蓝贴回复:魔兽世界:永恒在线修正 - 2026年11月10日
原题:蓝贴回复:WoW: Forever Hotfixes - November 10, 2026
2026年11月10日
拍卖行
伴随服务器重启:
将最低押金调整为1铜币(原为1银币)。
修复了一个导致所有玩家的未读邮件错误显示为来自“暴风城拍卖行”的问题。
蓝贴影响分析
影响职业、版本,以及插件 / WA 作者需要关注的更新点。
这条内容主要影响 正式服 / 怀旧服需结合原文判断。重点关注 圣骑士、猎人、牧师、萨满祭司、术士、德鲁伊。 插件与 WA 作者建议关注技能、光环、战斗机制和数据字段变化。
影响职业
圣骑士、猎人、牧师、萨满祭司、术士、德鲁伊
影响版本
正式服 / 怀旧服需结合原文判断
插件需要关注
Boss 提醒类插件(DBM / BigWigs)可能需要关注更新
职业技能、光环和冷却类 WA 可能需要调整触发条件
装备查询、掉落表和拍卖相关插件建议同步数据
WA 需要关注
受影响职业的技能监控、爆发提醒、减益追踪 WA
副本机制提醒、点名提醒、团队分组 WA
符文、天赋和新技能触发类 WA
2026年11月10日
拍卖行
随着服务器重启:
将最低押金金额调整为1铜币(原为1银币)。
修复了一个导致所有玩家的未读邮件错误显示为来自“暴风城拍卖行”的问题。
修复了一个导致部分邮件在约2分钟内送达,而非预期的60分钟送达时间的问题。
职业
德鲁伊
修复了在切换专精后,清晰预兆无法触发的问题。
恢复
自然迅捷现在还会使野性成长变为瞬发。
猎人
修复了一个导致宠物错误地拥有150%正常生命值的问题。现已修正为115%的正常生命值。
奥术射击的法力消耗对所有等级的奥术射击改为基础法力的11%。
开发者注释:这意味着所有等级的法力消耗将始终相同,并随等级逐渐提升。总体而言,6级和60级的法力消耗与此次改动前几乎相同,中间等级则略低。
野兽控制
召唤鹰的法力消耗对所有等级的召唤鹰改为基础法力的11%,与奥术射击相同。
鹰宠物造成的近战伤害提高约80%。
圣骑士
蓄势待发现在可以在冷却管理器中追踪。
牧师
修复了一个导致启示附魔被吸血鬼之触的治疗触发的问题。
神圣
修复了从神圣新星天赋中取消点数时,该法术未被正确遗忘的问题。
萨满祭司
漩涡武器现在可以在冷却管理器中追踪。
武器附魔和武器图腾现在可以同时使用。
开发者注释:例如,这意味着萨满祭司可以同时受益于风怒武器和风怒图腾,使其攻击有几率同时激活两者。
增强
风暴打击伤害降低至100%武器伤害(原为150%),冷却时间增加至8秒(原为6秒)。
心灵敏捷:智力到攻击强度的转换比例降低至33/66/100%(原为50/100/150%)。
漩涡武器现在在所有等级下每层提供20%的施法时间和法力消耗降低(原为4/8/12/16/20%的施法时间和法力消耗降低),触发几率现在随等级提升,每分钟触发6/7/8/9/10次(原为无论等级每分钟20次)。
漩涡武器提示信息已更新,现在会显示萨满基于主手武器速度触发该效果的百分比几率。例如,如果萨满在漩涡武器上投入了5点,并使用3.6速度的武器,它将显示每次挥击有60%的触发几率,相比之下,如果萨满使用的是2.0速度的武器,则会显示每次挥击有33%的触发几率。
开发者注:Beta版本中对增强萨满的改动,以及针对元素萨满的震击和闪电箭改动,导致增强萨满过于偏重法术强度和智力装备。虽然这种装备方向本身并不是问题,但它也使增强萨满偏离了风怒,我们认为风怒应当保留在该专精的特色和游戏体验的核心位置。我们现在做出这一调整,是因为它对即将到来的团队副本中的装备选择有重大影响。在团队副本开放前解决这一问题,将有助于防止玩家追求并赢得那些在后续改动后可能大幅贬值的争抢激烈的物品。考虑到这一点,其中许多改动逆转了Beta中专门针对增强萨满的调整,并使该专精朝着更有利于风怒的方向发展。我们相信这更能满足增强萨满的核心特色及其预期的装备需求。
