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蓝贴回复:魔兽世界永恒测试版开发说明——11月2日更新

原题:蓝贴回复:WoW Forever Beta Development Notes – Updated November 2
US论坛蓝贴Kaivax2026-11-03 11:20阅读 4
自10月15日Beta测试版最后一次全面更新以来,我们持续致力于解决问题、优化职业、改善各领域游戏体验,并处理来自Beta测试者的反馈。以下是更新内容...

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 怀旧服。重点关注 战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士、德鲁伊。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、萨满祭司、法师、术士
影响版本
怀旧服
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
自10月15日Beta测试上次全面更新以来,我们一直在努力解决问题、优化职业、改善各区域游戏体验,并处理Beta测试者反馈的意见。以下是我们过去2.5周内开发完成的更新与改动。 为保持内容完整,我们在此附上之前已发布的种族天赋与技能更新。 再次衷心感谢每一位参与Beta测试并提供大量反馈的玩家。你们的努力我们深表感激,期待11月4日与大家相见! 错误修复 投掷技能现在将正确使用0.5秒的蓄力时间(之前错误地使用了投掷武器的攻击速度)。 传承奖励——仿制铁炉堡气步枪现在可以正确地对同样装备了该物品的盟友使用。 逃亡者减益效果的持续时间缩短至40秒(原为5分钟)。 眩晕效果的持续时间缩短至2.5秒(原为3秒)。 所有种族现在拥有正确的基础属性数值。例如,牛头人战士现在相对于人类战士起始正确拥有+5力量(之前错误地为+2)。此修复同样应用于高阶者与塑风者天裔的基础属性。 由触发效果产生的定身效果现在正确受到收益递减影响。包括霜寒、诱捕、强化摔绊、反击和强化断筋。 职业 开发者说明:在测试期间,我们意识到,试图大致按照经典旧世各职业的强度预算来约束自己,意味着我们每添加一个新元素都必须牺牲其他东西。这些削减让一些标志性技能显得乏善可陈,也关闭了其他可能令人兴奋的设计方案之门。因此,在过去两周里,我们提高了游戏中各职业的伤害,并提高了高等级生物的生命值作为补偿。这一额外余量让我们能够将各项内容调整到我们希望整体手感更好的位置。除此之外,本轮部分改动反映出,我们可能过于草率地采用了燃烧的远征或巫妖王之怒时期的解决方案,而不是开辟更契合永恒战斗模型的新方案。我们在职业设计上的目标不是完美的数值平等,而是让每个职业对其加入的队伍都有价值,并通过精通它们带来强大而难忘的时刻。在永恒中,实现这一点的方式是强化使各职业独特的优势与差异,而不是过度统一它们。 开发者说明:我们利用测试期间收集的数据和反馈,将一切调整到了合理位置。然而,对这种调整的唯一真正检验是游戏本身。除程序错误和严重异常外,我们不计划从现在到下个月团队副本开放之间进行重大调整。一旦获得玩家升过30级并参与各种内容后的足够数据,我们预计会基于数据做一次大规模调整。而这仅仅是永恒中各职业的起点,它们将在未来数月乃至数年中继续演进,正如2004年最初上线后那样。 多种天赋在施放低等级法术时,其触发几率不再受到惩罚。 该惩罚仍适用于暴风雪。当施放所学习的、比施法者当前等级低超过12级的法术等级时,暴风雪触发奥术专注、霜寒刺骨和寒冰指的几率仍然降低。 学习新法术不再使它们自动加入动作条。 所有职业的训练费用已调整。 大多数同等级学习的技能训练费用相同,牧师种族专属技能除外。 所有职业从1到60级训练职业技能的总费用现在介于206到207金币之间。 术士的费用中已减去为其宠物购买魔典的预期费用。 德鲁伊 割伤现在是野性天赋,不再由所有德鲁伊学习。 凶猛撕咬在24级有了新的1级。所有现有等级均重新标记为高一级。 熊形态和巨熊形态:威胁值加成从50%提高至115%。这是为了补偿拯救祝福被移除。 沉着:32级学习的新被动技能。“当你不在战斗中且拥有满能量时,你会获得沉着。沉着使你下一个能量技能的能量消耗降低10。” 撕碎:武器伤害百分比从155%提高至200%。 爪击:武器伤害百分比从110%提高至140%。 毁灭:武器伤害百分比从350%提高至435%。 割裂:基础点数和攻击强度加成提高约25%。 斜掠:基础点数和攻击强度加成提高约25%。 凶猛撕咬:基础点数和攻击强度加成 裂伤和撕碎:移至第1列(原第3列)。伤害加成提高至3/6/9/12/15%(原为2/4/6/8/10%)。 狂暴天赋移除。 原始撕咬:作为第7行第2列的1点天赋替代狂暴,需要兽群领袖作为前置。等级数减少至3。 位移之力:现在是一个位于第7行的1点天赋,需要掠食本能作为前置。与第4行类似,我们现在为野性德鲁伊提供了两种不同的31点天赋——一种侧重于熊形态玩法,另一种侧重于猫形态玩法。 恢复 狂怒:此天赋已移至野性天赋树,与自然之心交换位置。 自然主义者:现在使所有伤害提高2/4/6/8/10%,高于之前的1/2/3/4/5%。现在还会使野性成长的施法时间减少0.1/0.2/0.3/0.4/0.5秒。 反射:此天赋已从第3行移至第2行,与微妙交换位置。 微妙:此天赋已从第2行移至第3行,与反射交换位置。 大地之母的恩赐:此天赋已移除。 绽放:位于第3行的新1点天赋,替代大地之母的恩赐。“当你的回春术或愈合术因持续时间结束而消失时,目标立即获得相当于你精神值100%的治疗量。如果任一法术因被驱散而消失,则目标改为获得你精神值50%的治疗量。” 迅捷治愈:现在需要目标身上的回春术或愈合术效果由施法德鲁伊施加。 野性成长:现在基础施法时间为3秒。 猎人 猎人的标记不能再通过使用不同等级的法术对同一目标多次施加。 修复了第4级猎人的标记提供的远程攻击强度低于第3级的问题。 修复了爆炸陷阱减益效果的文字描述问题。 所有类型的猎人陷阱现在共享相同的30秒冷却时间,而非火焰系和冰霜系陷阱分别计算冷却。 瞄准射击:所有等级的额外伤害提高约110%。 奥术射击:所有等级的基础伤害提高约30%,攻击强度系数从0.1提高至0.15。 毒蛇钉刺:每跳的攻击强度系数从3%提高至5%。所有等级的基础伤害提高约20%。 雄鹰守护:所有等级的远程攻击强度加成提高。新数值:第1-6级分别为20、35、50、70、90、110。 猎人宠物在重置训练时不应再失去其固有的攻击速度被动技能。 野兽控制 寻路:该天赋从第2行移至第3行。 射击 弹幕:伤害提高从3/7/10%提升至5/10/15%。 狙击射击:所有等级的额外伤害提高100%。 强击光环:所有等级的远程攻击强度加成提高。新数值:20、35、50、75、100。 生存 撕裂打击:该效果将始终覆盖同一猎人已有的效果,即使新效果的每秒伤害更低。 闪电反射:敏捷加成从2/4/6/8/10%提高至3/6/9/12/15%。 法师 灌注冰刃的视觉效果已更改,以更好地表明它是定身而非昏迷。 冰霜冲击:该法术已被移除。 奥术 飞弹速射现在会在法师开始引导奥术飞弹时正确消耗(原为引导结束时消耗)。 飞弹速射已从第1行移至第2行。 奥术坚韧已从第2行移至第1行。现在最多可投入3点天赋点,使护甲提高最多相当于智力的75%。 如果飞弹速射同时处于激活状态,奥术飞弹不再消耗节能施法。 修复了奥术飞弹无法触发节能施法的问题。 奥术集中:该天赋已被移除,因为现在已合并到冰霜系天赋精准中。 奥术冲击:每层法力消耗提高从175%降低至100%。每层以智力百分比转化为法术伤害的比例从15%降低至12%。持续时间提高至18秒。 火焰 修复了点燃未作用于烈焰风暴初始伤害之后伤害的问题。 焚化:该天赋现在最多可投入5点天赋点,使受影响法术的爆击几率提高10%,原为3点天赋点提高6%。 强化火球术:已更名为加速剂。现在还会使奥术愤怒的施法时间最多缩短0.5秒。 临界质量:该天赋已改回最多3点天赋点(原为5点),总共提高6%爆击几率,原为10%。 强化火焰冲击已从第1行移至第3行。 冰霜 刺骨冰寒天赋已被移除。 寒冰护体现在激活时使你的冰霜伤害提高15%,持续1分钟,并在护盾存在期间额外提供5%冰霜伤害。 开发者说明:移除刺骨冰寒后,玩家可以在天赋树早期有更多天赋点可供调配,而强化寒冰屏障则让法师有理由为了PvE点满整条天赋树。 冰霜守护提高了你的寒冰屏障和冰霜守护所能吸收的伤害量。 冰霜守护不再有几率反射法术,而是有几率完全抵消法术伤害且不消耗冰霜守护。 元素精准已更名为精准,并恢复为3点天赋,使所有法术的命中几率提高2/4/6%(原为1/2/3/4/5%)。 冰枪术现在有8秒冷却时间,与火焰冲击共享。对冻结目标的额外伤害提高回300%。 寒冬之寒:对冰锥术的伤害加成每层提高至20%。 圣骑士 正义之怒现在可在10级学习(原为16级)。这与其他坦克获得其坦克姿态的等级保持一致。 救赎、群体救赎和撤销已被移除。 正义之怒现在使所有产生的威胁值提高33%,并额外使神圣伤害产生的威胁值提高90%。 光明祝福已被移除。 正义之怒现在已正确地由传承天赋“快枪手”变为免费。 狂怒审判的持续时间缩短至3秒(原为4秒)。 神圣 精神集中移至第1行(原为第2行)。改为5点天赋(原为2点天赋)。最高等级不变。 强化圣印改为5点天赋(原为3点天赋)。最高等级不变。 崇敬移至第2行(原为第3行)。改为2点天赋(原为3点天赋)。最高等级不变。 不屈信仰移至惩戒。 净化之力移至第2行(原为第3行)。 真理之声已移除。 神恩术移至第3行(原为第4行)。 启发移至第3行(原为第4行)。 神圣导管已移动 神圣精准移至第4行(原为第5行)。改为2点天赋,使神圣法术的命中几率提高4/8%(原为使神圣法术的命中几率提高6/12/18%)。此外,神圣精准现在还会使你受到的沉默效果持续时间缩短10/20%。 第4层新天赋:圣光誓约。40码射程,消耗基础法力的8%。无冷却时间。向目标盟友立下誓约,持续5分钟,提高你的圣光术、圣光闪现和神圣震击的治疗效果。圣骑士同一时间只能立下一个圣光誓约。额外治疗量随玩家等级提高。 第5层新天赋:无边之光。被动 - 当你的神圣震击施放于未受你圣光誓约影响的盟友身上时,使其暴击几率提高15/30%。 神圣能量改为:使你的神圣法术的暴击治疗加成提高10/20/30/40/50%(原为使你的神圣震击和神圣打击法术的暴击几率提高3/6/9/12/15%,所有其他法术提高1/2/3/4/5%)。 光之守望现在只能对友方目标使用,其攻击能力已被移除。提示信息已重新措辞以反映此改动。 防护 清算现在将根据层数正确执行攻击次数,且清算在坐下时将不再获得层数。 神圣智慧移至防护第1层(原为神圣第1层)。 神圣职责移至第2层(原为第3层)。 神圣职责不再提供耐力百分比加成。除了使圣盾术、保护之手和圣殿壁垒的冷却时间缩短30秒/1分钟外,现在还会使你的自律效果持续时间缩短5/10秒。 强化愤怒之 seal 已移除。 圣殿壁垒移至第3层(原为第5层)。 圣殿壁垒现在是一个魔法效果,可被驱散。 强化正义之怒的伤害减免改为3/6/9%(原为2/4/6%)。 盾牌专精改为2点天赋,提供15/30%的盾牌格挡值提高,以及50/100%的几率获得你最大法力的4%。(满级时不变)。 坚韧移至第3层(原为第1层)。 预知移至第4层(原为第2层)。 迅捷审判改为立即释放你激活的圣印。与审判不共享冷却时间(原为重置你的审判技能的冷却时间)。 单手武器专精已移除。 第5层新增天赋:坚忍。使你受到昏迷和魅惑效果的持续时间缩短10/20%。 神圣之盾移至第5层(原为第7层)。 铁誓改为3点天赋(原为5点天赋),使神圣打击产生的威胁值提高10/20/30%,并提供2/4/6%的伤害减免,持续6秒(原为提高5/10/15/20/25%的威胁值,以及2/4/6/8/10%的伤害减免)。 