蓝贴回复:魔兽世界永久测试版开发说明 - 10月26日更新
原题:蓝贴回复:WoW Forever Beta Development Notes – Updated October 26
在我们即将迎来《魔兽世界:永恒》上线之际,我们一直在反思从玩家那里听到的关于种族技能和被动特质的反馈:一些玩家表示,某些新的种族特质感觉过于通用,而另一些……
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 猎人、术士。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
猎人、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
随着“魔兽世界:永恒”发布临近,我们一直在反思从玩家反馈中听到的关于种族技能和被动特质的声音:部分玩家表示,一些新的种族特质感觉过于泛化,而另一些玩家则担心有些特质客观上强于其他特质。
在对这些内容进行最终调整时,我们优先考虑了种族辨识度,这意味着某些种族在某些战斗角色中自然会略强于其他种族。在一些我们曾用泛化特质替换以角色或职业为导向的种族技能的地方,我们正在回滚这些改动。其中一个例外是武器专精类种族技能,例如人类的剑专精或兽人的斧专精。虽然这些技能具有很强的幻想成分,但长期来看,让未来的团队副本和地下城掉落表通过“必需”武器类型的视角来评估并不健康。
与此同时,我们正在对部分剩余的被动加成进行数值调整,以帮助确保它们不会以限制玩家偏好的方式扭曲结果。
种族技能与特质
人类
冷酷现在使暴击几率提高1%(原为2%)。
人类精魂现在使精神提高10%(原为5%)。
矮人
大地之怒(暴击伤害和治疗效果提高2%)已移除。
新增:工匠精准 - 使法术和攻击的命中几率提高1%。
牛头人
平原奔跑现在每层使移动速度提高2%(原为1%),总计最大提高60%(原为30%)。
平原奔跑不再提高骑乘移动速度。
耐力不再提供除生命值提高5%之外的任何修正(不再有命中几率或暴击伤害修正)。
兽人
野蛮已移除(暴击几率提高1%)。
命令已重新加入,使术士和猎人宠物伤害提高5%。
天裔
风佑急速加成降低至2%(原为3%)。
读取灵脉现在使法力值和生命值恢复提高50%(原为100%),持续15秒。此技能在激活激活期间无法使用,并将被激活作为更强效果替代。
在灵脉处使用读取灵脉现在还会获得“调谐”,持续1小时。调谐期间,读取灵脉的收益提高至恢复提高100%。调谐持续至死亡。
天视现在使移动速度提高15%(原为10%),持续15秒。
在元素汇聚处使用天视现在还会获得“充能”,持续1小时。充能期间,天视的收益为移动速度提高30%。充能持续至死亡。
As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have expressed concerns that some are objectively stronger than others.
In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.
At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.
Racial Abilities and Traits
Human
Ruthless now increases critical chance by 1% (was 2%).
Human Spirit now increases Spirit by 10% (was 5%).
Dwarf
Earth Fury (2% increased critical strike damage and healing) removed.
Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
Tauren
Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
Plainsrunning no longer increases mounted movement speed.
Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
Orc
Savage removed (1% increased critical strike chance).
Command re-added, increasing Warlock and Hunter pet damage by 5%.
Skyborne
Wind-Blessed Haste bonus reduced to 2% (was 3%).
Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death.
Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death.
