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即将到来的职业调整 - 10月6日

原题:官方蓝贴主题:Incoming Class Tuning - October 6
US论坛蓝贴主题Linxy2026-10-04 03:13阅读 16
以下职业调整将于每周例行维护后生效(本地区为10月6日)。 职业调整 死亡骑士 邪恶 开发者说明:最近的一次问题修复导致枯萎凋零造成的伤害显著……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
以下职业调整将于预定周常维护后生效(本地区为10月6日)。 职业调整 死亡骑士 邪恶 开发者注释:近期的一次问题修复导致凋零之落造成的伤害远高于我们的预期。伴随此次数值调整,我们同时确保队伍中带有增辉唤魔师时,伤害能够被准确计入。 凋零之落现在造成剩余瘟疫伤害的100%(原为200%)。 修复了一个导致瘟疫爆发效果中来自增辉唤魔师再分配伤害被错误归因于死亡骑士的问题。 恶魔猎手 吞噬者 开发者注释:吞噬者的许多单体伤害来源将获得增强,使其输出更接近我们的预期。 吞噬/噬灭伤害提高8%。不影响PvP战斗。 收割/屠灭伤害提高8%。不影响PvP战斗。 根除主目标伤害提高8%。不影响PvP战斗。 坍缩之星主目标伤害提高8%。不影响PvP战斗。 狩猎初始伤害提高10%。不影响PvP战斗。 虚空之刃伤害提高10%。不影响PvP战斗。 武僧 酒仙 开发者注释:我们发现酒仙在地下城中的死亡率高于我们的期望,因此我们调整了一些循环中的减伤来源,以帮助提升基础生存能力。 迅捷啜饮现在每当你获得3秒醉拳持续时间时,会净化当前醉拳量的8%(原为5%)。 不稳之姿在饮酒后提供10%闪避,持续8秒(原为5秒)。 织雾 开发者注释:我们正在对织雾进行一些以团队副本为核心的调整,目标是提升其在该内容中的整体表现。 振奋之雾治疗量提高15%。 氤氲之雾治疗量提高15%。不适用于PvP战斗。 潜行者 敏锐 欺诈者 开发者注释:我们正在增强敏锐专精的欺诈者,以缩小其与死亡追猎者之间的表现差距。我们希望欺诈者能成为更喜欢其玩法与主题风格的玩家更可行的替代选择。 受挫现在使敌人受到伤害提高7%(原为5%)。不影响PvP战斗。 无形之刃伤害提高15%。不影响PvP战斗。 致命一击伤害提高10%。不影响PvP战斗。 萨满 增强 开发者说明:增强萨满在本赛季表现不佳,因此我们计划全方位提高其输出能力,同时提升熔岩猛击在整体伤害构成中的占比。 所有技能和自动攻击伤害提高4%。不影响PvP战斗。 熔岩猛击伤害提高35%。不影响PvP战斗。 玩家对战 开发者说明:本次调整中,我们加强了一些表现不佳的PvP天赋,以拓宽你在游戏中的选择范围。 坦克专精 提高了坦克专精中施加专注突击的PvP天赋的效果:死亡骑士的谋杀意图、恶魔猎手的折磨者、德鲁伊的群兽领袖、武僧的告诫、圣骑士的审判和战士的压迫者。 专注突击现在可叠加6次(原为5次)。 持续时间延长至10秒(原为6秒)。 冷却时间缩短至15秒(原为20秒)。 范围扩大至15码(原为10码)。 死亡骑士 黑暗模拟(PvP天赋)冷却时间缩短至15秒(原为20秒)。 鲜血 死亡锁链(PvP天赋)现在影响4个目标(原为3个)。 死亡锁链(PvP天赋)初始伤害提高500%。 进步的代价(PvP天赋)现在使死亡骑士的移动速度无法被降低至正常速度的100%以下(原为90%)。 进步的代价(PvP天赋)现在每1.5秒消耗1%的生命值(原为1秒)。 冰霜 死亡的冰冷拥抱(PvP天赋)现在使冷酷严冬的伤害提高450%(原为400%)。 恶魔猎手 黑暗覆盖现在使黑暗的持续时间延长4秒(原为2秒)。 浩劫 伊利丹之握伤害提高50%。 复仇 伊利丹之握伤害提高50%。 德鲁伊 平衡 星辰领主半径扩大60%。 星辰领主现在会在玩家姓名板上显示为重要。 不倦追击持续时间延长至6秒(原为3秒)。 恢复 上古智者:群体绽放现在受野性成长天赋影响,如强化野性成长和早春。 上古智者:群体绽放治疗量提高30%。 唤魔师 梦行者的拥抱伤害提高140%。 增辉 所有法术和技能在PvP战斗中的伤害提高8%。 地震打击使敌人昏迷5秒(原为4秒)。 猎人 狩猎兽群(PvP天赋)半径扩大至40码(原为30码)。 野兽控制 凶暴野兽:雄鹰(PvP天赋)伤害提高200%。 法师 火焰 纵火者现在使烈焰风暴的伤害提高最多75%(原为50%)。 玻璃大炮现在使火球术、灼烧和点燃的伤害提高25%(原为20%)。 冰霜 寒冰炸弹伤害提高25%。 冰冻之足现在提供4秒的定身免疫(原为3秒)。 武僧 蛮牛冲撞(PvP天赋)冷却时间缩短至20秒(原为30秒)。 织雾 疗伤珠(PvP天赋)现在最多可同时存在5个疗伤珠(原为3个)。 疗伤珠(PvP天赋)治疗量提高100%。 踏风 perpetual 瘫痪(PvP天赋)现在扩散至3个目标(原为2个)。 perpetual 瘫痪(PvP天赋)现在优先选择玩家目标。 perpetual 瘫痪(PvP天赋)扩散范围扩大至15码(原为10码)。 圣骑士 破咒祝福伤害提高50%。 惩戒 最终清算持续时间延长至20秒(原为12秒)。 牧师 绝对信仰吸收量提高113%。 强化群体驱散使群体驱散的冷却时间缩短75秒(原为60秒)。 潜行者 盗贼的尊严持续时间延长至10秒(原为6秒)。 天降杀机现在使伤害提高30%(原为15%)。 狂徒 在PvP战斗中所有伤害提高5%。 萨满祭司 电击伤害提高50%,且现在为滚动持续伤害。 恢复 开发者说明:我们正在提高大地之盾的效果,因为它的重要性显得有些不足,我们希望它的放置和管理能对恢复萨满及其对手的游戏体验产生更大影响。 奥拉基尔的呼唤现在使自然迅捷的冷却时间增加20秒(原为30秒)。 大地之盾在PvP战斗中的治疗量提高15%。 大地和谐现在使大地之盾在PvP战斗中使受到的伤害降低8%(原为5%)。 大地和谐现在根据目标损失的生命值使大地之盾受到的治疗量提高200%(原为150%)。 术士 邪能束缚伤害提高100%。 血石持续时间延长至18秒(原为12秒)。 血石现在拥有独特的视觉效果和更新的音效。 恶魔学识 召唤恶魔领主的邪能顺劈伤害提高150%。 战士 龙冲锋伤害提高300%。
The following class adjustments will arrive with scheduled weekly maintenance (October 6 in this region). CLASS CHANGES Death Knight Unholy Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group. Blightfall now deals 100% of the remaining plague damage (was 200%). Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight. Demon Hunter Devourer Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations. Consume/Devour damage increased by 8%. Does not affect PvP combat. Reap/Cull damage increased by 8%. Does not affect PvP combat. Eradicate primary target damage increased by 8%. Does not affect PvP combat. Collapsing Star primary target damage increased by 8%. Does not affect PvP combat. The Hunt initial damage increased by 10%. Does not affect PvP combat. Voidblade damage increased by 10%. Does not affect PvP combat. Monk Brewmaster Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability. Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%). Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds). Mistweaver Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content. Invigorating Mists healing increased by 15%. Enveloping Mist healing increased by 15%. Does not apply in PvP combat. Rogue Subtlety Trickster Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity. Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat. Unseen Blade damage increased by 15%. Does not affect PvP combat. Coup de Grace damage increased by 10%. Does not affect PvP combat. Shaman Enhancement Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown. All ability and auto-attack damage increased by 4%. Does not affect PvP combat. Lava Lash damage increased by 35%. Does not affect PvP combat. PLAYER VERSUS PLAYER Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play. Tank Specializations Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor. Focused Assault now stacks to 6 times (was 5). Duration increased to 10 seconds (was 6 seconds). Cooldown reduced to 15 seconds (was 20 seconds). Range increased to 15 yards (was 10 yards). Death Knight Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds). Blood Death Chain (PvP Talent) now affects 4 targets (was 3). Death Chain (PvP Talent) initial damage increased by 500%. Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%). Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second). Frost Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%). Demon Hunter Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds). Havoc Illidan’s Grasp damage increased by 50%. Vengeance Illidan’s Grasp damage increased by 50%. Druid Balance Moon and Stars radius increased by 60%. Moon and Stars now displays as important on player nameplates. Tireless Pursuit duration increased to 6 seconds (was 3 seconds). Restoration Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring. Ancient of Lore: Mass Blooming healing increased by 30%. Evoker Dreamwalker’s Embrace damage increased by 140%. Augmentation All spell and ability damage increased by 8% in PvP combat. Seismic Slam stuns enemies for 5 seconds (was 4 seconds). Hunter Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards). Beast Mastery Dire Beast: Hawk (PvP Talent) damage increased by 200%. Mage Fire World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%). Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%). Frost Frost Bomb damage increased by 25%. Icy Feet now grants snare immunity for 4 seconds (was 3 seconds). Monk Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds). Mistweaver Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3). Healing Sphere (PvP Talent) healing increased by 100%. Windwalker Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2). Perpetual Paralysis (PvP Talent) now prefers player targets. Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards). Paladin Spellbreaker damage increased by 50%. Retribution Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds). Priest Absolute Faith absorption increased by 113%. Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds). Rogue Thick as Thieves duration increased to 10 seconds (was 6 seconds). Death from Above now increases damage by 30% (was 15%). Outlaw All damage increased by 5% in PvP combat. Shaman Electrocute damage increased by 50% and is now a rolling periodic. Restoration Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition. Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds). Earth Shield healing increased by 15% in PvP combat. Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%). Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%). Warlock Bonds of Fel damage increased by 100%. Bloodstone duration increased to 18 seconds (was 12 seconds). Bloodstone now has a unique visual and updated sound effect. Demonology Call Fel Lord’s Fel Cleave damage increased by 150%. Warrior Dragon Charge damage increased by 300%.