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魔兽世界:午夜热修 - 10月6日

原题:蓝贴回复:World of Warcraft: Midnight Hotfixes - October 6
US论坛蓝贴Linxy2026-10-07 06:21阅读 5
2026年10月6日 职业 死亡骑士 邪恶 开发者说明:近期的一次bug修复导致枯萎坠落造成的伤害远高于我们的预期。伴随此次调整,我们也在确保该伤害……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、武僧、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
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October 6, 2026 Classes Death Knight Unholy Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group. Blightfall now deals 100% of the remaining plague damage (was 200%). Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight. Demon Hunter Devourer Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations. Consume/Devour damage increased by 8%. Does not affect PvP combat. Reap/Cull damage increased by 8%. Does not affect PvP combat. Eradicate primary target damage increased by 8%. Does not affect PvP combat. Collapsing Star primary target damage increased by 8%. Does not affect PvP combat. The Hunt initial damage increased by 10%. Does not affect PvP combat. Voidblade damage increased by 10%. Does not affect PvP combat. Monk Brewmaster Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability. Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%). Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds). Mistweaver Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content. Invigorating Mists healing increased by 15%. Enveloping Mist healing increased by 15%. Does not apply in PvP combat. Rogue Subtlety Trickster Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity. Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat. Unseen Blade damage increased by 15%. Does not affect PvP combat. Coup de Grace damage increased by 10%. Does not affect PvP combat. Shaman Enhancement Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown. All ability and auto-attack damage increased by 4%. Does not affect PvP combat. Lava Lash damage increased by 35%. Does not affect PvP combat. Dungeons and Raids The Venomous Abyss Ula’tek General Spectral Coils damage reduced by 20% on Heroic and Mythic difficulties. Stage 2 Warden’s Protection damage reduced by 80%. Reduced the number of ground targets during Virulent Spit. Grasping Fangs periodic damage reduced by 30% on Heroic and Mythic difficulties. Blight Vein duration reduced to 4 seconds on Heroic and Mythic difficulties (was 6 seconds). Stage 3 Blightscale Shrieker health reduced by 20% on Heroic and Mythic difficulties. Blightscale Clutch health reduced by 20% on Heroic and Mythic difficulties. Slithering Clutch health reduced by 20% on Mythic difficulties. Circling Prey raid damage reduced by 30% on Heroic and Mythic difficulties. Adjusted the Drain Rate of Serpent’s Bite so you no longer need more than 3 people to soak regardless of raid size. Toxic Burn damage reduced by 30% on Mythic difficulty. The number of waves that emit from a tail during Caustic Waves reduced to 3 on Mythic difficulty (was 7). Player versus Player Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play. Tank Specializations Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor. Focused Assault now stacks to 6 times (was 5). Duration increased to 10 seconds (was 6 seconds). Cooldown reduced to 15 seconds (was 20 seconds). Range increased to 15 yards (was 10 yards). Death Knight Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds). Blood Death Chain (PvP Talent) now affects 4 targets (was 3). Death Chain (PvP Talent) initial damage increased by 500%. Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%). Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second). Frost Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%). Demon Hunter Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds). Havoc Illidan’s Grasp damage increased by 50%. Vengeance Illidan’s Grasp damage increased by 50%. Druid Balance Moon and Stars radius increased by 60%. Moon and Stars now displays as important on player nameplates. Tireless Pursuit duration increased to 6 seconds (was 3 seconds). Restoration Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring. Ancient of Lore: Mass Blooming healing increased by 30%. Evoker Dreamwalker’s Embrace damage i0ncreased by 140%. Augmentation All spell and ability damage increased by 8% in PvP combat. Seismic Slam stuns enemies for 5 seconds (was 4 seconds). Hunter Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards). Beast Mastery Dire Beast: Hawk (PvP Talent) damage increased by 500% and now deals Nature damage (was Physical). Mage Fire World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%). Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%). Frost Frost Bomb damage increased by 150%. Icy Feet now grants snare immunity for 4 seconds (was 3 seconds). Monk Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds). Mistweaver Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3). Healing Sphere (PvP Talent) healing increased by 100%. Windwalker Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2). Perpetual Paralysis (PvP Talent) now prefers player targets. Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards). Paladin Spellbreaker damage increased by 50%. Retribution Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds). Priest Absolute Faith absorption increased by 113%. Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds). Rogue Thick as Thieves duration increased to 10 seconds (was 6 seconds). Death from Above now increases damage by 30% (was 15%). Outlaw All damage increased by 5% in PvP combat. Shaman Electrocute damage increased by 100% and is now a rolling periodic. Restoration Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition. Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds). Earth Shield healing increased by 15% in PvP combat. Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%). Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%). Warlock Bonds of Fel damage increased by 100%. Bloodstone duration increased to 18 seconds (was 12 seconds). Bloodstone now has a unique visual and updated sound effect. Demonology Call Fel Lord’s Fel Cleave damage increased by 150%. Warrior Dragon Charge damage increased by 300%.