魔兽科普汇聚WoW玩家们专属综合资讯门户网站!

蓝贴回复:魔兽世界永久测试版开发说明——10月15日更新

原题:蓝贴回复:WoW Forever Beta Development Notes – Updated October 15
US论坛蓝贴Kaivax2026-10-16 08:15阅读 1
今日,我们为《魔兽世界》永恒测试版更新了一个新版本,包含以下内容。 更新日志 问题修复 解决了低阴影设置下雾效过亮的问题。 修复了一个允许部落玩家……的问题。

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、法师、德鲁伊。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、法师、德鲁伊
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
职业技能、光环和冷却类 WA 可能需要调整触发条件 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
今天,我们为《魔兽世界:永恒》Beta测试服更新了一个新版本,包含以下内容。 更新日志 错误修复 修复了在较低阴影设置下额外明亮雾气的问题。 修复了允许部落玩家获得肯瑞托声望的问题。 生物在脱离战斗后现在会正确地恢复生命值。 修复了多个部落角色手持守夜人火炬的问题。 修复了多个饮品提示未显示正确总法力恢复量的问题。 改动与更新 为新手玩家添加了全新的教程体验。 改进了选项中对光照“泛光强度”的控制,将其改为滑块并移至“高级”图形设置部分。 添加了“自动攻击/自动射击”设置。如果启用,猎人将自动在自动攻击和自动射击之间切换。现在也支持游戏手柄。 种族技能已更新。 牛头人 耐久:现在提供2%的暴击伤害和治疗加成(原为1%命中几率)。 平原奔跑:现在额外提供3%的坐骑移动速度加成。该加成与其他坐骑移动速度加成叠加。 §平原奔跑现在需要牛头人每秒移动最小距离才能保持效果。 开发者说明:卡步不再足以维持该效果。该最小值确实对移动速度惩罚有所考虑。 §栽培:冷却时间缩短至15分钟(原为60分钟)。 §战争践踏:冷却时间缩短至90秒(原为2分钟)。 矮人 锤类专精:替换为大地之怒:2%的暴击伤害和治疗加成。 寻找宝藏:现在还有几率在大多数宝箱中找到额外物品。 天行者 风之祝福:急速加成提高至3%(原为1%)。 天空之眼:现在可以在移动中施放。 阅读 leyline:现在可以在移动中施放。最短持续时间增加至30秒(原为20秒)。 空中行走:冷却时间缩短至90秒(原为2分钟)。 增加了东部王国和卡利姆多大多数区域中元素汇聚点和leyline的刷新位置数量。 人类 剑类专精:替换为无情:2%的暴击几率加成。 兽人 斧类专精:替换为野蛮:1%的暴击几率加成。 血性狂怒:冷却时间增加至3分钟(原为2分钟)。 破碎诅咒:现在驱散诅咒和灾祸(原为提供免疫)。受到的魔法伤害降低5%(原为15%)。 亡灵 死亡之触:触发几率和冷却时间已调整,使收益更加稳定。视觉效果已改进。 亡灵在受到散射射击效果影响时,将不再拥有被遗忘者的意志可用。 亡者之触现在对施法者有30%的激活几率,对圣骑士/盗贼/战士有20%的激活几率,以及25秒的内部冷却时间。 亡者之触不再随目标或施法者身上的暗影增强而提升。 亡者之触在使用低等级法术时,不再遭受倍率降低的影响。 开发者说明:这本不应该存在,因为它是种族技能,而非职业法术或技能。 侏儒 尤里卡!:现在是一个持续8秒且无层数的增益。对伤害和能力消耗的效果相同。现在也作用于真言术:盾。 §尤里卡无法在潜行或隐形状态下正确使用。 暗夜精灵 迅捷:移动速度提升现在与其他移动速度提升叠加。 §暗夜精灵在灵魂形态下不再显示其盾牌。 巨魔 再生:生命恢复加成提高至20%(原为10%)。 职业 · 魔杖现在需要你站立不动0.5秒后才能射击,与《魔兽世界》早期版本一致。 德鲁伊 修复了高等级回春术阻止其他德鲁伊对目标施放回春术的问题。 清晰预兆:修复了在猫形态、熊形态或巨熊形态下,该效果可能被精灵之火触发的问题。由于精灵之火在这些形态下不消耗资源,因此无法触发清晰预兆。 精灵之火:现在在熊形态或巨熊形态下会产生威胁值(而不仅仅是以0威胁值进入战斗)。 修复了允许目标身上同时存在多个精灵之火减益的问题。 撕碎(等级1)现在在20级学习(原为22级)。此前有可能在不知道撕碎或割裂的情况下获得撕碎攻击。 修复了野性之心、野性迅捷、厚皮和兽群领袖在角色登录时未正确应用的问题。 平衡 多个虫群的实例将不再持续降低目标的命中几率。 枭兽光环现在只增加法术暴击几率,并且是团队范围的。 野性 兽群领袖现在只增加近战和远程暴击几率,并且是团队范围的。 撕碎提示中的固定伤害现在会正确地随野蛮狂怒天赋的百分比伤害增加而缩放。 开发者说明:这只是一个视觉错误。伤害未变。 激怒现在允许玩家在进入熊形态或巨熊形态时,保留他们上一次处于猫形态时的能量。 开发者说明:熊形态和巨熊形态仍然阻止能量恢复。 猎人 自动射击现在需要你站立不动0.5秒后才能射击,与《魔兽世界》早期版本一致。 开发者说明:你的角色在施放瞄准射击或狙击射击等法术时仍会发射自动射击。 当角色拉弓时,箭矢现在应该可见。 宠物现在正确地受益于精准。 猎人的火焰陷阱现在正确地随攻击强度缩放。 猎人现在可以正确地拥有1个激活的火焰陷阱和1个激活的冰霜陷阱(原为所有类型中只能有1个陷阱)。 宠物 修复了宠物只继承玩家的近战暴击几率,而非继承近战或远程中较高者的问题。 肢解(鳄鱼) 治疗降低效果降低至25%(原为50%)。 持续时间缩短至6秒(原为10秒)。 冷却时间增加至15秒(原为6秒)。 音爆(蝙蝠) 施法速度降低效果降低至30%(原为60%)。 持续时间缩短至20秒(原为30秒)。 冷却时间增加至60秒(原为30秒)。 我的!(猛禽) 持续时间缩短至3秒(原为4秒)。 冷却时间增加至90秒(原为60秒)。 野兽控制 召唤鹰现在会正确地使鹰在施放该法术的目标处生成。 召唤鹰现在会将你的鹰固定在其被召唤的目标上。 修复了导致强化治疗宠物天赋增加治疗宠物法力消耗而非降低的问题。 射击 强击光环现在是团队范围的。 修复了狙击射击未受益于部分射击天赋的问题。 生存 扫堂腿现在可以在被缴械或主手未装备武器时使用。 足智多谋现在正确地降低扫堂腿的法力消耗。 足智多谋现在在造成暴击时正确激活,但已改为仅对近战和远程能力暴击激活,以防止刷屏。 开发者说明:不由陷阱激活。 更新了掠食者边缘的提示,以更好地传达它只增加你能力的暴击伤害。 法师 冰霜冲击:这个新法术在24级学习。它造成伤害并使目标移动速度降低40%。它有1.5秒的施法时间,并受所有影响寒冰箭的天赋影响。 开发者说明:这个法术的目的是提供以前由等级1寒冰箭提供的功能,尽管“降级”受到了惩罚。它确实有更高的法力消耗,并且造成的伤害也稍高一些。 奥术 修复了思维敏捷未被法术施放消耗的问题。 修复了导弹弹幕可能降低第二次奥术飞弹施放消耗和持续时间的问题。 导弹弹幕:该天赋已移至第一行并变为2点天赋。它现在还会使奥术飞弹命中时有几率触发导弹弹幕。 奥术冲击:重新设计。该法术现在为1.5秒施法,每次施放时给予施法法师相当于其智力15%的额外法术伤害。该效果也像以前一样增加奥术冲击的消耗,并且仍可叠加4次。然而,该效果现在从首次应用起持续15秒,而不是仅持续到下一次施法。法力消耗不变,但造成的伤害和法术伤害系数均降低40%。 奥术之怒:新的16点金牌天赋。这个新法术造成类似于火球术的基础伤害,施法时间为3.5秒,但还会造成相当于法师额外法术强度等于其最大法力值5%的伤害。6秒冷却时间。 火焰 如果法师在施放炎爆术时同时激活了思维敏捷,加热不再被消耗。加热还总是在法师施放F时获得额外一层
Today, we’re updating the WoW Forever Beta with a new build that includes the following. CHANGE LOG Bug Fixes Resolved an issue with extra bright fog at lower shadow settings. Fixed an issue allowing Horde players to gain Kirin Tor reputation. Creatures will now properly regenerate health when out of combat. Fixed an issue with various Horde characters holding the Night Watchman’s Torch. Fixed an issue with various drink tooltips that were not displaying the correct amount of total Mana regeneration. Changes and Updates Added a new tutorial experience for new players. Improved control over Lighting ‘Bloom Intensity’ in options to be a slider that has moved to the ‘Advanced’ graphics section. Added ‘Auto Attack/Auto Shot’ setting. If enabled, Hunters will automatically switch between auto attack and auto shot. This is now also supported for gamepad. Racial abilities have been updated. Tauren Endurance: Now grants 2% increased critical