第7行新增天赋盾誓。使你的神圣打击技能冷却时间缩短4秒。此外,神圣打击现在以你的盾牌进行攻击,触发所有在你格挡时激活的天赋,但不消耗其层数或触发其冷却时间,并允许你格挡法术,持续6秒。 惩戒 神圣导管移至神圣系第3行(原为惩戒系第2行)。 神圣审判移至第2行(原为第3行)。 定罪移至第2行(原为第3行)。 定罪改为使所有法术和攻击的爆击几率提高2/4/6%(原为使仅近战攻击的爆击几率提高1/2/3/4/5%)。 辩护不再提供攻击强度加成(原为提高1/2/3%攻击强度)。 不屈信念移至惩戒系第3行(原为神圣系第2行)。 双手武器专精移至第4行(原为第5行)。 双手武器专精改为使神圣和物理伤害均提高2/4/6%(原为仅物理伤害)。 双手武器专精现在还会使圣骑士在装备双手近战武器时产生的威胁值降低7/14/20%。 律法工具已移除。 光之勇士改为使圣骑士的法术伤害提高其智力的12/24/36/48/60%,并使愤怒之锤的施法时间缩短0.2/0.4/0.6/0.8/1.0秒。 复仇改为最多叠加5次(原为最多叠加3次)。 复仇现在需要命令圣印(原为需要神圣审判)。 第5行新增天赋,超度邪恶 - 使你的超度亡灵法术施法时间缩短0.5/1.0秒,冷却时间缩短5/10秒,并使其可以影响恶魔。 光之扭曲已移除。 未解之怒是新的第31点天赋。你的近战攻击会储存当前激活圣印的复制,持续15秒,最多叠加3次。使用不同圣印发动攻击会消耗所有层数,使储存的圣印每层获得一次正常的激活几率。 未解之怒现在需要忏悔。 牧师 真言术:盾现在可以被等级相同或更高的真言术:盾正确替换。 暗言术:灭现在若未能杀死目标,会对牧师造成其最大生命值30%的伤害,此前为10%。暗言术:灭未命中时不再对牧师造成伤害。 修复亡灵牧师的黑暗牺牲仍会打破控制效果的问题。 神圣 联结治疗已移除。 联结治疗位置的新天赋:神圣联结。当牧师用快速治疗治疗自身以外的目标时,该快速治疗所作治疗的50%也会治疗牧师。此治疗不产生威胁值。 暗影 若噬灵瘟疫是从小动物传播的,吞噬传染不再传播噬灵瘟疫。 吸血鬼的拥抱治疗不再能触发暴击效果。 修复驱除疾病和废除疾病会使牧师脱离暗影形态的问题。 潜行者 施放切割不再使坐下的目标站起。 沉着:18级学习的新被动技能。“当你不在战斗中且拥有最大能量时,你会获得沉着。沉着使你下一个能量技能的能量消耗降低10。” 新增法术:刺击。24级学习。5能量消耗。10秒冷却。近战范围。立即用副手武器攻击,造成50%武器伤害并产生15能量。刺击不会未命中。2级在44级学习,并产生25能量。 致命毒药攻击强度系数提高至0.009(原为0.0045) 速效毒药攻击强度系数提高至0.01(原为0.005) 刺杀 无情天赋触发不再使坐下的目标站起。 强化破甲移至第2行(原为第3行)。 谋杀已移除。 致命改为2点天赋,使所列技能的暴击伤害提高10/20%(原为5点天赋,提高4/8/12/16/20%)。 精力移至第3行(原为第5行)。 新天赋:血液飞溅。被动。第3行1点天赋。使你的割裂持续时间延长6秒,锁喉持续时间延长9秒。 无情打击移至第5行(原为第3行)。 无情打击改为5点天赋,每连击点有4/8/12/16/20%的几率恢复25能量(原为1点天赋,每连击点20%几率)。 毒液移至第5行(原为第7行)。 毒药现在是一个被动技能,使你的刺骨技能造成的毒素伤害提高30%,并使你施放毒药的几率提高20%,持续6秒。 封印命运改为一个3点天赋,使你的技能造成爆击时,有33/66/100%的几率额外增加一个连击点。 毁伤移动到第7行(原为第9行)。 毁伤的伤害提高到武器伤害的90%加上一个额外量,该额外量也有所提高(原为武器伤害的75%和一个较低的额外量)。 战斗 强化剔骨已更名为致命一击,使你剔骨技能造成的伤害提高7/13/20%,并使你的死亡印记技能的伤害和储存率提高7/13/20%。 强化影袭已更名为高效打击,现在使影袭和出血的能量消耗降低3/5(原仅为影袭减耗)。 强化疾跑移动到第2行(原为第3行)。 新天赋:沉着。被动。第3行的2点天赋。使你的镇定技能的能量消耗降低提高5/10。 无瑕执行的能量消耗降低提高到15(原为10)。 武器专精移动到第4行(原为第6行)。 侵略移动到第4行(原为第6行)。 侵略改为使影袭和剔骨的伤害提高5/10/15%(原为使影袭、剔骨和背刺的伤害提高2/4/6%)。 双武器专精移动到第5行(原为第4行)。 双武器专精改为一个2点天赋,使副手武器伤害提高25/50%(原为5点天赋,使副手武器伤害提高5/10/15/20/25%)。 新天赋:刀光一闪。被动。第6行的5点天赋。使你的刺骨技能产生的能量提高3/6/9/12/15,并使其冷却时间缩短0.4/0.8/1.2/1.6/2.0秒。 敏锐 修复了出血和鬼魅攻击在使用匕首时造成远超预期伤害的问题。 调整移动到第1行(原为第2行)。 调整改为在躲闪敌人的攻击或完全抵抗敌人的法术之后,有15/30/45%的几率给你的目标增加一个连击点(原为33/66/100%的几率)。 机会改为一个5点天赋,使背刺、锁喉、伏击和毁伤的伤害提高4/8/12/16/20%(原为2点天赋,提高5/10%)。 dirty deeds 移动到第2行(原为第5行)。 伪装移动到第2行(原为第1行)。 伪装改为3点天赋,使潜行时移动速度提高5/10/15%,并使潜行冷却时间缩短2/4/6秒(原为5点天赋,提供3/6/9/12/15%和2/3/4/5/6秒)。 预谋移至第3行(原第4行)。 锯齿利刃移至第3行(原第4行)。 狡诈移至第4行(原第2行)。 鬼魅攻击移至第4行(原第3行)。 鬼魅攻击现在还会使你在7秒内施放的下一次伏击或锁喉无需潜行。 强化扰乱已移除。 新天赋:快速脱身。被动。第4行2点天赋。使你最多可闷棍的目标数量提高1/1,并在闷棍一个目标后使你的移动速度提高15/30%,持续3秒。 强化感知移至第5行(原第4行)。 出血改为使施法者的割裂和锁喉技能伤害提高15%(原仅使割裂提高15%)。 寂灭已移除。 割喉已移除。 新天赋:靴中刀。被动。第6行5点天赋。使你的刺击技能有20/40/60/80/100%的几率为目标添加2个连击点。 千刀万剐已移除。 新天赋:死亡印记。主动。第7行1点天赋。消耗25能量。20码范围。10秒冷却。诅咒。终结技,标记目标,按每个连击点储存你攻击造成的一部分伤害。锁喉和割裂的伤害以双倍速率储存。6秒后,储存的伤害将被造成,其上限受攻击强度和爆击几率提高。 萨满祭司 风怒武器现在会使萨满额外进行一次武器挥砍攻击。 风怒图腾现在会使玩家额外进行一次武器挥砍攻击。 图腾投射已更名为图腾召唤。它现在会将萨满的图腾传送到萨满自身所在位置,且冷却时间缩短至30秒。 闪电箭:所有等级的基础伤害提高,较高等级的提升百分比更大。最高等级提高了80%。各等级的新基础伤害约为经典旧世版本基础伤害的78%(但施法时间低于经典旧世)。 闪电链施法时间提高至2.5秒。主目标基础伤害提高至同等级闪电箭基础伤害的约145%。法力消耗提高至同等级闪电箭法力消耗的约225%。 震击:所有震击的基础伤害已回调至与经典旧世版本数值一致(高于此前永久测试版的数值)。 元素 闪电过载:该天赋现在使你有10/20/30%的几率触发一次法术复制,此前为3/7/10%。 熔岩爆裂:已移除。替换为雷霆召唤,使闪电箭和闪电链的暴击几率提高5%。所有对熔岩爆裂的引用均已移除。 元素掌握更名为闪电掌握。图标已更换。 元素延伸不再降低图腾投射的冷却时间。 增强 强化幽魂之狼从第2行移至第4行。 漩涡武器:触发几率翻倍。 风暴打击:现在造成150%的标准化武器伤害,此前为100%。冷却时间从8秒降低至6秒。 精神敏锐:现在使萨满的攻击强度提高智力的50/100/150%,此前为33/67/100%。 乱舞:现在使攻击速度提高6/12/18/24/30%,此前为5/10/15/20/25%。 恢复 激流:法力消耗降低约40%。冷却时间从6秒提高至12秒。激流不再造成任何初始治疗,仅提供持续治疗。 术士 法术石现在正确地仅提高暗影伤害(此前会同时提高暗影和火焰伤害)。 宠物现在每点主人耐力获得2点生命值(此前为每点主人耐力7.5点生命值)。 痛苦诅咒现在正确地动态更新其伤害。 吸取灵魂:该法术在造成伤害(而非击杀)时获得灵魂碎片的几率已大幅降低。 痛苦 强化诅咒现在正确地影响疲劳诅咒和痛苦诅咒。 强化吸取:现在提高吸取法力的法力吸取量,但不再提高腐蚀术伤害。 腐蚀术:法术伤害系数翻倍,以符合预期的每施法时间系数,即每秒0.286。每秒基础伤害现在每级提高2.5点。60级时每秒基础伤害从36点有效提高至86点。 毁灭 暗影与火焰:该天赋的伤害加成现在使火焰或暗影伤害提高4/8/12/16/20%,此前为2/4/6/8/10%。 战士 修复了胜利在望的工具提示错误显示其造成伤害量的问题。 防御姿态:威胁值加成从30%提高至80%。 猛击的冷却时间已降低至15秒(此前为18秒)。 武器 强化战术掌握改为3点天赋,使你在切换姿态时额外保留5/10/15点怒气(原为5点天赋,保留3/6/9/12/15点怒气)。 双手武器专精改为使你在使用双手近战武器时造成的伤害提高2/4/6%(原为提高1/2/3%)。 血腥刺激改为2点天赋,使你对受到你撕裂效果影响的敌人进行的主手近战攻击有10/20%的几率允许激活压制(原为5点天赋,4/8/12/16/20%的几率)。 强化猛击对猛击冷却时间的缩减改为2.5/5秒(原为3.0/3.0)。 狂暴 血之狂热和饮血者天赋在恢复战士生命值时不再产生威胁值。 血之狂热不再在坐下时激活。 震耳嗓音现在还会使刺耳怒吼的怒气消耗降低5/10/15/20/25%。 激怒移至第3行(原为第4行)。 新天赋:鲁莽挥击。第4行。1点。15秒冷却时间。消耗25%基础生命值。你的接下来4次近战攻击额外产生5点怒气。持续8秒。 饮血者移至第5行(原为第6行),现在与血之狂热连接,而非与激怒连接。 死亡之愿不再需要作为疾风的前置天赋。 疾风改为3点天赋,使你在暴击后的3次挥击内攻击速度提高10/20/30%(原为5点天赋,提高5/10/15/20/25%)。 新天赋:强化旋风斩。第6行。2点。被动。使你的旋风斩技能冷却时间缩短1/2秒,并使其对最近敌人造成的伤害提高15/30%。 嗜血现在需要死亡之愿作为前置天赋。 防护 挑衅:威胁值加成从5/10/15%提高至7/13/20%。 玩家对战 在暗矛群岛战场中,丢弃旗帜不再对丢弃旗帜的玩家施加“最近丢弃旗帜”减益效果。 种族 矮人 大地之怒(暴击伤害和治疗效果提高2%)已移除。 新增:工匠 precision - 使法术和攻击的命中几率提高1%。 人类 冷酷现在使暴击几率提高1%(原为2%)。 人类精魂现在使精神提高10%(原为5%)。 兽人 野蛮已移除(暴击几率提高1%)。 命令已重新加入,使术士和猎人宠物伤害提高5%。 血性狂怒的冷却时间缩短至2分钟(原为3分钟)。 Skyborne 风佑急速加成降低至2%(原为3%)。 阅读魔网现在使法力值和生命值回复速度提高50%(原为100%),持续15秒。该技能在激活期间无法使用,并且会被激活作为更强效果所取代。 在魔网处使用阅读魔网现在还会获得“调谐”效果,持续1小时。在调谐状态下,阅读魔网的增益提高至100%回复速度提升。调谐效果死亡后仍保留,进入团队副本时移除。 天眼现在提高15%移动速度(原为10%),持续15秒。 在元素汇聚处使用天眼现在还会获得“充能”效果,持续1小时。在充能状态下,天眼的增益为30%移动速度提升。充能效果死亡后仍保留,进入团队副本时移除。 牛头人 平原奔跑现在每层提供2%移动速度(原为1%),总计最大提升60%(原为30%)。 平原奔跑不再提高骑乘移动速度。 耐久不再提供5%生命值提升之外的任何加成(无命中几率或暴击伤害加成)。 