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午夜:尤拉泰克的诅咒 PTR 开发说明

原题:蓝贴回复:Midnight: Curse of Ula'tek PTR Development Notes
US论坛蓝贴Linxy2026-07-01 06:29阅读 20
乌拉泰克的诅咒PTR已更新以下内容: 第2赛季 以下副本将于7月2日起开放测试: 谋杀街、纳洛拉克巢穴、致盲溪谷、虚空疤痕竞技场……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师、术士、德鲁伊、恶魔猎手。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、潜行者、牧师、死亡骑士、萨满祭司、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件 界面、姓名板、头像框插件可能需要适配 装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
以下是《乌拉泰克的诅咒》PTR的最新更新内容: **第二赛季** 以下地下城将于7月2日起开放测试,难度为史诗0级和史诗+: 谋杀巷、纳洛拉克巢穴、 blinding山谷、虚空竞技场 **职业** 控制递减效果的类别重置时间改为20秒(原为16秒)。 开发者注释:我们一直在关注第一赛季PvP中控制效果递减系统的改动,并对玩家在免疫这些效果前可被重复控制的次数从3次降至2次感到满意。同时我们也缩短了免疫或递减效果的重置时间,希望对该系统进一步调整,以继续减少玩家无法控制角色的总时长。因此,我们将第二赛季的重置计时从16秒提高到20秒。 **死亡骑士** 鲜血 开发者注释:我们正在重新设计鲜血专精的套装效果,这些改动不会在本周的版本中实装。不过,我们想提前分享当前的设计方案,并希望在它于下周版本上线前听取大家的反馈。 (尚未实装)剧毒深渊2件套效果:当你使用死亡打击时,获得一层血债,使力量提高0.5%,最多5层。当血债达到10层时,你的下一次骨髓分裂会消耗它,使力量提高10%,持续10秒。 (尚未实装)剧毒深渊4件套效果:当你消耗血债时,你的下一次骨髓分裂会额外产生3层骨盾,并对目标及附近敌人造成暗影伤害。 **恶魔猎手** 复仇 锁链咒符不再取代苦痛咒符。 沉默咒符现在在选择时会取代苦痛咒符。 强化苦痛咒符不再影响锁链咒符。 强化苦痛咒符现在会在选择沉默咒符时,使沉默咒符的冷却时间减少15秒。 锁链咒符的冷却时间降低至60秒(原为90秒)。 **德鲁伊** 撕碎和猫形态横扫的伤害提高10%。 平衡 轨道破碎的计数器光环现在无法通过手动取消来重置轨道破碎的进度。 **开发者注释:** 我们不希望平衡专精在游戏过程中需要对齐光环取消与伤害加成的时机。 **英雄天赋** **艾露恩选民** **开发者注释:** 艾露恩选民应始终使用星火术作为主要填充技能而非愤怒,因此我们恢复了星火术的单体伤害加成,并通过小幅降低星辰坠落的伤害来平衡单体输出。 * 月相呼应对星火术的伤害加成已回调至原值:120%。 * 星辰连锁不再因愤怒产生星界能量而触发。 * 沐月之光使星辰坠落的伤害提高5%(原为10%)。 **野性** * 残忍利爪与狂暴凶猛在天赋树中交换了位置。 * 残酷利爪使撕碎和挥击的伤害提高25%(原为20%)。 * 血溅狂乱使凶猛撕咬的伤害提高8%(原为2%),但层数上限改为6层(原为10层)。 * 鲜肉之血使凶猛撕咬的伤害提高16%(原为12%),在猛虎之怒期间额外提高8%(原为12%)。 * 所有造成的伤害提高3%。 **守护** * 修复了野性守护者在灵体激活时未能正确提高横扫和割伤伤害的问题。 **猎人** **射击** **开发者注释:** 我们正在将部分套装效果移入爆炸射击的基础技能,以提高其基础价值。 * 爆炸射击的伤害提高15%。 * 毒渊2件套装效果现在使爆炸射击的伤害提高5%(原为20%)。 **法师** **开发者注释:** 我们根据PTR测试和玩家反馈,继续调整法师的防御能力。我们统一了强化屏障的功能,使所有专精获得额外一层屏障充能,并附带一个专精专属的额外效果。此外,奥术法师在专精天赋树中获得了一个新的独特防御天赋——折射影像。 * 强化棱彩屏障重新设计——棱彩屏障获得额外一层充能,并使受到的魔法伤害额外降低5%。 * 强化烈焰屏障重新设计——烈焰屏障获得额外一层充能,并灼烧伤口,恢复吸收伤害的15%生命值。 * 强化寒冰屏障重新设计——寒冰屏障获得额外一层充能,并使你受到的物理伤害降低10%。 **奥术** 开发者笔记:我们热爱法术射手法师的“抛掷法球”玩法,并希望保留两大英雄专精之间独特的游戏手感差异。然而,“法球专精”的强度超越了“节能施法”的使用,并将“奥术飞弹”挤出循环,这对整体天赋选择与游戏体验产生了负面影响。这些调整旨在让“奥术宝珠”继续作为法术射手玩法的强力核心,同时让“奥术飞弹”保持作为奥术法师标志性的一部分。此外,新增的防御天赋“折射镜像”旨在为奥术法师提供独特的生存能力增益,以补足冰霜法师的“寒冰屏障/寒冰堡垒”与火焰法师的“灼烧”机制。 **新天赋:折射镜像**——你承受的伤害中有10%改为在8秒内缓慢生效。施放“镜像”后,该效果在15秒内提升至30%。 位于天赋树中“奥术涌动”的上方,原“强化节能施法”的位置。 **法球专精**已重做——施放“奥术宝珠”时额外发射2颗法球,效果为原有效果的50%。 **扩充思维**已更新——施放“奥术宝珠”获得1层“奥术齐射”(原为2层)。 **放大术**移至天赋树中“清晰预知/滑流”的下方。 **强化节能施法**移至天赋树中“奥术脉冲”的上方,原“放大术”的位置。 **英雄天赋** **法术射手** **精炼专注**已更新——在拥有20层及以上“奥术齐射”时施放“奥术弹幕”会返还3层“奥术齐射”(原为5层)。 **圣骑士** **神圣** 开发者笔记:我们对神圣圣骑士进行了一些调整,旨在缩小“黎明之光”与其他终结技能之间的性能差距,提高整体伤害输出,并增强“美德道标”在地下城内容中的适用性。 - **永恒之火**的治疗效果提高15%。 - **荣耀圣令**的治疗效果提高15%。 - 所有伤害提高20%。 - **审判**的伤害提高25%。 - **愤怒之锤**的伤害提高25%。 - **复仇之怒圣骑士**现在转移55%的治疗量(原为80%)。 - **光柱**的“美德道标”治疗效果提高50%。 - **正义盾击**的法力回复提高25%。 - **不配**减益效果现在持续18秒(原为15秒)。 **防护** - **强化审判**减益效果现在持续18秒(原为15秒)。 远古列王守护者现在有0.5秒冷却时间。 修复了惩戒圣印使目标受到的伤害降低,而非使施法者受到的伤害降低的问题。 修复了神圣武器和神圣壁垒延长持续时间数值错误的问题。 修复了权威责难错误地从复仇者之盾施放中减少责难冷却时间的问题。 