乌拉特克的诅咒中即将到来的便利性改进
原题:Quality-of-Life Improvements Coming in Curse of Ula'tek
自从12.0.5内容更新以来,我们一直在根据您的反馈进行针对性改进,旨在提升游戏体验。近期热修复以及《Midnight: Revelations》的改动已经解决了一些...
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《乌拉泰克诅咒》将继续专注于为《魔兽世界》带来生活品质改进,通过更新减少日常游戏中的挫败感,让常见活动更易上手。自12.0.5内容更新以来,我们根据大家的反馈,不断推出针对性改进,以提升游戏体验。
近期的在线修正以及《午夜启示录》的额外更新已开启这项工作,而《乌拉泰克诅咒》将通过更广泛的玩家体验更新(聚焦于清晰性、可靠性和更少的干扰)延续这一重点。
已上线的生活品质改进
与此次努力相关的多项更新已通过12.0.5在线修正和《午夜启示录》内容更新上线,解决了日常游戏中的突出Bug、进度障碍和粗糙之处。
* 银月城性能提升:后台改动使银月城位面能同时支持更多玩家,让该区域感觉更繁华热闹,同时不影响性能。阈值已提高,帮助该区域在繁忙时段既显得人气旺盛,又更加稳定。
* 活动进度加快:较低等级的猎物进度速率提高,使解锁相关故事任务和噩梦模式更容易。
* 拾取修复:我们追踪并修复了一个可能导致区域拾取和自动拾取偶尔失效的隐藏Bug。如果继续遇到此问题,请告知我们。
* 周常活动奖励更丰厚:周常任务、探索者召唤和地下城任务现在提供更多经验值。
* 修理费用降低:挥动武器或举盾格挡等战斗事件不再对护甲和武器造成"磨损"耐久度损失。
《乌拉泰克诅咒》中将有何期待
下一批生活品质更新将聚焦更清晰的目标、更顺畅的进度、更简易的账号和界面管理,以及对可见Bug的修复。
开发者说明:《乌拉泰克诅咒》特别关注识别和解决《魔兽世界》中多项生活品质更新。随着PTR测试的继续,此部分可能会增加更多功能和修复。
在《乌达塔克诅咒》中,我们将加入一次性的专业技能知识重置功能(每个专业一次),用于重置所有已投入的技能点,让玩家可以自由重新分配。
我们降低了大多数午夜制造的住房装饰成本,让玩家能更灵活地建造自己理想的家园。
未来第二赛季的虚空铸造服务将开放于银月城,以便玩家从更中心的位置获取服务。
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**用户界面改进**
- 增加在用户界面中显示地图坐标的选项。
- 新增账号通用的自动拾取设置,让玩家更轻松地跨角色保持偏好设置一致。
开发者备注:我们首先从自动拾取开始,未来将考虑更多账号通用的界面设置。
- 拍卖行筛选条件在关闭并重新打开窗口后仍会保留,帮助玩家更快回到之前的搜索。
- 为货币标签页添加可折叠分组,以便更直观地查看可用货币。
- 在用户界面的成就标签页中添加返回按钮。
- 将“失控”面板加入界面编辑模式。
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**值得注意的错误修复**
除了《乌达塔克诅咒》中诸多其他修复之外,我们还想提及几个针对生活质量的修复目标,因为它们已存在一段时间,并且/或是玩家反馈中经常出现的问题。此列表并非详尽无遗,但这些修复代表了能让日常活动更流畅、更可靠的针对性改动。
- 我们已发现若干导致玩家在户外世界战斗中卡住时间远长于预期的常见模式。这并不能解决所有此类情况,但在《乌达塔克诅咒》中应该会大幅减少。
- 修复了幻化装备有时会在角色选择界面中错误显示的Bug。
- 修复了瓦莉拉在探险中偶尔会突然死亡的罕见Bug。
- 解决了玩家从永歌森林飞入祖阿曼时偶尔会被强制下马的Bug。
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**改善玩家体验**
生活质量的改进往往在于细节。在“Curse of Ula'tek”及后续内容中,我们将继续寻找方法,让《魔兽世界》更易导航、更具趣味性。我们非常感谢大家为改善《魔兽世界》玩家体验所提供的所有反馈,并将继续努力,在出现改进机会时及时处理。
玩家的反馈有助于我们确定这些更新在哪里能产生最大影响。随着测试的进行,请关注“Curse of Ula'tek”更新说明中的更多细节。
Curse of Ula'tek brings a continued focus on quality-of-life improvements for World of Warcraft, with updates aimed at reducing frustrations in everyday play and making common activities easier to follow. Since the 12.0.5 content update, we’ve been building on your feedback with targeted improvements aimed at enhancing the play experience.
