毒液深渊团队副本即将进行平衡调整
原题:官方蓝贴主题:The Venomous Abyss Raid Tuning Incoming
各位团队副本玩家,大家好!
我们将在未来几天对毒液深渊中的若干首领战进行调整。具体细节如下,热修上线后我们会更新热修说明。
毒液深渊
E...
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 死亡骑士、法师。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
死亡骑士、法师
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
Greetings, raiders!
We’ll be making a number of adjustments to encounters in the Venomous Abyss over the next few days. You can find the details below and we’ll update hotfixes when they are live.
The Venomous Abyss
Entombed Sentinels
Reduced the maximum scale of Blood Venom pools on Heroic and Mythic difficulty.
Blood Venom pool duration reduced to 2 minutes on Mythic difficulty (was 5 minutes).
Vashnik, the Malignant
Malignance damage reduced by 37% on Mythic difficulty.
Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
Twin Fangs
Visceral Burst damage reduced by 40% on Mythic difficulty.
The Coiled Altar
Axegrinder movement speed reduced by 20% on all difficulties.
Axegrinder damage reduced by 20% on Mythic difficulty.
Gloombomb damage reduced by 20% on Mythic difficulty.
Venom Rupture damage reduced by 15% on Mythic difficulty.
Malevolent Resonance damage reduced by 60%.
Gravebound Soul Fragments last an additional 2 seconds before fading away on Mythic difficulty.
The number of Spiteful Soulcoilers that spawn from Spiritcackle reduced to 1 on Mythic difficulty (was 2).
Developers’ notes: With this change Soulcoilers will now spawn similarly to how they spawn on Heroic difficulty.
Ula’tek
Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
Ula’tek
Blightsclae Rawling
Blightscale Viper
Blightscale Shrieker
Weakened Doomscale
Ula’tek health reduced by 15% on Heroic difficulty.
Unchecked Rage damage reduced by 61% on all difficulties.
Caustic Waves impact damage reduced by 17% on Heroic and Mythic difficulties.
Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
Reduced the number of targets selected by Serpent’s Bite on all difficulties.
Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.
