毒渊团队副本即将进行平衡性调整
原题:蓝贴回复:The Venomous Abyss Raid Tuning Incoming
各位 raid 玩家好!
在接下来的几天里,我们会对“剧毒深渊”中的首领战进行一系列调整。具体细节如下,当热修上线时我们会更新热修说明。
剧毒深渊
E...
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。暂未点名具体职业。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
未明确点名
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
WA 需要关注
副本机制提醒、点名提醒、团队分组 WA
各位团队成员好!
我们将在未来几天对“毒渊”副本中的若干首领战进行调整。以下是详细内容,热修上线后我们会更新热修说明。
毒渊
封葬哨兵
英雄和史诗难度下,血毒之池的最大缩放范围已缩小。
史诗难度下,血毒之池的持续时间缩短至2分钟(原为5分钟)。
恶毒者瓦什尼克
史诗难度下,恶毒伤害降低37%。
史诗难度下,恶毒持续伤害的持续时间缩短至16秒。
双生毒牙
史诗难度下,内脏爆裂伤害降低40%。
盘蛇祭坛
所有难度下,碾斧者的移动速度降低20%。
史诗难度下,碾斧者伤害降低20%。
史诗难度下,幽暗炸弹伤害降低20%。
史诗难度下,毒液破裂伤害降低15%。
恶念共鸣伤害降低60%。
史诗难度下,墓缚灵魂碎片消散前额外持续2秒。
史诗难度下,由灵魂尖啸产生的恶意缚魂者数量减少至1个(原为2个)。
开发者说明:此改动后,缚魂者的生成方式将与英雄难度相似。
乌拉特克
调整了随机团队、普通和英雄难度下以下敌人的生命值缩放,以更好地适应较小规模的团队。这些难度下它们的基础生命值也已降低,以确保生命值缩放在较大团队规模下不会增加其生命值。
乌拉特克
枯鳞匍匐者
枯鳞蝰蛇
枯鳞尖啸者
衰弱魔鳞
英雄难度下,乌拉特克的生命值降低15%。
所有难度下,失控狂怒伤害降低61%。
英雄和史诗难度下,腐蚀波冲击伤害降低17%。
普通难度下腐蚀波持续伤害降低75%,英雄难度降低61%,史诗难度降低89%。
普通和英雄难度下,恶意伤害降低63%,史诗难度降低45%。
随机团队难度下,剧毒喷吐伤害降低46%,普通和英雄难度降低33%,史诗难度降低36%。
随机团队难度下,坠落残骸伤害降低46%,普通和英雄难度降低33%,史诗难度降低36%。
所有难度下,粘稠回响的冲击伤害降低53%,持续伤害降低25%。
普通和英雄难度下,蛇之召唤召唤的卵数量减少。
所有难度下,蛇之咬选中的目标数量减少。
普通和英雄难度下,缠绕毒牙选中的目标数量减少。
在第二阶段,每侧移除2个卵,使英雄难度下每侧卵的总数减少至8个。
在英雄难度下,乌拉泰克在第三阶段向平台发送波墙时,幽灵之尾不再产生额外的腐蚀波。
史诗难度下,剧毒飞溅的初始伤害降低33%,持续伤害降低84%。
史诗难度下,腐烂薄膜的持续时间缩短至20秒(原为30秒)。
Greetings, raiders!
We’ll be making a number of adjustments to encounters in the Venomous Abyss over the next few days. You can find the details below and we’ll update hotfixes when they are live.
The Venomous Abyss
Entombed Sentinels
Reduced the maximum scale of Blood Venom pools on Heroic and Mythic difficulty.
Blood Venom pool duration reduced to 2 minutes on Mythic difficulty (was 5 minutes).
Vashnik, the Malignant
Malignance damage reduced by 37% on Mythic difficulty.
Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
Twin Fangs
Visceral Burst damage reduced by 40% on Mythic difficulty.
The Coiled Altar
Axegrinder movement speed reduced by 20% on all difficulties.
Axegrinder damage reduced by 20% on Mythic difficulty.
Gloombomb damage reduced by 20% on Mythic difficulty.
Venom Rupture damage reduced by 15% on Mythic difficulty.
Malevolent Resonance damage reduced by 60%.
Gravebound Soul Fragments last an additional 2 seconds before fading away on Mythic difficulty.
The number of Spiteful Soulcoilers that spawn from Spiritcackle reduced to 1 on Mythic difficulty (was 2).
Developers’ notes: With this change Soulcoilers will now spawn similarly to how they spawn on Heroic difficulty.
Ula’tek
Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
Ula’tek
Blightsclae Rawling
Blightscale Viper
Blightscale Shrieker
Weakened Doomscale
Ula’tek health reduced by 15% on Heroic difficulty.
Unchecked Rage damage reduced by 61% on all difficulties.
Caustic Waves impact damage reduced by 17% on Heroic and Mythic difficulties.
Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
Reduced the number of targets selected by Serpent’s Bite on all difficulties.
Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.