damage and healing (was 1% hit chance). Plainsrunning: Also grants 3% increased mounted movement speed. This increase stacks with other mounted movement speed increases. §Plainsrunning now requires the Tauren to move a minimum distance per second to keep the effect. Developers’ notes: Stutter-stepping is no longer sufficient to maintain the effect. This minimum does make some allowance for movement speed penalties. §Cultivation: Cooldown reduced to 15 minutes (was 60 minutes). §War Stomp: Cooldown reduced to 90 seconds (was 2 minutes). Dwarf Mace Specialization: Replaced with Earth Fury: 2% increased critical damage and healing. Find Treasure: Now also grants a chance to find additional items in most chests. Skyborne Wind Blessed: Haste bonus increased to 3% (was 1%). Skysight: Now castable while moving. Read Leyline: Now castable while moving. Minimum duration increased to 30 seconds (was 20 seconds). Walk on Air: Cooldown reduced to 90 seconds (was 2 minutes). Increased the number of spawn locations of Elemental Convergences and Leylines in most Eastern Kingdoms and Kalimdor zones. Human Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance. Orc Axe Specialization: Replaced with Savage: 1% increased critical strike chance. Blood Fury: Cooldown increased to 3 minutes (was 2 minutes). Shatter Curse: Now dispels Curses and Banes (was granting immunity). Magic damage taken reduced by 5% (was 15%). Undead Touch of the Grave: Proc chance and cooldown adjusted to make benefit more consistent. Improvements made to visuals. Undead will no longer have Will of the Forsaken available to them while under the effects of Scatter Shot. Touch of the Dead now has a 30% chance to activate for casters and a 20% chance to activate for Paladins/Rogues/Warriors, as well as a 25 second internal cooldown. Touch of the Dead no longer scales with Shadow increases on the target or the caster. Touch of the Dead no longer suffers from a decreased multiplier when a lower ranked spell is used. Developers’ notes: This shouldn’t have been in place because it’s a racial, not a Class spell or ability. Gnome Eureka!: Now an 8 second buff with no charges. Same effect on damage and ability costs. Now also benefits Power Word: Shield. § Eureka cannot correctly be used while in stealth or invisibility. Night Elf Quickness: Movement speed increase now stacks with other movement speed increases. § Night Elves no longer display their shields while in Wisp Form. Troll Regeneration: Health regeneration bonuses increased to 20% (was 10%). Classes · Wands now require you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft. Druid Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target. Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity. Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat). Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target. Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in. Balance Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance. Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide. Feral Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide. The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent. Developers’ notes: This was just a visual bug. The damage is unchanged. Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form. Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration. Hunter Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft. Developers’ notes: Your character will still fire Auto Shot while casting spells like Aimed Shot or Sniper Shot. Arrows should now be visible when a character has their bow drawn back. Pets now correctly benefit from Expertise. The Hunter’s Fire traps now correctly scale with Attack Power. The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types). Pets Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged. Dismember (Crocolisk) Healing reduction reduced to 25% (was 50%). Duration reduced to 6 seconds (was 10 seconds). Cooldown increased to 15 seconds (was 6 seconds). Sonic Blast (Bat) Cast speed reduction reduced to 30% (was 60%). Duration reduced to 20 seconds (was 30 seconds). Cooldown increased to 60 seconds (was 30 seconds). Mine! (Bird of Prey) Duration reduced to 3 seconds (was 4 seconds). Cooldown increased to 90 seconds (was 60 seconds). Beast Mastery Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on. Summon Hawk will now stick your Hawk to the target that it was summoned on. Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease. Marksmanship Trueshot Aura is now Raid wide. Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents. Survival Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand. Resourcefulness now correctly reduces the Mana cost of Strider Kick. Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming. Developers’ notes: Is not activated by Traps. Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities. Mage Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt. Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well. Arcane Fixed an issue where Presence of Mind would not be consumed by spell casts. Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast. Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage. Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%. Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown. Fire Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges. Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards. Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase. Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus. Developers’ notes: Specifically, the effects which can grant increased Fire damage from this talent are Ignite, Improved Scorch, Fireball, and Pyroblast, and Impact. Frostfire Bolt does not grant the damage increase but can benefit from it. Frost Channeling now correctly reduces the Mage’s threat. Fixed an issue where Ice Block was too transparent. Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat. Frost Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells. Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%). Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets. Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets. Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold. Slightly changed the positioning of the spell visual for Cone of Cold. New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt. Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times. Paladin Seal of Fury is no longer overwritten by Power Word: Shield. Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings. Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation. Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t. Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells. Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended. Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient. Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095). Righteous Fury’s Holy damage threat generation increased to 90% (was 60%). Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25). Holy Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target. Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies. Protection Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown). Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges. This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks. Retribution Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%). Sanctified Judgement’s Mana restore effect no longer generates threat. Priest Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target. Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6. Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger. Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text. Devouring Plague cooldown reduced to 24 seconds (was 1 minute). Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds). Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks. Discipline Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel. Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals. Added to the tooltip for Divine Aegis what the maximum value for the shield is. Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain. Silence Resolve threat reduction now applies to all spells. Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%. Improved Power Word: Shield moved to Row 3 from Row 2. Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance. Shadow Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage. Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown. Changed Vampiric Embrace so that it can’t be resisted. Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute). Improved Fade removed. Shadow Infinity removed. Improved Mind Blast moved from Row 3 to Row 2. New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds. Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage. Devouring Contagion now spreads to 2 targets. Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you. Rogue Rogue Poisons will no longer incorrectly activate against targets that are attacking them. Sap no longer has a chance to activate weapon procs. Fixed an issue where Rogues could swap specializations to keep their energy full. Assassination Cold Blood is now correctly consumed when Mutilate lands a critical strike. Shaman Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended. Grounding Totem is now correctly destroyed after redirecting a spell. Windfury Weapon’s attacks now appear as White hits in the scrolling combat text. Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem. Windfury Totem and Flametongue Totem retain their exclusivity. Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide. Chain Lightning: Mana cost reduced by approximately 35% on all four ranks. Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214). Fire Nova’s base damage has been significantly reduced. Fire Nova’s mana cost has been significantly reduced. Flametongue Totem and Windfury Totem now correctly only affect players. Added a little green to the visual of Chain Heal without overpowering the original effect. Elemental Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it. Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite. Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite. Elemental Fury: Now has Lightning Overload as pre-requisite. Lightning Overload: Now has Elemental Alacrity as pre-requisite. Elemental Alacrity: Moved from 3rd row to 2nd row. Elemental Warding: Moved from 2nd row to 3rd row. Call of Thunder: Talent removed. Earthbound: Moved to 4th row as the 16-point gold medal talent. Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds. Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds. Column Arrangement: Many talents moved to make room for other talents and their connections. Clearcasting will no longer be consumed by Lightning Overload activations. Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova). Enhancement Your Stormstrike debuff is no longer consumed if your spell does not land. Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman. Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game). Restoration Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58). The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value). Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row. Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals). Warlock Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk. Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target. Affliction Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%. Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%). Demonology Fixed an issue where you couldn’t cast Soul Link on your pet. Destruction Destructive Reach changed to Increases the range of your Destruction spells by 10/20%. Warrior Battle Shout is now Raid wide. Slam is no longer subject to spell pushback. Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies. Arms Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam. Fury Lingering Rage no longer stops the player’s Health Regeneration after combat. Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects. Gamepad Support Added a swing timer to the center reticle. Added bindings to enable and disable Voice Channel Transcription via the Chat Channels menu. Ensured your own fishing bobber is always targetable. Fixed using ground-targeted items. Using them a second time will now confirm the placement. Fixed an issue causing the gamepad action bar to be invisible upon relogging after creating and selecting a custom Edit Mode layout. Fixed an issue causing the cast bar to not be properly customizable with Edit Mode. Fixed an issue making it difficult to activate actions using the class-specific flyouts. Fixed an issue with quest reward