修复了神圣之器导致正义盾击延长哨兵层数数值错误的问题。 剧毒深渊套装加成 修复了4件套装效果的伤害与目标受到伤害的修正效果相乘的问题。 修复了部分奉献效果未受益于其扩大半径的问题。 修复了哨兵的暴击未在角色面板上显示的问题。 修复了4件套装效果未被愤怒之锤激活的问题。 天赋树已更新: 灌注之盾/壁垒 移动至第5行。 慈善圣印 移动至第8行。 精炼之火 移动至第3行。 英勇圣战/祝福之言 移动至第3行。 秩序壁垒 在同列内移动。 灼热日光 移动至第7行。 慰藉 移动至第5行。 提尔的执行者 移动至第7行。 烈焰奉献 移动至第7行。 惩戒圣印 移动至第5行。 庇护 在同列内移动。 乌瑟尔的劝诫 移动至第7行。 逆境之力/十字军决心 移动至第8行。 神圣之器 移动至第7行。 聚焦敌意 移动至第7行。 无情的审讯官 移动至第8行。 惩戒 大审判的减益效果现在持续18秒(原为15秒)。 剧毒深渊4件套装效果已更新——以神圣风暴消耗神圣意志后,使你的下2次裁决在其目标处释放神圣仲裁者,造成神圣伤害,并对8码范围内的敌人造成神圣伤害,如果该效果尚未被强化。 神圣仲裁者的伤害受益于神圣意志和大审判。 开发者注释:我们希望解决在某些情况下套装可能导致的违反直觉的循环优先级问题。 牧师 神圣 剧毒深渊2件套装效果已调整——每个受到你恢复影响的目标现在使你的暴击几率(原为急速)提高2%,最多6%。 **开发者备注:** 在阅读反馈后,我们更新了这套套装加成效果,将提高急速改为提高爆击几率,因为爆击对于神圣专精来说是更具吸引力的属性。原本提高急速的意图是与恢复的周期性特性相关联,但我们理解玩家希望获得对整个循环都有益的属性。 **潜行者** **刺杀专精** "夺命"和"冷血杀手"现在能正确作用于"无情的"第3级所造成的打击。 **狂徒专精** "暗藏杀机"使伏击获得"机会"的几率提升至与影袭获得"机会"的几率相同(原为80%)。 在天赋树中,"残忍"与"寻找破绽"之间,以及"闪烁钢刃"选择节点与"大乱斗"之间新增了连接。 **开发者备注:** "胆大妄为"和"暗藏杀机"与其他天赋选项相比强度不足,因此我们为它们添加了一些效果,使其更具竞争力。 "胆大妄为"现在还会使伏击的伤害提高60%。 "暗藏杀机"还使伏击的能量消耗降低5点。 "杀戮盛宴"的射击现在有更高几率命中你选中的目标(若目标有效)。 "深淬毒窟"4件套奖励——触发几率提高至20%(原为12%),但不再因"机会"触发的额外影袭攻击而触发。此改动使影袭和伏击的触发几率保持一致。 "深淬毒窟"4件套奖励——免费的"刺骨"现在能正确触发"恶徒打击"和"命运绑定硬币"。 **敏锐专精** "戈雷马之咬"已重新设计:猛击你的目标及附近另外2名敌人,造成暗影伤害并使其承受持续14秒的流血效果。所有终结技造成伤害的10%会转化为暗影伤害,均匀分摊到受影响的敌人身上。 "初舞"现在使"暗影之舞"的持续时间延长4秒(原为3秒)。 开发者注释:我们正在根据玩家在PTR上的反馈和内部测试,继续调整敏锐专精的资源获取机制,包括修复一个导致双倍能量生成的Bug,该Bug使预期的设计意图和战斗手感变得不清晰。我们将提升“暗影技巧”的基础触发频率和能量生成量,使非“暗影之舞”期间的资源匮乏感得到缓解,同时保持“暗影之舞”内的触发几率和连击点生成不变。在技能冷却期间,能量生成仍会有所增长,但不再像之前那么显著。我们欢迎玩家继续测试并提供反馈。 - 暗影技巧的基础触发频率提高40%。 - 暗影技巧的能量生成提高至5点(原为4点)。 - 暗影编制的技能说明已更新,明确该天赋的意图是让暗影技巧在其效果期间额外储存一个连击点。 - 暗影编制不再导致暗影技巧额外生成能量,并且当它储存额外连击点时,也不再重复生成暗影技巧的基础能量。 - 暗影编制现在使其效果激活期间暗影技巧的触发频率提高25%(原为75%)。 - 部分天赋在天赋树中的位置已调整。 萨满祭司 - 增强 - “剧毒深渊”2件套效果已更新——伏打烈焰使你的主目标每2秒爆发一次火焰新星,持续6秒。火焰新星对伏打烈焰主目标造成的伤害提高200%。 - 开发者注释:此改动的目的是避免增强萨满的套装效果在对抗小群敌人时效果降低。 - 恢复 - “剧毒深渊”4件套效果已更新——冷凝值提高300%。 - 修复了当“剧毒深渊”2件套效果创造的治疗之雨未正确治疗其中单位的问题。 术士 - 英雄天赋 - 地狱召唤者 - 开发者注释:我们正在提高黑化灵魂和凋零的伤害,以回应上周对地狱召唤者进行的机制改动。我们将在测试周期中继续关注地狱召唤者的表现。 - 黑化灵魂的伤害提高45%。 - 凋零的伤害提高25%。 - 痛苦 **内容类型:补丁说明** **开发者注释:** 痛苦术目前拥有充裕的灵魂碎片获取,而之前版本的2件套奖励让碎片生成过于泛滥。我们将重新设计这个奖励,使其提升主要灵魂碎片产生技能——痛苦,以及腐蚀之种后续效果——腐蚀术的伤害。 **剧毒深渊2件套奖励已重新设计** – 痛苦伤害提高15%。腐蚀术伤害提高25%。 **战士** **武器** **战术优势已重新设计** – 巨人打击立即获得1次猝死效果的使用机会。 **开发者注释:** 我们认为原版设计的效果难以感知,且削弱了战术专家的独特性。这个新设计将对输出循环产生更明显的影响,并为屠戮者和斩杀流玩法提供更多互动。 **屠戮者已更新** – 被屠戮者击中的敌人受到你的流血效果伤害提高50%(原为25%),持续12秒。 **防护** **复仇已更新** – 你的成功躲闪、招架和自动攻击有一定几率使你的下一次复仇不消耗怒气(原为仅限躲闪和招架)。 **开发者注释:** 防护战士的免费复仇反击机制已存在许久,我们很喜欢这个机制,但不喜欢其触发频率和效果在不同内容中差异过大。在地下城中,复仇!触发非常频繁,导致多个技能同时高亮,使循环过于拥堵;而在团队副本和单人内容中,复仇!触发频率极低,感觉疲软并加剧了怒气匮乏问题。我们的目标是缩小这些极端情况的差距,确保复仇!触发效果有意义,同时不会挤占你的输出循环。 **屠戮者已更新** – 被屠戮者击中的敌人受到你的流血效果伤害提高50%(原为25%),持续12秒。 **物品** **职业套装商人基拉娜已从奎尔丹纳斯之役副本入口附近搬迁至银月城的催化器旁边,并扩展了库存,现在可用沉眠线圈奇物兑换午夜赛季2职业套装护甲。** **用户界面和辅助功能** **信号系统** **饰品、治疗药水、战斗药水和治疗石现在可以在冷却管理器上发送信号。**