Recent hotfixes and additional updates in Midnight: Revelations started this work, with Curse of Ula'tek continuing that focus through broader player experience updates centered on clarity, reliability, and fewer interruptions.
Quality-of-Life Improvements Already Live
Several updates tied to this effort have already gone live through 12.0.5 hotfixes and the Midnight: Revelations content update, addressing prominent bugs, progression blockers, and rough edges across everyday play.
Improved Silvermoon City performance: Back-end changes have enabled Silvermoon City shards to support more concurrent players at once, helping the area feel more bustling and vibrant without impacting performance. Thresholds were increased to help the area feel vibrant and populated, but also more stable during busy times.
Faster activity progress: Prey progress rates were increased at lower ranks to make it easier to unlock the related story quests and Nightmare mode.
Looting fixes: We have tracked down and fixed a sneaky bug that could cause area looting and auto-loot to sometimes fail. Please let us know if you continue to encounter this behavior.
More rewarding weekly activities: Weekly quests, Delver’s Call, and dungeon quests now grant increased experience.
Reduced repair costs: Combat events such as swinging a weapon or blocking with a shield no longer cause “wear and tear” durability loss to armor and weapons.
What to Expect in Curse of Ula'tek
The next set of quality-of-life updates focuses on clearer objectives, smoother progression, easier account and interface management, and fixes for visible bugs.
Developer’s note: Curse of Ula'tek has a particular focus on identifying and addressing several quality-of-life updates across World of Warcraft. As testing continues on the PTR, more features and fixes may be added to this section.
Progression, Convenience, and Reward Clarity
In Curse of Ula’tek, we will be adding a one-time profession knowledge reset (once per profession) to reset all spent Knowledge Points and allow players to re-assign them freely.
We are reducing the cost of most Midnight crafted Housing decor so players have more flexibility to build the home they want.
Future Voidforge services in Season 2 will be made available in Silvermoon City, so players can access it from a more central location.
User Interface Improvements
Adding the option to display map coordinates in the user interface.
Adding account-wide auto-loot settings to make it easier to keep preferred setup options consistent across characters.
Developer Note: we are starting this effort with auto-loot but will look at more account-wide UI settings in the future.
Auction House filters will persist after closing and reopening the window, helping players get to their previous searches quicker.
Adding collapsable groups to the currency tab to better view available currencies at a glance.
Adding a back button to the Achievements tab in the user interface.
Adding the ‘Loss of Control’ panel to UI Edit Mode.
Notable Bug Fixes
In addition to many other fixes coming in Curse of Ula’tek, we wanted to call out a few notable issues which we have targeted to fix as part of this quality-of-life effort, because they have been persistent for some time and/or have come up often through player feedback. This list is not exhaustive, but these fixes represent areas where targeted changes should make everyday activities feel smoother and more reliable.
We have identified a number of recurring patterns that could cause players to become stuck in outdoor world combat far longer than expected. This will not address all of these situations, but it should be far less common in Curse of Ula’tek.
We have resolved a bug causing transmogrified gear to sometimes be incorrectly displayed on the character select screen.
A rare bug where Valeera would sometimes suddenly die in Delves has been fixed.
Addressed a bug where players would occasionally be dismounted when flying into Zul’Aman from Eversong Woods.
Improving the Player Experience
Quality-of-life improvements often come down to the details. In Curse of Ula'tek and beyond, we’ll continue looking for ways to make World of Warcraft easier to navigate and more enjoyable to play. We deeply appreciate all of your feedback on ways we can improve the World of Warcraft player experience and will continue to make efforts to address these improvement opportunities as they arise.
Player feedback helps guide where these updates can have the most impact. Look for more details in the Curse of Ula'tek update notes as the test progresses.