插件中文资料库
中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。
- 副本、团队本和大秘境战斗提醒
- 背包、银行和物品整理
Loot and Roll Rules 插件下载与使用指南
本页整理了 Loot and Roll Rules 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。
适合谁用
Loot and Roll Rules 是一款 背包与库存 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。
基本信息
- 插件作者:DetectivePyralis
- 插件分类:背包与库存
- 适配版本:2.5.5
- 累计下载:9,539
安装方法
- 点击上方下载按钮获取 Loot and Roll Rules插件文件。
- 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
- 重启游戏或在角色界面点击插件,确认 Loot and Roll Rules 已启用。
- 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。
使用建议
Loot and Roll Rules 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。
Loot and Roll Rules 常见问题
Loot and Roll Rules 适合需要 背包与库存 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。
下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。
常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。
可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。
插件 AI 问答
可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。
Loot and Roll Rules 是一款魔兽世界插件,主要用于背包、银行、专业制造或物品整理、团队分配、Roll 点记录或公会管理、插件库、数据接口或依赖支持。建议根据自己的版本和插件环境先测试兼容性。
插件用途
Loot and Roll Rules 主要面向需要背包与库存功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。
适用场景
- 背包、银行、专业制造或物品整理
- 团队分配、Roll 点记录或公会管理
- 插件库、数据接口或依赖支持
使用建议
安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。
Purpose:
This can automatically loot, roll, pass, or do nothing for specific items or items based on type/rarity/iLevel rules. The autolooting and autorolling parts can be enabled/disabled separately.
Using:
To open the settings window, use either /autoloot or /autoroll.
For shortcuts to enable or disable the addon's looting/rolling handling, you can use:
/autoloot <"on"|"off">
/autoroll <"on"|"off">
You create groups of items, and each group is set to handle looting/rolling for all the items in it. You'll probably have a group of things you always want to take, like badges of justice and quest items. If you keep adding groups/items/rules, then some day you may barely have to manually pick loot or roll again.
To add a rule instead of an item name, click the "Add Rule" button and pick something from the list. If it needs to be more specific, you can edit the text it adds to change things like the iLevel range.
When a loot item is checked, it looks for the most specific matches first. This lets you do things like always pass on a Mark of Illidari or lockboxes while still picking greed for other green items, or to handle cloth armor differently than all other armor types for some reason. The item match order is:
1. Full names, like: mote of air
2. Lua pattern matching, like: mote of .+
3. Rules about specific item types with a wear location, like: Armor:Cloth:Head
4. Rules about any armor with a wear location, like: Armor:All:Head
5. Rules about specific item types, like: Armor:Cloth
6. Rules about all of an item type's subtypes, like: Armor:All
7. The All item type rule, normally used for handling a certain item quality
Item level ranges and binding types could be matched in any order, so don't let them overlap. For example, if you make a rule about BoE rare armor, then don't also make a rule about rare armor of "Any" binding type because it may match first. If you're specific on one, then be specific on the others of that item type.
Notes:
- Sometimes items are set strangely by Blizzard - for an example, a quest item might be considered a consumable even though you don't consume it at all, or a high level animal gray item that's worth selling might have an item level of 1.
- You can drag items to the editbox to add their names, and blank lines are OK.
- "Solo" is for anything you can loot without rolling. "Outside" is for non-raid groups that aren't in an instance. "Raid" is for any raid group, both inside and outside of instances.
- Item level refers to this, not the required character level to use an item.
用户评价
暂无 / 5,0 条评价相关推荐
继续看看这些内容