The Curse of Ula’tek PTR has been updated with the following changes: SEASON 2 The following dungeons will be available for testing starting on July 2: Murder Row, Den of Nalorakk, The Blinding Vale, and Voidscar Arena on Mythic 0 and Mythic+ difficulties CLASSES Diminishing return categories will reset after 20 seconds (was 16 seconds). Developers’ notes: We’ve been monitoring the changes made to the diminishing returns system for crowd control effects in PvP during Season 1 and are pleased with the reduction in the number of repeat CC effects a player can be affected by before they become immune to those effects, lowering it from 3 to 2. At this time we also decreased the amount of time it takes before this immunity or reduction resets, and we wanted to make updates to that portion of the system to continue to reduce the total amount of time that players are not in control of their characters. As a result, we’re increasing the reset timer from 16 seconds to 20 seconds for Season 2. DEATH KNIGHT Blood Developers’ notes: We’re in the process of reworking Blood’s tier set design, and those changes won’t be available in this week’s build. That said, we’d like to share the current iteration ahead of time and hear your feedback before it becomes available in next week’s build. (Not Yet Implemented) The Venomous Abyss 2-set Bonus – When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 seconds. (Not Yet Implemented) The Venomous Abyss 4-set Bonus – When consuming Blood Debt, your next Marrowrend generates 3 additional Boneshield and deals Shadow damage to your target and nearby enemies. DEMON HUNTER Vengeance Sigil of Chains no longer replaces Sigil of Misery. Sigil of Silence now replaces Sigil of Misery when selected. Improved Sigil of Misery no longer affects Sigil of Chains. Improved Sigil of Misery now reduces the cooldown of Sigil of Silence by 15 seconds when Sigil of Silence is selected. Sigil of Chains cooldown reduced to 60 seconds (was 90 seconds). DRUID Shred and Cat Form Swipe damage increased by 10%. Balance The counter aura for Orbit Breaker can no longer be manually cancelled to reset your Orbit Breaker progress. Developers’ notes: We do not intend for timing aura cancellations to align with damage bonuses to be a part of Balance gameplay. Hero Talents Elune’s Chosen Developers’ notes: Elune’s Chosen should always use Starfire as its builder over Wrath, so we are restoring their Starfire single target bonus and reducing their single target damage through a small reduction to Starsurge. The change to Lunar Calling’s bonus to Starfire damage has been reverted to its previous value, 120%. Star Cascade no longer triggers off of gaining Astral Power with Wrath. Bask in Moonlight increases the damage of Starsurge by 5% (was 10%). Feral Merciless Claws and Rampant Ferocity have swapped positions in the talent tree. Merciless Claws increases Shred and Swipe damage by 25% (was 20%). Blood Spattered increases Ferocious Bite damage by 8% (was 2%), but maxes out at 6 stacks (was 10). Taste for Blood increases Ferocious Bite damage by 16% (was 12%) and another 8% during Tiger’s Fury (was 12%). All damage dealt increased by 3%. Guardian Fixed an issue where Wild Guardian was not correctly