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职业调整即将到来 – 6月30日

原题:蓝贴回复:Class Tuning Incoming – June 30
US论坛蓝贴Kaivax2026-06-27 06:01阅读 22
随着每个区域的例行每周维护,我们将进行平衡性调整,主要针对在团队内容中表现不佳的职业专精。 在PvP方面,我们将继续改善表现欠佳的专精,并增加……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、牧师、死亡骑士、萨满祭司、法师、术士、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、牧师、死亡骑士、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
随着各地区每周例行维护,我们将进行平衡性调整,主要针对团队内容中表现不佳的专精。 在PvP方面,我们将继续加强表现不佳的专精,削弱表现过强的专精,并调整爆发伤害过高或过低的专精。 **职业** **德鲁伊** **平衡** 所有伤害提高4%。 **野性** 开发者注释:野性在史诗钥石中表现良好,但在团队副本中的总体伤害偏低。这些改动将加强其单体目标伤害和总体的团队伤害。 所有伤害提高3%。该效果不作用于PvP战斗。 近战自动攻击伤害提高15%。 撕碎伤害提高5%。该效果不作用于PvP战斗。 狂暴凶猛伤害降低15%。该效果不作用于PvP战斗。 **恢复** 开发者注释:与其他治疗者相比,恢复德鲁伊的伤害低于我们的预期。我们正在平衡恢复德鲁伊的部分伤害,将其从割裂中转移至其他技能。 所有伤害提高15%。 熊形态下的割裂伤害降低25%。 **唤魔师** **湮灭** 所有技能伤害提高3%。 **法师** **奥术** 所有技能伤害提高3%。 **牧师** **神圣** 神圣之言的静治疗效果提高20%。 神圣之言的灵治疗效果提高20%。 **萨满祭司** **恢复** 所有治疗效果提高4%。该效果不作用于PvP战斗。 **玩家对战** **恶魔猎手** **掠夺者** 开发者注释:掠夺者恶魔猎手一直表现超出预期,尤其是在防御方面,因此将减少其自我治疗能力。 破碎灵魂现在在PvP战斗中每个灵魂碎片恢复最大生命值的0.5%(原为1%)。 **浩劫** 开发者注释:浩劫恶魔猎手一直难以被击杀,但整体成功度不如掠夺者,因此在削弱自我治疗和防御效果的同时,将给予一些伤害补偿。 PvP战斗中所有技能伤害提高4%。 灵魂裂袭现在在PvP战斗中提供3%吸血,并在恶魔变形时额外提供3%(原为5%及额外5%)。 绝望本能现在在PvP战斗中使幻影突袭减少受到的伤害额外降低5%(原为10%)。 **死亡骑士** **邪恶** 开发者注释:邪恶死亡骑士的爆发伤害过于频繁地压倒对手,因此将降低相关技能的伤害,并将部分整体伤害转移至更稳定的疫病爆发技能。 腐烂在PvP战斗中的伤害降低15%。 灵魂收割者在PvP战斗中的伤害降低15%。 恐惧瘟疫在PvP战斗中的伤害提高15%。 德鲁伊 守护 开发者注释:守护德鲁伊凭借其巅峰天赋造成的爆发伤害,超出了我们对坦克专精在PvP中的期望。 野生守护在PvP战斗中现在仅造成50%的伤害(原为200%)。 唤魔师 增辉 所有伤害在PvP战斗中提高8%。 恩护 开发者注释:恩护唤魔师在PvP中表现略微过强,因此我们在此轮调整中对其额外进行了一次针对性削弱。时间爆发使得敌人难以对诸如“梦游”等关键施法做出反应,因此我们降低了其效果。 时间爆发在PvP战斗中提高的急速、移动速度和冷却恢复速度降低至15%(原为30%)。 猎人 射击 双重射击现在使你的瞄准射击造成16%的伤害,或使你的下一次急速射击额外发射16%的箭矢(原为40%)。 开发者注释:我们正在降低双重射击的爆发潜力,以使敌方玩家有更多时间对射击猎人的伤害做出反应。 生存 所有伤害在PvP战斗中提高3%。 法师 冰霜 开发者注释:我们正在将冰霜法师的部分伤害从冰霜射线中重新分配到其他技能中,旨在降低其爆发能力并提高持续压制力。 冰霜射线在PvP战斗中的伤害降低20%。 所有伤害在PvP战斗中提高3%。 圣骑士 防护 开发者注释:圣殿骑士的爆发能力使得防护圣骑士在PvP中的进攻威胁超出了我们的期望。 神圣征收在PvP战斗中现在以25%的效果施放神圣鸣钟(原为75%)。 光之锤在PvP战斗中的伤害降低30%。 惩戒 开发者注释:惩戒圣骑士的表现超出了预期,因此我们对其进行了小幅伤害削弱。 所有技能伤害在PvP战斗中降低3%。 牧师 戒律 开发者注释:虚空编织者牧师在PvP中造成了过高的伤害。我们正在降低部分伤害并提高其治疗量作为补偿。 赎罪在PvP战斗中造成的伤害相当于从暗言术:痛中消耗量的200%(原为300%)。 无法逃避的折磨在PvP战斗中的伤害降低25%。 暗言术:痛在PvP战斗中的伤害降低10%。 虚空编织者:救赎的治疗效果提高15%。 神谕者:预防措施使苦修、惩击、神圣新星的伤害提高20%(原为15%)。 终极苦修的治疗效果提高25%。 暗影 开发者备注:除了必要的整体伤害提升外,暗言术:灭也获得了强化,旨在使其在攻击低生命值阈值敌人时伤害更具价值。 所有技能伤害在PvP战斗中提高4%。 暗言术:灭在PvP战斗中的伤害提高45%。 萨满祭司 恢复 开发者备注:与图腾祭司相比,先知恢复萨满在PvP中的表现有所落后,我们正在提高先知天赋及其先祖提供的治疗效果和增益效果,以缩小差距。 先知:漩涡统御使受影响法术在PvP中的治疗效果提高20%(原为15%)。 先知:水之泡泡在PvP中的效果不再降低(原为降低20%)。 先知:先祖召唤释放的治疗在PvP中提高30%(原为20%)。 战士 武器、防护 开发者备注:我们略微降低了巨像的减伤能力,使其更易被击杀。 肌肉与伤痕之山在PvP战斗中使受到的伤害降低3%(原为5%)。 术士 痛苦 所有伤害在PvP战斗中提高3%。 恶魔学识 开发者备注:恶魔学识在自由施法时的伤害未达预期,因此我们针对暗影箭和恶魔箭进行了一些调整,旨在提高它们惩罚敌人放任其连续施法的能力。 暗影箭在PvP战斗中的伤害提高200%。 恶魔箭在PvP战斗中的伤害提高30%。 毁灭 献祭在PvP战斗中的伤害提高50%。