巨魔 狂暴持续时间提高至15秒(原为10秒)。 亡灵 食尸现在可以再次在免疫物理伤害时使用。 修复了 grave 之触触发频率不够高的问题。 修复了 grave 之触留下光束视觉特效的问题。 grave 之触内部冷却时间降低至15秒(原为25秒)。 手柄支持 手柄支持已进入完全可用状态。 在《魔兽世界:Forever》中,所有主要游戏玩法和核心用户界面体验均可使用控制器进行,包括移动、法术、交互、界面导航等。 手柄设置可通过编辑模式和选项菜单进行自定义。 动作条 绑定到手柄动作条的AoE物品现在可以使用并放置在目标位置。 再次按下动作条按钮以确认放置,与地面目标AoE法术一致。 修复了更改当前键盘和鼠标动作条页面会导致手柄动作条按钮偏移的问题。 修复了在编辑模式下手柄动作条设置未立即反映的问题。 插件 改进了手柄UI与用户创建插件的兼容性,以降低插件冲突导致界面问题的可能性。 **背包与物品栏** - 修复了确认或取消销毁物品后,手柄焦点可能从物品栏移开的问题。 - 修复了在不同高度的背包列之间移动时,手柄水平导航可能表现异常的问题。 - 修复了在交易期间使用手柄浏览物品栏可能导致Lua错误的问题。 - 修复了从手柄界面切换后,使用键盘和鼠标界面打开单个背包可能导致Lua错误的问题。 - 改进了使用手柄时的背包管理。 - 改进了手柄背包界面。 - 添加了更新后的视觉效果和更清晰的背包状态。 - 添加了剩余背包空间和弹药数量指示器。 - 改进了背包提示与交互。 - 改进了钥匙链导航与高亮。 - 改进了物品栏搜索布局。 **角色选择与规则集选择** - 为规则集选择界面的导航和交互添加了手柄支持。 - 修复了使用手柄返回角色选择界面时,新创建的角色未被自动选中的问题。 **过场动画** - 为跳过或退出过场动画添加了手柄支持。 **战斗与目标选择** - 为选中先前指定的焦点目标添加了手柄支持。 - 可使用 LB + RB + 下方面键选择你的焦点目标。 - 当你的当前目标同时也是焦点目标时,目标上下文菜单会显示“清除焦点”。 - 现在可以使用手柄选中友方尸体。 - 友方模拟目标选择可以选中友方尸体。 - 友方Tab目标选择可以选中友方尸体。 - 改进了手柄对小动物的目标选择。 - 敌对模拟目标选择可以选中小动物。 - 软目标选择可以选中小动物。 - 改进了手柄对敌方玩家的目标选择。 - 敌方玩家不再能通过友方模拟目标选择被选中。 - 无论PvP标记状态如何,敌方玩家都可以通过敌对模拟目标选择被选中。 - 位于玩家身后的单位只要仍在屏幕上可见,现在就可以通过模拟目标选择被选中。 - 仍可攻击的假死单位现在可以被选中,当且仅当手柄准星位于其上方。 - 修复了使用手柄时某些可攻击敌人可能错误显示交互图标的问题。 - 修复了拾取或关闭拾取窗口后,尸体可能错误地锁定为玩家目标的问题。 **飞行路线** 游戏手柄支持新增使用返回/取消动作提前结束飞行路线的功能。 玩家将在下一个可用飞行点下坐骑。 导航与焦点 修复了关闭图形设置确认对话框后,游戏手柄焦点可能从选项面板丢失的问题。 更新了弹窗行为,非用户触发的弹窗不再自动抢占游戏手柄焦点。 这些弹窗可以通过查看/选择动作或等效控制器输入来显式聚焦。 更新了游戏手柄导航提示,在支持的UI面板之间导航时使用LT和RT按钮指示。 宠物 新增宠物移动命令的游戏手柄支持。 宠物放置可以通过交互按钮或再次激活技能来确认。 专业 修复了游戏手柄用户在专业训练师处只有技能升级一个可用选项时无法使用训练动作的问题。 修复了移除专业的游戏手柄提示未指示需要按住按钮的问题。 任务 修复了使用游戏手柄在不同地图区域查看任务详情时可能导致Lua错误的问题。 挥击计时器 修复了双持角色登录后副手挥击计时器可能无法显示的问题。 提示信息与UI 新增颜色选择器中调整不透明度的游戏手柄支持。 修复了使用键盘和鼠标UI时,装备管理器中可能错误显示游戏手柄LB和RB提示的问题。 更新了游戏手柄提示信息,使其保持可见,而非允许通过控制器切换开启或关闭。 物品 背包 背包将不再自动装备到可用的背包槽位,现在必须由玩家手动装备。 任务与世界 调整了世界中许多不同区域的刷新率。 开发者说明:我们进行这些调整的目标是妥善应对开服时的大量玩家,让玩家不会遇到严重的瓶颈,并能继续享受游戏。预计会出现一些刷新点的争夺,这是游戏体验的一部分——我们的目标并不是消除这种现象。这些调整后的刷新率在低等级区域通常偏快——起始区域最快——随着等级提升逐渐降低,这与玩家在《魔兽世界》永久服众多可用区域中自然分散的节奏一致。一旦开服初期低等级角色的激增平息下来,我们会将低等级区域的刷新率下调至更常规的水平。 调整了多个任务的经验值。 调整了部分任务的前置条件和等级设置,以改善世界范围内的任务流程。 为多个任务的目标添加了鼠标悬停提示。 为多个任务添加了缺失的兴趣点标记,并修正了错误的标记。 修正了任务日志中多个任务错误的区域分类。 修正了多个任务中摧毁关联物品不会放弃任务、以及反向操作的问题。 修正了部分萨特被归类为人型生物而非恶魔的问题。它们现在对圣骑士的恐惧程度提高了100%。 奥特兰克山脉 修正了达拉然召唤师过于擅长召唤的问题——它们会一直召唤到小心脏再也召唤不动为止,然后还会继续召唤。 贫瘠之地 如果“反击!”事件当前未激活,你现在可以与雷斯加·死门对话来启动该事件。 联盟信使现在会在随机位置刷新。 黑海岸 任务“神圣潜水员”现在提供经验值奖励。 莫高雷 微光巢穴幼龙现在提供的经验值降低,与其较低的生命值相匹配。 奥格瑞玛 修正了“隐藏的敌人”任务期间,任务完成后中尉的徽记仍留在背包中的问题。 洛丹伦废墟 洛丹伦废墟地下城任务现在统一要求最低15级才能开始(此前为15级和16级混合),部分前置条件也已调整。 泰达希尔 裂隙——该区域中“扭曲的仇恨”任务相关的蜘蛛数量略有减少。 湿地 修正了“杀戮”任务中, Carnage在战斗接近结束时重置的问题。 修复了“死亡矿井的毁灭”任务中的一个问题,该问题导致阿尔巴·费尔穆恩无法交付任务。
Since the last full update to the Beta on October 15, we’ve continued to work to solve issues, refine classes, improve gameplay in all areas, and address feedback we received from Beta testers. What follows are the updates and changes that have been developed over those last 2.5 weeks. We’ve included the previously-posted updates to racial talents and abilities for completeness here. And once again, thank you so much to everyone who tested the Beta with us and provided so much feedback. Your efforts are greatly appreciated, and we can’t wait to see you on November 4! Bug Fixes Throw will now correctly use the 0.5 second windup timer (was incorrectly using the throwing weapon’s attack speed). Legacy Reward - Replica Ironforge Air Rifle can now correctly be used on allies that also have one equipped. Duration of the quitter debuff reduced to 40 seconds (was 5 minutes). Duration of the stun reduced to 2.5 seconds (was 3 seconds). All Races now have the correct amount of base stats. For example, Tauren Warriors now start with the correct +5 strength relative to Human Warriors (was incorrectly +2). This fix was also applied to High Order and Windshaper Skyborne base stats. Roots that occur from Procs now correctly have Diminishing Returns. Includes Frostbite, Entrapment, Improved Wing Clip, Counterattack, and Improved Hamstring. Classes Developer’s notes: Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options. So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional “headroom” has allowed us to tune things to a place that we hope feels better overall. Beyond that, some of this round of changes reflects areas where we were likely hasty in turning to Burning Crusade- or Wrath-era solutions rather than carving out new ones that better fit into the Forever combat model. Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to the groups they join, with powerful, unforgettable moments brought on by mastering them. In Forever this is accomplished by doubling down on the strengths and differences that make each class unique, rather than overly unifying them. Developers’ notes: We’ve used the data and feedback gathered during Beta testing to get everything tuned to a reasonable place. However, the only true test of that tuning is the game itself. With the exception of bugs and serious outliers, we don’t plan on making big tuning changes between now and the opening of the raids next month. Once we have sufficient data from players leveling past 30 and engaging in a wide range of content, we expect that we will do a large tuning pass based on our data. And this is all merely a starting point for the classes in Forever, which will continue to evolve over the course of the months and years ahead just as they did following the original launch in 2004. Various talents no longer have a penalty to their chance to trigger when casting spells of a low rank. This penalty does still apply to Blizzard. Blizzard continues to have a reduced chance to trigger Arcane Concentration, Frostbite, and Fingers of Frost when casting a rank learned more than 12 levels lower than the caster’s current level. Learning new spells will no longer cause them to be automatically added to your action bars. Training costs on have been adjusted for all classes. Most abilities learned at the same level have the same cost to train, with the exception of Priest race-specific abilities. Total cost to train class abilities from 1-60 is now between 206 and 207 gold for all classes. Warlocks costs are reduced by the expected costs of buying Grimoires for their pets. Druid Lacerate is now a Feral talent and not learned by all Druids. Ferocious Bite has a new Rank 1 at level 24. All the existing ranks were re-labeled one rank higher. Bear Form and Dire Bear Form: Threat bonus increased from 50% to 115%. This is to compensate for Blessing of Salvation being removed. Poised: New passive ability learned at level 32. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.” Shred: Weapon damage percent increased to 200% from 155%. Claw: Weapon damage percent increased to 140% from 110%. Ravage: Weapon damage percent increased from 350% to 435%. Rip: Base points and attack power scaling increased by about 25%. Rake: Base points and attack power scaling increased by about 25%. Ferocious Bite: Base points and attack power scaling increased by about 25%. Pounce: Base points and attack power scaling increased by about 25%. Starfire: Base damage points increased by about 40%. Balance Genesis: Now increases periodic damage and healing by 2/4/6/8/10%, up from 1/2/3/4/5%. Moonkin Form: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Leader of the Pack. Feral Heart of the Wild: The talent has moved to the Restoration tree, swapping with Furor. Lacerate: This is now a 1-point talent on row 4, replacing Primal Bite. Lacerate has two new ranks added to accomodate being learned earlier. Predatory Discipline: This is a new 1-point talent on row 4 in column 3, replacing Shifting Power. “Your Ferocious Bite ability no longer converts extra Energy into damage but still deals extra damage based on your excess Energy.” It has no pre-requisite talents. Predatory Strikes: Moved to column 1 (was column 3). Leader of the Pack: The critical strike bonus from this talent is again an increase to all types of critical strikes and is again exclusive with Moonkin Aura. Natural Instinct: Moved to column 4 (was column 1). Rend and Tear: Moved to column 1 (was column 3). Damage bonus increased to 3/6/9/12/15% (was 2/4/6/8/10%). Berserk talent removed. Primal Bite: Replaces Berserk as a 1-point talent on row 7, column 2, with Leader of the Pack as a pre-requisite. Number of ranks reduced to 3. Shifting Power: Now a 1-point talent on row 7, with Predatory Discipline as a pre-requisite. Like row 4, we now have two different 31-point talents for Feral – one focused on Bear gameplay and one focused on Cat gameplay. Restoration Furor: This talent has moved to the Feral tree, swapping with Heart of the Wild. Naturalist: Now increases all damage by 2/4/6/8/10%, up from 1/2/3/4/5%. Now also reduces the cast time of Wild Growth by 0.1/0.2/0.3/0.4/0.5 seconds. Reflection: This talent has moved to row 2 from row 3, swapping with Subtlety. Subtlety: This talent has moved to row 3 from row 2, swapping with Reflection. Gift of the Earthmother: This talent has been removed. Bloom: New 1-point talent in 3rd row, replacing Gift of the Earthmother. “When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.” Swiftmend: Now requires the Rejuvenation or Regrowth effect on the target to be one placed by the casting Druid. Wild Growth: Now has a base casting time of 3 seconds. Hunter Hunter’s Mark can no longer be applied to a target multiple times by using different ranks of the spell. Fixed an issue where Rank 4 Hunter’s Mark was providing less Ranged Attack Power than Rank 3. Fixed an issue with the wording of the Explosive Trap debuff. All types of Hunter traps now have the same shared 30 second cooldown, instead of separate cooldowns for Fire-based and Frost-based traps. Aimed Shot: Bonus damage on all ranks increased by ~110%. Arcane Shot: Base damage on all ranks increased by ~30% and Attack Power coefficient raised from 0.1 to 0.15. Serpent Sting: Attack Power coefficient per tick increased to 5% from 3%. Base damage on all ranks increased ~20%. Aspect of the Hawk: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 70, 90, 110 for ranks 1-6. Hunter pets should no longer lose their innate Attack Speed passives when