术士
修复了一个导致魅魔鞭打音效播放过于频繁的错误。
小鬼火焰箭前4个等级的基础伤害提高,小鬼基础生命值提高约15%。
虚空行者基础生命值提高约15%。
夜魔基础生命值提高约15%。
魅魔基础生命值提高约15%。
痛苦
灵魂虹吸现在使你的吸取生命、吸取灵魂和痛苦动荡法术的效果提高,你每有一个腐蚀术、生命虹吸和痛苦诅咒在目标身上激活,效果提高4/8/12%,最高可达36%(原本为任何痛苦系法术)。
痛苦动荡伤害降低30%。
痛苦动荡不再提高术士对目标造成的周期性效果伤害。
痛苦动荡从内部撕裂目标,持续6秒,每1秒造成暗影伤害。在引导期间,你对目标施加的生命虹吸、腐蚀术和痛苦诅咒效果造成周期性伤害的速度提高100%。
开发者说明:折磨会加快你的持续伤害效果造成伤害的频率,而不是延长其持续时间。痛苦诅咒仍会持续完整的24秒,但当折磨在目标身上引导时,痛苦诅咒造成伤害的频率翻倍。为什么改动?除了独特、有趣,以及作为痛苦术看到数字更频繁跳出带来更直观的满足感之外,它还修复了折磨先前设计存在的一个问题。以前,折磨按百分比提高持续伤害,所以如果你在某个持续伤害效果即将造成伤害前停止引导,该效果从你刚刚结束的折磨中获得的收益为零。现在折磨会在引导期间加快你的持续伤害效果,并且跳过的时间在折磨引导结束或被打断后仍会保留。例如,如果腐蚀术每3秒跳一次,你在期间引导折磨1
奥术回收器现在能正确地对低级附魔师应用其分解加成。
附魔靴子 - 初级精神与附魔护腕 - 初级精神现在正确提供其所述的精神加成(原为全抗性)。
工程学
铁手雷的商人售价降低至1银25铜(原为5银)。
迅击弹与迅羽箭不再为拾取绑定。
开发者说明:这些物品要到团队副本解锁后才可获得,但我们希望确保这一改动为人所知,因为它可能会影响专业技能的选择。这些物品本不应为拾取绑定。
钓鱼
修复了一个条件不匹配的问题,该问题有时会导致钓鱼架未能向符合条件的玩家提供鱼饵。
开发者说明:我们了解到钓鱼架还存在其他持续存在的问题,包括其他导致“没有战利品”错误的情况。
任务
大多数48级及以上的任务现在额外奖励金币。
开发者说明:《魔兽世界:永恒》不包含原版《魔兽世界》在原始《燃烧的远征》发布前夕加入的60级任务经验转金币机制。我们认为,让《魔兽世界:永恒》的玩家在接近60级时被迫囤积任务,然后等到它们转化为丰厚利润后才交付,是不合适的。此改动使高级任务与《魔兽世界:永恒》中其他任务体验保持一致,目的是让玩家有充分理由在升级至60级及之后完成这些任务。未受此改动影响的任务包括那些已经奖励有价值物品的任务、可重复任务,以及那些因快速、简单或微不足道而不提供显著奖励的任务。
修复了“水之召唤”系列任务中的一个问题,即最终任务的事件有时无法稳定地正常进行。
修复了一个问题,即索维克在选择他的对话选项后不会提供“首席工程师斯库蒂”任务。
修复了任务“伸出援手”的多个问题。
塞拉菲斯岛——“露营101:草药学”现在将在神达尔村而非瓦拉纳尔完成。
由“苦涩的塞拉斯特鲁斯”掉落的任务物品“塞拉斯特鲁斯的破损叶状物”现在应能正确地掉落给队伍中所有符合条件的成员。
菲拉斯——修复了一个问题,即玩家无法开始任务“救援OOX-22/FE!”。
河畔镇 - 任务“毒刺”可用的林间蝰蛇数量现已显著增加。
暮色森林 - 任务“森林中的狼人”可用的夜行魔犬和夜行堕落者数量现已增加。
修复了鱼人潮汐潜伏者不掉落任务“品尝海味”所需的咸水鱼人眼的问题。嗯嗯嗯,鱼人眼。
世界
修复了导致玩家死亡后被送往错误墓地的问题。
修复了黎明和黄昏时分,焚木村村民会在一段时间内不刷新的问题。大概没什么好担心的;村民们看起来很好,而且喜欢在夜里嚎叫。
November 10, 2026
Auction House
With realm restarts:
Adjusted the minimum deposit amount to 1 copper (was 1 silver).