increasing Thrash and Mangle damage while a spirit was active. HUNTER Marksmanship Developers’ notes: We’re moving more of the tier set bonus into the base Explosive Shot to increase its baseline value. Explosive Shot damage increased by 15%. The Venomous Abyss 2-set bonus now increases Explosive Shot’s damage by 5% (was 20%). MAGE Developers’ notes: We are continuing to iterate on Mages’ defensive capabilities based on PTR playtesting and feedback. We are unifying the functionality of Improved Barrier to give all specs an additional charge of their Barrier spell, plus one “rider” effect that is spec-specific. Additionally, Arcane Mages have a new, unique defensive talent in their Specialization tree called Refractive Images. Improved Prismatic Barrier has been redesigned – Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%. Improved Blazing Barrier has been redesigned – Blazing Barrier gains an additional charge and cauterizes your wounds, healing you for 15% of the damage it absorbs. Improved Ice Barrier has been redesigned – Ice Barrier gains an additional charge and reduces your physical damage taken by 10%. Arcane Developers’ notes: We love the orb-slingin’ playstyle of Spellslinger Mage, and want to preserve the distinct difference in game feel between the two hero specializations. However, Orb Mastery overtaking Clearcasting usage and pushing Arcane Missiles out of the rotation has shown to have a negative impact on overall talent selection and excitement. These changes are aimed at keeping Arcane Orb as a powerful highlight of the Spellslinger playstyle, while allowing Arcane Missiles to remain an integral part of Arcane Mage’s identity. Additionally, the new defensive talent Refractive Images is intended to provide Arcane Mages with a unique survivability benefit to complement Frost’s Cold Snap / Glacial Bulwark, and Fire’s Cauterize. New Talent: Refractive Images – 10% of damage you would take is instead dealt over 8 seconds. Casting Mirror Image increases this effect to 30% for 15 seconds. Positioned above Arcane Surge in the talent tree, where Improved Clearcasting was previously located. Orb Mastery has been redesigned – Casting Arcane Orb fires 2 additional orbs at 50% effectiveness. Expanded Mind has been updated – Casting Arcane Orb grants 1 stack of Arcane Salvo (was 2). Amplification moved below Presence of Mind / Slipstream in the talent tree. Improved Clearcasting moved above Arcane Pulse in the talent tree, where Amplification was previously located. Hero Talents Spellslinger Polished Focus has been updated – Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks (was 5). PALADIN Holy Developers’ notes: We’re making a few updates to Holy Paladin with the intent of shrinking the performance gap between Light of Dawn and their other spenders, increasing their overall damage output, and increasing the viability of Beacon of Virtue within dungeon content. Eternal Flame healing increased by 15%. Word of Glory healing