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at specs that are unperforming in group content. In PvP, we’re continuing to improve underperforming specs, address over-performing specs, and adjust burst damage where specs have too much or too little. Classes Druid Balance All damage increased by 4%. Feral Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage. All damage increased by 3%. Does not apply to PvP combat. Melee auto-attack damage increased by 15%. Rip damage increased by 5%. Does not apply to PvP combat. Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat. Restoration Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit. All damage increased by 15%. Bear Form Thrash damage reduced by 25%. Evoker Devastation All ability damage increased by 3%. Mage Arcane All ability damage increased by 3%. Priest Holy Holy Word: Serenity healing increased by 20%. Holy Word: Sanctify healing increased by 20%. Shaman Restoration All healing increased by 4%. This does not apply to PvP combat. Player versus Player Demon Hunter Devourer Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced. Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat. Death Knight Unholy Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague. Putrify damage reduced by 15% in PvP combat. Soul Reaper damage reduced by 15% in PvP combat. Dread Plague damage increased by 15% in PvP combat. Druid Guardian Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP. Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat. Evoker Augmentation All damage increased by 8% in PvP combat. Preservation Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness. Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%). Hunter Marksmanship Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%). Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage. Survival All damage increased by 3% in PvP Combat. Mage Frost Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure. Ray of Frost damage decreased by 20% in PvP combat. All damage increased 3% in PvP combat. Paladin Protection Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP. Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat. Hammer of Light damage decreased by 30% in PvP combat. Retribution Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction. All ability damage reduced by 3% in PvP combat. Priest Discipline Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate. Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%). Inescapable Torment damage reduced by 25% in PvP combat. Shadow Word: Pain damage reduced by 10% in PvP combat. Voidweaver: Atonement healing increased by 15%. Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%). Ultimate Penitence healing increased by 25%. Shadow Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold. All ability damage increased by 4% in PvP combat. Shadow Word: Death damage increased by 45% in PvP combat. Shaman Restoration Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap. Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%). Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction). Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%). Warrior Arms, Protection Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target. Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%). Warlock Affliction All damage increased by 3% in PvP combat. Demonology Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together. Shadow Bolt damage increased by 200% in PvP combat. Demonbolt damage increased by 30% in PvP combat. Destruction Incinerate damage increased by 50% in PvP combat.