Fixed a bug causing unread mail to incorrectly read as from ‘Stormwind Auction House’ for all players.
Fixed a bug that was causing some mail to be delivered in about 2 minutes, rather than the intended 60-minute delivery time.
Classes
Druid
Fixed an issue where Omen of Clarity could not activate after swapping specializations.
Restoration
Nature’s Swiftness now also makes Wild Growth instant.
Hunter
Fixed a bug where Pets erroneously had 150% of their normal health. This is now corrected to 115% of their normal health.
Arcane Shot mana cost changed to 11% of base Mana for all ranks of Arcane Shot.
Developers’ notes: This means the Mana cost on all ranks will always be the same and rise gradually with level. Overall Mana cost at levels 6 and 60 are nearly identical to before this change, and slightly lower for levels in-between.
Beast Mastery
Summon Hawk Mana cost changed to 11% of base Mana for all ranks of Summon Hawk, same as Arcane Shot.
Melee damage dealt by the Hawk pet increased by about 80%.
Paladin
Redoubt can now be tracked in the Cooldown Manager.
Priest
Fixed an issue where the Revelation enchant was activated by Vampiric Embrace healing.
Holy
Fixed an issue where Holy Nova was not correctly unlearend when untalenting from the spell.
Shaman
Maelstrom Weapon can now be tracked in the Cooldown Manager.
Weapon imbues and Weapon totems can now be used at the same time.
Developers’ notes: For example, this means the Shaman can benefit from Windfury Weapon and Windfury Totem at the same time, granting their attacks a chance to activate both.
Enhancement
Stormstrike damage reduced to 100% weapon damage (was 150%), and cooldown increased to 8 seconds (was 6 seconds).
Mental Dexterity: Intellect to Attack Power conversion ratio reduced to 33/66/100% (was 50/100/150%).
Maelstrom Weapon now grants 20% reduced cast time and Mana cost per application at all ranks (was 4/8/12/16/20% reduced cast time and Mana cost), and chance to activate now increases with rank and activates 6/7/8/9/10 times per minute (was 20 times per minute regardless of rank).
Maelstrom Weapon tooltip updated to display the Shaman’s % chance to activate it based on their Main Hand Weapon’s speed. For example, if the Shaman has the 5 points into Maelstrom Weapon and has a 3.6 speed weapon it will display a 60% chance to activate on swing, compared to if the Shaman is wielding a 2.0 speed weapon it will display a 33% chance to activate on swing.
Developers’ notes: Beta changes to Enhancement Shaman, alongside the Shock and Lightning Bolt changes aimed at Elemental Shaman, caused Enhancement to favor Spell Power and Intellect gear too heavily. While that gearing direction is not inherently a problem, it also pushed Enhancement away from Windfury, which we believe should remain at the heart of the specialization’s fantasy and gameplay. We want to make this adjustment now because it has significant implications for gearing in the upcoming raid. Addressing it before the raid opens will help prevent players from pursuing and winning highly contested items that could become much less valuable after a later change. With that in mind, many of these changes reverse the Beta adjustments aimed specifically at Enhancement and move the specialization in a more Windfury-friendly direction. We believe this better serves both Enhancement’s core fantasy and its intended gearing.
Warlock
Fixed a bug causing the Succubus whip sound to play much too often.
Imp base damage of the first 4 Ranks of Imp’s Firebolt increased, and base Imp Health increased by ~15%.
Voidwalker base Health increased by ~15%.
Incubus base Health increased by ~15%.
Succubus base Health increased by ~15%.
Affliction
Soul Siphon now grants increased effect to your Drain Life, Drain Soul, and Wrack spells by 4/8/12% per each of your Corruption, Siphon Life, and Bane of Agony spells active on the target, up to a maximum of 36% (was any Affliction spell).
Wrack damage reduced by 30%.
Wrack no longer increases the damage of the Warlock’s periodic effects on the target.
Wrack tears the target apart from within for 6 seconds, inflicting Shadow damage every 1 second. While channeling, your Siphon Life, Corruption, and Bane of Agony effects on the target deal their periodic damage 100% faster.