selection that prevented completion of certain quests. Fixed an issue where quests offered by interactive objects or other non-character quest givers could not be turned in with a gamepad. Made the “Press and Hold Casting” setting compatible with gamepad. Updated the Trade confirmation dialog to be usable with a gamepad. Updated the Guild & Communities dialogs to be usable with a gamepad. Updated the Chat Channels menu to be usable with a gamepad. Updated the Transmog frame to be useable with a gamepad. Items Mystic Mushroom now correctly increases Spirit. The Insight enchant now correctly increases Spirit. Morbent’s Bane no longer causes other nearby players to play visual effects. Scrolls now incur a global cooldown when used. Many items created by professions have had their vendor sell price reduced. Draught of Predatory Senses is now a Potion, on the Combat Potion cooldown, and had its duration reduced to fit within this design space. Legacy System Fixed an issue where Bartering was discounting training and repairing. Visually moved the Master Chef and Luremaster perks 1 row to the left. Developers’ notes: They were already available with only 5 points committed, so this is only a visual change. The Quick and the Dead should now affect more Priest spells. Quests General Fixed several quest items that were multi-drop and should not be. Ashenvale There are more Bloodtooth Guards available during the quest “Raene’s Cleansing” Dalaran Members of the Horde are no longer welcome in Dalaran under any circumstances and will be attacked on sight. This does not affect access to the City of Dalaran dungeon, but the Horde questline to obtain the Dalaran Sewer Key no longer grants unrestricted access to the city in the open world. Darkshore Fixed an issue where many of the furbolg camps would not grant credit for the quest “How Big a Threat?” The quest “For Love Eternal” can now be turned in to Cerellian Whiteclaw at all times. “Body and Heart”: Cenarion Moondust is no longer used up when you sprinkle it on the stone, so if you need to try again, you can come back later and use it again to re-summon Lunaclaw. Mulgore The Novice Warriors will no longer flag players for PvP during the quest “Sparring Match”. Stormwind “The Attack!” is no longer an escort quest and is now shareable, even while the event is active. Speak to Tyrion to begin the event if it is not active. Teldrassil Lord Melenas no longer evades at low health during the quest “Twisted Hatred”. Wetlands Several areas have had their respawn rates increased and evened out, including Dragonmaw Orcs, Gnolls, and Incendicite Ore. Zephras Isle Addressed an issue that could prevent players from using Halaan’s Gift to scry on the anchors of Zephras and progress the quest “The Anchors of Zephras.” Player versus Player Battleground Marks of Honor now stack up to 30 (was 20). User Interface Unit Frames display has been updated. Minimap header display has been updated. Spells with different rankings now behaves as a single entry in the Cooldown Manager. Auction House now displays a column for equippable level. Auction House will now properly display equipment stats from items with suffixes (example: “___ of the Monkey”). Added detailed Scrolling Combat Text options under Options > Gameplay > Combat > Scrolling Combat Text for Self > Text on Me/Text on Target. Searching for “Threat” will now pull up the Aggro Display option. To reduce Nameplate clutter, the distance visibility for Nameplates for enemies and NPCs above and below the player have been adjusted. Your current target’s nameplate is not affected. Restored level-up messages showing stat increases and talent points gained. In-game Tutorials have been updated. If party members are different character levels, the Looking For Group UI will now properly update the eligibility statuses of the dungeon list. Group Finder checkbox “Show All Level Ranges” will properly update the dungeon list. Fixed an issue where art assets were running amok on the Professions UI panel. Who List search now supports subzones (example: characters in Northshire Valley will show up in both queries “/who northshire” and “/who elwynn”). Players can no longer accept the ‘refresh world’ prompt while in combat.