increased by 15%. All damage increased by 20%. Judgment damage increased by 25%. Hammer of Wrath damage increased by 25%. Avenging Crusader now transfers 55% of healing done (was 80%). Pillar of Light’s Beacon of Virtue healing increased by 50%. Shield of the Righteous mana return increased by 25%. Unworthy debuff now lasts for 18 seconds (was 15 seconds). Protection Greater Judgment debuff now lasts for 18 seconds (was 15 seconds). Guardian of Ancient Kings now has a 0.5 second cooldown. Fixed an issue where Seal of Reprisal was reducing damage dealt to the target, not reducing damage dealt to the caster. Fixed an issue where Sacred Weapon and Holy Bulwark were extending duration by an incorrect amount. Fixed an issue where Authoritative Rebuke was incorrectly reducing Rebuke’s cooldown from Avenger’s Shield casts. Fixed an issue where Instrument of the Divine was causing Shield of the Righteous to extend Sentinel’s stacks by an incorrect amount. The Venomous Abyss Set Bonus Fixed an issue where the damage from the 4-set bonus was scaling with target damage taken modifiers. Fixed an issue where some of Consecration’s effects were not benefiting from its increased radius. Fixed an issue where Sentinel’s critical strike was not being displayed on the character sheet. Fixed an issue where the 4-set bonus was not activated by Hammer of Wrath. The talent tree has been updated: Imbued Shield/Redoubt moved to row 5. Seal of Charity moved to row 8. Refining Fire moved to row 3. Valiant Crusade/Blessed Word moved to row 3. Bulwark of Order moved within its row. Searing Sunlight moved to row 7. Solace moved to row 5. Tyr’s Enforcer moved to row 7. Consecration in Flame moved to row 7. Seal of Reprisal moved to row 5. Sanctuary moved within its row. Uther’s Counsel moved to row 7. Strength in Adversity/Crusader’s Resolved moved to row 8. Instrument of the Divine moved to row 7. Focused Enmity moved to row 7. Relentless Inquisitor moved to row 8. Retribution Greater Judgment debuff now lasts for 18 seconds (was 15 seconds). The Venomous Abyss 4-set bonus has been updated – Consuming Divine Purpose with Divine Storm causes your next 2 Templar’s Verdicts to unleash Divine Arbiter at its target, dealing Holy damage and Holy damage to enemies within 8 yards, if it is not already empowered. Divine Arbiter damage benefits from Divine Purpose and Greater Judgment. Developers’ notes: We want to address the unintuitive rotational priority that the tier set can create under specific situations. PRIEST Holy The Venomous Abyss 2-set bonus has been adjusted – Each target affected by your Renew now increases your Critical Strike chance (was Haste) by 2%, up to 6%. Developers’ notes: After reading through feedback, we’re updating this tier set bonus to increase critical strike chance instead of haste since it’s a more desirable stat for Holy. The original intent behind increasing haste was to tie into the periodic nature of Renew but we understand the desire for a