Forgotten Heirloom”.
Increased respawn rate for the undead for the quest “Collecting Memories” and Foreman Thistlenettle for the quest “Oh Brother…”
Races
Gnome
Eureka! no longer benefits periodic effects at all. Channeled spells do not count as periodics.
Undead
Cannibalize cannot be used if the caster is IMMUNE to Physical damage.
User Interface
On the character sheet, when mousing over Spell Damage and Spell Healing, it is now explained that spells cast using spell ranks vastly below your current level receive less benefit from your Spell Damage and Spell Healing and have a reduced chance to activate your Class abilities and Talents. (examples: Frostbite and Omen of Clarity)
Developers’ notes: Another example of this reduction in activation chance – Using a Rank 1 Frostbolt at level 60 will result in a 0% chance to get a Frostbite activation. So you now are making a decision between getting a slow off quickly, or using a spell that can potentially get a Frostbite activation, instead of getting both.
Character Creation will display matching icons when Standard Definition models are toggled.
Stables frame art has been updated.
Combo points on the target frame and Personal Resource Display has updated art.
Fixed loot rolls in chat not displaying a player’s full name.
The auction house will now correctly display item suffixes.
World
Adjustments have been made to world instances.
Party leaders should no longer be transferred when creating or updating party composition.
Developers’ notes: As we continue to iterate on features that impact player populations and grouping, we look forward to your feedback and bug reports.
Known Issues - New to this build
Chaining Spells together does not play the precast spell effects and sounds of the next cast until the first cast finishes.
For example: When you cast Fireball and cast another Fireball right away, you finish your Fireball cast, your hands won’t glow or make the crackling sound of the new Fireball you’re casting, and then once your hand comes down from the first Fireball cast, you then begin the precast animation of the next Fireball spell.
Enemies can Parry and Block from behind if the player is close to them. Until this is fixed, it can be avoided by not being too close to targets.
The size of the total installation of WoW: Forever is larger than intended. We’re working to reduce it in a future Beta update.
Switching to or from Gamepad UI mode resets the active edit mode layout to the default preset.
Scroll of Liminal Passage does not function correctly.
Dwarf player-characters do not have updated splash sounds in water. This is fixed in a later build.
Eureka does not affect every Damaging Spell or Healing Spell for some classes. This is fixed in a later build.
Multiple debuffs like Faerie Fire and Demoralizing Shout don’t cause threat.
Mages who learn Research can be prevented from accessing it.
Warriors’ Dual Wield Specialization is granting both your Main hand and Off-hand 2/4/6/8/10% hit chance. It should only be granted to your Off-hand.
Retribution Aura uses the target’s spell power instead of the Paladin’s.
The Taillasher Eggs for the quest “Break A Few Eggs” do not respawn as quickly as intended. This will be fixed in a later build.
Anduin Wrynn - and many other children – unintentionally have hats. We’re in the process of removing them, but they keep giggling and running away, so this is going to take a while.
Our full Known Issues post is here.