untraining them. Beast Mastery Pathfinding: This talent moved from 2nd row to 3rd row. Marksmanship Barrage: Damage increase raised to 5/10/15% from 3/7/10%. Sniper Shot: Bonus damage on all ranks increased by 100%. Trueshot Aura: Ranged Attack Power bonus increased on all ranks. New values: 20, 35, 50, 75, 100. Survival Lacerating Strikes: This effect will always overwrite an existing one from the same Hunter, even if the new effect is weaker damage per second. Lightning Reflexes: Agility bonus increased to 3/6/9/12/15% from 2/4/6/8/10%. Mage Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun. Frost Blast: This spell has been removed. Arcane Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end). Missile Barrage has been moved to the 2nd row from the 1st row. Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect. Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time. Fixed an issue where Arcane Missles did not proc Clearcasting. Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree. Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds. Fire Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance. Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%. Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds. Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%. Improved Fire Blast moved to 3rd row from 1st row. Frost The Piercing ice talent has been removed. Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds. Developers’ notes: Removing Piercing Ice gives the player a few more talents to play around with early on in the tree, and empowering Ice Barrier gives the Mage a reason to go all the way down the tree for PvE. Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb. Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward. Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%). Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%. Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack. Paladin Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance. Salvation, Mass Salvation, and Revoke have been removed. Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage. Blessing of Light has been removed. Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead. Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds). Holy Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged. Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged. Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged. Unyielding Faith moved to Retribution. Purifying Power moved to Row 2 (Was Row 3). Voice of Truth removed. Divine Favor moved to Row 3 (Was Row 4). Illumination moved to Row 3 (Was Row 4). Holy Conduit moved Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%. New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level. New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light. Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%). Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this. Protection Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting. Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy). Sacred Duty moved to Row 2 (Was Row 3). Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds. Improved Seal of Fury removed. Templar’s Bulwark moved to Row 3 (Was Row 5). Templar’s Bulwark is now a Magic effect and dispellable. Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%). Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank). Toughness moved to Row 3 (Was Row 1). Anticipation moved to Row 4 (Was Row 2). Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability). One-Handed Weapon Specialization removed. New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%. Holy Shield moved to Row 5 (Was Row 7). Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction). New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds. Retribution Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution). Sanctified Judgement has been moved to Row 2 (was Row 3). Conviction moved to Row 2 (Was Row 3). Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks). Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power. Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy). Two-Handed Weapon Specialization moved to Row 4 (was Row 5). Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage). Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon. Instrument of Law Removed. Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds. Vengeance changed to stacking up to 5 times (Was stacking up to 3 times). Vengeance now requires Seal of Command (was requiring Sanctified Judgement). New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons. Twist of Light removed. Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack. Unsealed Wrath now requires Repentance. Priest Power Word: Shield can now correctly be replaced by a Power Word: Shield of equal or greater rank. Shadow Word: Death now causes 30% of maximum Health damage to the Priest if it fails to kill the target, up from 10%. Shadow Word: Death will no longer damage the Priest when the spell misses. Fixed an issue causing Undead Priest’s Dark Sacrifice to still break crowd control effects. Holy Binding Heal removed. New talent in Binding Heal’s slot: Holy Binding. When the Priest heals a target other than themselves with Flash Heal, 50% of the healing done by the Flash Heal is also done to the Priest. This healing generates no threat. Shadow Devouring Contagion no longer spreads Devouring Plague if it is spreading from a critter. Vampiric Embrace Healing can no longer roll a critical effect. Fixed an issue where Cure Disease and Abolish Disease would take the Priest out of Shadowform. Rogue Casting Slice and Dice no longer causes the target to stand up if sitting. Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.” New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy. Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045) Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005) Assassination The Ruthlessness talent activating no longer causes the target to stand up if sitting. Improved Expose Armor moved to Row 2 (Was Row 3). Murder has been removed. Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%). Vigor moved to Row 3 (Was Row 5). New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds. Relentless Strikes moved to Row 5 (was Row 3). Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point). Venom moved to Row 5 (was Row 7). Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds. Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point. Mutilate moved to Row 7 (was Row 9). Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount). Combat Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%. Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted). Improved Sprint moved to Row 2 (was Row 3). New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10. Flawless Execution energy cost reduction increased to 15 (was 10). Weapon Expertise moved to Row 4 (was Row 6). Aggression moved to Row 4 (was Row 6). Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%). Dual Wield Specialization moved to Row 5 (was Row 4). Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage). New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds. Subtlety Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger. Setup moved to Row 1 (was Row 2). Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance). Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%). Dirty Deeds moved to Row 2 (was Row 5). Camouflage moved to Row 2 (was Row 1). Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6). Premeditation moved to Row 3 (was Row 4). Serrated Blades moved to Row 3 (was Row 4). Elusiveness moved to Row 4 (was Row 2). Ghostly Strike moved to Row 4 (was Row 3). Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth. Improved Distract removed. New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target. Heightened Senses moved to Row 5 (was Row 4). Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%). Quietus has been removed. Cutthroat has been removed. New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target. Thousand Cuts has been removed. New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance. Shaman Windfury Weapon now causes the Shaman to animate an additional weapon swing attack. Windfury Totem now causes the player to animate an additional weapon swing attack. Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds. Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era). Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost. Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values). Elemental Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance. Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed. Elemental Mastery renamed Lightning Mastery. Icon changed. Elemental Reach no longer reduces the cooldown of Totemic Projection. Enhancement Improved Ghost Wolf moved from 2nd row to 4th row. Maelstrom Weapon: Chance to trigger doubled. Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds. Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%. Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%. Restoration Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time. Warlock Spellstones now correctly only increase Shadow damage (was increasing Shadow and Fire damage). Pets now gain 2 Health per point of Master’s Stamina (was 7.5 Health per point of Master’s Stamina). Bane of Agony now correctly dynamically updates its damage. Drain Soul: This chance for this spell to grant a Soul Shard on dealing damage (not a kill) has been reduced significantly. Affliction Amplify Curse now correctly affects Curse of Exhaustion and Bane of Agony. Improved Drains: Now increases Drain Mana’s amount of Mana drained but no longer increases Wrack damage. Wrack: Spell damage coefficient doubled, to match the expected coefficient per cast time of 0.286 per second. Base damage per second now increases with each level by 2.5. Base damage per second at level 60 effectively increased from 36 to 86. Destruction Shadow and Flame: The damage bonuses from this talent now increase Fire or Shadow damage by 4/8/12/16/20%, up from 2/4/6/8/10%. Warrior Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal. Defensive Stance: Threat bonus increased from 30% to 80%. The cooldown of Slam has been reduced to 15 seconds (was 18 seconds). Arms Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention). Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage). Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance). Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0). Fury The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior. Blood Craze will no longer activate when sitting. Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%. Enrage moved to Row 3 (was Row 4). New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds. Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage. Death Wish is no longer required for Flurry. Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed). New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%. Bloodthirst now has Death Wish as a required talent. Protection Defiance: Threat bonus increased to 7/13/20% from 5/10/15%. Player versus Player In the Darkspear Islands battleground, dropping the flag no longer places the “Recently Dropped Flag” debuff on the player who dropped it. Races Dwarf Earth Fury (2% increased critical strike damage and healing) removed. Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%. Human Ruthless now increases critical chance by 1% (was 2%). Human Spirit now increases Spirit by 10% (was 5%). Orc Savage removed (1% increased critical strike chance). Command re-added, increasing Warlock and Hunter pet damage by 5%. Blood Fury’s cooldown reduced to 2 minutes (was 3 minutes). Skyborne Wind-Blessed Haste bonus reduced to 2% (was 3%). Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect. Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death, and is removed upon entering a raid. Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration. Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death, and is removed upon entering a raid. Tauren Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%). Plainsrunning no longer increases mounted movement speed. Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers). Troll Berserking duration increased to 15 seconds (was 10 seconds). Undead Cannibalize can once again be used while immune to Physical damage. Fixed an issue where Touch of the Grave was not activating frequently enough. Fixed an issue where Touch of the Grave was leaving a beam visual behind. Touch of the Grave internal cooldown reduced to 15 seconds (was 25 seconds). Gamepad Support Gamepad Support has entered a complete functional state. In World of Warcraft: Forever, all major gameplay and core user interface experiences can be played with a controller, including movement, spells, interactions, UI navigation, etc. Gamepad settings can be customized through Edit Mode and the Options menu. Action Bars AoE items bound to the Gamepad Action Bar can now be used and placed at a targeted location. Press the Action Bar button again to confirm placement, consistent with ground-targeted AoE spells. Fixed an issue where changing the current keyboard and mouse Action Bar page would cause Gamepad Action Bar buttons to be offset. Fixed an issue where Gamepad Action Bar settings were not immediately reflected while in Edit Mode. Add-ons Improved Gamepad UI compatibility with user-created add-ons to reduce the likelihood of add-on conflicts causing interface issues. Bags and Inventory Fixed an issue where Gamepad focus could move away from the inventory after confirming or canceling the destruction of an item. Fixed an issue where horizontal Gamepad navigation could behave incorrectly when moving between bag columns of different heights. Fixed an issue where navigating the inventory with a Gamepad during a trade could cause a Lua error. Fixed an issue where opening individual bags with the keyboard and mouse UI could cause a Lua error after switching from the Gamepad UI. Improved bag management when using a Gamepad. Improved the Gamepad Bag UI. Added updated visuals and clearer bag states. Added remaining bag space and ammo count indicators. Improved bag prompts and interactions. Improved Keyring navigation and highlighting. Improved the inventory search layout. Character Select & Ruleset Selection Added Gamepad support for navigating and interacting with ruleset selection screens. Fixed an issue where newly created characters were not automatically selected when returning to the Character Select screen while using a Gamepad. Cinematics Added Gamepad support for skipping or exiting cinematics. Combat and Targeting Added Gamepad support for targeting a previously assigned Focus Target. LB + RB + Face Down can be used to select your Focus Target. The target context menu displays Clear Focus when your current target is also your Focus Target. Friendly corpses can now be targeted with a Gamepad. Friendly Analog Targeting can target friendly corpses. Friendly Tab