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魔兽世界:午夜热修 - 6月30日

原题:蓝贴回复:World of Warcraft: Midnight Hotfixes - July 7
US论坛蓝贴Kaivax2026-07-01 08:01阅读 21
2026年6月30日 职业 德鲁伊 平衡 所有伤害提高4%。 野性 开发者注释:野性在史诗钥石地下城中表现良好,但在团队副本中的总体伤害偏低。这些改动提升了他们的单目标输出能力,并且……

蓝贴影响分析

影响职业、版本,以及插件 / WA 作者需要关注的更新点。

这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 战士、圣骑士、猎人、牧师、死亡骑士、萨满祭司、法师、术士、德鲁伊、恶魔猎手、唤魔师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
战士、圣骑士、猎人、牧师、死亡骑士、萨满祭司、法师、术士
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新 职业技能、光环和冷却类 WA 可能需要调整触发条件
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA 副本机制提醒、点名提醒、团队分组 WA 符文、天赋和新技能触发类 WA
已有中文,可切换查看
2026年6月30日 职业 德鲁伊 平衡 所有伤害提高4%。 野性 开发者注释:野性在史诗钥石地下城中表现良好,但在团本中的总体伤害偏低。这些调整将加强其单体伤害能力和团本总伤害。 所有伤害提高3%。此效果不适用于PvP战斗。 近战自动攻击伤害提高15%。 割裂伤害提高5%。此效果不适用于PvP战斗。 狂暴凶兽伤害降低15%。此效果不适用于PvP战斗。 恢复 开发者注释:与其他治疗者相比,恢复德鲁伊的伤害低于我们的预期。我们正在重新平衡恢复德鲁伊的部分伤害,将其从痛击转移至其他技能体系中。 所有伤害提高15%。 熊形态痛击伤害降低25%。 唤魔师 湮灭 所有技能伤害提高3%。 法师 奥术 所有技能伤害提高3%。 牧师 神圣 圣言术:静的治疗效果提高20%。 圣言术:灵的治疗效果提高20%。 萨满祭司 元素 修正了“净化烈焰”可能导致“熔岩爆裂”产生的漩涡值低于预期的问题。 恢复 所有治疗效果提高4%。此效果不适用于PvP战斗。 玩家对玩家 恶魔猎手 掠夺者 开发者注释:掠夺者恶魔猎手在PvP中的表现超出预期,尤其是在防御方面,因此将降低其自我治疗能力。 在PvP战斗中,破碎灵魂每层灵魂残片治疗的最大生命值降低至0.5%(原为1%)。 死亡骑士 邪恶 开发者注释:邪恶死亡骑士的爆发伤害过于频繁且超模,因此将对相关技能进行削减,并将部分总体伤害转移至“恐怖瘟疫”的稳定输出中。 在PvP战斗中,溃烂之伤伤害降低15%。 在PvP战斗中,灵魂收割伤害降低15%。 在PvP战斗中,恐怖瘟疫伤害提高15%。 德鲁伊 守护 开发者注释:守护德鲁伊凭借其终极天赋在PvP中的爆发潜力过高,不符合坦克专精的预期。 在PvP战斗中,野性守护现在产生50%效果的镜像(原为200%)。 唤魔师 修复了在唤魔师新手任务中“火焰吐息充能”无法重置火焰吐息冷却时间的问题。 增辉 在PvP战斗中,所有伤害提高8%。 恩护 **开发者注释:** 守护唤魔师在PvP中表现略有过强,因此我们在此次调整中对其追加一项针对性削弱。时空爆发会使敌人难以对“梦游”等关键施法做出反应,因此我们降低了其效果。 - **时空爆发**:在PvP战斗中使急速、移动速度和冷却恢复速度提高15%(原为30%)。 **猎人** **射击** - **双重射击**:现在使瞄准射击造成16%的伤害,或使下一次急速射击额外发射16发弹药(原为40%)。 **开发者注释:** 我们正在降低“双重射击”的爆发潜力,让敌方玩家有更多时间对射击猎人的来袭伤害做出反应。 **生存** - 在PvP战斗中所有伤害提高3%。 **法师** **冰霜** **开发者注释:** 我们将冰霜法师的部分伤害从“寒冰射线”重新分配到其余技能中,旨在降低其爆发能力并提升持续压制力。 - **寒冰射线**:在PvP战斗中伤害降低20%。 - 在PvP战斗中所有伤害提高3%。 **圣骑士** **防护** **开发者注释:** “圣殿骑士”的爆发能力使得防护圣骑士在PvP中的进攻性超出了我们的预期。 - **神圣征讨**:在PvP战斗中再次施放“神圣鸣钟”的效能降低至25%(原为75%)。 - **光明之锤**:在PvP战斗中伤害降低30%。 **惩戒** **开发者注释:** 惩戒圣骑士的表现优于预期,因此我们将对其施加小幅伤害削减。 - 在PvP战斗中所有技能伤害降低3%。 **牧师** **戒律** **开发者注释:** 虚空编织者牧师在PvP中造成的伤害过高。我们正在降低部分伤害并增加其治疗量作为补偿。 - **赎罪**:在PvP战斗中造成的伤害相当于从“暗言术:痛”中吞噬数值的200%(原为300%)。 - **无法逃避的折磨**:在PvP战斗中伤害降低25%。 - **暗言术:痛**:在PvP战斗中伤害降低10%。 - **虚空编织者**:救赎治疗效果提高15%。 - **先知**:预防性措施使苦修、惩击、神圣新星的伤害提高20%(原为15%)。 - **终极苦修**:治疗效果提高25%。 **暗影** **开发者注释:** 除了需要提升整体伤害外,“暗言术:死”也获得了增强,旨在使其在击中低生命值阈值敌人时的伤害更有价值。 - **暗言术:死**:在PvP战斗中伤害提高25%。 - **虚空编织者**:所有伤害在PvP战斗中提高5%。 所有技能伤害在PvP战斗中提高4%。 暗言术:灭在PvP战斗中的伤害提高45%。 萨满祭司 恢复 开发者注释:先知恢复萨满在PvP中的表现一直落后于图腾恢复萨满,我们正在提高先知天赋及其先祖所提供的治疗效果和效果的总体输出,以缩小差距。 先知:漩涡统御在PvP中使受影响法术的治疗效果提高20%(原为15%)。 先知:水泡在PvP中的效果不再降低(原降低20%)。 先知:先祖召唤施放的治疗在PvP中提高30%(原为20%)。 战士 武器、防护 开发者注释:我们略微降低了巨像的坦克伤害能力,使其成为更可行的击杀目标。 肌肉与疤痕之山在PvP战斗中使受到的伤害降低3%(原为5%)。 术士 痛苦 所有伤害在PvP战斗中提高3%。 在目标已受到腐蚀种子影响时,使用夜幕降临消耗腐蚀种子会导致原有的腐蚀种子立刻引爆。 恶魔学识 开发者注释:恶魔学识在自由施法时的伤害未达到我们预期的效果,因此我们针对暗影箭和恶魔箭进行了一些调整,旨在提高它们惩罚敌人允许其连续施法的能力。 暗影箭在PvP战斗中的伤害提高200%。 恶魔箭在PvP战斗中的伤害提高30%。 毁灭 献祭在PvP战斗中的伤害提高50%。 地下城与团队副本 黑心林地 玩家现在必须击败德雷萨隆才能完成时光漫游难度的地下城。 奈迦尔特 在奈迦尔特地区的运输小艇上,玩家将不再受到攻击。