stat that is beneficial rotation wide. ROGUE Assassination Lethality and Cold Blooded-Killer now work correctly with the strikes dealt by Implacable Rank 3. Outlaw Hidden Opportunity’s chance for Ambush to grant Opportunity increased to 100% of the chance for Sinister Strike to grant Opportunity (was 80%). New connectors have been added in the talent tree between Ruthlessness and Find an Opening, and between the Flickering Steel choice node and Grand Melee. Developers’ notes: Audacity and Hidden Opportunity are not as strong as other talent options, so we’re adding some effects to them to make them more competitive. Audacity now also increases Ambush damage by 60%. Hidden Opportunity also reduces Ambush’s Energy cost by 5. Killing Spree shots have a higher chance to target your selected target, if they’re valid. The Venomous Abyss 4-set bonus – Chance to activate increased to 20% (was 12%) but can no longer activate from Sinister Strike additional hits from Opportunity. This change equalizes activation rate between Sinister Strike and Ambush. The Venomous Abyss 4-set bonus – Free Dispatches now properly trigger Scoundrel Strike and Fatebound Coin. Subtlety Goremaw’s Bite has been redesigned – Lash out at your target and 2 additional nearby enemies, inflicting Shadow damage and causing them to Bleed over 14 seconds. 10% of all damage from Finishing Moves is repeated as Shadow, split evenly among affected enemies. The First Dance now increases Shadow Dance duration by 4 seconds (was 3 seconds). Developers’ notes: We are continuing to iterate on the changes to Subtlety’s resource generation based on player PTR feedback and internal testing, including removal of a double-generation bug that made the desired intent and combat feel unclear. Base effect rate and Energy generation of Shadow Techniques are being increased to make moments outside of Shadow Dance feel less starved, while preserving the same proc rate and combo point generation within Shadow Dance. Energy generation should still grow during cooldowns, but not nearly as drastically as before. Continued testing and feedback is welcome. Shadow Techniques’ base effect frequency has been increased by 40%. Shadow Techniques’ Energy generation has been increased to 5 (was 4). Shadowcraft’s tooltip has been updated, clarifying intent for Shadow Techniques to store an additional combo point during its effect. Shadowcraft no longer causes Shadow Techniques to generate additional Energy, and should no longer duplicate the base Energy generation of Shadow Techniques when it stores an additional combo point. Shadowcraft now causes Shadow Techniques to trigger 25% more frequently while its effect is active (was 75%). Some talents have changed positions in the talent tree. SHAMAN Enhancement The Venomous Abyss 2-set bonus has been updated – Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 seconds for 6 seconds. Fire Nova deals 200% increased damage to the primary target of your Voltaic