Targeting can target friendly corpses. Improved Gamepad targeting for critters. Hostile Analog Targeting can target critters. Soft Targeting can target critters. Improved Gamepad targeting of enemy players. Enemy players can no longer be selected by Friendly Analog Targeting. Enemy players can be selected by Hostile Analog Targeting regardless of PvP flag status. Units behind the player can now be selected with Analog Targeting when they remain visible on screen. Feign Death units that remain attackable can now be targeted if and only if the Gamepad reticle is positioned over them. Fixed an issue where certain attackable enemies could incorrectly display an Interact icon when using a Gamepad. Fixed an issue where looting or closing the loot window could leave a corpse incorrectly locked as the player’s target. Flight Paths Added Gamepad support for ending a flight path early using the Back/Cancel action. Players will dismount at the next available flight point. Navigation and Focus Fixed an issue where Gamepad focus could be lost from the Options panel after closing a graphics settings confirmation dialog. Updated popup behavior so non-user-initiated popups no longer automatically steal Gamepad focus. These popups can be explicitly focused using the View/Select action or equivalent controller input. Updated Gamepad navigation prompts to use LT and RT button indicators when navigating between supported UI panels. Pets Added Gamepad support for the Pet Move command. Pet placement can be confirmed using the Interact button or by activating the ability again. Professions Fixed an issue where Gamepad users could not use the Train action at Profession Trainers when a skill upgrade was the only available option. Fixed an issue where the Gamepad prompt for removing a Profession did not indicate that the button needed to be held. Quests Fixed an issue where viewing quest details in a different map region with a Gamepad could cause a Lua error. Swing Timers Fixed an issue where the Off-Hand Swing Timer could fail to appear after logging in on dual-wielding characters. Tooltips and UI Added Gamepad support for adjusting opacity in the Color Picker. Fixed an issue where Gamepad LB and RB prompts could incorrectly appear in the Equipment Manager while using the keyboard and mouse UI. Updated Gamepad tooltips to remain visible rather than allowing them to be toggled on or off with the controller. Items Bags Bags will no longer automatically equip into available bag slots and must now be manually equipped by the player. Quests and World Adjusted respawn rates for many different areas in the world. Developers’ notes: Our goal with these adjustments is to properly support large player volumes at launch, so that players aren’t hitting hard bottlenecks and can continue to enjoy the game. Some contention for spawns is expected and part of the experience - it is not our goal to remove that. These adjusted rates are generally on the faster side in lower-level zones - with starting zones being the fastest - and gradually fall to slower rates as you level up, consistent with when players naturally spread out across the many zones available in WoW Forever. Once the initial launch surge of low-level characters has settled down, we will adjust the lower-level zones down to more typical rates. Adjusted experience values on various quests. Adjusted pre-requisites and level settings on some quests to improve flow across the world. Added mouseover tooltips for objectives on various quests. Added missing point-of-interest markers and adjusted incorrect ones on various quests. Fixed incorrect zone sorts in the quest log on various quests. Fixed various quests where destroying the associated item would not abandon the quest, and vice versa. Fixed an issue where some satyr were classified as humanoids instead of demons. They are now 100% more scared of Paladins. Alterac Mountains Fixed an issue where Dalaran Summoners were really amazingly good at summoning and would summon until their little hearts couldn’t summon anymore. And then they’d summon some more anyway. Barrens You can now speak to Rethgar Deathgate to begin the event for “Counterattack!” if it is not currently active. The Alliance Outrunners now spawn in random locations. Darkshore The quest “Holy Diver” now gives an XP reward. Mulgore Gloomrise Hatchlings now give lower XP, commensurate with their lower health values. Orgrimmar Fixed an issue during “Hidden Enemies” where the Lieutenant’s Insignia would remain in inventory after quest completion. Ruins of Lordaeron Ruins of Lordaeron dungeon quests now consistently require a minimum of level 15 to start (was a mix of 15 and 16), and some pre-requisites have been adjusted. Teldrassil The Cleft - There are now slightly fewer spiders in this area for the quest “Twisted Hatred”. Wetlands Fixed an issue where Carnage reset near the end of the fight for the quest “Carnage”. Fixed an issue during “Destruction in Deadmines” where Alba Fairmoon would become unavailable to turn-in the quest.