June 30, 2026 Classes Druid Balance All damage increased by 4%. Feral Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage. All damage increased by 3%. Does not apply to PvP combat. Melee auto-attack damage increased by 15%. Rip damage increased by 5%. Does not apply to PvP combat. Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat. Restoration Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit. All damage increased by 15%. Bear Form Thrash damage reduced by 25%. Evoker Devastation All ability damage increased by 3%. Mage Arcane All ability damage increased by 3%. Priest Holy Holy Word: Serenity healing increased by 20%. Holy Word: Sanctify healing increased by 20%. Shaman Elemental Corrected an issue where Purging Flames could cause Lava Burst to generate less Maelstrom than intended. Restoration All healing increased by 4%. This does not apply to PvP combat. Player versus Player Demon Hunter Devourer Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced. Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat. Death Knight Unholy Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague. Putrify damage reduced by 15% in PvP combat. Soul Reaper damage reduced by 15% in PvP combat. Dread Plague damage increased by 15% in PvP combat. Druid Guardian Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP. Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat. Evoker Fixed an issue where the Fire Breath Infuser during Evoker’s introductory quests would not reset the cooldown of Fire Breath. Augmentation All damage increased by 8% in PvP combat. Preservation Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness. Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%). Hunter Marksmanship Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%). Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage. Survival All damage increased by 3% in PvP Combat. Mage Frost Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure. Ray of Frost damage decreased by 20% in PvP combat. All damage increased 3% in PvP combat. Paladin Protection Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP. Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat. Hammer of Light damage decreased by 30% in PvP combat. Retribution Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction. All ability damage reduced by 3% in PvP combat. Priest Discipline Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate. Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%). Inescapable Torment damage reduced by 25% in PvP combat. Shadow Word: Pain damage reduced by 10% in PvP combat. Voidweaver: Atonement healing increased by 15%. Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%). Ultimate Penitence healing increased by 25%. Shadow Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold. All ability damage increased by 4% in PvP combat. Shadow Word: Death damage increased by 45% in PvP combat. Shaman Restoration Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap. Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%). Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction). Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%). Warrior Arms, Protection Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target. Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%). Warlock Affliction All damage increased by 3% in PvP combat. Consuming Nightfall with Seed of Corruption on a target already afflicted with Seed of Corruption will cause the preexisting Seed of Corruption to detonate. Demonology Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together. Shadow Bolt damage increased by 200% in PvP combat. Demonbolt damage increased by 30% in PvP combat. Destruction Incinerate damage increased by 50% in PvP combat. Dungeons and Raids Darkheart Thicket Players must now defeat Dresaron to complete the dungeon on Timewalking difficulty. Naigtal Players can no longer be attacked while on Transport Skiffs in Naigtal.