Developers’ notes: Wrack speeds up how often your periodic effects deal damage, not how long they last. Bane of Agony still lasts its full 24 seconds, but while Wrack is channeled on the target, it deals damage twice as often. Why this change? Besides being unique, interesting, and more viscerally satisfying to see numbers pop up more often as Affliction - it fixes an issue that the previous design of Wrack had. Previously, Wrack increased periodic damage by a percentage, so if you stopped channeling just before a periodic effect dealt damage, that effect gained 0 benefit from the Wrack you just ended. Now Wrack speeds up your periodic effects while channeled, and the time it skips is kept after Wrack’s channel ends or is interrupted. For example, if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1, so its next tick lands 1 second later instead of 2, even if you stopped channeling Wrack.
Destruction
Bane of Havoc - fixed a bug where this ability was not incurring a global cooldown.
Warrior
Arms
Sweeping Strikes no longer loses charges if no second target is hit.
Enemies and NPCs
Shatterspear Trolls no longer grant XP on kill. They’re dancers, not fighters!
Innkeepers now provide better responses when asked “Tell me about the dungeons I can explore”.
Items
All racial vendor mounts are now Bind-on-Pickup.
Sparklance Wand now does Arcane damage (was Nature damage).
Rage of the Storm (Shaman quest reward) now has 16 Strength (was 16 Intellect), and weapon speed decreased to 3.6 (was 3.2 seconds).
Reduced the price vendors pay for some crafted armor items from Leatherworking, Tailoring, and Blacksmithing.
Developers’ notes: The adjusted items were all bind-on-pickup items that a player was intended to craft only once for themselves.
Professions
Alchemy
Minor Arcane Elixir sell value reduced to 5 copper (was 25 copper).
Corrected the name of “Recipe: Elixir of Greater Firepower” to “Recipe: Elixir of Holy Power”, and the elixir’s aura is now called “Holy Power”.
Blacksmithing
Coarse Grinding Stone now provides skill-ups to 90 (was 75).
Cooking
Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe skill requirement (was Cooking 140).
Enchanting
Arcane Salvager now requires the Runed Golden Rod tool to craft (was Runed Truesilver Rod).
Arcane Salvager now correctly applies its disenchanting bonus to lower-level enchanters.
Enchant Boots - Lesser Spirit and Enchant Bracer - Lesser Spirit now correctly give their stated bonus to Spirit (was Resist All).
Engineering
Iron Grenades vendor price reduced to 1 silver 25 copper (was 5 silver).
Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
Developers’ notes: These are not available until raids unlock, but we want to make sure this change is known, because it may influence profession choice. These were not intended to be Bind-on-Pickup.
Fishing
Fixed a condition mismatch that sometimes caused Fishing Racks to fail to provide lures to eligible players.
Developers’ notes: We are aware there are other ongoing issues with the Fishing Rack, including other situations that result in “There is no loot” errors.
Quests
Most quests level 48 and higher now additionally reward gold.
Developers’ notes: WoW Forever does not include the XP-to-gold conversion for level 60 quests that was added to original WoW just before the release of the original Burning Crusade. We felt that it would be inappropriate for WoW: Forever players to be compelled to save up quests as they approach level 60 and then not turn them in until they transformed into a great profit. This change brings high-level quests in-line with the rest of questing in WoW: Forever, with the goal of giving players a good reason to complete those quests while leveling up to 60 and thereafter. Quests that were not affected by this change include those that already reward valuable items, repeatable quests, and those that don’t provide significant rewards because they’re quick, easy, or trivial to complete.
Fixed an issue for the “Call of Water” quests where the events of the final quests would not play out properly consistently.
Fixed an issue where Sovik would not offer the quest “Chief Engineer Scooty” after selecting his gossip option.
Fixed multiple issues with the quest “Helping Hands.”
Zephras Isle - “Camping 101: Herbalism” now completes in Shen’dar Village instead of Valanaar.
The Broken Frond of Celastrus quest item dropped by “Celastrus the Bitter” should now properly drop for all eligible members of the party.
Feralas - Fixed an issue where players could not start the quest “Rescue OOX-22/FE!”.
Riverglades - There are now significantly more Glade Vipers available for the quest “Poison Tips.”
Duskwood - There are now more Nightbane Vile Fang and Nightbane Tainted Ones available for the quest “Worgen in the Woods.”
Fixed an issue where Murloc Tideskimmers would not drop the Saltwater Murloc Eyes for the quest “A Taste of the Sea”. Mmmmm, murloc eyes.
World
Fixed issues causing players to be sent to an incorrect graveyard when they died.
Fixed an issue where the denizens of Pyrewood Village would not spawn around Dawn and Dusk for periods of time. Probably nothing to worry about; the villagers seem fine and love howling at night.