Blaze. Developers’ notes: The change to this Enhancement Shaman set bonus should prevent situations where the tier set bonus was losing effectiveness when fighting small groups of enemies. Restoration The Venomous Abyss 4-set bonus has been updated – Condensation value increased by 300%. Fixed an issue with Overflowing Shores not healing units inside of the Healing Rain when the The Venomous Abyss 2-set bonus creates a Healing Rain. WARLOCK Hero Talents Hellcaller Developers’ notes: We are increasing the damage of Blackened Soul and Wither in response to last week’s functionality changes for Hellcaller. We will continue to monitor Hellcaller’s performance throughout the testing cycle. Blackened Soul damage increased by 45%. Wither damage increased by 25%. Affliction Developers’ notes: Affliction has a generous flow of Soul Shards currently and the previous iteration of the 2-piece bonus pushes that generation over the edge. We’re going to redesign this bonus to increase the damage of Agony, your primary Soul Shard generator, and Corruption, the after-effect of Seed of Corruption. The Venomous Abyss 2-set bonus has been redesigned – Agony damage increased by 15%. Corruption damage increased by 25%. WARRIOR Arms Tactical Edge has been redesigned – Colossus Smash immediately grants 1 use of Sudden Death. Developers’ notes: We feel like the original design’s effect was difficult to feel and eroded the uniqueness of Tactician. We think this design will be much more rotationally impactful and provide some additional interactions for Slayer and Execute-focused builds. Ravager has been updated – Enemies damaged by Ravager take 50% increased damage from your bleeds for 12 seconds (was 25%). Protection Revenge has been updated – Your successful dodges, parries, and auto-attacks have a chance to make your next Revenge cost no Rage (was only dodges and parries). Developers’ notes: Protection’s free Revenge counter-attack mechanic has existed for a long time, and we love it, but we don’t love how wildly its frequency and impact vary depending on what content you are doing. In dungeons, Revenge! triggers very frequently, contributing to many buttons being highlighted at once and overwhelming the rotation, but in raids and solo content, Revenge! frequency is so low as to feel weak and exacerbate Rage starvation issues. Our goal here is to shrink the gap between these extremes and make sure Revenge! procs feel meaningful while not crowding your rotation. Ravager has been updated – Enemies damaged by Ravager take 50% (was 25%) increased damage from your bleeds for 12 seconds. ITEMS Class set vendor Kirana has relocated from near the March on Quel’danas raid entrance to near the Catalyst in Silvermoon and she has expanded her stock to include Midnight Season 2 class set armor in exchange for Slumbering Coil Curios. USER INTERFACE AND ACCESSIBILITY PING SYSTEM Trinkets, health potions, combat potions, and healthstones can now be pinged on the Cooldown Manager.